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diff --git a/kviewshell/plugins/djvu/libdjvu/Arrays.h b/kviewshell/plugins/djvu/libdjvu/Arrays.h new file mode 100644 index 00000000..b2676d5a --- /dev/null +++ b/kviewshell/plugins/djvu/libdjvu/Arrays.h @@ -0,0 +1,997 @@ +//C- -*- C++ -*- +//C- ------------------------------------------------------------------- +//C- DjVuLibre-3.5 +//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun. +//C- Copyright (c) 2001 AT&T +//C- +//C- This software is subject to, and may be distributed under, the +//C- GNU General Public License, Version 2. The license should have +//C- accompanied the software or you may obtain a copy of the license +//C- from the Free Software Foundation at http://www.fsf.org . +//C- +//C- This program is distributed in the hope that it will be useful, +//C- but WITHOUT ANY WARRANTY; without even the implied warranty of +//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//C- GNU General Public License for more details. +//C- +//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library +//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech +//C- Software authorized us to replace the original DjVu(r) Reference +//C- Library notice by the following text (see doc/lizard2002.djvu): +//C- +//C- ------------------------------------------------------------------ +//C- | DjVu (r) Reference Library (v. 3.5) +//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved. +//C- | The DjVu Reference Library is protected by U.S. Pat. No. +//C- | 6,058,214 and patents pending. +//C- | +//C- | This software is subject to, and may be distributed under, the +//C- | GNU General Public License, Version 2. The license should have +//C- | accompanied the software or you may obtain a copy of the license +//C- | from the Free Software Foundation at http://www.fsf.org . +//C- | +//C- | The computer code originally released by LizardTech under this +//C- | license and unmodified by other parties is deemed "the LIZARDTECH +//C- | ORIGINAL CODE." Subject to any third party intellectual property +//C- | claims, LizardTech grants recipient a worldwide, royalty-free, +//C- | non-exclusive license to make, use, sell, or otherwise dispose of +//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the +//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU +//C- | General Public License. This grant only confers the right to +//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to +//C- | the extent such infringement is reasonably necessary to enable +//C- | recipient to make, have made, practice, sell, or otherwise dispose +//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to +//C- | any greater extent that may be necessary to utilize further +//C- | modifications or combinations. +//C- | +//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY +//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED +//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF +//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. +//C- +------------------------------------------------------------------ +// +// $Id: Arrays.h,v 1.10 2004/05/13 15:16:34 leonb Exp $ +// $Name: release_3_5_15 $ + +#ifndef _ARRAYS_H_ +#define _ARRAYS_H_ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#if NEED_GNUG_PRAGMAS +# pragma interface +#endif + +#include "GException.h" +#include "GSmartPointer.h" +#include <string.h> + +#ifdef HAVE_NAMESPACES +namespace DJVU { +# ifdef NOT_DEFINED // Just to fool emacs c++ mode +} +#endif +#endif + + + +/** @name Arrays.h + + Files #"Arrays.h"# and #"Arrays.cpp"# implement three array template classes. + Class \Ref{TArray} implements an array of objects of trivial types + such as #char#, #int#, #float#, etc. It is faster than general implementation + for any type done in \Ref{DArray} because it does not cope with + element's constructors, destructors and copy operators. Although + implemented as a template, which makes it possible to incorrectly use + \Ref{TArray} with non-trivial classes, it should not be done. + + A lot of things is shared by these three arrays. That is why there are + more base classes: + \begin{itemize} + \item \Ref{ArrayBase} defines functions independent of the elements type + \item \Ref{ArrayBaseT} template class defining functions shared by + \Ref{DArray} and \Ref{TArray} + \end{itemize} + + The main difference between \Ref{GArray} (now obsolete) and these ones + is the copy-on-demand strategy, which allows you to copy array objects + without copying the real data. It's the same thing, which has been + implemented in \Ref{GString} long ago: as long as you don't try to modify + the underlying data, it may be shared between several copies of array + objects. As soon as you attempt to make any changes, a private copy + is created automatically and transparently for you - the procedure, that + we call "copy-on-demand". + + Also, please note that now there is no separate class, which does fast + sorting. Both \Ref{TArray} (dynamic array for trivial types) and + \Ref{DArray} (dynamic array for arbitrary types) can sort their elements. + + {\bf Historical comments} --- Leon chose to implement his own arrays because + the STL classes were not universally available and the compilers were + rarely able to deal with such a template galore. Later it became clear + that there is no really good reason why arrays should be derived from + containers. It was also suggested to create separate arrays implementation + for simple classes and do the copy-on-demand strategy, which would allow + to assign array objects without immediate copying of their elements. + + At this point \Ref{DArray} and \Ref{TArray} should only be used when + it is critical to have the copy-on-demand feature. The \Ref{GArray} + implementation is a lot more efficient. + + @memo Template array classes. + @author + Andrei Erofeev <eaf@geocities.com> -- Copy-on-demand implementation. + @version + #$Id: Arrays.h,v 1.10 2004/05/13 15:16:34 leonb Exp $# */ +//@{ + +// Auxiliary classes: Will be used in place of GPBase and GPEnabled objects +class _ArrayRep +{ + friend class _ArrayBase; +public: + _ArrayRep(void) : count(0) {} + _ArrayRep(const _ArrayRep &) {} + virtual ~_ArrayRep(void) {} + + _ArrayRep & operator=(const _ArrayRep &) { return *this; } + + int get_count(void) const { return count; } +private: + int count; + + void ref(void) { count++; } + void unref(void) { if (--count==0) delete this; } +}; + +class _ArrayBase +{ +public: + _ArrayBase(void) : rep(0) {} + _ArrayBase(const _ArrayBase & ab) : rep(0) + { + if (ab.rep) ab.rep->ref(); + rep=ab.rep; + } + _ArrayBase(_ArrayRep * ar) : rep(0) + { + if (ar) ar->ref(); + rep=ar; + } + virtual ~_ArrayBase(void) + { + if (rep) { rep->unref(); rep=0; } + } + + _ArrayRep * get(void) const { return rep; } + _ArrayBase & assign(_ArrayRep * ar) + { + if (ar) ar->ref(); + if (rep) rep->unref(); + rep=ar; + return *this; + } + _ArrayBase & operator=(const _ArrayBase & ab) { return assign(ab.rep); } + bool operator==(const _ArrayBase & ab) { return rep==ab.rep; } +private: + _ArrayRep * rep; +}; + +// Internal "Array repository" holding the pointer to the actual data, +// data bounds, etc. It copes with data elements with the help of five +// static functions which pointers are supposed to be passed to the +// constructor. +class ArrayRep : public _ArrayRep +{ +public: + ArrayRep(int elsize, + void (* xdestroy)(void *, int, int), + void (* xinit1)(void *, int, int), + void (* xinit2)(void *, int, int, const void *, int, int), + void (* xcopy)(void *, int, int, const void *, int, int), + void (* xinsert)(void *, int, int, const void *, int)); + ArrayRep(int elsize, + void (* xdestroy)(void *, int, int), + void (* xinit1)(void *, int, int), + void (* xinit2)(void *, int, int, const void *, int, int), + void (* xcopy)(void *, int, int, const void *, int, int), + void (* xinsert)(void *, int, int, const void *, int), + int hibound); + ArrayRep(int elsize, + void (* xdestroy)(void *, int, int), + void (* xinit1)(void *, int, int), + void (* xinit2)(void *, int, int, const void *, int, int), + void (* xcopy)(void *, int, int, const void *, int, int), + void (* xinsert)(void *, int, int, const void *, int), + int lobound, int hibound); + ArrayRep(const ArrayRep & rep); + + virtual ~ArrayRep(); + + // Following is the standard interface to DArray. DArray will call these + // functions to access data. + int size() const; + int lbound() const; + int hbound() const; + + void empty(); + void touch(int n); + void resize(int lobound, int hibound); + void shift(int disp); + void del(int n, unsigned int howmany=1); + + // ins() is an exception. It does it job only partially. + // The derived class is supposed to finish insertion. + void ins(int n, const void * what, unsigned int howmany); + + ArrayRep & operator=(const ArrayRep & rep); + + // All data is public because DArray... classes will need access to it + void *data; + int minlo; + int maxhi; + int lobound; + int hibound; + int elsize; +private: + // These functions can't be virtual as they're called from + // constructors and destructors :(( + // destroy(): should destroy elements in data[] array from 'lo' to 'hi' + void (* destroy)(void * data, int lo, int hi); + // init1(): should initialize elements in data[] from 'lo' to 'hi' + // using default constructors + void (* init1)(void * data, int lo, int hi); + // init2(): should initialize elements in data[] from 'lo' to 'hi' + // using corresponding elements from src[] (copy constructor) + void (* init2)(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi); + // copy(): should copy elements from src[] to dst[] (copy operator) + void (* copy)(void * dst, int dst_lo, int dst_hi, + const void * src, int src_lo, int src_hi); + // insert(): should insert '*what' at position 'where' 'howmany' times + // into array data[] having 'els' initialized elements + void (* insert)(void * data, int els, int where, const void * what, + int howmany); +}; + +inline int +ArrayRep::size() const +{ + return hibound - lobound + 1; +} + +inline int +ArrayRep::lbound() const +{ + return lobound; +} + +inline int +ArrayRep::hbound() const +{ + return hibound; +} + +inline void +ArrayRep::empty() +{ + resize(0, -1); +} + +inline void +ArrayRep::touch(int n) +{ + if (hibound < lobound) + { + resize(n,n); + } else + { + int nlo = lobound; + int nhi = hibound; + if (n < nlo) nlo = n; + if (n > nhi) nhi = n; + resize(nlo, nhi); + } +} + +/** Dynamic array base class. + This is an auxiliary base class for \Ref{DArray} and \Ref{TArray} + implementing some shared functions independent of the type of array + elements. It's not supposed to be constructed by hands. Use \Ref{DArray} + and \Ref{TArray} instead. + */ + +class ArrayBase : protected _ArrayBase +{ +protected: + void check(void); + void detach(void); + + ArrayBase(void) {}; +public: + /// Returns the number of elements in the array + int size() const; + /** Returns the lower bound of the valid subscript range. */ + int lbound() const; + /** Returns the upper bound of the valid subscript range. */ + int hbound() const; + /** Erases the array contents. All elements in the array are destroyed. + The valid subscript range is set to the empty range. */ + void empty(); + /** Extends the subscript range so that is contains #n#. + This function does nothing if #n# is already int the valid subscript range. + If the valid range was empty, both the lower bound and the upper bound + are set to #n#. Otherwise the valid subscript range is extended + to encompass #n#. This function is very handy when called before setting + an array element: + \begin{verbatim} + int lineno=1; + DArray<GString> a; + while (! end_of_file()) { + a.touch[lineno]; + a[lineno++] = read_a_line(); + } + \end{verbatim} + */ + void touch(int n); + /** Resets the valid subscript range to #0#---#hibound#. + This function may destroy some array elements and may construct + new array elements with the null constructor. Setting #hibound# to + #-1# resets the valid subscript range to the empty range. + @param hibound upper bound of the new subscript range. */ + void resize(int hibound); + /** Resets the valid subscript range to #lobound#---#hibound#. + This function may destroy some array elements and may construct + new array elements with the null constructor. Setting #lobound# to #0# and + #hibound# to #-1# resets the valid subscript range to the empty range. + @param lobound lower bound of the new subscript range. + @param hibound upper bound of the new subscript range. */ + void resize(int lobound, int hibound); + /** Shifts the valid subscript range. Argument #disp# is added to both + bounds of the valid subscript range. Array elements previously + located at subscript #x# will now be located at subscript #x+disp#. */ + void shift(int disp); + /** Deletes array elements. The array elements corresponding to + subscripts #n#...#n+howmany-1# are destroyed. All array elements + previously located at subscripts greater or equal to #n+howmany# + are moved to subscripts starting with #n#. The new subscript upper + bound is reduced in order to account for this shift. + @param n subscript of the first element to delete. + @param howmany number of elements to delete. */ + void del(int n, unsigned int howmany=1); + + virtual ~ArrayBase(void) {}; +}; + +inline void +ArrayBase::detach(void) +{ + ArrayRep * new_rep=new ArrayRep(*(ArrayRep *) get()); + assign(new_rep); +} + +inline void +ArrayBase::check(void) +{ + if (get()->get_count()>1) detach(); +} + +inline int +ArrayBase::size() const +{ + return ((const ArrayRep *) get())->size(); +} + +inline int +ArrayBase::lbound() const +{ + return ((const ArrayRep *) get())->lobound; +} + +inline int +ArrayBase::hbound() const +{ + return ((const ArrayRep *) get())->hibound; +} + +inline void +ArrayBase::empty() +{ + check(); + ((ArrayRep *) get())->empty(); +} + +inline void +ArrayBase::resize(int lo, int hi) +{ + check(); + ((ArrayRep *) get())->resize(lo, hi); +} + +inline void +ArrayBase::resize(int hi) +{ + resize(0, hi); +} + +inline void +ArrayBase::touch(int n) +{ + check(); + ((ArrayRep *) get())->touch(n); +} + +inline void +ArrayBase::shift(int disp) +{ + check(); + ((ArrayRep *) get())->shift(disp); +} + +inline void +ArrayBase::del(int n, unsigned int howmany) +{ + check(); + + ((ArrayRep *) get())->del(n, howmany); +} + +/** Dynamic array template base class. + This is an auxiliary template base class for \Ref{DArray} and \Ref{TArray} + implementing some shared functions which {\em depend} on the type of + the array elements (this is contrary to \Ref{ArrayBase}). + It's not supposed to be constructed by hands. Use \Ref{DArray} and + \Ref{TArray} instead. + */ + +template <class TYPE> +class ArrayBaseT : public ArrayBase +{ +public: + virtual ~ArrayBaseT(void) {}; + + /** Returns a reference to the array element for subscript #n#. This + reference can be used for both reading (as "#a[n]#") and writing (as + "#a[n]=v#") an array element. This operation will not extend the valid + subscript range: an exception \Ref{GException} is thrown if argument #n# + is not in the valid subscript range. */ + TYPE& operator[](int n); + /** Returns a constant reference to the array element for subscript #n#. + This reference can only be used for reading (as "#a[n]#") an array + element. This operation will not extend the valid subscript range: an + exception \Ref{GException} is thrown if argument #n# is not in the valid + subscript range. This variant of #operator[]# is necessary when dealing + with a #const DArray<TYPE>#. */ + const TYPE& operator[](int n) const; + + /** Returns a pointer for reading or writing the array elements. This + pointer can be used to access the array elements with the same + subscripts and the usual bracket syntax. This pointer remains valid as + long as the valid subscript range is unchanged. If you change the + subscript range, you must stop using the pointers returned by prior + invocation of this conversion operator. */ + operator TYPE* (); + /** Returns a pointer for reading (but not modifying) the array elements. + This pointer can be used to access the array elements with the same + subscripts and the usual bracket syntax. This pointer remains valid as + long as the valid subscript range is unchanged. If you change the + subscript range, you must stop using the pointers returned by prior + invocation of this conversion operator. */ + operator const TYPE* () const; + +#ifndef __MWERKS__ //MCW can't compile + operator const TYPE* (); +#endif + /** Insert new elements into an array. This function inserts + #howmany# elements at position #n# into the array. The initial value #val# + is copied into the new elements. All array elements previously located at subscripts + #n# and higher are moved to subscripts #n+howmany# and higher. The upper bound of the + valid subscript range is increased in order to account for this shift. + @param n subscript of the first inserted element. + @param val initial value of the new elements. + @param howmany number of elements to insert. */ + void ins(int n, const TYPE &val, unsigned int howmany=1); + + /** Sort array elements. Sort all array elements in ascending order. Array + elements are compared using the less-or-equal comparison operator for + type #TYPE#. */ + void sort(); + /** Sort array elements in subscript range #lo# to #hi#. Sort all array + elements whose subscripts are in range #lo#..#hi# in ascending order. + The other elements of the array are left untouched. An exception is + thrown if arguments #lo# and #hi# are not in the valid subscript range. + Array elements are compared using the less-or-equal comparison operator + for type #TYPE#. + @param lo low bound for the subscripts of the elements to sort. + @param hi high bound for the subscripts of the elements to sort. */ + void sort(int lo, int hi); +protected: + ArrayBaseT(void) {}; +private: + // Callbacks called from ArrayRep + static void destroy(void * data, int lo, int hi); + static void init1(void * data, int lo, int hi); + static void init2(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi); + static void copy(void * dst, int dst_lo, int dst_hi, + const void * src, int src_lo, int src_hi); + static void insert(void * data, int els, int where, + const void * what, int howmany); +}; + +template <class TYPE> inline +ArrayBaseT<TYPE>::operator TYPE* () +{ + check(); + + ArrayRep * rep=(ArrayRep *) get(); + return &((TYPE *) rep->data)[-rep->minlo]; +} + +#ifndef __MWERKS__ //MCW can't compile +template <class TYPE> inline +ArrayBaseT<TYPE>::operator const TYPE* () +{ + const ArrayRep * rep=(const ArrayRep *) get(); + return &((const TYPE *) rep->data)[-rep->minlo]; +} +#endif + +template <class TYPE> inline +ArrayBaseT<TYPE>::operator const TYPE* () const +{ + const ArrayRep * rep=(const ArrayRep *) get(); + return &((const TYPE *) rep->data)[-rep->minlo]; +} + +template <class TYPE> inline TYPE& +ArrayBaseT<TYPE>::operator[](int n) +{ + check(); + + ArrayRep * rep=(ArrayRep *) get(); + if (n<rep->lobound || n>rep->hibound) + G_THROW( ERR_MSG("arrays.ill_sub") ); + return ((TYPE *) rep->data)[n - rep->minlo]; +} + +template <class TYPE> inline const TYPE& +ArrayBaseT<TYPE>::operator[](int n) const +{ + const ArrayRep * rep=(const ArrayRep *) get(); + if (n<rep->lobound || n>rep->hibound) + G_THROW( ERR_MSG("arrays.ill_sub") ); + return ((const TYPE *) rep->data)[n - rep->minlo]; +} + +template <class TYPE> inline void +ArrayBaseT<TYPE>::ins(int n, const TYPE &val, unsigned int howmany) +{ + check(); + + ((ArrayRep *) get())->ins(n, &val, howmany); +} + +template <class TYPE> void +ArrayBaseT<TYPE>::sort() +{ + sort(lbound(), hbound()); +} + +template <class TYPE> void +ArrayBaseT<TYPE>::sort(int lo, int hi) +{ + if (hi <= lo) + return; + // Test for insertion sort (optimize!) + if (hi <= lo + 20) + { + for (int i=lo+1; i<=hi; i++) + { + int j = i; + TYPE tmp = (*this)[i]; + while ((--j>=lo) && !((*this)[j]<=tmp)) + (*this)[j+1] = (*this)[j]; + (*this)[j+1] = tmp; + } + return; + } + // -- determine suitable quick-sort pivot + TYPE tmp = (*this)[lo]; + TYPE pivot = (*this)[(lo+hi)/2]; + if (pivot <= tmp) + { tmp = pivot; pivot=(*this)[lo]; } + if ((*this)[hi] <= tmp) + { pivot = tmp; } + else if ((*this)[hi] <= pivot) + { pivot = (*this)[hi]; } + // -- partition set + int h = hi; + int l = lo; + while (l < h) + { + while (! (pivot <= (*this)[l])) l++; + while (! ((*this)[h] <= pivot)) h--; + if (l < h) + { + tmp = (*this)[l]; + (*this)[l] = (*this)[h]; + (*this)[h] = tmp; + l = l+1; + h = h-1; + } + } + // -- recursively restart + sort(lo, h); + sort(l, hi); +} + +/** Dynamic array for simple types. + Template class #TArray<TYPE># implements an array of + elements of {\em simple} type #TYPE#. {\em Simple} means that the type + may be #char#, #int#, #float# etc. The limitation is imposed by the + way in which the #TArray# is working with its elements: it's not trying + to execute elements' constructors, destructors or copy operators. It's + just doing bitwise copy. Except for this it's pretty much the same as + \Ref{DArray}. + + Please note that most of the methods are implemented in the base classes + \Ref{ArrayBase} and \Ref{ArrayBaseT}. +*/ + +template <class TYPE> +class TArray : public ArrayBaseT<TYPE> { +public: + /** Constructs an empty array. The valid subscript range is initially + empty. Member function #touch# and #resize# provide convenient ways + to enlarge the subscript range. */ + TArray(); + /** Constructs an array with subscripts in range 0 to #hibound#. + The subscript range can be subsequently modified with member functions + #touch# and #resize#. + @param hibound upper bound of the initial subscript range. */ + TArray(int hibound); + /** Constructs an array with subscripts in range #lobound# to #hibound#. + The subscript range can be subsequently modified with member functions + #touch# and #resize#. + @param lobound lower bound of the initial subscript range. + @param hibound upper bound of the initial subscript range. */ + TArray(int lobound, int hibound); + + virtual ~TArray() {}; +private: + // Callbacks called from ArrayRep + static void destroy(void * data, int lo, int hi); + static void init1(void * data, int lo, int hi); + static void init2(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi); + static void insert(void * data, int els, int where, + const void * what, int howmany); +}; + +template <class TYPE> void +TArray<TYPE>::destroy(void * data, int lo, int hi) +{ +} + +template <class TYPE> void +TArray<TYPE>::init1(void * data, int lo, int hi) +{ +} + +template <class TYPE> void +TArray<TYPE>::init2(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi) +{ + if (data && src) + { + int els=hi-lo+1; + if (els>src_hi-src_lo+1) els=src_hi-src_lo+1; + if (els>0) + memmove((void *) &((TYPE *) data)[lo], + (void *) &((TYPE *) src)[src_lo], els*sizeof(TYPE)); + }; +} + +// inline removed +template <class TYPE> void +TArray<TYPE>::insert(void * data, int els, int where, + const void * what, int howmany) +{ + memmove(((TYPE *) data)+where+howmany, + ((TYPE *) data)+where, sizeof(TYPE)*(els-where)); + for(int i=0;i<howmany;i++) + ((TYPE *) data)[where+i]=*(TYPE *) what; +} + +template <class TYPE> +TArray<TYPE>::TArray () +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, init2, insert)); +} + +template <class TYPE> +TArray<TYPE>::TArray(int hi) +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, init2, insert, hi)); +} + +template <class TYPE> +TArray<TYPE>::TArray(int lo, int hi) +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, init2, insert, lo, hi)); +} + +//inline removal ends + +/** Dynamic array for general types. + Template class #DArray<TYPE># implements an array of + elements of type #TYPE#. Each element is identified by an integer + subscript. The valid subscripts range is defined by dynamically + adjustable lower- and upper-bounds. Besides accessing and setting + elements, member functions are provided to insert or delete elements at + specified positions. + + This template class must be able to access + \begin{itemize} + \item a null constructor #TYPE::TYPE()#, + \item a copy constructor #TYPE::TYPE(const TYPE &)#, + \item and a copy operator #TYPE & operator=(const TYPE &)#. + \end{itemize} + + The class offers "copy-on-demand" policy, which means that when you + copy the array object, array elements will stay intact as long as you + don't try to modify them. As soon as you make an attempt to change + array contents, the copying is done automatically and transparently + for you - the procedure that we call "copy-on-demand". This is the main + difference between this class and \Ref{GArray} (now obsolete) + + Please note that most of the methods are implemented in the base classes + \Ref{ArrayBase} and \Ref{ArrayBaseT}. +*/ + +template <class TYPE> +class DArray : public ArrayBaseT<TYPE> { +public: + /** Constructs an empty array. The valid subscript range is initially + empty. Member function #touch# and #resize# provide convenient ways + to enlarge the subscript range. */ + DArray(void); + /** Constructs an array with subscripts in range 0 to #hibound#. + The subscript range can be subsequently modified with member functions + #touch# and #resize#. + @param hibound upper bound of the initial subscript range. */ + DArray(const int hibound); + /** Constructs an array with subscripts in range #lobound# to #hibound#. + The subscript range can be subsequently modified with member functions + #touch# and #resize#. + @param lobound lower bound of the initial subscript range. + @param hibound upper bound of the initial subscript range. */ + DArray(const int lobound, const int hibound); + + virtual ~DArray() {}; +private: + // Callbacks called from ArrayRep + static void destroy(void * data, int lo, int hi); + static void init1(void * data, int lo, int hi); + static void init2(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi); + static void copy(void * dst, int dst_lo, int dst_hi, + const void * src, int src_lo, int src_hi); + static void insert(void * data, int els, int where, + const void * what, int howmany); +}; + +template <class TYPE> void +DArray<TYPE>::destroy(void * data, int lo, int hi) +{ + if (data) + for(int i=lo;i<=hi;i++) + ((TYPE *) data)[i].TYPE::~TYPE(); +} + +template <class TYPE> void +DArray<TYPE>::init1(void * data, int lo, int hi) +{ + if (data) + for(int i=lo;i<=hi;i++) + new ((void *) &((TYPE *) data)[i]) TYPE; +} + +template <class TYPE> void +DArray<TYPE>::init2(void * data, int lo, int hi, + const void * src, int src_lo, int src_hi) +{ + if (data && src) + { + int i, j; + for(i=lo, j=src_lo;i<=hi && j<=src_hi;i++, j++) + new ((void *) &((TYPE *) data)[i]) TYPE(((TYPE *) src)[j]); + }; +} + +template <class TYPE> void +DArray<TYPE>::copy(void * dst, int dst_lo, int dst_hi, + const void * src, int src_lo, int src_hi) +{ + if (dst && src) + { + int i, j; + for(i=dst_lo, j=src_lo;i<=dst_hi && j<=src_hi;i++, j++) + ((TYPE *) dst)[i]=((TYPE *) src)[j]; + }; +} + +template <class TYPE> inline void +DArray<TYPE>::insert(void * data, int els, int where, + const void * what, int howmany) +{ + // Now do the insertion + TYPE * d=(TYPE *) data; + + int i; + for (i=els+howmany-1; i>=els; i--) + { + if (i-where >= (int)howmany) + new ((void*) &d[i]) TYPE (d[i-howmany]); + else + new ((void*) &d[i]) TYPE (*(TYPE *) what); + } + + for (i=els-1; i>=where; i--) + { + if (i-where >= (int)howmany) + d[i] = d[i-howmany]; + else + d[i] = *(TYPE *) what; + } +} + +template <class TYPE> inline +DArray<TYPE>::DArray () +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, copy, insert)); +} + +template <class TYPE> inline +DArray<TYPE>::DArray(const int hi) +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, copy, insert, hi)); +} + +template <class TYPE> inline +DArray<TYPE>::DArray(const int lo, const int hi) +{ + this->assign(new ArrayRep(sizeof(TYPE), destroy, init1, + init2, copy, insert, lo, hi)); +} + +/** Dynamic array for \Ref{GPBase}d classes. + + There are many situations when it's necessary to create arrays of + \Ref{GP} pointers. For example, #DArray<GP<Dialog> ># or #DArray<GP<Button> >#. + This would result in compilation of two instances of \Ref{DArray} because + from the viewpoint of the compiler there are two different classes used + as array elements: #GP<Dialog># and #GP<Button>#. In reality though, + all \Ref{GP} pointers have absolutely the same binary structure because + they are derived from \Ref{GPBase} class and do not add any variables + or virtual functions. That's why it's possible to instantiate \Ref{DArray} + only once for \Ref{GPBase} elements and then just cast types. + + To implement this idea we have created this #DPArray<TYPE># class, + which can be used instead of #DArray<GP<TYPE> >#. It behaves absolutely + the same way as \Ref{DArray} but has one big advantage: overhead of + using #DPArray# with one more type is negligible. + */ +template <class TYPE> +class DPArray : public DArray<GPBase> { +public: + // -- CONSTRUCTORS + DPArray(); + DPArray(int hibound); + DPArray(int lobound, int hibound); + DPArray(const DPArray<TYPE> &gc); + // -- DESTRUCTOR + virtual ~DPArray(); + // -- ACCESS + GP<TYPE>& operator[](int n); + const GP<TYPE>& operator[](int n) const; + // -- CONVERSION + operator GP<TYPE>* (); + +#ifndef __MWERKS__ //MCW can't compile + operator const GP<TYPE>* (); +#endif + + operator const GP<TYPE>* () const; + // -- ALTERATION + void ins(int n, const GP<TYPE> &val, unsigned int howmany=1); + DPArray<TYPE>& operator= (const DPArray &ga); +}; + +template<class TYPE> +DPArray<TYPE>::DPArray() {} + +template<class TYPE> +DPArray<TYPE>::DPArray(int hibound) : + DArray<GPBase>(hibound) {} + +template<class TYPE> +DPArray<TYPE>::DPArray(int lobound, int hibound) : + DArray<GPBase>(lobound, hibound) {} + +template<class TYPE> +DPArray<TYPE>::DPArray(const DPArray<TYPE> &gc) : + DArray<GPBase>(gc) {} + +template<class TYPE> +DPArray<TYPE>::~DPArray() {} + +template<class TYPE> +inline GP<TYPE> & +DPArray<TYPE>::operator[](int n) +{ + return (GP<TYPE> &) DArray<GPBase>::operator[](n); +} + +template<class TYPE> +inline const GP<TYPE> & +DPArray<TYPE>::operator[](int n) const +{ + return (const GP<TYPE> &) DArray<GPBase>::operator[](n); +} + +template<class TYPE> +inline DPArray<TYPE>::operator GP<TYPE>* () +{ + return (GP<TYPE> *) DArray<GPBase>::operator GPBase*(); +} + +#ifndef __MWERKS__ //MCW can't compile +template<class TYPE> +inline DPArray<TYPE>::operator const GP<TYPE>* () +{ + return (const GP<TYPE> *) DArray<GPBase>::operator const GPBase*(); +} +#endif + +template<class TYPE> +inline DPArray<TYPE>::operator const GP<TYPE>* () const +{ + return (const GP<TYPE> *) DArray<GPBase>::operator const GPBase*(); +} + +template<class TYPE> +inline void +DPArray<TYPE>::ins(int n, const GP<TYPE> & val, unsigned int howmany) +{ + DArray<GPBase>::ins(n, val, howmany); +} + +template<class TYPE> +inline DPArray<TYPE> & +DPArray<TYPE>::operator= (const DPArray &ga) +{ + DArray<GPBase>::operator=(ga); + return *this; +} + +// ------------ THE END + +//@} + + +#ifdef HAVE_NAMESPACES +} +# ifndef NOT_USING_DJVU_NAMESPACE +using namespace DJVU; +# endif +#endif +#endif + |