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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:40 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:40 -0600 |
commit | e16866e072f94410321d70daedbcb855ea878cac (patch) | |
tree | ee3f52eabde7da1a0e6ca845fb9c2813cf1558cf /kdeprint/cups/image.cpp | |
parent | a58c20c1a7593631a1b50213c805507ebc16adaf (diff) | |
download | tdelibs-e16866e072f94410321d70daedbcb855ea878cac.tar.gz tdelibs-e16866e072f94410321d70daedbcb855ea878cac.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'kdeprint/cups/image.cpp')
-rw-r--r-- | kdeprint/cups/image.cpp | 295 |
1 files changed, 0 insertions, 295 deletions
diff --git a/kdeprint/cups/image.cpp b/kdeprint/cups/image.cpp deleted file mode 100644 index ce56bb4b9..000000000 --- a/kdeprint/cups/image.cpp +++ /dev/null @@ -1,295 +0,0 @@ -/* - * This file is part of the KDE libraries - * Copyright (c) 2001 Michael Goffioul <tdeprint@swing.be> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License version 2 as published by the Free Software Foundation. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - **/ - -#include <tqimage.h> -#include <math.h> - -void -mult(float a[3][3], /* I - First matrix */ - float b[3][3], /* I - Second matrix */ - float c[3][3]) /* I - Destination matrix */ -{ - int x, y; /* Looping vars */ - float temp[3][3]; /* Temporary matrix */ - - - /* - * Multiply a and b, putting the result in temp... - */ - - for (y = 0; y < 3; y ++) - for (x = 0; x < 3; x ++) - temp[y][x] = b[y][0] * a[0][x] + - b[y][1] * a[1][x] + - b[y][2] * a[2][x]; - - /* - * Copy temp to c (that way c can be a pointer to a or b). - */ - - memcpy(c, temp, sizeof(temp)); -} - -void -saturate(float mat[3][3], /* I - Matrix to append to */ - float sat) /* I - Desired color saturation */ -{ - float smat[3][3]; /* Saturation matrix */ - - - smat[0][0] = (1.0 - sat) * 0.3086 + sat; - smat[0][1] = (1.0 - sat) * 0.3086; - smat[0][2] = (1.0 - sat) * 0.3086; - smat[1][0] = (1.0 - sat) * 0.6094; - smat[1][1] = (1.0 - sat) * 0.6094 + sat; - smat[1][2] = (1.0 - sat) * 0.6094; - smat[2][0] = (1.0 - sat) * 0.0820; - smat[2][1] = (1.0 - sat) * 0.0820; - smat[2][2] = (1.0 - sat) * 0.0820 + sat; - - mult(smat, mat, mat); -} - -void -xform(float mat[3][3], /* I - Matrix */ - float x, /* I - Input X coordinate */ - float y, /* I - Input Y coordinate */ - float z, /* I - Input Z coordinate */ - float *tx, /* O - Output X coordinate */ - float *ty, /* O - Output Y coordinate */ - float *tz) /* O - Output Z coordinate */ -{ - *tx = x * mat[0][0] + y * mat[1][0] + z * mat[2][0]; - *ty = x * mat[0][1] + y * mat[1][1] + z * mat[2][1]; - *tz = x * mat[0][2] + y * mat[1][2] + z * mat[2][2]; -} - -void -xrotate(float mat[3][3], /* I - Matrix */ - float rs, /* I - Rotation angle sine */ - float rc) /* I - Rotation angle cosine */ -{ - float rmat[3][3]; /* I - Rotation matrix */ - - - rmat[0][0] = 1.0; - rmat[0][1] = 0.0; - rmat[0][2] = 0.0; - - rmat[1][0] = 0.0; - rmat[1][1] = rc; - rmat[1][2] = rs; - - rmat[2][0] = 0.0; - rmat[2][1] = -rs; - rmat[2][2] = rc; - - mult(rmat, mat, mat); -} - -void -yrotate(float mat[3][3], /* I - Matrix */ - float rs, /* I - Rotation angle sine */ - float rc) /* I - Rotation angle cosine */ -{ - float rmat[3][3]; /* I - Rotation matrix */ - - - rmat[0][0] = rc; - rmat[0][1] = 0.0; - rmat[0][2] = -rs; - - rmat[1][0] = 0.0; - rmat[1][1] = 1.0; - rmat[1][2] = 0.0; - - rmat[2][0] = rs; - rmat[2][1] = 0.0; - rmat[2][2] = rc; - - mult(rmat,mat,mat); -} - -void -zrotate(float mat[3][3], /* I - Matrix */ - float rs, /* I - Rotation angle sine */ - float rc) /* I - Rotation angle cosine */ -{ - float rmat[3][3]; /* I - Rotation matrix */ - - - rmat[0][0] = rc; - rmat[0][1] = rs; - rmat[0][2] = 0.0; - - rmat[1][0] = -rs; - rmat[1][1] = rc; - rmat[1][2] = 0.0; - - rmat[2][0] = 0.0; - rmat[2][1] = 0.0; - rmat[2][2] = 1.0; - - mult(rmat,mat,mat); -} - -void -zshear(float mat[3][3], /* I - Matrix */ - float dx, /* I - X shear */ - float dy) /* I - Y shear */ -{ - float smat[3][3]; /* Shear matrix */ - - - smat[0][0] = 1.0; - smat[0][1] = 0.0; - smat[0][2] = dx; - - smat[1][0] = 0.0; - smat[1][1] = 1.0; - smat[1][2] = dy; - - smat[2][0] = 0.0; - smat[2][1] = 0.0; - smat[2][2] = 1.0; - - mult(smat, mat, mat); -} - -void -huerotate(float mat[3][3], /* I - Matrix to append to */ - float rot) /* I - Hue rotation in degrees */ -{ - float hmat[3][3] = {{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0}}; /* Hue matrix */ - float lx, ly, lz; /* Luminance vector */ - float xrs, xrc; /* X rotation sine/cosine */ - float yrs, yrc; /* Y rotation sine/cosine */ - float zrs, zrc; /* Z rotation sine/cosine */ - float zsx, zsy; /* Z shear x/y */ - - - /* - * Rotate the gray vector into positive Z... - */ - - xrs = M_SQRT1_2; - xrc = M_SQRT1_2; - xrotate(hmat,xrs,xrc); - - yrs = -1.0 / sqrt(3.0); - yrc = -M_SQRT2 * yrs; - yrotate(hmat,yrs,yrc); - - /* - * Shear the space to make the luminance plane horizontal... - */ - - xform(hmat, 0.3086, 0.6094, 0.0820, &lx, &ly, &lz); - zsx = lx / lz; - zsy = ly / lz; - zshear(hmat, zsx, zsy); - - /* - * Rotate the hue... - */ - - zrs = sin(rot * M_PI / 180.0); - zrc = cos(rot * M_PI / 180.0); - - zrotate(hmat, zrs, zrc); - - /* - * Unshear the space to put the luminance plane back... - */ - - zshear(hmat, -zsx, -zsy); - - /* - * Rotate the gray vector back into place... - */ - - yrotate(hmat, -yrs, yrc); - xrotate(hmat, -xrs, xrc); - - /* - * Append it to the current matrix... - */ - - mult(hmat, mat, mat); -} - -void -bright(float mat[3][3], - float scale) -{ - for (int i=0;i<3;i++) - for (int j=0;j<3;j++) - mat[i][j] *= scale; -} - -//---------------------------------------------------------------------------------------------------- - -TQImage convertImage(const TQImage& image, int hue, int saturation, int brightness, int gamma) -{ - float mat[3][3] = {{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0}}; - int lut[3][3][256]; - QRgb c; - int r,g,b,v,r2,g2,b2; - float gam = 1.0/(float(gamma)/1000.0); - QImage img(image); - - saturate(mat,saturation*0.01); - huerotate(mat,(float)hue); - bright(mat,brightness*0.01); - for (int i = 0; i < 3; i ++) - for (int j = 0; j < 3; j ++) - for (int k = 0; k < 256; k ++) - lut[i][j][k] = (int)(mat[i][j] * k + 0.5); - - img.detach(); - for (int i=0;i<image.width();i++) - for (int j=0;j<image.height();j++) - { - c = image.pixel(i,j); - r = tqRed(c); - g = tqGreen(c); - b = tqBlue(c); - - v = lut[0][0][r] + lut[1][0][g] + lut[2][0][b]; - if (gamma != 1000) v = (int)rint(pow(v,gam)); - if (v < 0) r2 = 0; - else if (v > 255) r2 = 255; - else r2 = v; - - v = lut[0][1][r] + lut[1][1][g] + lut[2][1][b]; - if (gamma != 1000) v = (int)rint(pow(v,gam)); - if (v < 0) g2 = 0; - else if (v > 255) g2 = 255; - else g2 = v; - - v = lut[0][2][r] + lut[1][2][g] + lut[2][2][b]; - if (gamma != 1000) v = (int)rint(pow(v,gam)); - if (v < 0) b2 = 0; - else if (v > 255) b2 = 255; - else b2 = v; - - img.setPixel(i,j,tqRgb(r2,g2,b2)); - } - return img; -} |