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/*
This file is part of the TDE games library
Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KCANVASROOTPIXMAP_H
#define KCANVASROOTPIXMAP_H
#include <krootpixmap.h>
#include <tdemacros.h>
class TQCanvasView;
/**
* Implement KRootPixmap for a TQCanvasView.
*
* The pixmap will be set as the background of the
* TQCanvas associated with the view :
* <ul>
* <li>for correct positioning of the background pixmap, the given
* TQCanvasView should be positioned at the origin of the canvas.</li>
* <li>no other view of the same canvas should use KCanvasRootPixmap.</li>
* <li>other views of the canvas will have the same background pixmap.</li>
* </ul>
*/
class TDE_EXPORT KCanvasRootPixmap : public KRootPixmap
{
TQ_OBJECT
public:
/**
* Constructor.
*/
KCanvasRootPixmap(TQCanvasView *view, const char *name = 0);
private slots:
void backgroundUpdatedSlot(const TQPixmap &);
private:
TQCanvasView *_view;
class KCanvasRootPixmapPrivate;
KCanvasRootPixmapPrivate *d;
};
#endif
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