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//-*-C++-*-
/*
**************************************************************************
description
--------------------
copyright : (C) 2003 by Leon Pennington
email : leon@leonscape.co.uk
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMMESH_H
#define PMMESH_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "pmsolidobject.h"
#include "pmvector.h"
class PMTriangle;
/**
* Class for povray mesh objects.
*/
class PMMesh : public PMSolidObject
{
typedef PMSolidObject Base;
public:
/**
* Creates an empty PMMesh object
*/
PMMesh( PMPart* part );
/**
* Copy constructor
*/
PMMesh( const PMMesh& m );
/**
* deletes the PMMesh object
*/
virtual ~PMMesh( );
/** */
virtual PMObject* copy( ) const { return new PMMesh( *this ); }
/** */
virtual QString description( ) const;
/** */
virtual PMMetaObject* metaObject( ) const;
/** */
virtual void cleanUp( ) const;
/** */
virtual void serialize( QDomElement& e, QDomDocument& doc ) const;
/** */
virtual void readAttributes( const PMXMLHelper& h );
/**
* Returns a new @ref PMMeshEdit
*/
virtual PMDialogEditBase* editWidget( QWidget* parent ) const;
/**
* Returns the name of the pixmap that is displayed in the tree view
* and dialog view
*/
virtual QString pixmap( ) const { return QString( "pmmesh" ); }
/**
* Returns the hierarchy flag
*/
bool hierarchy( ) const { return m_hierarchy; }
/**
* Sets the type of the csg
*/
void setHierarchy( bool h );
/**
* Returns true if the inside vector is enabled
*/
bool isInsideVectorEnabled( ) const { return m_enableInsideVector; }
/**
* Sets the inside vector flag
*/
void enableInsideVector( bool eiv );
/**
* Returns the inside vector
*/
PMVector insideVector( ) const { return m_insideVector; }
/**
* Sets the inside vector
*/
void setInsideVector( const PMVector& iv );
/** */
virtual void createMemento( );
/** */
virtual void restoreMemento( PMMemento* s );
/** */
virtual void controlPoints( PMControlPointList& list );
/** */
virtual void controlPointsChangedList( PMControlPointList& list, PMObjectList& objList );
private:
/**
* IDs for @ref PMMementoData
*/
enum PMMeshMementoID { PMHierarchyID, PMEnableInsideVectorID,
PMInsideVectorID };
bool m_hierarchy;
bool m_enableInsideVector;
PMVector m_insideVector;
static PMMetaObject* s_pMetaObject;
/**
* Point to point structure for changes with control points
*/
struct pointToPoint {
PMTriangle *object;
int pointID;
int listID;
};
/**
* List of point to point structures
*/
QValueList<pointToPoint> m_pointToPointList;
};
#endif
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