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-rw-r--r--kate/data/uscript.xml186
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE language SYSTEM "language.dtd">
+<language name="UnrealScript" version="0.91" kateversion="2.3" section="Scripts" extensions="*.uc" mimetype="text/x-uscript">
+ <highlighting>
+ <list name="keywords">
+ <item> break </item>
+ <item> continue </item>
+ <item> if </item>
+ <item> else </item>
+ <item> switch </item>
+ <item> while </item>
+ <item> for </item>
+ <item> do </item>
+ <item> foreach </item>
+ <item> true </item>
+ <item> false </item>
+ <item> null </item>
+ <item> new </item>
+ <item> instanceof </item>
+ <item> state </item>
+ <item> auto </item>
+ <item> exec </item>
+ <item> function </item>
+ <item> defaultproperties </item>
+ <item> native </item>
+ <item> noexport</item>
+ <item> var </item>
+ <item> out </item>
+ <item> local </item>
+ <item> event </item>
+ <item> return </item>
+ <item> static </item>
+ <item> Static </item>
+ <item> synchronized </item>
+ <item> transient </item>
+ <item> volatile </item>
+ <item> final </item>
+ <item> throws </item>
+ <item> extends </item>
+ <item> expands </item>
+ <item> public </item>
+ <item> protected </item>
+ <item> private </item>
+ <item> abstract </item>
+ <item> case </item>
+ <item> default </item>
+ <item> final </item>
+ <item> simulated </item>
+ <item> Dot </item>
+ <item> nativereplication </item>
+ <item> replication </item>
+ <item> unreliable </item>
+ <item> reliable </item>
+ <item> ignores </item>
+ <item> localized </item>
+ <item> latent </item>
+ <item> singular </item>
+ <item> Cross </item>
+ <item> config </item>
+ <item> enum </item>
+ <item> struct </item>
+ <item> operator </item>
+ <item> preoperator </item>
+ <item> postoperator </item>
+ <item> iterator </item>
+ <item> coerce </item>
+ <item> optional </item>
+ <item> const </item>
+ <item> editconst </item>
+ <item> array </item>
+ <item> export </item>
+ <item> editinline </item>
+ <item> editinlinenew </item>
+ <item> editinlineuse </item>
+ <item> cpptext </item>
+ <item> placeable </item>
+ <item> virtual </item>
+ <item> hidecategories </item>
+ <item> super </item>
+ <item> global </item>
+ <item> none </item>
+ <item> self </item>
+ </list>
+
+ <list name="types">
+ <item> boolean </item>
+ <item> char </item>
+ <item> byte </item>
+ <item> short </item>
+ <item> int </item>
+ <item> long </item>
+ <item> float </item>
+ <item> double </item>
+ <item> void </item>
+ <item> Pawn </item>
+ <item> sound </item>
+ <item> ipaddr </item>
+ <item> ELightType </item>
+ <item> actor </item>
+ <item> ammo </item>
+ <item> bool </item>
+ <item> vector </item>
+ <item> rotator </item>
+ <item> name </item>
+ <item> string </item>
+ <item> object </item>
+ <item> plane </item>
+ <item> staticmesh </item>
+ <item> package </item>
+ <item> color </item>
+ <item> coords </item>
+ <item> material </item>
+ <item> class </item>
+ </list>
+ <contexts>
+ <context attribute="Normal Text" lineEndContext="#stay" name="Normal">
+ <keyword attribute="Keyword" context="#stay" String="keywords"/>
+ <keyword attribute="Data Type" context="#stay" String="types"/>
+ <Float attribute="Float" context="#stay">
+ <AnyChar String="fF" attribute="Float" context="#stay"/>
+ </Float>
+ <HlCOct attribute="Octal" context="#stay"/>
+ <HlCHex attribute="Hex" context="#stay"/>
+ <Int attribute="Decimal" context="#stay">
+ <StringDetect attribute="Decimal" context="#stay" String="ULL" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="LUL" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="LLU" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="UL" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="LU" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="LL" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="U" insensitive="TRUE"/>
+ <StringDetect attribute="Decimal" context="#stay" String="L" insensitive="TRUE"/>
+ </Int>
+ <HlCChar attribute="Char" context="#stay"/>
+ <RegExpr attribute="Region Marker" context="#stay" String="//BEGIN.*$" beginRegion="Region1"/>
+ <RegExpr attribute="Region Marker" context="#stay" String="//END.*$" endRegion="Region1"/>
+ <DetectChar attribute="String" context="String" char="&quot;"/>
+ <DetectChar attribute="String" context="String" char="&#39;"/>
+ <Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
+ <Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*" beginRegion="Comment"/>
+ <DetectChar attribute="Normal Text" context="#stay" char="{" beginRegion="Brace1"/>
+ <DetectChar attribute="Normal Text" context="#stay" char="}" endRegion="Brace1"/>
+ <AnyChar attribute="Symbol" context="#stay" String="!%&amp;()+,-&lt;=&gt;?[]^{|}~"/>
+ <RegExpr attribute="Preprocessor" context="Preprocessor" insensitive="TRUE" String="#exec"/>
+ </context>
+ <context attribute="String" lineEndContext="#pop" name="String">
+ <LineContinue attribute="String" context="#stay"/>
+ <HlCStringChar attribute="String Char" context="#stay"/>
+ <DetectChar attribute="String" context="#pop" char="&quot;"/>
+ <DetectChar attribute="String" context="#pop" char="&#39;"/>
+ </context>
+ <context attribute="Comment" lineEndContext="#pop" name="Commentar 1"/>
+ <context attribute="Comment" lineEndContext="#stay" name="Commentar 2">
+ <Detect2Chars attribute="Comment" context="#pop" char="*" char1="/" endRegion="Comment"/>
+ </context>
+ <context attribute="Preprocessor" lineEndContext="#pop" name="Preprocessor">
+ <Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
+ <Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*"/>
+ </context>
+ </contexts>
+ <itemDatas>
+ <itemData name="Normal Text" defStyleNum="dsNormal"/>
+ <itemData name="Keyword" defStyleNum="dsKeyword"/>
+ <itemData name="Data Type" defStyleNum="dsDataType"/>
+ <itemData name="Decimal" defStyleNum="dsDecVal"/>
+ <itemData name="Octal" defStyleNum="dsBaseN"/>
+ <itemData name="Hex" defStyleNum="dsBaseN"/>
+ <itemData name="Float" defStyleNum="dsFloat"/>
+ <itemData name="Char" defStyleNum="dsChar"/>
+ <itemData name="String" defStyleNum="dsString"/>
+ <itemData name="String Char" defStyleNum="dsChar"/>
+ <itemData name="Comment" defStyleNum="dsComment"/>
+ <itemData name="Symbol" defStyleNum="dsNormal"/>
+ <itemData name="Preprocessor" defStyleNum="dsOthers"/>
+ <itemData name="Region Marker" defStyleNum="dsRegionMarker" />
+ </itemDatas>
+ </highlighting>
+ <general>
+ <comments>
+ <comment name="singleLine" start="//"/>
+ <comment name="multiLine" start="/*" end="*/"/>
+ </comments>
+ <keywords casesensitive="0" additionalDeliminator="&quot;&#39;"/>
+ </general>
+</language>
+