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#ifndef _PLAYER_H
#define _PLAYER_H

#include <tqstring.h>
#include <tqobject.h>

#include "circle.h"
#include "point.h"
#include "vector.h"
#include "billiard.h"

class KuePlayer : public TQObject {
  public:
	KuePlayer(TQString name = TQString::null) { _name = name;  }
	~KuePlayer() {}

	virtual const TQString &name() { return _name; }
	void setName(const TQString &name) { _name = name; }

	// Rules' functions

	// Place the billiard 'b' at a user defined location
	virtual void placeBilliard(int index, const KueBilliard &b, double line, TQObject *_dest = 0, const char *slot = 0) = 0;

	// Take a shot on billiard with index 'billiard_index'
	virtual void takeShot(int billiard_index, bool forward_only = false, TQObject *_dest = 0, const char *slot = 0) = 0;

  protected:
	TQString _name;
};

#endif