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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
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+//C- -*- C++ -*-
+//C- -------------------------------------------------------------------
+//C- DjVuLibre-3.5
+//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
+//C- Copyright (c) 2001 AT&T
+//C-
+//C- This software is subject to, and may be distributed under, the
+//C- GNU General Public License, Version 2. The license should have
+//C- accompanied the software or you may obtain a copy of the license
+//C- from the Free Software Foundation at http://www.fsf.org .
+//C-
+//C- This program is distributed in the hope that it will be useful,
+//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
+//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//C- GNU General Public License for more details.
+//C-
+//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
+//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
+//C- Software authorized us to replace the original DjVu(r) Reference
+//C- Library notice by the following text (see doc/lizard2002.djvu):
+//C-
+//C- ------------------------------------------------------------------
+//C- | DjVu (r) Reference Library (v. 3.5)
+//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
+//C- | The DjVu Reference Library is protected by U.S. Pat. No.
+//C- | 6,058,214 and patents pending.
+//C- |
+//C- | This software is subject to, and may be distributed under, the
+//C- | GNU General Public License, Version 2. The license should have
+//C- | accompanied the software or you may obtain a copy of the license
+//C- | from the Free Software Foundation at http://www.fsf.org .
+//C- |
+//C- | The computer code originally released by LizardTech under this
+//C- | license and unmodified by other parties is deemed "the LIZARDTECH
+//C- | ORIGINAL CODE." Subject to any third party intellectual property
+//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
+//C- | non-exclusive license to make, use, sell, or otherwise dispose of
+//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
+//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
+//C- | General Public License. This grant only confers the right to
+//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
+//C- | the extent such infringement is reasonably necessary to enable
+//C- | recipient to make, have made, practice, sell, or otherwise dispose
+//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
+//C- | any greater extent that may be necessary to utilize further
+//C- | modifications or combinations.
+//C- |
+//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
+//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
+//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
+//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+//C- +------------------------------------------------------------------
+//
+// $Id: BSByteStream.h,v 1.8 2003/11/07 22:08:20 leonb Exp $
+// $Name: release_3_5_15 $
+
+#ifndef _BSBYTESTREAM_H
+#define _BSBYTESTREAM_H
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#if NEED_GNUG_PRAGMAS
+# pragma interface
+#endif
+
+/** @name BSByteStream.h
+
+ Files #"BSByteStream.h"# and #"BSByteStream.cpp"# implement a very compact
+ general purpose compressor based on the Burrows-Wheeler transform. The
+ utility program \Ref{bzz} provides a front-end for this class. Although
+ this compression model is not currently used in DjVu files, it may be used
+ in the future for encoding textual data chunks.
+
+ {\bf Algorithms} --- The Burrows-Wheeler transform (also named Block-Sorting)
+ is performed using a combination of the Karp-Miller-Rosenberg and the
+ Bentley-Sedgewick algorithms. This is comparable to (Sadakane, DCC 98)
+ with a slightly more flexible ranking scheme. Symbols are then ordered
+ according to a running estimate of their occurrence frequencies. The
+ symbol ranks are then coded using a simple fixed tree and the
+ \Ref{ZPCodec} binary adaptive coder.
+
+ {\bf Performances} --- The basic algorithm is mostly similar to those
+ implemented in well known compressors like #bzip# or #bzip2#
+ (\URL{http://www.muraroa.demon.co.uk}). The adaptive binary coder however
+ generates small differences. The adaptation noise may cost up to 5\% in
+ file size, but this penalty is usually offset by the benefits of
+ adaptation. This is good when processing large and highly structured
+ files like spreadsheet files. Compression and decompression speed is
+ about twice slower than #bzip2# but the sorting algorithms is more
+ robust. Unlike #bzip2# (as of August 1998), this code can compress half a
+ megabyte of "abababab...." in bounded time.
+
+ Here are some comparative results (in bits per character) obtained on the
+ Canterbury Corpus (\URL{http://corpus.canterbury.ac.nz}) as of August
+ 1998. The BSByteStream performance on the single spreadsheet file #Excl#
+ moves #bzz#'s weighted average ahead of much more sophisticated methods,
+ like Suzanne Bunton's #fsmxBest# system
+ \URL{http://corpus.canterbury.ac.nz/methodinfo/fsmx.html}. This result
+ will not last very long.
+
+ {\footnotesize
+ \begin{tabular}{lccccccccccccc}
+ & text & fax & Csrc & Excl & SPRC & tech
+ & poem & html & lisp & man & play & Weighted & Average \\
+ compress
+ & 3.27 & 0.97 & 3.56 & 2.41 & 4.21 & 3.06
+ & 3.38 & 3.68 & 3.90 & 4.43 & 3.51
+ & 2.55 & 3.31 \\
+ gzip -9
+ & 2.85 & 0.82 & 2.24 & 1.63 & 2.67 & 2.71
+ & 3.23 & 2.59 & 2.65 & 3.31 & 3.12
+ & 2.08 & 2.53 \\
+ bzip2 -9
+ & 2.27 & 0.78 & 2.18 & 1.01 & 2.70 & 2.02
+ & 2.42 & 2.48 & 2.79 & 3.33 & 2.53
+ & 1.54 & 2.23 \\
+ ppmd
+ & 2.31 & 0.99 & 2.11 & 1.08 & 2.68 & 2.19
+ & 2.48 & 2.38 & 2.43 & 3.00 & 2.53
+ & 1.65 & 2.20 \\
+ fsmx
+ & {\bf 2.10} & 0.79 & {\bf 1.89} & 1.48 & {\bf 2.52} & {\bf 1.84}
+ & {\bf 2.21} & {\bf 2.24} & {\bf 2.29} & {\bf 2.91} & {\bf 2.35}
+ & 1.63 & {\bf 2.06} \\
+ {\bf bzz}
+ & 2.25 & {\bf 0.76} & 2.13 & {\bf 0.78} & 2.67 & 2.00
+ & 2.40 & 2.52 & 2.60 & 3.19 & 2.52
+ & {\bf 1.44} & 2.16
+ \end{tabular}
+ }
+
+ Note that the DjVu people have several entries in this table. Program
+ #compress# was written some time ago by Joe Orost
+ (\URL{http://www.research.att.com/info/orost}). The #ppmc# method, (a
+ precursor of #ppmd#) was created by Paul Howard
+ (\URL{http://www.research.att.com/info/pgh}). The #bzz# program is just
+ below your eyes.
+
+ @author
+ L\'eon Bottou <leonb@research.att.com> -- Initial implementation\\
+ Andrei Erofeev <eaf@geocities.com> -- Improved Block Sorting algorithm.
+ @memo
+ Simple Burrows-Wheeler general purpose compressor.
+ @version
+ #$Id: BSByteStream.h,v 1.8 2003/11/07 22:08:20 leonb Exp $# */
+//@{
+
+
+#include "ByteStream.h"
+#include "GException.h"
+#include "ZPCodec.h"
+
+
+#ifdef HAVE_NAMESPACES
+namespace DJVU {
+# ifdef NOT_DEFINED // Just to fool emacs c++ mode
+}
+#endif
+#endif
+
+
+/** Performs bzz compression/decompression.
+
+ Class #BSByteStream# defines a \Ref{ByteStream} which transparently
+ performs the BZZ compression/decompression. The constructor of class
+ \Ref{BSByteStream} takes another \Ref{ByteStream} as argument. Any data
+ written to the BSByteStream is compressed and written to this second
+ ByteStream. Any data read from the BSByteStream is internally generated by
+ decompressing data read from the second ByteStream.
+
+ Program \Ref{bzz} demonstrates how to use this class. All the hard work
+ is achieved by a simple ByteStream to ByteStream copy, as shown below.
+ \begin{verbatim}
+ GP<ByteStream> in=ByteStream::create(infile,"rb");
+ GP<ByteStream> out=ByteStream::create(outfile,"wb");
+ if (encoding) {
+ BSByteStream bsb(out, blocksize);
+ bsb.copy(*in);
+ } else {
+ BSByteStream bsb(in);
+ out->copy(bsb);
+ }
+ \end{verbatim}
+ Due to the block oriented nature of the Burrows-Wheeler transform, there
+ is a very significant latency between the data input and the data output.
+ You can use function #flush# to force data output at the expense of
+ compression efficiency.
+
+ You should never directly access a ByteStream object connected to a valid
+ BSByteStream object. The ByteStream object can be accessed again after the
+ destruction of the BSByteStream object. Note that the encoder always
+ flushes its internal buffers and writes a few final code bytes when the
+ BSByteStream object is destroyed. Note also that the decoder often reads
+ a few bytes beyond the last code byte written by the encoder. This lag
+ means that you must reposition the ByteStream after the destruction of the
+ BSByteStream object and before re-using the ByteStream object (see
+ \Ref{IFFByteStream}.)
+*/
+class BSByteStream : public ByteStream
+{
+public:
+// Limits on block sizes
+ enum { MINBLOCK=10, MAXBLOCK=4096 };
+
+// Sorting tresholds
+ enum { FREQMAX=4, CTXIDS=3 };
+
+ class Decode;
+ class Encode;
+protected:
+ BSByteStream(GP<ByteStream> bs);
+
+public:
+ /** Creates a BSByteStream.
+ The BSByteStream will be used for decompressing data.
+ \begin{description}
+ \item[Decompression]
+ The BSByteStream is created and the decompressor initializes. Chunks of
+ data will be read from ByteStream #bs# and decompressed into an internal
+ buffer. Function #read# can be used to access the decompressed data.
+ \end{description} */
+ static GP<ByteStream> create(GP<ByteStream> bs);
+
+ /** Constructs a BSByteStream.
+ The BSByteStream will be used for compressing data.
+ \begin{description}
+ \item[Compression]
+ Set #blocksize# to a positive number smaller than 4096 to
+ initialize the compressor. Data written to the BSByteStream will be
+ accumulated into an internal buffer. The buffered data will be
+ compressed and written to ByteStream #bs# whenever the buffer sizes
+ reaches the maximum value specified by argument #blocksize# (in
+ kilobytes). Using a larger block size usually increases the compression
+ ratio at the expense of computation time. There is no need however to
+ specify a block size larger than the total number of bytes to compress.
+ Setting #blocksize# to #1024# is a good starting point. A minimal block
+ size of 10 is silently enforced.
+ \end{description} */
+ static GP<ByteStream> create(GP<ByteStream> bs, const int blocksize);
+
+ // ByteStream Interface
+ ~BSByteStream();
+ virtual long tell(void) const;
+ virtual void flush(void) = 0;
+protected:
+ // Data
+ long offset;
+ int bptr;
+ unsigned int blocksize;
+ int size;
+ ByteStream *bs;
+ GP<ByteStream> gbs;
+ unsigned char *data;
+ GPBuffer<unsigned char> gdata;
+ // Coder
+ GP<ZPCodec> gzp;
+ BitContext ctx[300];
+private:
+ // Cancel C++ default stuff
+ BSByteStream(const BSByteStream &);
+ BSByteStream & operator=(const BSByteStream &);
+ BSByteStream(ByteStream *);
+ BSByteStream(ByteStream *, int);
+};
+
+//@}
+
+
+#ifdef HAVE_NAMESPACES
+}
+# ifndef NOT_USING_DJVU_NAMESPACE
+using namespace DJVU;
+# endif
+#endif
+#endif