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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2012-01-30 20:18:15 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2012-01-30 20:18:15 -0600 |
commit | 255918c59ce22a1523436e8a9b703c54e753106f (patch) | |
tree | 42037c692227e57be17c87e0c1ea898e15169127 /tdecore/network/tdesocketbase.h | |
parent | ee0c55320dd17dd6cbef85a9bbaa00259ee7eb9a (diff) | |
download | tdelibs-255918c59ce22a1523436e8a9b703c54e753106f.tar.gz tdelibs-255918c59ce22a1523436e8a9b703c54e753106f.zip |
Part 2 of prior commit
Diffstat (limited to 'tdecore/network/tdesocketbase.h')
-rw-r--r-- | tdecore/network/tdesocketbase.h | 771 |
1 files changed, 771 insertions, 0 deletions
diff --git a/tdecore/network/tdesocketbase.h b/tdecore/network/tdesocketbase.h new file mode 100644 index 000000000..48ae15e05 --- /dev/null +++ b/tdecore/network/tdesocketbase.h @@ -0,0 +1,771 @@ +/* -*- C++ -*- + * Copyright (C) 2003,2005 Thiago Macieira <thiago.macieira@kdemail.net> + * + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Even before our #ifdef, clean up the namespace + */ +#ifdef socket +#undef socket +#endif + +#ifdef bind +#undef bind +#endif + +#ifdef listen +#undef listen +#endif + +#ifdef connect +#undef connect +#endif + +#ifdef accept +#undef accept +#endif + +#ifdef getpeername +#undef getpeername +#endif + +#ifdef getsockname +#undef getsockname +#endif + +#ifndef TDESOCKETBASE_H +#define TDESOCKETBASE_H + +#include <tqiodevice.h> +#include <tqstring.h> + +#include "tdesocketaddress.h" +#include <tdelibs_export.h> + +/* + * This is extending QIODevice's error codes + * + * According to tqiodevice.h, the last error is IO_UnspecifiedError + * These errors will never occur in functions declared in QIODevice + * (except open, but you shouldn't call open) + */ +#define IO_ListenError (IO_UnspecifiedError+1) +#define IO_AcceptError (IO_UnspecifiedError+2) +#define IO_LookupError (IO_UnspecifiedError+3) +#define IO_SocketCreateError (IO_UnspecifiedError+4) +#define IO_BindError (IO_UnspecifiedError+5) + +class TQMutex; + +namespace KNetwork { + +class KResolverEntry; +class KSocketDevice; + +class KSocketBasePrivate; +/** @class KSocketBase tdesocketbase.h tdesocketbase.h + * @brief Basic socket functionality. + * + * This class provides the basic socket functionlity for descended classes. + * Socket classes are thread-safe and provide a recursive mutex should it be + * needed. + * + * @note This class is abstract. + * + * @author Thiago Macieira <thiago.macieira@kdemail.net> + */ +class TDECORE_EXPORT KSocketBase +{ +public: + /** + * Possible socket options. + * + * These are the options that may be set on a socket: + * - Blocking: whether the socket shall operate in blocking + * or non-blocking mode. This flag defaults to on. + * See @ref setBlocking. + * - AddressReusable: whether the address used by this socket will + * be available for reuse by other sockets. This flag defaults to off. + * See @ref setAddressReuseable. + * - IPv6Only: whether an IPv6 socket will accept IPv4 connections + * through a mapped address. This flag defaults to off. + * See @ref setIPv6Only. + * - KeepAlive: whether TCP should send keepalive probes when a connection + * has gone idle for far too long. + * - Broadcast: whether this socket is allowed to send broadcast packets + * and will receive packets sent to broadcast. + */ + enum SocketOptions + { + Blocking = 0x01, + AddressReuseable = 0x02, + IPv6Only = 0x04, + Keepalive = 0x08, + Broadcast = 0x10 + }; + + /** + * Possible socket error codes. + * + * This is a list of possible error conditions that socket classes may + * be expected to find. + * + * - NoError: no error has been detected + * - LookupFailure: if a name lookup has failed + * - AddressInUse: address is already in use + * - AlreadyBound: cannot bind again + * - AlreadyCreated: cannot recreate the socket + * - NotBound: operation required socket to be bound and it isn't + * - NotCreated: operation required socket to exist and it doesn't + * - WouldBlock: requested I/O operation would block + * - ConnectionRefused: connection actively refused + * - ConnectionTimedOut: connection timed out + * - InProgress: operation (connection) is already in progress + * - NetFailure: a network failure occurred (no route, host down, host unreachable or similar) + * - NotSupported: requested operation is not supported + * - Timeout: a timed operation timed out + * - UnknownError: an unknown/unexpected error has happened + * - RemotelyDisconnected: when a connection is disconnected by the other end (since 3.4) + * + * @sa error, errorString + */ + enum SocketError + { + NoError = 0, + LookupFailure, + AddressInUse, + AlreadyCreated, + AlreadyBound, + AlreadyConnected, + NotConnected, + NotBound, + NotCreated, + WouldBlock, + ConnectionRefused, + ConnectionTimedOut, + InProgress, + NetFailure, + NotSupported, + Timeout, + UnknownError, + RemotelyDisconnected + }; + +public: + /** + * Default constructor. + */ + KSocketBase(); + + /** + * Destructor. + */ + virtual ~KSocketBase(); + + /* + * The following functions are shared by all descended classes and will have + * to be reimplemented. + */ + +protected: + /** + * Set the given socket options. + * + * The default implementation does nothing but store the mask internally. + * Descended classes must override this function to achieve functionality and + * must also call this implementation. + * + * @param opts a mask of @ref SocketOptions or-ed bits of options to set + * or unset + * @returns true on success + * @note this function sets the options corresponding to the bits enabled in @p opts + * but will also unset the optiosn corresponding to the bits not set. + */ + virtual bool setSocketOptions(int opts); + + /** + * Retrieves the socket options that have been set. + * + * The default implementation just retrieves the mask from an internal variable. + * Descended classes may choose to override this function to read the values + * from the operating system. + * + * @returns the mask of the options set + */ + virtual int socketOptions() const; + +public: + /** + * Sets this socket's blocking mode. + * + * In blocking operation, all I/O functions are susceptible to blocking -- + * i.e., will not return unless the I/O can be satisfied. In non-blocking + * operation, if the I/O would block, the function will return an error + * and set the corresponding error code. + * + * The default implementation toggles the Blocking flag with the current + * socket options and calls @ref setSocketOptions. + * + * @param enable whether to set this socket to blocking mode + * @returns whether setting this value was successful; it is NOT the + * final blocking mode. + */ + virtual bool setBlocking(bool enable); + + /** + * Retrieves this socket's blocking mode. + * + * @returns true if this socket is/will be operated in blocking mode, + * false if non-blocking. + */ + bool blocking() const; + + /** + * Sets this socket's address reuseable flag. + * + * When the address reuseable flag is active, the address used by + * this socket is left reuseable for other sockets to bind. If + * the flag is not active, no other sockets may reuse the same + * address. + * + * The default implementation toggles the AddressReuseable flag with the current + * socket options and calls @ref setSocketOptions. + * + * @param enable whether to set the flag on or off + * @returns true if setting this flag was successful + */ + virtual bool setAddressReuseable(bool enable); + + /** + * Retrieves this socket's address reuseability flag. + * + * @returns true if this socket's address can be reused, + * false if it can't. + */ + bool addressReuseable() const; + + /** + * Sets this socket's IPv6 Only flag. + * + * When this flag is on, an IPv6 socket will only accept, connect, send to or + * receive from IPv6 addresses. When it is off, it will also talk to + * IPv4 addresses through v4-mapped addresses. + * + * This option has no effect on non-IPv6 sockets. + * + * The default implementation toggles the IPv6Only flag with the current + * socket options and calls @ref setSocketOptions. + * + * @param enable whether to set the flag on or off + * @returns true if setting this flag was successful + */ + virtual bool setIPv6Only(bool enable); + + /** + * Retrieves this socket's IPv6 Only flag. + * + * @returns true if this socket will ignore IPv4-compatible and IPv4-mapped + * addresses, false if it will accept them. + */ + bool isIPv6Only() const; + + /** + * Sets this socket Broadcast flag. + * + * Datagram-oriented sockets cannot normally send packets to broadcast + * addresses, nor will they receive packets that were sent to a broadcast + * address. To do so, you need to enable the Broadcast flag. + * + * This option has no effect on stream-oriented sockets. + * + * @returns true if setting this flag was successful. + */ + virtual bool setBroadcast(bool enable); + + /** + * Retrieves this socket's Broadcast flag. + * + * @returns true if this socket can send and receive broadcast packets, + * false if it can't. + */ + bool broadcast() const; + + /** + * Retrieves the socket implementation used on this socket. + * + * This function creates the device if none has been set + * using the default factory. + */ + KSocketDevice* socketDevice() const; + + /** + * Sets the socket implementation to be used on this socket. + * + * Note: it is an error to set this if the socket device has + * already been set once. + * + * This function is provided virtual so that derived classes can catch + * the setting of a device and properly set their own states and internal + * variables. The parent class must be called. + * + * This function is called by @ref socketDevice above when the socket is + * first created. + */ + virtual void setSocketDevice(KSocketDevice* device); + + /** + * Sets the internally requested capabilities for a socket device. + * + * Most socket classes can use any back-end implementation. However, a few + * may require specific capabilities not provided in the default + * implementation. By using this function, derived classes can request + * that a backend with those capabilities be created when necessary. + * + * For the possible flags, see @ref KSocketDevice::Capabilities. However, note + * that only the Can* flags make sense in this context. + * + * @note Since socketDevice must always return a valid backend object, it + * is is possible that the created device does not conform to all + * requirements requested. Implementations sensitive to this fact + * should test the object returned by @ref socketDevice (through + * @ref KSocketDevice::capabilities, for instance) the availability. + * + * @param add mask of @ref KSocketDevice::Capabilities to add + * @param remove mask of bits to remove from the requirements + * @return the current mask of requested capabilities + */ + int setRequestedCapabilities(int add, int remove = 0); + +protected: + /** + * Returns true if the socket device has been initialised in this + * object, either by calling @ref socketDevice() or @ref setSocketDevice + */ + bool hasDevice() const; + + /** + * Sets the socket's error code. + * + * @param error the error code + */ + void setError(SocketError error); + +public: + /** + * Retrieves the socket error code. + * @sa errorString + */ + SocketError error() const; + + /** + * Returns the error string corresponding to this error condition. + */ + inline TQString errorString() const + { return errorString(error()); } + + /** + * Returns the internal mutex for this class. + * + * Note on multithreaded use of sockets: + * the socket classes are thread-safe by design, but you should be aware of + * problems regarding socket creation, connection and destruction in + * multi-threaded programs. The classes are guaranteed to work while + * the socket exists, but it's not wise to call connect in multiple + * threads. + * + * Also, this mutex must be unlocked before the object is destroyed, which + * means you cannot use it to guard against other threads accessing the object + * while destroying it. You must ensure there are no further references to this + * object when deleting it. + */ + TQMutex* mutex() const; + +public: + /** + * Returns the string describing the given error code, i18n'ed. + * + * @param code the error code + */ + static TQString errorString(SocketError code); + + /** + * Returns true if the given error code is a fatal one, false + * otherwise. The parameter here is of type int so that + * casting isn't necessary when using the parameter to signal + * QClientSocketBase::gotError. + * + * @param code the code to test + */ + static bool isFatalError(int code); + +private: + /// @internal + /// called by KSocketDevice + void unsetSocketDevice(); + + KSocketBase(const KSocketBase&); + KSocketBase& operator =(const KSocketBase&); + + KSocketBasePrivate *d; + + friend class KSocketDevice; +}; + +/** + * @class KActiveSocketBase tdesocketbase.h tdesocketbase.h + * @brief Abstract class for active sockets + * + * This class provides the standard interfaces for active sockets, i.e., + * sockets that are used to connect to external addresses. + * + * @author Thiago Macieira <thiago.macieira@kdemail.net> + */ +class TDECORE_EXPORT KActiveSocketBase: public TQIODevice, virtual public KSocketBase +{ +public: + /** + * Constructor. + */ + KActiveSocketBase(); + + /** + * Destructor. + */ + virtual ~KActiveSocketBase(); + + /** + * Binds this socket to the given address. + * + * The socket will be constructed with the address family, + * socket type and protocol as those given in the + * @p address object. + * + * @param address the address to bind to + * @returns true if the binding was successful, false otherwise + */ + virtual bool bind(const KResolverEntry& address) = 0; + + /** + * Connect to a remote host. + * + * This will make this socket try to connect to the remote host. + * If the socket is not yet created, it will be created using the + * address family, socket type and protocol specified in the + * @p address object. + * + * If this function returns with error InProgress, calling it + * again with the same address after a time will cause it to test + * if the connection has succeeded in the mean time. + * + * @param address the address to connect to + * @returns true if the connection was successful or has been successfully + * queued; false if an error occurred. + */ + virtual bool connect(const KResolverEntry& address) = 0; + + /** + * Disconnects this socket from a connection, if possible. + * + * If this socket was connected to an endpoint, the connection + * is severed, but the socket is not closed. If the socket wasn't + * connected, this function does nothing. + * + * If the socket hadn't yet been created, this function does nothing + * either. + * + * Not all socket types can disconnect. Most notably, only + * connectionless datagram protocols such as UDP support this operation. + * + * @return true if the socket is now disconnected or false on error. + */ + virtual bool disconnect() = 0; + + /** + * This call is not supported on sockets. Reimplemented from TQIODevice. + * This will always return 0. + */ +#ifdef USE_QT4 + virtual qint64 size() const +#else // USE_QT4 + virtual Offset size() const +#endif // USE_QT4 + { return 0; } + + /** + * This call is not supported on sockets. Reimplemented from TQIODevice. + * This will always return 0. + */ + virtual Offset at() const + { return 0; } + + /** + * This call is not supported on sockets. Reimplemented from TQIODevice. + * This will always return false. + */ + virtual bool at(Offset) + { return false; } + + /** + * This call is not supported on sockets. Reimplemented from TQIODevice. + * This will always return true. + */ + virtual bool atEnd() const + { return true; } + + /** + * Returns the number of bytes available for reading without + * blocking. + */ +#ifdef USE_QT3 + virtual TQ_LONG bytesAvailable() const = 0; +#endif +#ifdef USE_QT4 + virtual qint64 bytesAvailable() const = 0; +#endif + + /** + * Waits up to @p msecs for more data to be available on this socket. + * + * If msecs is -1, this call will block indefinetely until more data + * is indeed available; if it's 0, this function returns immediately. + * + * If @p timeout is not NULL, this function will set it to indicate + * if a timeout occurred. + * + * @returns the number of bytes available + */ + virtual TQ_LONG waitForMore(int msecs, bool *timeout = 0L) = 0; + + /** + * Reads data from the socket. + * + * Reimplemented from TQIODevice. See TQIODevice::readBlock for + * more information. + */ + virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG len) = 0; + + /** @overload + * Receives data and the source address. + * + * This call will read data in the socket and will also + * place the sender's address in @p from object. + * + * @param data where to write the read data to + * @param maxlen the maximum number of bytes to read + * @param from the address of the sender will be stored here + * @returns the actual number of bytes read + */ + virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen, KSocketAddress& from) = 0; + + /** + * Peeks the data in the socket. + * + * This call will allow you to peek the data to be received without actually + * receiving it -- that is, it will be available for further peekings and + * for the next read call. + * + * @param data where to write the peeked data to + * @param maxlen the maximum number of bytes to peek + * @returns the actual number of bytes copied into @p data + */ + virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen) = 0; + + /** @overload + * Peeks the data in the socket and the source address. + * + * This call will allow you to peek the data to be received without actually + * receiving it -- that is, it will be available for further peekings and + * for the next read call. + * + * @param data where to write the peeked data to + * @param maxlen the maximum number of bytes to peek + * @param from the address of the sender will be stored here + * @returns the actual number of bytes copied into @p data + */ + virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen, KSocketAddress& from) = 0; + + /** + * Writes the given data to the socket. + * + * Reimplemented from TQIODevice. See TQIODevice::writeBlock for + * more information. + */ + virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len) = 0; + + /** @overload + * Writes the given data to the destination address. + * + * Note that not all socket connections allow sending data to different + * addresses than the one the socket is connected to. + * + * @param data the data to write + * @param len the length of the data + * @param to the address to send to + * @returns the number of bytes actually sent + */ + virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len, const KSocketAddress& to) = 0; + + /** + * Reads one character from the socket. + * Reimplementation from TQIODevice. See TQIODevice::getch for more information. + */ + virtual int getch(); + + /** + * Writes one character to the socket. + * Reimplementation from TQIODevice. See TQIODevice::putch for more information. + */ + virtual int putch(int ch); + + /** + * This call is not supported on sockets. Reimplemented from TQIODevice. + * This will always return -1; + */ + virtual int ungetch(int) + { return -1; } + + /** + * Returns this socket's local address. + */ + virtual KSocketAddress localAddress() const = 0; + + /** + * Return this socket's peer address, if we are connected. + * If the address cannot be retrieved, the returned object will contain + * an invalid address. + */ + virtual KSocketAddress peerAddress() const = 0; + + // FIXME KDE 4.0: + // enable this function +#if 0 + /** + * Returns this socket's externally-visible address, if known. + */ + virtual KSocketAddress externalAddress() const = 0; +#endif + +protected: + /** + * Sets the socket's error code and the I/O Device's status. + * + * @param status the I/O Device status + * @param error the error code + */ + void setError(int status, SocketError error); + + /** + * Resets the socket error code and the I/O Device's status. + */ + void resetError(); +}; + +/** + * @class KPassiveSocketBase tdesocketbase.h tdesocketbase.h + * @brief Abstract base class for passive sockets. + * + * This socket provides the initial functionality for passive sockets, + * i.e., sockets that accept incoming connections. + * + * @author Thiago Macieira <thiago.macieira@kdemail.net> + */ +class TDECORE_EXPORT KPassiveSocketBase: virtual public KSocketBase +{ +public: + /** + * Constructor + */ + KPassiveSocketBase(); + + /** + * Destructor + */ + virtual ~KPassiveSocketBase(); + + /** + * Binds this socket to the given address. + * + * The socket will be constructed with the address family, + * socket type and protocol as those given in the + * @p address object. + * + * @param address the address to bind to + * @returns true if the binding was successful, false otherwise + */ + virtual bool bind(const KResolverEntry& address) = 0; + + /** + * Puts this socket into listening mode. + * + * Placing a socket in listening mode means that it will + * be allowed to receive incoming connections from + * remote hosts. + * + * Note that some socket types or protocols cannot be + * put in listening mode. + * + * @param backlog the number of accepted connections to + * hold before starting to refuse + * @returns true if the socket is now in listening mode + */ + virtual bool listen(int backlog) = 0; + + /** + * Closes this socket. All resources used are freed. Note that closing + * a passive socket does not close the connections accepted with it. + */ + virtual void close() = 0; + + /** + * Accepts a new incoming connection. + * + * If this socket was in listening mode, you can call this + * function to accept an incoming connection. + * + * If this function cannot accept a new connection (either + * because it is not listening for one or because the operation + * would block), it will return NULL. + * + * Also note that descended classes will override this function + * to return specialised socket classes. + */ + virtual KActiveSocketBase* accept() = 0; + + /** + * Returns this socket's local address. + */ + virtual KSocketAddress localAddress() const = 0; + + /** + * Returns this socket's externally-visible address if known. + */ + virtual KSocketAddress externalAddress() const = 0; + +private: + KPassiveSocketBase(const KPassiveSocketBase&); + KPassiveSocketBase& operator = (const KPassiveSocketBase&); +}; + +} // namespace KNetwork + +#endif |