diff options
Diffstat (limited to 'kate/data/xonotic-console.xml')
-rw-r--r-- | kate/data/xonotic-console.xml | 11071 |
1 files changed, 5535 insertions, 5536 deletions
diff --git a/kate/data/xonotic-console.xml b/kate/data/xonotic-console.xml index 1182254a4..48ef73409 100644 --- a/kate/data/xonotic-console.xml +++ b/kate/data/xonotic-console.xml @@ -1,5567 +1,5567 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE language SYSTEM "language.dtd"> -<language name="Xonotic Script" version="1" kateversion="2.1" section="Scripts" extensions="*.cfg" mimetype="" license="LGPLv2+"> +<language name="Xonotic Script" version="2" kateversion="2.1" section="Scripts" extensions="*.cfg" mimetype="" license="LGPLv2+"> <highlighting> <list name="Commands"> - <item> alias </item> - <item> apropos </item> - <item> begin </item> - <item> bestweapon </item> - <item> bf </item> - <item> bind </item> - <item> bindlist </item> - <item> bottomcolor </item> - <item> cd </item> - <item> centerview </item> - <item> changelevel </item> - <item> changing </item> - <item> cl_areastats </item> - <item> cl_begindownloads </item> - <item> cl_cmd </item> - <item> cl_downloadbegin </item> - <item> cl_downloadfinished </item> - <item> cl_modelindexlist </item> - <item> cl_particles_reloadeffects </item> - <item> cl_soundindexlist </item> - <item> clear </item> - <item> cmd </item> - <item> cmdlist </item> - <item> color </item> - <item> commandmode </item> - <item> condump </item> - <item> connect </item> - <item> cprint </item> - <item> curl </item> - <item> cvar_lockdefaults </item> - <item> cvar_resettodefaults_all </item> - <item> cvar_resettodefaults_nosaveonly </item> - <item> cvar_resettodefaults_saveonly </item> - <item> cvarlist </item> - <item> defer </item> - <item> demos </item> - <item> dir </item> - <item> disconnect </item> - <item> download </item> - <item> echo </item> - <item> entities </item> - <item> envmap </item> - <item> exec </item> - <item> fixtrans </item> - <item> fly </item> - <item> fog </item> - <item> fog_heighttexture </item> - <item> force_centerview </item> - <item> fs_rescan </item> - <item> fullinfo </item> - <item> fullserverinfo </item> - <item> gamedir </item> - <item> give </item> - <item> gl_texturemode </item> - <item> gl_vbostats </item> - <item> god </item> - <item> heartbeat </item> - <item> history </item> - <item> impulse </item> - <item> in_bind </item> - <item> in_bindlist </item> - <item> in_bindmap </item> - <item> in_unbind </item> - <item> infobar </item> - <item> iplog_list </item> - <item> kick </item> - <item> kill </item> - <item> kickban </item> - <item> load </item> - <item> loadconfig </item> - <item> loadfont </item> - <item> loadsky </item> - <item> locs_add </item> - <item> locs_clear </item> - <item> locs_reload </item> - <item> locs_removenearest </item> - <item> locs_save </item> - <item> ls </item> - <item> map </item> - <item> maps </item> - <item> maxplayers </item> - <item> memlist </item> - <item> memstats </item> - <item> menu_cmd </item> - <item> menu_restart </item> - <item> messagemode </item> - <item> messagemode2 </item> - <item> mod_generatelightmaps </item> - <item> modeldecompile </item> - <item> modellist </item> - <item> modelprecache </item> - <item> name </item> - <item> net_refresh </item> - <item> net_slist </item> - <item> net_slistqw </item> - <item> net_stats </item> - <item> nextul </item> - <item> noclip </item> - <item> notarget </item> - <item> packet </item> - <item> path </item> - <item> pause </item> - <item> pausedemo </item> - <item> ping </item> - <item> pingplreport </item> - <item> pings </item> - <item> play </item> - <item> play2 </item> - <item> playdemo </item> - <item> playermodel </item> - <item> playerskin </item> - <item> playvideo </item> - <item> playvol </item> - <item> pmodel </item> - <item> pointfile </item> - <item> pqrcon </item> - <item> prespawn </item> - <item> prvm_breakpoint </item> - <item> prvm_callprofile </item> - <item> prvm_childprofile </item> - <item> prvm_edict </item> - <item> prvm_edictcount </item> - <item> prvm_edictget </item> - <item> prvm_edicts </item> - <item> prvm_edictset </item> - <item> prvm_edictwatchpoint </item> - <item> prvm_fields </item> - <item> prvm_global </item> - <item> prvm_globalget </item> - <item> prvm_globals </item> - <item> prvm_globalset </item> - <item> prvm_globalwatchpoint </item> - <item> prvm_printfunction </item> - <item> prvm_profile </item> - <item> r_editlights_clear </item> - <item> r_editlights_copyinfo </item> - <item> r_editlights_edit </item> - <item> r_editlights_editall </item> - <item> r_editlights_help </item> - <item> r_editlights_importlightentitiesfrommap </item> - <item> r_editlights_importlightsfile </item> - <item> r_editlights_lock </item> - <item> r_editlights_pasteinfo </item> - <item> r_editlights_reload </item> - <item> r_editlights_remove </item> - <item> r_editlights_save </item> - <item> r_editlights_spawn </item> - <item> r_editlights_togglecorona </item> - <item> r_editlights_toggleshadow </item> - <item> r_glsl_dumpshader </item> - <item> r_glsl_restart </item> - <item> r_listmaptextures </item> - <item> r_replacemaptexture </item> - <item> r_restart </item> - <item> r_texturestats </item> - <item> rate </item> - <item> rcon </item> - <item> reconnect </item> - <item> record </item> - <item> register_bestweapon </item> - <item> restart </item> - <item> save </item> - <item> saveconfig </item> - <item> say </item> - <item> say_team </item> - <item> screenshot </item> - <item> sendcvar </item> - <item> set </item> - <item> seta </item> - <item> setinfo </item> - <item> sizedown </item> - <item> sizeup </item> - <item> skins </item> - <item> snd_restart </item> - <item> snd_unloadallsounds </item> - <item> soundinfo </item> - <item> soundlist </item> - <item> spawn </item> - <item> srcon </item> - <item> startdemos </item> - <item> status </item> - <item> stop </item> - <item> stopdemo </item> - <item> stopdownload </item> - <item> stopsound </item> - <item> stopul </item> - <item> stopvideo </item> - <item> stuffcmds </item> - <item> sv_areastats </item> - <item> sv_cmd </item> - <item> sv_saveentfile </item> - <item> sv_startdownload </item> - <item> tell </item> - <item> timedemo </item> - <item> timerefresh </item> - <item> toggle </item> - <item> toggleconsole </item> - <item> togglemenu </item> - <item> topcolor </item> - <item> unalias </item> - <item> unbind </item> - <item> unbindall </item> - <item> unset </item> - <item> user </item> - <item> users </item> - <item> v_cshift </item> - <item> version </item> - <item> vid_restart </item> - <item> viewframe </item> - <item> viewmodel </item> - <item> viewnext </item> - <item> viewprev </item> - <item> wait </item> - <item> which </item> + <item>alias</item> + <item>apropos</item> + <item>begin</item> + <item>bestweapon</item> + <item>bf</item> + <item>bind</item> + <item>bindlist</item> + <item>bottomcolor</item> + <item>cd</item> + <item>centerview</item> + <item>changelevel</item> + <item>changing</item> + <item>cl_areastats</item> + <item>cl_begindownloads</item> + <item>cl_cmd</item> + <item>cl_downloadbegin</item> + <item>cl_downloadfinished</item> + <item>cl_modelindexlist</item> + <item>cl_particles_reloadeffects</item> + <item>cl_soundindexlist</item> + <item>clear</item> + <item>cmd</item> + <item>cmdlist</item> + <item>color</item> + <item>commandmode</item> + <item>condump</item> + <item>connect</item> + <item>cprint</item> + <item>curl</item> + <item>cvar_lockdefaults</item> + <item>cvar_resettodefaults_all</item> + <item>cvar_resettodefaults_nosaveonly</item> + <item>cvar_resettodefaults_saveonly</item> + <item>cvarlist</item> + <item>defer</item> + <item>demos</item> + <item>dir</item> + <item>disconnect</item> + <item>download</item> + <item>echo</item> + <item>entities</item> + <item>envmap</item> + <item>exec</item> + <item>fixtrans</item> + <item>fly</item> + <item>fog</item> + <item>fog_heighttexture</item> + <item>force_centerview</item> + <item>fs_rescan</item> + <item>fullinfo</item> + <item>fullserverinfo</item> + <item>gamedir</item> + <item>give</item> + <item>gl_texturemode</item> + <item>gl_vbostats</item> + <item>god</item> + <item>heartbeat</item> + <item>history</item> + <item>impulse</item> + <item>in_bind</item> + <item>in_bindlist</item> + <item>in_bindmap</item> + <item>in_unbind</item> + <item>infobar</item> + <item>iplog_list</item> + <item>kick</item> + <item>kill</item> + <item>kickban</item> + <item>load</item> + <item>loadconfig</item> + <item>loadfont</item> + <item>loadsky</item> + <item>locs_add</item> + <item>locs_clear</item> + <item>locs_reload</item> + <item>locs_removenearest</item> + <item>locs_save</item> + <item>ls</item> + <item>map</item> + <item>maps</item> + <item>maxplayers</item> + <item>memlist</item> + <item>memstats</item> + <item>menu_cmd</item> + <item>menu_restart</item> + <item>messagemode</item> + <item>messagemode2</item> + <item>mod_generatelightmaps</item> + <item>modeldecompile</item> + <item>modellist</item> + <item>modelprecache</item> + <item>name</item> + <item>net_refresh</item> + <item>net_slist</item> + <item>net_slistqw</item> + <item>net_stats</item> + <item>nextul</item> + <item>noclip</item> + <item>notarget</item> + <item>packet</item> + <item>path</item> + <item>pause</item> + <item>pausedemo</item> + <item>ping</item> + <item>pingplreport</item> + <item>pings</item> + <item>play</item> + <item>play2</item> + <item>playdemo</item> + <item>playermodel</item> + <item>playerskin</item> + <item>playvideo</item> + <item>playvol</item> + <item>pmodel</item> + <item>pointfile</item> + <item>pqrcon</item> + <item>prespawn</item> + <item>prvm_breakpoint</item> + <item>prvm_callprofile</item> + <item>prvm_childprofile</item> + <item>prvm_edict</item> + <item>prvm_edictcount</item> + <item>prvm_edictget</item> + <item>prvm_edicts</item> + <item>prvm_edictset</item> + <item>prvm_edictwatchpoint</item> + <item>prvm_fields</item> + <item>prvm_global</item> + <item>prvm_globalget</item> + <item>prvm_globals</item> + <item>prvm_globalset</item> + <item>prvm_globalwatchpoint</item> + <item>prvm_printfunction</item> + <item>prvm_profile</item> + <item>r_editlights_clear</item> + <item>r_editlights_copyinfo</item> + <item>r_editlights_edit</item> + <item>r_editlights_editall</item> + <item>r_editlights_help</item> + <item>r_editlights_importlightentitiesfrommap</item> + <item>r_editlights_importlightsfile</item> + <item>r_editlights_lock</item> + <item>r_editlights_pasteinfo</item> + <item>r_editlights_reload</item> + <item>r_editlights_remove</item> + <item>r_editlights_save</item> + <item>r_editlights_spawn</item> + <item>r_editlights_togglecorona</item> + <item>r_editlights_toggleshadow</item> + <item>r_glsl_dumpshader</item> + <item>r_glsl_restart</item> + <item>r_listmaptextures</item> + <item>r_replacemaptexture</item> + <item>r_restart</item> + <item>r_texturestats</item> + <item>rate</item> + <item>rcon</item> + <item>reconnect</item> + <item>record</item> + <item>register_bestweapon</item> + <item>restart</item> + <item>save</item> + <item>saveconfig</item> + <item>say</item> + <item>say_team</item> + <item>screenshot</item> + <item>sendcvar</item> + <item>set</item> + <item>seta</item> + <item>setinfo</item> + <item>sizedown</item> + <item>sizeup</item> + <item>skins</item> + <item>snd_restart</item> + <item>snd_unloadallsounds</item> + <item>soundinfo</item> + <item>soundlist</item> + <item>spawn</item> + <item>srcon</item> + <item>startdemos</item> + <item>status</item> + <item>stop</item> + <item>stopdemo</item> + <item>stopdownload</item> + <item>stopsound</item> + <item>stopul</item> + <item>stopvideo</item> + <item>stuffcmds</item> + <item>sv_areastats</item> + <item>sv_cmd</item> + <item>sv_saveentfile</item> + <item>sv_startdownload</item> + <item>tell</item> + <item>timedemo</item> + <item>timerefresh</item> + <item>toggle</item> + <item>toggleconsole</item> + <item>togglemenu</item> + <item>topcolor</item> + <item>unalias</item> + <item>unbind</item> + <item>unbindall</item> + <item>unset</item> + <item>user</item> + <item>users</item> + <item>v_cshift</item> + <item>version</item> + <item>vid_restart</item> + <item>viewframe</item> + <item>viewmodel</item> + <item>viewnext</item> + <item>viewprev</item> + <item>wait</item> + <item>which</item> </list> <list name="Variables"> - <item> accuracy_color0 </item> - <item> accuracy_color1 </item> - <item> accuracy_color2 </item> - <item> accuracy_color_levels </item> - <item> ambient_fade </item> - <item> ambient_level </item> - <item> bgmvolume </item> - <item> bot_ai_aimskill_blendrate </item> - <item> bot_ai_aimskill_firetolerance_distdegrees </item> - <item> bot_ai_aimskill_firetolerance_maxdegrees </item> - <item> bot_ai_aimskill_firetolerance_mindegrees </item> - <item> bot_ai_aimskill_fixedrate </item> - <item> bot_ai_aimskill_mouse </item> - <item> bot_ai_aimskill_offset </item> - <item> bot_ai_aimskill_order_filter_1st </item> - <item> bot_ai_aimskill_order_filter_2nd </item> - <item> bot_ai_aimskill_order_filter_3th </item> - <item> bot_ai_aimskill_order_filter_4th </item> - <item> bot_ai_aimskill_order_filter_5th </item> - <item> bot_ai_aimskill_order_mix_1st </item> - <item> bot_ai_aimskill_order_mix_2nd </item> - <item> bot_ai_aimskill_order_mix_3th </item> - <item> bot_ai_aimskill_order_mix_4th </item> - <item> bot_ai_aimskill_order_mix_5th </item> - <item> bot_ai_aimskill_think </item> - <item> bot_ai_bunnyhop_firstjumpdelay </item> - <item> bot_ai_bunnyhop_skilloffset </item> - <item> bot_ai_bunnyhop_startdistance </item> - <item> bot_ai_bunnyhop_stopdistance </item> - <item> bot_ai_chooseweaponinterval </item> - <item> bot_ai_custom_weapon_priority_close </item> - <item> bot_ai_custom_weapon_priority_distances </item> - <item> bot_ai_custom_weapon_priority_far </item> - <item> bot_ai_custom_weapon_priority_mid </item> - <item> bot_ai_dangerdetectioninterval </item> - <item> bot_ai_dangerdetectionupdates </item> - <item> bot_ai_dodgeupdateinterval </item> - <item> bot_ai_enemydetectioninterval </item> - <item> bot_ai_enemydetectionradius </item> - <item> bot_ai_friends_aware_pickup_radius </item> - <item> bot_ai_ignoregoal_timeout </item> - <item> bot_ai_keyboard_distance </item> - <item> bot_ai_keyboard_threshold </item> - <item> bot_ai_navigation_jetpack </item> - <item> bot_ai_navigation_jetpack_mindistance </item> - <item> bot_ai_strategyinterval </item> - <item> bot_ai_thinkinterval </item> - <item> bot_ai_weapon_combo </item> - <item> bot_ai_weapon_combo_threshold </item> - <item> bot_config_file </item> - <item> bot_debug_goalstack </item> - <item> bot_debug_tracewalk </item> - <item> bot_god </item> - <item> bot_ignore_bots </item> - <item> bot_join_empty </item> - <item> bot_navigation_ignoreplayers </item> - <item> bot_nofire </item> - <item> bot_number </item> - <item> bot_prefix </item> - <item> bot_sound_monopoly </item> - <item> bot_suffix </item> - <item> bot_usemodelnames </item> - <item> bot_vs_human </item> - <item> bot_wander_enable </item> - <item> camera_chase_smoothly </item> - <item> camera_enable </item> - <item> camera_forward_follows </item> - <item> camera_free </item> - <item> camera_look_attenuation </item> - <item> camera_look_player </item> - <item> camera_mouse_threshold </item> - <item> camera_reset </item> - <item> camera_speed_attenuation </item> - <item> camera_speed_chase </item> - <item> camera_speed_free </item> - <item> camera_speed_roll </item> - <item> captureleadlimit_override </item> - <item> capturelimit_override </item> - <item> cdaudio </item> - <item> cdaudioinitialized </item> - <item> chase_active </item> - <item> chase_back </item> - <item> chase_overhead </item> - <item> chase_pitchangle </item> - <item> chase_stevie </item> - <item> chase_up </item> - <item> cl_accuracy_data_receive </item> - <item> cl_accuracy_data_share </item> - <item> cl_allow_uid2name </item> - <item> cl_allow_uidtracking </item> - <item> cl_anglespeedkey </item> - <item> cl_announcer </item> - <item> cl_announcer_antispam </item> - <item> cl_announcer_maptime </item> - <item> cl_autodemo </item> - <item> cl_autodemo_delete </item> - <item> cl_autodemo_delete_keeprecords </item> - <item> cl_autodemo_nameformat </item> - <item> cl_autoscreenshot </item> - <item> cl_autoswitch </item> - <item> cl_autotaunt </item> - <item> cl_backspeed </item> - <item> cl_beams_instantaimhack </item> - <item> cl_beams_lightatend </item> - <item> cl_beams_polygons </item> - <item> cl_beams_quakepositionhack </item> - <item> cl_bob </item> - <item> cl_bob2 </item> - <item> cl_bob2cycle </item> - <item> cl_bob2smooth </item> - <item> cl_bobcycle </item> - <item> cl_bobfall </item> - <item> cl_bobfallcycle </item> - <item> cl_bobfallminspeed </item> - <item> cl_bobmodel </item> - <item> cl_bobmodel_side </item> - <item> cl_bobmodel_speed </item> - <item> cl_bobmodel_up </item> - <item> cl_bobup </item> - <item> cl_capturevideo </item> - <item> cl_capturevideo_demo_stop </item> - <item> cl_capturevideo_fps </item> - <item> cl_capturevideo_framestep </item> - <item> cl_capturevideo_height </item> - <item> cl_capturevideo_nameformat </item> - <item> cl_capturevideo_number </item> - <item> cl_capturevideo_ogg </item> - <item> cl_capturevideo_ogg_theora_bitrate </item> - <item> cl_capturevideo_ogg_theora_keyframe_auto_threshold </item> - <item> cl_capturevideo_ogg_theora_keyframe_bitrate_multiplier </item> - <item> cl_capturevideo_ogg_theora_keyframe_maxinterval </item> - <item> cl_capturevideo_ogg_theora_keyframe_mininterval </item> - <item> cl_capturevideo_ogg_theora_noise_sensitivity </item> - <item> cl_capturevideo_ogg_theora_quality </item> - <item> cl_capturevideo_ogg_theora_vp3compat </item> - <item> cl_capturevideo_ogg_vorbis_quality </item> - <item> cl_capturevideo_printfps </item> - <item> cl_capturevideo_realtime </item> - <item> cl_capturevideo_width </item> - <item> cl_casings </item> - <item> cl_casings_bronze_time </item> - <item> cl_casings_maxcount </item> - <item> cl_casings_shell_time </item> - <item> cl_casings_sloppy </item> - <item> cl_casings_ticrate </item> - <item> cl_clippedspectating </item> - <item> cl_csqc_generatemousemoveevents </item> - <item> cl_curl_enabled </item> - <item> cl_curl_maxdownloads </item> - <item> cl_curl_maxspeed </item> - <item> cl_curl_useragent </item> - <item> cl_curl_useragent_append </item> - <item> cl_damageeffect </item> - <item> cl_damageeffect_bones </item> - <item> cl_damageeffect_distribute </item> - <item> cl_damageeffect_lifetime </item> - <item> cl_damageeffect_lifetime_max </item> - <item> cl_damageeffect_lifetime_min </item> - <item> cl_damageeffect_ticrate </item> - <item> cl_db_saveasdump </item> - <item> cl_deathfade </item> - <item> cl_deathglow </item> - <item> cl_deathnoviewmodel </item> - <item> cl_deathscoreboard </item> - <item> cl_decals </item> - <item> cl_decals_bias </item> - <item> cl_decals_fadetime </item> - <item> cl_decals_max </item> - <item> cl_decals_models </item> - <item> cl_decals_newsystem </item> - <item> cl_decals_newsystem_bloodsmears </item> - <item> cl_decals_newsystem_immediatebloodstain </item> - <item> cl_decals_newsystem_intensitymultiplier </item> - <item> cl_decals_time </item> - <item> cl_decals_visculling </item> - <item> cl_demo_mousegrab </item> - <item> cl_dlights_decaybrightness </item> - <item> cl_dlights_decayradius </item> - <item> cl_dodging_timeout </item> - <item> cl_effects_lightningarc_branchfactor_add </item> - <item> cl_effects_lightningarc_branchfactor_start </item> - <item> cl_effects_lightningarc_drift_end </item> - <item> cl_effects_lightningarc_drift_start </item> - <item> cl_effects_lightningarc_segmentlength </item> - <item> cl_effects_lightningarc_simple </item> - <item> cl_eventchase_death </item> - <item> cl_eventchase_distance </item> - <item> cl_eventchase_maxs </item> - <item> cl_eventchase_mins </item> - <item> cl_eventchase_speed </item> - <item> cl_eventchase_viewoffset </item> - <item> cl_explosions_alpha_end </item> - <item> cl_explosions_alpha_start </item> - <item> cl_explosions_lifetime </item> - <item> cl_explosions_size_end </item> - <item> cl_explosions_size_start </item> - <item> cl_firststart </item> - <item> cl_followmodel </item> - <item> cl_followmodel_side_highpass </item> - <item> cl_followmodel_side_highpass1 </item> - <item> cl_followmodel_side_limit </item> - <item> cl_followmodel_side_lowpass </item> - <item> cl_followmodel_side_speed </item> - <item> cl_followmodel_up_highpass </item> - <item> cl_followmodel_up_highpass1 </item> - <item> cl_followmodel_up_limit </item> - <item> cl_followmodel_up_lowpass </item> - <item> cl_followmodel_up_speed </item> - <item> cl_forcemyplayercolors </item> - <item> cl_forcemyplayermodel </item> - <item> cl_forcemyplayerskin </item> - <item> cl_forceplayercolors </item> - <item> cl_forceplayermodels </item> - <item> cl_forwardspeed </item> - <item> cl_fullbright_items </item> - <item> cl_gameplayfix_soundsmovewithentities </item> - <item> cl_gentle </item> - <item> cl_gentle_damage </item> - <item> cl_gentle_gibs </item> - <item> cl_gentle_messages </item> - <item> cl_ghost_items </item> - <item> cl_ghost_items_color </item> - <item> cl_gibs_avelocity_scale </item> - <item> cl_gibs_damageforcescale </item> - <item> cl_gibs_lifetime </item> - <item> cl_gibs_maxcount </item> - <item> cl_gibs_sloppy </item> - <item> cl_gibs_ticrate </item> - <item> cl_gibs_velocity_random </item> - <item> cl_gibs_velocity_scale </item> - <item> cl_gibs_velocity_up </item> - <item> cl_gravity </item> - <item> cl_gunalign </item> - <item> cl_handicap </item> - <item> cl_hidewaypoints </item> - <item> cl_hitsound </item> - <item> cl_hitsound_antispam_time </item> - <item> cl_iplog_name </item> - <item> cl_itembobheight </item> - <item> cl_itembobspeed </item> - <item> cl_joinbeforedownloadsfinish </item> - <item> cl_leanmodel </item> - <item> cl_leanmodel_side_highpass </item> - <item> cl_leanmodel_side_highpass1 </item> - <item> cl_leanmodel_side_limit </item> - <item> cl_leanmodel_side_lowpass </item> - <item> cl_leanmodel_side_speed </item> - <item> cl_leanmodel_up_highpass </item> - <item> cl_leanmodel_up_highpass1 </item> - <item> cl_leanmodel_up_limit </item> - <item> cl_leanmodel_up_lowpass </item> - <item> cl_leanmodel_up_speed </item> - <item> cl_lerpanim_maxdelta_framegroups </item> - <item> cl_lerpanim_maxdelta_server </item> - <item> cl_lerpexcess </item> - <item> cl_lockview </item> - <item> cl_loddistance1 </item> - <item> cl_loddistance2 </item> - <item> cl_maxfps </item> - <item> cl_maxfps_alwayssleep </item> - <item> cl_maxidlefps </item> - <item> cl_maxphysicsframesperserverframe </item> - <item> cl_minfps </item> - <item> cl_minfps_fade </item> - <item> cl_minfps_force </item> - <item> cl_minfps_qualityhysteresis </item> - <item> cl_minfps_qualitymax </item> - <item> cl_minfps_qualitymin </item> - <item> cl_minfps_qualitymultiply </item> - <item> cl_minfps_qualitystepmax </item> - <item> cl_modeldetailreduction </item> - <item> cl_movecliptokeyboard </item> - <item> cl_movement </item> - <item> cl_movement_accelerate </item> - <item> cl_movement_airaccel_qw </item> - <item> cl_movement_airaccel_sideways_friction </item> - <item> cl_movement_airaccelerate </item> - <item> cl_movement_edgefriction </item> - <item> cl_movement_errorcompensation </item> - <item> cl_movement_friction </item> - <item> cl_movement_jumpvelocity </item> - <item> cl_movement_maxairspeed </item> - <item> cl_movement_maxspeed </item> - <item> cl_movement_minping </item> - <item> cl_movement_nettimeout </item> - <item> cl_movement_replay </item> - <item> cl_movement_stepheight </item> - <item> cl_movement_stopspeed </item> - <item> cl_movement_track_canjump </item> - <item> cl_movement_wallfriction </item> - <item> cl_movement_wateraccelerate </item> - <item> cl_movement_waterfriction </item> - <item> cl_movespeedkey </item> - <item> cl_netfps </item> - <item> cl_netimmediatebuttons </item> - <item> cl_netlocalping </item> - <item> cl_netpacketloss_receive </item> - <item> cl_netpacketloss_send </item> - <item> cl_netrepeatinput </item> - <item> cl_nettimesyncboundmode </item> - <item> cl_nettimesyncboundtolerance </item> - <item> cl_nettimesyncfactor </item> - <item> cl_noantilag </item> - <item> cl_nodelta </item> - <item> cl_nogibs </item> - <item> cl_nolerp </item> - <item> cl_noplayershadow </item> - <item> cl_particlegibs </item> - <item> cl_particles </item> - <item> cl_particles_alpha </item> - <item> cl_particles_blood </item> - <item> cl_particles_blood_alpha </item> - <item> cl_particles_blood_bloodhack </item> - <item> cl_particles_blood_decal_alpha </item> - <item> cl_particles_blood_decal_scalemax </item> - <item> cl_particles_blood_decal_scalemin </item> - <item> cl_particles_bubbles </item> - <item> cl_particles_bulletimpacts </item> - <item> cl_particles_collisions </item> - <item> cl_particles_explosions_shell </item> - <item> cl_particles_explosions_sparks </item> - <item> cl_particles_oldnexbeam </item> - <item> cl_particles_quake </item> - <item> cl_particles_quality </item> - <item> cl_particles_rain </item> - <item> cl_particles_size </item> - <item> cl_particles_smoke </item> - <item> cl_particles_smoke_alpha </item> - <item> cl_particles_smoke_alphafade </item> - <item> cl_particles_snow </item> - <item> cl_particles_sparks </item> - <item> cl_particles_visculling </item> - <item> cl_pitchspeed </item> - <item> cl_playerdetailreduction </item> - <item> cl_port </item> - <item> cl_precacheplayermodels </item> - <item> cl_projectiles_sloppy </item> - <item> cl_prydoncursor </item> - <item> cl_prydoncursor_notrace </item> - <item> cl_readpicture_force </item> - <item> cl_reticle </item> - <item> cl_reticle_item_nex </item> - <item> cl_reticle_item_normal </item> - <item> cl_reticle_stretch </item> - <item> cl_rollangle </item> - <item> cl_rollspeed </item> - <item> cl_sandbox_clipboard </item> - <item> cl_serverextension_download </item> - <item> cl_shownet </item> - <item> cl_sidespeed </item> - <item> cl_simple_items </item> - <item> cl_simpleitems_postfix </item> - <item> cl_smoothviewheight </item> - <item> cl_sound_hknighthit </item> - <item> cl_sound_r_exp3 </item> - <item> cl_sound_ric1 </item> - <item> cl_sound_ric2 </item> - <item> cl_sound_ric3 </item> - <item> cl_sound_ric_gunshot </item> - <item> cl_sound_tink1 </item> - <item> cl_sound_wizardhit </item> - <item> cl_spawn_event_particles </item> - <item> cl_spawn_event_sound </item> - <item> cl_spawn_point_particles </item> - <item> cl_spawnzoom </item> - <item> cl_spawnzoom_factor </item> - <item> cl_spawnzoom_speed </item> - <item> cl_stainmaps </item> - <item> cl_stainmaps_clearonload </item> - <item> cl_stairsmoothspeed </item> - <item> cl_startcount </item> - <item> cl_stripcolorcodes </item> - <item> cl_unpress_attack_on_weapon_switch </item> - <item> cl_unpress_zoom_on_death </item> - <item> cl_unpress_zoom_on_spawn </item> - <item> cl_unpress_zoom_on_weapon_switch </item> - <item> cl_upspeed </item> - <item> cl_vehicle_spiderbot_cross_alpha </item> - <item> cl_vehicle_spiderbot_cross_size </item> - <item> cl_vehicles_hud_tactical </item> - <item> cl_vehicles_hudalpha </item> - <item> cl_vehicles_hudscale </item> - <item> cl_velocityzoom </item> - <item> cl_velocityzoom_speed </item> - <item> cl_velocityzoom_time </item> - <item> cl_velocityzoom_type </item> - <item> cl_video_brightness </item> - <item> cl_video_fadein </item> - <item> cl_video_fadeout </item> - <item> cl_video_keepaspectratio </item> - <item> cl_video_scale </item> - <item> cl_video_scale_vpos </item> - <item> cl_video_stipple </item> - <item> cl_video_subtitles </item> - <item> cl_video_subtitles_lines </item> - <item> cl_video_subtitles_textsize </item> - <item> cl_viewmodel_scale </item> - <item> cl_voice_directional </item> - <item> cl_voice_directional_taunt_attenuation </item> - <item> cl_warpzone_usetrace </item> - <item> cl_weapon_stay_alpha </item> - <item> cl_weapon_stay_color </item> - <item> cl_weaponimpulsemode </item> - <item> cl_weaponpriority </item> - <item> cl_weaponpriority0 </item> - <item> cl_weaponpriority1 </item> - <item> cl_weaponpriority2 </item> - <item> cl_weaponpriority3 </item> - <item> cl_weaponpriority4 </item> - <item> cl_weaponpriority5 </item> - <item> cl_weaponpriority6 </item> - <item> cl_weaponpriority7 </item> - <item> cl_weaponpriority8 </item> - <item> cl_weaponpriority9 </item> - <item> cl_weaponpriority_useforcycling </item> - <item> cl_worldbasename </item> - <item> cl_worldmessage </item> - <item> cl_worldname </item> - <item> cl_worldnamenoextension </item> - <item> cl_yawspeed </item> - <item> cl_zoomfactor </item> - <item> cl_zoomsensitivity </item> - <item> cl_zoomspeed </item> - <item> cmdline </item> - <item> collision_cache </item> - <item> collision_debug_tracelineasbox </item> - <item> collision_endnudge </item> - <item> collision_endposnudge </item> - <item> collision_enternudge </item> - <item> collision_impactnudge </item> - <item> collision_leavenudge </item> - <item> collision_prefernudgedfraction </item> - <item> collision_startnudge </item> - <item> collision_triangle_axialsides </item> - <item> collision_triangle_bevelsides </item> - <item> con_chat </item> - <item> con_chatpos </item> - <item> con_chatrect </item> - <item> con_chatrect_x </item> - <item> con_chatrect_y </item> - <item> con_chatsize </item> - <item> con_chatsound </item> - <item> con_chattime </item> - <item> con_chatwidth </item> - <item> con_closeontoggleconsole </item> - <item> con_completion_chmap </item> - <item> con_completion_devmap </item> - <item> con_completion_exec </item> - <item> con_completion_gotomap </item> - <item> con_completion_playdemo </item> - <item> con_completion_playermodel </item> - <item> con_completion_ply </item> - <item> con_completion_tdem </item> - <item> con_completion_timedemo </item> - <item> con_completion_vdomap </item> - <item> con_completion_vmap </item> - <item> con_completion_vnextmap </item> - <item> con_nickcompletion </item> - <item> con_nickcompletion_flags </item> - <item> con_notify </item> - <item> con_notifyalign </item> - <item> con_notifysize </item> - <item> con_notifytime </item> - <item> con_textsize </item> - <item> coop </item> - <item> crosshair </item> - <item> crosshair_alpha </item> - <item> crosshair_color </item> - <item> crosshair_color_alpha </item> - <item> crosshair_color_blue </item> - <item> crosshair_color_green </item> - <item> crosshair_color_red </item> - <item> crosshair_color_special </item> - <item> crosshair_color_special_rainbow_brightness </item> - <item> crosshair_color_special_rainbow_delay </item> - <item> crosshair_crylink </item> - <item> crosshair_crylink_alpha </item> - <item> crosshair_crylink_color </item> - <item> crosshair_crylink_size </item> - <item> crosshair_dot </item> - <item> crosshair_dot_alpha </item> - <item> crosshair_dot_color </item> - <item> crosshair_dot_color_custom </item> - <item> crosshair_dot_size </item> - <item> crosshair_effect_scalefade </item> - <item> crosshair_effect_time </item> - <item> crosshair_electro </item> - <item> crosshair_electro_alpha </item> - <item> crosshair_electro_color </item> - <item> crosshair_electro_size </item> - <item> crosshair_enabled </item> - <item> crosshair_fireball </item> - <item> crosshair_fireball_alpha </item> - <item> crosshair_fireball_color </item> - <item> crosshair_fireball_size </item> - <item> crosshair_grenadelauncher </item> - <item> crosshair_grenadelauncher_alpha </item> - <item> crosshair_grenadelauncher_color </item> - <item> crosshair_grenadelauncher_size </item> - <item> crosshair_hagar </item> - <item> crosshair_hagar_alpha </item> - <item> crosshair_hagar_color </item> - <item> crosshair_hagar_size </item> - <item> crosshair_hitindication </item> - <item> crosshair_hitindication_color </item> - <item> crosshair_hitindication_per_weapon_color </item> - <item> crosshair_hitindication_speed </item> - <item> crosshair_hittest </item> - <item> crosshair_hittest_blur </item> - <item> crosshair_hittest_showimpact </item> - <item> crosshair_hlac </item> - <item> crosshair_hlac_alpha </item> - <item> crosshair_hlac_color </item> - <item> crosshair_hlac_size </item> - <item> crosshair_hook </item> - <item> crosshair_hook_alpha </item> - <item> crosshair_hook_color </item> - <item> crosshair_hook_size </item> - <item> crosshair_laser </item> - <item> crosshair_laser_alpha </item> - <item> crosshair_laser_color </item> - <item> crosshair_laser_size </item> - <item> crosshair_minelayer </item> - <item> crosshair_minelayer_alpha </item> - <item> crosshair_minelayer_color </item> - <item> crosshair_minelayer_size </item> - <item> crosshair_minstanex </item> - <item> crosshair_minstanex_alpha </item> - <item> crosshair_minstanex_color </item> - <item> crosshair_minstanex_size </item> - <item> crosshair_nex </item> - <item> crosshair_nex_alpha </item> - <item> crosshair_nex_color </item> - <item> crosshair_nex_size </item> - <item> crosshair_per_weapon </item> - <item> crosshair_pickup </item> - <item> crosshair_pickup_speed </item> - <item> crosshair_porto </item> - <item> crosshair_porto_alpha </item> - <item> crosshair_porto_color </item> - <item> crosshair_porto_size </item> - <item> crosshair_rifle </item> - <item> crosshair_rifle_alpha </item> - <item> crosshair_rifle_color </item> - <item> crosshair_rifle_size </item> - <item> crosshair_ring </item> - <item> crosshair_ring_alpha </item> - <item> crosshair_ring_hagar </item> - <item> crosshair_ring_hagar_alpha </item> - <item> crosshair_ring_inner </item> - <item> crosshair_ring_minelayer </item> - <item> crosshair_ring_minelayer_alpha </item> - <item> crosshair_ring_nex </item> - <item> crosshair_ring_nex_alpha </item> - <item> crosshair_ring_nex_currentcharge_movingavg_rate </item> - <item> crosshair_ring_nex_currentcharge_scale </item> - <item> crosshair_ring_nex_inner_alpha </item> - <item> crosshair_ring_nex_inner_color_blue </item> - <item> crosshair_ring_nex_inner_color_green </item> - <item> crosshair_ring_nex_inner_color_red </item> - <item> crosshair_ring_reload </item> - <item> crosshair_ring_reload_alpha </item> - <item> crosshair_ring_reload_size </item> - <item> crosshair_ring_size </item> - <item> crosshair_rocketlauncher </item> - <item> crosshair_rocketlauncher_alpha </item> - <item> crosshair_rocketlauncher_color </item> - <item> crosshair_rocketlauncher_size </item> - <item> crosshair_seeker </item> - <item> crosshair_seeker_alpha </item> - <item> crosshair_seeker_color </item> - <item> crosshair_seeker_size </item> - <item> crosshair_shotgun </item> - <item> crosshair_shotgun_alpha </item> - <item> crosshair_shotgun_color </item> - <item> crosshair_shotgun_size </item> - <item> crosshair_size </item> - <item> crosshair_tuba </item> - <item> crosshair_tuba_alpha </item> - <item> crosshair_tuba_color </item> - <item> crosshair_tuba_size </item> - <item> crosshair_uzi </item> - <item> crosshair_uzi_alpha </item> - <item> crosshair_uzi_color </item> - <item> crosshair_uzi_size </item> - <item> csqc_progcrc </item> - <item> csqc_progname </item> - <item> csqc_progsize </item> - <item> csqc_usedemoprogs </item> - <item> cutscene </item> - <item> deathmatch </item> - <item> developer </item> - <item> developer_csqcentities </item> - <item> developer_entityparsing </item> - <item> developer_extra </item> - <item> developer_font </item> - <item> developer_fteqccbugs </item> - <item> developer_insane </item> - <item> developer_loadfile </item> - <item> developer_loading </item> - <item> developer_memory </item> - <item> developer_memorydebug </item> - <item> developer_networkentities </item> - <item> developer_networking </item> - <item> developer_texturelogging </item> - <item> edgefriction </item> - <item> ekg </item> - <item> forceqmenu </item> - <item> fov </item> - <item> fraglimit </item> - <item> fraglimit_override </item> - <item> freelook </item> - <item> fs_empty_files_in_pack_mark_deletions </item> - <item> fs_gamedir </item> - <item> find </item> - <item> g_allow_oldnexbeam </item> - <item> g_antilag </item> - <item> g_antilag_bullets </item> - <item> g_antilag_nudge </item> - <item> g_arena </item> - <item> g_arena_maxspawned </item> - <item> g_arena_point_leadlimit </item> - <item> g_arena_point_limit </item> - <item> g_arena_respawn_delay </item> - <item> g_arena_respawn_waves </item> - <item> g_arena_round_timelimit </item> - <item> g_arena_roundbased </item> - <item> g_arena_warmup </item> - <item> g_arena_weapon_stay </item> - <item> g_as_respawn_delay </item> - <item> g_as_respawn_waves </item> - <item> g_as_weapon_stay </item> - <item> g_assault </item> - <item> g_balance_armor_blockpercent </item> - <item> g_balance_armor_limit </item> - <item> g_balance_armor_regen </item> - <item> g_balance_armor_regenlinear </item> - <item> g_balance_armor_regenstable </item> - <item> g_balance_armor_rot </item> - <item> g_balance_armor_rotlinear </item> - <item> g_balance_armor_rotstable </item> - <item> g_balance_armor_start </item> - <item> g_balance_cloaked_alpha </item> - <item> g_balance_contents_damagerate </item> - <item> g_balance_contents_drowndelay </item> - <item> g_balance_contents_playerdamage_drowning </item> - <item> g_balance_contents_playerdamage_lava </item> - <item> g_balance_contents_playerdamage_slime </item> - <item> g_balance_contents_projectiledamage </item> - <item> g_balance_crylink_primary_ammo </item> - <item> g_balance_crylink_primary_animtime </item> - <item> g_balance_crylink_primary_bouncedamagefactor </item> - <item> g_balance_crylink_primary_bounces </item> - <item> g_balance_crylink_primary_damage </item> - <item> g_balance_crylink_primary_edgedamage </item> - <item> g_balance_crylink_primary_force </item> - <item> g_balance_crylink_primary_joindelay </item> - <item> g_balance_crylink_primary_joinexplode </item> - <item> g_balance_crylink_primary_joinexplode_damage </item> - <item> g_balance_crylink_primary_joinexplode_edgedamage </item> - <item> g_balance_crylink_primary_joinexplode_force </item> - <item> g_balance_crylink_primary_joinexplode_radius </item> - <item> g_balance_crylink_primary_joinspread </item> - <item> g_balance_crylink_primary_jointime </item> - <item> g_balance_crylink_primary_linkexplode </item> - <item> g_balance_crylink_primary_middle_fadetime </item> - <item> g_balance_crylink_primary_middle_lifetime </item> - <item> g_balance_crylink_primary_other_fadetime </item> - <item> g_balance_crylink_primary_other_lifetime </item> - <item> g_balance_crylink_primary_radius </item> - <item> g_balance_crylink_primary_refire </item> - <item> g_balance_crylink_primary_shots </item> - <item> g_balance_crylink_primary_speed </item> - <item> g_balance_crylink_primary_spread </item> - <item> g_balance_crylink_reload_ammo </item> - <item> g_balance_crylink_reload_time </item> - <item> g_balance_crylink_secondary </item> - <item> g_balance_crylink_secondary_ammo </item> - <item> g_balance_crylink_secondary_animtime </item> - <item> g_balance_crylink_secondary_bouncedamagefactor </item> - <item> g_balance_crylink_secondary_bounces </item> - <item> g_balance_crylink_secondary_damage </item> - <item> g_balance_crylink_secondary_edgedamage </item> - <item> g_balance_crylink_secondary_force </item> - <item> g_balance_crylink_secondary_joindelay </item> - <item> g_balance_crylink_secondary_joinexplode </item> - <item> g_balance_crylink_secondary_joinexplode_damage </item> - <item> g_balance_crylink_secondary_joinexplode_edgedamage </item> - <item> g_balance_crylink_secondary_joinexplode_force </item> - <item> g_balance_crylink_secondary_joinexplode_radius </item> - <item> g_balance_crylink_secondary_joinspread </item> - <item> g_balance_crylink_secondary_jointime </item> - <item> g_balance_crylink_secondary_line_fadetime </item> - <item> g_balance_crylink_secondary_line_lifetime </item> - <item> g_balance_crylink_secondary_linkexplode </item> - <item> g_balance_crylink_secondary_middle_fadetime </item> - <item> g_balance_crylink_secondary_middle_lifetime </item> - <item> g_balance_crylink_secondary_radius </item> - <item> g_balance_crylink_secondary_refire </item> - <item> g_balance_crylink_secondary_shots </item> - <item> g_balance_crylink_secondary_speed </item> - <item> g_balance_crylink_secondary_spread </item> - <item> g_balance_crylink_secondary_spreadtype </item> - <item> g_balance_crylink_switchdelay_drop </item> - <item> g_balance_crylink_switchdelay_raise </item> - <item> g_balance_damagepush_speedfactor </item> - <item> g_balance_electro_combo_comboradius </item> - <item> g_balance_electro_combo_damage </item> - <item> g_balance_electro_combo_edgedamage </item> - <item> g_balance_electro_combo_force </item> - <item> g_balance_electro_combo_radius </item> - <item> g_balance_electro_combo_safeammocheck </item> - <item> g_balance_electro_combo_speed </item> - <item> g_balance_electro_lightning </item> - <item> g_balance_electro_primary_ammo </item> - <item> g_balance_electro_primary_animtime </item> - <item> g_balance_electro_primary_comboradius </item> - <item> g_balance_electro_primary_damage </item> - <item> g_balance_electro_primary_edgedamage </item> - <item> g_balance_electro_primary_falloff_halflifedist </item> - <item> g_balance_electro_primary_falloff_maxdist </item> - <item> g_balance_electro_primary_falloff_mindist </item> - <item> g_balance_electro_primary_force </item> - <item> g_balance_electro_primary_force_up </item> - <item> g_balance_electro_primary_lifetime </item> - <item> g_balance_electro_primary_radius </item> - <item> g_balance_electro_primary_range </item> - <item> g_balance_electro_primary_refire </item> - <item> g_balance_electro_primary_speed </item> - <item> g_balance_electro_primary_spread </item> - <item> g_balance_electro_reload_ammo </item> - <item> g_balance_electro_reload_time </item> - <item> g_balance_electro_secondary_ammo </item> - <item> g_balance_electro_secondary_animtime </item> - <item> g_balance_electro_secondary_bouncefactor </item> - <item> g_balance_electro_secondary_bouncestop </item> - <item> g_balance_electro_secondary_count </item> - <item> g_balance_electro_secondary_damage </item> - <item> g_balance_electro_secondary_damagedbycontents </item> - <item> g_balance_electro_secondary_damageforcescale </item> - <item> g_balance_electro_secondary_edgedamage </item> - <item> g_balance_electro_secondary_force </item> - <item> g_balance_electro_secondary_health </item> - <item> g_balance_electro_secondary_lifetime </item> - <item> g_balance_electro_secondary_radius </item> - <item> g_balance_electro_secondary_refire </item> - <item> g_balance_electro_secondary_refire2 </item> - <item> g_balance_electro_secondary_speed </item> - <item> g_balance_electro_secondary_speed_up </item> - <item> g_balance_electro_secondary_speed_z </item> - <item> g_balance_electro_secondary_spread </item> - <item> g_balance_electro_switchdelay_drop </item> - <item> g_balance_electro_switchdelay_raise </item> - <item> g_balance_falldamage_deadminspeed </item> - <item> g_balance_falldamage_factor </item> - <item> g_balance_falldamage_maxdamage </item> - <item> g_balance_falldamage_minspeed </item> - <item> g_balance_fireball_primary_animtime </item> - <item> g_balance_fireball_primary_bfgdamage </item> - <item> g_balance_fireball_primary_bfgforce </item> - <item> g_balance_fireball_primary_bfgradius </item> - <item> g_balance_fireball_primary_damage </item> - <item> g_balance_fireball_primary_damageforcescale </item> - <item> g_balance_fireball_primary_edgedamage </item> - <item> g_balance_fireball_primary_force </item> - <item> g_balance_fireball_primary_health </item> - <item> g_balance_fireball_primary_laserburntime </item> - <item> g_balance_fireball_primary_laserdamage </item> - <item> g_balance_fireball_primary_laseredgedamage </item> - <item> g_balance_fireball_primary_laserradius </item> - <item> g_balance_fireball_primary_lifetime </item> - <item> g_balance_fireball_primary_radius </item> - <item> g_balance_fireball_primary_refire </item> - <item> g_balance_fireball_primary_refire2 </item> - <item> g_balance_fireball_primary_speed </item> - <item> g_balance_fireball_primary_spread </item> - <item> g_balance_fireball_secondary_animtime </item> - <item> g_balance_fireball_secondary_damage </item> - <item> g_balance_fireball_secondary_damageforcescale </item> - <item> g_balance_fireball_secondary_damagetime </item> - <item> g_balance_fireball_secondary_force </item> - <item> g_balance_fireball_secondary_laserburntime </item> - <item> g_balance_fireball_secondary_laserdamage </item> - <item> g_balance_fireball_secondary_laseredgedamage </item> - <item> g_balance_fireball_secondary_laserradius </item> - <item> g_balance_fireball_secondary_lifetime </item> - <item> g_balance_fireball_secondary_refire </item> - <item> g_balance_fireball_secondary_speed </item> - <item> g_balance_fireball_secondary_speed_up </item> - <item> g_balance_fireball_secondary_speed_z </item> - <item> g_balance_fireball_secondary_spread </item> - <item> g_balance_fireball_switchdelay_drop </item> - <item> g_balance_fireball_switchdelay_raise </item> - <item> g_balance_firetransfer_damage </item> - <item> g_balance_firetransfer_time </item> - <item> g_balance_fuel_limit </item> - <item> g_balance_fuel_regen </item> - <item> g_balance_fuel_regenlinear </item> - <item> g_balance_fuel_regenstable </item> - <item> g_balance_fuel_rot </item> - <item> g_balance_fuel_rotlinear </item> - <item> g_balance_fuel_rotstable </item> - <item> g_balance_grapplehook_airfriction </item> - <item> g_balance_grapplehook_damagedbycontents </item> - <item> g_balance_grapplehook_force_rubber </item> - <item> g_balance_grapplehook_force_rubber_overstretch </item> - <item> g_balance_grapplehook_health </item> - <item> g_balance_grapplehook_length_min </item> - <item> g_balance_grapplehook_speed_fly </item> - <item> g_balance_grapplehook_speed_pull </item> - <item> g_balance_grapplehook_stretch </item> - <item> g_balance_grenadelauncher_bouncefactor </item> - <item> g_balance_grenadelauncher_bouncestop </item> - <item> g_balance_grenadelauncher_primary_ammo </item> - <item> g_balance_grenadelauncher_primary_animtime </item> - <item> g_balance_grenadelauncher_primary_damage </item> - <item> g_balance_grenadelauncher_primary_damageforcescale </item> - <item> g_balance_grenadelauncher_primary_edgedamage </item> - <item> g_balance_grenadelauncher_primary_force </item> - <item> g_balance_grenadelauncher_primary_health </item> - <item> g_balance_grenadelauncher_primary_lifetime </item> - <item> g_balance_grenadelauncher_primary_lifetime2 </item> - <item> g_balance_grenadelauncher_primary_radius </item> - <item> g_balance_grenadelauncher_primary_refire </item> - <item> g_balance_grenadelauncher_primary_remote_minbouncecnt </item> - <item> g_balance_grenadelauncher_primary_speed </item> - <item> g_balance_grenadelauncher_primary_speed_up </item> - <item> g_balance_grenadelauncher_primary_speed_z </item> - <item> g_balance_grenadelauncher_primary_spread </item> - <item> g_balance_grenadelauncher_primary_type </item> - <item> g_balance_grenadelauncher_reload_ammo </item> - <item> g_balance_grenadelauncher_reload_time </item> - <item> g_balance_grenadelauncher_secondary_ammo </item> - <item> g_balance_grenadelauncher_secondary_animtime </item> - <item> g_balance_grenadelauncher_secondary_damage </item> - <item> g_balance_grenadelauncher_secondary_damageforcescale </item> - <item> g_balance_grenadelauncher_secondary_edgedamage </item> - <item> g_balance_grenadelauncher_secondary_force </item> - <item> g_balance_grenadelauncher_secondary_health </item> - <item> g_balance_grenadelauncher_secondary_lifetime </item> - <item> g_balance_grenadelauncher_secondary_lifetime_bounce </item> - <item> g_balance_grenadelauncher_secondary_lifetime_stick </item> - <item> g_balance_grenadelauncher_secondary_radius </item> - <item> g_balance_grenadelauncher_secondary_refire </item> - <item> g_balance_grenadelauncher_secondary_remote_detonateprimary </item> - <item> g_balance_grenadelauncher_secondary_speed </item> - <item> g_balance_grenadelauncher_secondary_speed_up </item> - <item> g_balance_grenadelauncher_secondary_speed_z </item> - <item> g_balance_grenadelauncher_secondary_spread </item> - <item> g_balance_grenadelauncher_secondary_type </item> - <item> g_balance_grenadelauncher_switchdelay_drop </item> - <item> g_balance_grenadelauncher_switchdelay_raise </item> - <item> g_balance_hagar_primary_ammo </item> - <item> g_balance_hagar_primary_damage </item> - <item> g_balance_hagar_primary_damageforcescale </item> - <item> g_balance_hagar_primary_edgedamage </item> - <item> g_balance_hagar_primary_force </item> - <item> g_balance_hagar_primary_health </item> - <item> g_balance_hagar_primary_lifetime </item> - <item> g_balance_hagar_primary_radius </item> - <item> g_balance_hagar_primary_refire </item> - <item> g_balance_hagar_primary_speed </item> - <item> g_balance_hagar_primary_spread </item> - <item> g_balance_hagar_reload_ammo </item> - <item> g_balance_hagar_reload_time </item> - <item> g_balance_hagar_secondary </item> - <item> g_balance_hagar_secondary_ammo </item> - <item> g_balance_hagar_secondary_damage </item> - <item> g_balance_hagar_secondary_damageforcescale </item> - <item> g_balance_hagar_secondary_edgedamage </item> - <item> g_balance_hagar_secondary_force </item> - <item> g_balance_hagar_secondary_health </item> - <item> g_balance_hagar_secondary_lifetime_min </item> - <item> g_balance_hagar_secondary_lifetime_rand </item> - <item> g_balance_hagar_secondary_load </item> - <item> g_balance_hagar_secondary_load_abort </item> - <item> g_balance_hagar_secondary_load_animtime </item> - <item> g_balance_hagar_secondary_load_hold </item> - <item> g_balance_hagar_secondary_load_linkexplode </item> - <item> g_balance_hagar_secondary_load_max </item> - <item> g_balance_hagar_secondary_load_releasedeath </item> - <item> g_balance_hagar_secondary_load_speed </item> - <item> g_balance_hagar_secondary_load_spread </item> - <item> g_balance_hagar_secondary_load_spread_bias </item> - <item> g_balance_hagar_secondary_radius </item> - <item> g_balance_hagar_secondary_refire </item> - <item> g_balance_hagar_secondary_speed </item> - <item> g_balance_hagar_secondary_spread </item> - <item> g_balance_hagar_switchdelay_drop </item> - <item> g_balance_hagar_switchdelay_raise </item> - <item> g_balance_health_limit </item> - <item> g_balance_health_regen </item> - <item> g_balance_health_regenlinear </item> - <item> g_balance_health_regenstable </item> - <item> g_balance_health_rot </item> - <item> g_balance_health_rotlinear </item> - <item> g_balance_health_rotstable </item> - <item> g_balance_health_start </item> - <item> g_balance_hlac_primary_ammo </item> - <item> g_balance_hlac_primary_animtime </item> - <item> g_balance_hlac_primary_damage </item> - <item> g_balance_hlac_primary_edgedamage </item> - <item> g_balance_hlac_primary_force </item> - <item> g_balance_hlac_primary_lifetime </item> - <item> g_balance_hlac_primary_radius </item> - <item> g_balance_hlac_primary_refire </item> - <item> g_balance_hlac_primary_speed </item> - <item> g_balance_hlac_primary_spread_add </item> - <item> g_balance_hlac_primary_spread_crouchmod </item> - <item> g_balance_hlac_primary_spread_max </item> - <item> g_balance_hlac_primary_spread_min </item> - <item> g_balance_hlac_reload_ammo </item> - <item> g_balance_hlac_reload_time </item> - <item> g_balance_hlac_secondary </item> - <item> g_balance_hlac_secondary_ammo </item> - <item> g_balance_hlac_secondary_animtime </item> - <item> g_balance_hlac_secondary_damage </item> - <item> g_balance_hlac_secondary_edgedamage </item> - <item> g_balance_hlac_secondary_force </item> - <item> g_balance_hlac_secondary_lifetime </item> - <item> g_balance_hlac_secondary_radius </item> - <item> g_balance_hlac_secondary_refire </item> - <item> g_balance_hlac_secondary_shots </item> - <item> g_balance_hlac_secondary_speed </item> - <item> g_balance_hlac_secondary_spread </item> - <item> g_balance_hlac_secondary_spread_crouchmod </item> - <item> g_balance_hlac_switchdelay_drop </item> - <item> g_balance_hlac_switchdelay_raise </item> - <item> g_balance_hook_primary_animtime </item> - <item> g_balance_hook_primary_fuel </item> - <item> g_balance_hook_primary_hooked_fuel </item> - <item> g_balance_hook_primary_hooked_time_free </item> - <item> g_balance_hook_primary_hooked_time_max </item> - <item> g_balance_hook_primary_refire </item> - <item> g_balance_hook_secondary_ammo </item> - <item> g_balance_hook_secondary_animtime </item> - <item> g_balance_hook_secondary_damage </item> - <item> g_balance_hook_secondary_damageforcescale </item> - <item> g_balance_hook_secondary_duration </item> - <item> g_balance_hook_secondary_edgedamage </item> - <item> g_balance_hook_secondary_force </item> - <item> g_balance_hook_secondary_gravity </item> - <item> g_balance_hook_secondary_health </item> - <item> g_balance_hook_secondary_lifetime </item> - <item> g_balance_hook_secondary_power </item> - <item> g_balance_hook_secondary_radius </item> - <item> g_balance_hook_secondary_refire </item> - <item> g_balance_hook_secondary_speed </item> - <item> g_balance_hook_switchdelay_drop </item> - <item> g_balance_hook_switchdelay_raise </item> - <item> g_balance_keyhunt_damageforcescale </item> - <item> g_balance_keyhunt_delay_collect </item> - <item> g_balance_keyhunt_delay_fadeout </item> - <item> g_balance_keyhunt_delay_return </item> - <item> g_balance_keyhunt_delay_round </item> - <item> g_balance_keyhunt_delay_tracking </item> - <item> g_balance_keyhunt_dropvelocity </item> - <item> g_balance_keyhunt_maxdist </item> - <item> g_balance_keyhunt_protecttime </item> - <item> g_balance_keyhunt_score_capture </item> - <item> g_balance_keyhunt_score_carrierfrag </item> - <item> g_balance_keyhunt_score_collect </item> - <item> g_balance_keyhunt_score_destroyed </item> - <item> g_balance_keyhunt_score_destroyed_ownfactor </item> - <item> g_balance_keyhunt_score_push </item> - <item> g_balance_keyhunt_throwvelocity </item> - <item> g_balance_kill_antispam </item> - <item> g_balance_kill_delay </item> - <item> g_balance_laser_primary_animtime </item> - <item> g_balance_laser_primary_damage </item> - <item> g_balance_laser_primary_delay </item> - <item> g_balance_laser_primary_edgedamage </item> - <item> g_balance_laser_primary_force </item> - <item> g_balance_laser_primary_force_other_scale </item> - <item> g_balance_laser_primary_force_velocitybias </item> - <item> g_balance_laser_primary_force_zscale </item> - <item> g_balance_laser_primary_gauntlet </item> - <item> g_balance_laser_primary_lifetime </item> - <item> g_balance_laser_primary_radius </item> - <item> g_balance_laser_primary_refire </item> - <item> g_balance_laser_primary_shotangle </item> - <item> g_balance_laser_primary_speed </item> - <item> g_balance_laser_primary_spread </item> - <item> g_balance_laser_reload_ammo </item> - <item> g_balance_laser_reload_time </item> - <item> g_balance_laser_secondary </item> - <item> g_balance_laser_secondary_animtime </item> - <item> g_balance_laser_secondary_damage </item> - <item> g_balance_laser_secondary_delay </item> - <item> g_balance_laser_secondary_edgedamage </item> - <item> g_balance_laser_secondary_force </item> - <item> g_balance_laser_secondary_force_other_scale </item> - <item> g_balance_laser_secondary_force_velocitybias </item> - <item> g_balance_laser_secondary_force_zscale </item> - <item> g_balance_laser_secondary_gauntlet </item> - <item> g_balance_laser_secondary_lifetime </item> - <item> g_balance_laser_secondary_radius </item> - <item> g_balance_laser_secondary_refire </item> - <item> g_balance_laser_secondary_shotangle </item> - <item> g_balance_laser_secondary_speed </item> - <item> g_balance_laser_secondary_spread </item> - <item> g_balance_laser_switchdelay_drop </item> - <item> g_balance_laser_switchdelay_raise </item> - <item> g_balance_minelayer_ammo </item> - <item> g_balance_minelayer_animtime </item> - <item> g_balance_minelayer_damage </item> - <item> g_balance_minelayer_damageforcescale </item> - <item> g_balance_minelayer_detonatedelay </item> - <item> g_balance_minelayer_edgedamage </item> - <item> g_balance_minelayer_force </item> - <item> g_balance_minelayer_health </item> - <item> g_balance_minelayer_lifetime </item> - <item> g_balance_minelayer_lifetime_countdown </item> - <item> g_balance_minelayer_limit </item> - <item> g_balance_minelayer_protection </item> - <item> g_balance_minelayer_proximityradius </item> - <item> g_balance_minelayer_radius </item> - <item> g_balance_minelayer_refire </item> - <item> g_balance_minelayer_reload_ammo </item> - <item> g_balance_minelayer_reload_time </item> - <item> g_balance_minelayer_remote_damage </item> - <item> g_balance_minelayer_remote_edgedamage </item> - <item> g_balance_minelayer_remote_force </item> - <item> g_balance_minelayer_remote_radius </item> - <item> g_balance_minelayer_speed </item> - <item> g_balance_minelayer_switchdelay_drop </item> - <item> g_balance_minelayer_switchdelay_raise </item> - <item> g_balance_minelayer_time </item> - <item> g_balance_minstanex_ammo </item> - <item> g_balance_minstanex_animtime </item> - <item> g_balance_minstanex_laser_ammo </item> - <item> g_balance_minstanex_laser_animtime </item> - <item> g_balance_minstanex_laser_refire </item> - <item> g_balance_minstanex_refire </item> - <item> g_balance_minstanex_reload_ammo </item> - <item> g_balance_minstanex_reload_time </item> - <item> g_balance_minstanex_switchdelay_drop </item> - <item> g_balance_minstanex_switchdelay_raise </item> - <item> g_balance_nex_charge </item> - <item> g_balance_nex_charge_animlimit </item> - <item> g_balance_nex_charge_limit </item> - <item> g_balance_nex_charge_maxspeed </item> - <item> g_balance_nex_charge_mindmg </item> - <item> g_balance_nex_charge_minspeed </item> - <item> g_balance_nex_charge_rate </item> - <item> g_balance_nex_charge_rot_pause </item> - <item> g_balance_nex_charge_rot_rate </item> - <item> g_balance_nex_charge_shot_multiplier </item> - <item> g_balance_nex_charge_start </item> - <item> g_balance_nex_charge_velocity_rate </item> - <item> g_balance_nex_primary_ammo </item> - <item> g_balance_nex_primary_animtime </item> - <item> g_balance_nex_primary_damage </item> - <item> g_balance_nex_primary_damagefalloff_forcehalflife </item> - <item> g_balance_nex_primary_damagefalloff_halflife </item> - <item> g_balance_nex_primary_damagefalloff_maxdist </item> - <item> g_balance_nex_primary_damagefalloff_mindist </item> - <item> g_balance_nex_primary_force </item> - <item> g_balance_nex_primary_refire </item> - <item> g_balance_nex_reload_ammo </item> - <item> g_balance_nex_reload_time </item> - <item> g_balance_nex_secondary </item> - <item> g_balance_nex_secondary_ammo </item> - <item> g_balance_nex_secondary_animtime </item> - <item> g_balance_nex_secondary_charge </item> - <item> g_balance_nex_secondary_charge_rate </item> - <item> g_balance_nex_secondary_chargepool </item> - <item> g_balance_nex_secondary_chargepool_pause_health_regen </item> - <item> g_balance_nex_secondary_chargepool_pause_regen </item> - <item> g_balance_nex_secondary_chargepool_regen </item> - <item> g_balance_nex_secondary_damage </item> - <item> g_balance_nex_secondary_damagefalloff_forcehalflife </item> - <item> g_balance_nex_secondary_damagefalloff_halflife </item> - <item> g_balance_nex_secondary_damagefalloff_maxdist </item> - <item> g_balance_nex_secondary_damagefalloff_mindist </item> - <item> g_balance_nex_secondary_force </item> - <item> g_balance_nex_secondary_refire </item> - <item> g_balance_nex_switchdelay_drop </item> - <item> g_balance_nex_switchdelay_raise </item> - <item> g_balance_nexball_primary_animtime </item> - <item> g_balance_nexball_primary_refire </item> - <item> g_balance_nexball_primary_speed </item> - <item> g_balance_nexball_secondary_animtime </item> - <item> g_balance_nexball_secondary_force </item> - <item> g_balance_nexball_secondary_lifetime </item> - <item> g_balance_nexball_secondary_refire </item> - <item> g_balance_nexball_secondary_speed </item> - <item> g_balance_nix_ammo_cells </item> - <item> g_balance_nix_ammo_fuel </item> - <item> g_balance_nix_ammo_nails </item> - <item> g_balance_nix_ammo_rockets </item> - <item> g_balance_nix_ammo_shells </item> - <item> g_balance_nix_ammoincr_cells </item> - <item> g_balance_nix_ammoincr_fuel </item> - <item> g_balance_nix_ammoincr_nails </item> - <item> g_balance_nix_ammoincr_rockets </item> - <item> g_balance_nix_ammoincr_shells </item> - <item> g_balance_nix_incrtime </item> - <item> g_balance_nix_roundtime </item> - <item> g_balance_pause_armor_rot </item> - <item> g_balance_pause_armor_rot_spawn </item> - <item> g_balance_pause_fuel_regen </item> - <item> g_balance_pause_fuel_rot </item> - <item> g_balance_pause_fuel_rot_spawn </item> - <item> g_balance_pause_health_regen </item> - <item> g_balance_pause_health_regen_spawn </item> - <item> g_balance_pause_health_rot </item> - <item> g_balance_pause_health_rot_spawn </item> - <item> g_balance_portal_health </item> - <item> g_balance_portal_lifetime </item> - <item> g_balance_porto_primary_animtime </item> - <item> g_balance_porto_primary_lifetime </item> - <item> g_balance_porto_primary_refire </item> - <item> g_balance_porto_primary_speed </item> - <item> g_balance_porto_secondary </item> - <item> g_balance_porto_secondary_animtime </item> - <item> g_balance_porto_secondary_lifetime </item> - <item> g_balance_porto_secondary_refire </item> - <item> g_balance_porto_secondary_speed </item> - <item> g_balance_porto_switchdelay_drop </item> - <item> g_balance_porto_switchdelay_raise </item> - <item> g_balance_powerup_invincible_takedamage </item> - <item> g_balance_powerup_invincible_time </item> - <item> g_balance_powerup_strength_damage </item> - <item> g_balance_powerup_strength_force </item> - <item> g_balance_powerup_strength_selfdamage </item> - <item> g_balance_powerup_strength_selfforce </item> - <item> g_balance_powerup_strength_time </item> - <item> g_balance_rifle_bursttime </item> - <item> g_balance_rifle_primary_ammo </item> - <item> g_balance_rifle_primary_animtime </item> - <item> g_balance_rifle_primary_bulletconstant </item> - <item> g_balance_rifle_primary_bullethail </item> - <item> g_balance_rifle_primary_burstcost </item> - <item> g_balance_rifle_primary_damage </item> - <item> g_balance_rifle_primary_force </item> - <item> g_balance_rifle_primary_lifetime </item> - <item> g_balance_rifle_primary_refire </item> - <item> g_balance_rifle_primary_shots </item> - <item> g_balance_rifle_primary_speed </item> - <item> g_balance_rifle_primary_spread </item> - <item> g_balance_rifle_primary_tracer </item> - <item> g_balance_rifle_reload_ammo </item> - <item> g_balance_rifle_reload_time </item> - <item> g_balance_rifle_secondary </item> - <item> g_balance_rifle_secondary_ammo </item> - <item> g_balance_rifle_secondary_animtime </item> - <item> g_balance_rifle_secondary_bulletconstant </item> - <item> g_balance_rifle_secondary_bullethail </item> - <item> g_balance_rifle_secondary_burstcost </item> - <item> g_balance_rifle_secondary_damage </item> - <item> g_balance_rifle_secondary_force </item> - <item> g_balance_rifle_secondary_lifetime </item> - <item> g_balance_rifle_secondary_refire </item> - <item> g_balance_rifle_secondary_reload </item> - <item> g_balance_rifle_secondary_shots </item> - <item> g_balance_rifle_secondary_speed </item> - <item> g_balance_rifle_secondary_spread </item> - <item> g_balance_rifle_secondary_tracer </item> - <item> g_balance_rifle_switchdelay_drop </item> - <item> g_balance_rifle_switchdelay_raise </item> - <item> g_balance_rocketlauncher_ammo </item> - <item> g_balance_rocketlauncher_animtime </item> - <item> g_balance_rocketlauncher_damage </item> - <item> g_balance_rocketlauncher_damageforcescale </item> - <item> g_balance_rocketlauncher_detonatedelay </item> - <item> g_balance_rocketlauncher_edgedamage </item> - <item> g_balance_rocketlauncher_force </item> - <item> g_balance_rocketlauncher_guidedelay </item> - <item> g_balance_rocketlauncher_guidegoal </item> - <item> g_balance_rocketlauncher_guiderate </item> - <item> g_balance_rocketlauncher_guideratedelay </item> - <item> g_balance_rocketlauncher_guidestop </item> - <item> g_balance_rocketlauncher_health </item> - <item> g_balance_rocketlauncher_lifetime </item> - <item> g_balance_rocketlauncher_radius </item> - <item> g_balance_rocketlauncher_refire </item> - <item> g_balance_rocketlauncher_reload_ammo </item> - <item> g_balance_rocketlauncher_reload_time </item> - <item> g_balance_rocketlauncher_remote_damage </item> - <item> g_balance_rocketlauncher_remote_edgedamage </item> - <item> g_balance_rocketlauncher_remote_force </item> - <item> g_balance_rocketlauncher_remote_radius </item> - <item> g_balance_rocketlauncher_speed </item> - <item> g_balance_rocketlauncher_speedaccel </item> - <item> g_balance_rocketlauncher_speedstart </item> - <item> g_balance_rocketlauncher_switchdelay_drop </item> - <item> g_balance_rocketlauncher_switchdelay_raise </item> - <item> g_balance_seeker_flac_ammo </item> - <item> g_balance_seeker_flac_animtime </item> - <item> g_balance_seeker_flac_damage </item> - <item> g_balance_seeker_flac_edgedamage </item> - <item> g_balance_seeker_flac_force </item> - <item> g_balance_seeker_flac_lifetime </item> - <item> g_balance_seeker_flac_lifetime_rand </item> - <item> g_balance_seeker_flac_radius </item> - <item> g_balance_seeker_flac_refire </item> - <item> g_balance_seeker_flac_speed </item> - <item> g_balance_seeker_flac_speed_up </item> - <item> g_balance_seeker_flac_speed_z </item> - <item> g_balance_seeker_flac_spread </item> - <item> g_balance_seeker_missile_accel </item> - <item> g_balance_seeker_missile_ammo </item> - <item> g_balance_seeker_missile_animtime </item> - <item> g_balance_seeker_missile_count </item> - <item> g_balance_seeker_missile_damage </item> - <item> g_balance_seeker_missile_damageforcescale </item> - <item> g_balance_seeker_missile_decel </item> - <item> g_balance_seeker_missile_delay </item> - <item> g_balance_seeker_missile_edgedamage </item> - <item> g_balance_seeker_missile_force </item> - <item> g_balance_seeker_missile_health </item> - <item> g_balance_seeker_missile_lifetime </item> - <item> g_balance_seeker_missile_proxy </item> - <item> g_balance_seeker_missile_proxy_delay </item> - <item> g_balance_seeker_missile_proxy_maxrange </item> - <item> g_balance_seeker_missile_radius </item> - <item> g_balance_seeker_missile_refire </item> - <item> g_balance_seeker_missile_smart </item> - <item> g_balance_seeker_missile_smart_mindist </item> - <item> g_balance_seeker_missile_smart_trace_max </item> - <item> g_balance_seeker_missile_smart_trace_min </item> - <item> g_balance_seeker_missile_speed </item> - <item> g_balance_seeker_missile_speed_max </item> - <item> g_balance_seeker_missile_speed_up </item> - <item> g_balance_seeker_missile_speed_z </item> - <item> g_balance_seeker_missile_spread </item> - <item> g_balance_seeker_missile_turnrate </item> - <item> g_balance_seeker_reload_ammo </item> - <item> g_balance_seeker_reload_time </item> - <item> g_balance_seeker_switchdelay_drop </item> - <item> g_balance_seeker_switchdelay_raise </item> - <item> g_balance_seeker_tag_ammo </item> - <item> g_balance_seeker_tag_animtime </item> - <item> g_balance_seeker_tag_damageforcescale </item> - <item> g_balance_seeker_tag_health </item> - <item> g_balance_seeker_tag_lifetime </item> - <item> g_balance_seeker_tag_refire </item> - <item> g_balance_seeker_tag_speed </item> - <item> g_balance_seeker_tag_spread </item> - <item> g_balance_seeker_tag_tracker_lifetime </item> - <item> g_balance_seeker_type </item> - <item> g_balance_selfdamagepercent </item> - <item> g_balance_shotgun_primary_ammo </item> - <item> g_balance_shotgun_primary_animtime </item> - <item> g_balance_shotgun_primary_bulletconstant </item> - <item> g_balance_shotgun_primary_bullets </item> - <item> g_balance_shotgun_primary_damage </item> - <item> g_balance_shotgun_primary_force </item> - <item> g_balance_shotgun_primary_refire </item> - <item> g_balance_shotgun_primary_speed </item> - <item> g_balance_shotgun_primary_spread </item> - <item> g_balance_shotgun_reload_ammo </item> - <item> g_balance_shotgun_reload_time </item> - <item> g_balance_shotgun_secondary </item> - <item> g_balance_shotgun_secondary_animtime </item> - <item> g_balance_shotgun_secondary_damage </item> - <item> g_balance_shotgun_secondary_force </item> - <item> g_balance_shotgun_secondary_melee_delay </item> - <item> g_balance_shotgun_secondary_melee_multihit </item> - <item> g_balance_shotgun_secondary_melee_no_doubleslap </item> - <item> g_balance_shotgun_secondary_melee_nonplayerdamage </item> - <item> g_balance_shotgun_secondary_melee_range </item> - <item> g_balance_shotgun_secondary_melee_swing_side </item> - <item> g_balance_shotgun_secondary_melee_swing_up </item> - <item> g_balance_shotgun_secondary_melee_time </item> - <item> g_balance_shotgun_secondary_melee_traces </item> - <item> g_balance_shotgun_secondary_refire </item> - <item> g_balance_shotgun_switchdelay_drop </item> - <item> g_balance_shotgun_switchdelay_raise </item> - <item> g_balance_superweapons_time </item> - <item> g_balance_teams </item> - <item> g_balance_teams_prevent_imbalance </item> - <item> g_balance_teams_scorefactor </item> - <item> g_balance_tuba_animtime </item> - <item> g_balance_tuba_attenuation </item> - <item> g_balance_tuba_damage </item> - <item> g_balance_tuba_edgedamage </item> - <item> g_balance_tuba_fadetime </item> - <item> g_balance_tuba_force </item> - <item> g_balance_tuba_pitchstep </item> - <item> g_balance_tuba_radius </item> - <item> g_balance_tuba_refire </item> - <item> g_balance_tuba_switchdelay_drop </item> - <item> g_balance_tuba_switchdelay_raise </item> - <item> g_balance_tuba_volume </item> - <item> g_balance_uzi_bulletconstant </item> - <item> g_balance_uzi_burst </item> - <item> g_balance_uzi_burst_ammo </item> - <item> g_balance_uzi_burst_animtime </item> - <item> g_balance_uzi_burst_damage </item> - <item> g_balance_uzi_burst_force </item> - <item> g_balance_uzi_burst_refire </item> - <item> g_balance_uzi_burst_refire2 </item> - <item> g_balance_uzi_burst_spread </item> - <item> g_balance_uzi_first </item> - <item> g_balance_uzi_first_ammo </item> - <item> g_balance_uzi_first_damage </item> - <item> g_balance_uzi_first_force </item> - <item> g_balance_uzi_first_refire </item> - <item> g_balance_uzi_first_spread </item> - <item> g_balance_uzi_mode </item> - <item> g_balance_uzi_reload_ammo </item> - <item> g_balance_uzi_reload_time </item> - <item> g_balance_uzi_speed </item> - <item> g_balance_uzi_spread_add </item> - <item> g_balance_uzi_spread_max </item> - <item> g_balance_uzi_spread_min </item> - <item> g_balance_uzi_sustained_ammo </item> - <item> g_balance_uzi_sustained_damage </item> - <item> g_balance_uzi_sustained_force </item> - <item> g_balance_uzi_sustained_refire </item> - <item> g_balance_uzi_sustained_spread </item> - <item> g_balance_uzi_switchdelay_drop </item> - <item> g_balance_uzi_switchdelay_raise </item> - <item> g_ballistics_density_corpse </item> - <item> g_ballistics_density_player </item> - <item> g_ballistics_materialconstant </item> - <item> g_ballistics_mindistance </item> - <item> g_ban_default_bantime </item> - <item> g_ban_default_masksize </item> - <item> g_ban_sync_interval </item> - <item> g_ban_sync_timeout </item> - <item> g_ban_sync_trusted_servers </item> - <item> g_ban_sync_trusted_servers_verify </item> - <item> g_ban_sync_uri </item> - <item> g_banned_list </item> - <item> g_banned_list_idmode </item> - <item> g_bastet </item> - <item> g_bloodloss </item> - <item> g_botclip_collisions </item> - <item> g_bugrigs </item> - <item> g_bugrigs_accel </item> - <item> g_bugrigs_air_steering </item> - <item> g_bugrigs_angle_smoothing </item> - <item> g_bugrigs_friction_air </item> - <item> g_bugrigs_friction_brake </item> - <item> g_bugrigs_friction_floor </item> - <item> g_bugrigs_planar_movement </item> - <item> g_bugrigs_planar_movement_car_jumping </item> - <item> g_bugrigs_reverse_speeding </item> - <item> g_bugrigs_reverse_spinning </item> - <item> g_bugrigs_reverse_stopping </item> - <item> g_bugrigs_speed_pow </item> - <item> g_bugrigs_speed_ref </item> - <item> g_bugrigs_steer </item> - <item> g_ca </item> - <item> g_ca_damage2score_multiplier </item> - <item> g_ca_point_leadlimit </item> - <item> g_ca_point_limit </item> - <item> g_ca_respawn_delay </item> - <item> g_ca_respawn_waves </item> - <item> g_ca_round_timelimit </item> - <item> g_ca_spectate_enemies </item> - <item> g_ca_teams </item> - <item> g_ca_teams_override </item> - <item> g_ca_warmup </item> - <item> g_ca_weapon_stay </item> - <item> g_campaign </item> - <item> g_campaign_forceteam </item> - <item> g_campaign_name </item> - <item> g_campaign_skill </item> - <item> g_campaignxonoticbeta_index </item> - <item> g_campaignxonoticbeta_won </item> - <item> g_casings </item> - <item> g_cdtracks_dontusebydefault </item> - <item> g_cdtracks_remaplist </item> - <item> g_changeteam_banned </item> - <item> g_changeteam_fragtransfer </item> - <item> g_chat_flood_burst </item> - <item> g_chat_flood_burst_team </item> - <item> g_chat_flood_burst_tell </item> - <item> g_chat_flood_lmax </item> - <item> g_chat_flood_lmax_team </item> - <item> g_chat_flood_lmax_tell </item> - <item> g_chat_flood_notify_flooder </item> - <item> g_chat_flood_spl </item> - <item> g_chat_flood_spl_team </item> - <item> g_chat_flood_spl_tell </item> - <item> g_chat_nospectators </item> - <item> g_chat_teamcolors </item> - <item> g_chat_tellprivacy </item> - <item> g_cloaked </item> - <item> g_configversion </item> - <item> g_ctf </item> - <item> g_ctf_allow_vehicle_carry </item> - <item> g_ctf_allow_vehicle_touch </item> - <item> g_ctf_captimerecord_always </item> - <item> g_ctf_drop_velocity_side </item> - <item> g_ctf_drop_velocity_up </item> - <item> g_ctf_dropped_capture_delay </item> - <item> g_ctf_dropped_capture_radius </item> - <item> g_ctf_dynamiclights </item> - <item> g_ctf_flag_blue_model </item> - <item> g_ctf_flag_blue_skin </item> - <item> g_ctf_flag_collect_delay </item> - <item> g_ctf_flag_damageforcescale </item> - <item> g_ctf_flag_dropped_floatinwater </item> - <item> g_ctf_flag_dropped_waypoint </item> - <item> g_ctf_flag_glowtrails </item> - <item> g_ctf_flag_health </item> - <item> g_ctf_flag_red_model </item> - <item> g_ctf_flag_red_skin </item> - <item> g_ctf_flag_return_damage </item> - <item> g_ctf_flag_return_dropped </item> - <item> g_ctf_flag_return_time </item> - <item> g_ctf_flag_return_when_unreachable </item> - <item> g_ctf_flagcarrier_auto_helpme_damage </item> - <item> g_ctf_flagcarrier_auto_helpme_time </item> - <item> g_ctf_flagcarrier_damagefactor </item> - <item> g_ctf_flagcarrier_forcefactor </item> - <item> g_ctf_flagcarrier_selfdamagefactor </item> - <item> g_ctf_flagcarrier_selfforcefactor </item> - <item> g_ctf_flagcarrier_waypointforenemy_spotting </item> - <item> g_ctf_fullbrightflags </item> - <item> g_ctf_ignore_frags </item> - <item> g_ctf_pass </item> - <item> g_ctf_pass_arc </item> - <item> g_ctf_pass_arc_max </item> - <item> g_ctf_pass_directional_max </item> - <item> g_ctf_pass_directional_min </item> - <item> g_ctf_pass_radius </item> - <item> g_ctf_pass_request </item> - <item> g_ctf_pass_timelimit </item> - <item> g_ctf_pass_turnrate </item> - <item> g_ctf_pass_velocity </item> - <item> g_ctf_pass_wait </item> - <item> g_ctf_portalteleport </item> - <item> g_ctf_respawn_delay </item> - <item> g_ctf_respawn_waves </item> - <item> g_ctf_reverse </item> - <item> g_ctf_score_capture </item> - <item> g_ctf_score_capture_assist </item> - <item> g_ctf_score_kill </item> - <item> g_ctf_score_penalty_drop </item> - <item> g_ctf_score_penalty_returned </item> - <item> g_ctf_score_penalty_suicidedrop </item> - <item> g_ctf_score_pickup_base </item> - <item> g_ctf_score_pickup_dropped_early </item> - <item> g_ctf_score_pickup_dropped_late </item> - <item> g_ctf_score_return </item> - <item> g_ctf_shield_force </item> - <item> g_ctf_shield_max_ratio </item> - <item> g_ctf_shield_min_negscore </item> - <item> g_ctf_stalemate </item> - <item> g_ctf_stalemate_endcondition </item> - <item> g_ctf_stalemate_time </item> - <item> g_ctf_throw </item> - <item> g_ctf_throw_angle_max </item> - <item> g_ctf_throw_angle_min </item> - <item> g_ctf_throw_punish_count </item> - <item> g_ctf_throw_punish_delay </item> - <item> g_ctf_throw_punish_time </item> - <item> g_ctf_throw_strengthmultiplier </item> - <item> g_ctf_throw_velocity_forward </item> - <item> g_ctf_throw_velocity_up </item> - <item> g_ctf_weapon_stay </item> - <item> g_cts </item> - <item> g_cts_finish_kill_delay </item> - <item> g_cts_respawn_delay </item> - <item> g_cts_respawn_waves </item> - <item> g_cts_selfdamage </item> - <item> g_cts_weapon_stay </item> - <item> g_deathglow </item> - <item> g_debug_bot_commands </item> - <item> g_debug_defaultsounds </item> - <item> g_dm </item> - <item> g_dm_respawn_delay </item> - <item> g_dm_respawn_waves </item> - <item> g_dm_weapon_stay </item> - <item> g_dodging </item> - <item> g_dom_respawn_delay </item> - <item> g_dom_respawn_waves </item> - <item> g_dom_weapon_stay </item> - <item> g_domination </item> - <item> g_domination_default_teams </item> - <item> g_domination_disable_frags </item> - <item> g_domination_point_amt </item> - <item> g_domination_point_capturetime </item> - <item> g_domination_point_fullbright </item> - <item> g_domination_point_glow </item> - <item> g_domination_point_leadlimit </item> - <item> g_domination_point_limit </item> - <item> g_domination_point_rate </item> - <item> g_domination_teams_override </item> - <item> g_footsteps </item> - <item> g_forced_respawn </item> - <item> g_forced_team_blue </item> - <item> g_forced_team_otherwise </item> - <item> g_forced_team_pink </item> - <item> g_forced_team_red </item> - <item> g_forced_team_yellow </item> - <item> g_freezetag </item> - <item> g_freezetag_frozen_force </item> - <item> g_freezetag_frozen_maxtime </item> - <item> g_freezetag_point_leadlimit </item> - <item> g_freezetag_point_limit </item> - <item> g_freezetag_revive_clearspeed </item> - <item> g_freezetag_revive_extra_size </item> - <item> g_freezetag_revive_speed </item> - <item> g_freezetag_round_timelimit </item> - <item> g_freezetag_teams </item> - <item> g_freezetag_teams_override </item> - <item> g_freezetag_warmup </item> - <item> g_friendlyfire </item> - <item> g_friendlyfire_virtual </item> - <item> g_friendlyfire_virtual_force </item> - <item> g_ft_respawn_delay </item> - <item> g_ft_respawn_waves </item> - <item> g_ft_weapon_stay </item> - <item> g_full_getstatus_responses </item> - <item> g_fullbrightitems </item> - <item> g_fullbrightplayers </item> - <item> g_grab_range </item> - <item> g_grappling_hook </item> - <item> g_grappling_hook_tarzan </item> - <item> g_hitplots </item> - <item> g_hitplots_individuals </item> - <item> g_invincible_projectiles </item> - <item> g_jetpack </item> - <item> g_jetpack_acceleration_side </item> - <item> g_jetpack_acceleration_up </item> - <item> g_jetpack_antigravity </item> - <item> g_jetpack_attenuation </item> - <item> g_jetpack_fuel </item> - <item> g_jetpack_maxspeed_side </item> - <item> g_jetpack_maxspeed_up </item> - <item> g_jump_grunt </item> - <item> g_ka_respawn_delay </item> - <item> g_ka_respawn_waves </item> - <item> g_ka_weapon_stay </item> - <item> g_keepaway </item> - <item> g_keepaway_ballcarrier_damage </item> - <item> g_keepaway_ballcarrier_effects </item> - <item> g_keepaway_ballcarrier_force </item> - <item> g_keepaway_ballcarrier_highspeed </item> - <item> g_keepaway_ballcarrier_selfdamage </item> - <item> g_keepaway_ballcarrier_selfforce </item> - <item> g_keepaway_noncarrier_damage </item> - <item> g_keepaway_noncarrier_force </item> - <item> g_keepaway_noncarrier_selfdamage </item> - <item> g_keepaway_noncarrier_selfforce </item> - <item> g_keepaway_noncarrier_warn </item> - <item> g_keepaway_score_bckill </item> - <item> g_keepaway_score_killac </item> - <item> g_keepaway_score_timeinterval </item> - <item> g_keepaway_score_timepoints </item> - <item> g_keepaway_teams </item> - <item> g_keepaway_teams_override </item> - <item> g_keepawayball_damageforcescale </item> - <item> g_keepawayball_effects </item> - <item> g_keepawayball_respawntime </item> - <item> g_keepawayball_trail_color </item> - <item> g_keyhunt </item> - <item> g_keyhunt_point_leadlimit </item> - <item> g_keyhunt_point_limit </item> - <item> g_keyhunt_teams </item> - <item> g_keyhunt_teams_override </item> - <item> g_kh_respawn_delay </item> - <item> g_kh_respawn_waves </item> - <item> g_kh_weapon_stay </item> - <item> g_lms </item> - <item> g_lms_campcheck_damage </item> - <item> g_lms_campcheck_distance </item> - <item> g_lms_campcheck_interval </item> - <item> g_lms_extra_lives </item> - <item> g_lms_join_anytime </item> - <item> g_lms_last_join </item> - <item> g_lms_lives_override </item> - <item> g_lms_regenerate </item> - <item> g_lms_respawn_delay </item> - <item> g_lms_respawn_waves </item> - <item> g_lms_start_ammo_cells </item> - <item> g_lms_start_ammo_fuel </item> - <item> g_lms_start_ammo_nails </item> - <item> g_lms_start_ammo_rockets </item> - <item> g_lms_start_ammo_shells </item> - <item> g_lms_start_armor </item> - <item> g_lms_start_health </item> - <item> g_lms_weapon_stay </item> - <item> g_mapinfo_allow_unsupported_modes_and_let_stuff_break </item> - <item> g_mapinfo_settemp_acl </item> - <item> g_maplist </item> - <item> g_maplist_allow_frustrating </item> - <item> g_maplist_allow_hidden </item> - <item> g_maplist_check_waypoints </item> - <item> g_maplist_index </item> - <item> g_maplist_mostrecent </item> - <item> g_maplist_mostrecent_count </item> - <item> g_maplist_selectrandom </item> - <item> g_maplist_shuffle </item> - <item> g_maplist_votable </item> - <item> g_maplist_votable_abstain </item> - <item> g_maplist_votable_keeptwotime </item> - <item> g_maplist_votable_nodetail </item> - <item> g_maplist_votable_screenshot_dir </item> - <item> g_maplist_votable_suggestions </item> - <item> g_maplist_votable_suggestions_override_mostrecent </item> - <item> g_maplist_votable_timeout </item> - <item> g_max_info_autoscreenshot </item> - <item> g_maxplayers </item> - <item> g_maxplayers_spectator_blocktime </item> - <item> g_maxpushtime </item> - <item> g_maxspeed </item> - <item> g_midair </item> - <item> g_midair_shieldtime </item> - <item> g_minstagib </item> - <item> g_minstagib_ammo_drop </item> - <item> g_minstagib_ammo_start </item> - <item> g_minstagib_extralives </item> - <item> g_minstagib_invis_alpha </item> - <item> g_minstagib_speed_highspeed </item> - <item> g_mirrordamage </item> - <item> g_mirrordamage_virtual </item> - <item> g_mod_balance </item> - <item> g_mod_config </item> - <item> g_mod_physics </item> - <item> g_movement_highspeed </item> - <item> g_multijump </item> - <item> g_multijump_add </item> - <item> g_multijump_speed </item> - <item> g_mutatormsg </item> - <item> g_nb_respawn_delay </item> - <item> g_nb_respawn_waves </item> - <item> g_nb_weapon_stay </item> - <item> g_new_toys </item> - <item> g_new_toys_autoreplace </item> - <item> g_nexball </item> - <item> g_nexball_basketball_bouncefactor </item> - <item> g_nexball_basketball_bouncestop </item> - <item> g_nexball_basketball_carrier_highspeed </item> - <item> g_nexball_basketball_delay_hold </item> - <item> g_nexball_basketball_delay_hold_forteam </item> - <item> g_nexball_basketball_effects_default </item> - <item> g_nexball_basketball_meter </item> - <item> g_nexball_basketball_meter_maxpower </item> - <item> g_nexball_basketball_meter_minpower </item> - <item> g_nexball_basketball_teamsteal </item> - <item> g_nexball_basketball_trail </item> - <item> g_nexball_delay_collect </item> - <item> g_nexball_delay_goal </item> - <item> g_nexball_delay_idle </item> - <item> g_nexball_delay_start </item> - <item> g_nexball_football_boost_forward </item> - <item> g_nexball_football_boost_up </item> - <item> g_nexball_football_bouncefactor </item> - <item> g_nexball_football_bouncestop </item> - <item> g_nexball_football_physics </item> - <item> g_nexball_football_trail </item> - <item> g_nexball_goalleadlimit </item> - <item> g_nexball_goallimit </item> - <item> g_nexball_meter_period </item> - <item> g_nexball_radar_showallplayers </item> - <item> g_nexball_safepass_holdtime </item> - <item> g_nexball_safepass_maxdist </item> - <item> g_nexball_safepass_turnrate </item> - <item> g_nexball_sound_bounce </item> - <item> g_nexball_tackling </item> - <item> g_nexball_trail_color </item> - <item> g_nexball_viewmodel_offset </item> - <item> g_nexball_viewmodel_scale </item> - <item> g_nick_flood_penalty </item> - <item> g_nick_flood_penalty_red </item> - <item> g_nick_flood_penalty_yellow </item> - <item> g_nick_flood_timeout </item> - <item> g_nix </item> - <item> g_nix_with_healtharmor </item> - <item> g_nix_with_laser </item> - <item> g_nix_with_powerups </item> - <item> g_nodepthtestitems </item> - <item> g_nodepthtestplayers </item> - <item> g_norecoil </item> - <item> g_ons_respawn_delay </item> - <item> g_ons_respawn_waves </item> - <item> g_ons_weapon_stay </item> - <item> g_onslaught </item> - <item> g_onslaught_cp_buildhealth </item> - <item> g_onslaught_cp_buildtime </item> - <item> g_onslaught_cp_health </item> - <item> g_onslaught_cp_proxydecap </item> - <item> g_onslaught_cp_proxydecap_distance </item> - <item> g_onslaught_cp_proxydecap_dps </item> - <item> g_onslaught_cp_regen </item> - <item> g_onslaught_gen_health </item> - <item> g_onslaught_spawn_at_controlpoints </item> - <item> g_onslaught_spawn_at_generator </item> - <item> g_physical_items </item> - <item> g_physical_items_damageforcescale </item> - <item> g_physical_items_reset </item> - <item> g_pickup_ammo_anyway </item> - <item> g_pickup_armorbig </item> - <item> g_pickup_armorbig_anyway </item> - <item> g_pickup_armorbig_max </item> - <item> g_pickup_armorlarge </item> - <item> g_pickup_armorlarge_anyway </item> - <item> g_pickup_armorlarge_max </item> - <item> g_pickup_armormedium </item> - <item> g_pickup_armormedium_anyway </item> - <item> g_pickup_armormedium_max </item> - <item> g_pickup_armorsmall </item> - <item> g_pickup_armorsmall_anyway </item> - <item> g_pickup_armorsmall_max </item> - <item> g_pickup_cells </item> - <item> g_pickup_cells_max </item> - <item> g_pickup_cells_weapon </item> - <item> g_pickup_fuel </item> - <item> g_pickup_fuel_jetpack </item> - <item> g_pickup_fuel_max </item> - <item> g_pickup_fuel_weapon </item> - <item> g_pickup_healthlarge </item> - <item> g_pickup_healthlarge_anyway </item> - <item> g_pickup_healthlarge_max </item> - <item> g_pickup_healthmedium </item> - <item> g_pickup_healthmedium_anyway </item> - <item> g_pickup_healthmedium_max </item> - <item> g_pickup_healthmega </item> - <item> g_pickup_healthmega_anyway </item> - <item> g_pickup_healthmega_max </item> - <item> g_pickup_healthsmall </item> - <item> g_pickup_healthsmall_anyway </item> - <item> g_pickup_healthsmall_max </item> - <item> g_pickup_items </item> - <item> g_pickup_nails </item> - <item> g_pickup_nails_max </item> - <item> g_pickup_nails_weapon </item> - <item> g_pickup_respawntime_ammo </item> - <item> g_pickup_respawntime_long </item> - <item> g_pickup_respawntime_medium </item> - <item> g_pickup_respawntime_powerup </item> - <item> g_pickup_respawntime_short </item> - <item> g_pickup_respawntime_superweapon </item> - <item> g_pickup_respawntime_weapon </item> - <item> g_pickup_respawntimejitter_ammo </item> - <item> g_pickup_respawntimejitter_long </item> - <item> g_pickup_respawntimejitter_medium </item> - <item> g_pickup_respawntimejitter_powerup </item> - <item> g_pickup_respawntimejitter_short </item> - <item> g_pickup_respawntimejitter_superweapon </item> - <item> g_pickup_respawntimejitter_weapon </item> - <item> g_pickup_rockets </item> - <item> g_pickup_rockets_max </item> - <item> g_pickup_rockets_weapon </item> - <item> g_pickup_shells </item> - <item> g_pickup_shells_max </item> - <item> g_pickup_shells_weapon </item> - <item> g_pickup_weapons_anyway </item> - <item> g_pinata </item> - <item> g_player_alpha </item> - <item> g_player_brightness </item> - <item> g_playerclip_collisions </item> - <item> g_playerstats_uri </item> - <item> g_powerups </item> - <item> g_projectiles_damage </item> - <item> g_projectiles_keep_owner </item> - <item> g_projectiles_newton_style </item> - <item> g_projectiles_newton_style_2_maxfactor </item> - <item> g_projectiles_newton_style_2_minfactor </item> - <item> g_projectiles_spread_style </item> - <item> g_race </item> - <item> g_race_laps_limit </item> - <item> g_race_qualifying_timelimit </item> - <item> g_race_qualifying_timelimit_override </item> - <item> g_race_teams </item> - <item> g_rc_respawn_delay </item> - <item> g_rc_respawn_waves </item> - <item> g_rc_weapon_stay </item> - <item> g_respawn_delay </item> - <item> g_respawn_ghosts </item> - <item> g_respawn_ghosts_maxtime </item> - <item> g_respawn_ghosts_speed </item> - <item> g_respawn_waves </item> - <item> g_rocket_flying </item> - <item> g_running_guns </item> - <item> g_sandbox </item> - <item> g_sandbox_editor_distance_edit </item> - <item> g_sandbox_editor_distance_spawn </item> - <item> g_sandbox_editor_flood </item> - <item> g_sandbox_editor_free </item> - <item> g_sandbox_editor_maxobjects </item> - <item> g_sandbox_info </item> - <item> g_sandbox_object_material_velocity_factor </item> - <item> g_sandbox_object_material_velocity_min </item> - <item> g_sandbox_object_scale_max </item> - <item> g_sandbox_object_scale_min </item> - <item> g_sandbox_readonly </item> - <item> g_sandbox_storage_autoload </item> - <item> g_sandbox_storage_autosave </item> - <item> g_sandbox_storage_name </item> - <item> g_shootfromcenter </item> - <item> g_shootfromclient </item> - <item> g_shootfromeye </item> - <item> g_shootfromfixedorigin </item> - <item> g_showweaponspawns </item> - <item> g_spawn_alloweffects </item> - <item> g_spawn_furthest </item> - <item> g_spawn_near_teammate </item> - <item> g_spawn_near_teammate_distance </item> - <item> g_spawn_useallspawns </item> - <item> g_spawnpoints_auto_move_out_of_solid </item> - <item> g_spawnshieldtime </item> - <item> g_start_ammo_cells </item> - <item> g_start_ammo_fuel </item> - <item> g_start_ammo_nails </item> - <item> g_start_ammo_rockets </item> - <item> g_start_ammo_shells </item> - <item> g_start_delay </item> - <item> g_start_weapon_crylink </item> - <item> g_start_weapon_electro </item> - <item> g_start_weapon_fireball </item> - <item> g_start_weapon_grenadelauncher </item> - <item> g_start_weapon_hagar </item> - <item> g_start_weapon_hlac </item> - <item> g_start_weapon_hook </item> - <item> g_start_weapon_laser </item> - <item> g_start_weapon_minelayer </item> - <item> g_start_weapon_minstanex </item> - <item> g_start_weapon_nex </item> - <item> g_start_weapon_porto </item> - <item> g_start_weapon_rifle </item> - <item> g_start_weapon_rocketlauncher </item> - <item> g_start_weapon_seeker </item> - <item> g_start_weapon_shotgun </item> - <item> g_start_weapon_tuba </item> - <item> g_start_weapon_uzi </item> - <item> g_superspectate </item> - <item> g_tdm </item> - <item> g_tdm_on_dm_maps </item> - <item> g_tdm_respawn_delay </item> - <item> g_tdm_respawn_waves </item> - <item> g_tdm_team_spawns </item> - <item> g_tdm_teams </item> - <item> g_tdm_teams_override </item> - <item> g_tdm_weapon_stay </item> - <item> g_teamdamage_resetspeed </item> - <item> g_teamdamage_threshold </item> - <item> g_telefrags </item> - <item> g_telefrags_avoid </item> - <item> g_telefrags_teamplay </item> - <item> g_teleport_maxspeed </item> - <item> g_throughfloor_damage </item> - <item> g_throughfloor_damage_max_stddev </item> - <item> g_throughfloor_debug </item> - <item> g_throughfloor_force </item> - <item> g_throughfloor_force_max_stddev </item> - <item> g_throughfloor_max_steps_other </item> - <item> g_throughfloor_max_steps_player </item> - <item> g_throughfloor_min_steps_other </item> - <item> g_throughfloor_min_steps_player </item> - <item> g_touchexplode </item> - <item> g_touchexplode_damage </item> - <item> g_touchexplode_edgedamage </item> - <item> g_touchexplode_force </item> - <item> g_touchexplode_radius </item> - <item> g_triggerimpulse_accel_multiplier </item> - <item> g_triggerimpulse_accel_power </item> - <item> g_triggerimpulse_directional_multiplier </item> - <item> g_triggerimpulse_radial_multiplier </item> - <item> g_trueaim_minrange </item> - <item> g_turrets </item> - <item> g_turrets_aimidle_delay </item> - <item> g_turrets_nofire </item> - <item> g_turrets_reloadcvars </item> - <item> g_turrets_targetscan_maxdelay </item> - <item> g_turrets_targetscan_mindelay </item> - <item> g_turrets_unit_ewheel_speed_fast </item> - <item> g_turrets_unit_ewheel_speed_slow </item> - <item> g_turrets_unit_ewheel_speed_slower </item> - <item> g_turrets_unit_ewheel_speed_stop </item> - <item> g_turrets_unit_ewheel_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_ewheel_std_aim_maxpitch </item> - <item> g_turrets_unit_ewheel_std_aim_maxrot </item> - <item> g_turrets_unit_ewheel_std_aim_speed </item> - <item> g_turrets_unit_ewheel_std_ammo </item> - <item> g_turrets_unit_ewheel_std_ammo_max </item> - <item> g_turrets_unit_ewheel_std_ammo_recharge </item> - <item> g_turrets_unit_ewheel_std_health </item> - <item> g_turrets_unit_ewheel_std_respawntime </item> - <item> g_turrets_unit_ewheel_std_shot_dmg </item> - <item> g_turrets_unit_ewheel_std_shot_force </item> - <item> g_turrets_unit_ewheel_std_shot_radius </item> - <item> g_turrets_unit_ewheel_std_shot_refire </item> - <item> g_turrets_unit_ewheel_std_shot_speed </item> - <item> g_turrets_unit_ewheel_std_shot_spread </item> - <item> g_turrets_unit_ewheel_std_shot_volly </item> - <item> g_turrets_unit_ewheel_std_shot_volly_refire </item> - <item> g_turrets_unit_ewheel_std_target_range </item> - <item> g_turrets_unit_ewheel_std_target_range_min </item> - <item> g_turrets_unit_ewheel_std_target_range_optimal </item> - <item> g_turrets_unit_ewheel_std_target_select_anglebias </item> - <item> g_turrets_unit_ewheel_std_target_select_missilebias </item> - <item> g_turrets_unit_ewheel_std_target_select_playerbias </item> - <item> g_turrets_unit_ewheel_std_target_select_rangebias </item> - <item> g_turrets_unit_ewheel_std_target_select_samebias </item> - <item> g_turrets_unit_ewheel_std_track_accel_pitch </item> - <item> g_turrets_unit_ewheel_std_track_accel_rot </item> - <item> g_turrets_unit_ewheel_std_track_type </item> - <item> g_turrets_unit_ewheel_turnrate </item> - <item> g_turrets_unit_flac_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_flac_std_aim_maxpitch </item> - <item> g_turrets_unit_flac_std_aim_maxrot </item> - <item> g_turrets_unit_flac_std_aim_speed </item> - <item> g_turrets_unit_flac_std_ammo </item> - <item> g_turrets_unit_flac_std_ammo_max </item> - <item> g_turrets_unit_flac_std_ammo_recharge </item> - <item> g_turrets_unit_flac_std_health </item> - <item> g_turrets_unit_flac_std_respawntime </item> - <item> g_turrets_unit_flac_std_shot_dmg </item> - <item> g_turrets_unit_flac_std_shot_force </item> - <item> g_turrets_unit_flac_std_shot_radius </item> - <item> g_turrets_unit_flac_std_shot_refire </item> - <item> g_turrets_unit_flac_std_shot_speed </item> - <item> g_turrets_unit_flac_std_shot_spread </item> - <item> g_turrets_unit_flac_std_shot_volly </item> - <item> g_turrets_unit_flac_std_shot_volly_refire </item> - <item> g_turrets_unit_flac_std_target_range </item> - <item> g_turrets_unit_flac_std_target_range_min </item> - <item> g_turrets_unit_flac_std_target_range_optimal </item> - <item> g_turrets_unit_flac_std_target_select_anglebias </item> - <item> g_turrets_unit_flac_std_target_select_missilebias </item> - <item> g_turrets_unit_flac_std_target_select_playerbias </item> - <item> g_turrets_unit_flac_std_target_select_rangebias </item> - <item> g_turrets_unit_flac_std_target_select_samebias </item> - <item> g_turrets_unit_flac_std_track_accel_pitch </item> - <item> g_turrets_unit_flac_std_track_accel_rot </item> - <item> g_turrets_unit_flac_std_track_blendrate </item> - <item> g_turrets_unit_flac_std_track_type </item> - <item> g_turrets_unit_fusreac_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_fusreac_std_aim_maxpitch </item> - <item> g_turrets_unit_fusreac_std_aim_maxrot </item> - <item> g_turrets_unit_fusreac_std_aim_speed </item> - <item> g_turrets_unit_fusreac_std_ammo </item> - <item> g_turrets_unit_fusreac_std_ammo_max </item> - <item> g_turrets_unit_fusreac_std_ammo_recharge </item> - <item> g_turrets_unit_fusreac_std_health </item> - <item> g_turrets_unit_fusreac_std_respawntime </item> - <item> g_turrets_unit_fusreac_std_shot_dmg </item> - <item> g_turrets_unit_fusreac_std_shot_force </item> - <item> g_turrets_unit_fusreac_std_shot_radius </item> - <item> g_turrets_unit_fusreac_std_shot_refire </item> - <item> g_turrets_unit_fusreac_std_shot_speed </item> - <item> g_turrets_unit_fusreac_std_shot_spread </item> - <item> g_turrets_unit_fusreac_std_shot_volly </item> - <item> g_turrets_unit_fusreac_std_shot_volly_refire </item> - <item> g_turrets_unit_fusreac_std_target_range </item> - <item> g_turrets_unit_fusreac_std_target_range_min </item> - <item> g_turrets_unit_fusreac_std_target_range_optimal </item> - <item> g_turrets_unit_fusreac_std_target_select_anglebias </item> - <item> g_turrets_unit_fusreac_std_target_select_playerbias </item> - <item> g_turrets_unit_fusreac_std_target_select_rangebias </item> - <item> g_turrets_unit_fusreac_std_target_select_samebias </item> - <item> g_turrets_unit_fusreac_std_track_accel_pitch </item> - <item> g_turrets_unit_fusreac_std_track_accel_rot </item> - <item> g_turrets_unit_fusreac_std_track_blendrate </item> - <item> g_turrets_unit_fusreac_std_track_type </item> - <item> g_turrets_unit_hellion_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_hellion_std_aim_maxpitch </item> - <item> g_turrets_unit_hellion_std_aim_maxrot </item> - <item> g_turrets_unit_hellion_std_aim_speed </item> - <item> g_turrets_unit_hellion_std_ammo </item> - <item> g_turrets_unit_hellion_std_ammo_max </item> - <item> g_turrets_unit_hellion_std_ammo_recharge </item> - <item> g_turrets_unit_hellion_std_health </item> - <item> g_turrets_unit_hellion_std_respawntime </item> - <item> g_turrets_unit_hellion_std_shot_dmg </item> - <item> g_turrets_unit_hellion_std_shot_force </item> - <item> g_turrets_unit_hellion_std_shot_radius </item> - <item> g_turrets_unit_hellion_std_shot_refire </item> - <item> g_turrets_unit_hellion_std_shot_speed </item> - <item> g_turrets_unit_hellion_std_shot_speed_gain </item> - <item> g_turrets_unit_hellion_std_shot_speed_max </item> - <item> g_turrets_unit_hellion_std_shot_spread </item> - <item> g_turrets_unit_hellion_std_shot_volly </item> - <item> g_turrets_unit_hellion_std_shot_volly_refire </item> - <item> g_turrets_unit_hellion_std_target_range </item> - <item> g_turrets_unit_hellion_std_target_range_min </item> - <item> g_turrets_unit_hellion_std_target_range_optimal </item> - <item> g_turrets_unit_hellion_std_target_select_anglebias </item> - <item> g_turrets_unit_hellion_std_target_select_missilebias </item> - <item> g_turrets_unit_hellion_std_target_select_playerbias </item> - <item> g_turrets_unit_hellion_std_target_select_rangebias </item> - <item> g_turrets_unit_hellion_std_target_select_samebias </item> - <item> g_turrets_unit_hellion_std_track_accel_pitch </item> - <item> g_turrets_unit_hellion_std_track_accel_rot </item> - <item> g_turrets_unit_hellion_std_track_blendrate </item> - <item> g_turrets_unit_hellion_std_track_type </item> - <item> g_turrets_unit_hk_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_hk_std_aim_maxpitch </item> - <item> g_turrets_unit_hk_std_aim_maxrot </item> - <item> g_turrets_unit_hk_std_aim_speed </item> - <item> g_turrets_unit_hk_std_ammo </item> - <item> g_turrets_unit_hk_std_ammo_max </item> - <item> g_turrets_unit_hk_std_ammo_recharge </item> - <item> g_turrets_unit_hk_std_health </item> - <item> g_turrets_unit_hk_std_respawntime </item> - <item> g_turrets_unit_hk_std_shot_dmg </item> - <item> g_turrets_unit_hk_std_shot_force </item> - <item> g_turrets_unit_hk_std_shot_radius </item> - <item> g_turrets_unit_hk_std_shot_refire </item> - <item> g_turrets_unit_hk_std_shot_speed </item> - <item> g_turrets_unit_hk_std_shot_speed_accel </item> - <item> g_turrets_unit_hk_std_shot_speed_accel2 </item> - <item> g_turrets_unit_hk_std_shot_speed_decel </item> - <item> g_turrets_unit_hk_std_shot_speed_max </item> - <item> g_turrets_unit_hk_std_shot_speed_turnrate </item> - <item> g_turrets_unit_hk_std_shot_spread </item> - <item> g_turrets_unit_hk_std_shot_volly </item> - <item> g_turrets_unit_hk_std_shot_volly_refire </item> - <item> g_turrets_unit_hk_std_target_range </item> - <item> g_turrets_unit_hk_std_target_range_min </item> - <item> g_turrets_unit_hk_std_target_range_optimal </item> - <item> g_turrets_unit_hk_std_target_select_anglebias </item> - <item> g_turrets_unit_hk_std_target_select_missilebias </item> - <item> g_turrets_unit_hk_std_target_select_playerbias </item> - <item> g_turrets_unit_hk_std_target_select_rangebias </item> - <item> g_turrets_unit_hk_std_target_select_samebias </item> - <item> g_turrets_unit_hk_std_track_accel_pitch </item> - <item> g_turrets_unit_hk_std_track_accel_rot </item> - <item> g_turrets_unit_hk_std_track_blendrate </item> - <item> g_turrets_unit_hk_std_track_type </item> - <item> g_turrets_unit_machinegun_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_machinegun_std_aim_maxpitch </item> - <item> g_turrets_unit_machinegun_std_aim_maxrot </item> - <item> g_turrets_unit_machinegun_std_aim_speed </item> - <item> g_turrets_unit_machinegun_std_ammo </item> - <item> g_turrets_unit_machinegun_std_ammo_max </item> - <item> g_turrets_unit_machinegun_std_ammo_recharge </item> - <item> g_turrets_unit_machinegun_std_health </item> - <item> g_turrets_unit_machinegun_std_respawntime </item> - <item> g_turrets_unit_machinegun_std_shot_dmg </item> - <item> g_turrets_unit_machinegun_std_shot_force </item> - <item> g_turrets_unit_machinegun_std_shot_radius </item> - <item> g_turrets_unit_machinegun_std_shot_refire </item> - <item> g_turrets_unit_machinegun_std_shot_speed </item> - <item> g_turrets_unit_machinegun_std_shot_spread </item> - <item> g_turrets_unit_machinegun_std_shot_volly </item> - <item> g_turrets_unit_machinegun_std_shot_volly_refire </item> - <item> g_turrets_unit_machinegun_std_target_range </item> - <item> g_turrets_unit_machinegun_std_target_range_min </item> - <item> g_turrets_unit_machinegun_std_target_range_optimal </item> - <item> g_turrets_unit_machinegun_std_target_select_anglebias </item> - <item> g_turrets_unit_machinegun_std_target_select_missilebias </item> - <item> g_turrets_unit_machinegun_std_target_select_playerbias </item> - <item> g_turrets_unit_machinegun_std_target_select_rangebias </item> - <item> g_turrets_unit_machinegun_std_target_select_samebias </item> - <item> g_turrets_unit_machinegun_std_track_accel_pitch </item> - <item> g_turrets_unit_machinegun_std_track_accel_rot </item> - <item> g_turrets_unit_machinegun_std_track_blendrate </item> - <item> g_turrets_unit_machinegun_std_track_type </item> - <item> g_turrets_unit_mlrs_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_mlrs_std_aim_maxpitch </item> - <item> g_turrets_unit_mlrs_std_aim_maxrot </item> - <item> g_turrets_unit_mlrs_std_aim_speed </item> - <item> g_turrets_unit_mlrs_std_ammo </item> - <item> g_turrets_unit_mlrs_std_ammo_max </item> - <item> g_turrets_unit_mlrs_std_ammo_recharge </item> - <item> g_turrets_unit_mlrs_std_health </item> - <item> g_turrets_unit_mlrs_std_respawntime </item> - <item> g_turrets_unit_mlrs_std_shot_dmg </item> - <item> g_turrets_unit_mlrs_std_shot_force </item> - <item> g_turrets_unit_mlrs_std_shot_radius </item> - <item> g_turrets_unit_mlrs_std_shot_refire </item> - <item> g_turrets_unit_mlrs_std_shot_speed </item> - <item> g_turrets_unit_mlrs_std_shot_spread </item> - <item> g_turrets_unit_mlrs_std_shot_volly </item> - <item> g_turrets_unit_mlrs_std_shot_volly_refire </item> - <item> g_turrets_unit_mlrs_std_target_range </item> - <item> g_turrets_unit_mlrs_std_target_range_min </item> - <item> g_turrets_unit_mlrs_std_target_range_optimal </item> - <item> g_turrets_unit_mlrs_std_target_select_anglebias </item> - <item> g_turrets_unit_mlrs_std_target_select_missilebias </item> - <item> g_turrets_unit_mlrs_std_target_select_playerbias </item> - <item> g_turrets_unit_mlrs_std_target_select_rangebias </item> - <item> g_turrets_unit_mlrs_std_target_select_samebias </item> - <item> g_turrets_unit_mlrs_std_track_accel_pitch </item> - <item> g_turrets_unit_mlrs_std_track_accel_rot </item> - <item> g_turrets_unit_mlrs_std_track_blendrate </item> - <item> g_turrets_unit_mlrs_std_track_type </item> - <item> g_turrets_unit_phaser_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_phaser_std_aim_maxpitch </item> - <item> g_turrets_unit_phaser_std_aim_maxrot </item> - <item> g_turrets_unit_phaser_std_aim_speed </item> - <item> g_turrets_unit_phaser_std_ammo </item> - <item> g_turrets_unit_phaser_std_ammo_max </item> - <item> g_turrets_unit_phaser_std_ammo_recharge </item> - <item> g_turrets_unit_phaser_std_health </item> - <item> g_turrets_unit_phaser_std_respawntime </item> - <item> g_turrets_unit_phaser_std_shot_dmg </item> - <item> g_turrets_unit_phaser_std_shot_force </item> - <item> g_turrets_unit_phaser_std_shot_radius </item> - <item> g_turrets_unit_phaser_std_shot_refire </item> - <item> g_turrets_unit_phaser_std_shot_speed </item> - <item> g_turrets_unit_phaser_std_shot_spread </item> - <item> g_turrets_unit_phaser_std_shot_volly </item> - <item> g_turrets_unit_phaser_std_shot_volly_refire </item> - <item> g_turrets_unit_phaser_std_target_range </item> - <item> g_turrets_unit_phaser_std_target_range_min </item> - <item> g_turrets_unit_phaser_std_target_range_optimal </item> - <item> g_turrets_unit_phaser_std_target_select_anglebias </item> - <item> g_turrets_unit_phaser_std_target_select_missilebias </item> - <item> g_turrets_unit_phaser_std_target_select_playerbias </item> - <item> g_turrets_unit_phaser_std_target_select_rangebias </item> - <item> g_turrets_unit_phaser_std_target_select_samebias </item> - <item> g_turrets_unit_phaser_std_track_accel_pitch </item> - <item> g_turrets_unit_phaser_std_track_accel_rot </item> - <item> g_turrets_unit_phaser_std_track_blendrate </item> - <item> g_turrets_unit_phaser_std_track_type </item> - <item> g_turrets_unit_plasma_dual_aim_firetolerance_dist </item> - <item> g_turrets_unit_plasma_dual_aim_maxpitch </item> - <item> g_turrets_unit_plasma_dual_aim_maxrot </item> - <item> g_turrets_unit_plasma_dual_aim_speed </item> - <item> g_turrets_unit_plasma_dual_ammo </item> - <item> g_turrets_unit_plasma_dual_ammo_max </item> - <item> g_turrets_unit_plasma_dual_ammo_recharge </item> - <item> g_turrets_unit_plasma_dual_health </item> - <item> g_turrets_unit_plasma_dual_respawntime </item> - <item> g_turrets_unit_plasma_dual_shot_dmg </item> - <item> g_turrets_unit_plasma_dual_shot_force </item> - <item> g_turrets_unit_plasma_dual_shot_radius </item> - <item> g_turrets_unit_plasma_dual_shot_refire </item> - <item> g_turrets_unit_plasma_dual_shot_speed </item> - <item> g_turrets_unit_plasma_dual_shot_spread </item> - <item> g_turrets_unit_plasma_dual_shot_volly </item> - <item> g_turrets_unit_plasma_dual_shot_volly_refire </item> - <item> g_turrets_unit_plasma_dual_target_range </item> - <item> g_turrets_unit_plasma_dual_target_range_min </item> - <item> g_turrets_unit_plasma_dual_target_range_optimal </item> - <item> g_turrets_unit_plasma_dual_target_select_anglebias </item> - <item> g_turrets_unit_plasma_dual_target_select_missilebias </item> - <item> g_turrets_unit_plasma_dual_target_select_playerbias </item> - <item> g_turrets_unit_plasma_dual_target_select_rangebias </item> - <item> g_turrets_unit_plasma_dual_target_select_samebias </item> - <item> g_turrets_unit_plasma_dual_track_accel_pitch </item> - <item> g_turrets_unit_plasma_dual_track_accel_rot </item> - <item> g_turrets_unit_plasma_dual_track_blendrate </item> - <item> g_turrets_unit_plasma_dual_track_type </item> - <item> g_turrets_unit_plasma_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_plasma_std_aim_maxpitch </item> - <item> g_turrets_unit_plasma_std_aim_maxrot </item> - <item> g_turrets_unit_plasma_std_aim_speed </item> - <item> g_turrets_unit_plasma_std_ammo </item> - <item> g_turrets_unit_plasma_std_ammo_max </item> - <item> g_turrets_unit_plasma_std_ammo_recharge </item> - <item> g_turrets_unit_plasma_std_health </item> - <item> g_turrets_unit_plasma_std_respawntime </item> - <item> g_turrets_unit_plasma_std_shot_dmg </item> - <item> g_turrets_unit_plasma_std_shot_force </item> - <item> g_turrets_unit_plasma_std_shot_radius </item> - <item> g_turrets_unit_plasma_std_shot_refire </item> - <item> g_turrets_unit_plasma_std_shot_speed </item> - <item> g_turrets_unit_plasma_std_shot_spread </item> - <item> g_turrets_unit_plasma_std_shot_volly </item> - <item> g_turrets_unit_plasma_std_shot_volly_refire </item> - <item> g_turrets_unit_plasma_std_target_range </item> - <item> g_turrets_unit_plasma_std_target_range_min </item> - <item> g_turrets_unit_plasma_std_target_range_optimal </item> - <item> g_turrets_unit_plasma_std_target_select_anglebias </item> - <item> g_turrets_unit_plasma_std_target_select_missilebias </item> - <item> g_turrets_unit_plasma_std_target_select_playerbias </item> - <item> g_turrets_unit_plasma_std_target_select_rangebias </item> - <item> g_turrets_unit_plasma_std_target_select_samebias </item> - <item> g_turrets_unit_plasma_std_track_accel_pitch </item> - <item> g_turrets_unit_plasma_std_track_accel_rot </item> - <item> g_turrets_unit_plasma_std_track_blendrate </item> - <item> g_turrets_unit_plasma_std_track_type </item> - <item> g_turrets_unit_tesla_std_ammo </item> - <item> g_turrets_unit_tesla_std_ammo_max </item> - <item> g_turrets_unit_tesla_std_ammo_recharge </item> - <item> g_turrets_unit_tesla_std_health </item> - <item> g_turrets_unit_tesla_std_respawntime </item> - <item> g_turrets_unit_tesla_std_shot_dmg </item> - <item> g_turrets_unit_tesla_std_shot_force </item> - <item> g_turrets_unit_tesla_std_shot_refire </item> - <item> g_turrets_unit_tesla_std_shot_volly </item> - <item> g_turrets_unit_tesla_std_shot_volly_refire </item> - <item> g_turrets_unit_tesla_std_target_range </item> - <item> g_turrets_unit_tesla_std_target_range_min </item> - <item> g_turrets_unit_tesla_std_target_select_missilebias </item> - <item> g_turrets_unit_tesla_std_target_select_playerbias </item> - <item> g_turrets_unit_walker_speed_jump </item> - <item> g_turrets_unit_walker_speed_roam </item> - <item> g_turrets_unit_walker_speed_run </item> - <item> g_turrets_unit_walker_speed_stop </item> - <item> g_turrets_unit_walker_speed_swim </item> - <item> g_turrets_unit_walker_speed_walk </item> - <item> g_turrets_unit_walker_std_aim_firetolerance_dist </item> - <item> g_turrets_unit_walker_std_aim_maxpitch </item> - <item> g_turrets_unit_walker_std_aim_maxrot </item> - <item> g_turrets_unit_walker_std_aim_speed </item> - <item> g_turrets_unit_walker_std_ammo </item> - <item> g_turrets_unit_walker_std_ammo_max </item> - <item> g_turrets_unit_walker_std_ammo_recharge </item> - <item> g_turrets_unit_walker_std_health </item> - <item> g_turrets_unit_walker_std_meele_dmg </item> - <item> g_turrets_unit_walker_std_meele_force </item> - <item> g_turrets_unit_walker_std_meele_range </item> - <item> g_turrets_unit_walker_std_respawntime </item> - <item> g_turrets_unit_walker_std_rocket_dmg </item> - <item> g_turrets_unit_walker_std_rocket_force </item> - <item> g_turrets_unit_walker_std_rocket_radius </item> - <item> g_turrets_unit_walker_std_rocket_refire </item> - <item> g_turrets_unit_walker_std_rocket_speed </item> - <item> g_turrets_unit_walker_std_rocket_turnrate </item> - <item> g_turrets_unit_walker_std_rockets_range </item> - <item> g_turrets_unit_walker_std_rockets_range_min </item> - <item> g_turrets_unit_walker_std_shot_dmg </item> - <item> g_turrets_unit_walker_std_shot_force </item> - <item> g_turrets_unit_walker_std_shot_radius </item> - <item> g_turrets_unit_walker_std_shot_refire </item> - <item> g_turrets_unit_walker_std_shot_speed </item> - <item> g_turrets_unit_walker_std_shot_spread </item> - <item> g_turrets_unit_walker_std_shot_volly </item> - <item> g_turrets_unit_walker_std_shot_volly_refire </item> - <item> g_turrets_unit_walker_std_target_range </item> - <item> g_turrets_unit_walker_std_target_range_min </item> - <item> g_turrets_unit_walker_std_target_range_optimal </item> - <item> g_turrets_unit_walker_std_target_select_anglebias </item> - <item> g_turrets_unit_walker_std_target_select_missilebias </item> - <item> g_turrets_unit_walker_std_target_select_playerbias </item> - <item> g_turrets_unit_walker_std_target_select_rangebias </item> - <item> g_turrets_unit_walker_std_target_select_samebias </item> - <item> g_turrets_unit_walker_std_track_accel_pitch </item> - <item> g_turrets_unit_walker_std_track_accel_rot </item> - <item> g_turrets_unit_walker_std_track_blendrate </item> - <item> g_turrets_unit_walker_std_track_type </item> - <item> g_turrets_unit_walker_turn </item> - <item> g_turrets_unit_walker_turn_run </item> - <item> g_turrets_unit_walker_turn_strafe </item> - <item> g_turrets_unit_walker_turn_swim </item> - <item> g_turrets_unit_walker_turn_walk </item> - <item> g_use_ammunition </item> - <item> g_vampire </item> - <item> g_vehicle_bumblebee </item> - <item> g_vehicle_bumblebee_blowup_coredamage </item> - <item> g_vehicle_bumblebee_blowup_edgedamage </item> - <item> g_vehicle_bumblebee_blowup_forceintensity </item> - <item> g_vehicle_bumblebee_blowup_radius </item> - <item> g_vehicle_bumblebee_bouncepain </item> - <item> g_vehicle_bumblebee_cannon_ammo </item> - <item> g_vehicle_bumblebee_cannon_ammo_regen </item> - <item> g_vehicle_bumblebee_cannon_ammo_regen_pause </item> - <item> g_vehicle_bumblebee_cannon_cost </item> - <item> g_vehicle_bumblebee_cannon_damage </item> - <item> g_vehicle_bumblebee_cannon_force </item> - <item> g_vehicle_bumblebee_cannon_lock </item> - <item> g_vehicle_bumblebee_cannon_pitchlimit_down </item> - <item> g_vehicle_bumblebee_cannon_pitchlimit_up </item> - <item> g_vehicle_bumblebee_cannon_radius </item> - <item> g_vehicle_bumblebee_cannon_refire </item> - <item> g_vehicle_bumblebee_cannon_speed </item> - <item> g_vehicle_bumblebee_cannon_spread </item> - <item> g_vehicle_bumblebee_cannon_turnlimit_in </item> - <item> g_vehicle_bumblebee_cannon_turnlimit_out </item> - <item> g_vehicle_bumblebee_cannon_turnspeed </item> - <item> g_vehicle_bumblebee_energy </item> - <item> g_vehicle_bumblebee_energy_regen </item> - <item> g_vehicle_bumblebee_energy_regen_pause </item> - <item> g_vehicle_bumblebee_friction </item> - <item> g_vehicle_bumblebee_healgun_amax </item> - <item> g_vehicle_bumblebee_healgun_aps </item> - <item> g_vehicle_bumblebee_healgun_hmax </item> - <item> g_vehicle_bumblebee_healgun_hps </item> - <item> g_vehicle_bumblebee_healgun_locktime </item> - <item> g_vehicle_bumblebee_healgun_smax </item> - <item> g_vehicle_bumblebee_healgun_sps </item> - <item> g_vehicle_bumblebee_health </item> - <item> g_vehicle_bumblebee_health_regen </item> - <item> g_vehicle_bumblebee_health_regen_pause </item> - <item> g_vehicle_bumblebee_pitchlimit </item> - <item> g_vehicle_bumblebee_pitchspeed </item> - <item> g_vehicle_bumblebee_raygun </item> - <item> g_vehicle_bumblebee_raygun_aps </item> - <item> g_vehicle_bumblebee_raygun_dps </item> - <item> g_vehicle_bumblebee_raygun_fps </item> - <item> g_vehicle_bumblebee_raygun_pitchlimit_down </item> - <item> g_vehicle_bumblebee_raygun_pitchlimit_up </item> - <item> g_vehicle_bumblebee_raygun_range </item> - <item> g_vehicle_bumblebee_raygun_turnlimit_sides </item> - <item> g_vehicle_bumblebee_raygun_turnspeed </item> - <item> g_vehicle_bumblebee_respawntime </item> - <item> g_vehicle_bumblebee_shield </item> - <item> g_vehicle_bumblebee_shield_regen </item> - <item> g_vehicle_bumblebee_shield_regen_pause </item> - <item> g_vehicle_bumblebee_speed_down </item> - <item> g_vehicle_bumblebee_speed_forward </item> - <item> g_vehicle_bumblebee_speed_strafe </item> - <item> g_vehicle_bumblebee_speed_up </item> - <item> g_vehicle_bumblebee_turnspeed </item> - <item> g_vehicle_racer </item> - <item> g_vehicle_racer_afterburn_cost </item> - <item> g_vehicle_racer_anglestabilizer </item> - <item> g_vehicle_racer_blowup_coredamage </item> - <item> g_vehicle_racer_blowup_edgedamage </item> - <item> g_vehicle_racer_blowup_forceintensity </item> - <item> g_vehicle_racer_blowup_radius </item> - <item> g_vehicle_racer_bouncefactor </item> - <item> g_vehicle_racer_bouncepain </item> - <item> g_vehicle_racer_bouncestop </item> - <item> g_vehicle_racer_cannon_cost </item> - <item> g_vehicle_racer_cannon_damage </item> - <item> g_vehicle_racer_cannon_force </item> - <item> g_vehicle_racer_cannon_radius </item> - <item> g_vehicle_racer_cannon_refire </item> - <item> g_vehicle_racer_cannon_speed </item> - <item> g_vehicle_racer_cannon_spread </item> - <item> g_vehicle_racer_collision_multiplier </item> - <item> g_vehicle_racer_downforce </item> - <item> g_vehicle_racer_energy </item> - <item> g_vehicle_racer_energy_regen </item> - <item> g_vehicle_racer_energy_regen_pause </item> - <item> g_vehicle_racer_friction </item> - <item> g_vehicle_racer_health </item> - <item> g_vehicle_racer_health_regen </item> - <item> g_vehicle_racer_health_regen_pause </item> - <item> g_vehicle_racer_hoverpower </item> - <item> g_vehicle_racer_hovertype </item> - <item> g_vehicle_racer_mass </item> - <item> g_vehicle_racer_maxpitch </item> - <item> g_vehicle_racer_pitchspeed </item> - <item> g_vehicle_racer_respawntime </item> - <item> g_vehicle_racer_rocket_accel </item> - <item> g_vehicle_racer_rocket_climbspeed </item> - <item> g_vehicle_racer_rocket_cost </item> - <item> g_vehicle_racer_rocket_damage </item> - <item> g_vehicle_racer_rocket_force </item> - <item> g_vehicle_racer_rocket_locked_maxangle </item> - <item> g_vehicle_racer_rocket_locked_time </item> - <item> g_vehicle_racer_rocket_locking_releasetime </item> - <item> g_vehicle_racer_rocket_locking_time </item> - <item> g_vehicle_racer_rocket_locktarget </item> - <item> g_vehicle_racer_rocket_radius </item> - <item> g_vehicle_racer_rocket_refire </item> - <item> g_vehicle_racer_rocket_speed </item> - <item> g_vehicle_racer_rocket_turnrate </item> - <item> g_vehicle_racer_shield </item> - <item> g_vehicle_racer_shield_regen </item> - <item> g_vehicle_racer_shield_regen_pause </item> - <item> g_vehicle_racer_speed_afterburn </item> - <item> g_vehicle_racer_speed_forward </item> - <item> g_vehicle_racer_speed_stop </item> - <item> g_vehicle_racer_speed_strafe </item> - <item> g_vehicle_racer_springlength </item> - <item> g_vehicle_racer_turnroll </item> - <item> g_vehicle_racer_turnspeed </item> - <item> g_vehicle_racer_upforcedamper </item> - <item> g_vehicle_raptor </item> - <item> g_vehicle_raptor_bomblet_alt </item> - <item> g_vehicle_raptor_bomblet_damage </item> - <item> g_vehicle_raptor_bomblet_edgedamage </item> - <item> g_vehicle_raptor_bomblet_explode_delay </item> - <item> g_vehicle_raptor_bomblet_force </item> - <item> g_vehicle_raptor_bomblet_radius </item> - <item> g_vehicle_raptor_bomblet_spread </item> - <item> g_vehicle_raptor_bomblet_time </item> - <item> g_vehicle_raptor_bomblets </item> - <item> g_vehicle_raptor_bombs_refire </item> - <item> g_vehicle_raptor_bouncefactor </item> - <item> g_vehicle_raptor_bouncepain </item> - <item> g_vehicle_raptor_bouncestop </item> - <item> g_vehicle_raptor_cannon_cost </item> - <item> g_vehicle_raptor_cannon_damage </item> - <item> g_vehicle_raptor_cannon_force </item> - <item> g_vehicle_raptor_cannon_locked_time </item> - <item> g_vehicle_raptor_cannon_locking_releasetime </item> - <item> g_vehicle_raptor_cannon_locking_time </item> - <item> g_vehicle_raptor_cannon_locktarget </item> - <item> g_vehicle_raptor_cannon_pitchlimit_down </item> - <item> g_vehicle_raptor_cannon_pitchlimit_up </item> - <item> g_vehicle_raptor_cannon_predicttarget </item> - <item> g_vehicle_raptor_cannon_radius </item> - <item> g_vehicle_raptor_cannon_refire </item> - <item> g_vehicle_raptor_cannon_speed </item> - <item> g_vehicle_raptor_cannon_spread </item> - <item> g_vehicle_raptor_cannon_turnlimit </item> - <item> g_vehicle_raptor_cannon_turnspeed </item> - <item> g_vehicle_raptor_energy </item> - <item> g_vehicle_raptor_energy_regen </item> - <item> g_vehicle_raptor_energy_regen_pause </item> - <item> g_vehicle_raptor_flare_chase </item> - <item> g_vehicle_raptor_flare_lifetime </item> - <item> g_vehicle_raptor_flare_range </item> - <item> g_vehicle_raptor_flare_refire </item> - <item> g_vehicle_raptor_friction </item> - <item> g_vehicle_raptor_health </item> - <item> g_vehicle_raptor_health_regen </item> - <item> g_vehicle_raptor_health_regen_pause </item> - <item> g_vehicle_raptor_mass </item> - <item> g_vehicle_raptor_movestyle </item> - <item> g_vehicle_raptor_pitchlimit </item> - <item> g_vehicle_raptor_pitchspeed </item> - <item> g_vehicle_raptor_respawntime </item> - <item> g_vehicle_raptor_shield </item> - <item> g_vehicle_raptor_shield_regen </item> - <item> g_vehicle_raptor_shield_regen_pause </item> - <item> g_vehicle_raptor_speed_down </item> - <item> g_vehicle_raptor_speed_forward </item> - <item> g_vehicle_raptor_speed_strafe </item> - <item> g_vehicle_raptor_speed_up </item> - <item> g_vehicle_raptor_takeofftime </item> - <item> g_vehicle_raptor_turnroll </item> - <item> g_vehicle_raptor_turnspeed </item> - <item> g_vehicle_spiderbot </item> - <item> g_vehicle_spiderbot_bouncefactor </item> - <item> g_vehicle_spiderbot_bouncepain </item> - <item> g_vehicle_spiderbot_bouncestop </item> - <item> g_vehicle_spiderbot_energy </item> - <item> g_vehicle_spiderbot_energy_regen </item> - <item> g_vehicle_spiderbot_energy_regen_pause </item> - <item> g_vehicle_spiderbot_head_pitchlimit_down </item> - <item> g_vehicle_spiderbot_head_pitchlimit_up </item> - <item> g_vehicle_spiderbot_head_turnlimit </item> - <item> g_vehicle_spiderbot_head_turnspeed </item> - <item> g_vehicle_spiderbot_health </item> - <item> g_vehicle_spiderbot_health_regen </item> - <item> g_vehicle_spiderbot_health_regen_pause </item> - <item> g_vehicle_spiderbot_minigun_ammo_cost </item> - <item> g_vehicle_spiderbot_minigun_ammo_max </item> - <item> g_vehicle_spiderbot_minigun_ammo_regen </item> - <item> g_vehicle_spiderbot_minigun_ammo_regen_pause </item> - <item> g_vehicle_spiderbot_minigun_bulletconstant </item> - <item> g_vehicle_spiderbot_minigun_damage </item> - <item> g_vehicle_spiderbot_minigun_force </item> - <item> g_vehicle_spiderbot_minigun_refire </item> - <item> g_vehicle_spiderbot_minigun_speed </item> - <item> g_vehicle_spiderbot_minigun_spread </item> - <item> g_vehicle_spiderbot_movement_inertia </item> - <item> g_vehicle_spiderbot_respawntime </item> - <item> g_vehicle_spiderbot_rocket_damage </item> - <item> g_vehicle_spiderbot_rocket_edgedamage </item> - <item> g_vehicle_spiderbot_rocket_force </item> - <item> g_vehicle_spiderbot_rocket_health </item> - <item> g_vehicle_spiderbot_rocket_lifetime </item> - <item> g_vehicle_spiderbot_rocket_noise </item> - <item> g_vehicle_spiderbot_rocket_radius </item> - <item> g_vehicle_spiderbot_rocket_refire </item> - <item> g_vehicle_spiderbot_rocket_refire2 </item> - <item> g_vehicle_spiderbot_rocket_reload </item> - <item> g_vehicle_spiderbot_rocket_speed </item> - <item> g_vehicle_spiderbot_rocket_spread </item> - <item> g_vehicle_spiderbot_rocket_turnrate </item> - <item> g_vehicle_spiderbot_shield </item> - <item> g_vehicle_spiderbot_shield_block </item> - <item> g_vehicle_spiderbot_shield_regen </item> - <item> g_vehicle_spiderbot_shield_regen_pause </item> - <item> g_vehicle_spiderbot_speed_stop </item> - <item> g_vehicle_spiderbot_speed_strafe </item> - <item> g_vehicle_spiderbot_speed_walk </item> - <item> g_vehicle_spiderbot_springblend </item> - <item> g_vehicle_spiderbot_springlength </item> - <item> g_vehicle_spiderbot_springup </item> - <item> g_vehicle_spiderbot_tiltlimit </item> - <item> g_vehicle_spiderbot_turnspeed </item> - <item> g_vehicle_spiderbot_turnspeed_strafe </item> - <item> g_vehicles </item> - <item> g_vehicles_crush_dmg </item> - <item> g_vehicles_crush_force </item> - <item> g_vehicles_delayspawn </item> - <item> g_vehicles_delayspawn_jitter </item> - <item> g_vehicles_minstanex_damagerate </item> - <item> g_vehicles_nex_damagerate </item> - <item> g_vehicles_rifle_damagerate </item> - <item> g_vehicles_tag_damagerate </item> - <item> g_vehicles_uzi_damagerate </item> - <item> g_warmup </item> - <item> g_warmup_allguns </item> - <item> g_warmup_allow_timeout </item> - <item> g_warmup_limit </item> - <item> g_warmup_majority_factor </item> - <item> g_warmup_start_ammo_cells </item> - <item> g_warmup_start_ammo_fuel </item> - <item> g_warmup_start_ammo_nails </item> - <item> g_warmup_start_ammo_rockets </item> - <item> g_warmup_start_ammo_shells </item> - <item> g_warmup_start_armor </item> - <item> g_warmup_start_health </item> - <item> g_waypointeditor </item> - <item> g_waypointeditor_auto </item> - <item> g_waypoints_for_items </item> - <item> g_waypointsprite_alpha </item> - <item> g_waypointsprite_crosshairfadealpha </item> - <item> g_waypointsprite_crosshairfadedistance </item> - <item> g_waypointsprite_crosshairfadescale </item> - <item> g_waypointsprite_distancealphaexponent </item> - <item> g_waypointsprite_distancefadealpha </item> - <item> g_waypointsprite_distancefadedistancemultiplier </item> - <item> g_waypointsprite_distancefadescale </item> - <item> g_waypointsprite_edgefadealpha </item> - <item> g_waypointsprite_edgefadedistance </item> - <item> g_waypointsprite_edgefadescale </item> - <item> g_waypointsprite_edgeoffset_bottom </item> - <item> g_waypointsprite_edgeoffset_left </item> - <item> g_waypointsprite_edgeoffset_right </item> - <item> g_waypointsprite_edgeoffset_top </item> - <item> g_waypointsprite_fontsize </item> - <item> g_waypointsprite_minalpha </item> - <item> g_waypointsprite_minscale </item> - <item> g_waypointsprite_normdistance </item> - <item> g_waypointsprite_scale </item> - <item> g_waypointsprite_spam </item> - <item> g_waypointsprite_stuffbinds </item> - <item> g_waypointsprite_tactical </item> - <item> g_waypointsprite_timealphaexponent </item> - <item> g_waypointsprite_turrets </item> - <item> g_waypointsprite_turrets_maxdist </item> - <item> g_waypointsprite_uppercase </item> - <item> g_weapon_charge_colormod_blue_full </item> - <item> g_weapon_charge_colormod_blue_half </item> - <item> g_weapon_charge_colormod_green_full </item> - <item> g_weapon_charge_colormod_green_half </item> - <item> g_weapon_charge_colormod_hdrmultiplier </item> - <item> g_weapon_charge_colormod_red_full </item> - <item> g_weapon_charge_colormod_red_half </item> - <item> g_weapon_stay </item> - <item> g_weapon_throwable </item> - <item> g_weaponarena </item> - <item> g_weaponarena_random </item> - <item> g_weaponarena_random_with_laser </item> - <item> g_weapondamagefactor </item> - <item> g_weaponforcefactor </item> - <item> g_weaponratefactor </item> - <item> g_weaponreplace_crylink </item> - <item> g_weaponreplace_electro </item> - <item> g_weaponreplace_fireball </item> - <item> g_weaponreplace_grenadelauncher </item> - <item> g_weaponreplace_hagar </item> - <item> g_weaponreplace_hlac </item> - <item> g_weaponreplace_hook </item> - <item> g_weaponreplace_laser </item> - <item> g_weaponreplace_minelayer </item> - <item> g_weaponreplace_minstanex </item> - <item> g_weaponreplace_nex </item> - <item> g_weaponreplace_porto </item> - <item> g_weaponreplace_rifle </item> - <item> g_weaponreplace_rocketlauncher </item> - <item> g_weaponreplace_seeker </item> - <item> g_weaponreplace_shotgun </item> - <item> g_weaponreplace_tuba </item> - <item> g_weaponreplace_uzi </item> - <item> g_weaponspeedfactor </item> - <item> g_weaponspreadfactor </item> - <item> g_xonoticversion </item> - <item> gamecfg </item> - <item> gameversion </item> - <item> gameversion_max </item> - <item> gameversion_min </item> - <item> gl_combine </item> - <item> gl_dither </item> - <item> gl_ext_separatestencil </item> - <item> gl_ext_stenciltwoside </item> - <item> gl_finish </item> - <item> gl_flashblend </item> - <item> gl_info_driver </item> - <item> gl_info_extensions </item> - <item> gl_info_platform </item> - <item> gl_info_renderer </item> - <item> gl_info_vendor </item> - <item> gl_info_version </item> - <item> gl_lightmaps </item> - <item> gl_max_lightmapsize </item> - <item> gl_max_size </item> - <item> gl_mesh_drawrangeelements </item> - <item> gl_mesh_prefer_short_elements </item> - <item> gl_mesh_testmanualfeeding </item> - <item> gl_nopartialtextureupdates </item> - <item> gl_paranoid </item> - <item> gl_picmip </item> - <item> gl_picmip_other </item> - <item> gl_picmip_sprites </item> - <item> gl_picmip_world </item> - <item> gl_polyblend </item> - <item> gl_printcheckerror </item> - <item> gl_texture_anisotropy </item> - <item> gl_texturecompression </item> - <item> gl_texturecompression_2d </item> - <item> gl_texturecompression_color </item> - <item> gl_texturecompression_gloss </item> - <item> gl_texturecompression_glow </item> - <item> gl_texturecompression_lightcubemaps </item> - <item> gl_texturecompression_normal </item> - <item> gl_texturecompression_q3bspdeluxemaps </item> - <item> gl_texturecompression_q3bsplightmaps </item> - <item> gl_texturecompression_reflectmask </item> - <item> gl_texturecompression_sky </item> - <item> gl_texturecompression_sprites </item> - <item> gl_vbo </item> - <item> gl_vbo_dynamicindex </item> - <item> gl_vbo_dynamicvertex </item> - <item> halflifebsp </item> - <item> host_framerate </item> - <item> host_maxwait </item> - <item> host_speeds </item> - <item> hostname </item> - <item> hud_colorflash_alpha </item> - <item> hud_colorset_background </item> - <item> hud_colorset_foreground_1 </item> - <item> hud_colorset_foreground_2 </item> - <item> hud_colorset_foreground_3 </item> - <item> hud_colorset_foreground_4 </item> - <item> hud_colorset_kill_1 </item> - <item> hud_colorset_kill_2 </item> - <item> hud_colorset_kill_3 </item> - <item> hud_configure_bg_minalpha </item> - <item> hud_configure_checkcollisions </item> - <item> hud_configure_grid </item> - <item> hud_configure_grid_alpha </item> - <item> hud_configure_grid_xsize </item> - <item> hud_configure_grid_ysize </item> - <item> hud_configure_teamcolorforced </item> - <item> hud_contents </item> - <item> hud_contents_blur </item> - <item> hud_contents_blur_alpha </item> - <item> hud_contents_factor </item> - <item> hud_contents_fadeintime </item> - <item> hud_contents_fadeouttime </item> - <item> hud_contents_lava_alpha </item> - <item> hud_contents_lava_color </item> - <item> hud_contents_slime_alpha </item> - <item> hud_contents_slime_color </item> - <item> hud_contents_water_alpha </item> - <item> hud_contents_water_color </item> - <item> hud_cursormode </item> - <item> hud_damage </item> - <item> hud_damage_blur </item> - <item> hud_damage_blur_alpha </item> - <item> hud_damage_color </item> - <item> hud_damage_factor </item> - <item> hud_damage_fade_rate </item> - <item> hud_damage_gentle_alpha_multiplier </item> - <item> hud_damage_gentle_color </item> - <item> hud_damage_maxalpha </item> - <item> hud_damage_pain_threshold </item> - <item> hud_damage_pain_threshold_lower </item> - <item> hud_damage_pain_threshold_lower_health </item> - <item> hud_damage_pain_threshold_pulsating_min </item> - <item> hud_damage_pain_threshold_pulsating_period </item> - <item> hud_dock </item> - <item> hud_dock_alpha </item> - <item> hud_dock_color </item> - <item> hud_dock_color_team </item> - <item> hud_fontsize </item> - <item> hud_panel_ammo </item> - <item> hud_panel_ammo_bg </item> - <item> hud_panel_ammo_bg_alpha </item> - <item> hud_panel_ammo_bg_border </item> - <item> hud_panel_ammo_bg_color </item> - <item> hud_panel_ammo_bg_color_team </item> - <item> hud_panel_ammo_bg_padding </item> - <item> hud_panel_ammo_iconalign </item> - <item> hud_panel_ammo_maxammo </item> - <item> hud_panel_ammo_onlycurrent </item> - <item> hud_panel_ammo_pos </item> - <item> hud_panel_ammo_progressbar </item> - <item> hud_panel_ammo_progressbar_name </item> - <item> hud_panel_ammo_progressbar_xoffset </item> - <item> hud_panel_ammo_size </item> - <item> hud_panel_ammo_text </item> - <item> hud_panel_bg </item> - <item> hud_panel_bg_alpha </item> - <item> hud_panel_bg_border </item> - <item> hud_panel_bg_color </item> - <item> hud_panel_bg_color_team </item> - <item> hud_panel_bg_padding </item> - <item> hud_panel_centerprint </item> - <item> hud_panel_centerprint_align </item> - <item> hud_panel_centerprint_bg </item> - <item> hud_panel_centerprint_bg_alpha </item> - <item> hud_panel_centerprint_bg_border </item> - <item> hud_panel_centerprint_bg_color </item> - <item> hud_panel_centerprint_bg_color_team </item> - <item> hud_panel_centerprint_bg_padding </item> - <item> hud_panel_centerprint_fade_in </item> - <item> hud_panel_centerprint_fade_minfontsize </item> - <item> hud_panel_centerprint_fade_out </item> - <item> hud_panel_centerprint_fade_subsequent </item> - <item> hud_panel_centerprint_fade_subsequent_minfontsize </item> - <item> hud_panel_centerprint_fade_subsequent_passone </item> - <item> hud_panel_centerprint_fade_subsequent_passone_minalpha </item> - <item> hud_panel_centerprint_fade_subsequent_passtwo </item> - <item> hud_panel_centerprint_fade_subsequent_passtwo_minalpha </item> - <item> hud_panel_centerprint_flip </item> - <item> hud_panel_centerprint_fontscale </item> - <item> hud_panel_centerprint_pos </item> - <item> hud_panel_centerprint_size </item> - <item> hud_panel_centerprint_time </item> - <item> hud_panel_chat </item> - <item> hud_panel_chat_bg </item> - <item> hud_panel_chat_bg_alpha </item> - <item> hud_panel_chat_bg_border </item> - <item> hud_panel_chat_bg_color </item> - <item> hud_panel_chat_bg_color_team </item> - <item> hud_panel_chat_bg_padding </item> - <item> hud_panel_chat_pos </item> - <item> hud_panel_chat_size </item> - <item> hud_panel_engineinfo </item> - <item> hud_panel_engineinfo_bg </item> - <item> hud_panel_engineinfo_bg_alpha </item> - <item> hud_panel_engineinfo_bg_border </item> - <item> hud_panel_engineinfo_bg_color </item> - <item> hud_panel_engineinfo_bg_color_team </item> - <item> hud_panel_engineinfo_bg_padding </item> - <item> hud_panel_engineinfo_framecounter_decimals </item> - <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage </item> - <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold </item> - <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight </item> - <item> hud_panel_engineinfo_framecounter_time </item> - <item> hud_panel_engineinfo_pos </item> - <item> hud_panel_engineinfo_size </item> - <item> hud_panel_fg_alpha </item> - <item> hud_panel_healtharmor </item> - <item> hud_panel_healtharmor_baralign </item> - <item> hud_panel_healtharmor_bg </item> - <item> hud_panel_healtharmor_bg_alpha </item> - <item> hud_panel_healtharmor_bg_border </item> - <item> hud_panel_healtharmor_bg_color </item> - <item> hud_panel_healtharmor_bg_color_team </item> - <item> hud_panel_healtharmor_bg_padding </item> - <item> hud_panel_healtharmor_flip </item> - <item> hud_panel_healtharmor_iconalign </item> - <item> hud_panel_healtharmor_maxarmor </item> - <item> hud_panel_healtharmor_maxhealth </item> - <item> hud_panel_healtharmor_pos </item> - <item> hud_panel_healtharmor_progressbar </item> - <item> hud_panel_healtharmor_progressbar_armor </item> - <item> hud_panel_healtharmor_progressbar_gfx </item> - <item> hud_panel_healtharmor_progressbar_gfx_damage </item> - <item> hud_panel_healtharmor_progressbar_gfx_lowhealth </item> - <item> hud_panel_healtharmor_progressbar_gfx_smooth </item> - <item> hud_panel_healtharmor_progressbar_health </item> - <item> hud_panel_healtharmor_size </item> - <item> hud_panel_healtharmor_text </item> - <item> hud_panel_infomessages </item> - <item> hud_panel_infomessages_bg </item> - <item> hud_panel_infomessages_bg_alpha </item> - <item> hud_panel_infomessages_bg_border </item> - <item> hud_panel_infomessages_bg_color </item> - <item> hud_panel_infomessages_bg_color_team </item> - <item> hud_panel_infomessages_bg_padding </item> - <item> hud_panel_infomessages_flip </item> - <item> hud_panel_infomessages_pos </item> - <item> hud_panel_infomessages_size </item> - <item> hud_panel_modicons </item> - <item> hud_panel_modicons_bg </item> - <item> hud_panel_modicons_bg_alpha </item> - <item> hud_panel_modicons_bg_border </item> - <item> hud_panel_modicons_bg_color </item> - <item> hud_panel_modicons_bg_color_team </item> - <item> hud_panel_modicons_bg_padding </item> - <item> hud_panel_modicons_ca_layout </item> - <item> hud_panel_modicons_dom_layout </item> - <item> hud_panel_modicons_freezetag_layout </item> - <item> hud_panel_modicons_pos </item> - <item> hud_panel_modicons_size </item> - <item> hud_panel_notify </item> - <item> hud_panel_notify_bg </item> - <item> hud_panel_notify_bg_alpha </item> - <item> hud_panel_notify_bg_border </item> - <item> hud_panel_notify_bg_color </item> - <item> hud_panel_notify_bg_color_team </item> - <item> hud_panel_notify_bg_padding </item> - <item> hud_panel_notify_fadetime </item> - <item> hud_panel_notify_flip </item> - <item> hud_panel_notify_fontsize </item> - <item> hud_panel_notify_pos </item> - <item> hud_panel_notify_size </item> - <item> hud_panel_notify_time </item> - <item> hud_panel_physics </item> - <item> hud_panel_physics_acceleration_max </item> - <item> hud_panel_physics_acceleration_progressbar_mode </item> - <item> hud_panel_physics_acceleration_progressbar_nonlinear </item> - <item> hud_panel_physics_acceleration_progressbar_scale </item> - <item> hud_panel_physics_acceleration_vertical </item> - <item> hud_panel_physics_baralign </item> - <item> hud_panel_physics_bg </item> - <item> hud_panel_physics_bg_alpha </item> - <item> hud_panel_physics_bg_border </item> - <item> hud_panel_physics_bg_color </item> - <item> hud_panel_physics_bg_color_team </item> - <item> hud_panel_physics_bg_padding </item> - <item> hud_panel_physics_flip </item> - <item> hud_panel_physics_pos </item> - <item> hud_panel_physics_progressbar </item> - <item> hud_panel_physics_size </item> - <item> hud_panel_physics_speed_max </item> - <item> hud_panel_physics_speed_unit </item> - <item> hud_panel_physics_speed_unit_show </item> - <item> hud_panel_physics_speed_vertical </item> - <item> hud_panel_physics_text </item> - <item> hud_panel_physics_text_scale </item> - <item> hud_panel_physics_topspeed </item> - <item> hud_panel_physics_topspeed_time </item> - <item> hud_panel_powerups </item> - <item> hud_panel_powerups_baralign </item> - <item> hud_panel_powerups_bg </item> - <item> hud_panel_powerups_bg_alpha </item> - <item> hud_panel_powerups_bg_border </item> - <item> hud_panel_powerups_bg_color </item> - <item> hud_panel_powerups_bg_color_team </item> - <item> hud_panel_powerups_bg_padding </item> - <item> hud_panel_powerups_flip </item> - <item> hud_panel_powerups_iconalign </item> - <item> hud_panel_powerups_pos </item> - <item> hud_panel_powerups_progressbar </item> - <item> hud_panel_powerups_progressbar_shield </item> - <item> hud_panel_powerups_progressbar_strength </item> - <item> hud_panel_powerups_progressbar_superweapons </item> - <item> hud_panel_powerups_size </item> - <item> hud_panel_powerups_text </item> - <item> hud_panel_pressedkeys </item> - <item> hud_panel_pressedkeys_aspect </item> - <item> hud_panel_pressedkeys_attack </item> - <item> hud_panel_pressedkeys_bg </item> - <item> hud_panel_pressedkeys_bg_alpha </item> - <item> hud_panel_pressedkeys_bg_border </item> - <item> hud_panel_pressedkeys_bg_color </item> - <item> hud_panel_pressedkeys_bg_color_team </item> - <item> hud_panel_pressedkeys_bg_padding </item> - <item> hud_panel_pressedkeys_pos </item> - <item> hud_panel_pressedkeys_size </item> - <item> hud_panel_racetimer </item> - <item> hud_panel_racetimer_bg </item> - <item> hud_panel_racetimer_bg_alpha </item> - <item> hud_panel_racetimer_bg_border </item> - <item> hud_panel_racetimer_bg_color </item> - <item> hud_panel_racetimer_bg_color_team </item> - <item> hud_panel_racetimer_bg_padding </item> - <item> hud_panel_racetimer_pos </item> - <item> hud_panel_racetimer_size </item> - <item> hud_panel_radar </item> - <item> hud_panel_radar_bg </item> - <item> hud_panel_radar_bg_alpha </item> - <item> hud_panel_radar_bg_border </item> - <item> hud_panel_radar_bg_color </item> - <item> hud_panel_radar_bg_color_team </item> - <item> hud_panel_radar_bg_padding </item> - <item> hud_panel_radar_foreground_alpha </item> - <item> hud_panel_radar_maximized_rotation </item> - <item> hud_panel_radar_maximized_scale </item> - <item> hud_panel_radar_maximized_size </item> - <item> hud_panel_radar_maximized_zoommode </item> - <item> hud_panel_radar_pos </item> - <item> hud_panel_radar_rotation </item> - <item> hud_panel_radar_scale </item> - <item> hud_panel_radar_size </item> - <item> hud_panel_radar_zoommode </item> - <item> hud_panel_score </item> - <item> hud_panel_score_bg </item> - <item> hud_panel_score_bg_alpha </item> - <item> hud_panel_score_bg_border </item> - <item> hud_panel_score_bg_color </item> - <item> hud_panel_score_bg_color_team </item> - <item> hud_panel_score_bg_padding </item> - <item> hud_panel_score_pos </item> - <item> hud_panel_score_rankings </item> - <item> hud_panel_score_size </item> - <item> hud_panel_timer </item> - <item> hud_panel_timer_bg </item> - <item> hud_panel_timer_bg_alpha </item> - <item> hud_panel_timer_bg_border </item> - <item> hud_panel_timer_bg_color </item> - <item> hud_panel_timer_bg_color_team </item> - <item> hud_panel_timer_bg_padding </item> - <item> hud_panel_timer_increment </item> - <item> hud_panel_timer_pos </item> - <item> hud_panel_timer_size </item> - <item> hud_panel_update_interval </item> - <item> hud_panel_vote </item> - <item> hud_panel_vote_alreadyvoted_alpha </item> - <item> hud_panel_vote_bg </item> - <item> hud_panel_vote_bg_alpha </item> - <item> hud_panel_vote_bg_border </item> - <item> hud_panel_vote_bg_color </item> - <item> hud_panel_vote_bg_color_team </item> - <item> hud_panel_vote_bg_padding </item> - <item> hud_panel_vote_pos </item> - <item> hud_panel_vote_size </item> - <item> hud_panel_weapons </item> - <item> hud_panel_weapons_accuracy </item> - <item> hud_panel_weapons_ammo </item> - <item> hud_panel_weapons_ammo_alpha </item> - <item> hud_panel_weapons_ammo_color </item> - <item> hud_panel_weapons_ammo_full_cells </item> - <item> hud_panel_weapons_ammo_full_fuel </item> - <item> hud_panel_weapons_ammo_full_nails </item> - <item> hud_panel_weapons_ammo_full_rockets </item> - <item> hud_panel_weapons_ammo_full_shells </item> - <item> hud_panel_weapons_aspect </item> - <item> hud_panel_weapons_bg </item> - <item> hud_panel_weapons_bg_alpha </item> - <item> hud_panel_weapons_bg_border </item> - <item> hud_panel_weapons_bg_color </item> - <item> hud_panel_weapons_bg_color_team </item> - <item> hud_panel_weapons_bg_padding </item> - <item> hud_panel_weapons_complainbubble </item> - <item> hud_panel_weapons_complainbubble_color_donthave </item> - <item> hud_panel_weapons_complainbubble_color_outofammo </item> - <item> hud_panel_weapons_complainbubble_color_unavailable </item> - <item> hud_panel_weapons_complainbubble_fadetime </item> - <item> hud_panel_weapons_complainbubble_padding </item> - <item> hud_panel_weapons_complainbubble_time </item> - <item> hud_panel_weapons_label </item> - <item> hud_panel_weapons_onlyowned </item> - <item> hud_panel_weapons_pos </item> - <item> hud_panel_weapons_size </item> - <item> hud_panel_weapons_timeout </item> - <item> hud_panel_weapons_timeout_effect </item> - <item> hud_panel_weapons_timeout_fadebgmin </item> - <item> hud_panel_weapons_timeout_fadefgmin </item> - <item> hud_panel_weapons_timeout_speed_in </item> - <item> hud_panel_weapons_timeout_speed_out </item> - <item> hud_postprocessing </item> - <item> hud_postprocessing_maxbluralpha </item> - <item> hud_postprocessing_maxblurradius </item> - <item> hud_powerup </item> - <item> hud_progressbar_acceleration_color </item> - <item> hud_progressbar_acceleration_neg_color </item> - <item> hud_progressbar_alpha </item> - <item> hud_progressbar_armor_color </item> - <item> hud_progressbar_fuel_color </item> - <item> hud_progressbar_health_color </item> - <item> hud_progressbar_nexball_color </item> - <item> hud_progressbar_shield_color </item> - <item> hud_progressbar_speed_color </item> - <item> hud_progressbar_strength_color </item> - <item> hud_progressbar_superweapons_color </item> - <item> hud_showbinds </item> - <item> hud_showbinds_limit </item> - <item> hud_shownames </item> - <item> hud_shownames_alpha </item> - <item> hud_shownames_antioverlap </item> - <item> hud_shownames_antioverlap_distance </item> - <item> hud_shownames_aspect </item> - <item> hud_shownames_crosshairdistance </item> - <item> hud_shownames_crosshairdistance_antioverlap </item> - <item> hud_shownames_crosshairdistance_time </item> - <item> hud_shownames_decolorize </item> - <item> hud_shownames_enemies </item> - <item> hud_shownames_fontsize </item> - <item> hud_shownames_maxdistance </item> - <item> hud_shownames_mindistance </item> - <item> hud_shownames_offset </item> - <item> hud_shownames_resize </item> - <item> hud_shownames_self </item> - <item> hud_shownames_status </item> - <item> hud_shownames_statusbar_height </item> - <item> hud_skin </item> - <item> hud_width </item> - <item> in_pitch_max </item> - <item> in_pitch_min </item> - <item> is_dedicated </item> - <item> joy_active </item> - <item> joy_axisforward </item> - <item> joy_axiskeyevents </item> - <item> joy_axiskeyevents_deadzone </item> - <item> joy_axispitch </item> - <item> joy_axisside </item> - <item> joy_axisup </item> - <item> joy_axisyaw </item> - <item> joy_deadzoneforward </item> - <item> joy_deadzonepitch </item> - <item> joy_deadzoneside </item> - <item> joy_deadzoneup </item> - <item> joy_deadzoneyaw </item> - <item> joy_detected </item> - <item> joy_enable </item> - <item> joy_index </item> - <item> joy_sensitivityforward </item> - <item> joy_sensitivitypitch </item> - <item> joy_sensitivityside </item> - <item> joy_sensitivityup </item> - <item> joy_sensitivityyaw </item> - <item> joy_x360_axisforward </item> - <item> joy_x360_axispitch </item> - <item> joy_x360_axisside </item> - <item> joy_x360_axisup </item> - <item> joy_x360_axisyaw </item> - <item> joy_x360_deadzoneforward </item> - <item> joy_x360_deadzonepitch </item> - <item> joy_x360_deadzoneside </item> - <item> joy_x360_deadzoneup </item> - <item> joy_x360_deadzoneyaw </item> - <item> joy_x360_sensitivityforward </item> - <item> joy_x360_sensitivitypitch </item> - <item> joy_x360_sensitivityside </item> - <item> joy_x360_sensitivityup </item> - <item> joy_x360_sensitivityyaw </item> - <item> joyadvanced </item> - <item> joyadvaxisr </item> - <item> joyadvaxisx </item> - <item> joyadvaxisy </item> - <item> joyadvaxisz </item> - <item> joypitchsensitivity </item> - <item> joysidesensitivity </item> - <item> joyyawsensitivity </item> - <item> join </item> - <item> lastlevel </item> - <item> leadlimit </item> - <item> leadlimit_and_fraglimit </item> - <item> leadlimit_override </item> - <item> locksession </item> - <item> locs_enable </item> - <item> locs_show </item> - <item> loddebug </item> - <item> log_dest_udp </item> - <item> log_file </item> - <item> lookspring </item> - <item> lookstrafe </item> - <item> m_accelerate </item> - <item> m_accelerate_filter </item> - <item> m_accelerate_maxspeed </item> - <item> m_accelerate_minspeed </item> - <item> m_filter </item> - <item> m_forward </item> - <item> m_pitch </item> - <item> m_side </item> - <item> m_yaw </item> - <item> mastervolume </item> - <item> menu_cdtrack </item> - <item> menu_cl_gunalign </item> - <item> menu_maxplayers </item> - <item> menu_mouse_absolute </item> - <item> menu_mouse_speed </item> - <item> menu_options_colorcontrol_correctionvalue </item> - <item> menu_picmip_bypass </item> - <item> menu_progs </item> - <item> menu_sandbox_attach_bone </item> - <item> menu_sandbox_edit_alpha </item> - <item> menu_sandbox_edit_color_glow </item> - <item> menu_sandbox_edit_color_main </item> - <item> menu_sandbox_edit_force </item> - <item> menu_sandbox_edit_frame </item> - <item> menu_sandbox_edit_material </item> - <item> menu_sandbox_edit_physics </item> - <item> menu_sandbox_edit_scale </item> - <item> menu_sandbox_edit_skin </item> - <item> menu_sandbox_edit_solidity </item> - <item> menu_sandbox_spawn_model </item> - <item> menu_showboxes </item> - <item> menu_skin </item> - <item> menu_slist_modfilter </item> - <item> menu_slist_showempty </item> - <item> menu_slist_showfull </item> - <item> menu_slowmo </item> - <item> menu_snd_attenuation_method </item> - <item> menu_sounds </item> - <item> menu_tooltips </item> - <item> menu_updatecheck </item> - <item> menu_updatecheck_getpacks </item> - <item> menu_use_default_hostname </item> - <item> menu_vid_scale </item> - <item> menu_video_played </item> - <item> menu_watermark </item> - <item> menu_weaponarena </item> - <item> minplayers </item> - <item> mod_alias_force_animated </item> - <item> mod_alias_supporttagscale </item> - <item> mod_bsp_portalize </item> - <item> mod_collision_bih </item> - <item> mod_generatelightmaps_borderpixels </item> - <item> mod_generatelightmaps_gridradius </item> - <item> mod_generatelightmaps_gridsamples </item> - <item> mod_generatelightmaps_lightmapradius </item> - <item> mod_generatelightmaps_lightmapsamples </item> - <item> mod_generatelightmaps_texturesize </item> - <item> mod_generatelightmaps_unitspersample </item> - <item> mod_generatelightmaps_vertexradius </item> - <item> mod_generatelightmaps_vertexsamples </item> - <item> mod_noshader_default_offsetmapping </item> - <item> mod_obj_orientation </item> - <item> mod_q1bsp_polygoncollisions </item> - <item> mod_q3bsp_curves_collisions </item> - <item> mod_q3bsp_curves_collisions_stride </item> - <item> mod_q3bsp_curves_stride </item> - <item> mod_q3bsp_debugtracebrush </item> - <item> mod_q3bsp_lightmapmergepower </item> - <item> mod_q3bsp_nolightmaps </item> - <item> mod_q3bsp_optimizedtraceline </item> - <item> mod_q3bsp_sRGBlightmaps </item> - <item> mod_q3bsp_tracelineofsight_brushes </item> - <item> mod_q3shader_default_offsetmapping </item> - <item> mod_q3shader_default_offsetmapping_bias </item> - <item> mod_q3shader_default_offsetmapping_scale </item> - <item> mod_q3shader_default_polygonfactor </item> - <item> mod_q3shader_default_polygonoffset </item> - <item> mod_q3shader_force_addalpha </item> - <item> mod_q3shader_force_terrain_alphaflag </item> - <item> mod_recalculatenodeboxes </item> - <item> music_playlist_current0 </item> - <item> music_playlist_current1 </item> - <item> music_playlist_current2 </item> - <item> music_playlist_current3 </item> - <item> music_playlist_current4 </item> - <item> music_playlist_current5 </item> - <item> music_playlist_current6 </item> - <item> music_playlist_current7 </item> - <item> music_playlist_current8 </item> - <item> music_playlist_current9 </item> - <item> music_playlist_index </item> - <item> music_playlist_list0 </item> - <item> music_playlist_list1 </item> - <item> music_playlist_list2 </item> - <item> music_playlist_list3 </item> - <item> music_playlist_list4 </item> - <item> music_playlist_list5 </item> - <item> music_playlist_list6 </item> - <item> music_playlist_list7 </item> - <item> music_playlist_list8 </item> - <item> music_playlist_list9 </item> - <item> music_playlist_random0 </item> - <item> music_playlist_random1 </item> - <item> music_playlist_random2 </item> - <item> music_playlist_random3 </item> - <item> music_playlist_random4 </item> - <item> music_playlist_random5 </item> - <item> music_playlist_random6 </item> - <item> music_playlist_random7 </item> - <item> music_playlist_random8 </item> - <item> music_playlist_random9 </item> - <item> music_playlist_sampleposition0 </item> - <item> music_playlist_sampleposition1 </item> - <item> music_playlist_sampleposition2 </item> - <item> music_playlist_sampleposition3 </item> - <item> music_playlist_sampleposition4 </item> - <item> music_playlist_sampleposition5 </item> - <item> music_playlist_sampleposition6 </item> - <item> music_playlist_sampleposition7 </item> - <item> music_playlist_sampleposition8 </item> - <item> music_playlist_sampleposition9 </item> - <item> nehx00 </item> - <item> nehx01 </item> - <item> nehx02 </item> - <item> nehx03 </item> - <item> nehx04 </item> - <item> nehx05 </item> - <item> nehx06 </item> - <item> nehx07 </item> - <item> nehx08 </item> - <item> nehx09 </item> - <item> nehx10 </item> - <item> nehx11 </item> - <item> nehx12 </item> - <item> nehx13 </item> - <item> nehx14 </item> - <item> nehx15 </item> - <item> nehx16 </item> - <item> nehx17 </item> - <item> nehx18 </item> - <item> nehx19 </item> - <item> net_address </item> - <item> net_address_ipv6 </item> - <item> net_challengefloodblockingtimeout </item> - <item> net_connectfloodblockingtimeout </item> - <item> net_connecttimeout </item> - <item> net_getstatusfloodblockingtimeout </item> - <item> net_messagetimeout </item> - <item> net_slist_favorites </item> - <item> net_slist_maxtries </item> - <item> net_slist_pause </item> - <item> net_slist_queriesperframe </item> - <item> net_slist_queriespersecond </item> - <item> net_slist_timeout </item> - <item> net_tos_dscp </item> - <item> nextmap </item> - <item> noaim </item> - <item> noexit </item> - <item> nomonsters </item> - <item> nosound </item> - <item> notification_ANNCE_ACHIEVEMENT_AIRSHOT </item> - <item> notification_ANNCE_ACHIEVEMENT_AMAZING </item> - <item> notification_ANNCE_ACHIEVEMENT_AWESOME </item> - <item> notification_ANNCE_ACHIEVEMENT_BOTLIKE </item> - <item> notification_ANNCE_ACHIEVEMENT_ELECTROBITCH </item> - <item> notification_ANNCE_ACHIEVEMENT_IMPRESSIVE </item> - <item> notification_ANNCE_ACHIEVEMENT_YODA </item> - <item> notification_ANNCE_BEGIN </item> - <item> notification_ANNCE_KILLSTREAK_03 </item> - <item> notification_ANNCE_KILLSTREAK_05 </item> - <item> notification_ANNCE_KILLSTREAK_10 </item> - <item> notification_ANNCE_KILLSTREAK_15 </item> - <item> notification_ANNCE_KILLSTREAK_20 </item> - <item> notification_ANNCE_KILLSTREAK_25 </item> - <item> notification_ANNCE_KILLSTREAK_30 </item> - <item> notification_ANNCE_MINSTAGIB_LASTSECOND </item> - <item> notification_ANNCE_MINSTAGIB_NARROWLY </item> - <item> notification_ANNCE_MINSTAGIB_TERMINATED </item> - <item> notification_ANNCE_MULTIFRAG </item> - <item> notification_ANNCE_NUM_1 </item> - <item> notification_ANNCE_NUM_10 </item> - <item> notification_ANNCE_NUM_2 </item> - <item> notification_ANNCE_NUM_3 </item> - <item> notification_ANNCE_NUM_4 </item> - <item> notification_ANNCE_NUM_5 </item> - <item> notification_ANNCE_NUM_6 </item> - <item> notification_ANNCE_NUM_7 </item> - <item> notification_ANNCE_NUM_8 </item> - <item> notification_ANNCE_NUM_9 </item> - <item> notification_ANNCE_PREPARE </item> - <item> notification_ANNCE_REMAINING_FRAG_1 </item> - <item> notification_ANNCE_REMAINING_FRAG_2 </item> - <item> notification_ANNCE_REMAINING_FRAG_3 </item> - <item> notification_ANNCE_REMAINING_MIN_1 </item> - <item> notification_ANNCE_REMAINING_MIN_5 </item> - <item> notification_ANNCE_TIMEOUT </item> - <item> notification_ANNCE_VOTE_ACCEPT </item> - <item> notification_ANNCE_VOTE_CALL </item> - <item> notification_ANNCE_VOTE_FAIL </item> - <item> notification_CENTER_ARENA_BEGIN </item> - <item> notification_CENTER_ARENA_NEEDPLAYER </item> - <item> notification_CENTER_ARENA_ROUNDSTART </item> - <item> notification_CENTER_ASSAULT_ATTACKING </item> - <item> notification_CENTER_ASSAULT_DEFENDING </item> - <item> notification_CENTER_COUNTDOWN_BEGIN </item> - <item> notification_CENTER_COUNTDOWN_GAMESTART </item> - <item> notification_CENTER_CTF_CAPTURESHIELD_FREE </item> - <item> notification_CENTER_CTF_CAPTURESHIELD_SHIELDED </item> - <item> notification_CENTER_CTF_CAPTURE_BLUE </item> - <item> notification_CENTER_CTF_CAPTURE_RED </item> - <item> notification_CENTER_CTF_FLAG_THROW_PUNISH </item> - <item> notification_CENTER_CTF_PASS_OTHER_BLUE </item> - <item> notification_CENTER_CTF_PASS_OTHER_RED </item> - <item> notification_CENTER_CTF_PASS_RECEIVED_BLUE </item> - <item> notification_CENTER_CTF_PASS_RECEIVED_RED </item> - <item> notification_CENTER_CTF_PASS_REQUESTED </item> - <item> notification_CENTER_CTF_PASS_REQUESTING </item> - <item> notification_CENTER_CTF_PASS_SENT_BLUE </item> - <item> notification_CENTER_CTF_PASS_SENT_RED </item> - <item> notification_CENTER_CTF_PICKUP_BLUE </item> - <item> notification_CENTER_CTF_PICKUP_ENEMY </item> - <item> notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE </item> - <item> notification_CENTER_CTF_PICKUP_RED </item> - <item> notification_CENTER_CTF_PICKUP_TEAM </item> - <item> notification_CENTER_CTF_PICKUP_TEAM_VERBOSE </item> - <item> notification_CENTER_CTF_RETURN_BLUE </item> - <item> notification_CENTER_CTF_RETURN_RED </item> - <item> notification_CENTER_CTF_STALEMATE_CARRIER </item> - <item> notification_CENTER_CTF_STALEMATE_OTHER </item> - <item> notification_CENTER_DEATH_MURDER_FRAG </item> - <item> notification_CENTER_DEATH_MURDER_FRAGGED </item> - <item> notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE </item> - <item> notification_CENTER_DEATH_MURDER_FRAG_VERBOSE </item> - <item> notification_CENTER_DEATH_MURDER_TYPEFRAG </item> - <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED </item> - <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE </item> - <item> notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE </item> - <item> notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE </item> - <item> notification_CENTER_DEATH_SELF_BETRAYAL </item> - <item> notification_CENTER_DEATH_SELF_CAMP </item> - <item> notification_CENTER_DEATH_SELF_CHEAT </item> - <item> notification_CENTER_DEATH_SELF_CUSTOM </item> - <item> notification_CENTER_DEATH_SELF_DROWN </item> - <item> notification_CENTER_DEATH_SELF_FALL </item> - <item> notification_CENTER_DEATH_SELF_FIRE </item> - <item> notification_CENTER_DEATH_SELF_GENERIC </item> - <item> notification_CENTER_DEATH_SELF_LAVA </item> - <item> notification_CENTER_DEATH_SELF_NOAMMO </item> - <item> notification_CENTER_DEATH_SELF_ROT </item> - <item> notification_CENTER_DEATH_SELF_SHOOTING_STAR </item> - <item> notification_CENTER_DEATH_SELF_SLIME </item> - <item> notification_CENTER_DEATH_SELF_SUICIDE </item> - <item> notification_CENTER_DEATH_SELF_SWAMP </item> - <item> notification_CENTER_DEATH_SELF_TEAMCHANGE </item> - <item> notification_CENTER_DEATH_SELF_TOUCHEXPLODE </item> - <item> notification_CENTER_DEATH_SELF_TURRET </item> - <item> notification_CENTER_DEATH_SELF_TURRET_EWHEEL </item> - <item> notification_CENTER_DEATH_SELF_TURRET_WALK </item> - <item> notification_CENTER_DEATH_SELF_VH_BUMB_DEATH </item> - <item> notification_CENTER_DEATH_SELF_VH_CRUSH </item> - <item> notification_CENTER_DEATH_SELF_VH_RAPT_BOMB </item> - <item> notification_CENTER_DEATH_SELF_VH_RAPT_DEATH </item> - <item> notification_CENTER_DEATH_SELF_VH_SPID_DEATH </item> - <item> notification_CENTER_DEATH_SELF_VH_SPID_ROCKET </item> - <item> notification_CENTER_DEATH_SELF_VH_WAKI_DEATH </item> - <item> notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET </item> - <item> notification_CENTER_DEATH_SELF_VOID </item> - <item> notification_CENTER_DEATH_TEAMKILL_FRAG </item> - <item> notification_CENTER_DEATH_TEAMKILL_FRAGGED </item> - <item> notification_CENTER_DISCONNECT_IDLING </item> - <item> notification_CENTER_FREEZETAG_FREEZE </item> - <item> notification_CENTER_FREEZETAG_FROZEN </item> - <item> notification_CENTER_FREEZETAG_REVIVE </item> - <item> notification_CENTER_FREEZETAG_REVIVED </item> - <item> notification_CENTER_FREEZETAG_ROUND_WIN_BLUE </item> - <item> notification_CENTER_FREEZETAG_ROUND_WIN_PINK </item> - <item> notification_CENTER_FREEZETAG_ROUND_WIN_RED </item> - <item> notification_CENTER_FREEZETAG_ROUND_WIN_YELLOW </item> - <item> notification_CENTER_FREEZETAG_SELF </item> - <item> notification_CENTER_FREEZETAG_SPAWN_LATE </item> - <item> notification_CENTER_ITEM_WEAPON_DONTHAVE </item> - <item> notification_CENTER_ITEM_WEAPON_DROP </item> - <item> notification_CENTER_ITEM_WEAPON_GOT </item> - <item> notification_CENTER_ITEM_WEAPON_NOAMMO </item> - <item> notification_CENTER_ITEM_WEAPON_PRIMORSEC </item> - <item> notification_CENTER_ITEM_WEAPON_UNAVAILABLE </item> - <item> notification_CENTER_JOIN_NOSPAWNS </item> - <item> notification_CENTER_JOIN_PREVENT </item> - <item> notification_CENTER_KEEPAWAY_DROPPED </item> - <item> notification_CENTER_KEEPAWAY_PICKUP </item> - <item> notification_CENTER_KEEPAWAY_WARN </item> - <item> notification_CENTER_KEYHUNT_HELP </item> - <item> notification_CENTER_KEYHUNT_INTERFERE_BLUE </item> - <item> notification_CENTER_KEYHUNT_INTERFERE_PINK </item> - <item> notification_CENTER_KEYHUNT_INTERFERE_RED </item> - <item> notification_CENTER_KEYHUNT_INTERFERE_YELLOW </item> - <item> notification_CENTER_KEYHUNT_MEET </item> - <item> notification_CENTER_KEYHUNT_SCAN </item> - <item> notification_CENTER_KEYHUNT_START_BLUE </item> - <item> notification_CENTER_KEYHUNT_START_PINK </item> - <item> notification_CENTER_KEYHUNT_START_RED </item> - <item> notification_CENTER_KEYHUNT_START_YELLOW </item> - <item> notification_CENTER_KEYHUNT_WAIT </item> - <item> notification_CENTER_LMS_CAMPCHECK </item> - <item> notification_CENTER_MINSTA_FINDAMMO </item> - <item> notification_CENTER_MINSTA_FINDAMMO_FIRST </item> - <item> notification_CENTER_MOTD </item> - <item> notification_CENTER_NIX_COUNTDOWN </item> - <item> notification_CENTER_NIX_NEWWEAPON </item> - <item> notification_CENTER_OVERTIME_FRAG </item> - <item> notification_CENTER_OVERTIME_TIME </item> - <item> notification_CENTER_POWERDOWN_INVISIBILITY </item> - <item> notification_CENTER_POWERDOWN_SHIELD </item> - <item> notification_CENTER_POWERDOWN_SPEED </item> - <item> notification_CENTER_POWERDOWN_STRENGTH </item> - <item> notification_CENTER_POWERUP_INVISIBILITY </item> - <item> notification_CENTER_POWERUP_SHIELD </item> - <item> notification_CENTER_POWERUP_SPEED </item> - <item> notification_CENTER_POWERUP_STRENGTH </item> - <item> notification_CENTER_RACE_FINISHLAP </item> - <item> notification_CENTER_SUPERWEAPON_BROKEN </item> - <item> notification_CENTER_SUPERWEAPON_LOST </item> - <item> notification_CENTER_SUPERWEAPON_PICKUP </item> - <item> notification_CENTER_TEAMCHANGE_AUTO </item> - <item> notification_CENTER_TEAMCHANGE_BLUE </item> - <item> notification_CENTER_TEAMCHANGE_PINK </item> - <item> notification_CENTER_TEAMCHANGE_RED </item> - <item> notification_CENTER_TEAMCHANGE_SPECTATE </item> - <item> notification_CENTER_TEAMCHANGE_SUICIDE </item> - <item> notification_CENTER_TEAMCHANGE_YELLOW </item> - <item> notification_CENTER_TIMEOUT_BEGINNING </item> - <item> notification_CENTER_TIMEOUT_ENDING </item> - <item> notification_DEATH_MURDER_CHEAT </item> - <item> notification_DEATH_MURDER_DROWN </item> - <item> notification_DEATH_MURDER_FALL </item> - <item> notification_DEATH_MURDER_FIRE </item> - <item> notification_DEATH_MURDER_LAVA </item> - <item> notification_DEATH_MURDER_SHOOTING_STAR </item> - <item> notification_DEATH_MURDER_SLIME </item> - <item> notification_DEATH_MURDER_SWAMP </item> - <item> notification_DEATH_MURDER_TELEFRAG </item> - <item> notification_DEATH_MURDER_TOUCHEXPLODE </item> - <item> notification_DEATH_MURDER_VH_BUMB_DEATH </item> - <item> notification_DEATH_MURDER_VH_BUMB_GUN </item> - <item> notification_DEATH_MURDER_VH_CRUSH </item> - <item> notification_DEATH_MURDER_VH_RAPT_BOMB </item> - <item> notification_DEATH_MURDER_VH_RAPT_CANNON </item> - <item> notification_DEATH_MURDER_VH_RAPT_DEATH </item> - <item> notification_DEATH_MURDER_VH_SPID_DEATH </item> - <item> notification_DEATH_MURDER_VH_SPID_MINIGUN </item> - <item> notification_DEATH_MURDER_VH_SPID_ROCKET </item> - <item> notification_DEATH_MURDER_VH_WAKI_DEATH </item> - <item> notification_DEATH_MURDER_VH_WAKI_GUN </item> - <item> notification_DEATH_MURDER_VH_WAKI_ROCKET </item> - <item> notification_DEATH_MURDER_VOID </item> - <item> notification_DEATH_SELF_AUTOTEAMCHANGE </item> - <item> notification_DEATH_SELF_BETRAYAL </item> - <item> notification_DEATH_SELF_CAMP </item> - <item> notification_DEATH_SELF_CHEAT </item> - <item> notification_DEATH_SELF_CUSTOM </item> - <item> notification_DEATH_SELF_DROWN </item> - <item> notification_DEATH_SELF_FALL </item> - <item> notification_DEATH_SELF_FIRE </item> - <item> notification_DEATH_SELF_GENERIC </item> - <item> notification_DEATH_SELF_LAVA </item> - <item> notification_DEATH_SELF_NOAMMO </item> - <item> notification_DEATH_SELF_ROT </item> - <item> notification_DEATH_SELF_SHOOTING_STAR </item> - <item> notification_DEATH_SELF_SLIME </item> - <item> notification_DEATH_SELF_SUICIDE </item> - <item> notification_DEATH_SELF_SWAMP </item> - <item> notification_DEATH_SELF_TEAMCHANGE </item> - <item> notification_DEATH_SELF_TOUCHEXPLODE </item> - <item> notification_DEATH_SELF_TURRET </item> - <item> notification_DEATH_SELF_TURRET_EWHEEL </item> - <item> notification_DEATH_SELF_TURRET_FLAC </item> - <item> notification_DEATH_SELF_TURRET_HELLION </item> - <item> notification_DEATH_SELF_TURRET_HK </item> - <item> notification_DEATH_SELF_TURRET_MACHINEGUN </item> - <item> notification_DEATH_SELF_TURRET_MLRS </item> - <item> notification_DEATH_SELF_TURRET_PHASER </item> - <item> notification_DEATH_SELF_TURRET_PLASMA </item> - <item> notification_DEATH_SELF_TURRET_TESLA </item> - <item> notification_DEATH_SELF_TURRET_WALK_GUN </item> - <item> notification_DEATH_SELF_TURRET_WALK_MEELE </item> - <item> notification_DEATH_SELF_TURRET_WALK_ROCKET </item> - <item> notification_DEATH_SELF_VH_BUMB_DEATH </item> - <item> notification_DEATH_SELF_VH_CRUSH </item> - <item> notification_DEATH_SELF_VH_RAPT_BOMB </item> - <item> notification_DEATH_SELF_VH_RAPT_DEATH </item> - <item> notification_DEATH_SELF_VH_SPID_DEATH </item> - <item> notification_DEATH_SELF_VH_SPID_ROCKET </item> - <item> notification_DEATH_SELF_VH_WAKI_DEATH </item> - <item> notification_DEATH_SELF_VH_WAKI_ROCKET </item> - <item> notification_DEATH_SELF_VOID </item> - <item> notification_INFO_CTF_CAPTURE_BLUE </item> - <item> notification_INFO_CTF_CAPTURE_BROKEN_BLUE </item> - <item> notification_INFO_CTF_CAPTURE_BROKEN_RED </item> - <item> notification_INFO_CTF_CAPTURE_RED </item> - <item> notification_INFO_CTF_CAPTURE_TIME_BLUE </item> - <item> notification_INFO_CTF_CAPTURE_TIME_RED </item> - <item> notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE </item> - <item> notification_INFO_CTF_CAPTURE_UNBROKEN_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_DROPPED_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED </item> - <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE </item> - <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED </item> - <item> notification_INFO_CTF_LOST_BLUE </item> - <item> notification_INFO_CTF_LOST_RED </item> - <item> notification_INFO_CTF_PICKUP_BLUE </item> - <item> notification_INFO_CTF_PICKUP_RED </item> - <item> notification_INFO_CTF_RETURN_BLUE </item> - <item> notification_INFO_CTF_RETURN_RED </item> - <item> notification_INFO_DEATH_MURDER_CHEAT </item> - <item> notification_INFO_DEATH_MURDER_DROWN </item> - <item> notification_INFO_DEATH_MURDER_FALL </item> - <item> notification_INFO_DEATH_MURDER_FIRE </item> - <item> notification_INFO_DEATH_MURDER_LAVA </item> - <item> notification_INFO_DEATH_MURDER_SHOOTING_STAR </item> - <item> notification_INFO_DEATH_MURDER_SLIME </item> - <item> notification_INFO_DEATH_MURDER_SWAMP </item> - <item> notification_INFO_DEATH_MURDER_TELEFRAG </item> - <item> notification_INFO_DEATH_MURDER_TOUCHEXPLODE </item> - <item> notification_INFO_DEATH_MURDER_VH_BUMB_DEATH </item> - <item> notification_INFO_DEATH_MURDER_VH_BUMB_GUN </item> - <item> notification_INFO_DEATH_MURDER_VH_CRUSH </item> - <item> notification_INFO_DEATH_MURDER_VH_RAPT_BOMB </item> - <item> notification_INFO_DEATH_MURDER_VH_RAPT_CANNON </item> - <item> notification_INFO_DEATH_MURDER_VH_RAPT_DEATH </item> - <item> notification_INFO_DEATH_MURDER_VH_SPID_DEATH </item> - <item> notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN </item> - <item> notification_INFO_DEATH_MURDER_VH_SPID_ROCKET </item> - <item> notification_INFO_DEATH_MURDER_VH_WAKI_DEATH </item> - <item> notification_INFO_DEATH_MURDER_VH_WAKI_GUN </item> - <item> notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET </item> - <item> notification_INFO_DEATH_MURDER_VOID </item> - <item> notification_INFO_DEATH_SELF_AUTOTEAMCHANGE </item> - <item> notification_INFO_DEATH_SELF_BETRAYAL </item> - <item> notification_INFO_DEATH_SELF_CAMP </item> - <item> notification_INFO_DEATH_SELF_CHEAT </item> - <item> notification_INFO_DEATH_SELF_CUSTOM </item> - <item> notification_INFO_DEATH_SELF_DROWN </item> - <item> notification_INFO_DEATH_SELF_FALL </item> - <item> notification_INFO_DEATH_SELF_FIRE </item> - <item> notification_INFO_DEATH_SELF_GENERIC </item> - <item> notification_INFO_DEATH_SELF_LAVA </item> - <item> notification_INFO_DEATH_SELF_NOAMMO </item> - <item> notification_INFO_DEATH_SELF_ROT </item> - <item> notification_INFO_DEATH_SELF_SHOOTING_STAR </item> - <item> notification_INFO_DEATH_SELF_SLIME </item> - <item> notification_INFO_DEATH_SELF_SUICIDE </item> - <item> notification_INFO_DEATH_SELF_SWAMP </item> - <item> notification_INFO_DEATH_SELF_TEAMCHANGE </item> - <item> notification_INFO_DEATH_SELF_TOUCHEXPLODE </item> - <item> notification_INFO_DEATH_SELF_TURRET </item> - <item> notification_INFO_DEATH_SELF_TURRET_EWHEEL </item> - <item> notification_INFO_DEATH_SELF_TURRET_FLAC </item> - <item> notification_INFO_DEATH_SELF_TURRET_HELLION </item> - <item> notification_INFO_DEATH_SELF_TURRET_HK </item> - <item> notification_INFO_DEATH_SELF_TURRET_MACHINEGUN </item> - <item> notification_INFO_DEATH_SELF_TURRET_MLRS </item> - <item> notification_INFO_DEATH_SELF_TURRET_PHASER </item> - <item> notification_INFO_DEATH_SELF_TURRET_PLASMA </item> - <item> notification_INFO_DEATH_SELF_TURRET_TESLA </item> - <item> notification_INFO_DEATH_SELF_TURRET_WALK_GUN </item> - <item> notification_INFO_DEATH_SELF_TURRET_WALK_MEELE </item> - <item> notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET </item> - <item> notification_INFO_DEATH_SELF_VH_BUMB_DEATH </item> - <item> notification_INFO_DEATH_SELF_VH_CRUSH </item> - <item> notification_INFO_DEATH_SELF_VH_RAPT_BOMB </item> - <item> notification_INFO_DEATH_SELF_VH_RAPT_DEATH </item> - <item> notification_INFO_DEATH_SELF_VH_SPID_DEATH </item> - <item> notification_INFO_DEATH_SELF_VH_SPID_ROCKET </item> - <item> notification_INFO_DEATH_SELF_VH_WAKI_DEATH </item> - <item> notification_INFO_DEATH_SELF_VH_WAKI_ROCKET </item> - <item> notification_INFO_DEATH_SELF_VOID </item> - <item> notification_INFO_DEATH_TEAMKILL_BLUE </item> - <item> notification_INFO_DEATH_TEAMKILL_PINK </item> - <item> notification_INFO_DEATH_TEAMKILL_RED </item> - <item> notification_INFO_DEATH_TEAMKILL_YELLOW </item> - <item> notification_INFO_FREEZETAG_FREEZE </item> - <item> notification_INFO_FREEZETAG_REVIVE </item> - <item> notification_INFO_FREEZETAG_ROUND_WIN_BLUE </item> - <item> notification_INFO_FREEZETAG_ROUND_WIN_PINK </item> - <item> notification_INFO_FREEZETAG_ROUND_WIN_RED </item> - <item> notification_INFO_FREEZETAG_ROUND_WIN_YELLOW </item> - <item> notification_INFO_FREEZETAG_SELF </item> - <item> notification_INFO_GODMODE_OFF </item> - <item> notification_INFO_ITEM_WEAPON_DONTHAVE </item> - <item> notification_INFO_ITEM_WEAPON_DROP </item> - <item> notification_INFO_ITEM_WEAPON_GOT </item> - <item> notification_INFO_ITEM_WEAPON_NOAMMO </item> - <item> notification_INFO_ITEM_WEAPON_PRIMORSEC </item> - <item> notification_INFO_ITEM_WEAPON_UNAVAILABLE </item> - <item> notification_INFO_JOIN_CONNECT </item> - <item> notification_INFO_JOIN_CONNECT_TEAM_BLUE </item> - <item> notification_INFO_JOIN_CONNECT_TEAM_PINK </item> - <item> notification_INFO_JOIN_CONNECT_TEAM_RED </item> - <item> notification_INFO_JOIN_CONNECT_TEAM_YELLOW </item> - <item> notification_INFO_JOIN_PLAY </item> - <item> notification_INFO_KEEPAWAY_DROPPED </item> - <item> notification_INFO_KEEPAWAY_PICKUP </item> - <item> notification_INFO_KEYHUNT_CAPTURE_BLUE </item> - <item> notification_INFO_KEYHUNT_CAPTURE_PINK </item> - <item> notification_INFO_KEYHUNT_CAPTURE_RED </item> - <item> notification_INFO_KEYHUNT_CAPTURE_YELLOW </item> - <item> notification_INFO_KEYHUNT_DROP_BLUE </item> - <item> notification_INFO_KEYHUNT_DROP_PINK </item> - <item> notification_INFO_KEYHUNT_DROP_RED </item> - <item> notification_INFO_KEYHUNT_DROP_YELLOW </item> - <item> notification_INFO_KEYHUNT_LOST_BLUE </item> - <item> notification_INFO_KEYHUNT_LOST_PINK </item> - <item> notification_INFO_KEYHUNT_LOST_RED </item> - <item> notification_INFO_KEYHUNT_LOST_YELLOW </item> - <item> notification_INFO_KEYHUNT_PICKUP_BLUE </item> - <item> notification_INFO_KEYHUNT_PICKUP_PINK </item> - <item> notification_INFO_KEYHUNT_PICKUP_RED </item> - <item> notification_INFO_KEYHUNT_PICKUP_YELLOW </item> - <item> notification_INFO_LMS_FORFEIT </item> - <item> notification_INFO_LMS_NOLIVES </item> - <item> notification_INFO_POWERUP_INVISIBILITY </item> - <item> notification_INFO_POWERUP_SHIELD </item> - <item> notification_INFO_POWERUP_SPEED </item> - <item> notification_INFO_POWERUP_STRENGTH </item> - <item> notification_INFO_QUIT_DISCONNECT </item> - <item> notification_INFO_QUIT_KICK_IDLING </item> - <item> notification_INFO_QUIT_KICK_SPECTATING </item> - <item> notification_INFO_QUIT_SPECTATE </item> - <item> notification_INFO_RACE_ABANDONED </item> - <item> notification_INFO_RACE_FAIL_RANKED </item> - <item> notification_INFO_RACE_FAIL_UNRANKED </item> - <item> notification_INFO_RACE_FINISHED </item> - <item> notification_INFO_RACE_NEW_BROKEN </item> - <item> notification_INFO_RACE_NEW_IMPROVED </item> - <item> notification_INFO_RACE_NEW_MISSING_UID </item> - <item> notification_INFO_RACE_NEW_SET </item> - <item> notification_INFO_SCORES_BLUE </item> - <item> notification_INFO_SCORES_PINK </item> - <item> notification_INFO_SCORES_RED </item> - <item> notification_INFO_SCORES_YELLOW </item> - <item> notification_INFO_SPECTATE_WARNING </item> - <item> notification_INFO_SUPERWEAPON_PICKUP </item> - <item> notification_INFO_VERSION_BETA </item> - <item> notification_INFO_VERSION_OLD </item> - <item> notification_INFO_VERSION_OUTDATED </item> - <item> notification_INFO_WATERMARK </item> - <item> notification_INFO_WEAPON_ACCORDEON_MURDER </item> - <item> notification_INFO_WEAPON_ACCORDEON_SUICIDE </item> - <item> notification_INFO_WEAPON_CRYLINK_MURDER </item> - <item> notification_INFO_WEAPON_CRYLINK_SUICIDE </item> - <item> notification_INFO_WEAPON_ELECTRO_MURDER_BOLT </item> - <item> notification_INFO_WEAPON_ELECTRO_MURDER_COMBO </item> - <item> notification_INFO_WEAPON_ELECTRO_MURDER_ORBS </item> - <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT </item> - <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS </item> - <item> notification_INFO_WEAPON_FIREBALL_MURDER_BLAST </item> - <item> notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE </item> - <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST </item> - <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE </item> - <item> notification_INFO_WEAPON_HAGAR_MURDER_BURST </item> - <item> notification_INFO_WEAPON_HAGAR_MURDER_SPRAY </item> - <item> notification_INFO_WEAPON_HAGAR_SUICIDE </item> - <item> notification_INFO_WEAPON_HLAC_MURDER </item> - <item> notification_INFO_WEAPON_HLAC_SUICIDE </item> - <item> notification_INFO_WEAPON_HOOK_MURDER </item> - <item> notification_INFO_WEAPON_KLEINBOTTLE_MURDER </item> - <item> notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE </item> - <item> notification_INFO_WEAPON_LASER_MURDER </item> - <item> notification_INFO_WEAPON_LASER_SUICIDE </item> - <item> notification_INFO_WEAPON_MINELAYER_MURDER </item> - <item> notification_INFO_WEAPON_MINELAYER_SUICIDE </item> - <item> notification_INFO_WEAPON_MINSTANEX_MURDER </item> - <item> notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE </item> - <item> notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE </item> - <item> notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE </item> - <item> notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE </item> - <item> notification_INFO_WEAPON_NEX_MURDER </item> - <item> notification_INFO_WEAPON_RIFLE_MURDER </item> - <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL </item> - <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item> - <item> notification_INFO_WEAPON_RIFLE_MURDER_PIERCING </item> - <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item> - <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item> - <item> notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE </item> - <item> notification_INFO_WEAPON_SEEKER_MURDER_SPRAY </item> - <item> notification_INFO_WEAPON_SEEKER_MURDER_TAG </item> - <item> notification_INFO_WEAPON_SEEKER_SUICIDE </item> - <item> notification_INFO_WEAPON_SHOTGUN_MURDER </item> - <item> notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP </item> - <item> notification_INFO_WEAPON_THINKING_WITH_PORTALS </item> - <item> notification_INFO_WEAPON_TUBA_MURDER </item> - <item> notification_INFO_WEAPON_TUBA_SUICIDE </item> - <item> notification_INFO_WEAPON_UZI_MURDER_SNIPE </item> - <item> notification_INFO_WEAPON_UZI_MURDER_SPRAY </item> - <item> notification_ITEM_WEAPON_DONTHAVE </item> - <item> notification_ITEM_WEAPON_DROP </item> - <item> notification_ITEM_WEAPON_GOT </item> - <item> notification_ITEM_WEAPON_NOAMMO </item> - <item> notification_ITEM_WEAPON_PRIMORSEC </item> - <item> notification_ITEM_WEAPON_UNAVAILABLE </item> - <item> notification_MULTI_ARENA_BEGIN </item> - <item> notification_MULTI_COUNTDOWN_BEGIN </item> - <item> notification_MULTI_MINSTA_FINDAMMO </item> - <item> notification_WEAPON_ACCORDEON_MURDER </item> - <item> notification_WEAPON_ACCORDEON_SUICIDE </item> - <item> notification_WEAPON_CRYLINK_MURDER </item> - <item> notification_WEAPON_CRYLINK_SUICIDE </item> - <item> notification_WEAPON_ELECTRO_MURDER_BOLT </item> - <item> notification_WEAPON_ELECTRO_MURDER_COMBO </item> - <item> notification_WEAPON_ELECTRO_MURDER_ORBS </item> - <item> notification_WEAPON_ELECTRO_SUICIDE_BOLT </item> - <item> notification_WEAPON_ELECTRO_SUICIDE_ORBS </item> - <item> notification_WEAPON_FIREBALL_MURDER_BLAST </item> - <item> notification_WEAPON_FIREBALL_MURDER_FIREMINE </item> - <item> notification_WEAPON_FIREBALL_SUICIDE_BLAST </item> - <item> notification_WEAPON_FIREBALL_SUICIDE_FIREMINE </item> - <item> notification_WEAPON_HAGAR_MURDER_BURST </item> - <item> notification_WEAPON_HAGAR_MURDER_SPRAY </item> - <item> notification_WEAPON_HAGAR_SUICIDE </item> - <item> notification_WEAPON_HLAC_MURDER </item> - <item> notification_WEAPON_HLAC_SUICIDE </item> - <item> notification_WEAPON_HOOK_MURDER </item> - <item> notification_WEAPON_KLEINBOTTLE_MURDER </item> - <item> notification_WEAPON_KLEINBOTTLE_SUICIDE </item> - <item> notification_WEAPON_LASER_MURDER </item> - <item> notification_WEAPON_LASER_SUICIDE </item> - <item> notification_WEAPON_MINELAYER_MURDER </item> - <item> notification_WEAPON_MINELAYER_SUICIDE </item> - <item> notification_WEAPON_MINSTANEX_MURDER </item> - <item> notification_WEAPON_MORTAR_MURDER_BOUNCE </item> - <item> notification_WEAPON_MORTAR_MURDER_EXPLODE </item> - <item> notification_WEAPON_MORTAR_SUICIDE_BOUNCE </item> - <item> notification_WEAPON_MORTAR_SUICIDE_EXPLODE </item> - <item> notification_WEAPON_NEX_MURDER </item> - <item> notification_WEAPON_RIFLE_MURDER </item> - <item> notification_WEAPON_RIFLE_MURDER_HAIL </item> - <item> notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item> - <item> notification_WEAPON_RIFLE_MURDER_PIERCING </item> - <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item> - <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item> - <item> notification_WEAPON_ROCKETLAUNCHER_SUICIDE </item> - <item> notification_WEAPON_SEEKER_MURDER_SPRAY </item> - <item> notification_WEAPON_SEEKER_MURDER_TAG </item> - <item> notification_WEAPON_SEEKER_SUICIDE </item> - <item> notification_WEAPON_SHOTGUN_MURDER </item> - <item> notification_WEAPON_SHOTGUN_MURDER_SLAP </item> - <item> notification_WEAPON_THINKING_WITH_PORTALS </item> - <item> notification_WEAPON_TUBA_MURDER </item> - <item> notification_WEAPON_TUBA_SUICIDE </item> - <item> notification_WEAPON_UZI_MURDER_SNIPE </item> - <item> notification_WEAPON_UZI_MURDER_SPRAY </item> - <item> notification_allow_chatboxprint </item> - <item> notification_ctf_capture_verbose </item> - <item> notification_ctf_pickup_enemy_verbose </item> - <item> notification_ctf_pickup_team_verbose </item> - <item> notification_debug </item> - <item> notification_errors_are_fatal </item> - <item> notification_frag_verbose </item> - <item> notification_item_centerprinttime </item> - <item> notification_lifetime_mapload </item> - <item> notification_lifetime_runtime </item> - <item> notification_server_allows_frag_verbose </item> - <item> notification_server_allows_location </item> - <item> notification_show_location </item> - <item> notification_show_location_string </item> - <item> notification_show_sprees </item> - <item> notification_show_sprees_center </item> - <item> notification_show_sprees_center_specialonly </item> - <item> notification_show_sprees_info </item> - <item> notification_show_sprees_info_newline </item> - <item> notification_show_sprees_info_specialonly </item> - <item> pausable </item> - <item> physics_ode </item> - <item> physics_ode_allowconvex </item> - <item> physics_ode_autodisable </item> - <item> physics_ode_autodisable_steps </item> - <item> physics_ode_autodisable_threshold_angular </item> - <item> physics_ode_autodisable_threshold_linear </item> - <item> physics_ode_autodisable_threshold_samples </item> - <item> physics_ode_autodisable_time </item> - <item> physics_ode_constantstep </item> - <item> physics_ode_contact_cfm </item> - <item> physics_ode_contact_erp </item> - <item> physics_ode_contact_maxpoints </item> - <item> physics_ode_contact_mu </item> - <item> physics_ode_contactsurfacelayer </item> - <item> physics_ode_iterationsperframe </item> - <item> physics_ode_movelimit </item> - <item> physics_ode_printstats </item> - <item> physics_ode_quadtree_depth </item> - <item> physics_ode_spinlimit </item> - <item> physics_ode_trick_fixnan </item> - <item> physics_ode_world_cfm </item> - <item> physics_ode_world_damping </item> - <item> physics_ode_world_damping_angular </item> - <item> physics_ode_world_damping_angular_threshold </item> - <item> physics_ode_world_damping_linear </item> - <item> physics_ode_world_damping_linear_threshold </item> - <item> physics_ode_world_erp </item> - <item> physics_ode_world_gravitymod </item> - <item> physics_ode_worldstep_iterations </item> - <item> port </item> - <item> pr_checkextension </item> - <item> prvm_backtraceforwarnings </item> - <item> prvm_breakpointdump </item> - <item> prvm_errordump </item> - <item> prvm_language </item> - <item> prvm_leaktest </item> - <item> prvm_leaktest_ignore_classnames </item> - <item> prvm_reuseedicts_neverinsameframe </item> - <item> prvm_reuseedicts_startuptime </item> - <item> prvm_statementprofiling </item> - <item> prvm_timeprofiling </item> - <item> prvm_traceqc </item> - <item> qport </item> - <item> quit_and_redirect </item> - <item> quit_and_redirect_timer </item> - <item> quit_when_empty </item> - <item> r_ambient </item> - <item> r_batch_debugdynamicvertexpath </item> - <item> r_batch_dynamicbuffer </item> - <item> r_batch_multidraw </item> - <item> r_batch_multidraw_mintriangles </item> - <item> r_bloom </item> - <item> r_bloom_blur </item> - <item> r_bloom_brighten </item> - <item> r_bloom_colorexponent </item> - <item> r_bloom_colorscale </item> - <item> r_bloom_colorsubtract </item> - <item> r_bloom_resolution </item> - <item> r_bloom_scenebrightness </item> - <item> r_bufferdatasize_index16 </item> - <item> r_bufferdatasize_index32 </item> - <item> r_bufferdatasize_uniform </item> - <item> r_bufferdatasize_vertex </item> - <item> r_celoutlines </item> - <item> r_celshading </item> - <item> r_colormap_palette </item> - <item> r_coronas </item> - <item> r_coronas_occlusionquery </item> - <item> r_coronas_occlusionsizescale </item> - <item> r_cullentities_trace </item> - <item> r_cullentities_trace_delay </item> - <item> r_cullentities_trace_enlarge </item> - <item> r_cullentities_trace_samples </item> - <item> r_cullentities_trace_tempentitysamples </item> - <item> r_damageblur </item> - <item> r_deformvertexes </item> - <item> r_depthfirst </item> - <item> r_draw2d </item> - <item> r_drawdecals </item> - <item> r_drawdecals_drawdistance </item> - <item> r_draweffects </item> - <item> r_drawentities </item> - <item> r_drawexplosions </item> - <item> r_drawexteriormodel </item> - <item> r_drawfog </item> - <item> r_drawparticles </item> - <item> r_drawparticles_drawdistance </item> - <item> r_drawparticles_nearclip_max </item> - <item> r_drawparticles_nearclip_min </item> - <item> r_drawportals </item> - <item> r_drawviewmodel </item> - <item> r_drawworld </item> - <item> r_dynamic </item> - <item> r_editlights </item> - <item> r_editlights_current_ambient </item> - <item> r_editlights_current_angles </item> - <item> r_editlights_current_color </item> - <item> r_editlights_current_corona </item> - <item> r_editlights_current_coronasize </item> - <item> r_editlights_current_cubemap </item> - <item> r_editlights_current_diffuse </item> - <item> r_editlights_current_normalmode </item> - <item> r_editlights_current_origin </item> - <item> r_editlights_current_radius </item> - <item> r_editlights_current_realtimemode </item> - <item> r_editlights_current_shadows </item> - <item> r_editlights_current_specular </item> - <item> r_editlights_current_style </item> - <item> r_editlights_cursordistance </item> - <item> r_editlights_cursorgrid </item> - <item> r_editlights_cursorpushback </item> - <item> r_editlights_cursorpushoff </item> - <item> r_editlights_drawproperties </item> - <item> r_editlights_quakelightsizescale </item> - <item> r_enableshadowvolumes </item> - <item> r_equalize_entities_by </item> - <item> r_equalize_entities_fullbright </item> - <item> r_equalize_entities_minambient </item> - <item> r_equalize_entities_to </item> - <item> r_explosionclip </item> - <item> r_fakelight </item> - <item> r_fakelight_intensity </item> - <item> r_farclip_base </item> - <item> r_farclip_world </item> - <item> r_fixtrans_auto </item> - <item> r_fog_clear </item> - <item> r_fog_exp2 </item> - <item> r_font_antialias </item> - <item> r_font_compress </item> - <item> r_font_disable_freetype </item> - <item> r_font_diskcache </item> - <item> r_font_hinting </item> - <item> r_font_kerning </item> - <item> r_font_nonpoweroftwo </item> - <item> r_font_postprocess_blur </item> - <item> r_font_postprocess_outline </item> - <item> r_font_postprocess_shadow_x </item> - <item> r_font_postprocess_shadow_y </item> - <item> r_font_postprocess_shadow_z </item> - <item> r_font_size_snapping </item> - <item> r_font_use_alpha_textures </item> - <item> r_framedatasize </item> - <item> r_fullbright </item> - <item> r_fullbrights </item> - <item> r_glsl </item> - <item> r_glsl_deluxemapping </item> - <item> r_glsl_offsetmapping </item> - <item> r_glsl_offsetmapping_lod </item> - <item> r_glsl_offsetmapping_lod_distance </item> - <item> r_glsl_offsetmapping_reliefmapping </item> - <item> r_glsl_offsetmapping_reliefmapping_refinesteps </item> - <item> r_glsl_offsetmapping_reliefmapping_steps </item> - <item> r_glsl_offsetmapping_scale </item> - <item> r_glsl_offsetmapping_steps </item> - <item> r_glsl_postprocess </item> - <item> r_glsl_postprocess_uservec1 </item> - <item> r_glsl_postprocess_uservec1_enable </item> - <item> r_glsl_postprocess_uservec2 </item> - <item> r_glsl_postprocess_uservec2_enable </item> - <item> r_glsl_postprocess_uservec3 </item> - <item> r_glsl_postprocess_uservec3_enable </item> - <item> r_glsl_postprocess_uservec4 </item> - <item> r_glsl_postprocess_uservec4_enable </item> - <item> r_glsl_saturation </item> - <item> r_glsl_saturation_redcompensate </item> - <item> r_glsl_skeletal </item> - <item> r_glsl_vertextextureblend_usebothalphas </item> - <item> r_hdr_glowintensity </item> - <item> r_hdr_irisadaptation </item> - <item> r_hdr_irisadaptation_fade_down </item> - <item> r_hdr_irisadaptation_fade_up </item> - <item> r_hdr_irisadaptation_maxvalue </item> - <item> r_hdr_irisadaptation_minvalue </item> - <item> r_hdr_irisadaptation_multiplier </item> - <item> r_hdr_irisadaptation_radius </item> - <item> r_hdr_irisadaptation_value </item> - <item> r_hdr_scenebrightness </item> - <item> r_labelsprites_roundtopixels </item> - <item> r_labelsprites_scale </item> - <item> r_lerpimages </item> - <item> r_lerplightstyles </item> - <item> r_lerpmodels </item> - <item> r_lerpsprites </item> - <item> r_letterbox </item> - <item> r_lightningbeam_color_blue </item> - <item> r_lightningbeam_color_green </item> - <item> r_lightningbeam_color_red </item> - <item> r_lightningbeam_qmbtexture </item> - <item> r_lightningbeam_repeatdistance </item> - <item> r_lightningbeam_scroll </item> - <item> r_lightningbeam_thickness </item> - <item> r_lockpvs </item> - <item> r_lockvisibility </item> - <item> r_mipnormalmaps </item> - <item> r_mipskins </item> - <item> r_mipsprites </item> - <item> r_motionblur </item> - <item> r_motionblur_averaging </item> - <item> r_motionblur_maxblur </item> - <item> r_motionblur_minblur </item> - <item> r_motionblur_mousefactor </item> - <item> r_motionblur_mousefactor_maxspeed </item> - <item> r_motionblur_mousefactor_minspeed </item> - <item> r_motionblur_randomize </item> - <item> r_motionblur_velocityfactor </item> - <item> r_motionblur_velocityfactor_maxspeed </item> - <item> r_motionblur_velocityfactor_minspeed </item> - <item> r_nearclip </item> - <item> r_nearest_2d </item> - <item> r_nearest_conchars </item> - <item> r_nosurftextures </item> - <item> r_novis </item> - <item> r_overheadsprites_perspective </item> - <item> r_overheadsprites_pushback </item> - <item> r_overheadsprites_scalex </item> - <item> r_overheadsprites_scaley </item> - <item> r_picmipsprites </item> - <item> r_picmipworld </item> - <item> r_polygonoffset_decals_factor </item> - <item> r_polygonoffset_decals_offset </item> - <item> r_polygonoffset_submodel_factor </item> - <item> r_polygonoffset_submodel_offset </item> - <item> r_q1bsp_skymasking </item> - <item> r_q3bsp_renderskydepth </item> - <item> r_render </item> - <item> r_renderview </item> - <item> r_shadow_bouncegrid </item> - <item> r_shadow_bouncegrid_bounceanglediffuse </item> - <item> r_shadow_bouncegrid_directionalshading </item> - <item> r_shadow_bouncegrid_dlightparticlemultiplier </item> - <item> r_shadow_bouncegrid_hitmodels </item> - <item> r_shadow_bouncegrid_includedirectlighting </item> - <item> r_shadow_bouncegrid_intensity </item> - <item> r_shadow_bouncegrid_lightradiusscale </item> - <item> r_shadow_bouncegrid_maxbounce </item> - <item> r_shadow_bouncegrid_particlebounceintensity </item> - <item> r_shadow_bouncegrid_particleintensity </item> - <item> r_shadow_bouncegrid_photons </item> - <item> r_shadow_bouncegrid_spacing </item> - <item> r_shadow_bouncegrid_stablerandom </item> - <item> r_shadow_bouncegrid_static </item> - <item> r_shadow_bouncegrid_static_directionalshading </item> - <item> r_shadow_bouncegrid_static_lightradiusscale </item> - <item> r_shadow_bouncegrid_static_maxbounce </item> - <item> r_shadow_bouncegrid_static_photons </item> - <item> r_shadow_bouncegrid_updateinterval </item> - <item> r_shadow_bouncegrid_x </item> - <item> r_shadow_bouncegrid_y </item> - <item> r_shadow_bouncegrid_z </item> - <item> r_shadow_bumpscale_basetexture </item> - <item> r_shadow_bumpscale_bumpmap </item> - <item> r_shadow_debuglight </item> - <item> r_shadow_deferred </item> - <item> r_shadow_frontsidecasting </item> - <item> r_shadow_gloss </item> - <item> r_shadow_gloss2exponent </item> - <item> r_shadow_gloss2intensity </item> - <item> r_shadow_glossexact </item> - <item> r_shadow_glossexponent </item> - <item> r_shadow_glossintensity </item> - <item> r_shadow_lightattenuationdividebias </item> - <item> r_shadow_lightattenuationlinearscale </item> - <item> r_shadow_lightintensityscale </item> - <item> r_shadow_lightradiusscale </item> - <item> r_shadow_polygonfactor </item> - <item> r_shadow_polygonoffset </item> - <item> r_shadow_projectdistance </item> - <item> r_shadow_realtime_dlight </item> - <item> r_shadow_realtime_dlight_portalculling </item> - <item> r_shadow_realtime_dlight_shadows </item> - <item> r_shadow_realtime_dlight_svbspculling </item> - <item> r_shadow_realtime_world </item> - <item> r_shadow_realtime_world_compile </item> - <item> r_shadow_realtime_world_compileportalculling </item> - <item> r_shadow_realtime_world_compileshadow </item> - <item> r_shadow_realtime_world_compilesvbsp </item> - <item> r_shadow_realtime_world_lightmaps </item> - <item> r_shadow_realtime_world_shadows </item> - <item> r_shadow_scissor </item> - <item> r_shadow_shadowmapping </item> - <item> r_shadow_shadowmapping_bias </item> - <item> r_shadow_shadowmapping_bordersize </item> - <item> r_shadow_shadowmapping_depthbits </item> - <item> r_shadow_shadowmapping_filterquality </item> - <item> r_shadow_shadowmapping_maxsize </item> - <item> r_shadow_shadowmapping_minsize </item> - <item> r_shadow_shadowmapping_nearclip </item> - <item> r_shadow_shadowmapping_polygonfactor </item> - <item> r_shadow_shadowmapping_polygonoffset </item> - <item> r_shadow_shadowmapping_precision </item> - <item> r_shadow_shadowmapping_useshadowsampler </item> - <item> r_shadow_shadowmapping_vsdct </item> - <item> r_shadow_sortsurfaces </item> - <item> r_shadow_texture3d </item> - <item> r_shadow_usebihculling </item> - <item> r_shadow_usenormalmap </item> - <item> r_shadows </item> - <item> r_shadows_castfrombmodels </item> - <item> r_shadows_darken </item> - <item> r_shadows_drawafterrtlighting </item> - <item> r_shadows_focus </item> - <item> r_shadows_shadowmapbias </item> - <item> r_shadows_shadowmapscale </item> - <item> r_shadows_throwdirection </item> - <item> r_shadows_throwdistance </item> - <item> r_showbboxes </item> - <item> r_showcollisionbrushes </item> - <item> r_showcollisionbrushes_polygonfactor </item> - <item> r_showcollisionbrushes_polygonoffset </item> - <item> r_showdisabledepthtest </item> - <item> r_showlighting </item> - <item> r_shownormals </item> - <item> r_showoverdraw </item> - <item> r_showshadowvolumes </item> - <item> r_showsurfaces </item> - <item> r_showtris </item> - <item> r_skeletal_debugbone </item> - <item> r_skeletal_debugbonecomponent </item> - <item> r_skeletal_debugbonevalue </item> - <item> r_skeletal_debugtranslatex </item> - <item> r_skeletal_debugtranslatey </item> - <item> r_skeletal_debugtranslatez </item> - <item> r_skeletal_use_sse </item> - <item> r_sky </item> - <item> r_skyscroll1 </item> - <item> r_skyscroll2 </item> - <item> r_smoothnormals_areaweighting </item> - <item> r_sortentities </item> - <item> r_speeds </item> - <item> r_speeds_graph </item> - <item> r_speeds_graph_filter_b </item> - <item> r_speeds_graph_filter_c </item> - <item> r_speeds_graph_filter_g </item> - <item> r_speeds_graph_filter_m </item> - <item> r_speeds_graph_filter_o </item> - <item> r_speeds_graph_filter_r </item> - <item> r_speeds_graph_filter_w </item> - <item> r_speeds_graph_filter_y </item> - <item> r_speeds_graph_height </item> - <item> r_speeds_graph_length </item> - <item> r_speeds_graph_seconds </item> - <item> r_speeds_graph_width </item> - <item> r_speeds_graph_x </item> - <item> r_speeds_graph_y </item> - <item> r_stereo_angle </item> - <item> r_stereo_horizontal </item> - <item> r_stereo_redblue </item> - <item> r_stereo_redcyan </item> - <item> r_stereo_redgreen </item> - <item> r_stereo_separation </item> - <item> r_stereo_sidebyside </item> - <item> r_stereo_vertical </item> - <item> r_subdivisions_collision_maxtess </item> - <item> r_subdivisions_collision_maxvertices </item> - <item> r_subdivisions_collision_mintess </item> - <item> r_subdivisions_collision_tolerance </item> - <item> r_subdivisions_maxtess </item> - <item> r_subdivisions_maxvertices </item> - <item> r_subdivisions_mintess </item> - <item> r_subdivisions_tolerance </item> - <item> r_test </item> - <item> r_textbrightness </item> - <item> r_textcontrast </item> - <item> r_textshadow </item> - <item> r_texture_dds_load </item> - <item> r_texture_dds_load_alphamode </item> - <item> r_texture_dds_load_logfailure </item> - <item> r_texture_dds_save </item> - <item> r_texture_dds_swdecode </item> - <item> r_texture_jpeg_fastpicmip </item> - <item> r_textureunits </item> - <item> r_track_sprites </item> - <item> r_track_sprites_flags </item> - <item> r_track_sprites_scaleh </item> - <item> r_track_sprites_scalew </item> - <item> r_transparent </item> - <item> r_transparent_alphatocoverage </item> - <item> r_transparent_sortarraysize </item> - <item> r_transparent_sortmaxdist </item> - <item> r_transparent_sortmindist </item> - <item> r_transparent_sortsurfacesbynearest </item> - <item> r_transparent_useplanardistance </item> - <item> r_transparentdepthmasking </item> - <item> r_trippy </item> - <item> r_usedepthtextures </item> - <item> r_useinfinitefarclip </item> - <item> r_useportalculling </item> - <item> r_usesurfaceculling </item> - <item> r_viewfbo </item> - <item> r_viewscale </item> - <item> r_viewscale_fpsscaling </item> - <item> r_viewscale_fpsscaling_min </item> - <item> r_viewscale_fpsscaling_multiply </item> - <item> r_viewscale_fpsscaling_stepmax </item> - <item> r_viewscale_fpsscaling_stepsize </item> - <item> r_viewscale_fpsscaling_target </item> - <item> r_water </item> - <item> r_water_clippingplanebias </item> - <item> r_water_fbo </item> - <item> r_water_hideplayer </item> - <item> r_water_lowquality </item> - <item> r_water_reflectdistort </item> - <item> r_water_refractdistort </item> - <item> r_water_resolutionmultiplier </item> - <item> r_water_scissormode </item> - <item> r_wateralpha </item> - <item> r_waterscroll </item> - <item> r_waterwarp </item> - <item> rcon_address </item> - <item> rcon_password </item> - <item> rcon_restricted_commands </item> - <item> rcon_restricted_password </item> - <item> rcon_secure </item> - <item> rcon_secure_challengetimeout </item> - <item> rcon_secure_maxdiff </item> - <item> registered </item> - <item> rescan_pending </item> - <item> samelevel </item> - <item> saved1 </item> - <item> saved2 </item> - <item> saved3 </item> - <item> saved4 </item> - <item> savedgamecfg </item> - <item> sbar_alpha_bg </item> - <item> sbar_alpha_fg </item> - <item> sbar_flagstatus_pos </item> - <item> sbar_flagstatus_right </item> - <item> sbar_gametime </item> - <item> sbar_hudselector </item> - <item> sbar_info_pos </item> - <item> sbar_miniscoreboard_size </item> - <item> sbar_scorerank </item> - <item> scoreboard_accuracy </item> - <item> scoreboard_accuracy_border_thickness </item> - <item> scoreboard_accuracy_doublerows </item> - <item> scoreboard_accuracy_nocolors </item> - <item> scoreboard_alpha_bg </item> - <item> scoreboard_alpha_fg </item> - <item> scoreboard_alpha_name </item> - <item> scoreboard_alpha_name_self </item> - <item> scoreboard_bg_scale </item> - <item> scoreboard_border_thickness </item> - <item> scoreboard_color_bg_b </item> - <item> scoreboard_color_bg_g </item> - <item> scoreboard_color_bg_r </item> - <item> scoreboard_color_bg_team </item> - <item> scoreboard_columns </item> - <item> scoreboard_fadeinspeed </item> - <item> scoreboard_fadeoutspeed </item> - <item> scoreboard_highlight </item> - <item> scoreboard_highlight_alpha </item> - <item> scoreboard_highlight_alpha_self </item> - <item> scoreboard_offset_left </item> - <item> scoreboard_offset_right </item> - <item> scoreboard_offset_vertical </item> - <item> scoreboard_respawntime_decimals </item> - <item> scr_centertime </item> - <item> scr_conalpha </item> - <item> scr_conalpha2factor </item> - <item> scr_conalpha3factor </item> - <item> scr_conalphafactor </item> - <item> scr_conbrightness </item> - <item> scr_conforcewhiledisconnected </item> - <item> scr_conscroll2_x </item> - <item> scr_conscroll2_y </item> - <item> scr_conscroll3_x </item> - <item> scr_conscroll3_y </item> - <item> scr_conscroll_x </item> - <item> scr_conscroll_y </item> - <item> scr_infobar_height </item> - <item> scr_loadingscreen_background </item> - <item> scr_loadingscreen_barcolor </item> - <item> scr_loadingscreen_barheight </item> - <item> scr_loadingscreen_count </item> - <item> scr_loadingscreen_firstforstartup </item> - <item> scr_loadingscreen_maxfps </item> - <item> scr_loadingscreen_picture </item> - <item> scr_loadingscreen_scale </item> - <item> scr_loadingscreen_scale_base </item> - <item> scr_loadingscreen_scale_limit </item> - <item> scr_menuforcewhiledisconnected </item> - <item> scr_printspeed </item> - <item> scr_refresh </item> - <item> scr_screenshot_alpha </item> - <item> scr_screenshot_gammaboost </item> - <item> scr_screenshot_hwgamma </item> - <item> scr_screenshot_jpeg </item> - <item> scr_screenshot_jpeg_quality </item> - <item> scr_screenshot_name </item> - <item> scr_screenshot_name_in_mapdir </item> - <item> scr_screenshot_png </item> - <item> scr_screenshot_timestamp </item> - <item> scr_stipple </item> - <item> scratch1 </item> - <item> scratch2 </item> - <item> scratch3 </item> - <item> scratch4 </item> - <item> sensitivity </item> - <item> serverconfig </item> - <item> sessionid </item> - <item> showblur </item> - <item> showbrand </item> - <item> showdate </item> - <item> showdate_format </item> - <item> showfps </item> - <item> shownetgraph </item> - <item> showpause </item> - <item> showram </item> - <item> showsound </item> - <item> showspeed </item> - <item> showtex </item> - <item> showtime </item> - <item> showtime_format </item> - <item> showtopspeed </item> - <item> showturtle </item> - <item> skill </item> - <item> skill_auto </item> - <item> skin </item> - <item> slowmo </item> - <item> snd_attenuation_decibel </item> - <item> snd_attenuation_exponent </item> - <item> snd_channel0volume </item> - <item> snd_channel1volume </item> - <item> snd_channel2volume </item> - <item> snd_channel3volume </item> - <item> snd_channel4volume </item> - <item> snd_channel5volume </item> - <item> snd_channel6volume </item> - <item> snd_channel7volume </item> - <item> snd_channel8volume </item> - <item> snd_channel9volume </item> - <item> snd_channellayout </item> - <item> snd_channels </item> - <item> snd_csqcchannel0volume </item> - <item> snd_csqcchannel1volume </item> - <item> snd_csqcchannel2volume </item> - <item> snd_csqcchannel3volume </item> - <item> snd_csqcchannel4volume </item> - <item> snd_csqcchannel5volume </item> - <item> snd_csqcchannel6volume </item> - <item> snd_csqcchannel7volume </item> - <item> snd_entchannel0volume </item> - <item> snd_entchannel1volume </item> - <item> snd_entchannel2volume </item> - <item> snd_entchannel3volume </item> - <item> snd_entchannel4volume </item> - <item> snd_entchannel5volume </item> - <item> snd_entchannel6volume </item> - <item> snd_entchannel7volume </item> - <item> snd_identicalsoundrandomization_tics </item> - <item> snd_identicalsoundrandomization_time </item> - <item> snd_initialized </item> - <item> snd_maxchannelvolume </item> - <item> snd_mutewhenidle </item> - <item> snd_noextraupdate </item> - <item> snd_playerchannel0volume </item> - <item> snd_playerchannel1volume </item> - <item> snd_playerchannel2volume </item> - <item> snd_playerchannel3volume </item> - <item> snd_playerchannel4volume </item> - <item> snd_playerchannel5volume </item> - <item> snd_playerchannel6volume </item> - <item> snd_playerchannel7volume </item> - <item> snd_precache </item> - <item> snd_show </item> - <item> snd_softclip </item> - <item> snd_soundradius </item> - <item> snd_spatialization_control </item> - <item> snd_spatialization_max </item> - <item> snd_spatialization_max_radius </item> - <item> snd_spatialization_min </item> - <item> snd_spatialization_min_radius </item> - <item> snd_spatialization_occlusion </item> - <item> snd_spatialization_power </item> - <item> snd_spatialization_prologic </item> - <item> snd_spatialization_prologic_frontangle </item> - <item> snd_speed </item> - <item> snd_startloopingsounds </item> - <item> snd_startnonloopingsounds </item> - <item> snd_staticvolume </item> - <item> snd_streaming </item> - <item> snd_streaming_length </item> - <item> snd_swapstereo </item> - <item> snd_width </item> - <item> snd_worldchannel0volume </item> - <item> snd_worldchannel1volume </item> - <item> snd_worldchannel2volume </item> - <item> snd_worldchannel3volume </item> - <item> snd_worldchannel4volume </item> - <item> snd_worldchannel5volume </item> - <item> snd_worldchannel6volume </item> - <item> snd_worldchannel7volume </item> - <item> spawn_debug </item> - <item> spawn_debugview </item> - <item> speedmeter </item> - <item> sv_accelerate </item> - <item> sv_accuracy_data_send </item> - <item> sv_accuracy_data_share </item> - <item> sv_adminnick </item> - <item> sv_aim </item> - <item> sv_airaccel_qw </item> - <item> sv_airaccel_qw_stretchfactor </item> - <item> sv_airaccel_sideways_friction </item> - <item> sv_airaccelerate </item> - <item> sv_aircontrol </item> - <item> sv_aircontrol_penalty </item> - <item> sv_aircontrol_power </item> - <item> sv_airspeedlimit_nonqw </item> - <item> sv_airstopaccelerate </item> - <item> sv_airstrafeaccel_qw </item> - <item> sv_airstrafeaccelerate </item> - <item> sv_allow_fullbright </item> - <item> sv_allowdownloads </item> - <item> sv_allowdownloads_archive </item> - <item> sv_allowdownloads_config </item> - <item> sv_allowdownloads_dlcache </item> - <item> sv_allowdownloads_inarchive </item> - <item> sv_areadebug </item> - <item> sv_areagrid_mingridsize </item> - <item> sv_autodemo_perclient </item> - <item> sv_autodemo_perclient_discardable </item> - <item> sv_autodemo_perclient_nameformat </item> - <item> sv_autoscreenshot </item> - <item> sv_autotaunt </item> - <item> sv_cheats </item> - <item> sv_checkforpacketsduringsleep </item> - <item> sv_clientcommand_antispam_count </item> - <item> sv_clientcommand_antispam_time </item> - <item> sv_clmovement_enable </item> - <item> sv_clmovement_inputtimeout </item> - <item> sv_clmovement_minping </item> - <item> sv_clmovement_minping_disabletime </item> - <item> sv_clones </item> - <item> sv_cullentities_nevercullbmodels </item> - <item> sv_cullentities_pvs </item> - <item> sv_cullentities_stats </item> - <item> sv_cullentities_trace </item> - <item> sv_cullentities_trace_delay </item> - <item> sv_cullentities_trace_delay_players </item> - <item> sv_cullentities_trace_enlarge </item> - <item> sv_cullentities_trace_entityocclusion </item> - <item> sv_cullentities_trace_prediction </item> - <item> sv_cullentities_trace_prediction_time </item> - <item> sv_cullentities_trace_samples </item> - <item> sv_cullentities_trace_samples_extra </item> - <item> sv_cullentities_trace_samples_players </item> - <item> sv_curl_defaulturl </item> - <item> sv_curl_maxspeed </item> - <item> sv_curl_serverpackages </item> - <item> sv_curl_serverpackages_auto </item> - <item> sv_db_saveasdump </item> - <item> sv_debugmove </item> - <item> sv_defaultcharacter </item> - <item> sv_defaultplayercolors </item> - <item> sv_defaultplayermodel </item> - <item> sv_defaultplayermodel_blue </item> - <item> sv_defaultplayermodel_pink </item> - <item> sv_defaultplayermodel_red </item> - <item> sv_defaultplayermodel_yellow </item> - <item> sv_defaultplayerskin </item> - <item> sv_defaultplayerskin_blue </item> - <item> sv_defaultplayerskin_pink </item> - <item> sv_defaultplayerskin_red </item> - <item> sv_defaultplayerskin_yellow </item> - <item> sv_disablenotify </item> - <item> sv_dodging_delay </item> - <item> sv_dodging_height_threshold </item> - <item> sv_dodging_horiz_speed </item> - <item> sv_dodging_ramp_time </item> - <item> sv_dodging_sound </item> - <item> sv_dodging_up_speed </item> - <item> sv_dodging_wall_distance_threshold </item> - <item> sv_dodging_wall_dodging </item> - <item> sv_doublejump </item> - <item> sv_echobprint </item> - <item> sv_entpatch </item> - <item> sv_eventlog </item> - <item> sv_eventlog_console </item> - <item> sv_eventlog_files </item> - <item> sv_eventlog_files_counter </item> - <item> sv_eventlog_files_nameprefix </item> - <item> sv_eventlog_files_namesuffix </item> - <item> sv_eventlog_files_timestamps </item> - <item> sv_fixedframeratesingleplayer </item> - <item> sv_foginterval </item> - <item> sv_fraginfo </item> - <item> sv_fraginfo_handicap </item> - <item> sv_fraginfo_ping </item> - <item> sv_fraginfo_stats </item> - <item> sv_freezenonclients </item> - <item> sv_friction </item> - <item> sv_friction_on_land </item> - <item> sv_gameplayfix_blowupfallenzombies </item> - <item> sv_gameplayfix_consistentplayerprethink </item> - <item> sv_gameplayfix_delayprojectiles </item> - <item> sv_gameplayfix_downtracesupportsongroundflag </item> - <item> sv_gameplayfix_droptofloorstartsolid </item> - <item> sv_gameplayfix_droptofloorstartsolid_nudgetocorrect </item> - <item> sv_gameplayfix_easierwaterjump </item> - <item> sv_gameplayfix_findradiusdistancetobox </item> - <item> sv_gameplayfix_fixedcheckwatertransition </item> - <item> sv_gameplayfix_gravityunaffectedbyticrate </item> - <item> sv_gameplayfix_grenadebouncedownslopes </item> - <item> sv_gameplayfix_multiplethinksperframe </item> - <item> sv_gameplayfix_noairborncorpse </item> - <item> sv_gameplayfix_noairborncorpse_allowsuspendeditems </item> - <item> sv_gameplayfix_nogravityonground </item> - <item> sv_gameplayfix_nostepmoveonsteepslopes </item> - <item> sv_gameplayfix_nudgeoutofsolid </item> - <item> sv_gameplayfix_nudgeoutofsolid_separation </item> - <item> sv_gameplayfix_q1bsptracelinereportstexture </item> - <item> sv_gameplayfix_q2airaccelerate </item> - <item> sv_gameplayfix_setmodelrealbox </item> - <item> sv_gameplayfix_slidemoveprojectiles </item> - <item> sv_gameplayfix_stepdown </item> - <item> sv_gameplayfix_stepmultipletimes </item> - <item> sv_gameplayfix_swiminbmodels </item> - <item> sv_gameplayfix_unstickentities </item> - <item> sv_gameplayfix_unstickplayers </item> - <item> sv_gameplayfix_upwardvelocityclearsongroundflag </item> - <item> sv_gentle </item> - <item> sv_gibhealth </item> - <item> sv_gravity </item> - <item> sv_heartbeatperiod </item> - <item> sv_idealpitchscale </item> - <item> sv_intermission_cdtrack </item> - <item> sv_join_notices </item> - <item> sv_join_notices_time </item> - <item> sv_jumpspeedcap_max </item> - <item> sv_jumpspeedcap_max_disable_on_ramps </item> - <item> sv_jumpspeedcap_min </item> - <item> sv_jumpstep </item> - <item> sv_jumpvelocity </item> - <item> sv_logscores_bots </item> - <item> sv_logscores_console </item> - <item> sv_logscores_file </item> - <item> sv_logscores_filename </item> - <item> sv_mapchange_delay </item> - <item> sv_master1 </item> - <item> sv_master2 </item> - <item> sv_master3 </item> - <item> sv_master4 </item> - <item> sv_masterextra1 </item> - <item> sv_masterextra2 </item> - <item> sv_masterextra3 </item> - <item> sv_maxairspeed </item> - <item> sv_maxairstrafespeed </item> - <item> sv_maxidle </item> - <item> sv_maxidle_spectatorsareidle </item> - <item> sv_maxrate </item> - <item> sv_maxspeed </item> - <item> sv_maxvelocity </item> - <item> sv_motd </item> - <item> sv_namechangetimer </item> - <item> sv_nostep </item> - <item> sv_onlycsqcnetworking </item> - <item> sv_player_crouch_maxs </item> - <item> sv_player_crouch_mins </item> - <item> sv_player_crouch_viewoffset </item> - <item> sv_player_headsize </item> - <item> sv_player_maxs </item> - <item> sv_player_mins </item> - <item> sv_player_viewoffset </item> - <item> sv_playerphysicsqc </item> - <item> sv_precacheitems </item> - <item> sv_precacheplayermodels </item> - <item> sv_precacheweapons </item> - <item> sv_progs </item> - <item> sv_protocolname </item> - <item> sv_public </item> - <item> sv_public_rejectreason </item> - <item> sv_q3acompat_machineshotgunswap </item> - <item> sv_random_seed </item> - <item> sv_ratelimitlocalplayer </item> - <item> sv_ready_restart </item> - <item> sv_ready_restart_after_countdown </item> - <item> sv_ready_restart_repeatable </item> - <item> sv_servermodelsonly </item> - <item> sv_shownames_cull_distance </item> - <item> sv_simple_items </item> - <item> sv_sound_land </item> - <item> sv_sound_watersplash </item> - <item> sv_spectate </item> - <item> sv_spectator_speed_multiplier </item> - <item> sv_status_privacy </item> - <item> sv_status_show_qcstatus </item> - <item> sv_stepheight </item> - <item> sv_stopspeed </item> - <item> sv_strengthsound_antispam_refire_threshold </item> - <item> sv_strengthsound_antispam_time </item> - <item> sv_taunt </item> - <item> sv_teamnagger </item> - <item> sv_threaded </item> - <item> sv_timeout </item> - <item> sv_timeout_leadtime </item> - <item> sv_timeout_length </item> - <item> sv_timeout_number </item> - <item> sv_timeout_resumetime </item> - <item> sv_vote_call </item> - <item> sv_vote_change </item> - <item> sv_vote_command_restriction_allready </item> - <item> sv_vote_command_restriction_chmap </item> - <item> sv_vote_command_restriction_cointoss </item> - <item> sv_vote_command_restriction_endmatch </item> - <item> sv_vote_command_restriction_extendmatchtime </item> - <item> sv_vote_command_restriction_fraglimit </item> - <item> sv_vote_command_restriction_gotomap </item> - <item> sv_vote_command_restriction_kick </item> - <item> sv_vote_command_restriction_kickban </item> - <item> sv_vote_command_restriction_movetoauto </item> - <item> sv_vote_command_restriction_movetoblue </item> - <item> sv_vote_command_restriction_movetopink </item> - <item> sv_vote_command_restriction_movetored </item> - <item> sv_vote_command_restriction_movetoyellow </item> - <item> sv_vote_command_restriction_nextmap </item> - <item> sv_vote_command_restriction_reducematchtime </item> - <item> sv_vote_command_restriction_restart </item> - <item> sv_vote_commands </item> - <item> sv_vote_gamestart </item> - <item> sv_vote_limit </item> - <item> sv_vote_majority_factor </item> - <item> sv_vote_majority_factor_of_voted </item> - <item> sv_vote_master </item> - <item> sv_vote_master_callable </item> - <item> sv_vote_master_commands </item> - <item> sv_vote_master_password </item> - <item> sv_vote_master_playerlimit </item> - <item> sv_vote_no_stops_vote </item> - <item> sv_vote_nospectators </item> - <item> sv_vote_only_commands </item> - <item> sv_vote_override_mostrecent </item> - <item> sv_vote_singlecount </item> - <item> sv_vote_stop </item> - <item> sv_vote_timeout </item> - <item> sv_vote_wait </item> - <item> sv_wallfriction </item> - <item> sv_warsowbunny_accel </item> - <item> sv_warsowbunny_airforwardaccel </item> - <item> sv_warsowbunny_backtosideratio </item> - <item> sv_warsowbunny_topspeed </item> - <item> sv_warsowbunny_turnaccel </item> - <item> sv_wateraccelerate </item> - <item> sv_waterfriction </item> - <item> sv_waypointsprite_deadlifetime </item> - <item> sv_waypointsprite_deployed_lifetime </item> - <item> sv_waypointsprite_limitedrange </item> - <item> sv_weaponstats_file </item> - <item> sv_worldbasename </item> - <item> sv_worldmessage </item> - <item> sv_worldname </item> - <item> sv_worldnamenoextension </item> - <item> sv_writepicture_quality </item> - <item> sys_colortranslation </item> - <item> sys_debugsleep </item> - <item> sys_memsize_physical </item> - <item> sys_memsize_virtual </item> - <item> sys_specialcharactertranslation </item> - <item> sys_ticrate </item> - <item> sys_useclockgettime </item> - <item> sys_usenoclockbutbenchmark </item> - <item> team </item> - <item> teamplay </item> - <item> teamplay_lockonrestart </item> - <item> teamplay_mode </item> - <item> temp1 </item> - <item> the_goggles </item> - <item> timedemo_screenshotframelist </item> - <item> timeformat </item> - <item> timelimit </item> - <item> timelimit_decrement </item> - <item> timelimit_increment </item> - <item> timelimit_max </item> - <item> timelimit_min </item> - <item> timelimit_override </item> - <item> timelimit_overtime </item> - <item> timelimit_overtimes </item> - <item> timelimit_suddendeath </item> - <item> timestamps </item> - <item> userbind10_description </item> - <item> userbind10_press </item> - <item> userbind10_release </item> - <item> userbind11_description </item> - <item> userbind11_press </item> - <item> userbind11_release </item> - <item> userbind12_description </item> - <item> userbind12_press </item> - <item> userbind12_release </item> - <item> userbind13_description </item> - <item> userbind13_press </item> - <item> userbind13_release </item> - <item> userbind14_description </item> - <item> userbind14_press </item> - <item> userbind14_release </item> - <item> userbind15_description </item> - <item> userbind15_press </item> - <item> userbind15_release </item> - <item> userbind16_description </item> - <item> userbind16_press </item> - <item> userbind16_release </item> - <item> userbind17_description </item> - <item> userbind17_press </item> - <item> userbind17_release </item> - <item> userbind18_description </item> - <item> userbind18_press </item> - <item> userbind18_release </item> - <item> userbind19_description </item> - <item> userbind19_press </item> - <item> userbind19_release </item> - <item> userbind1_description </item> - <item> userbind1_press </item> - <item> userbind1_release </item> - <item> userbind20_description </item> - <item> userbind20_press </item> - <item> userbind20_release </item> - <item> userbind21_description </item> - <item> userbind21_press </item> - <item> userbind21_release </item> - <item> userbind22_description </item> - <item> userbind22_press </item> - <item> userbind22_release </item> - <item> userbind23_description </item> - <item> userbind23_press </item> - <item> userbind23_release </item> - <item> userbind24_description </item> - <item> userbind24_press </item> - <item> userbind24_release </item> - <item> userbind25_description </item> - <item> userbind25_press </item> - <item> userbind25_release </item> - <item> userbind26_description </item> - <item> userbind26_press </item> - <item> userbind26_release </item> - <item> userbind27_description </item> - <item> userbind27_press </item> - <item> userbind27_release </item> - <item> userbind28_description </item> - <item> userbind28_press </item> - <item> userbind28_release </item> - <item> userbind29_description </item> - <item> userbind29_press </item> - <item> userbind29_release </item> - <item> userbind2_description </item> - <item> userbind2_press </item> - <item> userbind2_release </item> - <item> userbind30_description </item> - <item> userbind30_press </item> - <item> userbind30_release </item> - <item> userbind31_description </item> - <item> userbind31_press </item> - <item> userbind31_release </item> - <item> userbind32_description </item> - <item> userbind32_press </item> - <item> userbind32_release </item> - <item> userbind3_description </item> - <item> userbind3_press </item> - <item> userbind3_release </item> - <item> userbind4_description </item> - <item> userbind4_press </item> - <item> userbind4_release </item> - <item> userbind5_description </item> - <item> userbind5_press </item> - <item> userbind5_release </item> - <item> userbind6_description </item> - <item> userbind6_press </item> - <item> userbind6_release </item> - <item> userbind7_description </item> - <item> userbind7_press </item> - <item> userbind7_release </item> - <item> userbind8_description </item> - <item> userbind8_press </item> - <item> userbind8_release </item> - <item> userbind9_description </item> - <item> userbind9_press </item> - <item> userbind9_release </item> - <item> utf8_enable </item> - <item> v_brightness </item> - <item> v_centermove </item> - <item> v_centerspeed </item> - <item> v_color_black_b </item> - <item> v_color_black_g </item> - <item> v_color_black_r </item> - <item> v_color_enable </item> - <item> v_color_grey_b </item> - <item> v_color_grey_g </item> - <item> v_color_grey_r </item> - <item> v_color_white_b </item> - <item> v_color_white_g </item> - <item> v_color_white_r </item> - <item> v_contrast </item> - <item> v_contrastboost </item> - <item> v_deathtilt </item> - <item> v_deathtiltangle </item> - <item> v_flipped </item> - <item> v_gamma </item> - <item> v_glslgamma </item> - <item> v_glslgamma_2d </item> - <item> v_glslgamma_video </item> - <item> v_hwgamma </item> - <item> v_idlescale </item> - <item> v_ipitch_cycle </item> - <item> v_ipitch_level </item> - <item> v_iroll_cycle </item> - <item> v_iroll_level </item> - <item> v_iyaw_cycle </item> - <item> v_iyaw_level </item> - <item> v_kickpitch </item> - <item> v_kickroll </item> - <item> v_kicktime </item> - <item> v_psycho </item> - <item> vid_bitsperpixel </item> - <item> vid_conheight </item> - <item> vid_conwidth </item> - <item> vid_fullscreen </item> - <item> vid_gl13 </item> - <item> vid_gl20 </item> - <item> vid_grabkeyboard </item> - <item> vid_hardwaregammasupported </item> - <item> vid_height </item> - <item> vid_minheight </item> - <item> vid_minwidth </item> - <item> vid_mouse </item> - <item> vid_netwmfullscreen </item> - <item> vid_pixelheight </item> - <item> vid_refreshrate </item> - <item> vid_resizable </item> - <item> vid_sRGB </item> - <item> vid_sRGB_fallback </item> - <item> vid_samples </item> - <item> vid_soft </item> - <item> vid_soft_interlace </item> - <item> vid_soft_threads </item> - <item> vid_stereobuffer </item> - <item> vid_stick_mouse </item> - <item> vid_touchscreen </item> - <item> vid_touchscreen_outlinealpha </item> - <item> vid_touchscreen_overlayalpha </item> - <item> vid_userefreshrate </item> - <item> vid_vsync </item> - <item> vid_width </item> - <item> vid_x11_display </item> - <item> viewsize </item> - <item> volume </item> - <item> waypoint_benchmark </item> - <item> welcome_message_time </item> - <item> _allow_unacceptable_compiler_bugs </item> - <item> _angles </item> - <item> _backup_con_chatvars_set </item> - <item> _campaign_index </item> - <item> _campaign_name </item> - <item> _campaign_testrun </item> - <item> _cl_color </item> - <item> _cl_name </item> - <item> _cl_playermodel </item> - <item> _cl_playerskin </item> - <item> _cl_pmodel </item> - <item> _cl_rate </item> - <item> _con_chat_maximized </item> - <item> _hud_configure </item> - <item> _hud_panelorder </item> - <item> _hud_showbinds_reload </item> - <item> _independent_players </item> - <item> _isalnum </item> - <item> _isalpha </item> - <item> _isascii </item> - <item> _isblank </item> - <item> _iscntrl </item> - <item> _isdigit </item> - <item> _isgraph </item> - <item> _islower </item> - <item> _isprint </item> - <item> _ispunct </item> - <item> _isspace </item> - <item> _isupper </item> - <item> _isxdigit </item> - <item> _menu_alpha </item> - <item> _menu_initialized </item> - <item> _menu_prvm_language </item> - <item> _menu_vid_height </item> - <item> _menu_vid_pixelheight </item> - <item> _menu_vid_width </item> - <item> _notarget </item> - <item> _origin </item> - <item> _snd_mixahead </item> - <item> _sv_init </item> - <item> _togglezoom </item> - <item> _urllib_nextslot </item> + <item>accuracy_color0</item> + <item>accuracy_color1</item> + <item>accuracy_color2</item> + <item>accuracy_color_levels</item> + <item>ambient_fade</item> + <item>ambient_level</item> + <item>bgmvolume</item> + <item>bot_ai_aimskill_blendrate</item> + <item>bot_ai_aimskill_firetolerance_distdegrees</item> + <item>bot_ai_aimskill_firetolerance_maxdegrees</item> + <item>bot_ai_aimskill_firetolerance_mindegrees</item> + <item>bot_ai_aimskill_fixedrate</item> + <item>bot_ai_aimskill_mouse</item> + <item>bot_ai_aimskill_offset</item> + <item>bot_ai_aimskill_order_filter_1st</item> + <item>bot_ai_aimskill_order_filter_2nd</item> + <item>bot_ai_aimskill_order_filter_3th</item> + <item>bot_ai_aimskill_order_filter_4th</item> + <item>bot_ai_aimskill_order_filter_5th</item> + <item>bot_ai_aimskill_order_mix_1st</item> + <item>bot_ai_aimskill_order_mix_2nd</item> + <item>bot_ai_aimskill_order_mix_3th</item> + <item>bot_ai_aimskill_order_mix_4th</item> + <item>bot_ai_aimskill_order_mix_5th</item> + <item>bot_ai_aimskill_think</item> + <item>bot_ai_bunnyhop_firstjumpdelay</item> + <item>bot_ai_bunnyhop_skilloffset</item> + <item>bot_ai_bunnyhop_startdistance</item> + <item>bot_ai_bunnyhop_stopdistance</item> + <item>bot_ai_chooseweaponinterval</item> + <item>bot_ai_custom_weapon_priority_close</item> + <item>bot_ai_custom_weapon_priority_distances</item> + <item>bot_ai_custom_weapon_priority_far</item> + <item>bot_ai_custom_weapon_priority_mid</item> + <item>bot_ai_dangerdetectioninterval</item> + <item>bot_ai_dangerdetectionupdates</item> + <item>bot_ai_dodgeupdateinterval</item> + <item>bot_ai_enemydetectioninterval</item> + <item>bot_ai_enemydetectionradius</item> + <item>bot_ai_friends_aware_pickup_radius</item> + <item>bot_ai_ignoregoal_timeout</item> + <item>bot_ai_keyboard_distance</item> + <item>bot_ai_keyboard_threshold</item> + <item>bot_ai_navigation_jetpack</item> + <item>bot_ai_navigation_jetpack_mindistance</item> + <item>bot_ai_strategyinterval</item> + <item>bot_ai_thinkinterval</item> + <item>bot_ai_weapon_combo</item> + <item>bot_ai_weapon_combo_threshold</item> + <item>bot_config_file</item> + <item>bot_debug_goalstack</item> + <item>bot_debug_tracewalk</item> + <item>bot_god</item> + <item>bot_ignore_bots</item> + <item>bot_join_empty</item> + <item>bot_navigation_ignoreplayers</item> + <item>bot_nofire</item> + <item>bot_number</item> + <item>bot_prefix</item> + <item>bot_sound_monopoly</item> + <item>bot_suffix</item> + <item>bot_usemodelnames</item> + <item>bot_vs_human</item> + <item>bot_wander_enable</item> + <item>camera_chase_smoothly</item> + <item>camera_enable</item> + <item>camera_forward_follows</item> + <item>camera_free</item> + <item>camera_look_attenuation</item> + <item>camera_look_player</item> + <item>camera_mouse_threshold</item> + <item>camera_reset</item> + <item>camera_speed_attenuation</item> + <item>camera_speed_chase</item> + <item>camera_speed_free</item> + <item>camera_speed_roll</item> + <item>captureleadlimit_override</item> + <item>capturelimit_override</item> + <item>cdaudio</item> + <item>cdaudioinitialized</item> + <item>chase_active</item> + <item>chase_back</item> + <item>chase_overhead</item> + <item>chase_pitchangle</item> + <item>chase_stevie</item> + <item>chase_up</item> + <item>cl_accuracy_data_receive</item> + <item>cl_accuracy_data_share</item> + <item>cl_allow_uid2name</item> + <item>cl_allow_uidtracking</item> + <item>cl_anglespeedkey</item> + <item>cl_announcer</item> + <item>cl_announcer_antispam</item> + <item>cl_announcer_maptime</item> + <item>cl_autodemo</item> + <item>cl_autodemo_delete</item> + <item>cl_autodemo_delete_keeprecords</item> + <item>cl_autodemo_nameformat</item> + <item>cl_autoscreenshot</item> + <item>cl_autoswitch</item> + <item>cl_autotaunt</item> + <item>cl_backspeed</item> + <item>cl_beams_instantaimhack</item> + <item>cl_beams_lightatend</item> + <item>cl_beams_polygons</item> + <item>cl_beams_quakepositionhack</item> + <item>cl_bob</item> + <item>cl_bob2</item> + <item>cl_bob2cycle</item> + <item>cl_bob2smooth</item> + <item>cl_bobcycle</item> + <item>cl_bobfall</item> + <item>cl_bobfallcycle</item> + <item>cl_bobfallminspeed</item> + <item>cl_bobmodel</item> + <item>cl_bobmodel_side</item> + <item>cl_bobmodel_speed</item> + <item>cl_bobmodel_up</item> + <item>cl_bobup</item> + <item>cl_capturevideo</item> + <item>cl_capturevideo_demo_stop</item> + <item>cl_capturevideo_fps</item> + <item>cl_capturevideo_framestep</item> + <item>cl_capturevideo_height</item> + <item>cl_capturevideo_nameformat</item> + <item>cl_capturevideo_number</item> + <item>cl_capturevideo_ogg</item> + <item>cl_capturevideo_ogg_theora_bitrate</item> + <item>cl_capturevideo_ogg_theora_keyframe_auto_threshold</item> + <item>cl_capturevideo_ogg_theora_keyframe_bitrate_multiplier</item> + <item>cl_capturevideo_ogg_theora_keyframe_maxinterval</item> + <item>cl_capturevideo_ogg_theora_keyframe_mininterval</item> + <item>cl_capturevideo_ogg_theora_noise_sensitivity</item> + <item>cl_capturevideo_ogg_theora_quality</item> + <item>cl_capturevideo_ogg_theora_vp3compat</item> + <item>cl_capturevideo_ogg_vorbis_quality</item> + <item>cl_capturevideo_printfps</item> + <item>cl_capturevideo_realtime</item> + <item>cl_capturevideo_width</item> + <item>cl_casings</item> + <item>cl_casings_bronze_time</item> + <item>cl_casings_maxcount</item> + <item>cl_casings_shell_time</item> + <item>cl_casings_sloppy</item> + <item>cl_casings_ticrate</item> + <item>cl_clippedspectating</item> + <item>cl_csqc_generatemousemoveevents</item> + <item>cl_curl_enabled</item> + <item>cl_curl_maxdownloads</item> + <item>cl_curl_maxspeed</item> + <item>cl_curl_useragent</item> + <item>cl_curl_useragent_append</item> + <item>cl_damageeffect</item> + <item>cl_damageeffect_bones</item> + <item>cl_damageeffect_distribute</item> + <item>cl_damageeffect_lifetime</item> + <item>cl_damageeffect_lifetime_max</item> + <item>cl_damageeffect_lifetime_min</item> + <item>cl_damageeffect_ticrate</item> + <item>cl_db_saveasdump</item> + <item>cl_deathfade</item> + <item>cl_deathglow</item> + <item>cl_deathnoviewmodel</item> + <item>cl_deathscoreboard</item> + <item>cl_decals</item> + <item>cl_decals_bias</item> + <item>cl_decals_fadetime</item> + <item>cl_decals_max</item> + <item>cl_decals_models</item> + <item>cl_decals_newsystem</item> + <item>cl_decals_newsystem_bloodsmears</item> + <item>cl_decals_newsystem_immediatebloodstain</item> + <item>cl_decals_newsystem_intensitymultiplier</item> + <item>cl_decals_time</item> + <item>cl_decals_visculling</item> + <item>cl_demo_mousegrab</item> + <item>cl_dlights_decaybrightness</item> + <item>cl_dlights_decayradius</item> + <item>cl_dodging_timeout</item> + <item>cl_effects_lightningarc_branchfactor_add</item> + <item>cl_effects_lightningarc_branchfactor_start</item> + <item>cl_effects_lightningarc_drift_end</item> + <item>cl_effects_lightningarc_drift_start</item> + <item>cl_effects_lightningarc_segmentlength</item> + <item>cl_effects_lightningarc_simple</item> + <item>cl_eventchase_death</item> + <item>cl_eventchase_distance</item> + <item>cl_eventchase_maxs</item> + <item>cl_eventchase_mins</item> + <item>cl_eventchase_speed</item> + <item>cl_eventchase_viewoffset</item> + <item>cl_explosions_alpha_end</item> + <item>cl_explosions_alpha_start</item> + <item>cl_explosions_lifetime</item> + <item>cl_explosions_size_end</item> + <item>cl_explosions_size_start</item> + <item>cl_firststart</item> + <item>cl_followmodel</item> + <item>cl_followmodel_side_highpass</item> + <item>cl_followmodel_side_highpass1</item> + <item>cl_followmodel_side_limit</item> + <item>cl_followmodel_side_lowpass</item> + <item>cl_followmodel_side_speed</item> + <item>cl_followmodel_up_highpass</item> + <item>cl_followmodel_up_highpass1</item> + <item>cl_followmodel_up_limit</item> + <item>cl_followmodel_up_lowpass</item> + <item>cl_followmodel_up_speed</item> + <item>cl_forcemyplayercolors</item> + <item>cl_forcemyplayermodel</item> + <item>cl_forcemyplayerskin</item> + <item>cl_forceplayercolors</item> + <item>cl_forceplayermodels</item> + <item>cl_forwardspeed</item> + <item>cl_fullbright_items</item> + <item>cl_gameplayfix_soundsmovewithentities</item> + <item>cl_gentle</item> + <item>cl_gentle_damage</item> + <item>cl_gentle_gibs</item> + <item>cl_gentle_messages</item> + <item>cl_ghost_items</item> + <item>cl_ghost_items_color</item> + <item>cl_gibs_avelocity_scale</item> + <item>cl_gibs_damageforcescale</item> + <item>cl_gibs_lifetime</item> + <item>cl_gibs_maxcount</item> + <item>cl_gibs_sloppy</item> + <item>cl_gibs_ticrate</item> + <item>cl_gibs_velocity_random</item> + <item>cl_gibs_velocity_scale</item> + <item>cl_gibs_velocity_up</item> + <item>cl_gravity</item> + <item>cl_gunalign</item> + <item>cl_handicap</item> + <item>cl_hidewaypoints</item> + <item>cl_hitsound</item> + <item>cl_hitsound_antispam_time</item> + <item>cl_iplog_name</item> + <item>cl_itembobheight</item> + <item>cl_itembobspeed</item> + <item>cl_joinbeforedownloadsfinish</item> + <item>cl_leanmodel</item> + <item>cl_leanmodel_side_highpass</item> + <item>cl_leanmodel_side_highpass1</item> + <item>cl_leanmodel_side_limit</item> + <item>cl_leanmodel_side_lowpass</item> + <item>cl_leanmodel_side_speed</item> + <item>cl_leanmodel_up_highpass</item> + <item>cl_leanmodel_up_highpass1</item> + <item>cl_leanmodel_up_limit</item> + <item>cl_leanmodel_up_lowpass</item> + <item>cl_leanmodel_up_speed</item> + <item>cl_lerpanim_maxdelta_framegroups</item> + <item>cl_lerpanim_maxdelta_server</item> + <item>cl_lerpexcess</item> + <item>cl_lockview</item> + <item>cl_loddistance1</item> + <item>cl_loddistance2</item> + <item>cl_maxfps</item> + <item>cl_maxfps_alwayssleep</item> + <item>cl_maxidlefps</item> + <item>cl_maxphysicsframesperserverframe</item> + <item>cl_minfps</item> + <item>cl_minfps_fade</item> + <item>cl_minfps_force</item> + <item>cl_minfps_qualityhysteresis</item> + <item>cl_minfps_qualitymax</item> + <item>cl_minfps_qualitymin</item> + <item>cl_minfps_qualitymultiply</item> + <item>cl_minfps_qualitystepmax</item> + <item>cl_modeldetailreduction</item> + <item>cl_movecliptokeyboard</item> + <item>cl_movement</item> + <item>cl_movement_accelerate</item> + <item>cl_movement_airaccel_qw</item> + <item>cl_movement_airaccel_sideways_friction</item> + <item>cl_movement_airaccelerate</item> + <item>cl_movement_edgefriction</item> + <item>cl_movement_errorcompensation</item> + <item>cl_movement_friction</item> + <item>cl_movement_jumpvelocity</item> + <item>cl_movement_maxairspeed</item> + <item>cl_movement_maxspeed</item> + <item>cl_movement_minping</item> + <item>cl_movement_nettimeout</item> + <item>cl_movement_replay</item> + <item>cl_movement_stepheight</item> + <item>cl_movement_stopspeed</item> + <item>cl_movement_track_canjump</item> + <item>cl_movement_wallfriction</item> + <item>cl_movement_wateraccelerate</item> + <item>cl_movement_waterfriction</item> + <item>cl_movespeedkey</item> + <item>cl_netfps</item> + <item>cl_netimmediatebuttons</item> + <item>cl_netlocalping</item> + <item>cl_netpacketloss_receive</item> + <item>cl_netpacketloss_send</item> + <item>cl_netrepeatinput</item> + <item>cl_nettimesyncboundmode</item> + <item>cl_nettimesyncboundtolerance</item> + <item>cl_nettimesyncfactor</item> + <item>cl_noantilag</item> + <item>cl_nodelta</item> + <item>cl_nogibs</item> + <item>cl_nolerp</item> + <item>cl_noplayershadow</item> + <item>cl_particlegibs</item> + <item>cl_particles</item> + <item>cl_particles_alpha</item> + <item>cl_particles_blood</item> + <item>cl_particles_blood_alpha</item> + <item>cl_particles_blood_bloodhack</item> + <item>cl_particles_blood_decal_alpha</item> + <item>cl_particles_blood_decal_scalemax</item> + <item>cl_particles_blood_decal_scalemin</item> + <item>cl_particles_bubbles</item> + <item>cl_particles_bulletimpacts</item> + <item>cl_particles_collisions</item> + <item>cl_particles_explosions_shell</item> + <item>cl_particles_explosions_sparks</item> + <item>cl_particles_oldnexbeam</item> + <item>cl_particles_quake</item> + <item>cl_particles_quality</item> + <item>cl_particles_rain</item> + <item>cl_particles_size</item> + <item>cl_particles_smoke</item> + <item>cl_particles_smoke_alpha</item> + <item>cl_particles_smoke_alphafade</item> + <item>cl_particles_snow</item> + <item>cl_particles_sparks</item> + <item>cl_particles_visculling</item> + <item>cl_pitchspeed</item> + <item>cl_playerdetailreduction</item> + <item>cl_port</item> + <item>cl_precacheplayermodels</item> + <item>cl_projectiles_sloppy</item> + <item>cl_prydoncursor</item> + <item>cl_prydoncursor_notrace</item> + <item>cl_readpicture_force</item> + <item>cl_reticle</item> + <item>cl_reticle_item_nex</item> + <item>cl_reticle_item_normal</item> + <item>cl_reticle_stretch</item> + <item>cl_rollangle</item> + <item>cl_rollspeed</item> + <item>cl_sandbox_clipboard</item> + <item>cl_serverextension_download</item> + <item>cl_shownet</item> + <item>cl_sidespeed</item> + <item>cl_simple_items</item> + <item>cl_simpleitems_postfix</item> + <item>cl_smoothviewheight</item> + <item>cl_sound_hknighthit</item> + <item>cl_sound_r_exp3</item> + <item>cl_sound_ric1</item> + <item>cl_sound_ric2</item> + <item>cl_sound_ric3</item> + <item>cl_sound_ric_gunshot</item> + <item>cl_sound_tink1</item> + <item>cl_sound_wizardhit</item> + <item>cl_spawn_event_particles</item> + <item>cl_spawn_event_sound</item> + <item>cl_spawn_point_particles</item> + <item>cl_spawnzoom</item> + <item>cl_spawnzoom_factor</item> + <item>cl_spawnzoom_speed</item> + <item>cl_stainmaps</item> + <item>cl_stainmaps_clearonload</item> + <item>cl_stairsmoothspeed</item> + <item>cl_startcount</item> + <item>cl_stripcolorcodes</item> + <item>cl_unpress_attack_on_weapon_switch</item> + <item>cl_unpress_zoom_on_death</item> + <item>cl_unpress_zoom_on_spawn</item> + <item>cl_unpress_zoom_on_weapon_switch</item> + <item>cl_upspeed</item> + <item>cl_vehicle_spiderbot_cross_alpha</item> + <item>cl_vehicle_spiderbot_cross_size</item> + <item>cl_vehicles_hud_tactical</item> + <item>cl_vehicles_hudalpha</item> + <item>cl_vehicles_hudscale</item> + <item>cl_velocityzoom</item> + <item>cl_velocityzoom_speed</item> + <item>cl_velocityzoom_time</item> + <item>cl_velocityzoom_type</item> + <item>cl_video_brightness</item> + <item>cl_video_fadein</item> + <item>cl_video_fadeout</item> + <item>cl_video_keepaspectratio</item> + <item>cl_video_scale</item> + <item>cl_video_scale_vpos</item> + <item>cl_video_stipple</item> + <item>cl_video_subtitles</item> + <item>cl_video_subtitles_lines</item> + <item>cl_video_subtitles_textsize</item> + <item>cl_viewmodel_scale</item> + <item>cl_voice_directional</item> + <item>cl_voice_directional_taunt_attenuation</item> + <item>cl_warpzone_usetrace</item> + <item>cl_weapon_stay_alpha</item> + <item>cl_weapon_stay_color</item> + <item>cl_weaponimpulsemode</item> + <item>cl_weaponpriority</item> + <item>cl_weaponpriority0</item> + <item>cl_weaponpriority1</item> + <item>cl_weaponpriority2</item> + <item>cl_weaponpriority3</item> + <item>cl_weaponpriority4</item> + <item>cl_weaponpriority5</item> + <item>cl_weaponpriority6</item> + <item>cl_weaponpriority7</item> + <item>cl_weaponpriority8</item> + <item>cl_weaponpriority9</item> + <item>cl_weaponpriority_useforcycling</item> + <item>cl_worldbasename</item> + <item>cl_worldmessage</item> + <item>cl_worldname</item> + <item>cl_worldnamenoextension</item> + <item>cl_yawspeed</item> + <item>cl_zoomfactor</item> + <item>cl_zoomsensitivity</item> + <item>cl_zoomspeed</item> + <item>cmdline</item> + <item>collision_cache</item> + <item>collision_debug_tracelineasbox</item> + <item>collision_endnudge</item> + <item>collision_endposnudge</item> + <item>collision_enternudge</item> + <item>collision_impactnudge</item> + <item>collision_leavenudge</item> + <item>collision_prefernudgedfraction</item> + <item>collision_startnudge</item> + <item>collision_triangle_axialsides</item> + <item>collision_triangle_bevelsides</item> + <item>con_chat</item> + <item>con_chatpos</item> + <item>con_chatrect</item> + <item>con_chatrect_x</item> + <item>con_chatrect_y</item> + <item>con_chatsize</item> + <item>con_chatsound</item> + <item>con_chattime</item> + <item>con_chatwidth</item> + <item>con_closeontoggleconsole</item> + <item>con_completion_chmap</item> + <item>con_completion_devmap</item> + <item>con_completion_exec</item> + <item>con_completion_gotomap</item> + <item>con_completion_playdemo</item> + <item>con_completion_playermodel</item> + <item>con_completion_ply</item> + <item>con_completion_tdem</item> + <item>con_completion_timedemo</item> + <item>con_completion_vdomap</item> + <item>con_completion_vmap</item> + <item>con_completion_vnextmap</item> + <item>con_nickcompletion</item> + <item>con_nickcompletion_flags</item> + <item>con_notify</item> + <item>con_notifyalign</item> + <item>con_notifysize</item> + <item>con_notifytime</item> + <item>con_textsize</item> + <item>coop</item> + <item>crosshair</item> + <item>crosshair_alpha</item> + <item>crosshair_color</item> + <item>crosshair_color_alpha</item> + <item>crosshair_color_blue</item> + <item>crosshair_color_green</item> + <item>crosshair_color_red</item> + <item>crosshair_color_special</item> + <item>crosshair_color_special_rainbow_brightness</item> + <item>crosshair_color_special_rainbow_delay</item> + <item>crosshair_crylink</item> + <item>crosshair_crylink_alpha</item> + <item>crosshair_crylink_color</item> + <item>crosshair_crylink_size</item> + <item>crosshair_dot</item> + <item>crosshair_dot_alpha</item> + <item>crosshair_dot_color</item> + <item>crosshair_dot_color_custom</item> + <item>crosshair_dot_size</item> + <item>crosshair_effect_scalefade</item> + <item>crosshair_effect_time</item> + <item>crosshair_electro</item> + <item>crosshair_electro_alpha</item> + <item>crosshair_electro_color</item> + <item>crosshair_electro_size</item> + <item>crosshair_enabled</item> + <item>crosshair_fireball</item> + <item>crosshair_fireball_alpha</item> + <item>crosshair_fireball_color</item> + <item>crosshair_fireball_size</item> + <item>crosshair_grenadelauncher</item> + <item>crosshair_grenadelauncher_alpha</item> + <item>crosshair_grenadelauncher_color</item> + <item>crosshair_grenadelauncher_size</item> + <item>crosshair_hagar</item> + <item>crosshair_hagar_alpha</item> + <item>crosshair_hagar_color</item> + <item>crosshair_hagar_size</item> + <item>crosshair_hitindication</item> + <item>crosshair_hitindication_color</item> + <item>crosshair_hitindication_per_weapon_color</item> + <item>crosshair_hitindication_speed</item> + <item>crosshair_hittest</item> + <item>crosshair_hittest_blur</item> + <item>crosshair_hittest_showimpact</item> + <item>crosshair_hlac</item> + <item>crosshair_hlac_alpha</item> + <item>crosshair_hlac_color</item> + <item>crosshair_hlac_size</item> + <item>crosshair_hook</item> + <item>crosshair_hook_alpha</item> + <item>crosshair_hook_color</item> + <item>crosshair_hook_size</item> + <item>crosshair_laser</item> + <item>crosshair_laser_alpha</item> + <item>crosshair_laser_color</item> + <item>crosshair_laser_size</item> + <item>crosshair_minelayer</item> + <item>crosshair_minelayer_alpha</item> + <item>crosshair_minelayer_color</item> + <item>crosshair_minelayer_size</item> + <item>crosshair_minstanex</item> + <item>crosshair_minstanex_alpha</item> + <item>crosshair_minstanex_color</item> + <item>crosshair_minstanex_size</item> + <item>crosshair_nex</item> + <item>crosshair_nex_alpha</item> + <item>crosshair_nex_color</item> + <item>crosshair_nex_size</item> + <item>crosshair_per_weapon</item> + <item>crosshair_pickup</item> + <item>crosshair_pickup_speed</item> + <item>crosshair_porto</item> + <item>crosshair_porto_alpha</item> + <item>crosshair_porto_color</item> + <item>crosshair_porto_size</item> + <item>crosshair_rifle</item> + <item>crosshair_rifle_alpha</item> + <item>crosshair_rifle_color</item> + <item>crosshair_rifle_size</item> + <item>crosshair_ring</item> + <item>crosshair_ring_alpha</item> + <item>crosshair_ring_hagar</item> + <item>crosshair_ring_hagar_alpha</item> + <item>crosshair_ring_inner</item> + <item>crosshair_ring_minelayer</item> + <item>crosshair_ring_minelayer_alpha</item> + <item>crosshair_ring_nex</item> + <item>crosshair_ring_nex_alpha</item> + <item>crosshair_ring_nex_currentcharge_movingavg_rate</item> + <item>crosshair_ring_nex_currentcharge_scale</item> + <item>crosshair_ring_nex_inner_alpha</item> + <item>crosshair_ring_nex_inner_color_blue</item> + <item>crosshair_ring_nex_inner_color_green</item> + <item>crosshair_ring_nex_inner_color_red</item> + <item>crosshair_ring_reload</item> + <item>crosshair_ring_reload_alpha</item> + <item>crosshair_ring_reload_size</item> + <item>crosshair_ring_size</item> + <item>crosshair_rocketlauncher</item> + <item>crosshair_rocketlauncher_alpha</item> + <item>crosshair_rocketlauncher_color</item> + <item>crosshair_rocketlauncher_size</item> + <item>crosshair_seeker</item> + <item>crosshair_seeker_alpha</item> + <item>crosshair_seeker_color</item> + <item>crosshair_seeker_size</item> + <item>crosshair_shotgun</item> + <item>crosshair_shotgun_alpha</item> + <item>crosshair_shotgun_color</item> + <item>crosshair_shotgun_size</item> + <item>crosshair_size</item> + <item>crosshair_tuba</item> + <item>crosshair_tuba_alpha</item> + <item>crosshair_tuba_color</item> + <item>crosshair_tuba_size</item> + <item>crosshair_uzi</item> + <item>crosshair_uzi_alpha</item> + <item>crosshair_uzi_color</item> + <item>crosshair_uzi_size</item> + <item>csqc_progcrc</item> + <item>csqc_progname</item> + <item>csqc_progsize</item> + <item>csqc_usedemoprogs</item> + <item>cutscene</item> + <item>deathmatch</item> + <item>developer</item> + <item>developer_csqcentities</item> + <item>developer_entityparsing</item> + <item>developer_extra</item> + <item>developer_font</item> + <item>developer_fteqccbugs</item> + <item>developer_insane</item> + <item>developer_loadfile</item> + <item>developer_loading</item> + <item>developer_memory</item> + <item>developer_memorydebug</item> + <item>developer_networkentities</item> + <item>developer_networking</item> + <item>developer_texturelogging</item> + <item>edgefriction</item> + <item>ekg</item> + <item>forceqmenu</item> + <item>fov</item> + <item>fraglimit</item> + <item>fraglimit_override</item> + <item>freelook</item> + <item>fs_empty_files_in_pack_mark_deletions</item> + <item>fs_gamedir</item> + <item>find</item> + <item>g_allow_oldnexbeam</item> + <item>g_antilag</item> + <item>g_antilag_bullets</item> + <item>g_antilag_nudge</item> + <item>g_arena</item> + <item>g_arena_maxspawned</item> + <item>g_arena_point_leadlimit</item> + <item>g_arena_point_limit</item> + <item>g_arena_respawn_delay</item> + <item>g_arena_respawn_waves</item> + <item>g_arena_round_timelimit</item> + <item>g_arena_roundbased</item> + <item>g_arena_warmup</item> + <item>g_arena_weapon_stay</item> + <item>g_as_respawn_delay</item> + <item>g_as_respawn_waves</item> + <item>g_as_weapon_stay</item> + <item>g_assault</item> + <item>g_balance_armor_blockpercent</item> + <item>g_balance_armor_limit</item> + <item>g_balance_armor_regen</item> + <item>g_balance_armor_regenlinear</item> + <item>g_balance_armor_regenstable</item> + <item>g_balance_armor_rot</item> + <item>g_balance_armor_rotlinear</item> + <item>g_balance_armor_rotstable</item> + <item>g_balance_armor_start</item> + <item>g_balance_cloaked_alpha</item> + <item>g_balance_contents_damagerate</item> + <item>g_balance_contents_drowndelay</item> + <item>g_balance_contents_playerdamage_drowning</item> + <item>g_balance_contents_playerdamage_lava</item> + <item>g_balance_contents_playerdamage_slime</item> + <item>g_balance_contents_projectiledamage</item> + <item>g_balance_crylink_primary_ammo</item> + <item>g_balance_crylink_primary_animtime</item> + <item>g_balance_crylink_primary_bouncedamagefactor</item> + <item>g_balance_crylink_primary_bounces</item> + <item>g_balance_crylink_primary_damage</item> + <item>g_balance_crylink_primary_edgedamage</item> + <item>g_balance_crylink_primary_force</item> + <item>g_balance_crylink_primary_joindelay</item> + <item>g_balance_crylink_primary_joinexplode</item> + <item>g_balance_crylink_primary_joinexplode_damage</item> + <item>g_balance_crylink_primary_joinexplode_edgedamage</item> + <item>g_balance_crylink_primary_joinexplode_force</item> + <item>g_balance_crylink_primary_joinexplode_radius</item> + <item>g_balance_crylink_primary_joinspread</item> + <item>g_balance_crylink_primary_jointime</item> + <item>g_balance_crylink_primary_linkexplode</item> + <item>g_balance_crylink_primary_middle_fadetime</item> + <item>g_balance_crylink_primary_middle_lifetime</item> + <item>g_balance_crylink_primary_other_fadetime</item> + <item>g_balance_crylink_primary_other_lifetime</item> + <item>g_balance_crylink_primary_radius</item> + <item>g_balance_crylink_primary_refire</item> + <item>g_balance_crylink_primary_shots</item> + <item>g_balance_crylink_primary_speed</item> + <item>g_balance_crylink_primary_spread</item> + <item>g_balance_crylink_reload_ammo</item> + <item>g_balance_crylink_reload_time</item> + <item>g_balance_crylink_secondary</item> + <item>g_balance_crylink_secondary_ammo</item> + <item>g_balance_crylink_secondary_animtime</item> + <item>g_balance_crylink_secondary_bouncedamagefactor</item> + <item>g_balance_crylink_secondary_bounces</item> + <item>g_balance_crylink_secondary_damage</item> + <item>g_balance_crylink_secondary_edgedamage</item> + <item>g_balance_crylink_secondary_force</item> + <item>g_balance_crylink_secondary_joindelay</item> + <item>g_balance_crylink_secondary_joinexplode</item> + <item>g_balance_crylink_secondary_joinexplode_damage</item> + <item>g_balance_crylink_secondary_joinexplode_edgedamage</item> + <item>g_balance_crylink_secondary_joinexplode_force</item> + <item>g_balance_crylink_secondary_joinexplode_radius</item> + <item>g_balance_crylink_secondary_joinspread</item> + <item>g_balance_crylink_secondary_jointime</item> + <item>g_balance_crylink_secondary_line_fadetime</item> + <item>g_balance_crylink_secondary_line_lifetime</item> + <item>g_balance_crylink_secondary_linkexplode</item> + <item>g_balance_crylink_secondary_middle_fadetime</item> + <item>g_balance_crylink_secondary_middle_lifetime</item> + <item>g_balance_crylink_secondary_radius</item> + <item>g_balance_crylink_secondary_refire</item> + <item>g_balance_crylink_secondary_shots</item> + <item>g_balance_crylink_secondary_speed</item> + <item>g_balance_crylink_secondary_spread</item> + <item>g_balance_crylink_secondary_spreadtype</item> + <item>g_balance_crylink_switchdelay_drop</item> + <item>g_balance_crylink_switchdelay_raise</item> + <item>g_balance_damagepush_speedfactor</item> + <item>g_balance_electro_combo_comboradius</item> + <item>g_balance_electro_combo_damage</item> + <item>g_balance_electro_combo_edgedamage</item> + <item>g_balance_electro_combo_force</item> + <item>g_balance_electro_combo_radius</item> + <item>g_balance_electro_combo_safeammocheck</item> + <item>g_balance_electro_combo_speed</item> + <item>g_balance_electro_lightning</item> + <item>g_balance_electro_primary_ammo</item> + <item>g_balance_electro_primary_animtime</item> + <item>g_balance_electro_primary_comboradius</item> + <item>g_balance_electro_primary_damage</item> + <item>g_balance_electro_primary_edgedamage</item> + <item>g_balance_electro_primary_falloff_halflifedist</item> + <item>g_balance_electro_primary_falloff_maxdist</item> + <item>g_balance_electro_primary_falloff_mindist</item> + <item>g_balance_electro_primary_force</item> + <item>g_balance_electro_primary_force_up</item> + <item>g_balance_electro_primary_lifetime</item> + <item>g_balance_electro_primary_radius</item> + <item>g_balance_electro_primary_range</item> + <item>g_balance_electro_primary_refire</item> + <item>g_balance_electro_primary_speed</item> + <item>g_balance_electro_primary_spread</item> + <item>g_balance_electro_reload_ammo</item> + <item>g_balance_electro_reload_time</item> + <item>g_balance_electro_secondary_ammo</item> + <item>g_balance_electro_secondary_animtime</item> + <item>g_balance_electro_secondary_bouncefactor</item> + <item>g_balance_electro_secondary_bouncestop</item> + <item>g_balance_electro_secondary_count</item> + <item>g_balance_electro_secondary_damage</item> + <item>g_balance_electro_secondary_damagedbycontents</item> + <item>g_balance_electro_secondary_damageforcescale</item> + <item>g_balance_electro_secondary_edgedamage</item> + <item>g_balance_electro_secondary_force</item> + <item>g_balance_electro_secondary_health</item> + <item>g_balance_electro_secondary_lifetime</item> + <item>g_balance_electro_secondary_radius</item> + <item>g_balance_electro_secondary_refire</item> + <item>g_balance_electro_secondary_refire2</item> + <item>g_balance_electro_secondary_speed</item> + <item>g_balance_electro_secondary_speed_up</item> + <item>g_balance_electro_secondary_speed_z</item> + <item>g_balance_electro_secondary_spread</item> + <item>g_balance_electro_switchdelay_drop</item> + <item>g_balance_electro_switchdelay_raise</item> + <item>g_balance_falldamage_deadminspeed</item> + <item>g_balance_falldamage_factor</item> + <item>g_balance_falldamage_maxdamage</item> + <item>g_balance_falldamage_minspeed</item> + <item>g_balance_fireball_primary_animtime</item> + <item>g_balance_fireball_primary_bfgdamage</item> + <item>g_balance_fireball_primary_bfgforce</item> + <item>g_balance_fireball_primary_bfgradius</item> + <item>g_balance_fireball_primary_damage</item> + <item>g_balance_fireball_primary_damageforcescale</item> + <item>g_balance_fireball_primary_edgedamage</item> + <item>g_balance_fireball_primary_force</item> + <item>g_balance_fireball_primary_health</item> + <item>g_balance_fireball_primary_laserburntime</item> + <item>g_balance_fireball_primary_laserdamage</item> + <item>g_balance_fireball_primary_laseredgedamage</item> + <item>g_balance_fireball_primary_laserradius</item> + <item>g_balance_fireball_primary_lifetime</item> + <item>g_balance_fireball_primary_radius</item> + <item>g_balance_fireball_primary_refire</item> + <item>g_balance_fireball_primary_refire2</item> + <item>g_balance_fireball_primary_speed</item> + <item>g_balance_fireball_primary_spread</item> + <item>g_balance_fireball_secondary_animtime</item> + <item>g_balance_fireball_secondary_damage</item> + <item>g_balance_fireball_secondary_damageforcescale</item> + <item>g_balance_fireball_secondary_damagetime</item> + <item>g_balance_fireball_secondary_force</item> + <item>g_balance_fireball_secondary_laserburntime</item> + <item>g_balance_fireball_secondary_laserdamage</item> + <item>g_balance_fireball_secondary_laseredgedamage</item> + <item>g_balance_fireball_secondary_laserradius</item> + <item>g_balance_fireball_secondary_lifetime</item> + <item>g_balance_fireball_secondary_refire</item> + <item>g_balance_fireball_secondary_speed</item> + <item>g_balance_fireball_secondary_speed_up</item> + <item>g_balance_fireball_secondary_speed_z</item> + <item>g_balance_fireball_secondary_spread</item> + <item>g_balance_fireball_switchdelay_drop</item> + <item>g_balance_fireball_switchdelay_raise</item> + <item>g_balance_firetransfer_damage</item> + <item>g_balance_firetransfer_time</item> + <item>g_balance_fuel_limit</item> + <item>g_balance_fuel_regen</item> + <item>g_balance_fuel_regenlinear</item> + <item>g_balance_fuel_regenstable</item> + <item>g_balance_fuel_rot</item> + <item>g_balance_fuel_rotlinear</item> + <item>g_balance_fuel_rotstable</item> + <item>g_balance_grapplehook_airfriction</item> + <item>g_balance_grapplehook_damagedbycontents</item> + <item>g_balance_grapplehook_force_rubber</item> + <item>g_balance_grapplehook_force_rubber_overstretch</item> + <item>g_balance_grapplehook_health</item> + <item>g_balance_grapplehook_length_min</item> + <item>g_balance_grapplehook_speed_fly</item> + <item>g_balance_grapplehook_speed_pull</item> + <item>g_balance_grapplehook_stretch</item> + <item>g_balance_grenadelauncher_bouncefactor</item> + <item>g_balance_grenadelauncher_bouncestop</item> + <item>g_balance_grenadelauncher_primary_ammo</item> + <item>g_balance_grenadelauncher_primary_animtime</item> + <item>g_balance_grenadelauncher_primary_damage</item> + <item>g_balance_grenadelauncher_primary_damageforcescale</item> + <item>g_balance_grenadelauncher_primary_edgedamage</item> + <item>g_balance_grenadelauncher_primary_force</item> + <item>g_balance_grenadelauncher_primary_health</item> + <item>g_balance_grenadelauncher_primary_lifetime</item> + <item>g_balance_grenadelauncher_primary_lifetime2</item> + <item>g_balance_grenadelauncher_primary_radius</item> + <item>g_balance_grenadelauncher_primary_refire</item> + <item>g_balance_grenadelauncher_primary_remote_minbouncecnt</item> + <item>g_balance_grenadelauncher_primary_speed</item> + <item>g_balance_grenadelauncher_primary_speed_up</item> + <item>g_balance_grenadelauncher_primary_speed_z</item> + <item>g_balance_grenadelauncher_primary_spread</item> + <item>g_balance_grenadelauncher_primary_type</item> + <item>g_balance_grenadelauncher_reload_ammo</item> + <item>g_balance_grenadelauncher_reload_time</item> + <item>g_balance_grenadelauncher_secondary_ammo</item> + <item>g_balance_grenadelauncher_secondary_animtime</item> + <item>g_balance_grenadelauncher_secondary_damage</item> + <item>g_balance_grenadelauncher_secondary_damageforcescale</item> + <item>g_balance_grenadelauncher_secondary_edgedamage</item> + <item>g_balance_grenadelauncher_secondary_force</item> + <item>g_balance_grenadelauncher_secondary_health</item> + <item>g_balance_grenadelauncher_secondary_lifetime</item> + <item>g_balance_grenadelauncher_secondary_lifetime_bounce</item> + <item>g_balance_grenadelauncher_secondary_lifetime_stick</item> + <item>g_balance_grenadelauncher_secondary_radius</item> + <item>g_balance_grenadelauncher_secondary_refire</item> + <item>g_balance_grenadelauncher_secondary_remote_detonateprimary</item> + <item>g_balance_grenadelauncher_secondary_speed</item> + <item>g_balance_grenadelauncher_secondary_speed_up</item> + <item>g_balance_grenadelauncher_secondary_speed_z</item> + <item>g_balance_grenadelauncher_secondary_spread</item> + <item>g_balance_grenadelauncher_secondary_type</item> + <item>g_balance_grenadelauncher_switchdelay_drop</item> + <item>g_balance_grenadelauncher_switchdelay_raise</item> + <item>g_balance_hagar_primary_ammo</item> + <item>g_balance_hagar_primary_damage</item> + <item>g_balance_hagar_primary_damageforcescale</item> + <item>g_balance_hagar_primary_edgedamage</item> + <item>g_balance_hagar_primary_force</item> + <item>g_balance_hagar_primary_health</item> + <item>g_balance_hagar_primary_lifetime</item> + <item>g_balance_hagar_primary_radius</item> + <item>g_balance_hagar_primary_refire</item> + <item>g_balance_hagar_primary_speed</item> + <item>g_balance_hagar_primary_spread</item> + <item>g_balance_hagar_reload_ammo</item> + <item>g_balance_hagar_reload_time</item> + <item>g_balance_hagar_secondary</item> + <item>g_balance_hagar_secondary_ammo</item> + <item>g_balance_hagar_secondary_damage</item> + <item>g_balance_hagar_secondary_damageforcescale</item> + <item>g_balance_hagar_secondary_edgedamage</item> + <item>g_balance_hagar_secondary_force</item> + <item>g_balance_hagar_secondary_health</item> + <item>g_balance_hagar_secondary_lifetime_min</item> + <item>g_balance_hagar_secondary_lifetime_rand</item> + <item>g_balance_hagar_secondary_load</item> + <item>g_balance_hagar_secondary_load_abort</item> + <item>g_balance_hagar_secondary_load_animtime</item> + <item>g_balance_hagar_secondary_load_hold</item> + <item>g_balance_hagar_secondary_load_linkexplode</item> + <item>g_balance_hagar_secondary_load_max</item> + <item>g_balance_hagar_secondary_load_releasedeath</item> + <item>g_balance_hagar_secondary_load_speed</item> + <item>g_balance_hagar_secondary_load_spread</item> + <item>g_balance_hagar_secondary_load_spread_bias</item> + <item>g_balance_hagar_secondary_radius</item> + <item>g_balance_hagar_secondary_refire</item> + <item>g_balance_hagar_secondary_speed</item> + <item>g_balance_hagar_secondary_spread</item> + <item>g_balance_hagar_switchdelay_drop</item> + <item>g_balance_hagar_switchdelay_raise</item> + <item>g_balance_health_limit</item> + <item>g_balance_health_regen</item> + <item>g_balance_health_regenlinear</item> + <item>g_balance_health_regenstable</item> + <item>g_balance_health_rot</item> + <item>g_balance_health_rotlinear</item> + <item>g_balance_health_rotstable</item> + <item>g_balance_health_start</item> + <item>g_balance_hlac_primary_ammo</item> + <item>g_balance_hlac_primary_animtime</item> + <item>g_balance_hlac_primary_damage</item> + <item>g_balance_hlac_primary_edgedamage</item> + <item>g_balance_hlac_primary_force</item> + <item>g_balance_hlac_primary_lifetime</item> + <item>g_balance_hlac_primary_radius</item> + <item>g_balance_hlac_primary_refire</item> + <item>g_balance_hlac_primary_speed</item> + <item>g_balance_hlac_primary_spread_add</item> + <item>g_balance_hlac_primary_spread_crouchmod</item> + <item>g_balance_hlac_primary_spread_max</item> + <item>g_balance_hlac_primary_spread_min</item> + <item>g_balance_hlac_reload_ammo</item> + <item>g_balance_hlac_reload_time</item> + <item>g_balance_hlac_secondary</item> + <item>g_balance_hlac_secondary_ammo</item> + <item>g_balance_hlac_secondary_animtime</item> + <item>g_balance_hlac_secondary_damage</item> + <item>g_balance_hlac_secondary_edgedamage</item> + <item>g_balance_hlac_secondary_force</item> + <item>g_balance_hlac_secondary_lifetime</item> + <item>g_balance_hlac_secondary_radius</item> + <item>g_balance_hlac_secondary_refire</item> + <item>g_balance_hlac_secondary_shots</item> + <item>g_balance_hlac_secondary_speed</item> + <item>g_balance_hlac_secondary_spread</item> + <item>g_balance_hlac_secondary_spread_crouchmod</item> + <item>g_balance_hlac_switchdelay_drop</item> + <item>g_balance_hlac_switchdelay_raise</item> + <item>g_balance_hook_primary_animtime</item> + <item>g_balance_hook_primary_fuel</item> + <item>g_balance_hook_primary_hooked_fuel</item> + <item>g_balance_hook_primary_hooked_time_free</item> + <item>g_balance_hook_primary_hooked_time_max</item> + <item>g_balance_hook_primary_refire</item> + <item>g_balance_hook_secondary_ammo</item> + <item>g_balance_hook_secondary_animtime</item> + <item>g_balance_hook_secondary_damage</item> + <item>g_balance_hook_secondary_damageforcescale</item> + <item>g_balance_hook_secondary_duration</item> + <item>g_balance_hook_secondary_edgedamage</item> + <item>g_balance_hook_secondary_force</item> + <item>g_balance_hook_secondary_gravity</item> + <item>g_balance_hook_secondary_health</item> + <item>g_balance_hook_secondary_lifetime</item> + <item>g_balance_hook_secondary_power</item> + <item>g_balance_hook_secondary_radius</item> + <item>g_balance_hook_secondary_refire</item> + <item>g_balance_hook_secondary_speed</item> + <item>g_balance_hook_switchdelay_drop</item> + <item>g_balance_hook_switchdelay_raise</item> + <item>g_balance_keyhunt_damageforcescale</item> + <item>g_balance_keyhunt_delay_collect</item> + <item>g_balance_keyhunt_delay_fadeout</item> + <item>g_balance_keyhunt_delay_return</item> + <item>g_balance_keyhunt_delay_round</item> + <item>g_balance_keyhunt_delay_tracking</item> + <item>g_balance_keyhunt_dropvelocity</item> + <item>g_balance_keyhunt_maxdist</item> + <item>g_balance_keyhunt_protecttime</item> + <item>g_balance_keyhunt_score_capture</item> + <item>g_balance_keyhunt_score_carrierfrag</item> + <item>g_balance_keyhunt_score_collect</item> + <item>g_balance_keyhunt_score_destroyed</item> + <item>g_balance_keyhunt_score_destroyed_ownfactor</item> + <item>g_balance_keyhunt_score_push</item> + <item>g_balance_keyhunt_throwvelocity</item> + <item>g_balance_kill_antispam</item> + <item>g_balance_kill_delay</item> + <item>g_balance_laser_primary_animtime</item> + <item>g_balance_laser_primary_damage</item> + <item>g_balance_laser_primary_delay</item> + <item>g_balance_laser_primary_edgedamage</item> + <item>g_balance_laser_primary_force</item> + <item>g_balance_laser_primary_force_other_scale</item> + <item>g_balance_laser_primary_force_velocitybias</item> + <item>g_balance_laser_primary_force_zscale</item> + <item>g_balance_laser_primary_gauntlet</item> + <item>g_balance_laser_primary_lifetime</item> + <item>g_balance_laser_primary_radius</item> + <item>g_balance_laser_primary_refire</item> + <item>g_balance_laser_primary_shotangle</item> + <item>g_balance_laser_primary_speed</item> + <item>g_balance_laser_primary_spread</item> + <item>g_balance_laser_reload_ammo</item> + <item>g_balance_laser_reload_time</item> + <item>g_balance_laser_secondary</item> + <item>g_balance_laser_secondary_animtime</item> + <item>g_balance_laser_secondary_damage</item> + <item>g_balance_laser_secondary_delay</item> + <item>g_balance_laser_secondary_edgedamage</item> + <item>g_balance_laser_secondary_force</item> + <item>g_balance_laser_secondary_force_other_scale</item> + <item>g_balance_laser_secondary_force_velocitybias</item> + <item>g_balance_laser_secondary_force_zscale</item> + <item>g_balance_laser_secondary_gauntlet</item> + <item>g_balance_laser_secondary_lifetime</item> + <item>g_balance_laser_secondary_radius</item> + <item>g_balance_laser_secondary_refire</item> + <item>g_balance_laser_secondary_shotangle</item> + <item>g_balance_laser_secondary_speed</item> + <item>g_balance_laser_secondary_spread</item> + <item>g_balance_laser_switchdelay_drop</item> + <item>g_balance_laser_switchdelay_raise</item> + <item>g_balance_minelayer_ammo</item> + <item>g_balance_minelayer_animtime</item> + <item>g_balance_minelayer_damage</item> + <item>g_balance_minelayer_damageforcescale</item> + <item>g_balance_minelayer_detonatedelay</item> + <item>g_balance_minelayer_edgedamage</item> + <item>g_balance_minelayer_force</item> + <item>g_balance_minelayer_health</item> + <item>g_balance_minelayer_lifetime</item> + <item>g_balance_minelayer_lifetime_countdown</item> + <item>g_balance_minelayer_limit</item> + <item>g_balance_minelayer_protection</item> + <item>g_balance_minelayer_proximityradius</item> + <item>g_balance_minelayer_radius</item> + <item>g_balance_minelayer_refire</item> + <item>g_balance_minelayer_reload_ammo</item> + <item>g_balance_minelayer_reload_time</item> + <item>g_balance_minelayer_remote_damage</item> + <item>g_balance_minelayer_remote_edgedamage</item> + <item>g_balance_minelayer_remote_force</item> + <item>g_balance_minelayer_remote_radius</item> + <item>g_balance_minelayer_speed</item> + <item>g_balance_minelayer_switchdelay_drop</item> + <item>g_balance_minelayer_switchdelay_raise</item> + <item>g_balance_minelayer_time</item> + <item>g_balance_minstanex_ammo</item> + <item>g_balance_minstanex_animtime</item> + <item>g_balance_minstanex_laser_ammo</item> + <item>g_balance_minstanex_laser_animtime</item> + <item>g_balance_minstanex_laser_refire</item> + <item>g_balance_minstanex_refire</item> + <item>g_balance_minstanex_reload_ammo</item> + <item>g_balance_minstanex_reload_time</item> + <item>g_balance_minstanex_switchdelay_drop</item> + <item>g_balance_minstanex_switchdelay_raise</item> + <item>g_balance_nex_charge</item> + <item>g_balance_nex_charge_animlimit</item> + <item>g_balance_nex_charge_limit</item> + <item>g_balance_nex_charge_maxspeed</item> + <item>g_balance_nex_charge_mindmg</item> + <item>g_balance_nex_charge_minspeed</item> + <item>g_balance_nex_charge_rate</item> + <item>g_balance_nex_charge_rot_pause</item> + <item>g_balance_nex_charge_rot_rate</item> + <item>g_balance_nex_charge_shot_multiplier</item> + <item>g_balance_nex_charge_start</item> + <item>g_balance_nex_charge_velocity_rate</item> + <item>g_balance_nex_primary_ammo</item> + <item>g_balance_nex_primary_animtime</item> + <item>g_balance_nex_primary_damage</item> + <item>g_balance_nex_primary_damagefalloff_forcehalflife</item> + <item>g_balance_nex_primary_damagefalloff_halflife</item> + <item>g_balance_nex_primary_damagefalloff_maxdist</item> + <item>g_balance_nex_primary_damagefalloff_mindist</item> + <item>g_balance_nex_primary_force</item> + <item>g_balance_nex_primary_refire</item> + <item>g_balance_nex_reload_ammo</item> + <item>g_balance_nex_reload_time</item> + <item>g_balance_nex_secondary</item> + <item>g_balance_nex_secondary_ammo</item> + <item>g_balance_nex_secondary_animtime</item> + <item>g_balance_nex_secondary_charge</item> + <item>g_balance_nex_secondary_charge_rate</item> + <item>g_balance_nex_secondary_chargepool</item> + <item>g_balance_nex_secondary_chargepool_pause_health_regen</item> + <item>g_balance_nex_secondary_chargepool_pause_regen</item> + <item>g_balance_nex_secondary_chargepool_regen</item> + <item>g_balance_nex_secondary_damage</item> + <item>g_balance_nex_secondary_damagefalloff_forcehalflife</item> + <item>g_balance_nex_secondary_damagefalloff_halflife</item> + <item>g_balance_nex_secondary_damagefalloff_maxdist</item> + <item>g_balance_nex_secondary_damagefalloff_mindist</item> + <item>g_balance_nex_secondary_force</item> + <item>g_balance_nex_secondary_refire</item> + <item>g_balance_nex_switchdelay_drop</item> + <item>g_balance_nex_switchdelay_raise</item> + <item>g_balance_nexball_primary_animtime</item> + <item>g_balance_nexball_primary_refire</item> + <item>g_balance_nexball_primary_speed</item> + <item>g_balance_nexball_secondary_animtime</item> + <item>g_balance_nexball_secondary_force</item> + <item>g_balance_nexball_secondary_lifetime</item> + <item>g_balance_nexball_secondary_refire</item> + <item>g_balance_nexball_secondary_speed</item> + <item>g_balance_nix_ammo_cells</item> + <item>g_balance_nix_ammo_fuel</item> + <item>g_balance_nix_ammo_nails</item> + <item>g_balance_nix_ammo_rockets</item> + <item>g_balance_nix_ammo_shells</item> + <item>g_balance_nix_ammoincr_cells</item> + <item>g_balance_nix_ammoincr_fuel</item> + <item>g_balance_nix_ammoincr_nails</item> + <item>g_balance_nix_ammoincr_rockets</item> + <item>g_balance_nix_ammoincr_shells</item> + <item>g_balance_nix_incrtime</item> + <item>g_balance_nix_roundtime</item> + <item>g_balance_pause_armor_rot</item> + <item>g_balance_pause_armor_rot_spawn</item> + <item>g_balance_pause_fuel_regen</item> + <item>g_balance_pause_fuel_rot</item> + <item>g_balance_pause_fuel_rot_spawn</item> + <item>g_balance_pause_health_regen</item> + <item>g_balance_pause_health_regen_spawn</item> + <item>g_balance_pause_health_rot</item> + <item>g_balance_pause_health_rot_spawn</item> + <item>g_balance_portal_health</item> + <item>g_balance_portal_lifetime</item> + <item>g_balance_porto_primary_animtime</item> + <item>g_balance_porto_primary_lifetime</item> + <item>g_balance_porto_primary_refire</item> + <item>g_balance_porto_primary_speed</item> + <item>g_balance_porto_secondary</item> + <item>g_balance_porto_secondary_animtime</item> + <item>g_balance_porto_secondary_lifetime</item> + <item>g_balance_porto_secondary_refire</item> + <item>g_balance_porto_secondary_speed</item> + <item>g_balance_porto_switchdelay_drop</item> + <item>g_balance_porto_switchdelay_raise</item> + <item>g_balance_powerup_invincible_takedamage</item> + <item>g_balance_powerup_invincible_time</item> + <item>g_balance_powerup_strength_damage</item> + <item>g_balance_powerup_strength_force</item> + <item>g_balance_powerup_strength_selfdamage</item> + <item>g_balance_powerup_strength_selfforce</item> + <item>g_balance_powerup_strength_time</item> + <item>g_balance_rifle_bursttime</item> + <item>g_balance_rifle_primary_ammo</item> + <item>g_balance_rifle_primary_animtime</item> + <item>g_balance_rifle_primary_bulletconstant</item> + <item>g_balance_rifle_primary_bullethail</item> + <item>g_balance_rifle_primary_burstcost</item> + <item>g_balance_rifle_primary_damage</item> + <item>g_balance_rifle_primary_force</item> + <item>g_balance_rifle_primary_lifetime</item> + <item>g_balance_rifle_primary_refire</item> + <item>g_balance_rifle_primary_shots</item> + <item>g_balance_rifle_primary_speed</item> + <item>g_balance_rifle_primary_spread</item> + <item>g_balance_rifle_primary_tracer</item> + <item>g_balance_rifle_reload_ammo</item> + <item>g_balance_rifle_reload_time</item> + <item>g_balance_rifle_secondary</item> + <item>g_balance_rifle_secondary_ammo</item> + <item>g_balance_rifle_secondary_animtime</item> + <item>g_balance_rifle_secondary_bulletconstant</item> + <item>g_balance_rifle_secondary_bullethail</item> + <item>g_balance_rifle_secondary_burstcost</item> + <item>g_balance_rifle_secondary_damage</item> + <item>g_balance_rifle_secondary_force</item> + <item>g_balance_rifle_secondary_lifetime</item> + <item>g_balance_rifle_secondary_refire</item> + <item>g_balance_rifle_secondary_reload</item> + <item>g_balance_rifle_secondary_shots</item> + <item>g_balance_rifle_secondary_speed</item> + <item>g_balance_rifle_secondary_spread</item> + <item>g_balance_rifle_secondary_tracer</item> + <item>g_balance_rifle_switchdelay_drop</item> + <item>g_balance_rifle_switchdelay_raise</item> + <item>g_balance_rocketlauncher_ammo</item> + <item>g_balance_rocketlauncher_animtime</item> + <item>g_balance_rocketlauncher_damage</item> + <item>g_balance_rocketlauncher_damageforcescale</item> + <item>g_balance_rocketlauncher_detonatedelay</item> + <item>g_balance_rocketlauncher_edgedamage</item> + <item>g_balance_rocketlauncher_force</item> + <item>g_balance_rocketlauncher_guidedelay</item> + <item>g_balance_rocketlauncher_guidegoal</item> + <item>g_balance_rocketlauncher_guiderate</item> + <item>g_balance_rocketlauncher_guideratedelay</item> + <item>g_balance_rocketlauncher_guidestop</item> + <item>g_balance_rocketlauncher_health</item> + <item>g_balance_rocketlauncher_lifetime</item> + <item>g_balance_rocketlauncher_radius</item> + <item>g_balance_rocketlauncher_refire</item> + <item>g_balance_rocketlauncher_reload_ammo</item> + <item>g_balance_rocketlauncher_reload_time</item> + <item>g_balance_rocketlauncher_remote_damage</item> + <item>g_balance_rocketlauncher_remote_edgedamage</item> + <item>g_balance_rocketlauncher_remote_force</item> + <item>g_balance_rocketlauncher_remote_radius</item> + <item>g_balance_rocketlauncher_speed</item> + <item>g_balance_rocketlauncher_speedaccel</item> + <item>g_balance_rocketlauncher_speedstart</item> + <item>g_balance_rocketlauncher_switchdelay_drop</item> + <item>g_balance_rocketlauncher_switchdelay_raise</item> + <item>g_balance_seeker_flac_ammo</item> + <item>g_balance_seeker_flac_animtime</item> + <item>g_balance_seeker_flac_damage</item> + <item>g_balance_seeker_flac_edgedamage</item> + <item>g_balance_seeker_flac_force</item> + <item>g_balance_seeker_flac_lifetime</item> + <item>g_balance_seeker_flac_lifetime_rand</item> + <item>g_balance_seeker_flac_radius</item> + <item>g_balance_seeker_flac_refire</item> + <item>g_balance_seeker_flac_speed</item> + <item>g_balance_seeker_flac_speed_up</item> + <item>g_balance_seeker_flac_speed_z</item> + <item>g_balance_seeker_flac_spread</item> + <item>g_balance_seeker_missile_accel</item> + <item>g_balance_seeker_missile_ammo</item> + <item>g_balance_seeker_missile_animtime</item> + <item>g_balance_seeker_missile_count</item> + <item>g_balance_seeker_missile_damage</item> + <item>g_balance_seeker_missile_damageforcescale</item> + <item>g_balance_seeker_missile_decel</item> + <item>g_balance_seeker_missile_delay</item> + <item>g_balance_seeker_missile_edgedamage</item> + <item>g_balance_seeker_missile_force</item> + <item>g_balance_seeker_missile_health</item> + <item>g_balance_seeker_missile_lifetime</item> + <item>g_balance_seeker_missile_proxy</item> + <item>g_balance_seeker_missile_proxy_delay</item> + <item>g_balance_seeker_missile_proxy_maxrange</item> + <item>g_balance_seeker_missile_radius</item> + <item>g_balance_seeker_missile_refire</item> + <item>g_balance_seeker_missile_smart</item> + <item>g_balance_seeker_missile_smart_mindist</item> + <item>g_balance_seeker_missile_smart_trace_max</item> + <item>g_balance_seeker_missile_smart_trace_min</item> + <item>g_balance_seeker_missile_speed</item> + <item>g_balance_seeker_missile_speed_max</item> + <item>g_balance_seeker_missile_speed_up</item> + <item>g_balance_seeker_missile_speed_z</item> + <item>g_balance_seeker_missile_spread</item> + <item>g_balance_seeker_missile_turnrate</item> + <item>g_balance_seeker_reload_ammo</item> + <item>g_balance_seeker_reload_time</item> + <item>g_balance_seeker_switchdelay_drop</item> + <item>g_balance_seeker_switchdelay_raise</item> + <item>g_balance_seeker_tag_ammo</item> + <item>g_balance_seeker_tag_animtime</item> + <item>g_balance_seeker_tag_damageforcescale</item> + <item>g_balance_seeker_tag_health</item> + <item>g_balance_seeker_tag_lifetime</item> + <item>g_balance_seeker_tag_refire</item> + <item>g_balance_seeker_tag_speed</item> + <item>g_balance_seeker_tag_spread</item> + <item>g_balance_seeker_tag_tracker_lifetime</item> + <item>g_balance_seeker_type</item> + <item>g_balance_selfdamagepercent</item> + <item>g_balance_shotgun_primary_ammo</item> + <item>g_balance_shotgun_primary_animtime</item> + <item>g_balance_shotgun_primary_bulletconstant</item> + <item>g_balance_shotgun_primary_bullets</item> + <item>g_balance_shotgun_primary_damage</item> + <item>g_balance_shotgun_primary_force</item> + <item>g_balance_shotgun_primary_refire</item> + <item>g_balance_shotgun_primary_speed</item> + <item>g_balance_shotgun_primary_spread</item> + <item>g_balance_shotgun_reload_ammo</item> + <item>g_balance_shotgun_reload_time</item> + <item>g_balance_shotgun_secondary</item> + <item>g_balance_shotgun_secondary_animtime</item> + <item>g_balance_shotgun_secondary_damage</item> + <item>g_balance_shotgun_secondary_force</item> + <item>g_balance_shotgun_secondary_melee_delay</item> + <item>g_balance_shotgun_secondary_melee_multihit</item> + <item>g_balance_shotgun_secondary_melee_no_doubleslap</item> + <item>g_balance_shotgun_secondary_melee_nonplayerdamage</item> + <item>g_balance_shotgun_secondary_melee_range</item> + <item>g_balance_shotgun_secondary_melee_swing_side</item> + <item>g_balance_shotgun_secondary_melee_swing_up</item> + <item>g_balance_shotgun_secondary_melee_time</item> + <item>g_balance_shotgun_secondary_melee_traces</item> + <item>g_balance_shotgun_secondary_refire</item> + <item>g_balance_shotgun_switchdelay_drop</item> + <item>g_balance_shotgun_switchdelay_raise</item> + <item>g_balance_superweapons_time</item> + <item>g_balance_teams</item> + <item>g_balance_teams_prevent_imbalance</item> + <item>g_balance_teams_scorefactor</item> + <item>g_balance_tuba_animtime</item> + <item>g_balance_tuba_attenuation</item> + <item>g_balance_tuba_damage</item> + <item>g_balance_tuba_edgedamage</item> + <item>g_balance_tuba_fadetime</item> + <item>g_balance_tuba_force</item> + <item>g_balance_tuba_pitchstep</item> + <item>g_balance_tuba_radius</item> + <item>g_balance_tuba_refire</item> + <item>g_balance_tuba_switchdelay_drop</item> + <item>g_balance_tuba_switchdelay_raise</item> + <item>g_balance_tuba_volume</item> + <item>g_balance_uzi_bulletconstant</item> + <item>g_balance_uzi_burst</item> + <item>g_balance_uzi_burst_ammo</item> + <item>g_balance_uzi_burst_animtime</item> + <item>g_balance_uzi_burst_damage</item> + <item>g_balance_uzi_burst_force</item> + <item>g_balance_uzi_burst_refire</item> + <item>g_balance_uzi_burst_refire2</item> + <item>g_balance_uzi_burst_spread</item> + <item>g_balance_uzi_first</item> + <item>g_balance_uzi_first_ammo</item> + <item>g_balance_uzi_first_damage</item> + <item>g_balance_uzi_first_force</item> + <item>g_balance_uzi_first_refire</item> + <item>g_balance_uzi_first_spread</item> + <item>g_balance_uzi_mode</item> + <item>g_balance_uzi_reload_ammo</item> + <item>g_balance_uzi_reload_time</item> + <item>g_balance_uzi_speed</item> + <item>g_balance_uzi_spread_add</item> + <item>g_balance_uzi_spread_max</item> + <item>g_balance_uzi_spread_min</item> + <item>g_balance_uzi_sustained_ammo</item> + <item>g_balance_uzi_sustained_damage</item> + <item>g_balance_uzi_sustained_force</item> + <item>g_balance_uzi_sustained_refire</item> + <item>g_balance_uzi_sustained_spread</item> + <item>g_balance_uzi_switchdelay_drop</item> + <item>g_balance_uzi_switchdelay_raise</item> + <item>g_ballistics_density_corpse</item> + <item>g_ballistics_density_player</item> + <item>g_ballistics_materialconstant</item> + <item>g_ballistics_mindistance</item> + <item>g_ban_default_bantime</item> + <item>g_ban_default_masksize</item> + <item>g_ban_sync_interval</item> + <item>g_ban_sync_timeout</item> + <item>g_ban_sync_trusted_servers</item> + <item>g_ban_sync_trusted_servers_verify</item> + <item>g_ban_sync_uri</item> + <item>g_banned_list</item> + <item>g_banned_list_idmode</item> + <item>g_bastet</item> + <item>g_bloodloss</item> + <item>g_botclip_collisions</item> + <item>g_bugrigs</item> + <item>g_bugrigs_accel</item> + <item>g_bugrigs_air_steering</item> + <item>g_bugrigs_angle_smoothing</item> + <item>g_bugrigs_friction_air</item> + <item>g_bugrigs_friction_brake</item> + <item>g_bugrigs_friction_floor</item> + <item>g_bugrigs_planar_movement</item> + <item>g_bugrigs_planar_movement_car_jumping</item> + <item>g_bugrigs_reverse_speeding</item> + <item>g_bugrigs_reverse_spinning</item> + <item>g_bugrigs_reverse_stopping</item> + <item>g_bugrigs_speed_pow</item> + <item>g_bugrigs_speed_ref</item> + <item>g_bugrigs_steer</item> + <item>g_ca</item> + <item>g_ca_damage2score_multiplier</item> + <item>g_ca_point_leadlimit</item> + <item>g_ca_point_limit</item> + <item>g_ca_respawn_delay</item> + <item>g_ca_respawn_waves</item> + <item>g_ca_round_timelimit</item> + <item>g_ca_spectate_enemies</item> + <item>g_ca_teams</item> + <item>g_ca_teams_override</item> + <item>g_ca_warmup</item> + <item>g_ca_weapon_stay</item> + <item>g_campaign</item> + <item>g_campaign_forceteam</item> + <item>g_campaign_name</item> + <item>g_campaign_skill</item> + <item>g_campaignxonoticbeta_index</item> + <item>g_campaignxonoticbeta_won</item> + <item>g_casings</item> + <item>g_cdtracks_dontusebydefault</item> + <item>g_cdtracks_remaplist</item> + <item>g_changeteam_banned</item> + <item>g_changeteam_fragtransfer</item> + <item>g_chat_flood_burst</item> + <item>g_chat_flood_burst_team</item> + <item>g_chat_flood_burst_tell</item> + <item>g_chat_flood_lmax</item> + <item>g_chat_flood_lmax_team</item> + <item>g_chat_flood_lmax_tell</item> + <item>g_chat_flood_notify_flooder</item> + <item>g_chat_flood_spl</item> + <item>g_chat_flood_spl_team</item> + <item>g_chat_flood_spl_tell</item> + <item>g_chat_nospectators</item> + <item>g_chat_teamcolors</item> + <item>g_chat_tellprivacy</item> + <item>g_cloaked</item> + <item>g_configversion</item> + <item>g_ctf</item> + <item>g_ctf_allow_vehicle_carry</item> + <item>g_ctf_allow_vehicle_touch</item> + <item>g_ctf_captimerecord_always</item> + <item>g_ctf_drop_velocity_side</item> + <item>g_ctf_drop_velocity_up</item> + <item>g_ctf_dropped_capture_delay</item> + <item>g_ctf_dropped_capture_radius</item> + <item>g_ctf_dynamiclights</item> + <item>g_ctf_flag_blue_model</item> + <item>g_ctf_flag_blue_skin</item> + <item>g_ctf_flag_collect_delay</item> + <item>g_ctf_flag_damageforcescale</item> + <item>g_ctf_flag_dropped_floatinwater</item> + <item>g_ctf_flag_dropped_waypoint</item> + <item>g_ctf_flag_glowtrails</item> + <item>g_ctf_flag_health</item> + <item>g_ctf_flag_red_model</item> + <item>g_ctf_flag_red_skin</item> + <item>g_ctf_flag_return_damage</item> + <item>g_ctf_flag_return_dropped</item> + <item>g_ctf_flag_return_time</item> + <item>g_ctf_flag_return_when_unreachable</item> + <item>g_ctf_flagcarrier_auto_helpme_damage</item> + <item>g_ctf_flagcarrier_auto_helpme_time</item> + <item>g_ctf_flagcarrier_damagefactor</item> + <item>g_ctf_flagcarrier_forcefactor</item> + <item>g_ctf_flagcarrier_selfdamagefactor</item> + <item>g_ctf_flagcarrier_selfforcefactor</item> + <item>g_ctf_flagcarrier_waypointforenemy_spotting</item> + <item>g_ctf_fullbrightflags</item> + <item>g_ctf_ignore_frags</item> + <item>g_ctf_pass</item> + <item>g_ctf_pass_arc</item> + <item>g_ctf_pass_arc_max</item> + <item>g_ctf_pass_directional_max</item> + <item>g_ctf_pass_directional_min</item> + <item>g_ctf_pass_radius</item> + <item>g_ctf_pass_request</item> + <item>g_ctf_pass_timelimit</item> + <item>g_ctf_pass_turnrate</item> + <item>g_ctf_pass_velocity</item> + <item>g_ctf_pass_wait</item> + <item>g_ctf_portalteleport</item> + <item>g_ctf_respawn_delay</item> + <item>g_ctf_respawn_waves</item> + <item>g_ctf_reverse</item> + <item>g_ctf_score_capture</item> + <item>g_ctf_score_capture_assist</item> + <item>g_ctf_score_kill</item> + <item>g_ctf_score_penalty_drop</item> + <item>g_ctf_score_penalty_returned</item> + <item>g_ctf_score_penalty_suicidedrop</item> + <item>g_ctf_score_pickup_base</item> + <item>g_ctf_score_pickup_dropped_early</item> + <item>g_ctf_score_pickup_dropped_late</item> + <item>g_ctf_score_return</item> + <item>g_ctf_shield_force</item> + <item>g_ctf_shield_max_ratio</item> + <item>g_ctf_shield_min_negscore</item> + <item>g_ctf_stalemate</item> + <item>g_ctf_stalemate_endcondition</item> + <item>g_ctf_stalemate_time</item> + <item>g_ctf_throw</item> + <item>g_ctf_throw_angle_max</item> + <item>g_ctf_throw_angle_min</item> + <item>g_ctf_throw_punish_count</item> + <item>g_ctf_throw_punish_delay</item> + <item>g_ctf_throw_punish_time</item> + <item>g_ctf_throw_strengthmultiplier</item> + <item>g_ctf_throw_velocity_forward</item> + <item>g_ctf_throw_velocity_up</item> + <item>g_ctf_weapon_stay</item> + <item>g_cts</item> + <item>g_cts_finish_kill_delay</item> + <item>g_cts_respawn_delay</item> + <item>g_cts_respawn_waves</item> + <item>g_cts_selfdamage</item> + <item>g_cts_weapon_stay</item> + <item>g_deathglow</item> + <item>g_debug_bot_commands</item> + <item>g_debug_defaultsounds</item> + <item>g_dm</item> + <item>g_dm_respawn_delay</item> + <item>g_dm_respawn_waves</item> + <item>g_dm_weapon_stay</item> + <item>g_dodging</item> + <item>g_dom_respawn_delay</item> + <item>g_dom_respawn_waves</item> + <item>g_dom_weapon_stay</item> + <item>g_domination</item> + <item>g_domination_default_teams</item> + <item>g_domination_disable_frags</item> + <item>g_domination_point_amt</item> + <item>g_domination_point_capturetime</item> + <item>g_domination_point_fullbright</item> + <item>g_domination_point_glow</item> + <item>g_domination_point_leadlimit</item> + <item>g_domination_point_limit</item> + <item>g_domination_point_rate</item> + <item>g_domination_teams_override</item> + <item>g_footsteps</item> + <item>g_forced_respawn</item> + <item>g_forced_team_blue</item> + <item>g_forced_team_otherwise</item> + <item>g_forced_team_pink</item> + <item>g_forced_team_red</item> + <item>g_forced_team_yellow</item> + <item>g_freezetag</item> + <item>g_freezetag_frozen_force</item> + <item>g_freezetag_frozen_maxtime</item> + <item>g_freezetag_point_leadlimit</item> + <item>g_freezetag_point_limit</item> + <item>g_freezetag_revive_clearspeed</item> + <item>g_freezetag_revive_extra_size</item> + <item>g_freezetag_revive_speed</item> + <item>g_freezetag_round_timelimit</item> + <item>g_freezetag_teams</item> + <item>g_freezetag_teams_override</item> + <item>g_freezetag_warmup</item> + <item>g_friendlyfire</item> + <item>g_friendlyfire_virtual</item> + <item>g_friendlyfire_virtual_force</item> + <item>g_ft_respawn_delay</item> + <item>g_ft_respawn_waves</item> + <item>g_ft_weapon_stay</item> + <item>g_full_getstatus_responses</item> + <item>g_fullbrightitems</item> + <item>g_fullbrightplayers</item> + <item>g_grab_range</item> + <item>g_grappling_hook</item> + <item>g_grappling_hook_tarzan</item> + <item>g_hitplots</item> + <item>g_hitplots_individuals</item> + <item>g_invincible_projectiles</item> + <item>g_jetpack</item> + <item>g_jetpack_acceleration_side</item> + <item>g_jetpack_acceleration_up</item> + <item>g_jetpack_antigravity</item> + <item>g_jetpack_attenuation</item> + <item>g_jetpack_fuel</item> + <item>g_jetpack_maxspeed_side</item> + <item>g_jetpack_maxspeed_up</item> + <item>g_jump_grunt</item> + <item>g_ka_respawn_delay</item> + <item>g_ka_respawn_waves</item> + <item>g_ka_weapon_stay</item> + <item>g_keepaway</item> + <item>g_keepaway_ballcarrier_damage</item> + <item>g_keepaway_ballcarrier_effects</item> + <item>g_keepaway_ballcarrier_force</item> + <item>g_keepaway_ballcarrier_highspeed</item> + <item>g_keepaway_ballcarrier_selfdamage</item> + <item>g_keepaway_ballcarrier_selfforce</item> + <item>g_keepaway_noncarrier_damage</item> + <item>g_keepaway_noncarrier_force</item> + <item>g_keepaway_noncarrier_selfdamage</item> + <item>g_keepaway_noncarrier_selfforce</item> + <item>g_keepaway_noncarrier_warn</item> + <item>g_keepaway_score_bckill</item> + <item>g_keepaway_score_killac</item> + <item>g_keepaway_score_timeinterval</item> + <item>g_keepaway_score_timepoints</item> + <item>g_keepaway_teams</item> + <item>g_keepaway_teams_override</item> + <item>g_keepawayball_damageforcescale</item> + <item>g_keepawayball_effects</item> + <item>g_keepawayball_respawntime</item> + <item>g_keepawayball_trail_color</item> + <item>g_keyhunt</item> + <item>g_keyhunt_point_leadlimit</item> + <item>g_keyhunt_point_limit</item> + <item>g_keyhunt_teams</item> + <item>g_keyhunt_teams_override</item> + <item>g_kh_respawn_delay</item> + <item>g_kh_respawn_waves</item> + <item>g_kh_weapon_stay</item> + <item>g_lms</item> + <item>g_lms_campcheck_damage</item> + <item>g_lms_campcheck_distance</item> + <item>g_lms_campcheck_interval</item> + <item>g_lms_extra_lives</item> + <item>g_lms_join_anytime</item> + <item>g_lms_last_join</item> + <item>g_lms_lives_override</item> + <item>g_lms_regenerate</item> + <item>g_lms_respawn_delay</item> + <item>g_lms_respawn_waves</item> + <item>g_lms_start_ammo_cells</item> + <item>g_lms_start_ammo_fuel</item> + <item>g_lms_start_ammo_nails</item> + <item>g_lms_start_ammo_rockets</item> + <item>g_lms_start_ammo_shells</item> + <item>g_lms_start_armor</item> + <item>g_lms_start_health</item> + <item>g_lms_weapon_stay</item> + <item>g_mapinfo_allow_unsupported_modes_and_let_stuff_break</item> + <item>g_mapinfo_settemp_acl</item> + <item>g_maplist</item> + <item>g_maplist_allow_frustrating</item> + <item>g_maplist_allow_hidden</item> + <item>g_maplist_check_waypoints</item> + <item>g_maplist_index</item> + <item>g_maplist_mostrecent</item> + <item>g_maplist_mostrecent_count</item> + <item>g_maplist_selectrandom</item> + <item>g_maplist_shuffle</item> + <item>g_maplist_votable</item> + <item>g_maplist_votable_abstain</item> + <item>g_maplist_votable_keeptwotime</item> + <item>g_maplist_votable_nodetail</item> + <item>g_maplist_votable_screenshot_dir</item> + <item>g_maplist_votable_suggestions</item> + <item>g_maplist_votable_suggestions_override_mostrecent</item> + <item>g_maplist_votable_timeout</item> + <item>g_max_info_autoscreenshot</item> + <item>g_maxplayers</item> + <item>g_maxplayers_spectator_blocktime</item> + <item>g_maxpushtime</item> + <item>g_maxspeed</item> + <item>g_midair</item> + <item>g_midair_shieldtime</item> + <item>g_minstagib</item> + <item>g_minstagib_ammo_drop</item> + <item>g_minstagib_ammo_start</item> + <item>g_minstagib_extralives</item> + <item>g_minstagib_invis_alpha</item> + <item>g_minstagib_speed_highspeed</item> + <item>g_mirrordamage</item> + <item>g_mirrordamage_virtual</item> + <item>g_mod_balance</item> + <item>g_mod_config</item> + <item>g_mod_physics</item> + <item>g_movement_highspeed</item> + <item>g_multijump</item> + <item>g_multijump_add</item> + <item>g_multijump_speed</item> + <item>g_mutatormsg</item> + <item>g_nb_respawn_delay</item> + <item>g_nb_respawn_waves</item> + <item>g_nb_weapon_stay</item> + <item>g_new_toys</item> + <item>g_new_toys_autoreplace</item> + <item>g_nexball</item> + <item>g_nexball_basketball_bouncefactor</item> + <item>g_nexball_basketball_bouncestop</item> + <item>g_nexball_basketball_carrier_highspeed</item> + <item>g_nexball_basketball_delay_hold</item> + <item>g_nexball_basketball_delay_hold_forteam</item> + <item>g_nexball_basketball_effects_default</item> + <item>g_nexball_basketball_meter</item> + <item>g_nexball_basketball_meter_maxpower</item> + <item>g_nexball_basketball_meter_minpower</item> + <item>g_nexball_basketball_teamsteal</item> + <item>g_nexball_basketball_trail</item> + <item>g_nexball_delay_collect</item> + <item>g_nexball_delay_goal</item> + <item>g_nexball_delay_idle</item> + <item>g_nexball_delay_start</item> + <item>g_nexball_football_boost_forward</item> + <item>g_nexball_football_boost_up</item> + <item>g_nexball_football_bouncefactor</item> + <item>g_nexball_football_bouncestop</item> + <item>g_nexball_football_physics</item> + <item>g_nexball_football_trail</item> + <item>g_nexball_goalleadlimit</item> + <item>g_nexball_goallimit</item> + <item>g_nexball_meter_period</item> + <item>g_nexball_radar_showallplayers</item> + <item>g_nexball_safepass_holdtime</item> + <item>g_nexball_safepass_maxdist</item> + <item>g_nexball_safepass_turnrate</item> + <item>g_nexball_sound_bounce</item> + <item>g_nexball_tackling</item> + <item>g_nexball_trail_color</item> + <item>g_nexball_viewmodel_offset</item> + <item>g_nexball_viewmodel_scale</item> + <item>g_nick_flood_penalty</item> + <item>g_nick_flood_penalty_red</item> + <item>g_nick_flood_penalty_yellow</item> + <item>g_nick_flood_timeout</item> + <item>g_nix</item> + <item>g_nix_with_healtharmor</item> + <item>g_nix_with_laser</item> + <item>g_nix_with_powerups</item> + <item>g_nodepthtestitems</item> + <item>g_nodepthtestplayers</item> + <item>g_norecoil</item> + <item>g_ons_respawn_delay</item> + <item>g_ons_respawn_waves</item> + <item>g_ons_weapon_stay</item> + <item>g_onslaught</item> + <item>g_onslaught_cp_buildhealth</item> + <item>g_onslaught_cp_buildtime</item> + <item>g_onslaught_cp_health</item> + <item>g_onslaught_cp_proxydecap</item> + <item>g_onslaught_cp_proxydecap_distance</item> + <item>g_onslaught_cp_proxydecap_dps</item> + <item>g_onslaught_cp_regen</item> + <item>g_onslaught_gen_health</item> + <item>g_onslaught_spawn_at_controlpoints</item> + <item>g_onslaught_spawn_at_generator</item> + <item>g_physical_items</item> + <item>g_physical_items_damageforcescale</item> + <item>g_physical_items_reset</item> + <item>g_pickup_ammo_anyway</item> + <item>g_pickup_armorbig</item> + <item>g_pickup_armorbig_anyway</item> + <item>g_pickup_armorbig_max</item> + <item>g_pickup_armorlarge</item> + <item>g_pickup_armorlarge_anyway</item> + <item>g_pickup_armorlarge_max</item> + <item>g_pickup_armormedium</item> + <item>g_pickup_armormedium_anyway</item> + <item>g_pickup_armormedium_max</item> + <item>g_pickup_armorsmall</item> + <item>g_pickup_armorsmall_anyway</item> + <item>g_pickup_armorsmall_max</item> + <item>g_pickup_cells</item> + <item>g_pickup_cells_max</item> + <item>g_pickup_cells_weapon</item> + <item>g_pickup_fuel</item> + <item>g_pickup_fuel_jetpack</item> + <item>g_pickup_fuel_max</item> + <item>g_pickup_fuel_weapon</item> + <item>g_pickup_healthlarge</item> + <item>g_pickup_healthlarge_anyway</item> + <item>g_pickup_healthlarge_max</item> + <item>g_pickup_healthmedium</item> + <item>g_pickup_healthmedium_anyway</item> + <item>g_pickup_healthmedium_max</item> + <item>g_pickup_healthmega</item> + <item>g_pickup_healthmega_anyway</item> + <item>g_pickup_healthmega_max</item> + <item>g_pickup_healthsmall</item> + <item>g_pickup_healthsmall_anyway</item> + <item>g_pickup_healthsmall_max</item> + <item>g_pickup_items</item> + <item>g_pickup_nails</item> + <item>g_pickup_nails_max</item> + <item>g_pickup_nails_weapon</item> + <item>g_pickup_respawntime_ammo</item> + <item>g_pickup_respawntime_long</item> + <item>g_pickup_respawntime_medium</item> + <item>g_pickup_respawntime_powerup</item> + <item>g_pickup_respawntime_short</item> + <item>g_pickup_respawntime_superweapon</item> + <item>g_pickup_respawntime_weapon</item> + <item>g_pickup_respawntimejitter_ammo</item> + <item>g_pickup_respawntimejitter_long</item> + <item>g_pickup_respawntimejitter_medium</item> + <item>g_pickup_respawntimejitter_powerup</item> + <item>g_pickup_respawntimejitter_short</item> + <item>g_pickup_respawntimejitter_superweapon</item> + <item>g_pickup_respawntimejitter_weapon</item> + <item>g_pickup_rockets</item> + <item>g_pickup_rockets_max</item> + <item>g_pickup_rockets_weapon</item> + <item>g_pickup_shells</item> + <item>g_pickup_shells_max</item> + <item>g_pickup_shells_weapon</item> + <item>g_pickup_weapons_anyway</item> + <item>g_pinata</item> + <item>g_player_alpha</item> + <item>g_player_brightness</item> + <item>g_playerclip_collisions</item> + <item>g_playerstats_uri</item> + <item>g_powerups</item> + <item>g_projectiles_damage</item> + <item>g_projectiles_keep_owner</item> + <item>g_projectiles_newton_style</item> + <item>g_projectiles_newton_style_2_maxfactor</item> + <item>g_projectiles_newton_style_2_minfactor</item> + <item>g_projectiles_spread_style</item> + <item>g_race</item> + <item>g_race_laps_limit</item> + <item>g_race_qualifying_timelimit</item> + <item>g_race_qualifying_timelimit_override</item> + <item>g_race_teams</item> + <item>g_rc_respawn_delay</item> + <item>g_rc_respawn_waves</item> + <item>g_rc_weapon_stay</item> + <item>g_respawn_delay</item> + <item>g_respawn_ghosts</item> + <item>g_respawn_ghosts_maxtime</item> + <item>g_respawn_ghosts_speed</item> + <item>g_respawn_waves</item> + <item>g_rocket_flying</item> + <item>g_running_guns</item> + <item>g_sandbox</item> + <item>g_sandbox_editor_distance_edit</item> + <item>g_sandbox_editor_distance_spawn</item> + <item>g_sandbox_editor_flood</item> + <item>g_sandbox_editor_free</item> + <item>g_sandbox_editor_maxobjects</item> + <item>g_sandbox_info</item> + <item>g_sandbox_object_material_velocity_factor</item> + <item>g_sandbox_object_material_velocity_min</item> + <item>g_sandbox_object_scale_max</item> + <item>g_sandbox_object_scale_min</item> + <item>g_sandbox_readonly</item> + <item>g_sandbox_storage_autoload</item> + <item>g_sandbox_storage_autosave</item> + <item>g_sandbox_storage_name</item> + <item>g_shootfromcenter</item> + <item>g_shootfromclient</item> + <item>g_shootfromeye</item> + <item>g_shootfromfixedorigin</item> + <item>g_showweaponspawns</item> + <item>g_spawn_alloweffects</item> + <item>g_spawn_furthest</item> + <item>g_spawn_near_teammate</item> + <item>g_spawn_near_teammate_distance</item> + <item>g_spawn_useallspawns</item> + <item>g_spawnpoints_auto_move_out_of_solid</item> + <item>g_spawnshieldtime</item> + <item>g_start_ammo_cells</item> + <item>g_start_ammo_fuel</item> + <item>g_start_ammo_nails</item> + <item>g_start_ammo_rockets</item> + <item>g_start_ammo_shells</item> + <item>g_start_delay</item> + <item>g_start_weapon_crylink</item> + <item>g_start_weapon_electro</item> + <item>g_start_weapon_fireball</item> + <item>g_start_weapon_grenadelauncher</item> + <item>g_start_weapon_hagar</item> + <item>g_start_weapon_hlac</item> + <item>g_start_weapon_hook</item> + <item>g_start_weapon_laser</item> + <item>g_start_weapon_minelayer</item> + <item>g_start_weapon_minstanex</item> + <item>g_start_weapon_nex</item> + <item>g_start_weapon_porto</item> + <item>g_start_weapon_rifle</item> + <item>g_start_weapon_rocketlauncher</item> + <item>g_start_weapon_seeker</item> + <item>g_start_weapon_shotgun</item> + <item>g_start_weapon_tuba</item> + <item>g_start_weapon_uzi</item> + <item>g_superspectate</item> + <item>g_tdm</item> + <item>g_tdm_on_dm_maps</item> + <item>g_tdm_respawn_delay</item> + <item>g_tdm_respawn_waves</item> + <item>g_tdm_team_spawns</item> + <item>g_tdm_teams</item> + <item>g_tdm_teams_override</item> + <item>g_tdm_weapon_stay</item> + <item>g_teamdamage_resetspeed</item> + <item>g_teamdamage_threshold</item> + <item>g_telefrags</item> + <item>g_telefrags_avoid</item> + <item>g_telefrags_teamplay</item> + <item>g_teleport_maxspeed</item> + <item>g_throughfloor_damage</item> + <item>g_throughfloor_damage_max_stddev</item> + <item>g_throughfloor_debug</item> + <item>g_throughfloor_force</item> + <item>g_throughfloor_force_max_stddev</item> + <item>g_throughfloor_max_steps_other</item> + <item>g_throughfloor_max_steps_player</item> + <item>g_throughfloor_min_steps_other</item> + <item>g_throughfloor_min_steps_player</item> + <item>g_touchexplode</item> + <item>g_touchexplode_damage</item> + <item>g_touchexplode_edgedamage</item> + <item>g_touchexplode_force</item> + <item>g_touchexplode_radius</item> + <item>g_triggerimpulse_accel_multiplier</item> + <item>g_triggerimpulse_accel_power</item> + <item>g_triggerimpulse_directional_multiplier</item> + <item>g_triggerimpulse_radial_multiplier</item> + <item>g_trueaim_minrange</item> + <item>g_turrets</item> + <item>g_turrets_aimidle_delay</item> + <item>g_turrets_nofire</item> + <item>g_turrets_reloadcvars</item> + <item>g_turrets_targetscan_maxdelay</item> + <item>g_turrets_targetscan_mindelay</item> + <item>g_turrets_unit_ewheel_speed_fast</item> + <item>g_turrets_unit_ewheel_speed_slow</item> + <item>g_turrets_unit_ewheel_speed_slower</item> + <item>g_turrets_unit_ewheel_speed_stop</item> + <item>g_turrets_unit_ewheel_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_ewheel_std_aim_maxpitch</item> + <item>g_turrets_unit_ewheel_std_aim_maxrot</item> + <item>g_turrets_unit_ewheel_std_aim_speed</item> + <item>g_turrets_unit_ewheel_std_ammo</item> + <item>g_turrets_unit_ewheel_std_ammo_max</item> + <item>g_turrets_unit_ewheel_std_ammo_recharge</item> + <item>g_turrets_unit_ewheel_std_health</item> + <item>g_turrets_unit_ewheel_std_respawntime</item> + <item>g_turrets_unit_ewheel_std_shot_dmg</item> + <item>g_turrets_unit_ewheel_std_shot_force</item> + <item>g_turrets_unit_ewheel_std_shot_radius</item> + <item>g_turrets_unit_ewheel_std_shot_refire</item> + <item>g_turrets_unit_ewheel_std_shot_speed</item> + <item>g_turrets_unit_ewheel_std_shot_spread</item> + <item>g_turrets_unit_ewheel_std_shot_volly</item> + <item>g_turrets_unit_ewheel_std_shot_volly_refire</item> + <item>g_turrets_unit_ewheel_std_target_range</item> + <item>g_turrets_unit_ewheel_std_target_range_min</item> + <item>g_turrets_unit_ewheel_std_target_range_optimal</item> + <item>g_turrets_unit_ewheel_std_target_select_anglebias</item> + <item>g_turrets_unit_ewheel_std_target_select_missilebias</item> + <item>g_turrets_unit_ewheel_std_target_select_playerbias</item> + <item>g_turrets_unit_ewheel_std_target_select_rangebias</item> + <item>g_turrets_unit_ewheel_std_target_select_samebias</item> + <item>g_turrets_unit_ewheel_std_track_accel_pitch</item> + <item>g_turrets_unit_ewheel_std_track_accel_rot</item> + <item>g_turrets_unit_ewheel_std_track_type</item> + <item>g_turrets_unit_ewheel_turnrate</item> + <item>g_turrets_unit_flac_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_flac_std_aim_maxpitch</item> + <item>g_turrets_unit_flac_std_aim_maxrot</item> + <item>g_turrets_unit_flac_std_aim_speed</item> + <item>g_turrets_unit_flac_std_ammo</item> + <item>g_turrets_unit_flac_std_ammo_max</item> + <item>g_turrets_unit_flac_std_ammo_recharge</item> + <item>g_turrets_unit_flac_std_health</item> + <item>g_turrets_unit_flac_std_respawntime</item> + <item>g_turrets_unit_flac_std_shot_dmg</item> + <item>g_turrets_unit_flac_std_shot_force</item> + <item>g_turrets_unit_flac_std_shot_radius</item> + <item>g_turrets_unit_flac_std_shot_refire</item> + <item>g_turrets_unit_flac_std_shot_speed</item> + <item>g_turrets_unit_flac_std_shot_spread</item> + <item>g_turrets_unit_flac_std_shot_volly</item> + <item>g_turrets_unit_flac_std_shot_volly_refire</item> + <item>g_turrets_unit_flac_std_target_range</item> + <item>g_turrets_unit_flac_std_target_range_min</item> + <item>g_turrets_unit_flac_std_target_range_optimal</item> + <item>g_turrets_unit_flac_std_target_select_anglebias</item> + <item>g_turrets_unit_flac_std_target_select_missilebias</item> + <item>g_turrets_unit_flac_std_target_select_playerbias</item> + <item>g_turrets_unit_flac_std_target_select_rangebias</item> + <item>g_turrets_unit_flac_std_target_select_samebias</item> + <item>g_turrets_unit_flac_std_track_accel_pitch</item> + <item>g_turrets_unit_flac_std_track_accel_rot</item> + <item>g_turrets_unit_flac_std_track_blendrate</item> + <item>g_turrets_unit_flac_std_track_type</item> + <item>g_turrets_unit_fusreac_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_fusreac_std_aim_maxpitch</item> + <item>g_turrets_unit_fusreac_std_aim_maxrot</item> + <item>g_turrets_unit_fusreac_std_aim_speed</item> + <item>g_turrets_unit_fusreac_std_ammo</item> + <item>g_turrets_unit_fusreac_std_ammo_max</item> + <item>g_turrets_unit_fusreac_std_ammo_recharge</item> + <item>g_turrets_unit_fusreac_std_health</item> + <item>g_turrets_unit_fusreac_std_respawntime</item> + <item>g_turrets_unit_fusreac_std_shot_dmg</item> + <item>g_turrets_unit_fusreac_std_shot_force</item> + <item>g_turrets_unit_fusreac_std_shot_radius</item> + <item>g_turrets_unit_fusreac_std_shot_refire</item> + <item>g_turrets_unit_fusreac_std_shot_speed</item> + <item>g_turrets_unit_fusreac_std_shot_spread</item> + <item>g_turrets_unit_fusreac_std_shot_volly</item> + <item>g_turrets_unit_fusreac_std_shot_volly_refire</item> + <item>g_turrets_unit_fusreac_std_target_range</item> + <item>g_turrets_unit_fusreac_std_target_range_min</item> + <item>g_turrets_unit_fusreac_std_target_range_optimal</item> + <item>g_turrets_unit_fusreac_std_target_select_anglebias</item> + <item>g_turrets_unit_fusreac_std_target_select_playerbias</item> + <item>g_turrets_unit_fusreac_std_target_select_rangebias</item> + <item>g_turrets_unit_fusreac_std_target_select_samebias</item> + <item>g_turrets_unit_fusreac_std_track_accel_pitch</item> + <item>g_turrets_unit_fusreac_std_track_accel_rot</item> + <item>g_turrets_unit_fusreac_std_track_blendrate</item> + <item>g_turrets_unit_fusreac_std_track_type</item> + <item>g_turrets_unit_hellion_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_hellion_std_aim_maxpitch</item> + <item>g_turrets_unit_hellion_std_aim_maxrot</item> + <item>g_turrets_unit_hellion_std_aim_speed</item> + <item>g_turrets_unit_hellion_std_ammo</item> + <item>g_turrets_unit_hellion_std_ammo_max</item> + <item>g_turrets_unit_hellion_std_ammo_recharge</item> + <item>g_turrets_unit_hellion_std_health</item> + <item>g_turrets_unit_hellion_std_respawntime</item> + <item>g_turrets_unit_hellion_std_shot_dmg</item> + <item>g_turrets_unit_hellion_std_shot_force</item> + <item>g_turrets_unit_hellion_std_shot_radius</item> + <item>g_turrets_unit_hellion_std_shot_refire</item> + <item>g_turrets_unit_hellion_std_shot_speed</item> + <item>g_turrets_unit_hellion_std_shot_speed_gain</item> + <item>g_turrets_unit_hellion_std_shot_speed_max</item> + <item>g_turrets_unit_hellion_std_shot_spread</item> + <item>g_turrets_unit_hellion_std_shot_volly</item> + <item>g_turrets_unit_hellion_std_shot_volly_refire</item> + <item>g_turrets_unit_hellion_std_target_range</item> + <item>g_turrets_unit_hellion_std_target_range_min</item> + <item>g_turrets_unit_hellion_std_target_range_optimal</item> + <item>g_turrets_unit_hellion_std_target_select_anglebias</item> + <item>g_turrets_unit_hellion_std_target_select_missilebias</item> + <item>g_turrets_unit_hellion_std_target_select_playerbias</item> + <item>g_turrets_unit_hellion_std_target_select_rangebias</item> + <item>g_turrets_unit_hellion_std_target_select_samebias</item> + <item>g_turrets_unit_hellion_std_track_accel_pitch</item> + <item>g_turrets_unit_hellion_std_track_accel_rot</item> + <item>g_turrets_unit_hellion_std_track_blendrate</item> + <item>g_turrets_unit_hellion_std_track_type</item> + <item>g_turrets_unit_hk_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_hk_std_aim_maxpitch</item> + <item>g_turrets_unit_hk_std_aim_maxrot</item> + <item>g_turrets_unit_hk_std_aim_speed</item> + <item>g_turrets_unit_hk_std_ammo</item> + <item>g_turrets_unit_hk_std_ammo_max</item> + <item>g_turrets_unit_hk_std_ammo_recharge</item> + <item>g_turrets_unit_hk_std_health</item> + <item>g_turrets_unit_hk_std_respawntime</item> + <item>g_turrets_unit_hk_std_shot_dmg</item> + <item>g_turrets_unit_hk_std_shot_force</item> + <item>g_turrets_unit_hk_std_shot_radius</item> + <item>g_turrets_unit_hk_std_shot_refire</item> + <item>g_turrets_unit_hk_std_shot_speed</item> + <item>g_turrets_unit_hk_std_shot_speed_accel</item> + <item>g_turrets_unit_hk_std_shot_speed_accel2</item> + <item>g_turrets_unit_hk_std_shot_speed_decel</item> + <item>g_turrets_unit_hk_std_shot_speed_max</item> + <item>g_turrets_unit_hk_std_shot_speed_turnrate</item> + <item>g_turrets_unit_hk_std_shot_spread</item> + <item>g_turrets_unit_hk_std_shot_volly</item> + <item>g_turrets_unit_hk_std_shot_volly_refire</item> + <item>g_turrets_unit_hk_std_target_range</item> + <item>g_turrets_unit_hk_std_target_range_min</item> + <item>g_turrets_unit_hk_std_target_range_optimal</item> + <item>g_turrets_unit_hk_std_target_select_anglebias</item> + <item>g_turrets_unit_hk_std_target_select_missilebias</item> + <item>g_turrets_unit_hk_std_target_select_playerbias</item> + <item>g_turrets_unit_hk_std_target_select_rangebias</item> + <item>g_turrets_unit_hk_std_target_select_samebias</item> + <item>g_turrets_unit_hk_std_track_accel_pitch</item> + <item>g_turrets_unit_hk_std_track_accel_rot</item> + <item>g_turrets_unit_hk_std_track_blendrate</item> + <item>g_turrets_unit_hk_std_track_type</item> + <item>g_turrets_unit_machinegun_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_machinegun_std_aim_maxpitch</item> + <item>g_turrets_unit_machinegun_std_aim_maxrot</item> + <item>g_turrets_unit_machinegun_std_aim_speed</item> + <item>g_turrets_unit_machinegun_std_ammo</item> + <item>g_turrets_unit_machinegun_std_ammo_max</item> + <item>g_turrets_unit_machinegun_std_ammo_recharge</item> + <item>g_turrets_unit_machinegun_std_health</item> + <item>g_turrets_unit_machinegun_std_respawntime</item> + <item>g_turrets_unit_machinegun_std_shot_dmg</item> + <item>g_turrets_unit_machinegun_std_shot_force</item> + <item>g_turrets_unit_machinegun_std_shot_radius</item> + <item>g_turrets_unit_machinegun_std_shot_refire</item> + <item>g_turrets_unit_machinegun_std_shot_speed</item> + <item>g_turrets_unit_machinegun_std_shot_spread</item> + <item>g_turrets_unit_machinegun_std_shot_volly</item> + <item>g_turrets_unit_machinegun_std_shot_volly_refire</item> + <item>g_turrets_unit_machinegun_std_target_range</item> + <item>g_turrets_unit_machinegun_std_target_range_min</item> + <item>g_turrets_unit_machinegun_std_target_range_optimal</item> + <item>g_turrets_unit_machinegun_std_target_select_anglebias</item> + <item>g_turrets_unit_machinegun_std_target_select_missilebias</item> + <item>g_turrets_unit_machinegun_std_target_select_playerbias</item> + <item>g_turrets_unit_machinegun_std_target_select_rangebias</item> + <item>g_turrets_unit_machinegun_std_target_select_samebias</item> + <item>g_turrets_unit_machinegun_std_track_accel_pitch</item> + <item>g_turrets_unit_machinegun_std_track_accel_rot</item> + <item>g_turrets_unit_machinegun_std_track_blendrate</item> + <item>g_turrets_unit_machinegun_std_track_type</item> + <item>g_turrets_unit_mlrs_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_mlrs_std_aim_maxpitch</item> + <item>g_turrets_unit_mlrs_std_aim_maxrot</item> + <item>g_turrets_unit_mlrs_std_aim_speed</item> + <item>g_turrets_unit_mlrs_std_ammo</item> + <item>g_turrets_unit_mlrs_std_ammo_max</item> + <item>g_turrets_unit_mlrs_std_ammo_recharge</item> + <item>g_turrets_unit_mlrs_std_health</item> + <item>g_turrets_unit_mlrs_std_respawntime</item> + <item>g_turrets_unit_mlrs_std_shot_dmg</item> + <item>g_turrets_unit_mlrs_std_shot_force</item> + <item>g_turrets_unit_mlrs_std_shot_radius</item> + <item>g_turrets_unit_mlrs_std_shot_refire</item> + <item>g_turrets_unit_mlrs_std_shot_speed</item> + <item>g_turrets_unit_mlrs_std_shot_spread</item> + <item>g_turrets_unit_mlrs_std_shot_volly</item> + <item>g_turrets_unit_mlrs_std_shot_volly_refire</item> + <item>g_turrets_unit_mlrs_std_target_range</item> + <item>g_turrets_unit_mlrs_std_target_range_min</item> + <item>g_turrets_unit_mlrs_std_target_range_optimal</item> + <item>g_turrets_unit_mlrs_std_target_select_anglebias</item> + <item>g_turrets_unit_mlrs_std_target_select_missilebias</item> + <item>g_turrets_unit_mlrs_std_target_select_playerbias</item> + <item>g_turrets_unit_mlrs_std_target_select_rangebias</item> + <item>g_turrets_unit_mlrs_std_target_select_samebias</item> + <item>g_turrets_unit_mlrs_std_track_accel_pitch</item> + <item>g_turrets_unit_mlrs_std_track_accel_rot</item> + <item>g_turrets_unit_mlrs_std_track_blendrate</item> + <item>g_turrets_unit_mlrs_std_track_type</item> + <item>g_turrets_unit_phaser_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_phaser_std_aim_maxpitch</item> + <item>g_turrets_unit_phaser_std_aim_maxrot</item> + <item>g_turrets_unit_phaser_std_aim_speed</item> + <item>g_turrets_unit_phaser_std_ammo</item> + <item>g_turrets_unit_phaser_std_ammo_max</item> + <item>g_turrets_unit_phaser_std_ammo_recharge</item> + <item>g_turrets_unit_phaser_std_health</item> + <item>g_turrets_unit_phaser_std_respawntime</item> + <item>g_turrets_unit_phaser_std_shot_dmg</item> + <item>g_turrets_unit_phaser_std_shot_force</item> + <item>g_turrets_unit_phaser_std_shot_radius</item> + <item>g_turrets_unit_phaser_std_shot_refire</item> + <item>g_turrets_unit_phaser_std_shot_speed</item> + <item>g_turrets_unit_phaser_std_shot_spread</item> + <item>g_turrets_unit_phaser_std_shot_volly</item> + <item>g_turrets_unit_phaser_std_shot_volly_refire</item> + <item>g_turrets_unit_phaser_std_target_range</item> + <item>g_turrets_unit_phaser_std_target_range_min</item> + <item>g_turrets_unit_phaser_std_target_range_optimal</item> + <item>g_turrets_unit_phaser_std_target_select_anglebias</item> + <item>g_turrets_unit_phaser_std_target_select_missilebias</item> + <item>g_turrets_unit_phaser_std_target_select_playerbias</item> + <item>g_turrets_unit_phaser_std_target_select_rangebias</item> + <item>g_turrets_unit_phaser_std_target_select_samebias</item> + <item>g_turrets_unit_phaser_std_track_accel_pitch</item> + <item>g_turrets_unit_phaser_std_track_accel_rot</item> + <item>g_turrets_unit_phaser_std_track_blendrate</item> + <item>g_turrets_unit_phaser_std_track_type</item> + <item>g_turrets_unit_plasma_dual_aim_firetolerance_dist</item> + <item>g_turrets_unit_plasma_dual_aim_maxpitch</item> + <item>g_turrets_unit_plasma_dual_aim_maxrot</item> + <item>g_turrets_unit_plasma_dual_aim_speed</item> + <item>g_turrets_unit_plasma_dual_ammo</item> + <item>g_turrets_unit_plasma_dual_ammo_max</item> + <item>g_turrets_unit_plasma_dual_ammo_recharge</item> + <item>g_turrets_unit_plasma_dual_health</item> + <item>g_turrets_unit_plasma_dual_respawntime</item> + <item>g_turrets_unit_plasma_dual_shot_dmg</item> + <item>g_turrets_unit_plasma_dual_shot_force</item> + <item>g_turrets_unit_plasma_dual_shot_radius</item> + <item>g_turrets_unit_plasma_dual_shot_refire</item> + <item>g_turrets_unit_plasma_dual_shot_speed</item> + <item>g_turrets_unit_plasma_dual_shot_spread</item> + <item>g_turrets_unit_plasma_dual_shot_volly</item> + <item>g_turrets_unit_plasma_dual_shot_volly_refire</item> + <item>g_turrets_unit_plasma_dual_target_range</item> + <item>g_turrets_unit_plasma_dual_target_range_min</item> + <item>g_turrets_unit_plasma_dual_target_range_optimal</item> + <item>g_turrets_unit_plasma_dual_target_select_anglebias</item> + <item>g_turrets_unit_plasma_dual_target_select_missilebias</item> + <item>g_turrets_unit_plasma_dual_target_select_playerbias</item> + <item>g_turrets_unit_plasma_dual_target_select_rangebias</item> + <item>g_turrets_unit_plasma_dual_target_select_samebias</item> + <item>g_turrets_unit_plasma_dual_track_accel_pitch</item> + <item>g_turrets_unit_plasma_dual_track_accel_rot</item> + <item>g_turrets_unit_plasma_dual_track_blendrate</item> + <item>g_turrets_unit_plasma_dual_track_type</item> + <item>g_turrets_unit_plasma_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_plasma_std_aim_maxpitch</item> + <item>g_turrets_unit_plasma_std_aim_maxrot</item> + <item>g_turrets_unit_plasma_std_aim_speed</item> + <item>g_turrets_unit_plasma_std_ammo</item> + <item>g_turrets_unit_plasma_std_ammo_max</item> + <item>g_turrets_unit_plasma_std_ammo_recharge</item> + <item>g_turrets_unit_plasma_std_health</item> + <item>g_turrets_unit_plasma_std_respawntime</item> + <item>g_turrets_unit_plasma_std_shot_dmg</item> + <item>g_turrets_unit_plasma_std_shot_force</item> + <item>g_turrets_unit_plasma_std_shot_radius</item> + <item>g_turrets_unit_plasma_std_shot_refire</item> + <item>g_turrets_unit_plasma_std_shot_speed</item> + <item>g_turrets_unit_plasma_std_shot_spread</item> + <item>g_turrets_unit_plasma_std_shot_volly</item> + <item>g_turrets_unit_plasma_std_shot_volly_refire</item> + <item>g_turrets_unit_plasma_std_target_range</item> + <item>g_turrets_unit_plasma_std_target_range_min</item> + <item>g_turrets_unit_plasma_std_target_range_optimal</item> + <item>g_turrets_unit_plasma_std_target_select_anglebias</item> + <item>g_turrets_unit_plasma_std_target_select_missilebias</item> + <item>g_turrets_unit_plasma_std_target_select_playerbias</item> + <item>g_turrets_unit_plasma_std_target_select_rangebias</item> + <item>g_turrets_unit_plasma_std_target_select_samebias</item> + <item>g_turrets_unit_plasma_std_track_accel_pitch</item> + <item>g_turrets_unit_plasma_std_track_accel_rot</item> + <item>g_turrets_unit_plasma_std_track_blendrate</item> + <item>g_turrets_unit_plasma_std_track_type</item> + <item>g_turrets_unit_tesla_std_ammo</item> + <item>g_turrets_unit_tesla_std_ammo_max</item> + <item>g_turrets_unit_tesla_std_ammo_recharge</item> + <item>g_turrets_unit_tesla_std_health</item> + <item>g_turrets_unit_tesla_std_respawntime</item> + <item>g_turrets_unit_tesla_std_shot_dmg</item> + <item>g_turrets_unit_tesla_std_shot_force</item> + <item>g_turrets_unit_tesla_std_shot_refire</item> + <item>g_turrets_unit_tesla_std_shot_volly</item> + <item>g_turrets_unit_tesla_std_shot_volly_refire</item> + <item>g_turrets_unit_tesla_std_target_range</item> + <item>g_turrets_unit_tesla_std_target_range_min</item> + <item>g_turrets_unit_tesla_std_target_select_missilebias</item> + <item>g_turrets_unit_tesla_std_target_select_playerbias</item> + <item>g_turrets_unit_walker_speed_jump</item> + <item>g_turrets_unit_walker_speed_roam</item> + <item>g_turrets_unit_walker_speed_run</item> + <item>g_turrets_unit_walker_speed_stop</item> + <item>g_turrets_unit_walker_speed_swim</item> + <item>g_turrets_unit_walker_speed_walk</item> + <item>g_turrets_unit_walker_std_aim_firetolerance_dist</item> + <item>g_turrets_unit_walker_std_aim_maxpitch</item> + <item>g_turrets_unit_walker_std_aim_maxrot</item> + <item>g_turrets_unit_walker_std_aim_speed</item> + <item>g_turrets_unit_walker_std_ammo</item> + <item>g_turrets_unit_walker_std_ammo_max</item> + <item>g_turrets_unit_walker_std_ammo_recharge</item> + <item>g_turrets_unit_walker_std_health</item> + <item>g_turrets_unit_walker_std_meele_dmg</item> + <item>g_turrets_unit_walker_std_meele_force</item> + <item>g_turrets_unit_walker_std_meele_range</item> + <item>g_turrets_unit_walker_std_respawntime</item> + <item>g_turrets_unit_walker_std_rocket_dmg</item> + <item>g_turrets_unit_walker_std_rocket_force</item> + <item>g_turrets_unit_walker_std_rocket_radius</item> + <item>g_turrets_unit_walker_std_rocket_refire</item> + <item>g_turrets_unit_walker_std_rocket_speed</item> + <item>g_turrets_unit_walker_std_rocket_turnrate</item> + <item>g_turrets_unit_walker_std_rockets_range</item> + <item>g_turrets_unit_walker_std_rockets_range_min</item> + <item>g_turrets_unit_walker_std_shot_dmg</item> + <item>g_turrets_unit_walker_std_shot_force</item> + <item>g_turrets_unit_walker_std_shot_radius</item> + <item>g_turrets_unit_walker_std_shot_refire</item> + <item>g_turrets_unit_walker_std_shot_speed</item> + <item>g_turrets_unit_walker_std_shot_spread</item> + <item>g_turrets_unit_walker_std_shot_volly</item> + <item>g_turrets_unit_walker_std_shot_volly_refire</item> + <item>g_turrets_unit_walker_std_target_range</item> + <item>g_turrets_unit_walker_std_target_range_min</item> + <item>g_turrets_unit_walker_std_target_range_optimal</item> + <item>g_turrets_unit_walker_std_target_select_anglebias</item> + <item>g_turrets_unit_walker_std_target_select_missilebias</item> + <item>g_turrets_unit_walker_std_target_select_playerbias</item> + <item>g_turrets_unit_walker_std_target_select_rangebias</item> + <item>g_turrets_unit_walker_std_target_select_samebias</item> + <item>g_turrets_unit_walker_std_track_accel_pitch</item> + <item>g_turrets_unit_walker_std_track_accel_rot</item> + <item>g_turrets_unit_walker_std_track_blendrate</item> + <item>g_turrets_unit_walker_std_track_type</item> + <item>g_turrets_unit_walker_turn</item> + <item>g_turrets_unit_walker_turn_run</item> + <item>g_turrets_unit_walker_turn_strafe</item> + <item>g_turrets_unit_walker_turn_swim</item> + <item>g_turrets_unit_walker_turn_walk</item> + <item>g_use_ammunition</item> + <item>g_vampire</item> + <item>g_vehicle_bumblebee</item> + <item>g_vehicle_bumblebee_blowup_coredamage</item> + <item>g_vehicle_bumblebee_blowup_edgedamage</item> + <item>g_vehicle_bumblebee_blowup_forceintensity</item> + <item>g_vehicle_bumblebee_blowup_radius</item> + <item>g_vehicle_bumblebee_bouncepain</item> + <item>g_vehicle_bumblebee_cannon_ammo</item> + <item>g_vehicle_bumblebee_cannon_ammo_regen</item> + <item>g_vehicle_bumblebee_cannon_ammo_regen_pause</item> + <item>g_vehicle_bumblebee_cannon_cost</item> + <item>g_vehicle_bumblebee_cannon_damage</item> + <item>g_vehicle_bumblebee_cannon_force</item> + <item>g_vehicle_bumblebee_cannon_lock</item> + <item>g_vehicle_bumblebee_cannon_pitchlimit_down</item> + <item>g_vehicle_bumblebee_cannon_pitchlimit_up</item> + <item>g_vehicle_bumblebee_cannon_radius</item> + <item>g_vehicle_bumblebee_cannon_refire</item> + <item>g_vehicle_bumblebee_cannon_speed</item> + <item>g_vehicle_bumblebee_cannon_spread</item> + <item>g_vehicle_bumblebee_cannon_turnlimit_in</item> + <item>g_vehicle_bumblebee_cannon_turnlimit_out</item> + <item>g_vehicle_bumblebee_cannon_turnspeed</item> + <item>g_vehicle_bumblebee_energy</item> + <item>g_vehicle_bumblebee_energy_regen</item> + <item>g_vehicle_bumblebee_energy_regen_pause</item> + <item>g_vehicle_bumblebee_friction</item> + <item>g_vehicle_bumblebee_healgun_amax</item> + <item>g_vehicle_bumblebee_healgun_aps</item> + <item>g_vehicle_bumblebee_healgun_hmax</item> + <item>g_vehicle_bumblebee_healgun_hps</item> + <item>g_vehicle_bumblebee_healgun_locktime</item> + <item>g_vehicle_bumblebee_healgun_smax</item> + <item>g_vehicle_bumblebee_healgun_sps</item> + <item>g_vehicle_bumblebee_health</item> + <item>g_vehicle_bumblebee_health_regen</item> + <item>g_vehicle_bumblebee_health_regen_pause</item> + <item>g_vehicle_bumblebee_pitchlimit</item> + <item>g_vehicle_bumblebee_pitchspeed</item> + <item>g_vehicle_bumblebee_raygun</item> + <item>g_vehicle_bumblebee_raygun_aps</item> + <item>g_vehicle_bumblebee_raygun_dps</item> + <item>g_vehicle_bumblebee_raygun_fps</item> + <item>g_vehicle_bumblebee_raygun_pitchlimit_down</item> + <item>g_vehicle_bumblebee_raygun_pitchlimit_up</item> + <item>g_vehicle_bumblebee_raygun_range</item> + <item>g_vehicle_bumblebee_raygun_turnlimit_sides</item> + <item>g_vehicle_bumblebee_raygun_turnspeed</item> + <item>g_vehicle_bumblebee_respawntime</item> + <item>g_vehicle_bumblebee_shield</item> + <item>g_vehicle_bumblebee_shield_regen</item> + <item>g_vehicle_bumblebee_shield_regen_pause</item> + <item>g_vehicle_bumblebee_speed_down</item> + <item>g_vehicle_bumblebee_speed_forward</item> + <item>g_vehicle_bumblebee_speed_strafe</item> + <item>g_vehicle_bumblebee_speed_up</item> + <item>g_vehicle_bumblebee_turnspeed</item> + <item>g_vehicle_racer</item> + <item>g_vehicle_racer_afterburn_cost</item> + <item>g_vehicle_racer_anglestabilizer</item> + <item>g_vehicle_racer_blowup_coredamage</item> + <item>g_vehicle_racer_blowup_edgedamage</item> + <item>g_vehicle_racer_blowup_forceintensity</item> + <item>g_vehicle_racer_blowup_radius</item> + <item>g_vehicle_racer_bouncefactor</item> + <item>g_vehicle_racer_bouncepain</item> + <item>g_vehicle_racer_bouncestop</item> + <item>g_vehicle_racer_cannon_cost</item> + <item>g_vehicle_racer_cannon_damage</item> + <item>g_vehicle_racer_cannon_force</item> + <item>g_vehicle_racer_cannon_radius</item> + <item>g_vehicle_racer_cannon_refire</item> + <item>g_vehicle_racer_cannon_speed</item> + <item>g_vehicle_racer_cannon_spread</item> + <item>g_vehicle_racer_collision_multiplier</item> + <item>g_vehicle_racer_downforce</item> + <item>g_vehicle_racer_energy</item> + <item>g_vehicle_racer_energy_regen</item> + <item>g_vehicle_racer_energy_regen_pause</item> + <item>g_vehicle_racer_friction</item> + <item>g_vehicle_racer_health</item> + <item>g_vehicle_racer_health_regen</item> + <item>g_vehicle_racer_health_regen_pause</item> + <item>g_vehicle_racer_hoverpower</item> + <item>g_vehicle_racer_hovertype</item> + <item>g_vehicle_racer_mass</item> + <item>g_vehicle_racer_maxpitch</item> + <item>g_vehicle_racer_pitchspeed</item> + <item>g_vehicle_racer_respawntime</item> + <item>g_vehicle_racer_rocket_accel</item> + <item>g_vehicle_racer_rocket_climbspeed</item> + <item>g_vehicle_racer_rocket_cost</item> + <item>g_vehicle_racer_rocket_damage</item> + <item>g_vehicle_racer_rocket_force</item> + <item>g_vehicle_racer_rocket_locked_maxangle</item> + <item>g_vehicle_racer_rocket_locked_time</item> + <item>g_vehicle_racer_rocket_locking_releasetime</item> + <item>g_vehicle_racer_rocket_locking_time</item> + <item>g_vehicle_racer_rocket_locktarget</item> + <item>g_vehicle_racer_rocket_radius</item> + <item>g_vehicle_racer_rocket_refire</item> + <item>g_vehicle_racer_rocket_speed</item> + <item>g_vehicle_racer_rocket_turnrate</item> + <item>g_vehicle_racer_shield</item> + <item>g_vehicle_racer_shield_regen</item> + <item>g_vehicle_racer_shield_regen_pause</item> + <item>g_vehicle_racer_speed_afterburn</item> + <item>g_vehicle_racer_speed_forward</item> + <item>g_vehicle_racer_speed_stop</item> + <item>g_vehicle_racer_speed_strafe</item> + <item>g_vehicle_racer_springlength</item> + <item>g_vehicle_racer_turnroll</item> + <item>g_vehicle_racer_turnspeed</item> + <item>g_vehicle_racer_upforcedamper</item> + <item>g_vehicle_raptor</item> + <item>g_vehicle_raptor_bomblet_alt</item> + <item>g_vehicle_raptor_bomblet_damage</item> + <item>g_vehicle_raptor_bomblet_edgedamage</item> + <item>g_vehicle_raptor_bomblet_explode_delay</item> + <item>g_vehicle_raptor_bomblet_force</item> + <item>g_vehicle_raptor_bomblet_radius</item> + <item>g_vehicle_raptor_bomblet_spread</item> + <item>g_vehicle_raptor_bomblet_time</item> + <item>g_vehicle_raptor_bomblets</item> + <item>g_vehicle_raptor_bombs_refire</item> + <item>g_vehicle_raptor_bouncefactor</item> + <item>g_vehicle_raptor_bouncepain</item> + <item>g_vehicle_raptor_bouncestop</item> + <item>g_vehicle_raptor_cannon_cost</item> + <item>g_vehicle_raptor_cannon_damage</item> + <item>g_vehicle_raptor_cannon_force</item> + <item>g_vehicle_raptor_cannon_locked_time</item> + <item>g_vehicle_raptor_cannon_locking_releasetime</item> + <item>g_vehicle_raptor_cannon_locking_time</item> + <item>g_vehicle_raptor_cannon_locktarget</item> + <item>g_vehicle_raptor_cannon_pitchlimit_down</item> + <item>g_vehicle_raptor_cannon_pitchlimit_up</item> + <item>g_vehicle_raptor_cannon_predicttarget</item> + <item>g_vehicle_raptor_cannon_radius</item> + <item>g_vehicle_raptor_cannon_refire</item> + <item>g_vehicle_raptor_cannon_speed</item> + <item>g_vehicle_raptor_cannon_spread</item> + <item>g_vehicle_raptor_cannon_turnlimit</item> + <item>g_vehicle_raptor_cannon_turnspeed</item> + <item>g_vehicle_raptor_energy</item> + <item>g_vehicle_raptor_energy_regen</item> + <item>g_vehicle_raptor_energy_regen_pause</item> + <item>g_vehicle_raptor_flare_chase</item> + <item>g_vehicle_raptor_flare_lifetime</item> + <item>g_vehicle_raptor_flare_range</item> + <item>g_vehicle_raptor_flare_refire</item> + <item>g_vehicle_raptor_friction</item> + <item>g_vehicle_raptor_health</item> + <item>g_vehicle_raptor_health_regen</item> + <item>g_vehicle_raptor_health_regen_pause</item> + <item>g_vehicle_raptor_mass</item> + <item>g_vehicle_raptor_movestyle</item> + <item>g_vehicle_raptor_pitchlimit</item> + <item>g_vehicle_raptor_pitchspeed</item> + <item>g_vehicle_raptor_respawntime</item> + <item>g_vehicle_raptor_shield</item> + <item>g_vehicle_raptor_shield_regen</item> + <item>g_vehicle_raptor_shield_regen_pause</item> + <item>g_vehicle_raptor_speed_down</item> + <item>g_vehicle_raptor_speed_forward</item> + <item>g_vehicle_raptor_speed_strafe</item> + <item>g_vehicle_raptor_speed_up</item> + <item>g_vehicle_raptor_takeofftime</item> + <item>g_vehicle_raptor_turnroll</item> + <item>g_vehicle_raptor_turnspeed</item> + <item>g_vehicle_spiderbot</item> + <item>g_vehicle_spiderbot_bouncefactor</item> + <item>g_vehicle_spiderbot_bouncepain</item> + <item>g_vehicle_spiderbot_bouncestop</item> + <item>g_vehicle_spiderbot_energy</item> + <item>g_vehicle_spiderbot_energy_regen</item> + <item>g_vehicle_spiderbot_energy_regen_pause</item> + <item>g_vehicle_spiderbot_head_pitchlimit_down</item> + <item>g_vehicle_spiderbot_head_pitchlimit_up</item> + <item>g_vehicle_spiderbot_head_turnlimit</item> + <item>g_vehicle_spiderbot_head_turnspeed</item> + <item>g_vehicle_spiderbot_health</item> + <item>g_vehicle_spiderbot_health_regen</item> + <item>g_vehicle_spiderbot_health_regen_pause</item> + <item>g_vehicle_spiderbot_minigun_ammo_cost</item> + <item>g_vehicle_spiderbot_minigun_ammo_max</item> + <item>g_vehicle_spiderbot_minigun_ammo_regen</item> + <item>g_vehicle_spiderbot_minigun_ammo_regen_pause</item> + <item>g_vehicle_spiderbot_minigun_bulletconstant</item> + <item>g_vehicle_spiderbot_minigun_damage</item> + <item>g_vehicle_spiderbot_minigun_force</item> + <item>g_vehicle_spiderbot_minigun_refire</item> + <item>g_vehicle_spiderbot_minigun_speed</item> + <item>g_vehicle_spiderbot_minigun_spread</item> + <item>g_vehicle_spiderbot_movement_inertia</item> + <item>g_vehicle_spiderbot_respawntime</item> + <item>g_vehicle_spiderbot_rocket_damage</item> + <item>g_vehicle_spiderbot_rocket_edgedamage</item> + <item>g_vehicle_spiderbot_rocket_force</item> + <item>g_vehicle_spiderbot_rocket_health</item> + <item>g_vehicle_spiderbot_rocket_lifetime</item> + <item>g_vehicle_spiderbot_rocket_noise</item> + <item>g_vehicle_spiderbot_rocket_radius</item> + <item>g_vehicle_spiderbot_rocket_refire</item> + <item>g_vehicle_spiderbot_rocket_refire2</item> + <item>g_vehicle_spiderbot_rocket_reload</item> + <item>g_vehicle_spiderbot_rocket_speed</item> + <item>g_vehicle_spiderbot_rocket_spread</item> + <item>g_vehicle_spiderbot_rocket_turnrate</item> + <item>g_vehicle_spiderbot_shield</item> + <item>g_vehicle_spiderbot_shield_block</item> + <item>g_vehicle_spiderbot_shield_regen</item> + <item>g_vehicle_spiderbot_shield_regen_pause</item> + <item>g_vehicle_spiderbot_speed_stop</item> + <item>g_vehicle_spiderbot_speed_strafe</item> + <item>g_vehicle_spiderbot_speed_walk</item> + <item>g_vehicle_spiderbot_springblend</item> + <item>g_vehicle_spiderbot_springlength</item> + <item>g_vehicle_spiderbot_springup</item> + <item>g_vehicle_spiderbot_tiltlimit</item> + <item>g_vehicle_spiderbot_turnspeed</item> + <item>g_vehicle_spiderbot_turnspeed_strafe</item> + <item>g_vehicles</item> + <item>g_vehicles_crush_dmg</item> + <item>g_vehicles_crush_force</item> + <item>g_vehicles_delayspawn</item> + <item>g_vehicles_delayspawn_jitter</item> + <item>g_vehicles_minstanex_damagerate</item> + <item>g_vehicles_nex_damagerate</item> + <item>g_vehicles_rifle_damagerate</item> + <item>g_vehicles_tag_damagerate</item> + <item>g_vehicles_uzi_damagerate</item> + <item>g_warmup</item> + <item>g_warmup_allguns</item> + <item>g_warmup_allow_timeout</item> + <item>g_warmup_limit</item> + <item>g_warmup_majority_factor</item> + <item>g_warmup_start_ammo_cells</item> + <item>g_warmup_start_ammo_fuel</item> + <item>g_warmup_start_ammo_nails</item> + <item>g_warmup_start_ammo_rockets</item> + <item>g_warmup_start_ammo_shells</item> + <item>g_warmup_start_armor</item> + <item>g_warmup_start_health</item> + <item>g_waypointeditor</item> + <item>g_waypointeditor_auto</item> + <item>g_waypoints_for_items</item> + <item>g_waypointsprite_alpha</item> + <item>g_waypointsprite_crosshairfadealpha</item> + <item>g_waypointsprite_crosshairfadedistance</item> + <item>g_waypointsprite_crosshairfadescale</item> + <item>g_waypointsprite_distancealphaexponent</item> + <item>g_waypointsprite_distancefadealpha</item> + <item>g_waypointsprite_distancefadedistancemultiplier</item> + <item>g_waypointsprite_distancefadescale</item> + <item>g_waypointsprite_edgefadealpha</item> + <item>g_waypointsprite_edgefadedistance</item> + <item>g_waypointsprite_edgefadescale</item> + <item>g_waypointsprite_edgeoffset_bottom</item> + <item>g_waypointsprite_edgeoffset_left</item> + <item>g_waypointsprite_edgeoffset_right</item> + <item>g_waypointsprite_edgeoffset_top</item> + <item>g_waypointsprite_fontsize</item> + <item>g_waypointsprite_minalpha</item> + <item>g_waypointsprite_minscale</item> + <item>g_waypointsprite_normdistance</item> + <item>g_waypointsprite_scale</item> + <item>g_waypointsprite_spam</item> + <item>g_waypointsprite_stuffbinds</item> + <item>g_waypointsprite_tactical</item> + <item>g_waypointsprite_timealphaexponent</item> + <item>g_waypointsprite_turrets</item> + <item>g_waypointsprite_turrets_maxdist</item> + <item>g_waypointsprite_uppercase</item> + <item>g_weapon_charge_colormod_blue_full</item> + <item>g_weapon_charge_colormod_blue_half</item> + <item>g_weapon_charge_colormod_green_full</item> + <item>g_weapon_charge_colormod_green_half</item> + <item>g_weapon_charge_colormod_hdrmultiplier</item> + <item>g_weapon_charge_colormod_red_full</item> + <item>g_weapon_charge_colormod_red_half</item> + <item>g_weapon_stay</item> + <item>g_weapon_throwable</item> + <item>g_weaponarena</item> + <item>g_weaponarena_random</item> + <item>g_weaponarena_random_with_laser</item> + <item>g_weapondamagefactor</item> + <item>g_weaponforcefactor</item> + <item>g_weaponratefactor</item> + <item>g_weaponreplace_crylink</item> + <item>g_weaponreplace_electro</item> + <item>g_weaponreplace_fireball</item> + <item>g_weaponreplace_grenadelauncher</item> + <item>g_weaponreplace_hagar</item> + <item>g_weaponreplace_hlac</item> + <item>g_weaponreplace_hook</item> + <item>g_weaponreplace_laser</item> + <item>g_weaponreplace_minelayer</item> + <item>g_weaponreplace_minstanex</item> + <item>g_weaponreplace_nex</item> + <item>g_weaponreplace_porto</item> + <item>g_weaponreplace_rifle</item> + <item>g_weaponreplace_rocketlauncher</item> + <item>g_weaponreplace_seeker</item> + <item>g_weaponreplace_shotgun</item> + <item>g_weaponreplace_tuba</item> + <item>g_weaponreplace_uzi</item> + <item>g_weaponspeedfactor</item> + <item>g_weaponspreadfactor</item> + <item>g_xonoticversion</item> + <item>gamecfg</item> + <item>gameversion</item> + <item>gameversion_max</item> + <item>gameversion_min</item> + <item>gl_combine</item> + <item>gl_dither</item> + <item>gl_ext_separatestencil</item> + <item>gl_ext_stenciltwoside</item> + <item>gl_finish</item> + <item>gl_flashblend</item> + <item>gl_info_driver</item> + <item>gl_info_extensions</item> + <item>gl_info_platform</item> + <item>gl_info_renderer</item> + <item>gl_info_vendor</item> + <item>gl_info_version</item> + <item>gl_lightmaps</item> + <item>gl_max_lightmapsize</item> + <item>gl_max_size</item> + <item>gl_mesh_drawrangeelements</item> + <item>gl_mesh_prefer_short_elements</item> + <item>gl_mesh_testmanualfeeding</item> + <item>gl_nopartialtextureupdates</item> + <item>gl_paranoid</item> + <item>gl_picmip</item> + <item>gl_picmip_other</item> + <item>gl_picmip_sprites</item> + <item>gl_picmip_world</item> + <item>gl_polyblend</item> + <item>gl_printcheckerror</item> + <item>gl_texture_anisotropy</item> + <item>gl_texturecompression</item> + <item>gl_texturecompression_2d</item> + <item>gl_texturecompression_color</item> + <item>gl_texturecompression_gloss</item> + <item>gl_texturecompression_glow</item> + <item>gl_texturecompression_lightcubemaps</item> + <item>gl_texturecompression_normal</item> + <item>gl_texturecompression_q3bspdeluxemaps</item> + <item>gl_texturecompression_q3bsplightmaps</item> + <item>gl_texturecompression_reflectmask</item> + <item>gl_texturecompression_sky</item> + <item>gl_texturecompression_sprites</item> + <item>gl_vbo</item> + <item>gl_vbo_dynamicindex</item> + <item>gl_vbo_dynamicvertex</item> + <item>halflifebsp</item> + <item>host_framerate</item> + <item>host_maxwait</item> + <item>host_speeds</item> + <item>hostname</item> + <item>hud_colorflash_alpha</item> + <item>hud_colorset_background</item> + <item>hud_colorset_foreground_1</item> + <item>hud_colorset_foreground_2</item> + <item>hud_colorset_foreground_3</item> + <item>hud_colorset_foreground_4</item> + <item>hud_colorset_kill_1</item> + <item>hud_colorset_kill_2</item> + <item>hud_colorset_kill_3</item> + <item>hud_configure_bg_minalpha</item> + <item>hud_configure_checkcollisions</item> + <item>hud_configure_grid</item> + <item>hud_configure_grid_alpha</item> + <item>hud_configure_grid_xsize</item> + <item>hud_configure_grid_ysize</item> + <item>hud_configure_teamcolorforced</item> + <item>hud_contents</item> + <item>hud_contents_blur</item> + <item>hud_contents_blur_alpha</item> + <item>hud_contents_factor</item> + <item>hud_contents_fadeintime</item> + <item>hud_contents_fadeouttime</item> + <item>hud_contents_lava_alpha</item> + <item>hud_contents_lava_color</item> + <item>hud_contents_slime_alpha</item> + <item>hud_contents_slime_color</item> + <item>hud_contents_water_alpha</item> + <item>hud_contents_water_color</item> + <item>hud_cursormode</item> + <item>hud_damage</item> + <item>hud_damage_blur</item> + <item>hud_damage_blur_alpha</item> + <item>hud_damage_color</item> + <item>hud_damage_factor</item> + <item>hud_damage_fade_rate</item> + <item>hud_damage_gentle_alpha_multiplier</item> + <item>hud_damage_gentle_color</item> + <item>hud_damage_maxalpha</item> + <item>hud_damage_pain_threshold</item> + <item>hud_damage_pain_threshold_lower</item> + <item>hud_damage_pain_threshold_lower_health</item> + <item>hud_damage_pain_threshold_pulsating_min</item> + <item>hud_damage_pain_threshold_pulsating_period</item> + <item>hud_dock</item> + <item>hud_dock_alpha</item> + <item>hud_dock_color</item> + <item>hud_dock_color_team</item> + <item>hud_fontsize</item> + <item>hud_panel_ammo</item> + <item>hud_panel_ammo_bg</item> + <item>hud_panel_ammo_bg_alpha</item> + <item>hud_panel_ammo_bg_border</item> + <item>hud_panel_ammo_bg_color</item> + <item>hud_panel_ammo_bg_color_team</item> + <item>hud_panel_ammo_bg_padding</item> + <item>hud_panel_ammo_iconalign</item> + <item>hud_panel_ammo_maxammo</item> + <item>hud_panel_ammo_onlycurrent</item> + <item>hud_panel_ammo_pos</item> + <item>hud_panel_ammo_progressbar</item> + <item>hud_panel_ammo_progressbar_name</item> + <item>hud_panel_ammo_progressbar_xoffset</item> + <item>hud_panel_ammo_size</item> + <item>hud_panel_ammo_text</item> + <item>hud_panel_bg</item> + <item>hud_panel_bg_alpha</item> + <item>hud_panel_bg_border</item> + <item>hud_panel_bg_color</item> + <item>hud_panel_bg_color_team</item> + <item>hud_panel_bg_padding</item> + <item>hud_panel_centerprint</item> + <item>hud_panel_centerprint_align</item> + <item>hud_panel_centerprint_bg</item> + <item>hud_panel_centerprint_bg_alpha</item> + <item>hud_panel_centerprint_bg_border</item> + <item>hud_panel_centerprint_bg_color</item> + <item>hud_panel_centerprint_bg_color_team</item> + <item>hud_panel_centerprint_bg_padding</item> + <item>hud_panel_centerprint_fade_in</item> + <item>hud_panel_centerprint_fade_minfontsize</item> + <item>hud_panel_centerprint_fade_out</item> + <item>hud_panel_centerprint_fade_subsequent</item> + <item>hud_panel_centerprint_fade_subsequent_minfontsize</item> + <item>hud_panel_centerprint_fade_subsequent_passone</item> + <item>hud_panel_centerprint_fade_subsequent_passone_minalpha</item> + <item>hud_panel_centerprint_fade_subsequent_passtwo</item> + <item>hud_panel_centerprint_fade_subsequent_passtwo_minalpha</item> + <item>hud_panel_centerprint_flip</item> + <item>hud_panel_centerprint_fontscale</item> + <item>hud_panel_centerprint_pos</item> + <item>hud_panel_centerprint_size</item> + <item>hud_panel_centerprint_time</item> + <item>hud_panel_chat</item> + <item>hud_panel_chat_bg</item> + <item>hud_panel_chat_bg_alpha</item> + <item>hud_panel_chat_bg_border</item> + <item>hud_panel_chat_bg_color</item> + <item>hud_panel_chat_bg_color_team</item> + <item>hud_panel_chat_bg_padding</item> + <item>hud_panel_chat_pos</item> + <item>hud_panel_chat_size</item> + <item>hud_panel_engineinfo</item> + <item>hud_panel_engineinfo_bg</item> + <item>hud_panel_engineinfo_bg_alpha</item> + <item>hud_panel_engineinfo_bg_border</item> + <item>hud_panel_engineinfo_bg_color</item> + <item>hud_panel_engineinfo_bg_color_team</item> + <item>hud_panel_engineinfo_bg_padding</item> + <item>hud_panel_engineinfo_framecounter_decimals</item> + <item>hud_panel_engineinfo_framecounter_exponentialmovingaverage</item> + <item>hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold</item> + <item>hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight</item> + <item>hud_panel_engineinfo_framecounter_time</item> + <item>hud_panel_engineinfo_pos</item> + <item>hud_panel_engineinfo_size</item> + <item>hud_panel_fg_alpha</item> + <item>hud_panel_healtharmor</item> + <item>hud_panel_healtharmor_baralign</item> + <item>hud_panel_healtharmor_bg</item> + <item>hud_panel_healtharmor_bg_alpha</item> + <item>hud_panel_healtharmor_bg_border</item> + <item>hud_panel_healtharmor_bg_color</item> + <item>hud_panel_healtharmor_bg_color_team</item> + <item>hud_panel_healtharmor_bg_padding</item> + <item>hud_panel_healtharmor_flip</item> + <item>hud_panel_healtharmor_iconalign</item> + <item>hud_panel_healtharmor_maxarmor</item> + <item>hud_panel_healtharmor_maxhealth</item> + <item>hud_panel_healtharmor_pos</item> + <item>hud_panel_healtharmor_progressbar</item> + <item>hud_panel_healtharmor_progressbar_armor</item> + <item>hud_panel_healtharmor_progressbar_gfx</item> + <item>hud_panel_healtharmor_progressbar_gfx_damage</item> + <item>hud_panel_healtharmor_progressbar_gfx_lowhealth</item> + <item>hud_panel_healtharmor_progressbar_gfx_smooth</item> + <item>hud_panel_healtharmor_progressbar_health</item> + <item>hud_panel_healtharmor_size</item> + <item>hud_panel_healtharmor_text</item> + <item>hud_panel_infomessages</item> + <item>hud_panel_infomessages_bg</item> + <item>hud_panel_infomessages_bg_alpha</item> + <item>hud_panel_infomessages_bg_border</item> + <item>hud_panel_infomessages_bg_color</item> + <item>hud_panel_infomessages_bg_color_team</item> + <item>hud_panel_infomessages_bg_padding</item> + <item>hud_panel_infomessages_flip</item> + <item>hud_panel_infomessages_pos</item> + <item>hud_panel_infomessages_size</item> + <item>hud_panel_modicons</item> + <item>hud_panel_modicons_bg</item> + <item>hud_panel_modicons_bg_alpha</item> + <item>hud_panel_modicons_bg_border</item> + <item>hud_panel_modicons_bg_color</item> + <item>hud_panel_modicons_bg_color_team</item> + <item>hud_panel_modicons_bg_padding</item> + <item>hud_panel_modicons_ca_layout</item> + <item>hud_panel_modicons_dom_layout</item> + <item>hud_panel_modicons_freezetag_layout</item> + <item>hud_panel_modicons_pos</item> + <item>hud_panel_modicons_size</item> + <item>hud_panel_notify</item> + <item>hud_panel_notify_bg</item> + <item>hud_panel_notify_bg_alpha</item> + <item>hud_panel_notify_bg_border</item> + <item>hud_panel_notify_bg_color</item> + <item>hud_panel_notify_bg_color_team</item> + <item>hud_panel_notify_bg_padding</item> + <item>hud_panel_notify_fadetime</item> + <item>hud_panel_notify_flip</item> + <item>hud_panel_notify_fontsize</item> + <item>hud_panel_notify_pos</item> + <item>hud_panel_notify_size</item> + <item>hud_panel_notify_time</item> + <item>hud_panel_physics</item> + <item>hud_panel_physics_acceleration_max</item> + <item>hud_panel_physics_acceleration_progressbar_mode</item> + <item>hud_panel_physics_acceleration_progressbar_nonlinear</item> + <item>hud_panel_physics_acceleration_progressbar_scale</item> + <item>hud_panel_physics_acceleration_vertical</item> + <item>hud_panel_physics_baralign</item> + <item>hud_panel_physics_bg</item> + <item>hud_panel_physics_bg_alpha</item> + <item>hud_panel_physics_bg_border</item> + <item>hud_panel_physics_bg_color</item> + <item>hud_panel_physics_bg_color_team</item> + <item>hud_panel_physics_bg_padding</item> + <item>hud_panel_physics_flip</item> + <item>hud_panel_physics_pos</item> + <item>hud_panel_physics_progressbar</item> + <item>hud_panel_physics_size</item> + <item>hud_panel_physics_speed_max</item> + <item>hud_panel_physics_speed_unit</item> + <item>hud_panel_physics_speed_unit_show</item> + <item>hud_panel_physics_speed_vertical</item> + <item>hud_panel_physics_text</item> + <item>hud_panel_physics_text_scale</item> + <item>hud_panel_physics_topspeed</item> + <item>hud_panel_physics_topspeed_time</item> + <item>hud_panel_powerups</item> + <item>hud_panel_powerups_baralign</item> + <item>hud_panel_powerups_bg</item> + <item>hud_panel_powerups_bg_alpha</item> + <item>hud_panel_powerups_bg_border</item> + <item>hud_panel_powerups_bg_color</item> + <item>hud_panel_powerups_bg_color_team</item> + <item>hud_panel_powerups_bg_padding</item> + <item>hud_panel_powerups_flip</item> + <item>hud_panel_powerups_iconalign</item> + <item>hud_panel_powerups_pos</item> + <item>hud_panel_powerups_progressbar</item> + <item>hud_panel_powerups_progressbar_shield</item> + <item>hud_panel_powerups_progressbar_strength</item> + <item>hud_panel_powerups_progressbar_superweapons</item> + <item>hud_panel_powerups_size</item> + <item>hud_panel_powerups_text</item> + <item>hud_panel_pressedkeys</item> + <item>hud_panel_pressedkeys_aspect</item> + <item>hud_panel_pressedkeys_attack</item> + <item>hud_panel_pressedkeys_bg</item> + <item>hud_panel_pressedkeys_bg_alpha</item> + <item>hud_panel_pressedkeys_bg_border</item> + <item>hud_panel_pressedkeys_bg_color</item> + <item>hud_panel_pressedkeys_bg_color_team</item> + <item>hud_panel_pressedkeys_bg_padding</item> + <item>hud_panel_pressedkeys_pos</item> + <item>hud_panel_pressedkeys_size</item> + <item>hud_panel_racetimer</item> + <item>hud_panel_racetimer_bg</item> + <item>hud_panel_racetimer_bg_alpha</item> + <item>hud_panel_racetimer_bg_border</item> + <item>hud_panel_racetimer_bg_color</item> + <item>hud_panel_racetimer_bg_color_team</item> + <item>hud_panel_racetimer_bg_padding</item> + <item>hud_panel_racetimer_pos</item> + <item>hud_panel_racetimer_size</item> + <item>hud_panel_radar</item> + <item>hud_panel_radar_bg</item> + <item>hud_panel_radar_bg_alpha</item> + <item>hud_panel_radar_bg_border</item> + <item>hud_panel_radar_bg_color</item> + <item>hud_panel_radar_bg_color_team</item> + <item>hud_panel_radar_bg_padding</item> + <item>hud_panel_radar_foreground_alpha</item> + <item>hud_panel_radar_maximized_rotation</item> + <item>hud_panel_radar_maximized_scale</item> + <item>hud_panel_radar_maximized_size</item> + <item>hud_panel_radar_maximized_zoommode</item> + <item>hud_panel_radar_pos</item> + <item>hud_panel_radar_rotation</item> + <item>hud_panel_radar_scale</item> + <item>hud_panel_radar_size</item> + <item>hud_panel_radar_zoommode</item> + <item>hud_panel_score</item> + <item>hud_panel_score_bg</item> + <item>hud_panel_score_bg_alpha</item> + <item>hud_panel_score_bg_border</item> + <item>hud_panel_score_bg_color</item> + <item>hud_panel_score_bg_color_team</item> + <item>hud_panel_score_bg_padding</item> + <item>hud_panel_score_pos</item> + <item>hud_panel_score_rankings</item> + <item>hud_panel_score_size</item> + <item>hud_panel_timer</item> + <item>hud_panel_timer_bg</item> + <item>hud_panel_timer_bg_alpha</item> + <item>hud_panel_timer_bg_border</item> + <item>hud_panel_timer_bg_color</item> + <item>hud_panel_timer_bg_color_team</item> + <item>hud_panel_timer_bg_padding</item> + <item>hud_panel_timer_increment</item> + <item>hud_panel_timer_pos</item> + <item>hud_panel_timer_size</item> + <item>hud_panel_update_interval</item> + <item>hud_panel_vote</item> + <item>hud_panel_vote_alreadyvoted_alpha</item> + <item>hud_panel_vote_bg</item> + <item>hud_panel_vote_bg_alpha</item> + <item>hud_panel_vote_bg_border</item> + <item>hud_panel_vote_bg_color</item> + <item>hud_panel_vote_bg_color_team</item> + <item>hud_panel_vote_bg_padding</item> + <item>hud_panel_vote_pos</item> + <item>hud_panel_vote_size</item> + <item>hud_panel_weapons</item> + <item>hud_panel_weapons_accuracy</item> + <item>hud_panel_weapons_ammo</item> + <item>hud_panel_weapons_ammo_alpha</item> + <item>hud_panel_weapons_ammo_color</item> + <item>hud_panel_weapons_ammo_full_cells</item> + <item>hud_panel_weapons_ammo_full_fuel</item> + <item>hud_panel_weapons_ammo_full_nails</item> + <item>hud_panel_weapons_ammo_full_rockets</item> + <item>hud_panel_weapons_ammo_full_shells</item> + <item>hud_panel_weapons_aspect</item> + <item>hud_panel_weapons_bg</item> + <item>hud_panel_weapons_bg_alpha</item> + <item>hud_panel_weapons_bg_border</item> + <item>hud_panel_weapons_bg_color</item> + <item>hud_panel_weapons_bg_color_team</item> + <item>hud_panel_weapons_bg_padding</item> + <item>hud_panel_weapons_complainbubble</item> + <item>hud_panel_weapons_complainbubble_color_donthave</item> + <item>hud_panel_weapons_complainbubble_color_outofammo</item> + <item>hud_panel_weapons_complainbubble_color_unavailable</item> + <item>hud_panel_weapons_complainbubble_fadetime</item> + <item>hud_panel_weapons_complainbubble_padding</item> + <item>hud_panel_weapons_complainbubble_time</item> + <item>hud_panel_weapons_label</item> + <item>hud_panel_weapons_onlyowned</item> + <item>hud_panel_weapons_pos</item> + <item>hud_panel_weapons_size</item> + <item>hud_panel_weapons_timeout</item> + <item>hud_panel_weapons_timeout_effect</item> + <item>hud_panel_weapons_timeout_fadebgmin</item> + <item>hud_panel_weapons_timeout_fadefgmin</item> + <item>hud_panel_weapons_timeout_speed_in</item> + <item>hud_panel_weapons_timeout_speed_out</item> + <item>hud_postprocessing</item> + <item>hud_postprocessing_maxbluralpha</item> + <item>hud_postprocessing_maxblurradius</item> + <item>hud_powerup</item> + <item>hud_progressbar_acceleration_color</item> + <item>hud_progressbar_acceleration_neg_color</item> + <item>hud_progressbar_alpha</item> + <item>hud_progressbar_armor_color</item> + <item>hud_progressbar_fuel_color</item> + <item>hud_progressbar_health_color</item> + <item>hud_progressbar_nexball_color</item> + <item>hud_progressbar_shield_color</item> + <item>hud_progressbar_speed_color</item> + <item>hud_progressbar_strength_color</item> + <item>hud_progressbar_superweapons_color</item> + <item>hud_showbinds</item> + <item>hud_showbinds_limit</item> + <item>hud_shownames</item> + <item>hud_shownames_alpha</item> + <item>hud_shownames_antioverlap</item> + <item>hud_shownames_antioverlap_distance</item> + <item>hud_shownames_aspect</item> + <item>hud_shownames_crosshairdistance</item> + <item>hud_shownames_crosshairdistance_antioverlap</item> + <item>hud_shownames_crosshairdistance_time</item> + <item>hud_shownames_decolorize</item> + <item>hud_shownames_enemies</item> + <item>hud_shownames_fontsize</item> + <item>hud_shownames_maxdistance</item> + <item>hud_shownames_mindistance</item> + <item>hud_shownames_offset</item> + <item>hud_shownames_resize</item> + <item>hud_shownames_self</item> + <item>hud_shownames_status</item> + <item>hud_shownames_statusbar_height</item> + <item>hud_skin</item> + <item>hud_width</item> + <item>in_pitch_max</item> + <item>in_pitch_min</item> + <item>is_dedicated</item> + <item>joy_active</item> + <item>joy_axisforward</item> + <item>joy_axiskeyevents</item> + <item>joy_axiskeyevents_deadzone</item> + <item>joy_axispitch</item> + <item>joy_axisside</item> + <item>joy_axisup</item> + <item>joy_axisyaw</item> + <item>joy_deadzoneforward</item> + <item>joy_deadzonepitch</item> + <item>joy_deadzoneside</item> + <item>joy_deadzoneup</item> + <item>joy_deadzoneyaw</item> + <item>joy_detected</item> + <item>joy_enable</item> + <item>joy_index</item> + <item>joy_sensitivityforward</item> + <item>joy_sensitivitypitch</item> + <item>joy_sensitivityside</item> + <item>joy_sensitivityup</item> + <item>joy_sensitivityyaw</item> + <item>joy_x360_axisforward</item> + <item>joy_x360_axispitch</item> + <item>joy_x360_axisside</item> + <item>joy_x360_axisup</item> + <item>joy_x360_axisyaw</item> + <item>joy_x360_deadzoneforward</item> + <item>joy_x360_deadzonepitch</item> + <item>joy_x360_deadzoneside</item> + <item>joy_x360_deadzoneup</item> + <item>joy_x360_deadzoneyaw</item> + <item>joy_x360_sensitivityforward</item> + <item>joy_x360_sensitivitypitch</item> + <item>joy_x360_sensitivityside</item> + <item>joy_x360_sensitivityup</item> + <item>joy_x360_sensitivityyaw</item> + <item>joyadvanced</item> + <item>joyadvaxisr</item> + <item>joyadvaxisx</item> + <item>joyadvaxisy</item> + <item>joyadvaxisz</item> + <item>joypitchsensitivity</item> + <item>joysidesensitivity</item> + <item>joyyawsensitivity</item> + <item>join</item> + <item>lastlevel</item> + <item>leadlimit</item> + <item>leadlimit_and_fraglimit</item> + <item>leadlimit_override</item> + <item>locksession</item> + <item>locs_enable</item> + <item>locs_show</item> + <item>loddebug</item> + <item>log_dest_udp</item> + <item>log_file</item> + <item>lookspring</item> + <item>lookstrafe</item> + <item>m_accelerate</item> + <item>m_accelerate_filter</item> + <item>m_accelerate_maxspeed</item> + <item>m_accelerate_minspeed</item> + <item>m_filter</item> + <item>m_forward</item> + <item>m_pitch</item> + <item>m_side</item> + <item>m_yaw</item> + <item>mastervolume</item> + <item>menu_cdtrack</item> + <item>menu_cl_gunalign</item> + <item>menu_maxplayers</item> + <item>menu_mouse_absolute</item> + <item>menu_mouse_speed</item> + <item>menu_options_colorcontrol_correctionvalue</item> + <item>menu_picmip_bypass</item> + <item>menu_progs</item> + <item>menu_sandbox_attach_bone</item> + <item>menu_sandbox_edit_alpha</item> + <item>menu_sandbox_edit_color_glow</item> + <item>menu_sandbox_edit_color_main</item> + <item>menu_sandbox_edit_force</item> + <item>menu_sandbox_edit_frame</item> + <item>menu_sandbox_edit_material</item> + <item>menu_sandbox_edit_physics</item> + <item>menu_sandbox_edit_scale</item> + <item>menu_sandbox_edit_skin</item> + <item>menu_sandbox_edit_solidity</item> + <item>menu_sandbox_spawn_model</item> + <item>menu_showboxes</item> + <item>menu_skin</item> + <item>menu_slist_modfilter</item> + <item>menu_slist_showempty</item> + <item>menu_slist_showfull</item> + <item>menu_slowmo</item> + <item>menu_snd_attenuation_method</item> + <item>menu_sounds</item> + <item>menu_tooltips</item> + <item>menu_updatecheck</item> + <item>menu_updatecheck_getpacks</item> + <item>menu_use_default_hostname</item> + <item>menu_vid_scale</item> + <item>menu_video_played</item> + <item>menu_watermark</item> + <item>menu_weaponarena</item> + <item>minplayers</item> + <item>mod_alias_force_animated</item> + <item>mod_alias_supporttagscale</item> + <item>mod_bsp_portalize</item> + <item>mod_collision_bih</item> + <item>mod_generatelightmaps_borderpixels</item> + <item>mod_generatelightmaps_gridradius</item> + <item>mod_generatelightmaps_gridsamples</item> + <item>mod_generatelightmaps_lightmapradius</item> + <item>mod_generatelightmaps_lightmapsamples</item> + <item>mod_generatelightmaps_texturesize</item> + <item>mod_generatelightmaps_unitspersample</item> + <item>mod_generatelightmaps_vertexradius</item> + <item>mod_generatelightmaps_vertexsamples</item> + <item>mod_noshader_default_offsetmapping</item> + <item>mod_obj_orientation</item> + <item>mod_q1bsp_polygoncollisions</item> + <item>mod_q3bsp_curves_collisions</item> + <item>mod_q3bsp_curves_collisions_stride</item> + <item>mod_q3bsp_curves_stride</item> + <item>mod_q3bsp_debugtracebrush</item> + <item>mod_q3bsp_lightmapmergepower</item> + <item>mod_q3bsp_nolightmaps</item> + <item>mod_q3bsp_optimizedtraceline</item> + <item>mod_q3bsp_sRGBlightmaps</item> + <item>mod_q3bsp_tracelineofsight_brushes</item> + <item>mod_q3shader_default_offsetmapping</item> + <item>mod_q3shader_default_offsetmapping_bias</item> + <item>mod_q3shader_default_offsetmapping_scale</item> + <item>mod_q3shader_default_polygonfactor</item> + <item>mod_q3shader_default_polygonoffset</item> + <item>mod_q3shader_force_addalpha</item> + <item>mod_q3shader_force_terrain_alphaflag</item> + <item>mod_recalculatenodeboxes</item> + <item>music_playlist_current0</item> + <item>music_playlist_current1</item> + <item>music_playlist_current2</item> + <item>music_playlist_current3</item> + <item>music_playlist_current4</item> + <item>music_playlist_current5</item> + <item>music_playlist_current6</item> + <item>music_playlist_current7</item> + <item>music_playlist_current8</item> + <item>music_playlist_current9</item> + <item>music_playlist_index</item> + <item>music_playlist_list0</item> + <item>music_playlist_list1</item> + <item>music_playlist_list2</item> + <item>music_playlist_list3</item> + <item>music_playlist_list4</item> + <item>music_playlist_list5</item> + <item>music_playlist_list6</item> + <item>music_playlist_list7</item> + <item>music_playlist_list8</item> + <item>music_playlist_list9</item> + <item>music_playlist_random0</item> + <item>music_playlist_random1</item> + <item>music_playlist_random2</item> + <item>music_playlist_random3</item> + <item>music_playlist_random4</item> + <item>music_playlist_random5</item> + <item>music_playlist_random6</item> + <item>music_playlist_random7</item> + <item>music_playlist_random8</item> + <item>music_playlist_random9</item> + <item>music_playlist_sampleposition0</item> + <item>music_playlist_sampleposition1</item> + <item>music_playlist_sampleposition2</item> + <item>music_playlist_sampleposition3</item> + <item>music_playlist_sampleposition4</item> + <item>music_playlist_sampleposition5</item> + <item>music_playlist_sampleposition6</item> + <item>music_playlist_sampleposition7</item> + <item>music_playlist_sampleposition8</item> + <item>music_playlist_sampleposition9</item> + <item>nehx00</item> + <item>nehx01</item> + <item>nehx02</item> + <item>nehx03</item> + <item>nehx04</item> + <item>nehx05</item> + <item>nehx06</item> + <item>nehx07</item> + <item>nehx08</item> + <item>nehx09</item> + <item>nehx10</item> + <item>nehx11</item> + <item>nehx12</item> + <item>nehx13</item> + <item>nehx14</item> + <item>nehx15</item> + <item>nehx16</item> + <item>nehx17</item> + <item>nehx18</item> + <item>nehx19</item> + <item>net_address</item> + <item>net_address_ipv6</item> + <item>net_challengefloodblockingtimeout</item> + <item>net_connectfloodblockingtimeout</item> + <item>net_connecttimeout</item> + <item>net_getstatusfloodblockingtimeout</item> + <item>net_messagetimeout</item> + <item>net_slist_favorites</item> + <item>net_slist_maxtries</item> + <item>net_slist_pause</item> + <item>net_slist_queriesperframe</item> + <item>net_slist_queriespersecond</item> + <item>net_slist_timeout</item> + <item>net_tos_dscp</item> + <item>nextmap</item> + <item>noaim</item> + <item>noexit</item> + <item>nomonsters</item> + <item>nosound</item> + <item>notification_ANNCE_ACHIEVEMENT_AIRSHOT</item> + <item>notification_ANNCE_ACHIEVEMENT_AMAZING</item> + <item>notification_ANNCE_ACHIEVEMENT_AWESOME</item> + <item>notification_ANNCE_ACHIEVEMENT_BOTLIKE</item> + <item>notification_ANNCE_ACHIEVEMENT_ELECTROBITCH</item> + <item>notification_ANNCE_ACHIEVEMENT_IMPRESSIVE</item> + <item>notification_ANNCE_ACHIEVEMENT_YODA</item> + <item>notification_ANNCE_BEGIN</item> + <item>notification_ANNCE_KILLSTREAK_03</item> + <item>notification_ANNCE_KILLSTREAK_05</item> + <item>notification_ANNCE_KILLSTREAK_10</item> + <item>notification_ANNCE_KILLSTREAK_15</item> + <item>notification_ANNCE_KILLSTREAK_20</item> + <item>notification_ANNCE_KILLSTREAK_25</item> + <item>notification_ANNCE_KILLSTREAK_30</item> + <item>notification_ANNCE_MINSTAGIB_LASTSECOND</item> + <item>notification_ANNCE_MINSTAGIB_NARROWLY</item> + <item>notification_ANNCE_MINSTAGIB_TERMINATED</item> + <item>notification_ANNCE_MULTIFRAG</item> + <item>notification_ANNCE_NUM_1</item> + <item>notification_ANNCE_NUM_10</item> + <item>notification_ANNCE_NUM_2</item> + <item>notification_ANNCE_NUM_3</item> + <item>notification_ANNCE_NUM_4</item> + <item>notification_ANNCE_NUM_5</item> + <item>notification_ANNCE_NUM_6</item> + <item>notification_ANNCE_NUM_7</item> + <item>notification_ANNCE_NUM_8</item> + <item>notification_ANNCE_NUM_9</item> + <item>notification_ANNCE_PREPARE</item> + <item>notification_ANNCE_REMAINING_FRAG_1</item> + <item>notification_ANNCE_REMAINING_FRAG_2</item> + <item>notification_ANNCE_REMAINING_FRAG_3</item> + <item>notification_ANNCE_REMAINING_MIN_1</item> + <item>notification_ANNCE_REMAINING_MIN_5</item> + <item>notification_ANNCE_TIMEOUT</item> + <item>notification_ANNCE_VOTE_ACCEPT</item> + <item>notification_ANNCE_VOTE_CALL</item> + <item>notification_ANNCE_VOTE_FAIL</item> + <item>notification_CENTER_ARENA_BEGIN</item> + <item>notification_CENTER_ARENA_NEEDPLAYER</item> + <item>notification_CENTER_ARENA_ROUNDSTART</item> + <item>notification_CENTER_ASSAULT_ATTACKING</item> + <item>notification_CENTER_ASSAULT_DEFENDING</item> + <item>notification_CENTER_COUNTDOWN_BEGIN</item> + <item>notification_CENTER_COUNTDOWN_GAMESTART</item> + <item>notification_CENTER_CTF_CAPTURESHIELD_FREE</item> + <item>notification_CENTER_CTF_CAPTURESHIELD_SHIELDED</item> + <item>notification_CENTER_CTF_CAPTURE_BLUE</item> + <item>notification_CENTER_CTF_CAPTURE_RED</item> + <item>notification_CENTER_CTF_FLAG_THROW_PUNISH</item> + <item>notification_CENTER_CTF_PASS_OTHER_BLUE</item> + <item>notification_CENTER_CTF_PASS_OTHER_RED</item> + <item>notification_CENTER_CTF_PASS_RECEIVED_BLUE</item> + <item>notification_CENTER_CTF_PASS_RECEIVED_RED</item> + <item>notification_CENTER_CTF_PASS_REQUESTED</item> + <item>notification_CENTER_CTF_PASS_REQUESTING</item> + <item>notification_CENTER_CTF_PASS_SENT_BLUE</item> + <item>notification_CENTER_CTF_PASS_SENT_RED</item> + <item>notification_CENTER_CTF_PICKUP_BLUE</item> + <item>notification_CENTER_CTF_PICKUP_ENEMY</item> + <item>notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE</item> + <item>notification_CENTER_CTF_PICKUP_RED</item> + <item>notification_CENTER_CTF_PICKUP_TEAM</item> + <item>notification_CENTER_CTF_PICKUP_TEAM_VERBOSE</item> + <item>notification_CENTER_CTF_RETURN_BLUE</item> + <item>notification_CENTER_CTF_RETURN_RED</item> + <item>notification_CENTER_CTF_STALEMATE_CARRIER</item> + <item>notification_CENTER_CTF_STALEMATE_OTHER</item> + <item>notification_CENTER_DEATH_MURDER_FRAG</item> + <item>notification_CENTER_DEATH_MURDER_FRAGGED</item> + <item>notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE</item> + <item>notification_CENTER_DEATH_MURDER_FRAG_VERBOSE</item> + <item>notification_CENTER_DEATH_MURDER_TYPEFRAG</item> + <item>notification_CENTER_DEATH_MURDER_TYPEFRAGGED</item> + <item>notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE</item> + <item>notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE</item> + <item>notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE</item> + <item>notification_CENTER_DEATH_SELF_BETRAYAL</item> + <item>notification_CENTER_DEATH_SELF_CAMP</item> + <item>notification_CENTER_DEATH_SELF_CHEAT</item> + <item>notification_CENTER_DEATH_SELF_CUSTOM</item> + <item>notification_CENTER_DEATH_SELF_DROWN</item> + <item>notification_CENTER_DEATH_SELF_FALL</item> + <item>notification_CENTER_DEATH_SELF_FIRE</item> + <item>notification_CENTER_DEATH_SELF_GENERIC</item> + <item>notification_CENTER_DEATH_SELF_LAVA</item> + <item>notification_CENTER_DEATH_SELF_NOAMMO</item> + <item>notification_CENTER_DEATH_SELF_ROT</item> + <item>notification_CENTER_DEATH_SELF_SHOOTING_STAR</item> + <item>notification_CENTER_DEATH_SELF_SLIME</item> + <item>notification_CENTER_DEATH_SELF_SUICIDE</item> + <item>notification_CENTER_DEATH_SELF_SWAMP</item> + <item>notification_CENTER_DEATH_SELF_TEAMCHANGE</item> + <item>notification_CENTER_DEATH_SELF_TOUCHEXPLODE</item> + <item>notification_CENTER_DEATH_SELF_TURRET</item> + <item>notification_CENTER_DEATH_SELF_TURRET_EWHEEL</item> + <item>notification_CENTER_DEATH_SELF_TURRET_WALK</item> + <item>notification_CENTER_DEATH_SELF_VH_BUMB_DEATH</item> + <item>notification_CENTER_DEATH_SELF_VH_CRUSH</item> + <item>notification_CENTER_DEATH_SELF_VH_RAPT_BOMB</item> + <item>notification_CENTER_DEATH_SELF_VH_RAPT_DEATH</item> + <item>notification_CENTER_DEATH_SELF_VH_SPID_DEATH</item> + <item>notification_CENTER_DEATH_SELF_VH_SPID_ROCKET</item> + <item>notification_CENTER_DEATH_SELF_VH_WAKI_DEATH</item> + <item>notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET</item> + <item>notification_CENTER_DEATH_SELF_VOID</item> + <item>notification_CENTER_DEATH_TEAMKILL_FRAG</item> + <item>notification_CENTER_DEATH_TEAMKILL_FRAGGED</item> + <item>notification_CENTER_DISCONNECT_IDLING</item> + <item>notification_CENTER_FREEZETAG_FREEZE</item> + <item>notification_CENTER_FREEZETAG_FROZEN</item> + <item>notification_CENTER_FREEZETAG_REVIVE</item> + <item>notification_CENTER_FREEZETAG_REVIVED</item> + <item>notification_CENTER_FREEZETAG_ROUND_WIN_BLUE</item> + <item>notification_CENTER_FREEZETAG_ROUND_WIN_PINK</item> + <item>notification_CENTER_FREEZETAG_ROUND_WIN_RED</item> + <item>notification_CENTER_FREEZETAG_ROUND_WIN_YELLOW</item> + <item>notification_CENTER_FREEZETAG_SELF</item> + <item>notification_CENTER_FREEZETAG_SPAWN_LATE</item> + <item>notification_CENTER_ITEM_WEAPON_DONTHAVE</item> + <item>notification_CENTER_ITEM_WEAPON_DROP</item> + <item>notification_CENTER_ITEM_WEAPON_GOT</item> + <item>notification_CENTER_ITEM_WEAPON_NOAMMO</item> + <item>notification_CENTER_ITEM_WEAPON_PRIMORSEC</item> + <item>notification_CENTER_ITEM_WEAPON_UNAVAILABLE</item> + <item>notification_CENTER_JOIN_NOSPAWNS</item> + <item>notification_CENTER_JOIN_PREVENT</item> + <item>notification_CENTER_KEEPAWAY_DROPPED</item> + <item>notification_CENTER_KEEPAWAY_PICKUP</item> + <item>notification_CENTER_KEEPAWAY_WARN</item> + <item>notification_CENTER_KEYHUNT_HELP</item> + <item>notification_CENTER_KEYHUNT_INTERFERE_BLUE</item> + <item>notification_CENTER_KEYHUNT_INTERFERE_PINK</item> + <item>notification_CENTER_KEYHUNT_INTERFERE_RED</item> + <item>notification_CENTER_KEYHUNT_INTERFERE_YELLOW</item> + <item>notification_CENTER_KEYHUNT_MEET</item> + <item>notification_CENTER_KEYHUNT_SCAN</item> + <item>notification_CENTER_KEYHUNT_START_BLUE</item> + <item>notification_CENTER_KEYHUNT_START_PINK</item> + <item>notification_CENTER_KEYHUNT_START_RED</item> + <item>notification_CENTER_KEYHUNT_START_YELLOW</item> + <item>notification_CENTER_KEYHUNT_WAIT</item> + <item>notification_CENTER_LMS_CAMPCHECK</item> + <item>notification_CENTER_MINSTA_FINDAMMO</item> + <item>notification_CENTER_MINSTA_FINDAMMO_FIRST</item> + <item>notification_CENTER_MOTD</item> + <item>notification_CENTER_NIX_COUNTDOWN</item> + <item>notification_CENTER_NIX_NEWWEAPON</item> + <item>notification_CENTER_OVERTIME_FRAG</item> + <item>notification_CENTER_OVERTIME_TIME</item> + <item>notification_CENTER_POWERDOWN_INVISIBILITY</item> + <item>notification_CENTER_POWERDOWN_SHIELD</item> + <item>notification_CENTER_POWERDOWN_SPEED</item> + <item>notification_CENTER_POWERDOWN_STRENGTH</item> + <item>notification_CENTER_POWERUP_INVISIBILITY</item> + <item>notification_CENTER_POWERUP_SHIELD</item> + <item>notification_CENTER_POWERUP_SPEED</item> + <item>notification_CENTER_POWERUP_STRENGTH</item> + <item>notification_CENTER_RACE_FINISHLAP</item> + <item>notification_CENTER_SUPERWEAPON_BROKEN</item> + <item>notification_CENTER_SUPERWEAPON_LOST</item> + <item>notification_CENTER_SUPERWEAPON_PICKUP</item> + <item>notification_CENTER_TEAMCHANGE_AUTO</item> + <item>notification_CENTER_TEAMCHANGE_BLUE</item> + <item>notification_CENTER_TEAMCHANGE_PINK</item> + <item>notification_CENTER_TEAMCHANGE_RED</item> + <item>notification_CENTER_TEAMCHANGE_SPECTATE</item> + <item>notification_CENTER_TEAMCHANGE_SUICIDE</item> + <item>notification_CENTER_TEAMCHANGE_YELLOW</item> + <item>notification_CENTER_TIMEOUT_BEGINNING</item> + <item>notification_CENTER_TIMEOUT_ENDING</item> + <item>notification_DEATH_MURDER_CHEAT</item> + <item>notification_DEATH_MURDER_DROWN</item> + <item>notification_DEATH_MURDER_FALL</item> + <item>notification_DEATH_MURDER_FIRE</item> + <item>notification_DEATH_MURDER_LAVA</item> + <item>notification_DEATH_MURDER_SHOOTING_STAR</item> + <item>notification_DEATH_MURDER_SLIME</item> + <item>notification_DEATH_MURDER_SWAMP</item> + <item>notification_DEATH_MURDER_TELEFRAG</item> + <item>notification_DEATH_MURDER_TOUCHEXPLODE</item> + <item>notification_DEATH_MURDER_VH_BUMB_DEATH</item> + <item>notification_DEATH_MURDER_VH_BUMB_GUN</item> + <item>notification_DEATH_MURDER_VH_CRUSH</item> + <item>notification_DEATH_MURDER_VH_RAPT_BOMB</item> + <item>notification_DEATH_MURDER_VH_RAPT_CANNON</item> + <item>notification_DEATH_MURDER_VH_RAPT_DEATH</item> + <item>notification_DEATH_MURDER_VH_SPID_DEATH</item> + <item>notification_DEATH_MURDER_VH_SPID_MINIGUN</item> + <item>notification_DEATH_MURDER_VH_SPID_ROCKET</item> + <item>notification_DEATH_MURDER_VH_WAKI_DEATH</item> + <item>notification_DEATH_MURDER_VH_WAKI_GUN</item> + <item>notification_DEATH_MURDER_VH_WAKI_ROCKET</item> + <item>notification_DEATH_MURDER_VOID</item> + <item>notification_DEATH_SELF_AUTOTEAMCHANGE</item> + <item>notification_DEATH_SELF_BETRAYAL</item> + <item>notification_DEATH_SELF_CAMP</item> + <item>notification_DEATH_SELF_CHEAT</item> + <item>notification_DEATH_SELF_CUSTOM</item> + <item>notification_DEATH_SELF_DROWN</item> + <item>notification_DEATH_SELF_FALL</item> + <item>notification_DEATH_SELF_FIRE</item> + <item>notification_DEATH_SELF_GENERIC</item> + <item>notification_DEATH_SELF_LAVA</item> + <item>notification_DEATH_SELF_NOAMMO</item> + <item>notification_DEATH_SELF_ROT</item> + <item>notification_DEATH_SELF_SHOOTING_STAR</item> + <item>notification_DEATH_SELF_SLIME</item> + <item>notification_DEATH_SELF_SUICIDE</item> + <item>notification_DEATH_SELF_SWAMP</item> + <item>notification_DEATH_SELF_TEAMCHANGE</item> + <item>notification_DEATH_SELF_TOUCHEXPLODE</item> + <item>notification_DEATH_SELF_TURRET</item> + <item>notification_DEATH_SELF_TURRET_EWHEEL</item> + <item>notification_DEATH_SELF_TURRET_FLAC</item> + <item>notification_DEATH_SELF_TURRET_HELLION</item> + <item>notification_DEATH_SELF_TURRET_HK</item> + <item>notification_DEATH_SELF_TURRET_MACHINEGUN</item> + <item>notification_DEATH_SELF_TURRET_MLRS</item> + <item>notification_DEATH_SELF_TURRET_PHASER</item> + <item>notification_DEATH_SELF_TURRET_PLASMA</item> + <item>notification_DEATH_SELF_TURRET_TESLA</item> + <item>notification_DEATH_SELF_TURRET_WALK_GUN</item> + <item>notification_DEATH_SELF_TURRET_WALK_MEELE</item> + <item>notification_DEATH_SELF_TURRET_WALK_ROCKET</item> + <item>notification_DEATH_SELF_VH_BUMB_DEATH</item> + <item>notification_DEATH_SELF_VH_CRUSH</item> + <item>notification_DEATH_SELF_VH_RAPT_BOMB</item> + <item>notification_DEATH_SELF_VH_RAPT_DEATH</item> + <item>notification_DEATH_SELF_VH_SPID_DEATH</item> + <item>notification_DEATH_SELF_VH_SPID_ROCKET</item> + <item>notification_DEATH_SELF_VH_WAKI_DEATH</item> + <item>notification_DEATH_SELF_VH_WAKI_ROCKET</item> + <item>notification_DEATH_SELF_VOID</item> + <item>notification_INFO_CTF_CAPTURE_BLUE</item> + <item>notification_INFO_CTF_CAPTURE_BROKEN_BLUE</item> + <item>notification_INFO_CTF_CAPTURE_BROKEN_RED</item> + <item>notification_INFO_CTF_CAPTURE_RED</item> + <item>notification_INFO_CTF_CAPTURE_TIME_BLUE</item> + <item>notification_INFO_CTF_CAPTURE_TIME_RED</item> + <item>notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE</item> + <item>notification_INFO_CTF_CAPTURE_UNBROKEN_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_DAMAGED_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_DROPPED_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED</item> + <item>notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE</item> + <item>notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED</item> + <item>notification_INFO_CTF_LOST_BLUE</item> + <item>notification_INFO_CTF_LOST_RED</item> + <item>notification_INFO_CTF_PICKUP_BLUE</item> + <item>notification_INFO_CTF_PICKUP_RED</item> + <item>notification_INFO_CTF_RETURN_BLUE</item> + <item>notification_INFO_CTF_RETURN_RED</item> + <item>notification_INFO_DEATH_MURDER_CHEAT</item> + <item>notification_INFO_DEATH_MURDER_DROWN</item> + <item>notification_INFO_DEATH_MURDER_FALL</item> + <item>notification_INFO_DEATH_MURDER_FIRE</item> + <item>notification_INFO_DEATH_MURDER_LAVA</item> + <item>notification_INFO_DEATH_MURDER_SHOOTING_STAR</item> + <item>notification_INFO_DEATH_MURDER_SLIME</item> + <item>notification_INFO_DEATH_MURDER_SWAMP</item> + <item>notification_INFO_DEATH_MURDER_TELEFRAG</item> + <item>notification_INFO_DEATH_MURDER_TOUCHEXPLODE</item> + <item>notification_INFO_DEATH_MURDER_VH_BUMB_DEATH</item> + <item>notification_INFO_DEATH_MURDER_VH_BUMB_GUN</item> + <item>notification_INFO_DEATH_MURDER_VH_CRUSH</item> + <item>notification_INFO_DEATH_MURDER_VH_RAPT_BOMB</item> + <item>notification_INFO_DEATH_MURDER_VH_RAPT_CANNON</item> + <item>notification_INFO_DEATH_MURDER_VH_RAPT_DEATH</item> + <item>notification_INFO_DEATH_MURDER_VH_SPID_DEATH</item> + <item>notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN</item> + <item>notification_INFO_DEATH_MURDER_VH_SPID_ROCKET</item> + <item>notification_INFO_DEATH_MURDER_VH_WAKI_DEATH</item> + <item>notification_INFO_DEATH_MURDER_VH_WAKI_GUN</item> + <item>notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET</item> + <item>notification_INFO_DEATH_MURDER_VOID</item> + <item>notification_INFO_DEATH_SELF_AUTOTEAMCHANGE</item> + <item>notification_INFO_DEATH_SELF_BETRAYAL</item> + <item>notification_INFO_DEATH_SELF_CAMP</item> + <item>notification_INFO_DEATH_SELF_CHEAT</item> + <item>notification_INFO_DEATH_SELF_CUSTOM</item> + <item>notification_INFO_DEATH_SELF_DROWN</item> + <item>notification_INFO_DEATH_SELF_FALL</item> + <item>notification_INFO_DEATH_SELF_FIRE</item> + <item>notification_INFO_DEATH_SELF_GENERIC</item> + <item>notification_INFO_DEATH_SELF_LAVA</item> + <item>notification_INFO_DEATH_SELF_NOAMMO</item> + <item>notification_INFO_DEATH_SELF_ROT</item> + <item>notification_INFO_DEATH_SELF_SHOOTING_STAR</item> + <item>notification_INFO_DEATH_SELF_SLIME</item> + <item>notification_INFO_DEATH_SELF_SUICIDE</item> + <item>notification_INFO_DEATH_SELF_SWAMP</item> + <item>notification_INFO_DEATH_SELF_TEAMCHANGE</item> + <item>notification_INFO_DEATH_SELF_TOUCHEXPLODE</item> + <item>notification_INFO_DEATH_SELF_TURRET</item> + <item>notification_INFO_DEATH_SELF_TURRET_EWHEEL</item> + <item>notification_INFO_DEATH_SELF_TURRET_FLAC</item> + <item>notification_INFO_DEATH_SELF_TURRET_HELLION</item> + <item>notification_INFO_DEATH_SELF_TURRET_HK</item> + <item>notification_INFO_DEATH_SELF_TURRET_MACHINEGUN</item> + <item>notification_INFO_DEATH_SELF_TURRET_MLRS</item> + <item>notification_INFO_DEATH_SELF_TURRET_PHASER</item> + <item>notification_INFO_DEATH_SELF_TURRET_PLASMA</item> + <item>notification_INFO_DEATH_SELF_TURRET_TESLA</item> + <item>notification_INFO_DEATH_SELF_TURRET_WALK_GUN</item> + <item>notification_INFO_DEATH_SELF_TURRET_WALK_MEELE</item> + <item>notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET</item> + <item>notification_INFO_DEATH_SELF_VH_BUMB_DEATH</item> + <item>notification_INFO_DEATH_SELF_VH_CRUSH</item> + <item>notification_INFO_DEATH_SELF_VH_RAPT_BOMB</item> + <item>notification_INFO_DEATH_SELF_VH_RAPT_DEATH</item> + <item>notification_INFO_DEATH_SELF_VH_SPID_DEATH</item> + <item>notification_INFO_DEATH_SELF_VH_SPID_ROCKET</item> + <item>notification_INFO_DEATH_SELF_VH_WAKI_DEATH</item> + <item>notification_INFO_DEATH_SELF_VH_WAKI_ROCKET</item> + <item>notification_INFO_DEATH_SELF_VOID</item> + <item>notification_INFO_DEATH_TEAMKILL_BLUE</item> + <item>notification_INFO_DEATH_TEAMKILL_PINK</item> + <item>notification_INFO_DEATH_TEAMKILL_RED</item> + <item>notification_INFO_DEATH_TEAMKILL_YELLOW</item> + <item>notification_INFO_FREEZETAG_FREEZE</item> + <item>notification_INFO_FREEZETAG_REVIVE</item> + <item>notification_INFO_FREEZETAG_ROUND_WIN_BLUE</item> + <item>notification_INFO_FREEZETAG_ROUND_WIN_PINK</item> + <item>notification_INFO_FREEZETAG_ROUND_WIN_RED</item> + <item>notification_INFO_FREEZETAG_ROUND_WIN_YELLOW</item> + <item>notification_INFO_FREEZETAG_SELF</item> + <item>notification_INFO_GODMODE_OFF</item> + <item>notification_INFO_ITEM_WEAPON_DONTHAVE</item> + <item>notification_INFO_ITEM_WEAPON_DROP</item> + <item>notification_INFO_ITEM_WEAPON_GOT</item> + <item>notification_INFO_ITEM_WEAPON_NOAMMO</item> + <item>notification_INFO_ITEM_WEAPON_PRIMORSEC</item> + <item>notification_INFO_ITEM_WEAPON_UNAVAILABLE</item> + <item>notification_INFO_JOIN_CONNECT</item> + <item>notification_INFO_JOIN_CONNECT_TEAM_BLUE</item> + <item>notification_INFO_JOIN_CONNECT_TEAM_PINK</item> + <item>notification_INFO_JOIN_CONNECT_TEAM_RED</item> + <item>notification_INFO_JOIN_CONNECT_TEAM_YELLOW</item> + <item>notification_INFO_JOIN_PLAY</item> + <item>notification_INFO_KEEPAWAY_DROPPED</item> + <item>notification_INFO_KEEPAWAY_PICKUP</item> + <item>notification_INFO_KEYHUNT_CAPTURE_BLUE</item> + <item>notification_INFO_KEYHUNT_CAPTURE_PINK</item> + <item>notification_INFO_KEYHUNT_CAPTURE_RED</item> + <item>notification_INFO_KEYHUNT_CAPTURE_YELLOW</item> + <item>notification_INFO_KEYHUNT_DROP_BLUE</item> + <item>notification_INFO_KEYHUNT_DROP_PINK</item> + <item>notification_INFO_KEYHUNT_DROP_RED</item> + <item>notification_INFO_KEYHUNT_DROP_YELLOW</item> + <item>notification_INFO_KEYHUNT_LOST_BLUE</item> + <item>notification_INFO_KEYHUNT_LOST_PINK</item> + <item>notification_INFO_KEYHUNT_LOST_RED</item> + <item>notification_INFO_KEYHUNT_LOST_YELLOW</item> + <item>notification_INFO_KEYHUNT_PICKUP_BLUE</item> + <item>notification_INFO_KEYHUNT_PICKUP_PINK</item> + <item>notification_INFO_KEYHUNT_PICKUP_RED</item> + <item>notification_INFO_KEYHUNT_PICKUP_YELLOW</item> + <item>notification_INFO_LMS_FORFEIT</item> + <item>notification_INFO_LMS_NOLIVES</item> + <item>notification_INFO_POWERUP_INVISIBILITY</item> + <item>notification_INFO_POWERUP_SHIELD</item> + <item>notification_INFO_POWERUP_SPEED</item> + <item>notification_INFO_POWERUP_STRENGTH</item> + <item>notification_INFO_QUIT_DISCONNECT</item> + <item>notification_INFO_QUIT_KICK_IDLING</item> + <item>notification_INFO_QUIT_KICK_SPECTATING</item> + <item>notification_INFO_QUIT_SPECTATE</item> + <item>notification_INFO_RACE_ABANDONED</item> + <item>notification_INFO_RACE_FAIL_RANKED</item> + <item>notification_INFO_RACE_FAIL_UNRANKED</item> + <item>notification_INFO_RACE_FINISHED</item> + <item>notification_INFO_RACE_NEW_BROKEN</item> + <item>notification_INFO_RACE_NEW_IMPROVED</item> + <item>notification_INFO_RACE_NEW_MISSING_UID</item> + <item>notification_INFO_RACE_NEW_SET</item> + <item>notification_INFO_SCORES_BLUE</item> + <item>notification_INFO_SCORES_PINK</item> + <item>notification_INFO_SCORES_RED</item> + <item>notification_INFO_SCORES_YELLOW</item> + <item>notification_INFO_SPECTATE_WARNING</item> + <item>notification_INFO_SUPERWEAPON_PICKUP</item> + <item>notification_INFO_VERSION_BETA</item> + <item>notification_INFO_VERSION_OLD</item> + <item>notification_INFO_VERSION_OUTDATED</item> + <item>notification_INFO_WATERMARK</item> + <item>notification_INFO_WEAPON_ACCORDEON_MURDER</item> + <item>notification_INFO_WEAPON_ACCORDEON_SUICIDE</item> + <item>notification_INFO_WEAPON_CRYLINK_MURDER</item> + <item>notification_INFO_WEAPON_CRYLINK_SUICIDE</item> + <item>notification_INFO_WEAPON_ELECTRO_MURDER_BOLT</item> + <item>notification_INFO_WEAPON_ELECTRO_MURDER_COMBO</item> + <item>notification_INFO_WEAPON_ELECTRO_MURDER_ORBS</item> + <item>notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT</item> + <item>notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS</item> + <item>notification_INFO_WEAPON_FIREBALL_MURDER_BLAST</item> + <item>notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE</item> + <item>notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST</item> + <item>notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE</item> + <item>notification_INFO_WEAPON_HAGAR_MURDER_BURST</item> + <item>notification_INFO_WEAPON_HAGAR_MURDER_SPRAY</item> + <item>notification_INFO_WEAPON_HAGAR_SUICIDE</item> + <item>notification_INFO_WEAPON_HLAC_MURDER</item> + <item>notification_INFO_WEAPON_HLAC_SUICIDE</item> + <item>notification_INFO_WEAPON_HOOK_MURDER</item> + <item>notification_INFO_WEAPON_KLEINBOTTLE_MURDER</item> + <item>notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE</item> + <item>notification_INFO_WEAPON_LASER_MURDER</item> + <item>notification_INFO_WEAPON_LASER_SUICIDE</item> + <item>notification_INFO_WEAPON_MINELAYER_MURDER</item> + <item>notification_INFO_WEAPON_MINELAYER_SUICIDE</item> + <item>notification_INFO_WEAPON_MINSTANEX_MURDER</item> + <item>notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE</item> + <item>notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE</item> + <item>notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE</item> + <item>notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE</item> + <item>notification_INFO_WEAPON_NEX_MURDER</item> + <item>notification_INFO_WEAPON_RIFLE_MURDER</item> + <item>notification_INFO_WEAPON_RIFLE_MURDER_HAIL</item> + <item>notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING</item> + <item>notification_INFO_WEAPON_RIFLE_MURDER_PIERCING</item> + <item>notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT</item> + <item>notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH</item> + <item>notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE</item> + <item>notification_INFO_WEAPON_SEEKER_MURDER_SPRAY</item> + <item>notification_INFO_WEAPON_SEEKER_MURDER_TAG</item> + <item>notification_INFO_WEAPON_SEEKER_SUICIDE</item> + <item>notification_INFO_WEAPON_SHOTGUN_MURDER</item> + <item>notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP</item> + <item>notification_INFO_WEAPON_THINKING_WITH_PORTALS</item> + <item>notification_INFO_WEAPON_TUBA_MURDER</item> + <item>notification_INFO_WEAPON_TUBA_SUICIDE</item> + <item>notification_INFO_WEAPON_UZI_MURDER_SNIPE</item> + <item>notification_INFO_WEAPON_UZI_MURDER_SPRAY</item> + <item>notification_ITEM_WEAPON_DONTHAVE</item> + <item>notification_ITEM_WEAPON_DROP</item> + <item>notification_ITEM_WEAPON_GOT</item> + <item>notification_ITEM_WEAPON_NOAMMO</item> + <item>notification_ITEM_WEAPON_PRIMORSEC</item> + <item>notification_ITEM_WEAPON_UNAVAILABLE</item> + <item>notification_MULTI_ARENA_BEGIN</item> + <item>notification_MULTI_COUNTDOWN_BEGIN</item> + <item>notification_MULTI_MINSTA_FINDAMMO</item> + <item>notification_WEAPON_ACCORDEON_MURDER</item> + <item>notification_WEAPON_ACCORDEON_SUICIDE</item> + <item>notification_WEAPON_CRYLINK_MURDER</item> + <item>notification_WEAPON_CRYLINK_SUICIDE</item> + <item>notification_WEAPON_ELECTRO_MURDER_BOLT</item> + <item>notification_WEAPON_ELECTRO_MURDER_COMBO</item> + <item>notification_WEAPON_ELECTRO_MURDER_ORBS</item> + <item>notification_WEAPON_ELECTRO_SUICIDE_BOLT</item> + <item>notification_WEAPON_ELECTRO_SUICIDE_ORBS</item> + <item>notification_WEAPON_FIREBALL_MURDER_BLAST</item> + <item>notification_WEAPON_FIREBALL_MURDER_FIREMINE</item> + <item>notification_WEAPON_FIREBALL_SUICIDE_BLAST</item> + <item>notification_WEAPON_FIREBALL_SUICIDE_FIREMINE</item> + <item>notification_WEAPON_HAGAR_MURDER_BURST</item> + <item>notification_WEAPON_HAGAR_MURDER_SPRAY</item> + <item>notification_WEAPON_HAGAR_SUICIDE</item> + <item>notification_WEAPON_HLAC_MURDER</item> + <item>notification_WEAPON_HLAC_SUICIDE</item> + <item>notification_WEAPON_HOOK_MURDER</item> + <item>notification_WEAPON_KLEINBOTTLE_MURDER</item> + <item>notification_WEAPON_KLEINBOTTLE_SUICIDE</item> + <item>notification_WEAPON_LASER_MURDER</item> + <item>notification_WEAPON_LASER_SUICIDE</item> + <item>notification_WEAPON_MINELAYER_MURDER</item> + <item>notification_WEAPON_MINELAYER_SUICIDE</item> + <item>notification_WEAPON_MINSTANEX_MURDER</item> + <item>notification_WEAPON_MORTAR_MURDER_BOUNCE</item> + <item>notification_WEAPON_MORTAR_MURDER_EXPLODE</item> + <item>notification_WEAPON_MORTAR_SUICIDE_BOUNCE</item> + <item>notification_WEAPON_MORTAR_SUICIDE_EXPLODE</item> + <item>notification_WEAPON_NEX_MURDER</item> + <item>notification_WEAPON_RIFLE_MURDER</item> + <item>notification_WEAPON_RIFLE_MURDER_HAIL</item> + <item>notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING</item> + <item>notification_WEAPON_RIFLE_MURDER_PIERCING</item> + <item>notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT</item> + <item>notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH</item> + <item>notification_WEAPON_ROCKETLAUNCHER_SUICIDE</item> + <item>notification_WEAPON_SEEKER_MURDER_SPRAY</item> + <item>notification_WEAPON_SEEKER_MURDER_TAG</item> + <item>notification_WEAPON_SEEKER_SUICIDE</item> + <item>notification_WEAPON_SHOTGUN_MURDER</item> + <item>notification_WEAPON_SHOTGUN_MURDER_SLAP</item> + <item>notification_WEAPON_THINKING_WITH_PORTALS</item> + <item>notification_WEAPON_TUBA_MURDER</item> + <item>notification_WEAPON_TUBA_SUICIDE</item> + <item>notification_WEAPON_UZI_MURDER_SNIPE</item> + <item>notification_WEAPON_UZI_MURDER_SPRAY</item> + <item>notification_allow_chatboxprint</item> + <item>notification_ctf_capture_verbose</item> + <item>notification_ctf_pickup_enemy_verbose</item> + <item>notification_ctf_pickup_team_verbose</item> + <item>notification_debug</item> + <item>notification_errors_are_fatal</item> + <item>notification_frag_verbose</item> + <item>notification_item_centerprinttime</item> + <item>notification_lifetime_mapload</item> + <item>notification_lifetime_runtime</item> + <item>notification_server_allows_frag_verbose</item> + <item>notification_server_allows_location</item> + <item>notification_show_location</item> + <item>notification_show_location_string</item> + <item>notification_show_sprees</item> + <item>notification_show_sprees_center</item> + <item>notification_show_sprees_center_specialonly</item> + <item>notification_show_sprees_info</item> + <item>notification_show_sprees_info_newline</item> + <item>notification_show_sprees_info_specialonly</item> + <item>pausable</item> + <item>physics_ode</item> + <item>physics_ode_allowconvex</item> + <item>physics_ode_autodisable</item> + <item>physics_ode_autodisable_steps</item> + <item>physics_ode_autodisable_threshold_angular</item> + <item>physics_ode_autodisable_threshold_linear</item> + <item>physics_ode_autodisable_threshold_samples</item> + <item>physics_ode_autodisable_time</item> + <item>physics_ode_constantstep</item> + <item>physics_ode_contact_cfm</item> + <item>physics_ode_contact_erp</item> + <item>physics_ode_contact_maxpoints</item> + <item>physics_ode_contact_mu</item> + <item>physics_ode_contactsurfacelayer</item> + <item>physics_ode_iterationsperframe</item> + <item>physics_ode_movelimit</item> + <item>physics_ode_printstats</item> + <item>physics_ode_quadtree_depth</item> + <item>physics_ode_spinlimit</item> + <item>physics_ode_trick_fixnan</item> + <item>physics_ode_world_cfm</item> + <item>physics_ode_world_damping</item> + <item>physics_ode_world_damping_angular</item> + <item>physics_ode_world_damping_angular_threshold</item> + <item>physics_ode_world_damping_linear</item> + <item>physics_ode_world_damping_linear_threshold</item> + <item>physics_ode_world_erp</item> + <item>physics_ode_world_gravitymod</item> + <item>physics_ode_worldstep_iterations</item> + <item>port</item> + <item>pr_checkextension</item> + <item>prvm_backtraceforwarnings</item> + <item>prvm_breakpointdump</item> + <item>prvm_errordump</item> + <item>prvm_language</item> + <item>prvm_leaktest</item> + <item>prvm_leaktest_ignore_classnames</item> + <item>prvm_reuseedicts_neverinsameframe</item> + <item>prvm_reuseedicts_startuptime</item> + <item>prvm_statementprofiling</item> + <item>prvm_timeprofiling</item> + <item>prvm_traceqc</item> + <item>qport</item> + <item>quit_and_redirect</item> + <item>quit_and_redirect_timer</item> + <item>quit_when_empty</item> + <item>r_ambient</item> + <item>r_batch_debugdynamicvertexpath</item> + <item>r_batch_dynamicbuffer</item> + <item>r_batch_multidraw</item> + <item>r_batch_multidraw_mintriangles</item> + <item>r_bloom</item> + <item>r_bloom_blur</item> + <item>r_bloom_brighten</item> + <item>r_bloom_colorexponent</item> + <item>r_bloom_colorscale</item> + <item>r_bloom_colorsubtract</item> + <item>r_bloom_resolution</item> + <item>r_bloom_scenebrightness</item> + <item>r_bufferdatasize_index16</item> + <item>r_bufferdatasize_index32</item> + <item>r_bufferdatasize_uniform</item> + <item>r_bufferdatasize_vertex</item> + <item>r_celoutlines</item> + <item>r_celshading</item> + <item>r_colormap_palette</item> + <item>r_coronas</item> + <item>r_coronas_occlusionquery</item> + <item>r_coronas_occlusionsizescale</item> + <item>r_cullentities_trace</item> + <item>r_cullentities_trace_delay</item> + <item>r_cullentities_trace_enlarge</item> + <item>r_cullentities_trace_samples</item> + <item>r_cullentities_trace_tempentitysamples</item> + <item>r_damageblur</item> + <item>r_deformvertexes</item> + <item>r_depthfirst</item> + <item>r_draw2d</item> + <item>r_drawdecals</item> + <item>r_drawdecals_drawdistance</item> + <item>r_draweffects</item> + <item>r_drawentities</item> + <item>r_drawexplosions</item> + <item>r_drawexteriormodel</item> + <item>r_drawfog</item> + <item>r_drawparticles</item> + <item>r_drawparticles_drawdistance</item> + <item>r_drawparticles_nearclip_max</item> + <item>r_drawparticles_nearclip_min</item> + <item>r_drawportals</item> + <item>r_drawviewmodel</item> + <item>r_drawworld</item> + <item>r_dynamic</item> + <item>r_editlights</item> + <item>r_editlights_current_ambient</item> + <item>r_editlights_current_angles</item> + <item>r_editlights_current_color</item> + <item>r_editlights_current_corona</item> + <item>r_editlights_current_coronasize</item> + <item>r_editlights_current_cubemap</item> + <item>r_editlights_current_diffuse</item> + <item>r_editlights_current_normalmode</item> + <item>r_editlights_current_origin</item> + <item>r_editlights_current_radius</item> + <item>r_editlights_current_realtimemode</item> + <item>r_editlights_current_shadows</item> + <item>r_editlights_current_specular</item> + <item>r_editlights_current_style</item> + <item>r_editlights_cursordistance</item> + <item>r_editlights_cursorgrid</item> + <item>r_editlights_cursorpushback</item> + <item>r_editlights_cursorpushoff</item> + <item>r_editlights_drawproperties</item> + <item>r_editlights_quakelightsizescale</item> + <item>r_enableshadowvolumes</item> + <item>r_equalize_entities_by</item> + <item>r_equalize_entities_fullbright</item> + <item>r_equalize_entities_minambient</item> + <item>r_equalize_entities_to</item> + <item>r_explosionclip</item> + <item>r_fakelight</item> + <item>r_fakelight_intensity</item> + <item>r_farclip_base</item> + <item>r_farclip_world</item> + <item>r_fixtrans_auto</item> + <item>r_fog_clear</item> + <item>r_fog_exp2</item> + <item>r_font_antialias</item> + <item>r_font_compress</item> + <item>r_font_disable_freetype</item> + <item>r_font_diskcache</item> + <item>r_font_hinting</item> + <item>r_font_kerning</item> + <item>r_font_nonpoweroftwo</item> + <item>r_font_postprocess_blur</item> + <item>r_font_postprocess_outline</item> + <item>r_font_postprocess_shadow_x</item> + <item>r_font_postprocess_shadow_y</item> + <item>r_font_postprocess_shadow_z</item> + <item>r_font_size_snapping</item> + <item>r_font_use_alpha_textures</item> + <item>r_framedatasize</item> + <item>r_fullbright</item> + <item>r_fullbrights</item> + <item>r_glsl</item> + <item>r_glsl_deluxemapping</item> + <item>r_glsl_offsetmapping</item> + <item>r_glsl_offsetmapping_lod</item> + <item>r_glsl_offsetmapping_lod_distance</item> + <item>r_glsl_offsetmapping_reliefmapping</item> + <item>r_glsl_offsetmapping_reliefmapping_refinesteps</item> + <item>r_glsl_offsetmapping_reliefmapping_steps</item> + <item>r_glsl_offsetmapping_scale</item> + <item>r_glsl_offsetmapping_steps</item> + <item>r_glsl_postprocess</item> + <item>r_glsl_postprocess_uservec1</item> + <item>r_glsl_postprocess_uservec1_enable</item> + <item>r_glsl_postprocess_uservec2</item> + <item>r_glsl_postprocess_uservec2_enable</item> + <item>r_glsl_postprocess_uservec3</item> + <item>r_glsl_postprocess_uservec3_enable</item> + <item>r_glsl_postprocess_uservec4</item> + <item>r_glsl_postprocess_uservec4_enable</item> + <item>r_glsl_saturation</item> + <item>r_glsl_saturation_redcompensate</item> + <item>r_glsl_skeletal</item> + <item>r_glsl_vertextextureblend_usebothalphas</item> + <item>r_hdr_glowintensity</item> + <item>r_hdr_irisadaptation</item> + <item>r_hdr_irisadaptation_fade_down</item> + <item>r_hdr_irisadaptation_fade_up</item> + <item>r_hdr_irisadaptation_maxvalue</item> + <item>r_hdr_irisadaptation_minvalue</item> + <item>r_hdr_irisadaptation_multiplier</item> + <item>r_hdr_irisadaptation_radius</item> + <item>r_hdr_irisadaptation_value</item> + <item>r_hdr_scenebrightness</item> + <item>r_labelsprites_roundtopixels</item> + <item>r_labelsprites_scale</item> + <item>r_lerpimages</item> + <item>r_lerplightstyles</item> + <item>r_lerpmodels</item> + <item>r_lerpsprites</item> + <item>r_letterbox</item> + <item>r_lightningbeam_color_blue</item> + <item>r_lightningbeam_color_green</item> + <item>r_lightningbeam_color_red</item> + <item>r_lightningbeam_qmbtexture</item> + <item>r_lightningbeam_repeatdistance</item> + <item>r_lightningbeam_scroll</item> + <item>r_lightningbeam_thickness</item> + <item>r_lockpvs</item> + <item>r_lockvisibility</item> + <item>r_mipnormalmaps</item> + <item>r_mipskins</item> + <item>r_mipsprites</item> + <item>r_motionblur</item> + <item>r_motionblur_averaging</item> + <item>r_motionblur_maxblur</item> + <item>r_motionblur_minblur</item> + <item>r_motionblur_mousefactor</item> + <item>r_motionblur_mousefactor_maxspeed</item> + <item>r_motionblur_mousefactor_minspeed</item> + <item>r_motionblur_randomize</item> + <item>r_motionblur_velocityfactor</item> + <item>r_motionblur_velocityfactor_maxspeed</item> + <item>r_motionblur_velocityfactor_minspeed</item> + <item>r_nearclip</item> + <item>r_nearest_2d</item> + <item>r_nearest_conchars</item> + <item>r_nosurftextures</item> + <item>r_novis</item> + <item>r_overheadsprites_perspective</item> + <item>r_overheadsprites_pushback</item> + <item>r_overheadsprites_scalex</item> + <item>r_overheadsprites_scaley</item> + <item>r_picmipsprites</item> + <item>r_picmipworld</item> + <item>r_polygonoffset_decals_factor</item> + <item>r_polygonoffset_decals_offset</item> + <item>r_polygonoffset_submodel_factor</item> + <item>r_polygonoffset_submodel_offset</item> + <item>r_q1bsp_skymasking</item> + <item>r_q3bsp_renderskydepth</item> + <item>r_render</item> + <item>r_renderview</item> + <item>r_shadow_bouncegrid</item> + <item>r_shadow_bouncegrid_bounceanglediffuse</item> + <item>r_shadow_bouncegrid_directionalshading</item> + <item>r_shadow_bouncegrid_dlightparticlemultiplier</item> + <item>r_shadow_bouncegrid_hitmodels</item> + <item>r_shadow_bouncegrid_includedirectlighting</item> + <item>r_shadow_bouncegrid_intensity</item> + <item>r_shadow_bouncegrid_lightradiusscale</item> + <item>r_shadow_bouncegrid_maxbounce</item> + <item>r_shadow_bouncegrid_particlebounceintensity</item> + <item>r_shadow_bouncegrid_particleintensity</item> + <item>r_shadow_bouncegrid_photons</item> + <item>r_shadow_bouncegrid_spacing</item> + <item>r_shadow_bouncegrid_stablerandom</item> + <item>r_shadow_bouncegrid_static</item> + <item>r_shadow_bouncegrid_static_directionalshading</item> + <item>r_shadow_bouncegrid_static_lightradiusscale</item> + <item>r_shadow_bouncegrid_static_maxbounce</item> + <item>r_shadow_bouncegrid_static_photons</item> + <item>r_shadow_bouncegrid_updateinterval</item> + <item>r_shadow_bouncegrid_x</item> + <item>r_shadow_bouncegrid_y</item> + <item>r_shadow_bouncegrid_z</item> + <item>r_shadow_bumpscale_basetexture</item> + <item>r_shadow_bumpscale_bumpmap</item> + <item>r_shadow_debuglight</item> + <item>r_shadow_deferred</item> + <item>r_shadow_frontsidecasting</item> + <item>r_shadow_gloss</item> + <item>r_shadow_gloss2exponent</item> + <item>r_shadow_gloss2intensity</item> + <item>r_shadow_glossexact</item> + <item>r_shadow_glossexponent</item> + <item>r_shadow_glossintensity</item> + <item>r_shadow_lightattenuationdividebias</item> + <item>r_shadow_lightattenuationlinearscale</item> + <item>r_shadow_lightintensityscale</item> + <item>r_shadow_lightradiusscale</item> + <item>r_shadow_polygonfactor</item> + <item>r_shadow_polygonoffset</item> + <item>r_shadow_projectdistance</item> + <item>r_shadow_realtime_dlight</item> + <item>r_shadow_realtime_dlight_portalculling</item> + <item>r_shadow_realtime_dlight_shadows</item> + <item>r_shadow_realtime_dlight_svbspculling</item> + <item>r_shadow_realtime_world</item> + <item>r_shadow_realtime_world_compile</item> + <item>r_shadow_realtime_world_compileportalculling</item> + <item>r_shadow_realtime_world_compileshadow</item> + <item>r_shadow_realtime_world_compilesvbsp</item> + <item>r_shadow_realtime_world_lightmaps</item> + <item>r_shadow_realtime_world_shadows</item> + <item>r_shadow_scissor</item> + <item>r_shadow_shadowmapping</item> + <item>r_shadow_shadowmapping_bias</item> + <item>r_shadow_shadowmapping_bordersize</item> + <item>r_shadow_shadowmapping_depthbits</item> + <item>r_shadow_shadowmapping_filterquality</item> + <item>r_shadow_shadowmapping_maxsize</item> + <item>r_shadow_shadowmapping_minsize</item> + <item>r_shadow_shadowmapping_nearclip</item> + <item>r_shadow_shadowmapping_polygonfactor</item> + <item>r_shadow_shadowmapping_polygonoffset</item> + <item>r_shadow_shadowmapping_precision</item> + <item>r_shadow_shadowmapping_useshadowsampler</item> + <item>r_shadow_shadowmapping_vsdct</item> + <item>r_shadow_sortsurfaces</item> + <item>r_shadow_texture3d</item> + <item>r_shadow_usebihculling</item> + <item>r_shadow_usenormalmap</item> + <item>r_shadows</item> + <item>r_shadows_castfrombmodels</item> + <item>r_shadows_darken</item> + <item>r_shadows_drawafterrtlighting</item> + <item>r_shadows_focus</item> + <item>r_shadows_shadowmapbias</item> + <item>r_shadows_shadowmapscale</item> + <item>r_shadows_throwdirection</item> + <item>r_shadows_throwdistance</item> + <item>r_showbboxes</item> + <item>r_showcollisionbrushes</item> + <item>r_showcollisionbrushes_polygonfactor</item> + <item>r_showcollisionbrushes_polygonoffset</item> + <item>r_showdisabledepthtest</item> + <item>r_showlighting</item> + <item>r_shownormals</item> + <item>r_showoverdraw</item> + <item>r_showshadowvolumes</item> + <item>r_showsurfaces</item> + <item>r_showtris</item> + <item>r_skeletal_debugbone</item> + <item>r_skeletal_debugbonecomponent</item> + <item>r_skeletal_debugbonevalue</item> + <item>r_skeletal_debugtranslatex</item> + <item>r_skeletal_debugtranslatey</item> + <item>r_skeletal_debugtranslatez</item> + <item>r_skeletal_use_sse</item> + <item>r_sky</item> + <item>r_skyscroll1</item> + <item>r_skyscroll2</item> + <item>r_smoothnormals_areaweighting</item> + <item>r_sortentities</item> + <item>r_speeds</item> + <item>r_speeds_graph</item> + <item>r_speeds_graph_filter_b</item> + <item>r_speeds_graph_filter_c</item> + <item>r_speeds_graph_filter_g</item> + <item>r_speeds_graph_filter_m</item> + <item>r_speeds_graph_filter_o</item> + <item>r_speeds_graph_filter_r</item> + <item>r_speeds_graph_filter_w</item> + <item>r_speeds_graph_filter_y</item> + <item>r_speeds_graph_height</item> + <item>r_speeds_graph_length</item> + <item>r_speeds_graph_seconds</item> + <item>r_speeds_graph_width</item> + <item>r_speeds_graph_x</item> + <item>r_speeds_graph_y</item> + <item>r_stereo_angle</item> + <item>r_stereo_horizontal</item> + <item>r_stereo_redblue</item> + <item>r_stereo_redcyan</item> + <item>r_stereo_redgreen</item> + <item>r_stereo_separation</item> + <item>r_stereo_sidebyside</item> + <item>r_stereo_vertical</item> + <item>r_subdivisions_collision_maxtess</item> + <item>r_subdivisions_collision_maxvertices</item> + <item>r_subdivisions_collision_mintess</item> + <item>r_subdivisions_collision_tolerance</item> + <item>r_subdivisions_maxtess</item> + <item>r_subdivisions_maxvertices</item> + <item>r_subdivisions_mintess</item> + <item>r_subdivisions_tolerance</item> + <item>r_test</item> + <item>r_textbrightness</item> + <item>r_textcontrast</item> + <item>r_textshadow</item> + <item>r_texture_dds_load</item> + <item>r_texture_dds_load_alphamode</item> + <item>r_texture_dds_load_logfailure</item> + <item>r_texture_dds_save</item> + <item>r_texture_dds_swdecode</item> + <item>r_texture_jpeg_fastpicmip</item> + <item>r_textureunits</item> + <item>r_track_sprites</item> + <item>r_track_sprites_flags</item> + <item>r_track_sprites_scaleh</item> + <item>r_track_sprites_scalew</item> + <item>r_transparent</item> + <item>r_transparent_alphatocoverage</item> + <item>r_transparent_sortarraysize</item> + <item>r_transparent_sortmaxdist</item> + <item>r_transparent_sortmindist</item> + <item>r_transparent_sortsurfacesbynearest</item> + <item>r_transparent_useplanardistance</item> + <item>r_transparentdepthmasking</item> + <item>r_trippy</item> + <item>r_usedepthtextures</item> + <item>r_useinfinitefarclip</item> + <item>r_useportalculling</item> + <item>r_usesurfaceculling</item> + <item>r_viewfbo</item> + <item>r_viewscale</item> + <item>r_viewscale_fpsscaling</item> + <item>r_viewscale_fpsscaling_min</item> + <item>r_viewscale_fpsscaling_multiply</item> + <item>r_viewscale_fpsscaling_stepmax</item> + <item>r_viewscale_fpsscaling_stepsize</item> + <item>r_viewscale_fpsscaling_target</item> + <item>r_water</item> + <item>r_water_clippingplanebias</item> + <item>r_water_fbo</item> + <item>r_water_hideplayer</item> + <item>r_water_lowquality</item> + <item>r_water_reflectdistort</item> + <item>r_water_refractdistort</item> + <item>r_water_resolutionmultiplier</item> + <item>r_water_scissormode</item> + <item>r_wateralpha</item> + <item>r_waterscroll</item> + <item>r_waterwarp</item> + <item>rcon_address</item> + <item>rcon_password</item> + <item>rcon_restricted_commands</item> + <item>rcon_restricted_password</item> + <item>rcon_secure</item> + <item>rcon_secure_challengetimeout</item> + <item>rcon_secure_maxdiff</item> + <item>registered</item> + <item>rescan_pending</item> + <item>samelevel</item> + <item>saved1</item> + <item>saved2</item> + <item>saved3</item> + <item>saved4</item> + <item>savedgamecfg</item> + <item>sbar_alpha_bg</item> + <item>sbar_alpha_fg</item> + <item>sbar_flagstatus_pos</item> + <item>sbar_flagstatus_right</item> + <item>sbar_gametime</item> + <item>sbar_hudselector</item> + <item>sbar_info_pos</item> + <item>sbar_miniscoreboard_size</item> + <item>sbar_scorerank</item> + <item>scoreboard_accuracy</item> + <item>scoreboard_accuracy_border_thickness</item> + <item>scoreboard_accuracy_doublerows</item> + <item>scoreboard_accuracy_nocolors</item> + <item>scoreboard_alpha_bg</item> + <item>scoreboard_alpha_fg</item> + <item>scoreboard_alpha_name</item> + <item>scoreboard_alpha_name_self</item> + <item>scoreboard_bg_scale</item> + <item>scoreboard_border_thickness</item> + <item>scoreboard_color_bg_b</item> + <item>scoreboard_color_bg_g</item> + <item>scoreboard_color_bg_r</item> + <item>scoreboard_color_bg_team</item> + <item>scoreboard_columns</item> + <item>scoreboard_fadeinspeed</item> + <item>scoreboard_fadeoutspeed</item> + <item>scoreboard_highlight</item> + <item>scoreboard_highlight_alpha</item> + <item>scoreboard_highlight_alpha_self</item> + <item>scoreboard_offset_left</item> + <item>scoreboard_offset_right</item> + <item>scoreboard_offset_vertical</item> + <item>scoreboard_respawntime_decimals</item> + <item>scr_centertime</item> + <item>scr_conalpha</item> + <item>scr_conalpha2factor</item> + <item>scr_conalpha3factor</item> + <item>scr_conalphafactor</item> + <item>scr_conbrightness</item> + <item>scr_conforcewhiledisconnected</item> + <item>scr_conscroll2_x</item> + <item>scr_conscroll2_y</item> + <item>scr_conscroll3_x</item> + <item>scr_conscroll3_y</item> + <item>scr_conscroll_x</item> + <item>scr_conscroll_y</item> + <item>scr_infobar_height</item> + <item>scr_loadingscreen_background</item> + <item>scr_loadingscreen_barcolor</item> + <item>scr_loadingscreen_barheight</item> + <item>scr_loadingscreen_count</item> + <item>scr_loadingscreen_firstforstartup</item> + <item>scr_loadingscreen_maxfps</item> + <item>scr_loadingscreen_picture</item> + <item>scr_loadingscreen_scale</item> + <item>scr_loadingscreen_scale_base</item> + <item>scr_loadingscreen_scale_limit</item> + <item>scr_menuforcewhiledisconnected</item> + <item>scr_printspeed</item> + <item>scr_refresh</item> + <item>scr_screenshot_alpha</item> + <item>scr_screenshot_gammaboost</item> + <item>scr_screenshot_hwgamma</item> + <item>scr_screenshot_jpeg</item> + <item>scr_screenshot_jpeg_quality</item> + <item>scr_screenshot_name</item> + <item>scr_screenshot_name_in_mapdir</item> + <item>scr_screenshot_png</item> + <item>scr_screenshot_timestamp</item> + <item>scr_stipple</item> + <item>scratch1</item> + <item>scratch2</item> + <item>scratch3</item> + <item>scratch4</item> + <item>sensitivity</item> + <item>serverconfig</item> + <item>sessionid</item> + <item>showblur</item> + <item>showbrand</item> + <item>showdate</item> + <item>showdate_format</item> + <item>showfps</item> + <item>shownetgraph</item> + <item>showpause</item> + <item>showram</item> + <item>showsound</item> + <item>showspeed</item> + <item>showtex</item> + <item>showtime</item> + <item>showtime_format</item> + <item>showtopspeed</item> + <item>showturtle</item> + <item>skill</item> + <item>skill_auto</item> + <item>skin</item> + <item>slowmo</item> + <item>snd_attenuation_decibel</item> + <item>snd_attenuation_exponent</item> + <item>snd_channel0volume</item> + <item>snd_channel1volume</item> + <item>snd_channel2volume</item> + <item>snd_channel3volume</item> + <item>snd_channel4volume</item> + <item>snd_channel5volume</item> + <item>snd_channel6volume</item> + <item>snd_channel7volume</item> + <item>snd_channel8volume</item> + <item>snd_channel9volume</item> + <item>snd_channellayout</item> + <item>snd_channels</item> + <item>snd_csqcchannel0volume</item> + <item>snd_csqcchannel1volume</item> + <item>snd_csqcchannel2volume</item> + <item>snd_csqcchannel3volume</item> + <item>snd_csqcchannel4volume</item> + <item>snd_csqcchannel5volume</item> + <item>snd_csqcchannel6volume</item> + <item>snd_csqcchannel7volume</item> + <item>snd_entchannel0volume</item> + <item>snd_entchannel1volume</item> + <item>snd_entchannel2volume</item> + <item>snd_entchannel3volume</item> + <item>snd_entchannel4volume</item> + <item>snd_entchannel5volume</item> + <item>snd_entchannel6volume</item> + <item>snd_entchannel7volume</item> + <item>snd_identicalsoundrandomization_tics</item> + <item>snd_identicalsoundrandomization_time</item> + <item>snd_initialized</item> + <item>snd_maxchannelvolume</item> + <item>snd_mutewhenidle</item> + <item>snd_noextraupdate</item> + <item>snd_playerchannel0volume</item> + <item>snd_playerchannel1volume</item> + <item>snd_playerchannel2volume</item> + <item>snd_playerchannel3volume</item> + <item>snd_playerchannel4volume</item> + <item>snd_playerchannel5volume</item> + <item>snd_playerchannel6volume</item> + <item>snd_playerchannel7volume</item> + <item>snd_precache</item> + <item>snd_show</item> + <item>snd_softclip</item> + <item>snd_soundradius</item> + <item>snd_spatialization_control</item> + <item>snd_spatialization_max</item> + <item>snd_spatialization_max_radius</item> + <item>snd_spatialization_min</item> + <item>snd_spatialization_min_radius</item> + <item>snd_spatialization_occlusion</item> + <item>snd_spatialization_power</item> + <item>snd_spatialization_prologic</item> + <item>snd_spatialization_prologic_frontangle</item> + <item>snd_speed</item> + <item>snd_startloopingsounds</item> + <item>snd_startnonloopingsounds</item> + <item>snd_staticvolume</item> + <item>snd_streaming</item> + <item>snd_streaming_length</item> + <item>snd_swapstereo</item> + <item>snd_width</item> + <item>snd_worldchannel0volume</item> + <item>snd_worldchannel1volume</item> + <item>snd_worldchannel2volume</item> + <item>snd_worldchannel3volume</item> + <item>snd_worldchannel4volume</item> + <item>snd_worldchannel5volume</item> + <item>snd_worldchannel6volume</item> + <item>snd_worldchannel7volume</item> + <item>spawn_debug</item> + <item>spawn_debugview</item> + <item>speedmeter</item> + <item>sv_accelerate</item> + <item>sv_accuracy_data_send</item> + <item>sv_accuracy_data_share</item> + <item>sv_adminnick</item> + <item>sv_aim</item> + <item>sv_airaccel_qw</item> + <item>sv_airaccel_qw_stretchfactor</item> + <item>sv_airaccel_sideways_friction</item> + <item>sv_airaccelerate</item> + <item>sv_aircontrol</item> + <item>sv_aircontrol_penalty</item> + <item>sv_aircontrol_power</item> + <item>sv_airspeedlimit_nonqw</item> + <item>sv_airstopaccelerate</item> + <item>sv_airstrafeaccel_qw</item> + <item>sv_airstrafeaccelerate</item> + <item>sv_allow_fullbright</item> + <item>sv_allowdownloads</item> + <item>sv_allowdownloads_archive</item> + <item>sv_allowdownloads_config</item> + <item>sv_allowdownloads_dlcache</item> + <item>sv_allowdownloads_inarchive</item> + <item>sv_areadebug</item> + <item>sv_areagrid_mingridsize</item> + <item>sv_autodemo_perclient</item> + <item>sv_autodemo_perclient_discardable</item> + <item>sv_autodemo_perclient_nameformat</item> + <item>sv_autoscreenshot</item> + <item>sv_autotaunt</item> + <item>sv_cheats</item> + <item>sv_checkforpacketsduringsleep</item> + <item>sv_clientcommand_antispam_count</item> + <item>sv_clientcommand_antispam_time</item> + <item>sv_clmovement_enable</item> + <item>sv_clmovement_inputtimeout</item> + <item>sv_clmovement_minping</item> + <item>sv_clmovement_minping_disabletime</item> + <item>sv_clones</item> + <item>sv_cullentities_nevercullbmodels</item> + <item>sv_cullentities_pvs</item> + <item>sv_cullentities_stats</item> + <item>sv_cullentities_trace</item> + <item>sv_cullentities_trace_delay</item> + <item>sv_cullentities_trace_delay_players</item> + <item>sv_cullentities_trace_enlarge</item> + <item>sv_cullentities_trace_entityocclusion</item> + <item>sv_cullentities_trace_prediction</item> + <item>sv_cullentities_trace_prediction_time</item> + <item>sv_cullentities_trace_samples</item> + <item>sv_cullentities_trace_samples_extra</item> + <item>sv_cullentities_trace_samples_players</item> + <item>sv_curl_defaulturl</item> + <item>sv_curl_maxspeed</item> + <item>sv_curl_serverpackages</item> + <item>sv_curl_serverpackages_auto</item> + <item>sv_db_saveasdump</item> + <item>sv_debugmove</item> + <item>sv_defaultcharacter</item> + <item>sv_defaultplayercolors</item> + <item>sv_defaultplayermodel</item> + <item>sv_defaultplayermodel_blue</item> + <item>sv_defaultplayermodel_pink</item> + <item>sv_defaultplayermodel_red</item> + <item>sv_defaultplayermodel_yellow</item> + <item>sv_defaultplayerskin</item> + <item>sv_defaultplayerskin_blue</item> + <item>sv_defaultplayerskin_pink</item> + <item>sv_defaultplayerskin_red</item> + <item>sv_defaultplayerskin_yellow</item> + <item>sv_disablenotify</item> + <item>sv_dodging_delay</item> + <item>sv_dodging_height_threshold</item> + <item>sv_dodging_horiz_speed</item> + <item>sv_dodging_ramp_time</item> + <item>sv_dodging_sound</item> + <item>sv_dodging_up_speed</item> + <item>sv_dodging_wall_distance_threshold</item> + <item>sv_dodging_wall_dodging</item> + <item>sv_doublejump</item> + <item>sv_echobprint</item> + <item>sv_entpatch</item> + <item>sv_eventlog</item> + <item>sv_eventlog_console</item> + <item>sv_eventlog_files</item> + <item>sv_eventlog_files_counter</item> + <item>sv_eventlog_files_nameprefix</item> + <item>sv_eventlog_files_namesuffix</item> + <item>sv_eventlog_files_timestamps</item> + <item>sv_fixedframeratesingleplayer</item> + <item>sv_foginterval</item> + <item>sv_fraginfo</item> + <item>sv_fraginfo_handicap</item> + <item>sv_fraginfo_ping</item> + <item>sv_fraginfo_stats</item> + <item>sv_freezenonclients</item> + <item>sv_friction</item> + <item>sv_friction_on_land</item> + <item>sv_gameplayfix_blowupfallenzombies</item> + <item>sv_gameplayfix_consistentplayerprethink</item> + <item>sv_gameplayfix_delayprojectiles</item> + <item>sv_gameplayfix_downtracesupportsongroundflag</item> + <item>sv_gameplayfix_droptofloorstartsolid</item> + <item>sv_gameplayfix_droptofloorstartsolid_nudgetocorrect</item> + <item>sv_gameplayfix_easierwaterjump</item> + <item>sv_gameplayfix_findradiusdistancetobox</item> + <item>sv_gameplayfix_fixedcheckwatertransition</item> + <item>sv_gameplayfix_gravityunaffectedbyticrate</item> + <item>sv_gameplayfix_grenadebouncedownslopes</item> + <item>sv_gameplayfix_multiplethinksperframe</item> + <item>sv_gameplayfix_noairborncorpse</item> + <item>sv_gameplayfix_noairborncorpse_allowsuspendeditems</item> + <item>sv_gameplayfix_nogravityonground</item> + <item>sv_gameplayfix_nostepmoveonsteepslopes</item> + <item>sv_gameplayfix_nudgeoutofsolid</item> + <item>sv_gameplayfix_nudgeoutofsolid_separation</item> + <item>sv_gameplayfix_q1bsptracelinereportstexture</item> + <item>sv_gameplayfix_q2airaccelerate</item> + <item>sv_gameplayfix_setmodelrealbox</item> + <item>sv_gameplayfix_slidemoveprojectiles</item> + <item>sv_gameplayfix_stepdown</item> + <item>sv_gameplayfix_stepmultipletimes</item> + <item>sv_gameplayfix_swiminbmodels</item> + <item>sv_gameplayfix_unstickentities</item> + <item>sv_gameplayfix_unstickplayers</item> + <item>sv_gameplayfix_upwardvelocityclearsongroundflag</item> + <item>sv_gentle</item> + <item>sv_gibhealth</item> + <item>sv_gravity</item> + <item>sv_heartbeatperiod</item> + <item>sv_idealpitchscale</item> + <item>sv_intermission_cdtrack</item> + <item>sv_join_notices</item> + <item>sv_join_notices_time</item> + <item>sv_jumpspeedcap_max</item> + <item>sv_jumpspeedcap_max_disable_on_ramps</item> + <item>sv_jumpspeedcap_min</item> + <item>sv_jumpstep</item> + <item>sv_jumpvelocity</item> + <item>sv_logscores_bots</item> + <item>sv_logscores_console</item> + <item>sv_logscores_file</item> + <item>sv_logscores_filename</item> + <item>sv_mapchange_delay</item> + <item>sv_master1</item> + <item>sv_master2</item> + <item>sv_master3</item> + <item>sv_master4</item> + <item>sv_masterextra1</item> + <item>sv_masterextra2</item> + <item>sv_masterextra3</item> + <item>sv_maxairspeed</item> + <item>sv_maxairstrafespeed</item> + <item>sv_maxidle</item> + <item>sv_maxidle_spectatorsareidle</item> + <item>sv_maxrate</item> + <item>sv_maxspeed</item> + <item>sv_maxvelocity</item> + <item>sv_motd</item> + <item>sv_namechangetimer</item> + <item>sv_nostep</item> + <item>sv_onlycsqcnetworking</item> + <item>sv_player_crouch_maxs</item> + <item>sv_player_crouch_mins</item> + <item>sv_player_crouch_viewoffset</item> + <item>sv_player_headsize</item> + <item>sv_player_maxs</item> + <item>sv_player_mins</item> + <item>sv_player_viewoffset</item> + <item>sv_playerphysicsqc</item> + <item>sv_precacheitems</item> + <item>sv_precacheplayermodels</item> + <item>sv_precacheweapons</item> + <item>sv_progs</item> + <item>sv_protocolname</item> + <item>sv_public</item> + <item>sv_public_rejectreason</item> + <item>sv_q3acompat_machineshotgunswap</item> + <item>sv_random_seed</item> + <item>sv_ratelimitlocalplayer</item> + <item>sv_ready_restart</item> + <item>sv_ready_restart_after_countdown</item> + <item>sv_ready_restart_repeatable</item> + <item>sv_servermodelsonly</item> + <item>sv_shownames_cull_distance</item> + <item>sv_simple_items</item> + <item>sv_sound_land</item> + <item>sv_sound_watersplash</item> + <item>sv_spectate</item> + <item>sv_spectator_speed_multiplier</item> + <item>sv_status_privacy</item> + <item>sv_status_show_qcstatus</item> + <item>sv_stepheight</item> + <item>sv_stopspeed</item> + <item>sv_strengthsound_antispam_refire_threshold</item> + <item>sv_strengthsound_antispam_time</item> + <item>sv_taunt</item> + <item>sv_teamnagger</item> + <item>sv_threaded</item> + <item>sv_timeout</item> + <item>sv_timeout_leadtime</item> + <item>sv_timeout_length</item> + <item>sv_timeout_number</item> + <item>sv_timeout_resumetime</item> + <item>sv_vote_call</item> + <item>sv_vote_change</item> + <item>sv_vote_command_restriction_allready</item> + <item>sv_vote_command_restriction_chmap</item> + <item>sv_vote_command_restriction_cointoss</item> + <item>sv_vote_command_restriction_endmatch</item> + <item>sv_vote_command_restriction_extendmatchtime</item> + <item>sv_vote_command_restriction_fraglimit</item> + <item>sv_vote_command_restriction_gotomap</item> + <item>sv_vote_command_restriction_kick</item> + <item>sv_vote_command_restriction_kickban</item> + <item>sv_vote_command_restriction_movetoauto</item> + <item>sv_vote_command_restriction_movetoblue</item> + <item>sv_vote_command_restriction_movetopink</item> + <item>sv_vote_command_restriction_movetored</item> + <item>sv_vote_command_restriction_movetoyellow</item> + <item>sv_vote_command_restriction_nextmap</item> + <item>sv_vote_command_restriction_reducematchtime</item> + <item>sv_vote_command_restriction_restart</item> + <item>sv_vote_commands</item> + <item>sv_vote_gamestart</item> + <item>sv_vote_limit</item> + <item>sv_vote_majority_factor</item> + <item>sv_vote_majority_factor_of_voted</item> + <item>sv_vote_master</item> + <item>sv_vote_master_callable</item> + <item>sv_vote_master_commands</item> + <item>sv_vote_master_password</item> + <item>sv_vote_master_playerlimit</item> + <item>sv_vote_no_stops_vote</item> + <item>sv_vote_nospectators</item> + <item>sv_vote_only_commands</item> + <item>sv_vote_override_mostrecent</item> + <item>sv_vote_singlecount</item> + <item>sv_vote_stop</item> + <item>sv_vote_timeout</item> + <item>sv_vote_wait</item> + <item>sv_wallfriction</item> + <item>sv_warsowbunny_accel</item> + <item>sv_warsowbunny_airforwardaccel</item> + <item>sv_warsowbunny_backtosideratio</item> + <item>sv_warsowbunny_topspeed</item> + <item>sv_warsowbunny_turnaccel</item> + <item>sv_wateraccelerate</item> + <item>sv_waterfriction</item> + <item>sv_waypointsprite_deadlifetime</item> + <item>sv_waypointsprite_deployed_lifetime</item> + <item>sv_waypointsprite_limitedrange</item> + <item>sv_weaponstats_file</item> + <item>sv_worldbasename</item> + <item>sv_worldmessage</item> + <item>sv_worldname</item> + <item>sv_worldnamenoextension</item> + <item>sv_writepicture_quality</item> + <item>sys_colortranslation</item> + <item>sys_debugsleep</item> + <item>sys_memsize_physical</item> + <item>sys_memsize_virtual</item> + <item>sys_specialcharactertranslation</item> + <item>sys_ticrate</item> + <item>sys_useclockgettime</item> + <item>sys_usenoclockbutbenchmark</item> + <item>team</item> + <item>teamplay</item> + <item>teamplay_lockonrestart</item> + <item>teamplay_mode</item> + <item>temp1</item> + <item>the_goggles</item> + <item>timedemo_screenshotframelist</item> + <item>timeformat</item> + <item>timelimit</item> + <item>timelimit_decrement</item> + <item>timelimit_increment</item> + <item>timelimit_max</item> + <item>timelimit_min</item> + <item>timelimit_override</item> + <item>timelimit_overtime</item> + <item>timelimit_overtimes</item> + <item>timelimit_suddendeath</item> + <item>timestamps</item> + <item>userbind10_description</item> + <item>userbind10_press</item> + <item>userbind10_release</item> + <item>userbind11_description</item> + <item>userbind11_press</item> + <item>userbind11_release</item> + <item>userbind12_description</item> + <item>userbind12_press</item> + <item>userbind12_release</item> + <item>userbind13_description</item> + <item>userbind13_press</item> + <item>userbind13_release</item> + <item>userbind14_description</item> + <item>userbind14_press</item> + <item>userbind14_release</item> + <item>userbind15_description</item> + <item>userbind15_press</item> + <item>userbind15_release</item> + <item>userbind16_description</item> + <item>userbind16_press</item> + <item>userbind16_release</item> + <item>userbind17_description</item> + <item>userbind17_press</item> + <item>userbind17_release</item> + <item>userbind18_description</item> + <item>userbind18_press</item> + <item>userbind18_release</item> + <item>userbind19_description</item> + <item>userbind19_press</item> + <item>userbind19_release</item> + <item>userbind1_description</item> + <item>userbind1_press</item> + <item>userbind1_release</item> + <item>userbind20_description</item> + <item>userbind20_press</item> + <item>userbind20_release</item> + <item>userbind21_description</item> + <item>userbind21_press</item> + <item>userbind21_release</item> + <item>userbind22_description</item> + <item>userbind22_press</item> + <item>userbind22_release</item> + <item>userbind23_description</item> + <item>userbind23_press</item> + <item>userbind23_release</item> + <item>userbind24_description</item> + <item>userbind24_press</item> + <item>userbind24_release</item> + <item>userbind25_description</item> + <item>userbind25_press</item> + <item>userbind25_release</item> + <item>userbind26_description</item> + <item>userbind26_press</item> + <item>userbind26_release</item> + <item>userbind27_description</item> + <item>userbind27_press</item> + <item>userbind27_release</item> + <item>userbind28_description</item> + <item>userbind28_press</item> + <item>userbind28_release</item> + <item>userbind29_description</item> + <item>userbind29_press</item> + <item>userbind29_release</item> + <item>userbind2_description</item> + <item>userbind2_press</item> + <item>userbind2_release</item> + <item>userbind30_description</item> + <item>userbind30_press</item> + <item>userbind30_release</item> + <item>userbind31_description</item> + <item>userbind31_press</item> + <item>userbind31_release</item> + <item>userbind32_description</item> + <item>userbind32_press</item> + <item>userbind32_release</item> + <item>userbind3_description</item> + <item>userbind3_press</item> + <item>userbind3_release</item> + <item>userbind4_description</item> + <item>userbind4_press</item> + <item>userbind4_release</item> + <item>userbind5_description</item> + <item>userbind5_press</item> + <item>userbind5_release</item> + <item>userbind6_description</item> + <item>userbind6_press</item> + <item>userbind6_release</item> + <item>userbind7_description</item> + <item>userbind7_press</item> + <item>userbind7_release</item> + <item>userbind8_description</item> + <item>userbind8_press</item> + <item>userbind8_release</item> + <item>userbind9_description</item> + <item>userbind9_press</item> + <item>userbind9_release</item> + <item>utf8_enable</item> + <item>v_brightness</item> + <item>v_centermove</item> + <item>v_centerspeed</item> + <item>v_color_black_b</item> + <item>v_color_black_g</item> + <item>v_color_black_r</item> + <item>v_color_enable</item> + <item>v_color_grey_b</item> + <item>v_color_grey_g</item> + <item>v_color_grey_r</item> + <item>v_color_white_b</item> + <item>v_color_white_g</item> + <item>v_color_white_r</item> + <item>v_contrast</item> + <item>v_contrastboost</item> + <item>v_deathtilt</item> + <item>v_deathtiltangle</item> + <item>v_flipped</item> + <item>v_gamma</item> + <item>v_glslgamma</item> + <item>v_glslgamma_2d</item> + <item>v_glslgamma_video</item> + <item>v_hwgamma</item> + <item>v_idlescale</item> + <item>v_ipitch_cycle</item> + <item>v_ipitch_level</item> + <item>v_iroll_cycle</item> + <item>v_iroll_level</item> + <item>v_iyaw_cycle</item> + <item>v_iyaw_level</item> + <item>v_kickpitch</item> + <item>v_kickroll</item> + <item>v_kicktime</item> + <item>v_psycho</item> + <item>vid_bitsperpixel</item> + <item>vid_conheight</item> + <item>vid_conwidth</item> + <item>vid_fullscreen</item> + <item>vid_gl13</item> + <item>vid_gl20</item> + <item>vid_grabkeyboard</item> + <item>vid_hardwaregammasupported</item> + <item>vid_height</item> + <item>vid_minheight</item> + <item>vid_minwidth</item> + <item>vid_mouse</item> + <item>vid_netwmfullscreen</item> + <item>vid_pixelheight</item> + <item>vid_refreshrate</item> + <item>vid_resizable</item> + <item>vid_sRGB</item> + <item>vid_sRGB_fallback</item> + <item>vid_samples</item> + <item>vid_soft</item> + <item>vid_soft_interlace</item> + <item>vid_soft_threads</item> + <item>vid_stereobuffer</item> + <item>vid_stick_mouse</item> + <item>vid_touchscreen</item> + <item>vid_touchscreen_outlinealpha</item> + <item>vid_touchscreen_overlayalpha</item> + <item>vid_userefreshrate</item> + <item>vid_vsync</item> + <item>vid_width</item> + <item>vid_x11_display</item> + <item>viewsize</item> + <item>volume</item> + <item>waypoint_benchmark</item> + <item>welcome_message_time</item> + <item>_allow_unacceptable_compiler_bugs</item> + <item>_angles</item> + <item>_backup_con_chatvars_set</item> + <item>_campaign_index</item> + <item>_campaign_name</item> + <item>_campaign_testrun</item> + <item>_cl_color</item> + <item>_cl_name</item> + <item>_cl_playermodel</item> + <item>_cl_playerskin</item> + <item>_cl_pmodel</item> + <item>_cl_rate</item> + <item>_con_chat_maximized</item> + <item>_hud_configure</item> + <item>_hud_panelorder</item> + <item>_hud_showbinds_reload</item> + <item>_independent_players</item> + <item>_isalnum</item> + <item>_isalpha</item> + <item>_isascii</item> + <item>_isblank</item> + <item>_iscntrl</item> + <item>_isdigit</item> + <item>_isgraph</item> + <item>_islower</item> + <item>_isprint</item> + <item>_ispunct</item> + <item>_isspace</item> + <item>_isupper</item> + <item>_isxdigit</item> + <item>_menu_alpha</item> + <item>_menu_initialized</item> + <item>_menu_prvm_language</item> + <item>_menu_vid_height</item> + <item>_menu_vid_pixelheight</item> + <item>_menu_vid_width</item> + <item>_notarget</item> + <item>_origin</item> + <item>_snd_mixahead</item> + <item>_sv_init</item> + <item>_togglezoom</item> + <item>_urllib_nextslot</item> </list> <list name="Aliases"> - <item> +attack2 </item> - <item> +con_chat_maximize </item> - <item> +crouch </item> - <item> +fire </item> - <item> +fire2 </item> - <item> +hook </item> - <item> +hud_panel_radar_maximized </item> - <item> +show_info </item> - <item> +userbind </item> - <item> +zoom </item> - <item> -attack2 </item> - <item> -con_chat_maximize </item> - <item> -crouch </item> - <item> -fire </item> - <item> -fire2 </item> - <item> -hook </item> - <item> -hud_panel_radar_maximized </item> - <item> -show_info </item> - <item> -userbind </item> - <item> -zoom </item> - <item> addfav </item> - <item> addtolist </item> - <item> addvote </item> - <item> adminmsg </item> - <item> allready </item> - <item> allspec </item> - <item> anticheat </item> - <item> asay_ctf_flagcarrier </item> - <item> asay_ctf_haveflag </item> - <item> asay_drop </item> - <item> asay_killed </item> - <item> asay_noammo </item> - <item> asay_support </item> - <item> asay_willgo </item> - <item> autoswitch </item> - <item> ban </item> - <item> banlist </item> - <item> bans </item> - <item> bbox </item> - <item> blurtest </item> - <item> bot_cmd </item> - <item> bsp </item> - <item> checkfail </item> - <item> chmap </item> - <item> cl_hook_activeweapon </item> - <item> cl_hook_gameend </item> - <item> cl_hook_gamestart_all </item> - <item> cl_hook_gamestart_arena </item> - <item> cl_hook_gamestart_as </item> - <item> cl_hook_gamestart_ca </item> - <item> cl_hook_gamestart_ctf </item> - <item> cl_hook_gamestart_cts </item> - <item> cl_hook_gamestart_dm </item> - <item> cl_hook_gamestart_dom </item> - <item> cl_hook_gamestart_ft </item> - <item> cl_hook_gamestart_ka </item> - <item> cl_hook_gamestart_kh </item> - <item> cl_hook_gamestart_lms </item> - <item> cl_hook_gamestart_nb </item> - <item> cl_hook_gamestart_nop </item> - <item> cl_hook_gamestart_ons </item> - <item> cl_hook_gamestart_rc </item> - <item> cl_hook_gamestart_tdm </item> - <item> clearmap </item> - <item> clientversion </item> - <item> cointoss </item> - <item> create_scrshot_ent </item> - <item> cvar_changes </item> - <item> cvar_purechanges </item> - <item> database </item> - <item> debugmodel </item> - <item> defer_clear </item> - <item> defer_clear_all </item> - <item> delrec </item> - <item> devmap </item> - <item> dropweapon </item> - <item> dumpcommands </item> - <item> dumpdb </item> - <item> dumpnotifs </item> - <item> effectindexdump </item> - <item> endmatch </item> - <item> extendmatchtime </item> - <item> g_forced_team_matchsetup </item> - <item> g_hitplots_add </item> - <item> g_hitplots_remove </item> - <item> g_maplist_add </item> - <item> g_maplist_cleanup </item> - <item> g_maplist_putfirst </item> - <item> g_maplist_remove </item> - <item> g_maplist_shufflenow </item> - <item> g_tourney </item> - <item> g_tourney_0 </item> - <item> g_tourney_1 </item> - <item> g_turrets_reload </item> - <item> g_waypointeditor_relinkall </item> - <item> g_waypointeditor_remove </item> - <item> g_waypointeditor_saveall </item> - <item> g_waypointeditor_spawn </item> - <item> g_waypointeditor_unreachable </item> - <item> g_waypointsprite_clear </item> - <item> g_waypointsprite_clear_personal </item> - <item> g_waypointsprite_personal </item> - <item> g_waypointsprite_personal_d </item> - <item> g_waypointsprite_personal_p </item> - <item> g_waypointsprite_team_danger </item> - <item> g_waypointsprite_team_danger_d </item> - <item> g_waypointsprite_team_danger_p </item> - <item> g_waypointsprite_team_helpme </item> - <item> g_waypointsprite_team_here </item> - <item> g_waypointsprite_team_here_d </item> - <item> g_waypointsprite_team_here_p </item> - <item> g_waypointsprite_toggle </item> - <item> gametype </item> - <item> gettaginfo </item> - <item> gl_flashblend_update </item> - <item> gotomap </item> - <item> help </item> - <item> hud </item> - <item> hud_configure </item> - <item> hud_panel_radar_maximized </item> - <item> hud_panel_radar_rotate </item> - <item> hud_save </item> - <item> if_client </item> - <item> if_dedicated </item> - <item> info </item> - <item> ladder </item> - <item> loadconfig </item> - <item> loaddb </item> - <item> localprint </item> - <item> lockteams </item> - <item> lsmaps </item> - <item> lsnewmaps </item> - <item> make_mapinfo </item> - <item> maplist </item> - <item> menu_loadmap_prepare </item> - <item> menu_showhudexit </item> - <item> menu_showhudoptions </item> - <item> menu_showquitdialog </item> - <item> menu_showsandboxtools </item> - <item> menu_showteamselect </item> - <item> menu_sync </item> - <item> moveplayer </item> - <item> movetoauto </item> - <item> movetoblue </item> - <item> movetopink </item> - <item> movetored </item> - <item> movetoyellow </item> - <item> mute </item> - <item> nextframe </item> - <item> nospectators </item> - <item> playerdemo </item> - <item> ply </item> - <item> printmaplist </item> - <item> printstats </item> - <item> qc_cmd_cl </item> - <item> qc_cmd_cmd </item> - <item> qc_cmd_sv </item> - <item> qc_cmd_svcl </item> - <item> qc_cmd_svcmd </item> - <item> qc_cmd_svmenu </item> - <item> qc_curl </item> - <item> radar </item> - <item> radarmap </item> - <item> rankings </item> - <item> ready </item> - <item> rec </item> - <item> records </item> - <item> reducematchtime </item> - <item> reload </item> - <item> removefromlist </item> - <item> reportcvar </item> - <item> restartnotifs </item> - <item> rpn </item> - <item> sandbox </item> - <item> savedb </item> - <item> scoreboard_columns_help </item> - <item> scoreboard_columns_set </item> - <item> search </item> - <item> selectteam </item> - <item> selfstuff </item> - <item> sendcvar </item> - <item> sentcvar </item> - <item> setbots </item> - <item> sethostname </item> - <item> setreport </item> - <item> settemp </item> - <item> settemp_restore </item> - <item> shuffleteams </item> - <item> singleplayer_continue </item> - <item> singleplayer_levellist </item> - <item> singleplayer_start </item> - <item> snd_attenuation_method_0 </item> - <item> snd_attenuation_method_1 </item> - <item> snd_attenuation_method_2 </item> - <item> spec </item> - <item> spectate </item> - <item> startmap_dm </item> - <item> startmap_sp </item> - <item> stuffto </item> - <item> suggestmap </item> - <item> sv_fbskin_green </item> - <item> sv_fbskin_off </item> - <item> sv_fbskin_orange </item> - <item> sv_fbskin_rainbow </item> - <item> sv_fbskin_red </item> - <item> sv_fbskin_unique </item> - <item> sv_hook_gameend </item> - <item> sv_hook_gamerestart </item> - <item> sv_hook_gamestart_all </item> - <item> sv_hook_gamestart_arena </item> - <item> sv_hook_gamestart_as </item> - <item> sv_hook_gamestart_ca </item> - <item> sv_hook_gamestart_ctf </item> - <item> sv_hook_gamestart_cts </item> - <item> sv_hook_gamestart_dm </item> - <item> sv_hook_gamestart_dom </item> - <item> sv_hook_gamestart_ft </item> - <item> sv_hook_gamestart_ka </item> - <item> sv_hook_gamestart_kh </item> - <item> sv_hook_gamestart_lms </item> - <item> sv_hook_gamestart_nb </item> - <item> sv_hook_gamestart_ons </item> - <item> sv_hook_gamestart_rc </item> - <item> sv_hook_gamestart_tdm </item> - <item> sv_loadconfig </item> - <item> sv_restart </item> - <item> tdem </item> - <item> team_auto </item> - <item> team_blue </item> - <item> team_pink </item> - <item> team_red </item> - <item> team_yellow </item> - <item> teamstatus </item> - <item> time </item> - <item> timein </item> - <item> timeout </item> - <item> togglezoom </item> - <item> trace </item> - <item> unban </item> - <item> unlockteams </item> - <item> unmute </item> - <item> use </item> - <item> vabstain </item> - <item> vcall </item> - <item> vdo </item> - <item> vdoend </item> - <item> vdokick </item> - <item> vdokickban </item> - <item> vdomap </item> - <item> vdontcare </item> - <item> vend </item> - <item> vhelp </item> - <item> vkick </item> - <item> vkickban </item> - <item> vlogin </item> - <item> vmap </item> - <item> vmaster </item> - <item> vnextmap </item> - <item> vno </item> - <item> voice </item> - <item> vote </item> - <item> vstatus </item> - <item> vstop </item> - <item> vyes </item> - <item> warp </item> - <item> weapbest </item> - <item> weaplast </item> - <item> weapnext </item> - <item> weapon_crylink </item> - <item> weapon_electro </item> - <item> weapon_fireball </item> - <item> weapon_grenadelauncher </item> - <item> weapon_group_0 </item> - <item> weapon_group_1 </item> - <item> weapon_group_2 </item> - <item> weapon_group_3 </item> - <item> weapon_group_4 </item> - <item> weapon_group_5 </item> - <item> weapon_group_6 </item> - <item> weapon_group_7 </item> - <item> weapon_group_8 </item> - <item> weapon_group_9 </item> - <item> weapon_hagar </item> - <item> weapon_hlac </item> - <item> weapon_hook </item> - <item> weapon_laser </item> - <item> weapon_minelayer </item> - <item> weapon_minstanex </item> - <item> weapon_nex </item> - <item> weapon_porto </item> - <item> weapon_rifle </item> - <item> weapon_rocketlauncher </item> - <item> weapon_seeker </item> - <item> weapon_shotgun </item> - <item> weapon_tuba </item> - <item> weapon_uzi </item> - <item> weapprev </item> - <item> who </item> - <item> _backup_con_chatvars </item> - <item> _backup_con_chatvars_0 </item> - <item> _backup_con_chatvars_1 </item> - <item> _cl_hook_gamestart </item> - <item> _cl_hook_gamestart_stage2 </item> - <item> _detect_dedicated_$qport </item> - <item> _detect_dedicated_0 </item> - <item> _gl_flashblend_update_00 </item> - <item> _gl_flashblend_update_01 </item> - <item> _gl_flashblend_update_10 </item> - <item> _gl_flashblend_update_11 </item> - <item> _gunalign_01 </item> - <item> _gunalign_02 </item> - <item> _gunalign_03 </item> - <item> _gunalign_04 </item> - <item> _gunalign_11 </item> - <item> _gunalign_12 </item> - <item> _gunalign_13 </item> - <item> _gunalign_14 </item> - <item> _gunalign_update </item> - <item> _if_dedicated </item> - <item> _menu_loadmap_prepare_maxpl </item> - <item> _restore_con_chatvars </item> - <item> _restore_con_chatvars_0 </item> - <item> _restore_con_chatvars_1 </item> - <item> _sv_hook_gamestart </item> - <item> _sv_hook_gamestart_stage2 </item> - <item> _update_configversion_0 </item> - <item> _update_configversion_1 </item> - <item> _update_configversion_2 </item> - <item> _update_configversion_3 </item> - <item> _update_configversion_4 </item> - <item> _update_configversion_5 </item> - <item> _update_configversion_6 </item> - <item> _update_configversion_7 </item> - <item> _userbind_call </item> - <item> _weapnext_0 </item> - <item> _weapnext_1 </item> - <item> _weapnext_2 </item> - <item> _weapprev_0 </item> - <item> _weapprev_1 </item> - <item> _weapprev_2 </item> + <item>+attack2</item> + <item>+con_chat_maximize</item> + <item>+crouch</item> + <item>+fire</item> + <item>+fire2</item> + <item>+hook</item> + <item>+hud_panel_radar_maximized</item> + <item>+show_info</item> + <item>+userbind</item> + <item>+zoom</item> + <item>-attack2</item> + <item>-con_chat_maximize</item> + <item>-crouch</item> + <item>-fire</item> + <item>-fire2</item> + <item>-hook</item> + <item>-hud_panel_radar_maximized</item> + <item>-show_info</item> + <item>-userbind</item> + <item>-zoom</item> + <item>addfav</item> + <item>addtolist</item> + <item>addvote</item> + <item>adminmsg</item> + <item>allready</item> + <item>allspec</item> + <item>anticheat</item> + <item>asay_ctf_flagcarrier</item> + <item>asay_ctf_haveflag</item> + <item>asay_drop</item> + <item>asay_killed</item> + <item>asay_noammo</item> + <item>asay_support</item> + <item>asay_willgo</item> + <item>autoswitch</item> + <item>ban</item> + <item>banlist</item> + <item>bans</item> + <item>bbox</item> + <item>blurtest</item> + <item>bot_cmd</item> + <item>bsp</item> + <item>checkfail</item> + <item>chmap</item> + <item>cl_hook_activeweapon</item> + <item>cl_hook_gameend</item> + <item>cl_hook_gamestart_all</item> + <item>cl_hook_gamestart_arena</item> + <item>cl_hook_gamestart_as</item> + <item>cl_hook_gamestart_ca</item> + <item>cl_hook_gamestart_ctf</item> + <item>cl_hook_gamestart_cts</item> + <item>cl_hook_gamestart_dm</item> + <item>cl_hook_gamestart_dom</item> + <item>cl_hook_gamestart_ft</item> + <item>cl_hook_gamestart_ka</item> + <item>cl_hook_gamestart_kh</item> + <item>cl_hook_gamestart_lms</item> + <item>cl_hook_gamestart_nb</item> + <item>cl_hook_gamestart_nop</item> + <item>cl_hook_gamestart_ons</item> + <item>cl_hook_gamestart_rc</item> + <item>cl_hook_gamestart_tdm</item> + <item>clearmap</item> + <item>clientversion</item> + <item>cointoss</item> + <item>create_scrshot_ent</item> + <item>cvar_changes</item> + <item>cvar_purechanges</item> + <item>database</item> + <item>debugmodel</item> + <item>defer_clear</item> + <item>defer_clear_all</item> + <item>delrec</item> + <item>devmap</item> + <item>dropweapon</item> + <item>dumpcommands</item> + <item>dumpdb</item> + <item>dumpnotifs</item> + <item>effectindexdump</item> + <item>endmatch</item> + <item>extendmatchtime</item> + <item>g_forced_team_matchsetup</item> + <item>g_hitplots_add</item> + <item>g_hitplots_remove</item> + <item>g_maplist_add</item> + <item>g_maplist_cleanup</item> + <item>g_maplist_putfirst</item> + <item>g_maplist_remove</item> + <item>g_maplist_shufflenow</item> + <item>g_tourney</item> + <item>g_tourney_0</item> + <item>g_tourney_1</item> + <item>g_turrets_reload</item> + <item>g_waypointeditor_relinkall</item> + <item>g_waypointeditor_remove</item> + <item>g_waypointeditor_saveall</item> + <item>g_waypointeditor_spawn</item> + <item>g_waypointeditor_unreachable</item> + <item>g_waypointsprite_clear</item> + <item>g_waypointsprite_clear_personal</item> + <item>g_waypointsprite_personal</item> + <item>g_waypointsprite_personal_d</item> + <item>g_waypointsprite_personal_p</item> + <item>g_waypointsprite_team_danger</item> + <item>g_waypointsprite_team_danger_d</item> + <item>g_waypointsprite_team_danger_p</item> + <item>g_waypointsprite_team_helpme</item> + <item>g_waypointsprite_team_here</item> + <item>g_waypointsprite_team_here_d</item> + <item>g_waypointsprite_team_here_p</item> + <item>g_waypointsprite_toggle</item> + <item>gametype</item> + <item>gettaginfo</item> + <item>gl_flashblend_update</item> + <item>gotomap</item> + <item>help</item> + <item>hud</item> + <item>hud_configure</item> + <item>hud_panel_radar_maximized</item> + <item>hud_panel_radar_rotate</item> + <item>hud_save</item> + <item>if_client</item> + <item>if_dedicated</item> + <item>info</item> + <item>ladder</item> + <item>loadconfig</item> + <item>loaddb</item> + <item>localprint</item> + <item>lockteams</item> + <item>lsmaps</item> + <item>lsnewmaps</item> + <item>make_mapinfo</item> + <item>maplist</item> + <item>menu_loadmap_prepare</item> + <item>menu_showhudexit</item> + <item>menu_showhudoptions</item> + <item>menu_showquitdialog</item> + <item>menu_showsandboxtools</item> + <item>menu_showteamselect</item> + <item>menu_sync</item> + <item>moveplayer</item> + <item>movetoauto</item> + <item>movetoblue</item> + <item>movetopink</item> + <item>movetored</item> + <item>movetoyellow</item> + <item>mute</item> + <item>nextframe</item> + <item>nospectators</item> + <item>playerdemo</item> + <item>ply</item> + <item>printmaplist</item> + <item>printstats</item> + <item>qc_cmd_cl</item> + <item>qc_cmd_cmd</item> + <item>qc_cmd_sv</item> + <item>qc_cmd_svcl</item> + <item>qc_cmd_svcmd</item> + <item>qc_cmd_svmenu</item> + <item>qc_curl</item> + <item>radar</item> + <item>radarmap</item> + <item>rankings</item> + <item>ready</item> + <item>rec</item> + <item>records</item> + <item>reducematchtime</item> + <item>reload</item> + <item>removefromlist</item> + <item>reportcvar</item> + <item>restartnotifs</item> + <item>rpn</item> + <item>sandbox</item> + <item>savedb</item> + <item>scoreboard_columns_help</item> + <item>scoreboard_columns_set</item> + <item>search</item> + <item>selectteam</item> + <item>selfstuff</item> + <item>sendcvar</item> + <item>sentcvar</item> + <item>setbots</item> + <item>sethostname</item> + <item>setreport</item> + <item>settemp</item> + <item>settemp_restore</item> + <item>shuffleteams</item> + <item>singleplayer_continue</item> + <item>singleplayer_levellist</item> + <item>singleplayer_start</item> + <item>snd_attenuation_method_0</item> + <item>snd_attenuation_method_1</item> + <item>snd_attenuation_method_2</item> + <item>spec</item> + <item>spectate</item> + <item>startmap_dm</item> + <item>startmap_sp</item> + <item>stuffto</item> + <item>suggestmap</item> + <item>sv_fbskin_green</item> + <item>sv_fbskin_off</item> + <item>sv_fbskin_orange</item> + <item>sv_fbskin_rainbow</item> + <item>sv_fbskin_red</item> + <item>sv_fbskin_unique</item> + <item>sv_hook_gameend</item> + <item>sv_hook_gamerestart</item> + <item>sv_hook_gamestart_all</item> + <item>sv_hook_gamestart_arena</item> + <item>sv_hook_gamestart_as</item> + <item>sv_hook_gamestart_ca</item> + <item>sv_hook_gamestart_ctf</item> + <item>sv_hook_gamestart_cts</item> + <item>sv_hook_gamestart_dm</item> + <item>sv_hook_gamestart_dom</item> + <item>sv_hook_gamestart_ft</item> + <item>sv_hook_gamestart_ka</item> + <item>sv_hook_gamestart_kh</item> + <item>sv_hook_gamestart_lms</item> + <item>sv_hook_gamestart_nb</item> + <item>sv_hook_gamestart_ons</item> + <item>sv_hook_gamestart_rc</item> + <item>sv_hook_gamestart_tdm</item> + <item>sv_loadconfig</item> + <item>sv_restart</item> + <item>tdem</item> + <item>team_auto</item> + <item>team_blue</item> + <item>team_pink</item> + <item>team_red</item> + <item>team_yellow</item> + <item>teamstatus</item> + <item>time</item> + <item>timein</item> + <item>timeout</item> + <item>togglezoom</item> + <item>trace</item> + <item>unban</item> + <item>unlockteams</item> + <item>unmute</item> + <item>use</item> + <item>vabstain</item> + <item>vcall</item> + <item>vdo</item> + <item>vdoend</item> + <item>vdokick</item> + <item>vdokickban</item> + <item>vdomap</item> + <item>vdontcare</item> + <item>vend</item> + <item>vhelp</item> + <item>vkick</item> + <item>vkickban</item> + <item>vlogin</item> + <item>vmap</item> + <item>vmaster</item> + <item>vnextmap</item> + <item>vno</item> + <item>voice</item> + <item>vote</item> + <item>vstatus</item> + <item>vstop</item> + <item>vyes</item> + <item>warp</item> + <item>weapbest</item> + <item>weaplast</item> + <item>weapnext</item> + <item>weapon_crylink</item> + <item>weapon_electro</item> + <item>weapon_fireball</item> + <item>weapon_grenadelauncher</item> + <item>weapon_group_0</item> + <item>weapon_group_1</item> + <item>weapon_group_2</item> + <item>weapon_group_3</item> + <item>weapon_group_4</item> + <item>weapon_group_5</item> + <item>weapon_group_6</item> + <item>weapon_group_7</item> + <item>weapon_group_8</item> + <item>weapon_group_9</item> + <item>weapon_hagar</item> + <item>weapon_hlac</item> + <item>weapon_hook</item> + <item>weapon_laser</item> + <item>weapon_minelayer</item> + <item>weapon_minstanex</item> + <item>weapon_nex</item> + <item>weapon_porto</item> + <item>weapon_rifle</item> + <item>weapon_rocketlauncher</item> + <item>weapon_seeker</item> + <item>weapon_shotgun</item> + <item>weapon_tuba</item> + <item>weapon_uzi</item> + <item>weapprev</item> + <item>who</item> + <item>_backup_con_chatvars</item> + <item>_backup_con_chatvars_0</item> + <item>_backup_con_chatvars_1</item> + <item>_cl_hook_gamestart</item> + <item>_cl_hook_gamestart_stage2</item> + <item>_detect_dedicated_$qport</item> + <item>_detect_dedicated_0</item> + <item>_gl_flashblend_update_00</item> + <item>_gl_flashblend_update_01</item> + <item>_gl_flashblend_update_10</item> + <item>_gl_flashblend_update_11</item> + <item>_gunalign_01</item> + <item>_gunalign_02</item> + <item>_gunalign_03</item> + <item>_gunalign_04</item> + <item>_gunalign_11</item> + <item>_gunalign_12</item> + <item>_gunalign_13</item> + <item>_gunalign_14</item> + <item>_gunalign_update</item> + <item>_if_dedicated</item> + <item>_menu_loadmap_prepare_maxpl</item> + <item>_restore_con_chatvars</item> + <item>_restore_con_chatvars_0</item> + <item>_restore_con_chatvars_1</item> + <item>_sv_hook_gamestart</item> + <item>_sv_hook_gamestart_stage2</item> + <item>_update_configversion_0</item> + <item>_update_configversion_1</item> + <item>_update_configversion_2</item> + <item>_update_configversion_3</item> + <item>_update_configversion_4</item> + <item>_update_configversion_5</item> + <item>_update_configversion_6</item> + <item>_update_configversion_7</item> + <item>_userbind_call</item> + <item>_weapnext_0</item> + <item>_weapnext_1</item> + <item>_weapnext_2</item> + <item>_weapprev_0</item> + <item>_weapprev_1</item> + <item>_weapprev_2</item> </list> <list name="Actions"> - <item> +attack </item> - <item> +back </item> - <item> +button10 </item> - <item> +button11 </item> - <item> +button12 </item> - <item> +button13 </item> - <item> +button14 </item> - <item> +button15 </item> - <item> +button16 </item> - <item> +button3 </item> - <item> +button4 </item> - <item> +button5 </item> - <item> +button6 </item> - <item> +button7 </item> - <item> +button8 </item> - <item> +button9 </item> - <item> +forward </item> - <item> +jump </item> - <item> +klook </item> - <item> +left </item> - <item> +lookdown </item> - <item> +lookup </item> - <item> +mlook </item> - <item> +movedown </item> - <item> +moveleft </item> - <item> +moveright </item> - <item> +moveup </item> - <item> +right </item> - <item> +showscores </item> - <item> +speed </item> - <item> +strafe </item> - <item> +use </item> - <item> -attack </item> - <item> -back </item> - <item> -button10 </item> - <item> -button11 </item> - <item> -button12 </item> - <item> -button13 </item> - <item> -button14 </item> - <item> -button15 </item> - <item> -button16 </item> - <item> -button3 </item> - <item> -button4 </item> - <item> -button5 </item> - <item> -button6 </item> - <item> -button7 </item> - <item> -button8 </item> - <item> -button9 </item> - <item> -forward </item> - <item> -jump </item> - <item> -klook </item> - <item> -left </item> - <item> -lookdown </item> - <item> -lookup </item> - <item> -mlook </item> - <item> -movedown </item> - <item> -moveleft </item> - <item> -moveright </item> - <item> -moveup </item> - <item> -right </item> - <item> -showscores </item> - <item> -speed </item> - <item> -strafe </item> - <item> -use </item> + <item>+attack</item> + <item>+back</item> + <item>+button10</item> + <item>+button11</item> + <item>+button12</item> + <item>+button13</item> + <item>+button14</item> + <item>+button15</item> + <item>+button16</item> + <item>+button3</item> + <item>+button4</item> + <item>+button5</item> + <item>+button6</item> + <item>+button7</item> + <item>+button8</item> + <item>+button9</item> + <item>+forward</item> + <item>+jump</item> + <item>+klook</item> + <item>+left</item> + <item>+lookdown</item> + <item>+lookup</item> + <item>+mlook</item> + <item>+movedown</item> + <item>+moveleft</item> + <item>+moveright</item> + <item>+moveup</item> + <item>+right</item> + <item>+showscores</item> + <item>+speed</item> + <item>+strafe</item> + <item>+use</item> + <item>-attack</item> + <item>-back</item> + <item>-button10</item> + <item>-button11</item> + <item>-button12</item> + <item>-button13</item> + <item>-button14</item> + <item>-button15</item> + <item>-button16</item> + <item>-button3</item> + <item>-button4</item> + <item>-button5</item> + <item>-button6</item> + <item>-button7</item> + <item>-button8</item> + <item>-button9</item> + <item>-forward</item> + <item>-jump</item> + <item>-klook</item> + <item>-left</item> + <item>-lookdown</item> + <item>-lookup</item> + <item>-mlook</item> + <item>-movedown</item> + <item>-moveleft</item> + <item>-moveright</item> + <item>-moveup</item> + <item>-right</item> + <item>-showscores</item> + <item>-speed</item> + <item>-strafe</item> + <item>-use</item> </list> <list name="KeyTypes"> - <item> * </item> - <item> [ </item> - <item> ] </item> - <item> \ </item> - <item> / </item> - <item> ' </item> - <item> = </item> - <item> - </item> - <item> + </item> - <item> , </item> - <item> . </item> - <item> ` </item> - <item> ~ </item> - <item> 1 </item> - <item> 2 </item> - <item> 3 </item> - <item> 4 </item> - <item> 5 </item> - <item> 6 </item> - <item> 7 </item> - <item> 8 </item> - <item> 9 </item> - <item> 0 </item> - <item> a </item> - <item> b </item> - <item> c </item> - <item> d </item> - <item> e </item> - <item> f </item> - <item> g </item> - <item> h </item> - <item> i </item> - <item> j </item> - <item> k </item> - <item> l </item> - <item> m </item> - <item> n </item> - <item> o </item> - <item> p </item> - <item> q </item> - <item> r </item> - <item> s </item> - <item> t </item> - <item> u </item> - <item> v </item> - <item> x </item> - <item> w </item> - <item> y </item> - <item> z </item> - <item> ALT </item> - <item> AUX1 </item> - <item> AUX10 </item> - <item> AUX11 </item> - <item> AUX12 </item> - <item> AUX13 </item> - <item> AUX14 </item> - <item> AUX15 </item> - <item> AUX16 </item> - <item> AUX17 </item> - <item> AUX18 </item> - <item> AUX2 </item> - <item> AUX20 </item> - <item> AUX21 </item> - <item> AUX22 </item> - <item> AUX23 </item> - <item> AUX24 </item> - <item> AUX25 </item> - <item> AUX26 </item> - <item> AUX27 </item> - <item> AUX28 </item> - <item> AUX29 </item> - <item> AUX3 </item> - <item> AUX30 </item> - <item> AUX31 </item> - <item> AUX32 </item> - <item> AUX4 </item> - <item> AUX5 </item> - <item> AUX6 </item> - <item> AUX7 </item> - <item> AUX8 </item> - <item> AUX9 </item> - <item> BACKSPACE </item> - <item> CTRL </item> - <item> DEL </item> - <item> DOWNARROW </item> - <item> END </item> - <item> ENTER </item> - <item> ESCAPE </item> - <item> F1 </item> - <item> F10 </item> - <item> F11 </item> - <item> F12 </item> - <item> F2 </item> - <item> F3 </item> - <item> F4 </item> - <item> F5 </item> - <item> F6 </item> - <item> F7 </item> - <item> F8 </item> - <item> F9 </item> - <item> HOME </item> - <item> INS </item> - <item> JOY1 </item> - <item> JOY2 </item> - <item> JOY3 </item> - <item> JOY4 </item> - <item> KP_SLASH </item> - <item> KP_5 </item> - <item> KP_UPARROW </item> - <item> KP_LEFTARROW </item> - <item> KP_RIGHTARROW </item> - <item> KP_DOWNARROW </item> - <item> KP_HOME </item> - <item> KP_END </item> - <item> KP_PGUP </item> - <item> KP_PGDN </item> - <item> KP_INS </item> - <item> KP_DEL </item> - <item> LEFTARROW </item> - <item> MOUSE1 </item> - <item> MOUSE2 </item> - <item> MOUSE3 </item> - <item> MWHEELDOWN </item> - <item> MWHEELUP </item> - <item> PAUSE </item> - <item> PGDN </item> - <item> PGUP </item> - <item> RIGHTARROW </item> - <item> SEMICOLON </item> - <item> CAPSLOCK </item> - <item> SHIFT </item> - <item> SPACE </item> - <item> TAB </item> - <item> UPARROW </item> + <item>*</item> + <item>[</item> + <item>]</item> + <item>\</item> + <item>/</item> + <item>'</item> + <item>=</item> + <item>-</item> + <item>+</item> + <item>,</item> + <item>.</item> + <item>`</item> + <item>~</item> + <item>1</item> + <item>2</item> + <item>3</item> + <item>4</item> + <item>5</item> + <item>6</item> + <item>7</item> + <item>8</item> + <item>9</item> + <item>0</item> + <item>a</item> + <item>b</item> + <item>c</item> + <item>d</item> + <item>e</item> + <item>f</item> + <item>g</item> + <item>h</item> + <item>i</item> + <item>j</item> + <item>k</item> + <item>l</item> + <item>m</item> + <item>n</item> + <item>o</item> + <item>p</item> + <item>q</item> + <item>r</item> + <item>s</item> + <item>t</item> + <item>u</item> + <item>v</item> + <item>x</item> + <item>w</item> + <item>y</item> + <item>z</item> + <item>ALT</item> + <item>AUX1</item> + <item>AUX10</item> + <item>AUX11</item> + <item>AUX12</item> + <item>AUX13</item> + <item>AUX14</item> + <item>AUX15</item> + <item>AUX16</item> + <item>AUX17</item> + <item>AUX18</item> + <item>AUX2</item> + <item>AUX20</item> + <item>AUX21</item> + <item>AUX22</item> + <item>AUX23</item> + <item>AUX24</item> + <item>AUX25</item> + <item>AUX26</item> + <item>AUX27</item> + <item>AUX28</item> + <item>AUX29</item> + <item>AUX3</item> + <item>AUX30</item> + <item>AUX31</item> + <item>AUX32</item> + <item>AUX4</item> + <item>AUX5</item> + <item>AUX6</item> + <item>AUX7</item> + <item>AUX8</item> + <item>AUX9</item> + <item>BACKSPACE</item> + <item>CTRL</item> + <item>DEL</item> + <item>DOWNARROW</item> + <item>END</item> + <item>ENTER</item> + <item>ESCAPE</item> + <item>F1</item> + <item>F10</item> + <item>F11</item> + <item>F12</item> + <item>F2</item> + <item>F3</item> + <item>F4</item> + <item>F5</item> + <item>F6</item> + <item>F7</item> + <item>F8</item> + <item>F9</item> + <item>HOME</item> + <item>INS</item> + <item>JOY1</item> + <item>JOY2</item> + <item>JOY3</item> + <item>JOY4</item> + <item>KP_SLASH</item> + <item>KP_5</item> + <item>KP_UPARROW</item> + <item>KP_LEFTARROW</item> + <item>KP_RIGHTARROW</item> + <item>KP_DOWNARROW</item> + <item>KP_HOME</item> + <item>KP_END</item> + <item>KP_PGUP</item> + <item>KP_PGDN</item> + <item>KP_INS</item> + <item>KP_DEL</item> + <item>LEFTARROW</item> + <item>MOUSE1</item> + <item>MOUSE2</item> + <item>MOUSE3</item> + <item>MWHEELDOWN</item> + <item>MWHEELUP</item> + <item>PAUSE</item> + <item>PGDN</item> + <item>PGUP</item> + <item>RIGHTARROW</item> + <item>SEMICOLON</item> + <item>CAPSLOCK</item> + <item>SHIFT</item> + <item>SPACE</item> + <item>TAB</item> + <item>UPARROW</item> </list> <list name="Symbols"> - <item> ; </item> - <item> $ </item> + <item>;</item> + <item>$</item> </list> <list name="BindFamily"> - <item> bind </item> - <item> unbind </item> + <item>bind</item> + <item>unbind</item> </list> <list name="setFamily"> - <item> set </item> - <item> seta </item> - <item> setu </item> - <item> sets </item> + <item>set</item> + <item>seta</item> + <item>setu</item> + <item>sets</item> </list> <list name="PrintsString"> - <item> echo </item> - <item> say_team </item> - <item> say </item> + <item>echo</item> + <item>say_team</item> + <item>say</item> </list> <contexts> @@ -5640,7 +5640,6 @@ <itemData name="Float" defStyleNum="dsFloat" /> <itemData name="Int" defStyleNum="dsFloat" /> <itemData name="String" defStyleNum="dsString" color="#ff0000" selColor="#00ff00" /> - <itemData name="String Char" defStyleNum="dsChar" /> <itemData name="Hex" defStyleNum="dsBaseN" /> <itemData name="Symbol" defStyleNum="dsOthers" /> <itemData name="Identifier" defStyleNum="dsDataType" /> |