/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB. If
not, write to the Free Software Foundation, Inc., 51 Franklin Street,
Fifth Floor, Boston, MA 02110-1301, USA.
This file includes excerpts from the Scalable Vector Graphics
(SVG) 1.0 Specification (Proposed Recommendation)
http://www.w3.org/TR/SVG
Copyright © 2001 World Wide Web Consortium, (Massachusetts
Institute of Technology, Institut National de Recherche en
Informatique et en Automatique, Keio University).
All Rights Reserved.
$Id$
*/
#ifndef SVGTextElement_H
#define SVGTextElement_H
#include "SVGTextPositioningElement.h"
#include "SVGTransformable.h"
namespace KSVG
{
class SVGAnimatedLength;
class SVGTextElementImpl;
/**
* @short The text
element defines a graphics element
* consisting of text.
*
* The XML character data within the text
element, along
* with relevant attributes and properties and character-to-glyph
* mapping tables within the font itself, define the glyphs to be
* rendered. (See Characters
* and their corresponding glyphs .) The attributes and properties on the
* 'text' element indicate such things as the writing direction, font
* specification and painting attributes which describe how exactly to render
* the characters. Since text
elements are rendered using the
* same rendering methods as other graphics elements, all of the same
* coordinate system transformations, painting, clipping and masking
* features that apply to shapes such as paths and rectangles also
* apply to text
elements.
*
* It is possible to apply a gradient, pattern, clipping path, mask or
* filter to text.When one of these facilities is applied to text and
* keyword objectBoundingBox is used to specify a graphical effect
* relative to the "object bounding box", then the object bounding box
* units are computed relative to the entire 'text' element in all
* cases, even when different effects are applied to different 'tspan'
* elements within the same 'text' element.
*
* The text
element renders its first glyph (after bidirectionality reordering) at the initial current text
* position, which is established by the x
and
* y
attributes on the text
element (with
* possible adjustments due to the value of the @ref text-anchor
* property, the presence of a @ref textPath element containing the
* first character, and/or an x
, y
,
* dx
or dy
attributes on a @ref tspan, @ref
* tref or @ref altGlyph element which contains the first character).
* After the glyph(s) corresponding to the given character is(are)
* rendered, the current text position is updated for the next
* character. In the simplest case, the new current text position is
* the previous current text position plus the glyphs' advance value
* (horizontal or vertical).
*
* @see SVGShape
* @see SVGTextPositioningElement
*
* For more info look here : 10.4 The
* 'text' element.
*/
class SVGTextElement : public SVGTextPositioningElement,
public SVGTransformable
{
public:
SVGTextElement();
SVGTextElement(const SVGTextElement &);
SVGTextElement &operator=(const SVGTextElement &other);
SVGTextElement(SVGTextElementImpl *);
~SVGTextElement();
// Internal! - NOT PART OF THE SVG SPECIFICATION
SVGTextElementImpl *handle() const { return impl; }
private:
SVGTextElementImpl *impl;
};
}
#endif