diff options
Diffstat (limited to 'kpovmodeler/pmrainbowedit.cpp')
-rw-r--r-- | kpovmodeler/pmrainbowedit.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/kpovmodeler/pmrainbowedit.cpp b/kpovmodeler/pmrainbowedit.cpp index ff359a7e..7765f720 100644 --- a/kpovmodeler/pmrainbowedit.cpp +++ b/kpovmodeler/pmrainbowedit.cpp @@ -23,14 +23,14 @@ #include "pmvector.h" #include "pmmath.h" -#include <qlayout.h> -#include <qcheckbox.h> -#include <qlabel.h> +#include <tqlayout.h> +#include <tqcheckbox.h> +#include <tqlabel.h> #include <klocale.h> #include <kmessagebox.h> -PMRainbowEdit::PMRainbowEdit( QWidget* parent, const char* name ) +PMRainbowEdit::PMRainbowEdit( TQWidget* parent, const char* name ) : Base( parent, name ) { m_pDisplayedObject = 0; @@ -38,76 +38,76 @@ PMRainbowEdit::PMRainbowEdit( QWidget* parent, const char* name ) void PMRainbowEdit::createTopWidgets( ) { - QHBoxLayout* hl; - QGridLayout* gl; + TQHBoxLayout* hl; + TQGridLayout* gl; Base::createTopWidgets( ); - hl = new QHBoxLayout( topLayout( ) ); - m_pEnableDirectionEdit = new QCheckBox( i18n( "Direction:" ), this ); + hl = new TQHBoxLayout( topLayout( ) ); + m_pEnableDirectionEdit = new TQCheckBox( i18n( "Direction:" ), this ); m_pDirectionEdit = new PMVectorEdit( "x", "y", "z", this ); hl->addWidget( m_pEnableDirectionEdit ); hl->addWidget( m_pDirectionEdit ); - hl = new QHBoxLayout( topLayout( ) ); - gl = new QGridLayout( hl, 4, 2 ); - m_pEnableAngleEdit = new QCheckBox( i18n( "Angle:" ), this ); + hl = new TQHBoxLayout( topLayout( ) ); + gl = new TQGridLayout( hl, 4, 2 ); + m_pEnableAngleEdit = new TQCheckBox( i18n( "Angle:" ), this ); m_pAngleEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableAngleEdit, 0, 0 ); gl->addWidget( m_pAngleEdit, 0, 1 ); - m_pEnableWidthEdit = new QCheckBox( i18n( "Width:" ), this ); + m_pEnableWidthEdit = new TQCheckBox( i18n( "Width:" ), this ); m_pWidthEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableWidthEdit, 1, 0 ); gl->addWidget( m_pWidthEdit, 1, 1 ); - m_pEnableDistanceEdit = new QCheckBox( i18n( "Distance:" ), this ); + m_pEnableDistanceEdit = new TQCheckBox( i18n( "Distance:" ), this ); m_pDistanceEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableDistanceEdit, 2, 0 ); gl->addWidget( m_pDistanceEdit, 2, 1 ); - m_pEnableJitterEdit = new QCheckBox( i18n( "Jitter:" ), this ); + m_pEnableJitterEdit = new TQCheckBox( i18n( "Jitter:" ), this ); m_pJitterEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableJitterEdit, 3, 0 ); gl->addWidget( m_pJitterEdit, 3, 1 ); hl->addStretch( 1 ); - hl = new QHBoxLayout( topLayout( ) ); - m_pEnableUpEdit = new QCheckBox( i18n( "Up:" ), this ); + hl = new TQHBoxLayout( topLayout( ) ); + m_pEnableUpEdit = new TQCheckBox( i18n( "Up:" ), this ); m_pUpEdit = new PMVectorEdit( "x", "y", "z", this ); hl->addWidget( m_pEnableUpEdit ); hl->addWidget( m_pUpEdit ); - hl = new QHBoxLayout( topLayout( ) ); - gl = new QGridLayout( hl, 2, 2 ); - m_pEnableArcAngleEdit = new QCheckBox( i18n( "Arc angle:" ), this ); + hl = new TQHBoxLayout( topLayout( ) ); + gl = new TQGridLayout( hl, 2, 2 ); + m_pEnableArcAngleEdit = new TQCheckBox( i18n( "Arc angle:" ), this ); m_pArcAngleEdit = new PMFloatEdit( this ); m_pArcAngleEdit->setValidation( true, 0, true, 360 ); gl->addWidget( m_pEnableArcAngleEdit, 0, 0 ); gl->addWidget( m_pArcAngleEdit, 0, 1 ); - m_pEnableFalloffAngleEdit = new QCheckBox( i18n( "Falloff angle:" ), this ); + m_pEnableFalloffAngleEdit = new TQCheckBox( i18n( "Falloff angle:" ), this ); m_pFalloffAngleEdit = new PMFloatEdit( this ); m_pFalloffAngleEdit->setValidation( true, 0, true, 360 ); gl->addWidget( m_pEnableFalloffAngleEdit, 1, 0 ); gl->addWidget( m_pFalloffAngleEdit, 1, 1 ); hl->addStretch( 1 ); - connect( m_pDirectionEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pWidthEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pDistanceEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pJitterEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pUpEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pArcAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pFalloffAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); - connect( m_pEnableDirectionEdit, SIGNAL( clicked( ) ), SLOT( slotDirectionClicked( ) ) ); - connect( m_pEnableAngleEdit, SIGNAL( clicked( ) ), SLOT( slotAngleClicked( ) ) ); - connect( m_pEnableWidthEdit, SIGNAL( clicked( ) ), SLOT( slotWidthClicked( ) ) ); - connect( m_pEnableDistanceEdit, SIGNAL( clicked( ) ), SLOT( slotDistanceClicked( ) ) ); - connect( m_pEnableJitterEdit, SIGNAL( clicked( ) ), SLOT( slotJitterClicked( ) ) ); - connect( m_pEnableUpEdit, SIGNAL( clicked( ) ), SLOT( slotUpClicked( ) ) ); - connect( m_pEnableArcAngleEdit, SIGNAL( clicked( ) ), SLOT( slotArcAngleClicked( ) ) ); - connect( m_pEnableFalloffAngleEdit, SIGNAL( clicked( ) ), SLOT( slotFalloffAngleClicked( ) ) ); + connect( m_pDirectionEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pWidthEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pDistanceEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pJitterEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pUpEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pArcAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pFalloffAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); + connect( m_pEnableDirectionEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotDirectionClicked( ) ) ); + connect( m_pEnableAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotAngleClicked( ) ) ); + connect( m_pEnableWidthEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotWidthClicked( ) ) ); + connect( m_pEnableDistanceEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotDistanceClicked( ) ) ); + connect( m_pEnableJitterEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotJitterClicked( ) ) ); + connect( m_pEnableUpEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotUpClicked( ) ) ); + connect( m_pEnableArcAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotArcAngleClicked( ) ) ); + connect( m_pEnableFalloffAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotFalloffAngleClicked( ) ) ); } void PMRainbowEdit::displayObject( PMObject* o ) |