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#include "field.h"
#include "field.moc"
#include <tqwhatsthis.h>
#include <tqlabel.h>
#include <layout.h>
#include <klocale.h>
#include <kprogress.h>
#include <kgameprogress.h>
#include <kcanvasrootpixmap.h>
#include <kgamelcd.h>
#include "base/baseprefs.h"
#include "factory.h"
#include "highscores.h"
#include "misc_ui.h"
#include "board.h"
#include "commonprefs.h"
Field::Field(TQWidget *parent)
: MPSimpleBoard(parent), BaseField(this)
{
// column 1
// score LCD
scoreList = new KGameLCDList(this);
showScore = new KGameLCD(6, scoreList);
scoreList->append(showScore);
showTime = new KGameLCDClock(scoreList);
scoreList->append(showTime);
lcds->addWidget(scoreList, 1, 0);
lcds->setRowStretch(2, 1);
// removed LCD
removedList = new KGameLCDList(i18n(bfactory->mainData.removedLabel), this);
lcds->addWidget(removedList, 3, 0);
lcds->setRowStretch(4, 1);
// level progress
levelLabel = new TQLabel(this);
levelLabel->setAlignment(AlignCenter);
lcds->addWidget(levelLabel, 5, 0);
toLevel = new KProgress(this);
toLevel->setTextEnabled(true);
toLevel->setFormat("1");
TQWhatsThis::add(toLevel, i18n("Display the progress to complete the current level or stage."));
lcds->addWidget(toLevel, 6, 0);
lcds->setRowStretch(7, 1);
// column 2
// previous player height
prevHeight = new PlayerProgress(board, this, "prev_progress");
TQWhatsThis::add(prevHeight, i18n("Previous player's height"));
top->addWidget(prevHeight, 1, 1, AlignHCenter);
// column 3
// pending gift shower
Board *b = static_cast<Board *>(board);
top->addWidget(b->giftPool(), 0, 2, AlignCenter);
// shadow piece
shadow = new Shadow(board, this);
TQWhatsThis::add(shadow, i18n("Shadow of the current piece"));
top->addWidget(shadow, 2, 2);
// column 4
// next player height
nextHeight = new PlayerProgress(board, this, "next_progress");
TQWhatsThis::add(nextHeight, i18n("Next player's height"));
top->addWidget(nextHeight, 1, 3, AlignHCenter);
// column 5
// next piece shower
TQVBoxLayout *vbl = new TQVBoxLayout(10);
top->addLayout(vbl, 1, 4);
vbl->addStretch(1);
labShowNext = new TQLabel(i18n("Next Tile"), this);
labShowNext->setAlignment(AlignCenter);
vbl->addWidget(labShowNext, 0);
showNext = new ShowNextPiece(board, this);
_snRootPixmap = new KCanvasRootPixmap(showNext);
_snRootPixmap->start();
vbl->addWidget(showNext, 0);
vbl->addStretch(4);
connect(board, TQT_SIGNAL(scoreUpdated()), TQT_SLOT(scoreUpdatedSlot()));
connect(board, TQT_SIGNAL(levelUpdated()), TQT_SLOT(levelUpdated()));
connect(board, TQT_SIGNAL(removedUpdated()), TQT_SLOT(removedUpdated()));
initVariableGUI();
}
void Field::levelUpdated()
{
toLevel->setFormat(TQString::number(board->level()));
// necessary to update string ...
int p = toLevel->progress();
toLevel->setProgress(p+1);
toLevel->setProgress(p);
}
void Field::removedUpdated()
{
uint nb = cfactory->cbi.nbRemovedToLevel;
toLevel->setProgress(isArcade() ? board->arcadeDone()
: board->nbRemoved() % nb);
}
void Field::showOpponents(bool show)
{
Board *b = static_cast<Board *>(board);
if (show) {
prevHeight->show();
nextHeight->show();
b->giftPool()->show();
} else {
prevHeight->hide();
nextHeight->hide();
b->giftPool()->hide();
}
}
void Field::settingsChanged()
{
BaseField::settingsChanged();
TQColor color = BasePrefs::fadeColor();
double s = BasePrefs::fadeIntensity();
_snRootPixmap->setFadeEffect(s, color);
showNext->canvas()->setBackgroundColor(color);
bool b = CommonPrefs::showNextPiece();
if (b) {
showNext->show();
labShowNext->show();
} else {
showNext->hide();
labShowNext->hide();
}
b = CommonPrefs::showPieceShadow();
if (b) shadow->show();
else shadow->hide();
}
void Field::_init(bool AI, bool multiplayer, bool server, bool first,
const TQString &name)
{
BaseField::init(AI, multiplayer, server, first, name);
showOpponents(multiplayer);
static_cast<Board *>(board)->setType(AI);
}
void Field::_initFlag(TQDataStream &s)
{
ServerInitData sid;
s >> sid;
GTInitData data;
data.seed = sid.seed;
data.initLevel = sid.initLevel;
shadow->setDisplay(true);
toLevel->setValue(0);
showTime->reset();
showTime->start();
BaseField::start(data);
initVariableGUI();
}
void Field::initVariableGUI()
{
if ( board->isArcade() ) {
scoreList->title()->setText(i18n("Elapsed time"));
showScore->hide();
showTime->show();
TQWhatsThis::add(scoreList, i18n("Display the elapsed time."));
levelLabel->setText(i18n("Stage"));
toLevel->setTotalSteps( board->arcadeTodo() );
} else {
scoreList->title()->setText(i18n("Score"));
showScore->show();
showTime->hide();
TQWhatsThis::add(scoreList, i18n("<qt>Display the current score.<br/>It turns <font color=\"blue\">blue</font> if it is a highscore and <font color=\"red\">red</font> if it is the best local score.</qt>"));
levelLabel->setText(i18n("Level"));
toLevel->setTotalSteps(cfactory->cbi.nbRemovedToLevel);
}
}
void Field::_playFlag(TQDataStream &s)
{
ServerPlayData spd;
s >> spd;
prevHeight->setValue(spd.prevHeight);
nextHeight->setValue(spd.nextHeight);
if (spd.gift)
static_cast<Board *>(board)->giftPool()->put(spd.gift);
}
void Field::_pauseFlag(bool p)
{
pause(p);
shadow->setDisplay(!p);
if (p) showTime->stop();
else showTime->start();
}
void Field::_stopFlag(bool gameover)
{
BaseField::stop(gameover);
showTime->stop();
}
void Field::_dataOut(TQDataStream &s)
{
_cpd.height = board->firstClearLine();
_cpd.end = static_cast<Board *>(board)->isGameOver();
_cpd.gift = static_cast<Board *>(board)->gift();
s << _cpd;
}
KExtHighscore::Score Field::currentScore() const
{
KExtHighscore::Score score(_cpd.end ? KExtHighscore::Lost : KExtHighscore::Won);
score.setScore(board->score());
score.setData("level", board->level());
score.setData("removed", board->nbRemoved());
return score;
}
void Field::_gameOverDataOut(TQDataStream &s)
{
s << currentScore();
}
void Field::moveLeft() { static_cast<Board *>(board)->pMoveLeft(); }
void Field::moveRight() { static_cast<Board *>(board)->pMoveRight(); }
void Field::dropDownStart() { static_cast<Board *>(board)->pDropDownStart(); }
void Field::dropDownStop() { static_cast<Board *>(board)->pDropDownStop(); }
void Field::oneLineDown() { static_cast<Board *>(board)->pOneLineDown(); }
void Field::rotateLeft() { static_cast<Board *>(board)->pRotateLeft(); }
void Field::rotateRight() { static_cast<Board *>(board)->pRotateRight(); }
void Field::moveLeftTotal() { static_cast<Board *>(board)->pMoveLeftTotal(); }
void Field::moveRightTotal() { static_cast<Board *>(board)->pMoveRightTotal();}
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