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#include "field.h"
#include <tqwhatsthis.h>
#include <tqlayout.h>
#include <tqlabel.h>
#include <tqpushbutton.h>
#include <klocale.h>
#include <kcanvasrootpixmap.h>
#include <knotifyclient.h>
#include <kgamelcd.h>
#include "factory.h"
#include "board.h"
#include "baseprefs.h"
const char *BaseField::BUTTON_TEXTS[NB_BUTTON_TYPE] = {
I18N_NOOP("Start"), I18N_NOOP("Resume"), I18N_NOOP("Proceed")
};
BaseField::BaseField(TQWidget *w)
: _widget(w), _boardLayout(0), _label(0), _button(0)
{
top = new TQGridLayout(w, 3, 5, 10);
lcds = new TQGridLayout(7, 1, 5);
top->addLayout(lcds, 1, 0);
lcds->setRowStretch(1, 0);
board = bfactory->createBoard(true, w);
_boardRootPixmap = new KCanvasRootPixmap(board);
_boardRootPixmap->start();
top->addWidget(board, 1, 2);
}
void BaseField::init(bool AI, bool multiplayer, bool server, bool first,
const TQString &name)
{
_flags.AI = AI;
_flags.multiplayer = multiplayer;
_flags.server = server;
_flags.first = first;
TQString text = (AI ? i18n("%1\n(AI player)").arg(name)
: (multiplayer ? i18n("%1\n(Human player)").arg(name)
: TQString::null));
if ( first && !server ) text += i18n("\nWaiting for server");
setMessage(text, (first && server ? StartButton : NoButton));
showScore->resetColor();
board->init(false);
}
void BaseField::setArcade()
{
board->init(true);
setMessage(i18n("Stage #1"), StartButton);
}
bool BaseField::isArcade() const
{
return board->isArcade();
}
void BaseField::setMessage(const TQString &label, ButtonType type)
{
delete _label;
_label = 0;
delete _button;
_button = 0;
delete _boardLayout;
_boardLayout = 0;
if ( label.isEmpty() && type==NoButton ) {
_widget->setFocus();
return;
}
_boardLayout = new TQVBoxLayout(board);
_boardLayout->addStretch(3);
if ( !label.isEmpty() ) {
TQString str = (isArcade() ? i18n("Arcade game") + '\n'
: TQString::null) + label;
_label = new TQLabel(str, board);
_label->setAlignment(Qt::AlignCenter);
_label->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
_boardLayout->addWidget(_label, 0, Qt::AlignCenter);
_label->show();
}
_boardLayout->addStretch(1);
if ( type!=NoButton ) {
_button = new TQPushButton(i18n(BUTTON_TEXTS[type]), board);
_button->setFocus();
const char *slot = (type==ResumeButton ? TQT_SLOT(pause())
: TQT_SLOT(start()));
_button->connect(_button, TQT_SIGNAL(clicked()),
_widget->parent(), slot);
_boardLayout->addWidget(_button, 0, Qt::AlignCenter);
_button->show();
}
_boardLayout->addStretch(3);
}
void BaseField::start(const GTInitData &data)
{
_firstScore = KExtHighscore::firstScore();
_lastScore = KExtHighscore::lastScore();
hideMessage();
board->start(data);
}
void BaseField::pause(bool pause)
{
if (pause) {
board->pause();
setMessage(i18n("Game paused"), ResumeButton);
} else {
board->unpause();
hideMessage();
}
}
void BaseField::stop(bool gameover)
{
board->stop();
ButtonType button = StartButton;
TQString msg = (gameover ? i18n("Game over") : TQString::null);
if ( board->isArcade() && board->arcadeStageDone() ) {
if ( board->arcadeStage()==bfactory->bbi.nbArcadeStages )
msg = i18n("The End");
else {
msg = i18n("Stage #%1 done").arg(board->arcadeStage());
button = ProceedButton;
}
}
setMessage(msg, button);
}
void BaseField::gameOver(const KExtHighscore::Score &score, TQWidget *parent)
{
KNotifyClient::event(parent->winId(), "game over", i18n("Game Over"));
KExtHighscore::submitScore(score, parent);
}
void BaseField::scoreUpdated()
{
showScore->display( (int)board->score() );
if (_flags.multiplayer) return;
TQColor color;
if ( _firstScore<currentScore() ) color = Qt::red;
else if ( _lastScore<currentScore() ) color = Qt::blue;
showScore->setColor(color);
}
void BaseField::settingsChanged()
{
TQColor color = BasePrefs::fadeColor();
double s = BasePrefs::fadeIntensity();
_boardRootPixmap->setFadeEffect(s, color);
board->canvas()->setBackgroundColor(color);
board->settingsChanged();
}
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