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+// This is a test file for the Katepart GLSL Syntax Highlighting.
+
+normal text
+// this is a single-line comment
+normal text
+/* this
+is a multi-line
+comment */
+normal text
+
+some_symbol.some_member;
+some_symbol.some_member_function();
+some_function();
+
+// this is a function
+void main()
+{
+ float f = 1.4e3; // decimal float literal
+ int i1 = 2884; // decimal int literal
+ int i2 = 0x44; // hex int literal
+ int i3 = 0456; // octal int literal
+}
+
+// this is a structure
+struct some_struct
+{
+ vec3 some_member_vector;
+};
+
+# this is
+#preprocessor code
+
+// all keywords
+break continue do for while
+if else
+true false
+discard return
+struct
+
+// all basic types
+float int void bool
+mat2 mat3 mat4
+vec2 vec3 vec4
+ivec2 ivec3 ivec4
+bvec2 bvec3 bvec4
+sampler1D sampler2D sampler3D
+samplerCube sampler1DShadow sampler1DShadow
+
+// all type qualifiers
+attribute const uniform varying
+in out inout
+
+// attensions:
+// FIXME
+// TODO
+// BUG
+
+// some of the std functions
+radians degrees sin cos tan asin acos atan
+
+// some of the std variables
+gl_Position gl_PointSize gl_ClipVertex