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/*
This file is part of the TDE games library
Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "kcanvasrootpixmap.h"
#include <tqcanvas.h>
KCanvasRootPixmap::KCanvasRootPixmap(TQCanvasView *view, const char *name)
: KRootPixmap(view, name), _view(view)
{
setCustomPainting(true);
connect(this, TQT_SIGNAL(backgroundUpdated(const TQPixmap &)),
TQT_SLOT(backgroundUpdatedSlot(const TQPixmap &)));
}
void KCanvasRootPixmap::backgroundUpdatedSlot(const TQPixmap &pixmap)
{
if ( _view && _view->canvas() )
_view->canvas()->setBackgroundPixmap(pixmap);
}
#include "kcanvasrootpixmap.moc"
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