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#ifndef MP_SIMPLE_INTERFACE_H
#define MP_SIMPLE_INTERFACE_H
#include "mp_interface.h"
#include "mp_simple_types.h"
class MPSimpleInterface : public MPInterface
{
Q_OBJECT
TQ_OBJECT
public:
MPSimpleInterface(const MPGameInfo &gi,
uint nbActions, const ActionData *data,
TQWidget *tqparent = 0, const char *name = 0);
bool isPaused() const { return state==SS_Pause; }
public slots:
void start();
void pause();
void addKeys(KKeyDialog &);
protected:
virtual void _init() = 0;
virtual void _readGameOverData(TQDataStream &s) = 0;
virtual void _sendGameOverData(TQDataStream &s) = 0;
virtual void _showGameOverData() = 0;
virtual void _firstInit() = 0;
virtual void _treatInit() = 0;
virtual bool _readPlayData() = 0;
virtual void _sendPlayData() = 0;
private:
ServerState state;
bool first_init;
void treatData();
void treatInit();
void treatPlay();
void treatPause(bool pause);
void treatStop();
void init();
void stop();
void dataFromServer(TQDataStream &);
};
#endif // MP_SIMPLE_INTERFACE_H
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