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|
/* -------------------------------------------------------------
KDE Tuberling
Top level window
mailto:e.bischoff@noos.fr
------------------------------------------------------------- */
#include <tdeapplication.h>
#include <tdemessagebox.h>
#include <tdefiledialog.h>
#include <tdelocale.h>
#include <kstandarddirs.h>
#include <tdeio/netaccess.h>
#include <tdeaction.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include <kprinter.h>
#include <tqclipboard.h>
#include "toplevel.moc"
#include "playground.h"
#include "soundfactory.h"
// Constructor
TopLevel::TopLevel()
: TDEMainWindow(0)
{
readOptions();
gameboards = 0;
languages = 0;
playGround = new PlayGround(this, "playground", selectedGameboard);
soundFactory = new SoundFactory(this, "sounds", selectedLanguage);
setCentralWidget(playGround);
setupTDEAction();
}
// Destructor
TopLevel::~TopLevel()
{
}
// Enable or disable "undo" button and menu item
void TopLevel::enableUndo(bool enable) const
{
actionCollection()->action(KStdAction::stdName(KStdAction::Undo))->setEnabled(enable);
}
// Enable or disable "redo" button and menu item
void TopLevel::enableRedo(bool enable) const
{
actionCollection()->action(KStdAction::stdName(KStdAction::Redo))->setEnabled(enable);
}
// Register an available gameboard
void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId)
{
TDEToggleAction *t = 0;
switch (gameboards)
{
case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard0()), actionCollection(), actionId);
break;
case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard1()), actionCollection(), actionId);
break;
case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard2()), actionCollection(), actionId);
break;
case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard3()), actionCollection(), actionId);
break;
case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard4()), actionCollection(), actionId);
break;
case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard5()), actionCollection(), actionId);
break;
case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard6()), actionCollection(), actionId);
break;
case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard7()), actionCollection(), actionId);
break;
}
if( t ) {
if (gameboards == selectedGameboard) t->setChecked(true);
gameboardActions[gameboards] = actionId;
gameboards++;
}
}
// Register an available language
void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled)
{
TDEToggleAction *t = 0;
switch (languages)
{
case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language0()), actionCollection(), actionId);
break;
case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language1()), actionCollection(), actionId);
break;
case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language2()), actionCollection(), actionId);
break;
case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language3()), actionCollection(), actionId);
break;
case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language4()), actionCollection(), actionId);
break;
case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language5()), actionCollection(), actionId);
break;
case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language6()), actionCollection(), actionId);
break;
case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language7()), actionCollection(), actionId);
break;
case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language8()), actionCollection(), actionId);
break;
case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language9()), actionCollection(), actionId);
break;
case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language10()), actionCollection(), actionId);
break;
case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language11()), actionCollection(), actionId);
break;
case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language12()), actionCollection(), actionId);
break;
case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language13()), actionCollection(), actionId);
break;
case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language14()), actionCollection(), actionId);
break;
case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language15()), actionCollection(), actionId);
break;
}
if( t ) {
if (languages == selectedLanguage) t->setChecked(true);
t->setEnabled(enabled);
languageActions[languages] = actionId;
languages++;
}
}
// Switch to another gameboard
void TopLevel::changeGameboard(uint newGameboard)
{
// Do not accept to switch to same gameboard
if (newGameboard == selectedGameboard) {
// select this gameboard again
((TDEToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true);
return;
}
// Unselect preceding gameboard
((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false);
// Change gameboard in the remembered options
selectedGameboard = newGameboard;
writeOptions();
if( !((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() )
((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true);
// Change gameboard effectively
playGround->change(newGameboard);
// Disable undo and redo actions
enableUndo(false);
enableRedo(false);
}
// Switch to another language
void TopLevel::changeLanguage(uint newLanguage)
{
// Do not accept to switch to same language
if (newLanguage == selectedLanguage && soundEnabled) {
// newLanguage should stay checked
((TDEToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true);
return;
}
// Unselect preceding language
if (!soundEnabled) ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false);
((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
// Change language in the remembered options
soundEnabled = true;
selectedLanguage = newLanguage;
writeOptions();
// Change language effectively
soundFactory->change(newLanguage);
}
// Load the layouts file
bool TopLevel::loadLayout(TQDomDocument &layoutDocument)
{
TQFile layoutFile(TQFile::encodeName(locate("data", "ktuberling/pics/layout.xml")));
if (!layoutFile.open(IO_ReadOnly))
return false;
if (!layoutDocument.setContent(&layoutFile))
{
layoutFile.close();
return false;
}
layoutFile.close();
return true;
}
// Play a sound
void TopLevel::playSound(const TQString &ref) const
{
soundFactory->playSound(ref);
}
// Read options from preferences file
void TopLevel::readOptions()
{
TDEConfig *config;
TQString option;
config = TDEApplication::kApplication()->config();
config->setGroup("General");
option = config->readEntry("Sound", "on");
soundEnabled = option.find("on") == 0;
option = config->readEntry("GameboardNumber", "0");
selectedGameboard = option.toInt();
if (selectedGameboard <= 0) selectedGameboard = 0;
if (selectedGameboard > 7) selectedGameboard = 7;
option = config->readEntry("LanguageNumber", "2");
selectedLanguage = option.toInt();
if (selectedLanguage <= 0) selectedLanguage = 0;
if (selectedLanguage > 15) selectedLanguage = 15;
}
// Write options to preferences file
void TopLevel::writeOptions()
{
TDEConfig *config;
config = TDEApplication::kApplication()->config();
config->setGroup("General");
config->writeEntry("Sound", soundEnabled? "on": "off");
config->writeEntry("GameboardNumber", selectedGameboard);
config->writeEntry("LanguageNumber", selectedLanguage);
config->sync();
}
// TDEAction initialization (aka menubar + toolbar init)
void TopLevel::setupTDEAction()
{
//Game
KStdGameAction::gameNew(this, TQ_SLOT(fileNew()), actionCollection());
KStdGameAction::load(this, TQ_SLOT(fileOpen()), actionCollection());
KStdGameAction::save(this, TQ_SLOT(fileSave()), actionCollection());
KStdGameAction::print(this, TQ_SLOT(filePrint()), actionCollection());
KStdGameAction::quit(kapp, TQ_SLOT(quit()), actionCollection());
(void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQ_SLOT(filePicture()), actionCollection(), "game_save_picture");
//Edit
KStdAction::copy(this, TQ_SLOT(editCopy()), actionCollection());
KStdAction::undo(this, TQ_SLOT(editUndo()), actionCollection());
KStdAction::redo(this, TQ_SLOT(editRedo()), actionCollection());
enableUndo(false);
enableRedo(false);
//Speech
TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQ_SLOT(soundOff()), actionCollection(), "speech_no_sound");
if (!soundEnabled) t->setChecked(true);
setupGUI();
}
// Reset gameboard
void TopLevel::fileNew()
{
playGround->reset();
enableUndo(false);
enableRedo(false);
playGround->repaintAll();
}
// Load gameboard
void TopLevel::fileOpen()
{
TQString dir = locate("data", "ktuberling/museum/miss.tuberling");
dir.truncate(dir.findRev('/') + 1);
KURL url = KFileDialog::getOpenURL(dir, "*.tuberling");
open(url);
}
void TopLevel::open(const KURL &url)
{
if (url.isEmpty())
return;
TQString name;
TDEIO::NetAccess::download(url, name, this);
playGround->reset();
if (!playGround->loadFrom(name))
KMessageBox::error(this, i18n("Could not load file."));
enableUndo(!playGround->isFirstAction());
enableRedo(false);
playGround->repaintAll();
TDEIO::NetAccess::removeTempFile( name );
}
// Save gameboard
void TopLevel::fileSave()
{
KURL url = KFileDialog::getSaveURL
( TQString(),
"*.tuberling");
if (url.isEmpty())
return;
if( !url.isLocalFile() )
{
KMessageBox::sorry(this,
i18n("Only saving to local files is currently "
"supported."));
return;
}
TQString name = url.path();
int suffix;
suffix = name.findRev('.');
if (suffix == -1)
{
name += ".tuberling";
}
if( !playGround->saveAs( name ) )
KMessageBox::error(this, i18n("Could not save file."));
}
// Save gameboard as picture
void TopLevel::filePicture()
{
TQPixmap picture(playGround->getPicture());
KURL url = KFileDialog::getSaveURL
( TQString(),
i18n( "*.xpm|UNIX Pixmaps (*.xpm)\n"
"*.jpg|JPEG Compressed Files (*.jpg)\n"
"*.png|Next Generation Pictures (*.png)\n"
"*.bmp|Windows Bitmaps (*.bmp)\n"
"*|All Picture Formats"));
if( url.isEmpty() )
return;
if( !url.isLocalFile() )
{
KMessageBox::sorry(this,
i18n("Only saving to local files is currently "
"supported."));
return;
}
TQString name = url.path();
const char *format;
int suffix;
TQString end;
suffix = name.findRev('.');
if (suffix == -1)
{
name += ".xpm";
end = "xpm";
}
else end = name.mid(suffix + 1, name.length());
if (end == "xpm") format = "XPM";
else if (end == "jpg") format = "JPEG";
else if (end == "png") format = "PNG";
else if (end == "bmp") format = "BMP";
else
{
KMessageBox::error(this, i18n("Unknown picture format."));
return;
}
if (!picture.save(name, format))
KMessageBox::error
(this, i18n("Could not save file."));
}
// Save gameboard as picture
void TopLevel::filePrint()
{
KPrinter printer;
bool ok;
ok = printer.setup(this, i18n("Print %1").arg(actionCollection()->action(gameboardActions[selectedGameboard].latin1())->plainText()));
if (!ok) return;
playGround->repaint(true);
if (!playGround->printPicture(printer))
KMessageBox::error(this,
i18n("Could not print picture."));
else
KMessageBox::information(this,
i18n("Picture successfully printed."));
}
// Copy modified area to clipboard
void TopLevel::editCopy()
{
TQClipboard *clipboard = TQApplication::clipboard();
TQPixmap picture(playGround->getPicture());
clipboard->setPixmap(picture);
}
// Undo last action
void TopLevel::editUndo()
{
if (playGround->isFirstAction()) return;
if (!playGround->undo()) return;
if (playGround->isFirstAction()) enableUndo(false);
enableRedo(true);
playGround->repaintAll();
}
// Redo last action
void TopLevel::editRedo()
{
if (playGround->isLastAction()) return;
if (!playGround->redo()) return;
if (playGround->isLastAction()) enableRedo(false);
enableUndo(true);
playGround->repaintAll();
}
// Switch to gameboard #0
void TopLevel::gameboard0()
{
changeGameboard(0);
}
// Switch to gameboard #1
void TopLevel::gameboard1()
{
changeGameboard(1);
}
// Switch to gameboard #2
void TopLevel::gameboard2()
{
changeGameboard(2);
}
// Switch to gameboard #3
void TopLevel::gameboard3()
{
changeGameboard(3);
}
// Switch to gameboard #4
void TopLevel::gameboard4()
{
changeGameboard(4);
}
// Switch to gameboard #5
void TopLevel::gameboard5()
{
changeGameboard(5);
}
// Switch to gameboard #6
void TopLevel::gameboard6()
{
changeGameboard(6);
}
// Switch to gameboard #7
void TopLevel::gameboard7()
{
changeGameboard(7);
}
// Toggle sound off
void TopLevel::soundOff()
{
if (!soundEnabled) return;
soundEnabled = false;
((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true);
writeOptions();
}
// Switch to language #0
void TopLevel::language0()
{
changeLanguage(0);
}
// Switch to language #1
void TopLevel::language1()
{
changeLanguage(1);
}
// Switch to language #2
void TopLevel::language2()
{
changeLanguage(2);
}
// Switch to language #3
void TopLevel::language3()
{
changeLanguage(3);
}
// Switch to language #4
void TopLevel::language4()
{
changeLanguage(4);
}
// Switch to language #5
void TopLevel::language5()
{
changeLanguage(5);
}
// Switch to language #6
void TopLevel::language6()
{
changeLanguage(6);
}
// Switch to language #7
void TopLevel::language7()
{
changeLanguage(7);
}
// Switch to language #8
void TopLevel::language8()
{
changeLanguage(8);
}
// Switch to language #9
void TopLevel::language9()
{
changeLanguage(9);
}
// Switch to language #10
void TopLevel::language10()
{
changeLanguage(10);
}
// Switch to language #11
void TopLevel::language11()
{
changeLanguage(11);
}
// Switch to language #12
void TopLevel::language12()
{
changeLanguage(12);
}
// Switch to language #13
void TopLevel::language13()
{
changeLanguage(13);
}
// Switch to language #14
void TopLevel::language14()
{
changeLanguage(14);
}
// Switch to language #15
void TopLevel::language15()
{
changeLanguage(15);
}
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