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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-13 19:22:19 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-13 21:14:47 +0900 |
commit | c57343e948aa9f3346ad866ad88d4b1330d098b8 (patch) | |
tree | 143dc455ce45167d0ae2809678967eeeb1e62ac6 /ksvg/impl/svgpathparser.cpp | |
parent | d56dba4d2f900eb73d5ee00586c1b2d84b132b3f (diff) | |
download | tdegraphics-c57343e948aa9f3346ad866ad88d4b1330d098b8.tar.gz tdegraphics-c57343e948aa9f3346ad866ad88d4b1330d098b8.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 14d0fbe96c6abdb9da80e99953aec672f999948c)
Diffstat (limited to 'ksvg/impl/svgpathparser.cpp')
-rw-r--r-- | ksvg/impl/svgpathparser.cpp | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/ksvg/impl/svgpathparser.cpp b/ksvg/impl/svgpathparser.cpp new file mode 100644 index 00000000..87a03aca --- /dev/null +++ b/ksvg/impl/svgpathparser.cpp @@ -0,0 +1,564 @@ +/* This file is part of the KDE project + Copyright (C) 2002, 2003 The Karbon Developers + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "svgpathparser.h" +#include <tqstring.h> +#include <math.h> + +// parses the number into parameter number +const char * +KSVG::getNumber( const char *ptr, double &number ) +{ + int integer, exponent; + double decimal, frac; + int sign, expsign; + + exponent = 0; + integer = 0; + frac = 1.0; + decimal = 0; + sign = 1; + expsign = 1; + + // read the sign + if(*ptr == '+') + ptr++; + else if(*ptr == '-') + { + ptr++; + sign = -1; + } + + // read the integer part + while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9') + integer = (integer * 10) + *(ptr++) - '0'; + if(*ptr == '.') // read the decimals + { + ptr++; + while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9') + decimal += (*(ptr++) - '0') * (frac *= 0.1); + } + + if(*ptr == 'e' || *ptr == 'E') // read the exponent part + { + ptr++; + + // read the sign of the exponent + if(*ptr == '+') + ptr++; + else if(*ptr == '-') + { + ptr++; + expsign = -1; + } + + exponent = 0; + while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9') + { + exponent *= 10; + exponent += *ptr - '0'; + ptr++; + } + } + number = integer + decimal; + number *= sign * pow( (double)10, double( expsign * exponent ) ); + + return ptr; +} + +// parses the coord into parameter number and forwards to the next coord in the path data +const char * +SVGPathParser::getCoord( const char *ptr, double &number ) +{ + ptr = KSVG::getNumber( ptr, number ); + // skip the following space + if(*ptr == ' ') + ptr++; + + return ptr; +} + +void +SVGPathParser::parseSVG( const TQString &s, bool process ) +{ + if(!s.isEmpty()) + { + TQString d = s; + d = d.replace(',', ' '); + d = d.simplifyWhiteSpace(); + const char *ptr = d.latin1(); + const char *end = d.latin1() + d.length() + 1; + + double contrlx, contrly, curx, cury, subpathx, subpathy, tox, toy, x1, y1, x2, y2, xc, yc; + double px1, py1, px2, py2, px3, py3; + bool relative, closed = true; + char command = *(ptr++), lastCommand = ' '; + + subpathx = subpathy = curx = cury = contrlx = contrly = 0.0; + while( ptr < end ) + { + if( *ptr == ' ' ) + ptr++; + + relative = false; + + //std::cout << "Command : " << command << std::endl; + switch( command ) + { + case 'm': + relative = true; + case 'M': + { + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + if( process ) + { + subpathx = curx = relative ? curx + tox : tox; + subpathy = cury = relative ? cury + toy : toy; + + svgMoveTo( curx, cury, closed ); + } + else + svgMoveTo( tox, toy, closed, !relative ); + closed = false; + break; + } + case 'l': + relative = true; + case 'L': + { + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + if( process ) + { + curx = relative ? curx + tox : tox; + cury = relative ? cury + toy : toy; + + svgLineTo( curx, cury ); + } + else + svgLineTo( tox, toy, !relative ); + break; + } + case 'h': + { + ptr = getCoord( ptr, tox ); + if( process ) + { + curx = curx + tox; + svgLineTo( curx, cury ); + } + else + svgLineToHorizontal( tox, false ); + break; + } + case 'H': + { + ptr = getCoord( ptr, tox ); + if( process ) + { + curx = tox; + svgLineTo( curx, cury ); + } + else + svgLineToHorizontal( tox ); + break; + } + case 'v': + { + ptr = getCoord( ptr, toy ); + if( process ) + { + cury = cury + toy; + svgLineTo( curx, cury ); + } + else + svgLineToVertical( toy, false ); + break; + } + case 'V': + { + ptr = getCoord( ptr, toy ); + if( process ) + { + cury = toy; + svgLineTo( curx, cury ); + } + else + svgLineToVertical( toy ); + break; + } + case 'z': + case 'Z': + { + // reset curx, cury for next path + if( process ) + { + curx = subpathx; + cury = subpathy; + } + closed = true; + svgClosePath(); + break; + } + case 'c': + relative = true; + case 'C': + { + ptr = getCoord( ptr, x1 ); + ptr = getCoord( ptr, y1 ); + ptr = getCoord( ptr, x2 ); + ptr = getCoord( ptr, y2 ); + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + if( process ) + { + px1 = relative ? curx + x1 : x1; + py1 = relative ? cury + y1 : y1; + px2 = relative ? curx + x2 : x2; + py2 = relative ? cury + y2 : y2; + px3 = relative ? curx + tox : tox; + py3 = relative ? cury + toy : toy; + + svgCurveToCubic( px1, py1, px2, py2, px3, py3 ); + + contrlx = relative ? curx + x2 : x2; + contrly = relative ? cury + y2 : y2; + curx = relative ? curx + tox : tox; + cury = relative ? cury + toy : toy; + } + else + svgCurveToCubic( x1, y1, x2, y2, tox, toy, !relative ); + + break; + } + case 's': + relative = true; + case 'S': + { + ptr = getCoord( ptr, x2 ); + ptr = getCoord( ptr, y2 ); + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + if( process ) + { + px1 = 2 * curx - contrlx; + py1 = 2 * cury - contrly; + px2 = relative ? curx + x2 : x2; + py2 = relative ? cury + y2 : y2; + px3 = relative ? curx + tox : tox; + py3 = relative ? cury + toy : toy; + + svgCurveToCubic( px1, py1, px2, py2, px3, py3 ); + + contrlx = relative ? curx + x2 : x2; + contrly = relative ? cury + y2 : y2; + curx = relative ? curx + tox : tox; + cury = relative ? cury + toy : toy; + } + else + svgCurveToCubicSmooth( x2, y2, tox, toy, !relative ); + break; + } + case 'q': + relative = true; + case 'Q': + { + ptr = getCoord( ptr, x1 ); + ptr = getCoord( ptr, y1 ); + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + if( process ) + { + px1 = relative ? (curx + 2 * (x1 + curx)) * (1.0 / 3.0) : (curx + 2 * x1) * (1.0 / 3.0); + py1 = relative ? (cury + 2 * (y1 + cury)) * (1.0 / 3.0) : (cury + 2 * y1) * (1.0 / 3.0); + px2 = relative ? ((curx + tox) + 2 * (x1 + curx)) * (1.0 / 3.0) : (tox + 2 * x1) * (1.0 / 3.0); + py2 = relative ? ((cury + toy) + 2 * (y1 + cury)) * (1.0 / 3.0) : (toy + 2 * y1) * (1.0 / 3.0); + px3 = relative ? curx + tox : tox; + py3 = relative ? cury + toy : toy; + + svgCurveToCubic( px1, py1, px2, py2, px3, py3 ); + + contrlx = relative ? curx + x1 : (tox + 2 * x1) * (1.0 / 3.0); + contrly = relative ? cury + y1 : (toy + 2 * y1) * (1.0 / 3.0); + curx = relative ? curx + tox : tox; + cury = relative ? cury + toy : toy; + } + else + svgCurveToQuadratic( x1, y1, tox, toy, !relative ); + break; + } + case 't': + relative = true; + case 'T': + { + ptr = getCoord(ptr, tox); + ptr = getCoord(ptr, toy); + + if( process ) + { + xc = 2 * curx - contrlx; + yc = 2 * cury - contrly; + + px1 = (curx + 2 * xc) * (1.0 / 3.0); + py1 = (cury + 2 * yc) * (1.0 / 3.0); + px2 = relative ? ((curx + tox) + 2 * xc) * (1.0 / 3.0) : (tox + 2 * xc) * (1.0 / 3.0); + py2 = relative ? ((cury + toy) + 2 * yc) * (1.0 / 3.0) : (toy + 2 * yc) * (1.0 / 3.0); + px3 = relative ? curx + tox : tox; + py3 = relative ? cury + toy : toy; + + svgCurveToCubic( px1, py1, px2, py2, px3, py3 ); + + contrlx = xc; + contrly = yc; + curx = relative ? curx + tox : tox; + cury = relative ? cury + toy : toy; + } + else + svgCurveToQuadraticSmooth( tox, toy, !relative ); + break; + } + case 'a': + relative = true; + case 'A': + { + bool largeArc, sweep; + double angle, rx, ry; + ptr = getCoord( ptr, rx ); + ptr = getCoord( ptr, ry ); + ptr = getCoord( ptr, angle ); + ptr = getCoord( ptr, tox ); + largeArc = tox == 1; + ptr = getCoord( ptr, tox ); + sweep = tox == 1; + ptr = getCoord( ptr, tox ); + ptr = getCoord( ptr, toy ); + + // Spec: radii are nonnegative numbers + rx = fabs(rx); + ry = fabs(ry); + + if( process ) + calculateArc( relative, curx, cury, angle, tox, toy, rx, ry, largeArc, sweep ); + else + svgArcTo( tox, toy, rx, ry, angle, largeArc, sweep, !relative ); + } + } + + lastCommand = command; + + if(*ptr == '+' || *ptr == '-' || *ptr == '.' || (*ptr >= '0' && *ptr <= '9')) + { + // there are still coords in this command + if(command == 'M') + command = 'L'; + else if(command == 'm') + command = 'l'; + } + else + command = *(ptr++); + + if( lastCommand != 'C' && lastCommand != 'c' && + lastCommand != 'S' && lastCommand != 's' && + lastCommand != 'Q' && lastCommand != 'q' && + lastCommand != 'T' && lastCommand != 't') + { + contrlx = curx; + contrly = cury; + } + } + } +} + +// This works by converting the SVG arc to "simple" beziers. +// For each bezier found a svgToCurve call is done. +// Adapted from Niko's code in tdelibs/tdecore/svgicons. +// Maybe this can serve in some shared lib? (Rob) +void +SVGPathParser::calculateArc(bool relative, double &curx, double &cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag) +{ + double sin_th, cos_th; + double a00, a01, a10, a11; + double x0, y0, x1, y1, xc, yc; + double d, sfactor, sfactor_sq; + double th0, th1, th_arc; + int i, n_segs; + + sin_th = sin(angle * (M_PI / 180.0)); + cos_th = cos(angle * (M_PI / 180.0)); + + double dx; + + if(!relative) + dx = (curx - x) / 2.0; + else + dx = -x / 2.0; + + double dy; + + if(!relative) + dy = (cury - y) / 2.0; + else + dy = -y / 2.0; + + double _x1 = cos_th * dx + sin_th * dy; + double _y1 = -sin_th * dx + cos_th * dy; + double Pr1 = r1 * r1; + double Pr2 = r2 * r2; + double Px = _x1 * _x1; + double Py = _y1 * _y1; + + // Spec : check if radii are large enough + double check = Px / Pr1 + Py / Pr2; + if(check > 1) + { + r1 = r1 * sqrt(check); + r2 = r2 * sqrt(check); + } + + a00 = cos_th / r1; + a01 = sin_th / r1; + a10 = -sin_th / r2; + a11 = cos_th / r2; + + x0 = a00 * curx + a01 * cury; + y0 = a10 * curx + a11 * cury; + + if(!relative) + x1 = a00 * x + a01 * y; + else + x1 = a00 * (curx + x) + a01 * (cury + y); + + if(!relative) + y1 = a10 * x + a11 * y; + else + y1 = a10 * (curx + x) + a11 * (cury + y); + + /* (x0, y0) is current point in transformed coordinate space. + (x1, y1) is new point in transformed coordinate space. + + The arc fits a unit-radius circle in this space. + */ + + d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0); + + sfactor_sq = 1.0 / d - 0.25; + + if(sfactor_sq < 0) + sfactor_sq = 0; + + sfactor = sqrt(sfactor_sq); + + if(sweepFlag == largeArcFlag) + sfactor = -sfactor; + + xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0); + yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0); + + /* (xc, yc) is center of the circle. */ + th0 = atan2(y0 - yc, x0 - xc); + th1 = atan2(y1 - yc, x1 - xc); + + th_arc = th1 - th0; + if(th_arc < 0 && sweepFlag) + th_arc += 2 * M_PI; + else if(th_arc > 0 && !sweepFlag) + th_arc -= 2 * M_PI; + + n_segs = (int) (int) ceil(fabs(th_arc / (M_PI * 0.5 + 0.001))); + + for(i = 0; i < n_segs; i++) + { + { + double sin_th, cos_th; + double a00, a01, a10, a11; + double x1, y1, x2, y2, x3, y3; + double t; + double th_half; + + double _th0 = th0 + i * th_arc / n_segs; + double _th1 = th0 + (i + 1) * th_arc / n_segs; + + sin_th = sin(angle * (M_PI / 180.0)); + cos_th = cos(angle * (M_PI / 180.0)); + + /* inverse transform compared with rsvg_path_arc */ + a00 = cos_th * r1; + a01 = -sin_th * r2; + a10 = sin_th * r1; + a11 = cos_th * r2; + + th_half = 0.5 * (_th1 - _th0); + t = (8.0 / 3.0) * sin(th_half * 0.5) * sin(th_half * 0.5) / sin(th_half); + x1 = xc + cos(_th0) - t * sin(_th0); + y1 = yc + sin(_th0) + t * cos(_th0); + x3 = xc + cos(_th1); + y3 = yc + sin(_th1); + x2 = x3 + t * sin(_th1); + y2 = y3 - t * cos(_th1); + + svgCurveToCubic( a00 * x1 + a01 * y1, a10 * x1 + a11 * y1, a00 * x2 + a01 * y2, a10 * x2 + a11 * y2, a00 * x3 + a01 * y3, a10 * x3 + a11 * y3 ); + } + } + + if(!relative) + curx = x; + else + curx += x; + + if(!relative) + cury = y; + else + cury += y; +} + +void +SVGPathParser::svgLineToHorizontal( double, bool ) +{ +} + +void +SVGPathParser::svgLineToVertical( double, bool ) +{ +} + +void +SVGPathParser::svgCurveToCubicSmooth( double, double, double, double, bool ) +{ +} + +void +SVGPathParser::svgCurveToQuadratic( double, double, double, double, bool ) +{ +} + +void +SVGPathParser::svgCurveToQuadraticSmooth( double, double, bool ) +{ +} + +void +SVGPathParser::svgArcTo( double, double, double, double, double, bool, bool, bool ) +{ +} |