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/*
This file is part of the TDE games library
Copyright (C) 2003 Nicolas Hadacek <hadacek@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _TDECONFIGRAWBACKEND_H
#define _TDECONFIGRAWBACKEND_H
#include <tqfile.h>
#include <tdeconfigbackend.h>
#include <ksimpleconfig.h>
class TDEConfigRawBackEnd : public TDEConfigINIBackEnd
{
public:
TDEConfigRawBackEnd(TDEConfigBase *_config, int fd);
~TDEConfigRawBackEnd();
bool parseConfigFiles();
void sync(bool bMerge = true);
private:
int _fd;
FILE *_stream;
TQFile _file;
class TDEConfigRawBackEndPrivate;
TDEConfigRawBackEndPrivate *d;
};
class KRawConfig : public KSimpleConfig
{
Q_OBJECT
public:
KRawConfig(int fd, bool readOnly)
: KSimpleConfig(new TDEConfigRawBackEnd(this, fd), readOnly) {}
};
#endif
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