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#include "inter.h"
#include "inter.moc"
#include <klocale.h>
#include <kaction.h>
#include <kapplication.h>
#include "factory.h"
#include "field.h"
#include "commonprefs.h"
#include "main.h"
const ActionData Interface::ACTION_DATA[Nb_Actions] = {
{ I18N_NOOP("Move Left"), "move left", TQT_SLOT(moveLeft()), 0 },
{ I18N_NOOP("Move Right"), "move right", TQT_SLOT(moveRight()), 0 },
{ I18N_NOOP("Drop Down"), "drop down", TQT_SLOT(dropDownStart()),
TQT_SLOT(dropDownStop()) },
{ I18N_NOOP("One Line Down"), "one line down", TQT_SLOT(oneLineDown()), 0 },
{ I18N_NOOP("Rotate Left"), "rotate left", TQT_SLOT(rotateLeft()), 0 },
{ I18N_NOOP("Rotate Right"), "rotate right", TQT_SLOT(rotateRight()), 0 },
{ I18N_NOOP("Move to Left Column"), "move left total",
TQT_SLOT(moveLeftTotal()), 0 },
{ I18N_NOOP("Move to Right Column"), "move right total",
TQT_SLOT(moveRightTotal()), 0 }
};
const int Interface::KEYCODE_ONE[Nb_Actions] = {
Key_Left, Key_Right, Key_Down, Key_Shift, Key_Up, Key_Return,
CTRL+Key_Left, CTRL+Key_Right
};
const int Interface::KEYCODE_TWO[Nb_Actions] = {
Key_F, Key_G, Key_D, Key_Space, Key_E, Key_C, SHIFT+Key_F, SHIFT+Key_G
};
Interface::Interface(const MPGameInfo &gi, TQWidget *parent)
: MPSimpleInterface(gi, Nb_Actions, ACTION_DATA, parent)
{
setDefaultKeycodes(1, 0, KEYCODE_ONE);
setDefaultKeycodes(2, 0, KEYCODE_TWO);
setDefaultKeycodes(2, 1, KEYCODE_ONE);
}
MPBoard *Interface::newBoard(uint i)
{
Field *f = static_cast<Field *>(cfactory->createField(this));
f->settingsChanged();
connect(this, TQT_SIGNAL(settingsChanged()), f, TQT_SLOT(settingsChanged()));
if ( i==0 ) _firstField = f;
return f;
}
void Interface::normalGame()
{
singleHuman();
}
void Interface::arcadeGame()
{
singleHuman();
_firstField->setArcade();
}
void Interface::_init()
{
if ( !server() ) return;
_data.resize(nbPlayers());
_scores.setPlayerCount( nbPlayers() );
for (uint i=0; i<nbPlayers(); i++)
_scores.setName(i, playerName(i));
}
bool Interface::_readPlayData()
{
bool end = false;
for (uint i=0; i<nbPlayers(); i++) {
readingStream(i) >> _data[i];
if (_data[i].end) end = true;
}
return end;
}
void Interface::_sendPlayData()
{
ServerPlayData sd;
for(uint i=0; i<nbPlayers(); i++) {
sd.prevHeight = _data[prev(i)].height;
sd.nextHeight = _data[next(i)].height;
sd.gift = _data[prev(i)].gift;
writingStream(i) << sd;
}
}
void Interface::_showHighscores(TQWidget *parent)
{
if ( !server() || nbPlayers()!=1 ) _scores.show(parent);
else BaseInterface::_showHighscores(parent);
}
void Interface::_showGameOverData()
{
if ( !server() || nbPlayers()!=1 ) _scores.show(this);
else if ( !_firstField->isArcade() ) {
_score.setType(KExtHighscore::Won);
BaseField::gameOver(_score, this);
}
}
uint Interface::prev(uint i) const
{
if ( i==0 ) return nbPlayers()-1;
else return i-1;
}
uint Interface::next(uint i) const
{
if ( i==(nbPlayers()-1) ) return 0;
else return i+1;
}
// server only
void Interface::_treatInit()
{
ServerInitData sid;
sid.seed = kapp->random();
sid.initLevel = CommonPrefs::initialGameLevel();
for (uint i=0; i<nbPlayers(); i++) {
sid.prevName = playerName(prev(i));
sid.nextName = playerName(next(i));
sid.name = playerName(i);
writingStream(i) << sid;
}
}
void Interface::_sendGameOverData(TQDataStream &s)
{
bool multiplayers = ( nbPlayers()>1 );
for (uint i=0; i<nbPlayers(); i++) {
readingStream(i) >> _score;
if (multiplayers) _scores.addScore(i, _score);
}
if (multiplayers) s << _scores;
// else no need to send anything
}
// client only
void Interface::_readGameOverData(TQDataStream &s)
{
s >> _scores;
}
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