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-rw-r--r--khtml/rendering/render_block.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/khtml/rendering/render_block.cpp b/khtml/rendering/render_block.cpp
index ba9645a62..d036b9d09 100644
--- a/khtml/rendering/render_block.cpp
+++ b/khtml/rendering/render_block.cpp
@@ -494,7 +494,7 @@ void RenderBlock::makePageBreakAvoidBlocks()
// recurse into positioned block children as well.
if (m_positionedObjects) {
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; it.current(); ++it ) {
if (it.current()->isRenderBlock() && !it.current()->childrenInline()) {
static_cast<RenderBlock*>(it.current())->makePageBreakAvoidBlocks();
@@ -504,7 +504,7 @@ void RenderBlock::makePageBreakAvoidBlocks()
// recurse into floating block children.
if (m_floatingObjects) {
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; it.current(); ++it ) {
if (it.current()->node->isRenderBlock() && !it.current()->node->childrenInline()) {
static_cast<RenderBlock*>(it.current()->node)->makePageBreakAvoidBlocks();
@@ -618,7 +618,7 @@ void RenderBlock::layoutBlock(bool relayoutChildren)
return;
}
// kdDebug( 6040 ) << renderName() << " " << this << "::layoutBlock() start" << endl;
- // QTime t;
+ // TQTime t;
// t.start();
KHTMLAssert( needsLayout() );
KHTMLAssert( minMaxKnown() );
@@ -1577,7 +1577,7 @@ void RenderBlock::layoutPositionedObjects(bool relayoutChildren)
if (m_positionedObjects) {
//kdDebug( 6040 ) << renderName() << " " << this << "::layoutPositionedObjects() start" << endl;
RenderObject* r;
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; (r = it.current()); ++it ) {
//kdDebug(6040) << " have a positioned object" << endl;
if (r->markedForRepaint()) {
@@ -1678,7 +1678,7 @@ void RenderBlock::paintFloats(PaintInfo& pI, int _tx, int _ty, bool paintSelecti
return;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it) {
// Only paint the object if our noPaint flag isn't set.
if (r->node->isFloating() && !r->noPaint && !r->node->layer()) {
@@ -1719,12 +1719,12 @@ void RenderBlock::insertPositionedObject(RenderObject *o)
{
// Create the list of special objects if we don't aleady have one
if (!m_positionedObjects) {
- m_positionedObjects = new QPtrList<RenderObject>;
+ m_positionedObjects = new TQPtrList<RenderObject>;
m_positionedObjects->setAutoDelete(false);
}
else {
// Don't insert the object again if it's already in the list
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
RenderObject* f;
while ( (f = it.current()) ) {
if (f == o) return;
@@ -1740,7 +1740,7 @@ void RenderBlock::insertPositionedObject(RenderObject *o)
void RenderBlock::removePositionedObject(RenderObject *o)
{
if (m_positionedObjects) {
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
while (it.current()) {
if (it.current() == o)
m_positionedObjects->removeRef(it.current());
@@ -1757,12 +1757,12 @@ void RenderBlock::insertFloatingObject(RenderObject *o)
{
// Create the list of special objects if we don't aleady have one
if (!m_floatingObjects) {
- m_floatingObjects = new QPtrList<FloatingObject>;
+ m_floatingObjects = new TQPtrList<FloatingObject>;
m_floatingObjects->setAutoDelete(true);
}
else {
// Don't insert the object again if it's already in the list
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
FloatingObject* f;
while ( (f = it.current()) ) {
if (f->node == o) return;
@@ -1801,7 +1801,7 @@ void RenderBlock::insertFloatingObject(RenderObject *o)
void RenderBlock::removeFloatingObject(RenderObject *o)
{
if (m_floatingObjects) {
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
while (it.current()) {
if (it.current()->node == o)
m_floatingObjects->removeRef(it.current());
@@ -1986,7 +1986,7 @@ RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int *he
if (m_floatingObjects) {
if ( heightRemaining ) *heightRemaining = 1;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
{
//kdDebug( 6040 ) <<(void *)this << " left: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl;
@@ -2029,7 +2029,7 @@ RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int *h
if (m_floatingObjects) {
if (heightRemaining) *heightRemaining = 1;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
{
//kdDebug( 6040 ) << "right: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl;
@@ -2075,7 +2075,7 @@ RenderBlock::nearestFloatBottom(int height) const
if (!m_floatingObjects) return 0;
int bottom = 0;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
if (r->endY>height && (r->endY<bottom || bottom==0))
bottom=r->endY;
@@ -2087,7 +2087,7 @@ int RenderBlock::floatBottom() const
if (!m_floatingObjects) return 0;
int bottom=0;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
if (r->endY>bottom)
bottom=r->endY;
@@ -2104,7 +2104,7 @@ int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf)
if (m_floatingObjects) {
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it ) {
if (!r->noPaint) {
int lp = r->startY + r->node->marginTop() + r->node->lowestPosition(false);
@@ -2131,7 +2131,7 @@ int RenderBlock::lowestAbsolutePosition() const
// part of the lowest position.
int bottom = 0;
RenderObject* r;
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; (r = it.current()); ++it ) {
if (r->style()->position() == FIXED)
continue;
@@ -2151,7 +2151,7 @@ int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSel
if (m_floatingObjects) {
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it ) {
if (!r->noPaint) {
int rp = r->left + r->node->marginLeft() + r->node->rightmostPosition(false);
@@ -2177,7 +2177,7 @@ int RenderBlock::rightmostAbsolutePosition() const
return 0;
int right = 0;
RenderObject* r;
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; (r = it.current()); ++it ) {
if (r->style()->position() == FIXED)
continue;
@@ -2198,7 +2198,7 @@ int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf
if (m_floatingObjects) {
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it ) {
if (!r->noPaint) {
int lp = r->left + r->node->marginLeft() + r->node->leftmostPosition(false);
@@ -2222,7 +2222,7 @@ int RenderBlock::leftmostAbsolutePosition() const
return 0;
int left = 0;
RenderObject* r;
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; (r = it.current()); ++it ) {
if (r->style()->position() == FIXED)
continue;
@@ -2243,7 +2243,7 @@ int RenderBlock::highestPosition(bool includeOverflowInterior, bool includeSelf)
if (m_floatingObjects) {
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it ) {
if (!r->noPaint) {
int hp = r->startY + r->node->marginTop() + r->node->highestPosition(false);
@@ -2266,7 +2266,7 @@ int RenderBlock::highestAbsolutePosition() const
return 0;
int top = 0;
RenderObject* r;
- QPtrListIterator<RenderObject> it(*m_positionedObjects);
+ TQPtrListIterator<RenderObject> it(*m_positionedObjects);
for ( ; (r = it.current()); ++it ) {
if (r->style()->position() == FIXED)
continue;
@@ -2282,7 +2282,7 @@ RenderBlock::leftBottom()
if (!m_floatingObjects) return 0;
int bottom=0;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
if (r->endY>bottom && r->type == FloatingObject::FloatLeft)
bottom=r->endY;
@@ -2296,7 +2296,7 @@ RenderBlock::rightBottom()
if (!m_floatingObjects) return 0;
int bottom=0;
FloatingObject* r;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for ( ; (r = it.current()); ++it )
if (r->endY>bottom && r->type == FloatingObject::FloatRight)
bottom=r->endY;
@@ -2373,7 +2373,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset,
return;
}
- QPtrListIterator<FloatingObject> it(*flow->m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*flow->m_floatingObjects);
FloatingObject *r;
for ( ; (r = it.current()); ++it ) {
@@ -2396,7 +2396,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset,
FloatingObject* f = 0;
// don't insert it twice!
if (m_floatingObjects) {
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
while ( (f = it.current()) ) {
if (f->node == r->node) break;
++it;
@@ -2426,7 +2426,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset,
floatingObj->width = r->width;
floatingObj->node = r->node;
if (!m_floatingObjects) {
- m_floatingObjects = new QPtrList<FloatingObject>;
+ m_floatingObjects = new TQPtrList<FloatingObject>;
m_floatingObjects->setAutoDelete(true);
}
m_floatingObjects->append(floatingObj);
@@ -2441,7 +2441,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset,
bool RenderBlock::containsFloat(RenderObject* o) const
{
if (m_floatingObjects) {
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
while (it.current()) {
if (it.current()->node == o)
return true;
@@ -2514,7 +2514,7 @@ bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty)
return false;
if (m_layer->verticalScrollbarWidth()) {
- QRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(),
+ TQRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(),
_ty + borderTop() - borderTopExtra(),
m_layer->verticalScrollbarWidth(),
height() + borderTopExtra() + borderBottomExtra()-borderTop()-borderBottom());
@@ -2527,7 +2527,7 @@ bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty)
}
if (m_layer->horizontalScrollbarHeight()) {
- QRect horizRect(_tx + borderLeft(),
+ TQRect horizRect(_tx + borderLeft(),
_ty + height() + borderTop() + borderBottomExtra() - borderBottom() - m_layer->horizontalScrollbarHeight(),
width()-borderLeft()-borderRight(),
m_layer->horizontalScrollbarHeight());
@@ -2554,7 +2554,7 @@ bool RenderBlock::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty,
if (hasOverflowClip() && m_layer)
m_layer->subtractScrollOffset(stx, sty);
FloatingObject* o;
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
for (it.toLast(); (o = it.current()); --it)
if (!o->noPaint && !o->node->layer())
inBox |= o->node->nodeAtPoint(info, _x, _y,
@@ -2727,7 +2727,7 @@ static void stripTrailingSpace(bool preserveWS,
// Collapse away the trailing space at the end of a block.
RenderText* t = static_cast<RenderText *>(trailingSpaceChild);
const Font *f = t->htmlFont( false );
- QChar space[1]; space[0] = ' ';
+ TQChar space[1]; space[0] = ' ';
int spaceWidth = f->width(space, 1, 0);
inlineMax -= spaceWidth;
if (inlineMin > inlineMax)
@@ -3172,11 +3172,11 @@ void RenderBlock::printTree(int indent) const
if (m_floatingObjects)
{
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
FloatingObject *r;
for ( ; (r = it.current()); ++it )
{
- QString s;
+ TQString s;
s.fill(' ', indent);
kdDebug() << s << renderName() << ": " <<
(r->type == FloatingObject::FloatLeft ? "FloatLeft" : "FloatRight" ) <<
@@ -3186,7 +3186,7 @@ void RenderBlock::printTree(int indent) const
}
}
-void RenderBlock::dump(QTextStream &stream, const QString &ind) const
+void RenderBlock::dump(TQTextStream &stream, const TQString &ind) const
{
RenderFlow::dump(stream,ind);
@@ -3198,7 +3198,7 @@ void RenderBlock::dump(QTextStream &stream, const QString &ind) const
if (m_floatingObjects && !m_floatingObjects->isEmpty())
{
stream << " special(";
- QPtrListIterator<FloatingObject> it(*m_floatingObjects);
+ TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
FloatingObject *r;
bool first = true;
for ( ; (r = it.current()); ++it )