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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | ce4a32fe52ef09d8f5ff1dd22c001110902b60a2 (patch) | |
tree | 5ac38a06f3dde268dc7927dc155896926aaf7012 /kdecore/network/kclientsocketbase.h | |
download | tdelibs-ce4a32fe52ef09d8f5ff1dd22c001110902b60a2.tar.gz tdelibs-ce4a32fe52ef09d8f5ff1dd22c001110902b60a2.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kdecore/network/kclientsocketbase.h')
-rw-r--r-- | kdecore/network/kclientsocketbase.h | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/kdecore/network/kclientsocketbase.h b/kdecore/network/kclientsocketbase.h new file mode 100644 index 000000000..ccd94994a --- /dev/null +++ b/kdecore/network/kclientsocketbase.h @@ -0,0 +1,517 @@ +/* -*- C++ -*- + * Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net> + * + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef KCLIENTSOCKETBASE_H +#define KCLIENTSOCKETBASE_H + +#include <qobject.h> +#include <qstring.h> + +#include "ksocketbase.h" +#include "kresolver.h" +#include <kdelibs_export.h> + +namespace KNetwork { + +class KClientSocketBasePrivate; +/** @class KClientSocketBase kclientsocketbase.h kclientsocketbase.h + * @brief Abstract client socket class. + * + * This class provides the base functionality for client sockets, + * such as, and especially, name resolution and signals. + * + * @note This class is abstract. If you're looking for a normal, + * client socket class, see @ref KStreamSocket and KBufferedSocket + * + * @author Thiago Macieira <thiago.macieira@kdemail.net> + */ +class KDECORE_EXPORT KClientSocketBase : public QObject, public KActiveSocketBase +{ + Q_OBJECT + +public: + /** + * Socket states. + * + * These are the possible states for a KClientSocketBase: + * - Idle: socket is not connected + * - HostLookup: socket is doing host lookup prior to connecting + * - HostFound: name lookup is complete + * - Bound: the socket is locally bound + * - Connecting: socket is attempting connection + * - Open: socket is open + * - Connected (=Open): socket is connected + * - Connection (=Open): yet another name for a connected socket + * - Closing: socket is shutting down + * + * Whenever the socket state changes, the @ref stateChanged(int) signal + * will be emitted. + */ + enum SocketState + { + Idle, + HostLookup, + HostFound, + Bound, + Connecting, + Open, + Closing, + + Unconnected = Bound, + Connected = Open, + Connection = Open + }; + +public: + /** + * Default constructor. + * + * @param parent the parent QObject object + * @param name the name of this object + */ + KClientSocketBase(QObject* parent, const char *name); + + /** + * Destructor. + */ + virtual ~KClientSocketBase(); + + /** + * Returns the current state for this socket. + * @see SocketState + */ + SocketState state() const; + +protected: + /** + * Sets the socket options. Reimplemented from KSocketBase. + */ + virtual bool setSocketOptions(int opts); + +public: + /** + * Returns the internal KResolver object used for + * looking up the peer host name and service. + * + * This can be used to set extra options to the + * lookup process other than the default values, as well + * as obtaining the error codes in case of lookup failure. + */ + KResolver& peerResolver() const; + + /** + * Returns the internal list of resolved results for the peer address. + */ + const KResolverResults& peerResults() const; + + /** + * Returns the internal KResolver object used for + * looking up the local host name and service. + * + * This can be used to set extra options to the + * lookup process other than the default values, as well + * as obtaining the error codes in case of lookup failure. + */ + KResolver& localResolver() const; + + /** + * Returns the internal list of resolved results for the local address. + */ + const KResolverResults& localResults() const; + + /** + * Enables or disables name resolution. If this flag is set to true, + * @ref bind and @ref connect operations will trigger name lookup + * operations (i.e., converting a hostname into its binary form). + * If the flag is set to false, those operations will instead + * try to convert a string representation of an address without + * attempting name resolution. + * + * This is useful, for instance, when IP addresses are in + * their string representation (such as "1.2.3.4") or come + * from other sources like @ref KSocketAddress. + * + * @param enable whether to enable + */ + void setResolutionEnabled(bool enable); + + /** + * Sets the allowed families for the resolutions. + * + * @param families the families that we want/accept + * @see KResolver::SocketFamilies for possible values + */ + void setFamily(int families); + + /** + * Starts the lookup for peer and local hostnames as + * well as their services. + * + * If the blocking mode for this object is on, this function will + * wait for the lookup results to be available (by calling the + * @ref KResolver::wait method on the resolver objects). + * + * When the lookup is done, the signal @ref hostFound will be + * emitted (only once, even if we're doing a double lookup). + * If the lookup failed (for any of the two lookups) the + * @ref gotError signal will be emitted with the appropriate + * error condition (see @ref KSocketBase::SocketError). + * + * This function returns true on success and false on error. Note that + * this is not the lookup result! + */ + virtual bool lookup(); + + /** + * Binds this socket to the given nodename and service, + * or use the default ones if none are given. + * + * Upon successful binding, the @ref bound signal will be + * emitted. If an error is found, the @ref gotError + * signal will be emitted. + * + * @note Due to the internals of the name lookup and binding + * mechanism, some (if not most) implementations of this function + * do not actually bind the socket until the connection + * is requested (see @ref connect). They only set the values + * for future reference. + * + * This function returns true on success. + * + * @param node the nodename + * @param service the service + */ + virtual bool bind(const QString& node = QString::null, + const QString& service = QString::null) = 0; + + /** + * Reimplemented from KSocketBase. Connect this socket to this + * specific address. + * + * Unlike @ref bind(const QString&, const QString&) above, this function + * really does bind the socket. No lookup is performed. The @ref bound + * signal will be emitted. + */ + virtual bool bind(const KResolverEntry& address); + + /** + * Attempts to connect to the these hostname and service, + * or use the default ones if none are given. If a connection attempt + * is already in progress, check on its state and set the error status + * (NoError or InProgress). + * + * If the blocking mode for this object is on, this function will only + * return when all the resolved peer addresses have been tried or when + * a connection is established. + * + * Upon successfully connecting, the @ref connected signal + * will be emitted. If an error is found, the @ref gotError + * signal will be emitted. + * + * @par Note for derived classes: + * Derived classes must implement this function. The implementation + * will set the parameters for the lookup (using the peer KResolver + * object) and call @ref lookup to start it. + * + * @par + * The implementation should use the @ref hostFound + * signal to be notified of the completion of the lookup process and + * then proceed to start the connection itself. Care should be taken + * regarding the value of @ref blocking flag. + * + * @param node the nodename + * @param service the service + */ + virtual bool connect(const QString& node = QString::null, + const QString& service = QString::null) = 0; + + /** + * @overload + * Reimplemented from KSocketBase. + */ + virtual bool connect(const KResolverEntry& address); + + /** + * @deprecated + * This is a convenience function provided to ease migrating from + * Qt 3.x's QSocket class. + */ + inline void connectToHost(const QString& host, Q_UINT16 port) + { connect(host, QString::number(port)); } + + /** + * Disconnects the socket. + * Note that not all socket types can disconnect. + */ + virtual bool disconnect(); + + /** + * Opens the socket. Reimplemented from QIODevice. + * + * You should not call this function; instead, use @ref connect + */ + virtual inline bool open(int) + { return connect(); } + + /** + * Closes the socket. Reimplemented from QIODevice. + * + * The closing of the socket causes the emission of the + * signal @ref closed. + */ + virtual void close(); + + /** + * This call is not supported on sockets. Reimplemented from QIODevice. + */ + virtual void flush() + { } + + /** + * Returns the number of bytes available on this socket. + * Reimplemented from KSocketBase. + */ + virtual Q_LONG bytesAvailable() const; + + /** + * Waits for more data. Reimplemented from KSocketBase. + */ + virtual Q_LONG waitForMore(int msecs, bool *timeout = 0L); + + /** + * Reads data from a socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG readBlock(char *data, Q_ULONG maxlen); + + /** + * @overload + * Reads data from a socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG readBlock(char *data, Q_ULONG maxlen, KSocketAddress& from); + + /** + * Peeks data from the socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG peekBlock(char *data, Q_ULONG maxlen); + + /** + * @overload + * Peeks data from the socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG peekBlock(char *data, Q_ULONG maxlen, KSocketAddress &from); + + /** + * Writes data to the socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG writeBlock(const char *data, Q_ULONG len); + + /** + * @overload + * Writes data to the socket. Reimplemented from KSocketBase. + */ + virtual Q_LONG writeBlock(const char *data, Q_ULONG len, const KSocketAddress& to); + + /** + * Returns the local socket address. Reimplemented from KSocketBase. + */ + virtual KSocketAddress localAddress() const; + + /** + * Returns the peer socket address. Reimplemented from KSocketBase. + */ + virtual KSocketAddress peerAddress() const; + + /** + * Returns true if the readyRead signal is set to be emitted. + */ + bool emitsReadyRead() const; + + /** + * Enables the emission of the readyRead signal. + * By default, this signal is enabled. + * + * @param enable whether to enable the signal + */ + virtual void enableRead(bool enable); + + /** + * Returns true if the readyWrite signal is set to be emitted. + */ + bool emitsReadyWrite() const; + + /** + * Enables the emission of the readyWrite signal. + * By default, this signal is disabled. + * + * @param enable whether to enable the signal + */ + virtual void enableWrite(bool enable); + +protected slots: + // protected slots + + /** + * This slot is connected to the read notifier's signal meaning + * the socket can read more data. + * + * The default implementation only emits the readyRead signal. + * + * Override if your class requires processing of incoming + * data. + */ + virtual void slotReadActivity(); + + /** + * This slot is connected to the write notifier's signal + * meaning the socket can write more data. + * + * The default implementation only emits the readyWrite signal. + * + * Override if your class writes data from another source + * (like a buffer). + */ + virtual void slotWriteActivity(); + +private slots: + void lookupFinishedSlot(); + +signals: + /** + * This signal is emitted whenever the socket state changes. + * + * Note: do not delete this object inside the slot called by this + * signal. + * + * @param newstate the new state of the socket object + */ + void stateChanged(int newstate); + + /** + * This signal is emitted when this object finds an error. + * The @p code parameter contains the error code that can + * also be found by calling @ref error. + */ + void gotError(int code); + + /** + * This signal is emitted when the lookup is successfully completed. + */ + void hostFound(); + + /** + * This signal is emitted when the socket successfully binds + * to an address. + * + * @param local the local address we bound to + */ + void bound(const KResolverEntry& local); + + /** + * This signal is emitted when the socket is about to connect + * to an address (but before doing so). + * + * The @p skip parameter can be used to make the loop skip this address. + * Its value is initially false: change it to true if you want to + * skip the current address (as given by @p remote). + * + * This function is also useful if one wants to reset the timeout. + * + * @param remote the address we're about to connect to + * @param skip set to true if you want to skip this address + * @note if the connection is successful, the @ref connected signal will be + * emitted. + */ + void aboutToConnect(const KResolverEntry& remote, bool& skip); + + /** + * This socket is emitted when the socket successfully connects + * to a remote address. + * + * @param remote the remote address we did connect to + */ + void connected(const KResolverEntry& remote); + + /** + * This signal is emitted when the socket completes the + * closing/shut down process. + */ + void closed(); + + /** + * This signal is emitted whenever the socket is ready for + * reading -- i.e., there is data to be read in the buffers. + * The subsequent read operation is guaranteed to be non-blocking. + * + * You can toggle the emission of this signal with the @ref enableRead + * function. This signal is by default enabled. + */ + void readyRead(); + + /** + * This signal is emitted whenever the socket is ready for + * writing -- i.e., whenever there's space available in the buffers + * to receive more data. The subsequent write operation is + * guaranteed to be non-blocking. + * + * You can toggle the emission of this signal with the @ref enableWrite + * function. This signal is by default disabled. You will + * want to disable this signal after the first reception, since + * it'll probably fire at every event loop. + */ + void readyWrite(); + +protected: + /** + * Sets the socket state to @p state. This function does not + * emit the @ref stateChanged signal. + */ + void setState(SocketState state); + + /** + * This function is called by @ref setState whenever the state + * changes. You should override it if you need to specify any + * actions to be done when the state changes. + * + * The default implementation acts for these states only: + * - Connected: it sets up the socket notifiers to fire readyRead and + * readyWrite signals. + */ + virtual void stateChanging(SocketState newState); + + /** + * Convenience function to set this object's error code to match + * that of the socket device. + */ + void copyError(); + +private: + KClientSocketBase(const KClientSocketBase&); + KClientSocketBase& operator=(const KClientSocketBase&); + + KClientSocketBasePrivate *d; +}; + +} // namespace KNetwork + +#endif |