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#include "rules.h"
// Stub implementations
// These functions exist purely to define an interface to inherit from
void KueRulesEngine::billiardSunk(unsigned int ball, unsigned int pocket)
{
Q_UNUSED(ball);
Q_UNUSED(pocket);
}
void KueRulesEngine::billiardHit(unsigned int ball1, unsigned int ball2)
{
Q_UNUSED(ball1);
Q_UNUSED(ball2);
}
void KueRulesEngine::motionStopped()
{
}
#include "rules.moc"
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