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/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "SVGPathSegCurvetoQuadratic.h"
#include "SVGPathSegCurvetoQuadraticImpl.h"
using namespace KSVG;
SVGPathSegCurvetoQuadraticAbs::SVGPathSegCurvetoQuadraticAbs() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoQuadraticAbsImpl();
}
SVGPathSegCurvetoQuadraticAbs::SVGPathSegCurvetoQuadraticAbs(const SVGPathSegCurvetoQuadraticAbs &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoQuadraticAbs::SVGPathSegCurvetoQuadraticAbs(SVGPathSegCurvetoQuadraticAbsImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoQuadraticAbs::~SVGPathSegCurvetoQuadraticAbs()
{
delete impl;
}
void SVGPathSegCurvetoQuadraticAbs::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoQuadraticAbs::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoQuadraticAbs::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoQuadraticAbs::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoQuadraticAbs::setX1(const float &x1)
{
if(impl)
impl->setX1(x1);
}
float SVGPathSegCurvetoQuadraticAbs::x1() const
{
if(!impl) return -1;
return impl->x1();
}
void SVGPathSegCurvetoQuadraticAbs::setY1(const float &y1)
{
if(impl)
impl->setY1(y1);
}
float SVGPathSegCurvetoQuadraticAbs::y1() const
{
if(!impl) return -1;
return impl->y1();
}
SVGPathSegCurvetoQuadraticRel::SVGPathSegCurvetoQuadraticRel() : SVGPathSeg()
{
impl = new SVGPathSegCurvetoQuadraticRelImpl();
}
SVGPathSegCurvetoQuadraticRel::SVGPathSegCurvetoQuadraticRel(const SVGPathSegCurvetoQuadraticRel &other) : SVGPathSeg(other)
{
impl = other.impl;
}
SVGPathSegCurvetoQuadraticRel::SVGPathSegCurvetoQuadraticRel(SVGPathSegCurvetoQuadraticRelImpl *other) : SVGPathSeg(other)
{
impl = other;
}
SVGPathSegCurvetoQuadraticRel::~SVGPathSegCurvetoQuadraticRel()
{
delete impl;
}
void SVGPathSegCurvetoQuadraticRel::setX(const float &x)
{
if(impl)
impl->setX(x);
}
float SVGPathSegCurvetoQuadraticRel::x() const
{
if(!impl) return -1;
return impl->x();
}
void SVGPathSegCurvetoQuadraticRel::setY(const float &y)
{
if(impl)
impl->setY(y);
}
float SVGPathSegCurvetoQuadraticRel::y() const
{
if(!impl) return -1;
return impl->y();
}
void SVGPathSegCurvetoQuadraticRel::setX1(const float &x1)
{
if(impl)
impl->setX1(x1);
}
float SVGPathSegCurvetoQuadraticRel::x1() const
{
if(!impl) return -1;
return impl->x1();
}
void SVGPathSegCurvetoQuadraticRel::setY1(const float &y1)
{
if(impl)
impl->setY1(y1);
}
float SVGPathSegCurvetoQuadraticRel::y1() const
{
if(!impl) return -1;
return impl->y1();
}
// vim:ts=4:noet
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