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#include <math.h>
#include <tqcolor.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "cue.h"
#include "texture.h"
const int CUE_DISPLAY_LIST = 4;
const int TIP_DISPLAY_LIST = 5;
const double RADIUS = 0.00286;
void cue::draw(double x, double y, double angle, KueTexture &texture, const TQColor &tip_color)
{
glPushMatrix();
// Go to the specified location
glTranslated(x, y, RADIUS);
// Rotate to the specificed angle
glRotated(angle, 0.0, 0.0, 1.0);
// And tip the cue upwards
glRotated(80, 0.0, 1.0, 0.0);
// Have we built the cue display list?
if (!glIsList(CUE_DISPLAY_LIST) == GL_TRUE)
{
// Make a new quadtic object
GLUquadricObj *qobj = gluNewQuadric();
// We need normals and texturing for lighting and textures
gluQuadricNormals(qobj, GLU_SMOOTH);
gluQuadricTexture(qobj, GL_TRUE);
// Make a new display list
glNewList(TIP_DISPLAY_LIST, GL_COMPILE);
// Draw the tip
gluCylinder(qobj, RADIUS / 2.5, RADIUS / 2.5, 0.003, 10, 10);
// End the tip list
glEndList();
// Make a new display list
glNewList(CUE_DISPLAY_LIST, GL_COMPILE);
// Draw the main part of the cue
glTranslated(0.0, 0.0, 0.003);
gluCylinder(qobj, RADIUS / 2.5, RADIUS / 1.5, 0.047, 10, 10);
// End the cue list
glEndList();
// Draw the quadric
gluDeleteQuadric(qobj);
}
KueTexture::null().makeCurrent();
glColor3d(
tip_color.red() / 255.0,
tip_color.green() / 255.0,
tip_color.blue() / 255.0
);
glCallList(TIP_DISPLAY_LIST);
texture.makeCurrent();
glColor3d(1.0, 1.0, 1.0);
glCallList(CUE_DISPLAY_LIST);
glPopMatrix();
}
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