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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 17:25:43 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 17:25:43 -0600
commitd888cfa39e8b38abe17f3d425d19cb8235136a79 (patch)
tree7ae5487b84106036fdb781beec26fab10678a595 /tdeui/tdeaction.h
parentdeac2ca49faed824fe83066080714eb6d653615b (diff)
downloadtdelibs-d888cfa39e8b38abe17f3d425d19cb8235136a79.tar.gz
tdelibs-d888cfa39e8b38abe17f3d425d19cb8235136a79.zip
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+/* This file is part of the KDE libraries
+ Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
+ (C) 1999 Simon Hausmann <hausmann@kde.org>
+ (C) 2000 Nicolas Hadacek <haadcek@kde.org>
+ (C) 2000 Kurt Granroth <granroth@kde.org>
+ (C) 2000 Michael Koch <koch@kde.org>
+ (C) 2001 Holger Freyther <freyther@kde.org>
+ (C) 2002 Ellis Whitehead <ellis@kde.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+//$Id$
+
+#ifndef __kaction_h__
+#define __kaction_h__
+
+#include <tqkeysequence.h>
+#include <tqobject.h>
+#include <tqvaluelist.h>
+#include <tqguardedptr.h>
+#include <kguiitem.h>
+#include <kshortcut.h>
+#include <kstdaction.h>
+#include <kicontheme.h>
+
+class TQMenuBar;
+class TQPopupMenu;
+class TQComboBox;
+class TQPoint;
+class TQIconSet;
+class TQString;
+class TDEToolBar;
+
+class TDEAccel;
+class TDEAccelActions;
+class TDEConfig;
+class TDEConfigBase;
+class KURL;
+class TDEInstance;
+class TDEToolBar;
+class TDEActionCollection;
+class TDEPopupMenu;
+class TDEMainWindow;
+
+/**
+ * @short Class to encapsulate user-driven action or event
+ *
+ * The TDEAction class (and derived and super classes) provides a way to
+ * easily encapsulate a "real" user-selected action or event in your
+ * program.
+ *
+ * For instance, a user may want to @p paste the contents of
+ * the clipboard or @p scroll @p down a document or @p quit the
+ * application. These are all @p actions -- events that the
+ * user causes to happen. The TDEAction class allows the developer to
+ * deal with these actions in an easy and intuitive manner.
+ *
+ * Specifically, the TDEAction class encapsulated the various attributes
+ * to an event/action. For instance, an action might have an icon
+ * that goes along with it (a clipboard for a "paste" action or
+ * scissors for a "cut" action). The action might have some text to
+ * describe the action. It will certainly have a method or function
+ * that actually @p executes the action! All these attributes
+ * are contained within the TDEAction object.
+ *
+ * The advantage of dealing with Actions is that you can manipulate
+ * the Action without regard to the GUI representation of it. For
+ * instance, in the "normal" way of dealing with actions like "cut",
+ * you would manually insert a item for Cut into a menu and a button
+ * into a toolbar. If you want to disable the cut action for a moment
+ * (maybe nothing is selected), you would have to hunt down the pointer
+ * to the menu item and the toolbar button and disable both
+ * individually. Setting the menu item and toolbar item up uses very
+ * similar code - but has to be done twice!
+ *
+ * With the Action concept, you simply "plug" the Action into whatever
+ * GUI element you want. The TDEAction class will then take care of
+ * correctly defining the menu item (with icons, accelerators, text,
+ * etc) or toolbar button.. or whatever. From then on, if you
+ * manipulate the Action at all, the effect will propogate through all
+ * GUI representations of it. Back to the "cut" example: if you want
+ * to disable the Cut Action, you would simply do
+ * 'cutAction->setEnabled(false)' and the menuitem and button would
+ * instantly be disabled!
+ *
+ * This is the biggest advantage to the Action concept -- there is a
+ * one-to-one relationship between the "real" action and @p all
+ * GUI representations of it.
+ *
+ * TDEAction emits the activated() signal if the user activated the
+ * corresponding GUI element ( menu item, toolbar button, etc. )
+ *
+ * If you are in the situation of wanting to map the activated()
+ * signal of multiple action objects to one slot, with a special
+ * argument bound to each action, then you might consider using
+ * TQSignalMapper . A tiny example:
+ *
+ * \code
+ * TQSignalMapper *desktopNumberMapper = new TQSignalMapper( this );
+ * connect( desktopNumberMapper, TQT_SIGNAL( mapped( int ) ),
+ * this, TQT_SLOT( moveWindowToDesktop( int ) ) );
+ *
+ * for ( uint i = 0; i < numberOfDesktops; ++i ) {
+ * TDEAction *desktopAction = new TDEAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... );
+ * connect( desktopAction, TQT_SIGNAL( activated() ), desktopNumberMapper, TQT_SLOT( map() ) );
+ * desktopNumberMapper->setMapping( desktopAction, i );
+ * }
+ * \endcode
+ *
+ * <b>General Usage:</b>\n
+ *
+ * The steps to using actions are roughly as follows
+ *
+ * @li Decide which attributes you want to associate with a given
+ * action (icons, text, keyboard shortcut, etc)
+ * @li Create the action using TDEAction (or derived or super class).
+ * @li "Plug" the Action into whatever GUI element you want. Typically,
+ * this will be a menu or toolbar.
+ *
+ * <b>Detailed Example:</b>\n
+ *
+ * Here is an example of enabling a "New [document]" action
+ * \code
+ * TDEAction *newAct = new TDEAction(i18n("&New"), "filenew",
+ * TDEStdAccel::shortcut(TDEStdAccel::New),
+ * this, TQT_SLOT(fileNew()),
+ * actionCollection(), "new");
+ * \endcode
+ * This line creates our action. It says that wherever this action is
+ * displayed, it will use "&New" as the text, the standard icon, and
+ * the standard shortcut. It further says that whenever this action
+ * is invoked, it will use the fileNew() slot to execute it.
+ *
+ * \code
+ * TQPopupMenu *file = new TQPopupMenu;
+ * newAct->plug(file);
+ * \endcode
+ * That just inserted the action into the File menu. The point is, it's not
+ * important in which menu it is: all manipulation of the item is
+ * done through the newAct object.
+ *
+ * \code
+ * newAct->plug(toolBar());
+ * \endcode
+ * And this inserted the Action into the main toolbar as a button.
+ *
+ * That's it!
+ *
+ * If you want to disable that action sometime later, you can do so
+ * with
+ * \code
+ * newAct->setEnabled(false)
+ * \endcode
+ * and both the menuitem in File and the toolbar button will instantly
+ * be disabled.
+ *
+ * Do not delete a TDEAction object without unplugging it from all its
+ * containers. The simplest way to do that is to use the unplugAll()
+ * as in the following example:
+ * \code
+ * newAct->unplugAll();
+ * delete newAct;
+ * \endcode
+ * Normally you will not need to do this as TDEActionCollection manages
+ * everything for you.
+ *
+ * Note: if you are using a "standard" action like "new", "paste",
+ * "quit", or any other action described in the KDE UI Standards,
+ * please use the methods in the KStdAction class rather than
+ * defining your own.
+ *
+ * <b>Usage Within the XML Framework:</b>\n
+ *
+ * If you are using TDEAction within the context of the XML menu and
+ * toolbar building framework, then there are a few tiny changes. The
+ * first is that you must insert your new action into an action
+ * collection. The action collection (a TDEActionCollection) is,
+ * logically enough, a central collection of all of the actions
+ * defined in your application. The XML UI framework code in KXMLGUI
+ * classes needs access to this collection in order to build up the
+ * GUI (it's how the builder code knows which actions are valid and
+ * which aren't).
+ *
+ * Also, if you use the XML builder framework, then you do not ever
+ * have to plug your actions into containers manually. The framework
+ * does that for you.
+ *
+ * @see KStdAction
+ */
+class TDEUI_EXPORT TDEAction : public TQObject
+{
+ friend class TDEActionCollection;
+ Q_OBJECT
+ TQ_PROPERTY( int containerCount READ containerCount )
+ TQ_PROPERTY( TQString plainText READ plainText )
+ TQ_PROPERTY( TQString text READ text WRITE setText )
+ TQ_PROPERTY( TQString shortcut READ shortcutText WRITE setShortcutText )
+ TQ_PROPERTY( bool enabled READ isEnabled WRITE setEnabled )
+ TQ_PROPERTY( TQString group READ group WRITE setGroup )
+ TQ_PROPERTY( TQString whatsThis READ whatsThis WRITE setWhatsThis )
+ TQ_PROPERTY( TQString toolTip READ toolTip WRITE setToolTip )
+ TQ_PROPERTY( TQString icon READ icon WRITE setIcon )
+public:
+ /**
+ * Constructs an action with text, potential keyboard
+ * shortcut, and a TQT_SLOT to call when this action is invoked by
+ * the user.
+ *
+ * If you do not want or have a keyboard shortcut,
+ * set the @p cut param to 0.
+ *
+ * This is the most common TDEAction used when you do not have a
+ * corresponding icon (note that it won't appear in the current version
+ * of the "Edit ToolBar" dialog, because an action needs an icon to be
+ * plugged in a toolbar...).
+ *
+ * @param text The text that will be displayed.
+ * @param cut The corresponding keyboard shortcut.
+ * @param receiver The SLOT's parent.
+ * @param slot The TQT_SLOT to invoke to execute this action.
+ * @param parent This action's parent.
+ * @param name An internal name for this action.
+ */
+ TDEAction( const TQString& text, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot,
+ TDEActionCollection* parent, const char* name );
+
+ /**
+ * Constructs an action with text, icon, potential keyboard
+ * shortcut, and a TQT_SLOT to call when this action is invoked by
+ * the user.
+ *
+ * If you do not want or have a keyboard shortcut, set the
+ * @p cut param to 0.
+ *
+ * This is the other common TDEAction used. Use it when you
+ * @p do have a corresponding icon.
+ *
+ * @param text The text that will be displayed.
+ * @param pix The icon to display.
+ * @param cut The corresponding keyboard shortcut.
+ * @param receiver The SLOT's parent.
+ * @param slot The TQT_SLOT to invoke to execute this action.
+ * @param parent This action's parent.
+ * @param name An internal name for this action.
+ */
+ TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot,
+ TDEActionCollection* parent, const char* name );
+
+ /**
+ * Constructs an action with text, icon, potential keyboard
+ * shortcut, and a TQT_SLOT to call when this action is invoked by
+ * the user. The icon is loaded on demand later based on where it
+ * is plugged in.
+ *
+ * If you do not want or have a keyboard shortcut, set the
+ * @p cut param to 0.
+ *
+ * This is the other common TDEAction used. Use it when you
+ * @p do have a corresponding icon.
+ *
+ * @param text The text that will be displayed.
+ * @param pix The icon to display.
+ * @param cut The corresponding keyboard shortcut (shortcut).
+ * @param receiver The SLOT's parent.
+ * @param slot The TQT_SLOT to invoke to execute this action.
+ * @param parent This action's parent.
+ * @param name An internal name for this action.
+ */
+ TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot,
+ TDEActionCollection* parent, const char* name );
+
+ /**
+ * The same as the above constructor, but with a KGuiItem providing
+ * the text and icon.
+ *
+ * @param item The KGuiItem with the label and (optional) icon.
+ * @param cut The corresponding keyboard shortcut (shortcut).
+ * @param receiver The SLOT's parent.
+ * @param slot The TQT_SLOT to invoke to execute this action.
+ * @param parent This action's parent.
+ * @param name An internal name for this action.
+ */
+ TDEAction( const KGuiItem& item, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot,
+ TDEActionCollection* parent, const char* name );
+
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TDEShortcut& cut = TDEShortcut(), TQObject* parent = 0, const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut = TDEShortcut(),
+ TQObject* parent = 0, const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut = TDEShortcut(),
+ TQObject* parent = 0, const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot, TQObject* parent,
+ const char* name = 0 );
+ /**
+ * @obsolete
+ */
+ TDEAction( TQObject* parent = 0, const char* name = 0 );
+
+ /**
+ * Standard destructor
+ */
+ virtual ~TDEAction();
+
+ /**
+ * "Plug" or insert this action into a given widget.
+ *
+ * This will
+ * typically be a menu or a toolbar. From this point on, you will
+ * never need to directly manipulate the item in the menu or
+ * toolbar. You do all enabling/disabling/manipulation directly
+ * with your TDEAction object.
+ *
+ * @param widget The GUI element to display this action
+ * @param index The position into which the action is plugged. If
+ * this is negative, the action is inserted at the end.
+ */
+ virtual int plug( TQWidget *widget, int index = -1 );
+
+ /**
+ * @deprecated. Shouldn't be used. No substitute available.
+ *
+ * "Plug" or insert this action into a given TDEAccel.
+ *
+ * @param accel The TDEAccel collection which holds this accel
+ * @param configurable If the shortcut is configurable via
+ * the TDEAccel configuration dialog (this is somehow deprecated since
+ * there is now a TDEAction key configuration dialog).
+ */
+ virtual void plugAccel(TDEAccel *accel, bool configurable = true) KDE_DEPRECATED;
+
+ /**
+ * "Unplug" or remove this action from a given widget.
+ *
+ * This will typically be a menu or a toolbar. This is rarely
+ * used in "normal" application. Typically, it would be used if
+ * your application has several views or modes, each with a
+ * completely different menu structure. If you simply want to
+ * disable an action for a given period, use setEnabled()
+ * instead.
+ *
+ * @param w Remove the action from this GUI element.
+ */
+ virtual void unplug( TQWidget *w );
+
+ /**
+ * @deprecated. Complement method to plugAccel().
+ * Disconnect this action from the TDEAccel.
+ */
+ virtual void unplugAccel() KDE_DEPRECATED;
+
+ /**
+ * returns whether the action is plugged into any container widget or not.
+ * @since 3.1
+ */
+ virtual bool isPlugged() const;
+
+ /**
+ * returns whether the action is plugged into the given container
+ */
+ bool isPlugged( const TQWidget *container ) const;
+
+ /**
+ * returns whether the action is plugged into the given container with the given, container specific, id (often
+ * menu or toolbar id ) .
+ */
+ virtual bool isPlugged( const TQWidget *container, int id ) const;
+
+ /**
+ * returns whether the action is plugged into the given container with the given, container specific, representative
+ * container widget item.
+ */
+ virtual bool isPlugged( const TQWidget *container, const TQWidget *_representative ) const;
+
+ TQWidget* container( int index ) const;
+ int itemId( int index ) const;
+ TQWidget* representative( int index ) const;
+ int containerCount() const;
+ /// @since 3.1
+ uint kaccelCount() const;
+
+ virtual bool hasIcon() const;
+#ifndef KDE_NO_COMPAT
+ bool hasIconSet() const { return hasIcon(); }
+#endif
+ virtual TQString plainText() const;
+
+ /**
+ * Get the text associated with this action.
+ */
+ virtual TQString text() const;
+
+ /**
+ * Get the keyboard shortcut associated with this action.
+ */
+ virtual const TDEShortcut& shortcut() const;
+ /**
+ * Get the default shortcut for this action.
+ */
+ virtual const TDEShortcut& shortcutDefault() const;
+
+ // These two methods are for TQ_PROPERTY
+ TQString shortcutText() const;
+ void setShortcutText( const TQString& );
+
+ /**
+ * Returns true if this action is enabled.
+ */
+ virtual bool isEnabled() const;
+
+ /**
+ * Returns true if this action's shortcut is configurable.
+ */
+ virtual bool isShortcutConfigurable() const;
+
+ virtual TQString group() const;
+
+ /**
+ * Get the What's this text for the action.
+ */
+ virtual TQString whatsThis() const;
+
+ /**
+ * Get the tooltip text for the action.
+ */
+ virtual TQString toolTip() const;
+
+ /**
+ * Get the TQIconSet from which the icons used to display this action will
+ * be chosen.
+ *
+ * In KDE4 set group default to KIcon::Small while removing the other
+ * iconSet() function.
+ */
+ virtual TQIconSet iconSet( KIcon::Group group, int size=0 ) const;
+ /**
+ * Remove in KDE4
+ */
+ TQIconSet iconSet() const { return iconSet( KIcon::Small ); }
+
+ virtual TQString icon() const;
+
+ TDEActionCollection *parentCollection() const;
+
+ /**
+ * @internal
+ * Generate a toolbar button id. Made public for reimplementations.
+ */
+ static int getToolButtonID();
+
+
+ void unplugAll();
+
+ /**
+ * @since 3.4
+ */
+ enum ActivationReason { UnknownActivation, EmulatedActivation, AccelActivation, PopupMenuActivation, ToolBarActivation };
+
+public slots:
+ /**
+ * Sets the text associated with this action. The text is used for menu
+ * and toolbar labels etc.
+ */
+ virtual void setText(const TQString &text);
+
+ /**
+ * Sets the keyboard shortcut associated with this action.
+ */
+ virtual bool setShortcut( const TDEShortcut& );
+
+ virtual void setGroup( const TQString& );
+
+ /**
+ * Sets the What's this text for the action. This text will be displayed when
+ * a widget that has been created by plugging this action into a container
+ * is clicked on in What's this mode.
+ *
+ * The What's this text can include QML markup as well as raw text.
+ */
+ virtual void setWhatsThis( const TQString& text );
+
+ /**
+ * Sets the tooltip text for the action.
+ * This will be used as a tooltip for a toolbar button, as a
+ * statusbar help-text for a menu item, and it also appears
+ * in the toolbar editor, to describe the action.
+ *
+ * For the tooltip to show up on the statusbar you will need to connect
+ * a couple of the actionclass signals to the toolbar.
+ * The easiest way of doing this is in your main window class, when you create
+ * a statusbar. See the TDEActionCollection class for more details.
+ *
+ * @see TDEActionCollection
+ *
+ */
+ virtual void setToolTip( const TQString& );
+
+ /**
+ * Sets the TQIconSet from which the icons used to display this action will
+ * be chosen.
+ */
+ virtual void setIconSet( const TQIconSet &iconSet );
+
+ virtual void setIcon( const TQString& icon );
+
+ /**
+ * Enables or disables this action. All uses of this action (eg. in menus
+ * or toolbars) will be updated to reflect the state of the action.
+ */
+ virtual void setEnabled(bool enable);
+
+ /**
+ * Calls setEnabled( !disable ).
+ * @since 3.5
+ */
+ void setDisabled(bool disable) { return setEnabled(!disable); }
+
+ /**
+ * Indicate whether the user may configure the action's shortcut.
+ */
+ virtual void setShortcutConfigurable( bool );
+
+ /**
+ * Emulate user's interaction programmatically, by activating the action.
+ * The implementation simply emits activated().
+ */
+ virtual void activate();
+
+protected slots:
+ virtual void slotDestroyed();
+ virtual void slotKeycodeChanged();
+ virtual void slotActivated();
+ /// @since 3.4
+ void slotPopupActivated(); // KDE4: make virtual
+ /// @since 3.4
+ void slotButtonClicked( int, TQt::ButtonState state ); // KDE4: make virtual
+
+protected:
+ TDEToolBar* toolBar( int index ) const;
+ TQPopupMenu* popupMenu( int index ) const;
+ void removeContainer( int index );
+ int findContainer( const TQWidget* widget ) const;
+ int findContainer( int id ) const;
+ void plugMainWindowAccel( TQWidget *w );
+
+ void addContainer( TQWidget* parent, int id );
+ void addContainer( TQWidget* parent, TQWidget* representative );
+
+ virtual void updateShortcut( int i );
+ virtual void updateShortcut( TQPopupMenu* menu, int id );
+ virtual void updateGroup( int id );
+ virtual void updateText(int i );
+ virtual void updateEnabled(int i);
+ virtual void updateIconSet(int i);
+ virtual void updateIcon( int i);
+ virtual void updateToolTip( int id );
+ virtual void updateWhatsThis( int i );
+
+ TDEActionCollection *m_parentCollection;
+ TQString whatsThisWithIcon() const;
+ /**
+ * Return the underlying KGuiItem
+ * @since 3.3
+ */
+ const KGuiItem& guiItem() const;
+
+signals:
+ /**
+ * Emitted when this action is activated
+ */
+ void activated();
+ /**
+ * This signal allows to know the reason why an action was activated:
+ * whether it was due to a toolbar button, popupmenu, keyboard accel, or programmatically.
+ * In the first two cases, it also allows to know which mouse button was
+ * used (Left or Middle), and whether keyboard modifiers were pressed (e.g. CTRL).
+ *
+ * Note that this signal is emitted before the normal activated() signal.
+ * Yes, BOTH signals are always emitted, so that connecting to activated() still works.
+ * Applications which care about reason and state can either ignore the activated()
+ * signal for a given action and react to this one instead, or store the
+ * reason and state until the activated() signal is emitted.
+ *
+ * @since 3.4
+ */
+ void activated( TDEAction::ActivationReason reason, TQt::ButtonState state );
+ void enabled( bool );
+
+private:
+ void initPrivate( const TQString& text, const TDEShortcut& cut,
+ const TQObject* receiver, const char* slot );
+ TDEAccel* kaccelCurrent();
+ bool initShortcut( const TDEShortcut& );
+ void plugShortcut();
+ bool updateTDEAccelShortcut( TDEAccel* kaccel );
+ void insertTDEAccel( TDEAccel* );
+ /** @internal To be used exclusively by TDEActionCollection::removeWidget(). */
+ void removeTDEAccel( TDEAccel* );
+
+#ifndef KDE_NO_COMPAT
+public:
+ /**
+ * @deprecated. Use shortcut().
+ * Get the keyboard accelerator associated with this action.
+ */
+ int accel() const KDE_DEPRECATED;
+
+ TQString statusText() const
+ { return toolTip(); }
+
+ /**
+ * @deprecated. Use setShortcut().
+ * Sets the keyboard accelerator associated with this action.
+ */
+ void setAccel( int key ) KDE_DEPRECATED;
+
+ /**
+ * @deprecated. Use setToolTip instead (they do the same thing now).
+ */
+ void setStatusText( const TQString &text )
+ { setToolTip( text ); }
+
+ /**
+ * @deprecated. for backwards compatibility. Use itemId()
+ */
+ int menuId( int i ) { return itemId( i ); }
+#endif // !KDE_NO_COMPAT
+
+protected:
+ virtual void virtual_hook( int id, void* data );
+private:
+ class TDEActionPrivate;
+ TDEActionPrivate* const d;
+};
+
+#include <kactioncollection.h>
+#include <kactionclasses.h>
+
+#endif