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Diffstat (limited to 'ksvg/impl/SVGTimeScheduler.cpp')
-rw-r--r-- | ksvg/impl/SVGTimeScheduler.cpp | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/ksvg/impl/SVGTimeScheduler.cpp b/ksvg/impl/SVGTimeScheduler.cpp new file mode 100644 index 00000000..b38eceaa --- /dev/null +++ b/ksvg/impl/SVGTimeScheduler.cpp @@ -0,0 +1,232 @@ +/* + Copyright (C) 2003 KSVG Team + This file is part of the KDE project + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "KSVGCanvas.h" +#include "CanvasItem.h" +#include "SVGShapeImpl.h" +#include "SVGDocumentImpl.h" +#include "SVGTimeScheduler.moc" + +using namespace KSVG; + +SVGTimer::SVGTimer(TQObject *scheduler, unsigned int ms, bool singleShot) +{ + m_ms = ms; + m_singleShot = singleShot; + m_timer = new TQTimer(scheduler); +} + +SVGTimer::~SVGTimer() +{ + delete m_timer; +} + +bool SVGTimer::operator==(const TQTimer *timer) +{ + return (m_timer == timer); +} + +const TQTimer *SVGTimer::qtimer() const +{ + return m_timer; +} + +void SVGTimer::start(TQObject *receiver, const char *member) +{ + TQObject::connect(m_timer, TQT_SIGNAL(timeout()), receiver, member); + m_timer->start(m_ms, m_singleShot); +} + +void SVGTimer::stop() +{ + m_timer->stop(); +} + +bool SVGTimer::isActive() const +{ + return m_timer->isActive(); +} + +unsigned int SVGTimer::ms() const +{ + return m_ms; +} + +bool SVGTimer::singleShot() const +{ + return m_singleShot; +} + +void SVGTimer::notifyAll() +{ + if(m_notifyList.isEmpty()) + return; + + TQValueList<SVGElementImpl *> elements; + for(unsigned int i = m_notifyList.count();i > 0; i--) + { + SVGElementImpl *element = m_notifyList[i - 1]; + if(!element) + continue; + + SVGAnimationElementImpl *animation = dynamic_cast<SVGAnimationElementImpl *>(element); + if(animation) + { + animation->handleTimerEvent(); + + SVGElementImpl *target = animation->targetElement(); + if(!elements.contains(target)) + elements.append(target); + } + } + + // Optimized update logic (to avoid 4 updates, on the same element) + TQValueList<SVGElementImpl *>::iterator it2; + for(it2 = elements.begin(); it2 != elements.end(); ++it2) + { + SVGShapeImpl *shape = dynamic_cast<SVGShapeImpl *>(*it2); + if(shape && shape->item()) + shape->item()->update(UPDATE_TRANSFORM); + } +} + +void SVGTimer::addNotify(SVGElementImpl *element) +{ + m_notifyList.append(element); +} + +void SVGTimer::removeNotify(SVGElementImpl *element) +{ + m_notifyList.remove(element); + + if(m_notifyList.isEmpty()) + stop(); +} + +const unsigned int SVGTimeScheduler::staticTimerInterval = 15; // milliseconds + +SVGTimeScheduler::SVGTimeScheduler(SVGDocumentImpl *doc) : TQObject(), m_doc(doc) +{ + // Create static interval timers but don't start it yet! + m_intervalTimer = new SVGTimer(this, staticTimerInterval, false); + m_creationTime.start(); +} + +SVGTimeScheduler::~SVGTimeScheduler() +{ + // Usually singleShot timers cleanup themselves, after usage + SVGTimerList::iterator it; + for(it = m_timerList.begin(); it != m_timerList.end(); ++it) + { + SVGTimer *svgTimer = *it; + delete svgTimer; + } + delete m_intervalTimer; +} + +void SVGTimeScheduler::addTimer(SVGElementImpl *element, unsigned int ms) +{ + SVGTimer *svgTimer = new SVGTimer(this, ms, true); + svgTimer->addNotify(element); + m_timerList.append(svgTimer); +} + +void SVGTimeScheduler::connectIntervalTimer(SVGElementImpl *element) +{ + m_intervalTimer->addNotify(element); +} + +void SVGTimeScheduler::disconnectIntervalTimer(SVGElementImpl *element) +{ + m_intervalTimer->removeNotify(element); +} + +void SVGTimeScheduler::startAnimations() +{ + SVGTimerList::iterator it; + for(it = m_timerList.begin(); it != m_timerList.end(); ++it) + { + SVGTimer *svgTimer = *it; + if(svgTimer && !svgTimer->isActive()) + svgTimer->start(this, TQT_SLOT(slotTimerNotify())); + } +} + +void SVGTimeScheduler::toggleAnimations() +{ + if(m_intervalTimer->isActive()) + m_intervalTimer->stop(); + else + m_intervalTimer->start(this, TQT_SLOT(slotTimerNotify())); +} + +bool SVGTimeScheduler::animationsPaused() const +{ + return !m_intervalTimer->isActive(); +} + +void SVGTimeScheduler::slotTimerNotify() +{ + TQTimer *senderTimer = const_cast<TQTimer *>(static_cast<const TQTimer *>(sender())); + + SVGTimer *svgTimer = 0; + SVGTimerList::iterator it; + for(it = m_timerList.begin(); it != m_timerList.end(); ++it) + { + SVGTimer *cur = *it; + if(*cur == senderTimer) + { + svgTimer = cur; + break; + } + } + + if(!svgTimer) + { + svgTimer = (*m_intervalTimer == senderTimer) ? m_intervalTimer : 0; + + if(!svgTimer) + return; + } + + svgTimer->notifyAll(); + + // Animations need direct updates + if(m_doc->canvas()) + m_doc->canvas()->update(); + emit m_doc->finishedRendering(); + + if(svgTimer->singleShot()) + { + m_timerList.remove(svgTimer); + delete svgTimer; + } + + // The singleShot timers of ie. <animate> with begin="3s" are notified + // by the previous call, and now all connections to the interval timer + // are created and now we just need to fire that timer (Niko) + if(svgTimer != m_intervalTimer && !m_intervalTimer->isActive()) + m_intervalTimer->start(this, TQT_SLOT(slotTimerNotify())); +} + +float SVGTimeScheduler::elapsed() const +{ + return float(m_creationTime.elapsed()) / 1000.0; +} |