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+// -*- mode: c++; c-basic-offset: 2 -*-
+/* This file is part of the KDE libraries
+ Copyright (C) 2000 Kurt Granroth <granroth@kde.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+#ifndef _KEDITTOOLBAR_H
+#define _KEDITTOOLBAR_H
+
+#include <qwidget.h>
+#include <kxmlguiclient.h>
+#include <kdialogbase.h>
+
+class KProcess;
+class KActionCollection;
+class QComboBox;
+class QToolButton;
+class KListView;
+class QListViewItem;
+
+class KEditToolbarWidget;
+class KEditToolbarPrivate;
+class KEditToolbarWidgetPrivate;
+namespace
+{
+ class ToolbarItem;
+ class ToolbarListView;
+}
+/**
+ * @short A dialog used to customize or configure toolbars.
+ *
+ * This dialog only works if your application uses the XML UI
+ * framework for creating menus and toolbars. It depends on the XML
+ * files to describe the toolbar layouts and it requires the actions
+ * to determine which buttons are active.
+ *
+ * Typically, you would include the KStdAction::configureToolbars()
+ * standard action in your application. In your slot to this action,
+ * you would have something like so:
+ *
+ * \code
+ * KEditToolbar dlg(actionCollection());
+ * if (dlg.exec())
+ * {
+ * createGUI();
+ * }
+ * \endcode
+ *
+ * That code snippet also takes care of redrawing the menu and
+ * toolbars if you have made any changes.
+ *
+ * If you are using KMainWindow's settings methods (either save/apply manually
+ * or autoSaveSettings), you should write something like:
+ * \code
+ * void MyClass::slotConfigureToolbars()
+ * {
+ * saveMainWindowSettings( KGlobal::config(), "MainWindow" );
+ * KEditToolbar dlg(actionCollection());
+ * connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(slotNewToolbarConfig()));
+ * dlg.exec();
+ * }
+ *
+ * void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
+ * {
+ * ...if you use any action list, use plugActionList on each here...
+ * createGUI();
+ * applyMainWindowSettings( KGlobal::config(), "MainWindow" );
+ * }
+ * \endcode
+ *
+ * Note that the procedure is a bit different for KParts applications.
+ * In this case, you need only pass along a pointer to your
+ * application's KXMLGUIFactory object. The editor will take care of
+ * finding all of the action collections and XML files. The editor
+ * aims to be semi-intelligent about where it assigns any
+ * modifications. In other words, it will not write out part specific
+ * changes to your shell's XML file.
+ *
+ * An example would be:
+ *
+ * \code
+ * saveMainWindowSettings( KGlobal::config(), "MainWindow" );
+ * KEditToolbar dlg(factory());
+ * connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(slotNewToolbarConfig()));
+ * dlg.exec();
+ *
+ * void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
+ * {
+ * ...if you use any action list, use plugActionList on each here...
+ * // Do NOT call createGUI()!
+ * applyMainWindowSettings( KGlobal::config(), "MainWindow" );
+ * }
+ * \endcode
+ *
+ * @author Kurt Granroth <granroth@kde.org>
+ * @version $Id$
+ */
+class KDEUI_EXPORT KEditToolbar : public KDialogBase
+{
+ Q_OBJECT
+public:
+ /**
+ * Constructor for apps that do not use components.
+ *
+ * This is the
+ * only entry point to this class. You @em must pass along your
+ * collection of actions (some of which appear in your toolbars).
+ * The other two parameters are optional.
+ *
+ * The second parameter, xmlfile(), is the name (absolute or
+ * relative) of your application's UI resource file. If it is
+ * left blank, then the resource file: share/apps/appname/appnameui.rc
+ * is used. This is the same resource file that is used by the
+ * default createGUI() function in KMainWindow so you're usually
+ * pretty safe in leaving it blank.
+ *
+ * The third parameter, global(), controls whether or not the
+ * global resource file is used. If this is @p true, then you may
+ * edit all of the actions in your toolbars -- global ones and
+ * local one. If it is @p false, then you may edit only your
+ * application's entries. The only time you should set this to
+ * false is if your application does not use the global resource
+ * file at all (very rare).
+ *
+ * @param collection The collection of actions to work on.
+ * @param xmlfile The application's local resource file.
+ * @param global If @p true, then the global resource file will also
+ * be parsed.
+ * @param parent The parent of the dialog.
+ * @param name An internal name.
+ */
+ KEditToolbar(KActionCollection *collection,
+ const QString& xmlfile = QString::null, bool global = true,
+ QWidget* parent = 0, const char* name = 0);
+
+ //KDE 4.0: merge the two constructors
+ /* Constructor for apps that do not use components, which has an extra argument
+ * specifying the toolbar to be shown.
+ * @param defaultToolbar The toolbar with this name will appear for editing.
+ * @param collection The collection of actions to work on.
+ * @param xmlfile The application's local resource file.
+ * @param global If @p true, then the global resource file will also
+ * be parsed.
+ * @param parent The parent of the dialog.
+ * @param name An internal name.
+ * @since 3.2
+ */
+ KEditToolbar(const QString& defaultToolbar, KActionCollection *collection,
+ const QString& xmlfile = QString::null, bool global = true,
+ QWidget* parent = 0, const char* name = 0);
+ /**
+ * Constructor for KParts based apps.
+ *
+ * The main parameter, factory(), is a pointer to the
+ * XML GUI factory object for your application. It contains a list
+ * of all of the GUI clients (along with the action collections and
+ * xml files) and the toolbar editor uses that.
+ *
+ * Use this like so:
+ * \code
+ * KEditToolbar edit(factory());
+ * if ( edit.exec() )
+ * ...
+ * \endcode
+ *
+ * @param factory Your application's factory object
+ * @param parent The usual parent for the dialog.
+ * @param name An internal name.
+ *
+ * Some people seem tempted to use this also in non-KParts apps, using KMainWindow::guiFactory().
+ * This works, but only _if_ setting conserveMemory to false when calling
+ * KMainWindow::createGUI()! If not, use the other KEditToolbar constructor.
+ */
+ KEditToolbar(KXMLGUIFactory* factory, QWidget* parent = 0, const char* name = 0);
+
+ //KDE 4.0: merge the two constructors
+ /** Constructor for KParts based apps, which has an extra argument
+ * specifying the toolbar to be shown.
+ *
+ * @param defaultToolbar The toolbar with this name will appear for editing.
+ * @param factory Your application's factory object
+ * @param parent The usual parent for the dialog.
+ * @param name An internal name.
+ * @since 3.2
+ */
+ KEditToolbar(const QString& defaultToolbar, KXMLGUIFactory* factory,
+ QWidget* parent = 0, const char* name = 0);
+
+ /// destructor
+ ~KEditToolbar();
+
+ /** Sets the default toolbar, which will be auto-selected when the constructor without the
+ * defaultToolbar argument is used.
+ * @param toolbarName the name of the toolbar
+ * @since 3.3
+ */
+ static void setDefaultToolbar(const char *toolbarName);
+
+protected slots:
+ /**
+ * Overridden in order to save any changes made to the toolbars
+ */
+ virtual void slotOk();
+ /**
+ * idem
+ */
+ virtual void slotApply();
+
+ /** should OK really save?
+ * @internal
+ **/
+ void acceptOK(bool b);
+
+ /**
+ * Set toolbars to default value
+ **/
+ void slotDefault();
+
+signals:
+ /**
+ * Signal emitted when 'apply' or 'ok' is clicked or toolbars were resetted.
+ * Connect to it, to plug action lists and to call applyMainWindowSettings
+ * (see sample code in this class's documentation)
+ */
+ void newToolbarConfig();
+
+private:
+ void init();
+ KEditToolbarWidget *m_widget;
+protected:
+ virtual void virtual_hook( int id, void* data );
+private:
+ KEditToolbarPrivate *d;
+
+ static const char *s_defaultToolbar;
+};
+
+
+/**
+ * @short A widget used to customize or configure toolbars
+ *
+ * This is the widget that does all of the work for the
+ * KEditToolbar dialog. In most cases, you will want to use the
+ * dialog instead of this widget directly.
+ *
+ * Typically, you would use this widget only if you wanted to embed
+ * the toolbar editing directly into your existing configure or
+ * preferences dialog.
+ *
+ * This widget only works if your application uses the XML UI
+ * framework for creating menus and toolbars. It depends on the XML
+ * files to describe the toolbar layouts and it requires the actions
+ * to determine which buttons are active.
+ *
+ * @author Kurt Granroth <granroth@kde.org>
+ * @version $Id$
+ */
+class KDEUI_EXPORT KEditToolbarWidget : public QWidget, virtual public KXMLGUIClient
+{
+ Q_OBJECT
+public:
+ /**
+ * Constructor. This is the only entry point to this class. You
+ * @p must pass along your collection of actions (some of which
+ * appear in your toolbars). The other three parameters are
+ * optional.
+ *
+ * The second parameter, xmlfile, is the name (absolute or
+ * relative) of your application's UI resource file. If it is
+ * left blank, then the resource file: share/apps/appname/appnameui.rc
+ * is used. This is the same resource file that is used by the
+ * default createGUI function in KMainWindow so you're usually
+ * pretty safe in leaving it blank.
+ *
+ * The third parameter, global, controls whether or not the
+ * global resource file is used. If this is true, then you may
+ * edit all of the actions in your toolbars -- global ones and
+ * local one. If it is false, then you may edit only your
+ * application's entries. The only time you should set this to
+ * false is if your application does not use the global resource
+ * file at all (very rare)
+ *
+ * The last parameter, parent, is the standard parent stuff.
+ *
+ * @param collection The collection of actions to work on
+ * @param xmlfile The application's local resource file
+ * @param global If true, then the global resource file will also
+ * be parsed
+ * @param parent This widget's parent
+ */
+ KEditToolbarWidget(KActionCollection *collection,
+ const QString& xmlfile = QString::null,
+ bool global = true, QWidget *parent = 0L);
+
+ //KDE 4.0: merge the two constructors
+ /* Same as above, with an extra agrument specifying the toolbar to be shown.
+ *
+ * @param defaultToolbar The toolbar with this name will appear for editing.
+ * @param collection The collection of actions to work on
+ * @param xmlfile The application's local resource file
+ * @param global If true, then the global resource file will also
+ * be parsed
+ * @param parent This widget's parent
+ * @since 3.2
+ */
+ KEditToolbarWidget(const QString& defaultToolbar,
+ KActionCollection *collection,
+ const QString& file = QString::null,
+ bool global = true,
+ QWidget *parent = 0L);
+
+ /**
+ * Constructor for KParts based apps.
+ *
+ * The first parameter, factory, is a pointer to the XML GUI
+ * factory object for your application. It contains a list of all
+ * of the GUI clients (along with the action collections and xml
+ * files) and the toolbar editor uses that.
+ *
+ * The second parameter, parent, is the standard parent
+ *
+ * Use this like so:
+ * \code
+ * KEditToolbar edit(factory());
+ * if ( edit.exec() )
+ * ...
+ * \endcode
+ *
+ * @param factory Your application's factory object
+ * @param parent This widget's parent
+ */
+ KEditToolbarWidget(KXMLGUIFactory* factory, QWidget *parent = 0L);
+
+ //KDE 4.0: merge the two constructors
+ /* Same as above, with an extra agrument specifying the toolbar to be shown.
+ *
+ *
+ * @param defaultToolbar The toolbar with this name will appear for editing.
+ * @param factory Your application's factory object
+ * @param parent This widget's parent
+ * @since 3.2
+ */
+ KEditToolbarWidget(const QString& defaultToolbar,
+ KXMLGUIFactory* factory,
+ QWidget *parent = 0L);
+
+ /**
+ * Destructor. Note that any changes done in this widget will
+ * @p NOT be saved in the destructor. You @p must call save()
+ * to do that.
+ */
+ virtual ~KEditToolbarWidget();
+
+ /**
+ * @internal Reimplemented for internal purposes.
+ */
+ virtual KActionCollection *actionCollection() const;
+
+ /**
+ * Save any changes the user made. The file will be in the user's
+ * local directory (usually $HOME/.kde/share/apps/\<appname\>). The
+ * filename will be the one specified in the constructor.. or the
+ * made up one if the filename was NULL.
+ *
+ * @return The status of whether or not the save succeeded.
+ */
+ bool save();
+
+ /**
+ * Remove and readd all KMXLGUIClients to update the GUI
+ * @since 3.5
+ */
+ void rebuildKXMLGUIClients();
+
+signals:
+ /**
+ * Emitted whenever any modifications are made by the user.
+ */
+ void enableOk(bool);
+
+protected slots:
+ void slotToolbarSelected(const QString& text);
+
+ void slotInactiveSelected(QListViewItem *item);
+ void slotActiveSelected(QListViewItem *item);
+
+ void slotDropped(KListView *list, QDropEvent *e, QListViewItem *after);
+
+ void slotInsertButton();
+ void slotRemoveButton();
+ void slotUpButton();
+ void slotDownButton();
+
+ void slotChangeIcon();
+
+private slots:
+ void slotProcessExited( KProcess* );
+
+protected: // KDE4: make private
+ void setupLayout();
+
+ void insertActive(ToolbarItem *item, QListViewItem *before, bool prepend = false);
+ void removeActive(ToolbarItem *item);
+ void moveActive(ToolbarItem *item, QListViewItem *before);
+ void initNonKPart(KActionCollection *collection, const QString& file, bool global);
+ void initKPart(KXMLGUIFactory* factory);
+ void loadToolbarCombo(const QString& defaultToolbar = QString::null);
+ void loadActionList(QDomElement& elem);
+ void updateLocal(QDomElement& elem);
+
+private:
+ ToolbarListView *m_inactiveList;
+ ToolbarListView *m_activeList;
+ QComboBox *m_toolbarCombo;
+
+ QToolButton *m_upAction;
+ QToolButton *m_removeAction;
+ QToolButton *m_insertAction;
+ QToolButton *m_downAction;
+
+protected:
+ virtual void virtual_hook( int id, void* data );
+private:
+ KEditToolbarWidgetPrivate *d;
+};
+
+#endif // _KEDITTOOLBAR_H