blob: 4551c679e20db5012a28d6d6c0d614f80dc63f30 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
06.09.2001: replace the signal signalCreatePlayer by the virtual function
createPlayer. It has the same arguments but the return value
is the new player
06.09.2001: the KGameConfig dialog changes the parameter initConfigs from bool
to long. Use the ConfigOptions to specify what options you want
to have enabled. Default is all
06.09.2001: some int->Q_UINT32 in sender, receiver and player parameters. maybe
more will follow.
06.09.2001: KGameIO::signalPrepareMove(..., bool&) ->
KGameIO::signalPrepareMove(..., bool*): don't know why this was
necessary but it didn't work anymore...
16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS.
This might even be a QT bug. Bad situation - we use references
everywhere in KGame... hope nothing else is affecterd by this
problem (signalPrepareMove was fixed already by me)
18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
19.09.2001: Kgame:nextPlayer retunrs the KPlayer *nextplayer instead of bool
19.09.2001: gameOver() renamed to checkGameOver() !!!!!
18.09.2001: Question: Should the signal signalPlayerInput(QDataStream &,KPlayer *))
be made a virtual function?
MH: This is done now. As this is a central function your programs will
not run anymore. Fix: rename your slot which is connected to the above
signal to playerInput() and return TRUE in it. This will make it 100%
compatible to the old version. I think this chagne is necessary especially
as a signal is of no use here as you cannot read twice from the same stream.
Therefore there can be only one function processing the input. If you really
need a signal, you can of course simply emit it in the overwritten playerInput
function
20.09.2001 playerInputFinished(void->KPlayer *)
--------------------- KGAME_ALPHA_1 ---------------------
06.10.2001 adding KGameNetwork::signalAdminStatusChanged - needed for
KGameDialog
06.10.2001 KGame::loadGame() doesn't call setPolicy() anymore!
08.10.2001 KGamePropertyList now honor policies! Use setPolicy(PolicyDirty) to
get the old behavior!
The behavior of KGamePropertyArray may have changed in this turn,
too!
The API stays the same.
11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
anymore. The game should manage this internally. tqlayout() is
obsolete as well
18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
QByteArray& parameter (oops!). This is fixed now. All apps which
used this signal must be changed.
18.10.2001 KGame::sendProperty(), KGame::sendPlayerProperty(),
KPlayer::sendProperty() and related functions contain a "int msgid"
parameter. This is the id() of the property handler. This parameter
enables us to easily add any number of property handler to a game
just by connecting it to existing send Q_SLOTS and call
processMessage() in slotNetworkData()
03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
like KGame::signalNetworkData does
06.11.2001 KGameDialog has some small improvements - easier and IMHO better
constructor code. Most code should be compatible :-)
|