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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* This file is part of the KDE libraries
+ Copyright (C) 1998, 1999, 2001, 2002 Daniel M. Duley <mosfet@interaccess.com>
+ (C) 1998, 1999 Christian Tibirna <ctibirna@total.net>
+ (C) 1998, 1999 Dirk Mueller <mueller@kde.org>
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*/
+
+// $Id$
+
+#ifndef __KIMAGE_EFFECT_H
+#define __KIMAGE_EFFECT_H
+
+#include <kdelibs_export.h>
+
+class QImage;
+class QSize;
+class QColor;
+class QPoint;
+class QRect;
+
+/**
+ * This class includes various QImage based graphical effects.
+ *
+ * Everything is
+ * static, so there is no need to create an instance of this class. You can
+ * just call the static methods. They are encapsulated here merely to provide
+ * a common namespace.
+ */
+class KDEFX_EXPORT KImageEffect
+{
+public:
+ /**
+ * This enum provides a gradient type specification
+ * @see KImageEffect::blend(), KImageEffect::gradient(),
+ * KImageEffect::unbalancedGradient()
+ */
+ enum GradientType { VerticalGradient,
+ HorizontalGradient,
+ DiagonalGradient,
+ CrossDiagonalGradient,
+ PyramidGradient,
+ RectangleGradient,
+ PipeCrossGradient,
+ EllipticGradient
+ };
+
+ /**
+ * This enum provides a RGB channel specification
+ * @see KImageEffect::blend(), KImageEffect::channelIntensity(),
+ * KImageEffect::modulate()
+ */
+ enum RGBComponent { Red, //!< Red channel
+ Green, //!< Green channel
+ Blue, //!< Blue channel
+ Gray, //!< Grey channel
+ All //!< All channels
+ };
+
+ /**
+ * This enum provides a lighting direction specification
+ * @see KImageEffect::hash()
+ */
+ enum Lighting {NorthLite, //!< Lighting from the top of the image
+ NWLite, //!< Lighting from the top left of the image
+ WestLite, //!< Lighting from the left of the image
+ SWLite, //!< Lighting from the bottom left of the image
+ SouthLite, //!< Lighting from the bottom of the image
+ SELite, //!< Lighting from the bottom right of the image
+ EastLite, //!< Lighting from the right of the image
+ NELite //!< Lighting from the top right of the image
+ };
+
+ /**
+ * This enum provides a modulation type specification
+ * @see KImageEffect::modulate()
+ */
+ enum ModulationType { Intensity, //!< Modulate image intensity
+ Saturation, //!< Modulate image saturation
+ HueShift, //!< Modulate image hue
+ Contrast //!< Modulate image contrast
+ };
+
+ /**
+ * This enum provides a noise type specification
+ * @see KImageEffect::addNoise()
+ */
+ enum NoiseType { UniformNoise=0, //!< Uniform distribution
+ GaussianNoise, //!< Gaussian distribution
+ MultiplicativeGaussianNoise, //!< Multiplicative Gaussian distribution
+ ImpulseNoise, //!< Impulse distribution
+ LaplacianNoise, //!< Laplacian distribution
+ PoissonNoise //!< Poisson distribution
+ };
+
+ /**
+ * This enum provides a rotation specification.
+ * @see KImageEffect::rotate()
+ */
+ enum RotateDirection{ Rotate90, //!< Rotate 90 degrees to the right.
+ Rotate180, //!< Rotate 180 degrees.
+ Rotate270 //!< Rotate 90 degrees to the left.
+ };
+
+ /**
+ * This enum lists possible bumpmapping implementations.
+ * @see KImageEffect::bumpmap()
+ */
+ enum BumpmapType {
+ Linear,
+ Spherical,
+ Sinuosidal
+ };
+
+ /**
+ * Create a gradient from color a to color b of the specified type.
+ *
+ * @param size The desired size of the gradient.
+ * @param ca Color a
+ * @param cb Color b
+ * @param type The type of gradient.
+ * @param ncols The number of colors to use when not running on a
+ * truecolor display. The gradient will be dithered to this number of
+ * colors. Pass 0 to prevent dithering.
+ */
+ static QImage gradient(const QSize &size, const QColor &ca,
+ const QColor &cb, GradientType type, int ncols=3);
+
+ /**
+ * Create an unbalanced gradient.
+ *
+ * An unbalanced gradient is a gradient where the transition from
+ * color a to color b is not linear, but in this case, exponential.
+ *
+ * @param size The desired size of the gradient.
+ * @param ca Color a
+ * @param cb Color b
+ * @param type The type of gradient.
+ * @param xfactor The x decay length. Use a value between -200 and 200.
+ * @param yfactor The y decay length.
+ * @param ncols The number of colors. See KImageEffect:gradient.
+ */
+ static QImage unbalancedGradient(const QSize &size, const QColor &ca,
+ const QColor &cb, GradientType type, int xfactor = 100,
+ int yfactor = 100, int ncols = 3);
+
+ /**
+ * Blends a color into the destination image, using an opacity
+ * value for blending one into another. Very fast direct pixel
+ * manipulation is used.
+ *
+ * This function uses MMX and SSE2 instructions to blend the
+ * image on processors that support it.
+ *
+ * @param clr source color to be blended into the destination image.
+ * @param dst destination image in which the source will be blended into.
+ * @param opacity opacity (between 0.0 and 1.0) which determines how much
+ * the source color will be blended into the destination image.
+ * @return The destination image (dst) containing the result.
+ * @author Karol Szwed (gallium@kde.org)
+ * @author Fredrik H&ouml;glund (fredrik@kde.org)
+ */
+ static QImage& blend(const QColor& clr, QImage& dst, float opacity);
+
+ /**
+ * Blend the src image into the destination image, using an opacity
+ * value for blending one into another. Very fast direct pixel
+ * manipulation is used.
+ *
+ * This function uses MMX and SSE2 instructions to blend the
+ * images on processors that support it.
+ *
+ * @param src source image to be blended into the destination image.
+ * @param dst destination image in which the source will be blended into.
+ * @param opacity opacity (between 0.0 and 1.0) which determines how much
+ * the source image will be blended into the destination image.
+ * @return The destination image (dst) containing the result.
+ * @author Karol Szwed (gallium@kde.org)
+ * @author Fredrik H&ouml;glund (fredrik@kde.org)
+ */
+ static QImage& blend(QImage& src, QImage& dst, float opacity);
+
+ /**
+ * Blend the provided image into a background of the indicated color.
+ *
+ * @param initial_intensity this parameter takes values from -1 to 1:
+ * a) if positive: how much to fade the image in its
+ * less affected spot
+ * b) if negative: roughly indicates how much of the image
+ * remains unaffected
+ * @param bgnd indicates the color of the background to blend in
+ * @param eff lets you choose what kind of blending you like
+ * @param anti_dir blend in the opposite direction (makes no much sense
+ * with concentric blending effects)
+ * @param image must be 32bpp
+ */
+ static QImage& blend(QImage &image, float initial_intensity,
+ const QColor &bgnd, GradientType eff,
+ bool anti_dir=false);
+
+ /**
+ * Blend an image into another one, using a gradient type
+ * for blending from one to another.
+ *
+ * @param image1 source1 and result of blending
+ * @param image2 source2 of blending
+ * @param gt gradient type for blending between source1 and source2
+ * @param xf x decay length for unbalanced gradient tpye
+ * @param yf y decay length for unbalanced gradient tpye
+ */
+ static QImage& blend(QImage &image1,QImage &image2,
+ GradientType gt, int xf=100, int yf=100);
+
+ /**
+ * Blend an image into another one, using a color channel of a
+ * third image for the decision of blending from one to another.
+ *
+ * @param image1 Source 1 and result of blending
+ * @param image2 Source 2 of blending
+ * @param blendImage If the gray value of of pixel is 0, the result
+ * for this pixel is that of image1; for a gray value
+ * of 1, the pixel of image2 is used; for a value
+ * in between, a corresponding blending is used.
+ * @param channel The RBG channel to use for the blending decision.
+ */
+ static QImage& blend(QImage &image1, QImage &image2,
+ QImage &blendImage, RGBComponent channel);
+
+ /**
+ * Blend an image into another one, using alpha in the expected way.
+ * @param upper the "upper" image
+ * @param lower the "lower" image
+ * @param output the target image
+ * @author Rik Hemsley (rikkus) <rik@kde.org>
+ */
+ static bool blend(const QImage & upper, const QImage & lower, QImage & output);
+// Not yet... static bool blend(const QImage & image1, const QImage & image2, QImage & output, const QRect & destRect);
+
+ /**
+ * Blend an image into another one, using alpha in the expected way and
+ * over coordinates @p x and @p y with respect to the lower image.
+ * The output is a QImage which is the @p upper image already blended
+ * with the @p lower one, so its size will be (in general) the same than
+ * @p upper instead of the same size than @p lower like the method above.
+ * In fact, the size of @p output is like upper's one only when it can be
+ * painted on lower, if there has to be some clipping, output's size will
+ * be the clipped area and x and y will be set to the correct up-left corner
+ * where the clipped rectangle begins.
+ * @param x x-coordinate of lower image
+ * @param y y-coordinate of lower image
+ * @param upper the "upper" image
+ * @param lower the "lower" image
+ * @param output the target image
+ */
+ static bool blend(int &x, int &y, const QImage & upper, const QImage & lower, QImage & output);
+
+ /**
+ * Blend an image into another one, using alpha in the expected way and
+ * over coordinates @p x and @p y with respect to the lower image.
+ * The output is painted in the own @p lower image. This is an optimization
+ * of the blend method above provided by convenience.
+ * @param x x-coordinate of lower image
+ * @param y y-coordinate of lower image
+ * @param upper the "upper" image
+ * @param lower the "lower" image, which becomes the output image
+ */
+ static bool blendOnLower(int x, int y, const QImage & upper, const QImage & lower);
+
+ /**
+ * Blend part of an image into part of another, using the alpha channel in
+ * the expected way.
+ * Note that the destination rectangle will be correctly clipped.
+ *
+ * @param upper the "upper" image
+ * @param upperOffset Offset for the part of the upper image to be used.
+ * @param lower the "lower" image
+ * @param lowerRect Rectangle for the part of the lower image where the
+ * blending will occur.
+ * @since 3.2
+ */
+ static void blendOnLower(const QImage &upper, const QPoint &upperOffset,
+ QImage &lower, const QRect &lowerRect);
+
+ /**
+ * Blend part of an image into part of another, using the opacity value
+ * and the alpha channel in the expected way.
+ * Note that the destination rectangle will be correctly clipped.
+ *
+ * @param upper the "upper" image
+ * @param upperOffset Offset for the part of the upper image to be used.
+ * @param lower the "lower" image
+ * @param lowerRect Rectangle for the part of the lower image where the
+ * blending will occur.
+ * @param opacity Opacity (between 0.0 and 1.0) which determines how much
+ * the source image will be blended into the destination image.
+ * @since 3.2
+ */
+ static void blendOnLower(const QImage &upper, const QPoint &upperOffset,
+ QImage &lower, const QRect &lowerRect, float opacity);
+
+ /**
+ * Disposition of a source image on top of a destination image.
+ * @see KImageEffect::computeDestinationRect, KImageEffect::blendOnLower
+ * @since 3.2
+ */
+ enum Disposition { NoImage = 0, //!< Don't overlay
+ Centered, //!< Center top image on botton image
+ Tiled, //!< Tile top image on bottom image
+ CenterTiled, //!< Center and tile top image on bottom image
+ CenteredMaxpect, //!< Center and scale aspect
+ TiledMaxpect, //!< Tile and scale aspect
+ Scaled, //!< Scale
+ CenteredAutoFit //!< Center and scale or scale aspect
+ };
+
+ /**
+ * Compute the destination rectangle where to draw the upper image on top
+ * of another image using the given disposition. For tiled
+ * disposition, the rectangle should be duplicated on the whole area to
+ * obtained the wanted effect.
+ *
+ * @param lowerSize The size of the destination image.
+ * @param disposition The wanted disposition.
+ * @param upper The upper image. Note that this image may be scaled to
+ * adjust to the requested disposition.
+ *
+ * @return the computed rectangle. Its size may exceed @e lowerSize.
+ * @since 3.2
+ */
+ static QRect computeDestinationRect(const QSize &lowerSize,
+ Disposition disposition, QImage &upper);
+
+ /**
+ * Blend an image on top of another using a given disposition and a given
+ * opacity. The alpha channel of the upper image is used in the expected
+ * way. Beware the upper image may be modified.
+ * @since 3.2
+ */
+ static void blendOnLower(QImage &upper, QImage &lower,
+ Disposition disposition, float opacity);
+
+ /**
+ * Modifies the intensity of a pixmap's RGB channel component.
+ *
+ * @param image The QImage to process.
+ * @param percent Percent value. Use a negative value to dim.
+ * @param channel Which channel(s) should be modified
+ * @return The @p image, provided for convenience.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage& channelIntensity(QImage &image, float percent,
+ RGBComponent channel);
+
+ /**
+ * Fade an image to a certain background color.
+ *
+ * The number of colors will not be changed.
+ *
+ * @param image The QImage to process.
+ * @param val The strength of the effect. 0 <= val <= 1.
+ * @param color The background color.
+ * @return Returns the image(), provided for convenience.
+ */
+ static QImage& fade(QImage &image, float val, const QColor &color);
+
+
+ /**
+ * This recolors a pixmap. The most dark color will become color a,
+ * the most bright one color b, and in between.
+ *
+ * @param image A QImage to process.
+ * @param ca Color a
+ * @param cb Color b
+ * @param ncols The number of colors to dither the image to.
+ * Pass 0 to prevent dithering.
+ */
+ static QImage& flatten(QImage &image, const QColor &ca,
+ const QColor &cb, int ncols=0);
+
+ /**
+ * Build a hash on any given QImage
+ *
+ * @param image The QImage to process
+ * @param lite The hash faces the indicated lighting (cardinal poles).
+ * @param spacing How many unmodified pixels in between hashes.
+ * @return Returns the image(), provided for convenience.
+ */
+ static QImage& hash(QImage &image, Lighting lite=NorthLite,
+ unsigned int spacing=0);
+
+ /**
+ * Either brighten or dim the image by a specified percent.
+ * For example, .50 will modify the colors by 50%.
+ *
+ * This function uses MMX instructions to process the image
+ * on processors that support it.
+ *
+ * @param image The QImage to process.
+ * @param percent The percent value. Use a negative value to dim.
+ * @return Returns The image(), provided for convenience.
+ * @author Daniel M. Duley (mosfet)
+ * @author Benjamin Roe (ben@benroe.com)
+ */
+ static QImage& intensity(QImage &image, float percent);
+
+ /**
+ * Modulate the image with a color channel of another image.
+ *
+ * @param image The QImage to modulate and result.
+ * @param modImage The QImage to use for modulation.
+ * @param reverse Invert the meaning of image/modImage; result is image!
+ * @param type The modulation Type to use.
+ * @param factor The modulation amplitude; with 0 no effect [-200;200].
+ * @param channel The RBG channel of image2 to use for modulation.
+ * @return Returns the image(), provided for convenience.
+ */
+ static QImage& modulate(QImage &image, QImage &modImage, bool reverse,
+ ModulationType type, int factor, RGBComponent channel);
+
+ /**
+ * Convert an image to grayscale.
+ *
+ * @param image The QImage to process.
+ * @param fast Set to @p true in order to use a faster but non-photographic
+ * quality algorithm. Appropriate for things such as toolbar icons.
+ * @return Returns the image(), provided for convenience.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage& toGray(QImage &image, bool fast = false);
+
+ /**
+ * Desaturate an image evenly.
+ *
+ * @param image The QImage to process.
+ * @param desat A value between 0 and 1 setting the degree of desaturation
+ * @return Returns the image(), provided for convenience.
+ */
+ static QImage& desaturate(QImage &image, float desat = 0.3);
+
+ /**
+ * Fast, but low quality contrast of an image. Also see contrastHSV.
+ *
+ * @param image The QImage to process.
+ * @param c A contrast value between -255 to 255.
+ * @return The image(), provided for convenience.
+ * @author Daniel M. Duley (mosfet)
+ * ### KDE 4: remove
+ */
+ static QImage& contrast(QImage &image, int c);
+
+ /**
+ * Dither an image using Floyd-Steinberg dithering for low-color
+ * situations.
+ *
+ * @param image The QImage to process.
+ * @param palette The color palette to use
+ * @param size The size of the palette
+ * @return Returns the image(), provided for convenience.
+ */
+ static QImage& dither(QImage &image, const QColor *palette, int size);
+
+ /**
+ * Calculate the image for a selected image, for instance a selected icon
+ * on the desktop.
+ * @param img the QImage to select
+ * @param col the selected color, usually from QColorGroup::highlight().
+ */
+ static QImage& selectedImage( QImage &img, const QColor &col );
+
+ /**
+ * High quality, expensive HSV contrast. You can do a faster one by just
+ * taking a intensity threshold (ie: 128) and incrementing RGB color
+ * channels above it and decrementing those below it, but this gives much
+ * better results.
+ *
+ * @param img The QImage to process.
+ * @param sharpen If true sharpness is increase, (spiffed). Otherwise
+ * it is decreased, (dulled).
+ * @author Daniel M. Duley (mosfet)
+ */
+ static void contrastHSV(QImage &img, bool sharpen=true);
+
+ /**
+ * Normalises the pixel values to span the full range of color values.
+ * This is a contrast enhancement technique.
+ * @param img the image that is normalised
+ * @author Daniel M. Duley (mosfet)
+ */
+ static void normalize(QImage &img);
+
+ /**
+ * Performs histogram equalisation on the reference
+ * image.
+ * @param img the image that is equalised
+ * @author Daniel M. Duley (mosfet)
+ */
+ static void equalize(QImage &img);
+
+ /**
+ * Thresholds the reference image. You can also threshold images by using
+ * ThresholdDither in the various QPixmap/QImage convert methods, but this
+ * lets you specify a threshold value.
+ *
+ * @param img The QImage to process.
+ * @param value The threshold value.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static void threshold(QImage &img, unsigned int value=128);
+
+ /**
+ * Produces a 'solarization' effect seen when exposing a photographic
+ * film to light during the development process.
+ *
+ * @param img The QImage to process.
+ * @param factor The extent of the solarization (0-99.9)
+ * @author Daniel M. Duley (mosfet)
+ */
+ static void solarize(QImage &img, double factor=50.0);
+
+ /**
+ * Embosses the source image. This involves highlighting the edges
+ * and applying various other enhancements in order to get a metal
+ * effect.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @param sigma The standard deviation of the gaussian. Use 1 if you're not
+ * sure.
+ * @return The embossed image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage emboss(QImage &src, double radius, double sigma);
+
+ /**
+ * Convenience method.
+ */
+ static QImage emboss(QImage &src);
+
+ /**
+ * Minimizes speckle noise in the source image using the 8 hull
+ * algorithm.
+ *
+ * @param src The QImage to process.
+ * @return The despeckled image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage despeckle(QImage &src);
+
+ /**
+ * Produces a neat little "charcoal" effect.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @param sigma The standard deviation of the gaussian. Use 1 if you're not
+ * sure.
+ * @return The charcoal image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage charcoal(QImage &src, double radius, double sigma);
+
+ /**
+ * This is provided for binary compatability only! Use the above method
+ * with a radius and sigma instead!
+ */
+ static QImage charcoal(QImage &src, double factor=50.0);
+
+ /**
+ * Rotates the image by the specified amount
+ *
+ * @param src The QImage to process.
+ * @param r The rotate direction.
+ * @return The rotated image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage rotate(QImage &src, RotateDirection r);
+
+ /**
+ * Scales an image using simple pixel sampling. This does not produce
+ * nearly as nice a result as QImage::smoothScale(), but has the
+ * advantage of being much faster - only a few milliseconds.
+ *
+ * @param src The QImage to process.
+ * @param w The new width.
+ * @param h The new height.
+ * @return The scaled image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage sample(QImage &src, int w, int h);
+
+ /**
+ * Adds noise to an image.
+ *
+ * @param src The QImage to process.
+ * @param type The algorithm used to generate the noise.
+ * @return The image with noise added. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage addNoise(QImage &src, NoiseType type = GaussianNoise);
+
+ /**
+ * Blurs an image by convolving pixel neighborhoods.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @param sigma The standard deviation of the gaussian. Use 1 if you're not
+ * sure.
+ * @return The blurred image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage blur(QImage &src, double radius, double sigma);
+
+ /**
+ * This is provided for binary compatability only! Use the above method
+ * with a radius and sigma instead!
+ */
+ static QImage blur(QImage &src, double factor=50.0);
+
+ /**
+ * Detects edges in an image using pixel neighborhoods and an edge
+ * detection mask.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @return The image with edges detected. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage edge(QImage &src, double radius);
+
+ /**
+ * Implodes an image by a specified percent.
+ *
+ * @param src The QImage to process.
+ * @param factor The extent of the implosion.
+ * @param background An RGBA value to use for the background. After the
+ * effect some pixels may be "empty". This value is used for those pixels.
+ * @return The imploded image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage implode(QImage &src, double factor=30.0,
+ unsigned int background = 0xFFFFFFFF);
+
+ /**
+ * Produces an oil painting effect.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @return The new image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage oilPaintConvolve(QImage &src, double radius);
+
+ /**
+ * This is provided for binary compatability only! Use the above method
+ * instead!
+ */
+ static QImage oilPaint(QImage &src, int radius=3);
+
+ /**
+ * Sharpens the pixels in the image using pixel neighborhoods.
+ *
+ * @param src The QImage to process.
+ * @param radius The radius of the gaussian not counting the
+ * center pixel. Use 0 and a suitable radius will be automatically used.
+ * @param sigma The standard deviation of the gaussian. Use 1 if you're not
+ * sure.
+ * @return The sharpened image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage sharpen(QImage &src, double radius, double sigma);
+
+ /**
+ * This is provided for binary compatability only! Use the above method
+ * instead!
+ */
+ static QImage sharpen(QImage &src, double factor=30.0);
+
+ /**
+ * Randomly displaces pixels.
+ *
+ * @param src The QImage to process.
+ * @param amount The vicinity for choosing a random pixel to swap.
+ * @return The image with pixels displaced. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage spread(QImage &src, unsigned int amount=3);
+
+ /**
+ * Shades the image using a distance light source.
+ *
+ * @param src The QImage to process.
+ * @param color_shading If true do color shading, otherwise do grayscale.
+ * @param azimuth Determines the light source and direction.
+ * @param elevation Determines the light source and direction.
+ * @return The shaded image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage shade(QImage &src, bool color_shading=true, double azimuth=30.0,
+ double elevation=30.0);
+ /**
+ * Swirls the image by a specified amount
+ *
+ * @param src The QImage to process.
+ * @param degrees The tightness of the swirl.
+ * @param background An RGBA value to use for the background. After the
+ * effect some pixels may be "empty". This value is used for those pixels.
+ * @return The swirled image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage swirl(QImage &src, double degrees=50.0, unsigned int background =
+ 0xFFFFFFFF);
+
+ /**
+ * Modifies the pixels along a sine wave.
+ *
+ * @param src The QImage to process.
+ * @param amplitude The amplitude of the sine wave.
+ * @param frequency The frequency of the sine wave.
+ * @param background An RGBA value to use for the background. After the
+ * effect some pixels may be "empty". This value is used for those pixels.
+ * @return The new image. The original is not changed.
+ * @author Daniel M. Duley (mosfet)
+ */
+ static QImage wave(QImage &src, double amplitude=25.0, double frequency=150.0,
+ unsigned int background = 0xFFFFFFFF);
+
+ /**
+ * A bumpmapping algorithm.
+ *
+ * @param img the image you want bumpmap
+ * @param map the map used
+ * @param azimuth azimuth
+ * @param elevation elevation
+ * @param depth depth (not the depth of the image, but of the map)
+ * @param xofs X offset
+ * @param yofs Y offset
+ * @param waterlevel level that full transparency should represent
+ * @param ambient ambient lighting factor
+ * @param compensate compensate for darkening
+ * @param invert invert bumpmap
+ * @param type type of the bumpmap
+ * @param tiled tile the bumpmap over the image through the Y offset
+ *
+ * @return The destination image (dst) containing the result.
+ * @author Zack Rusin <zack@kde.org>
+ */
+ static QImage bumpmap(QImage &img, QImage &map, double azimuth, double elevation,
+ int depth, int xofs, int yofs, int waterlevel,
+ int ambient, bool compensate, bool invert,
+ BumpmapType type, bool tiled);
+
+private:
+
+ /**
+ * Helper function to fast calc some altered (lighten, shaded) colors
+ *
+ */
+ static unsigned int lHash(unsigned int c);
+ static unsigned int uHash(unsigned int c);
+
+ /**
+ * Helper function to find the nearest color to the RBG triplet
+ */
+ static int nearestColor( int r, int g, int b, const QColor *pal, int size );
+
+ static void hull(const int x_offset, const int y_offset, const int polarity,
+ const int width, const int height,
+ unsigned int *f, unsigned int *g);
+ static unsigned int generateNoise(unsigned int pixel, NoiseType type);
+ static unsigned int interpolateColor(QImage *image, double x, double y,
+ unsigned int background);
+ /* Various convolve routines */
+ static int getOptimalKernelWidth(double radius, double sigma);
+ static bool convolveImage(QImage *image, QImage *dest,
+ const unsigned int order,
+ const double *kernel);
+ static void blurScanLine(double *kernel, int width,
+ unsigned int *src, unsigned int *dest,
+ int columns);
+ static int getBlurKernel(int width, double sigma, double **kernel);
+};
+
+#endif