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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-05-01 21:32:16 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-05-02 21:11:19 +0900
commit62949e0a61c1340c38a696a7652fde623c36b0ae (patch)
tree9a6ef1b5a2cb7910f984368933eda680133fef95 /tdehtml/rendering/render_layer.h
parentbef9baf7ee87538c596dd04c8d379b1814bb94e8 (diff)
downloadtdelibs-62949e0a61c1340c38a696a7652fde623c36b0ae.tar.gz
tdelibs-62949e0a61c1340c38a696a7652fde623c36b0ae.zip
Replace KDE_[NO_]EXPORT with TDE_[NO_]EXPORT
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit bba3128085abe1a32cca43d9fb8ac02c2a29bf6b)
Diffstat (limited to 'tdehtml/rendering/render_layer.h')
-rw-r--r--tdehtml/rendering/render_layer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/tdehtml/rendering/render_layer.h b/tdehtml/rendering/render_layer.h
index 9c73eb0bb..2854f2c87 100644
--- a/tdehtml/rendering/render_layer.h
+++ b/tdehtml/rendering/render_layer.h
@@ -241,7 +241,7 @@ public:
// paints the layers that intersect the damage rect from back to
// front. The nodeAtPoint method looks for mouse events by walking
// layers that intersect the point from front to back.
- KDE_EXPORT void paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly=false);
+ TDE_EXPORT void paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly=false);
bool nodeAtPoint(RenderObject::NodeInfo& info, int x, int y);
// This method figures out our layerBounds in coordinates relative to
@@ -260,7 +260,7 @@ public:
void detach(RenderArena* renderArena);
#ifdef ENABLE_DUMP
- KDE_EXPORT void dump(TQTextStream &stream, const TQString &ind = TQString::null);
+ TDE_EXPORT void dump(TQTextStream &stream, const TQString &ind = TQString::null);
#endif
// Overloaded new operator. Derived classes must override operator new
@@ -283,7 +283,7 @@ private:
void collectLayers(TQPtrVector<RenderLayer>*&, TQPtrVector<RenderLayer>*&);
- KDE_EXPORT void paintLayer(RenderLayer* rootLayer, TQPainter *p, const TQRect& paintDirtyRect, bool selectionOnly=false);
+ TDE_EXPORT void paintLayer(RenderLayer* rootLayer, TQPainter *p, const TQRect& paintDirtyRect, bool selectionOnly=false);
RenderLayer* nodeAtPointForLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info,
int x, int y, const TQRect& hitTestRect);
bool shouldBeOverflowOnly() const;