1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
|
/*
* $Id: gameboard.h,v 0.1 2005/01/08 13:00:57 denis Exp $
*
* Author: Denis Kozadaev (denis@tambov.ru)
* Description:
*
* See also: style(9)
*
* Hacked by:
*/
#ifndef __GAME_BOARD_H__
#define __GAME_BOARD_H__
#include <ntqwidget.h>
#include <ntqpainter.h>
#include <ntqpixmap.h>
#include <ntqpointarray.h>
#include <ntqdialog.h>
#include <ntqsocket.h>
#include <ntqgroupbox.h>
#include <ntqlineedit.h>
#include <ntqlistbox.h>
#include <ntqtimer.h>
#include <stdlib.h>
#define MAX(a, b) (((a) > (b))?(a):(b))
#define SEP ' '
#define EOL '\n'
#define LONG_XCHG "@-@"
#define SHORT_XCHG "o-o"
#define SOCK_WAIT 900
#define GAMEOVER_TXT "****"
class GameBoard;
class Drawer;
class Figure;
class GameBoard:public TQWidget
{
Q_OBJECT
public:
enum GameType {
NOGAME = 0x0,
BLACK = 0x1,
WHITE = 0x2
};
enum FigureType {
NONE = 0x00,
WHITE_PAWN = 0x01,
WHITE_CASTLE = 0x02,
WHITE_BISHOP = 0x03,
WHITE_KING = 0x04,
WHITE_QUEEN = 0x05,
WHITE_KNIGHT = 0x06,
BLACK_PAWN = 0x11,
BLACK_CASTLE = 0x12,
BLACK_BISHOP = 0x13,
BLACK_KING = 0x14,
BLACK_QUEEN = 0x15,
BLACK_KNIGHT = 0x16,
DUMMY = 0xFF
};
GameBoard(GameType, const TQString &, TQWidget *parent = NULL,
const char *name = NULL);
GameBoard(int, TQWidget *parent = NULL, const char *name = NULL);
~GameBoard();
void saveImage();
GameType type()const{return (gt);}
TQString status()const{return (my_stat);}
private:
Drawer *drw;
GameType gt;
FigureType *map;
TQString hst, my_stat;
TQSocket *sock;
TQGroupBox *box, *hist;
TQListBox *lst, *hw, *hb;
TQLineEdit *edt;
TQTimer *tmr;
int sock_tout;
void initMap();
void parseString(const TQString&);
void updateChat(const TQString&);
void updateHistory(const TQString&, bool);
void updateHistory(int, bool);
protected:
void resizeEvent(TQResizeEvent *);
void closeEvent(TQCloseEvent *);
void focusInEvent(TQFocusEvent *);
private slots:
void showHostFound();
void sockConnected();
void sockRead();
void sockClosed();
void sendMove(const TQString&);
void sendText();
void sendFigure(const TQString&, GameBoard::FigureType);
void sockTest();
void sockError(int);
void gameover(int);
signals:
void showStatus(const TQString&);
};
//-----------------------------------------------------------------------------
class Drawer:public TQWidget
{
Q_OBJECT
public:
Drawer(GameBoard::FigureType *, GameBoard::GameType *,
TQWidget *parent = NULL, const char *name = NULL);
~Drawer();
void makeMove(const TQString&);
void newFigure(const TQString&, int);
private:
int top_margin, left_margin, hl;
int x_brd, y_brd, cs;
int tfx, tfy;
TQPixmap fig[12];
GameBoard::FigureType *map;
GameBoard::GameType *gt;
bool km, lcm, rcm, kk;
void drawBoard(TQPainter *, int, int);
void drawMap(TQPainter *, int, int);
void win2map(int&, int&);
void map2win(int, int, int&, int&);
void takeFigure(int, int);
void makeMove(GameBoard::GameType, int, int, int, int, bool, bool);
bool xchg(GameBoard::FigureType, GameBoard::FigureType,
int, int, int, int);
bool checkWhiteCastle(int, int, int, int, bool);
bool checkBlackCastle(int, int, int, int, bool);
bool canTake(int, int);
bool hasTakenFigure();
bool makeXchg();
protected:
void paintEvent(TQPaintEvent *);
void mousePressEvent(TQMouseEvent *);
signals:
void touchFigure(int, int);
void moved(const TQString&);
void newFigure(const TQString&, GameBoard::FigureType);
void gameover(int);
};
//-----------------------------------------------------------------------------
class FigureDialog:public TQDialog
{
Q_OBJECT
public:
FigureDialog(const TQPixmap *, const GameBoard::GameType,
TQWidget *parent = NULL, const char *name = NULL);
~FigureDialog();
GameBoard::FigureType figure()const{return (fr);}
private:
GameBoard::GameType gt;
const TQPixmap *fig;
TQString str;
int step, fh;
GameBoard::FigureType fr;
protected:
void paintEvent(TQPaintEvent *);
void mousePressEvent(TQMouseEvent *);
};
//-----------------------------------------------------------------------------
class Figure
{
public:
static bool hasMyFigure(GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static int hasEnemyFigure(GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static bool hasFigure(GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static int map2map(GameBoard::GameType, int, int, bool);
static int validMove(GameBoard::GameType, GameBoard::FigureType *,
int, int, int, int, bool);
static void moveList(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListWhitePawn(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListBlackPawn(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListCastle(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListBishop(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListKing(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListQueen(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static void moveListKnight(TQPointArray&, GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static bool hasPoint(const TQPointArray&, int, int);
static bool hasKingsMeeting(GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static bool validPoint(GameBoard::GameType,
GameBoard::FigureType *, int, int, bool);
static TQString map2str(int, int);
static void str2map(const TQString&, int *, int *);
static int checkKing(GameBoard::GameType, GameBoard::FigureType *,
bool, TQPointArray&, bool);
};
//-----------------------------------------------------------------------------
class GameProtocol
{
public:
static void send(TQSocket *, const TQString&);
static void setGameType(TQSocket *, GameBoard::GameType);
static void acceptGame(TQSocket *);
static void sendMove(TQSocket *, const TQString&);
static void sendQuit(TQSocket *);
static void sendText(TQSocket *, const TQString&);
static void sendFigure(TQSocket *, const TQString&, int);
static void sendGameover(TQSocket *, const TQString&);
};
#endif /* __GAME_BOARD_H__ */
|