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#include "rules.h"

// Stub implementations
// These functions exist purely to define an interface to inherit from

void KueRulesEngine::billiardSunk(unsigned int ball, unsigned int pocket)
{
	Q_UNUSED(ball);
	Q_UNUSED(pocket);
}

void KueRulesEngine::billiardHit(unsigned int ball1, unsigned int ball2)
{
	Q_UNUSED(ball1);
	Q_UNUSED(ball2);
}

void KueRulesEngine::motionStopped()
{
}

#include "rules.moc"