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diff --git a/khtml/rendering/render_block.cpp b/khtml/rendering/render_block.cpp
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--- a/khtml/rendering/render_block.cpp
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-/*
- * This file is part of the render object implementation for KHTML.
- *
- * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
- * (C) 1999-2003 Antti Koivisto (koivisto@kde.org)
- * (C) 2002-2003 Dirk Mueller (mueller@kde.org)
- * (C) 2003,2005 Apple Computer, Inc.
- * (C) 2004 Germain Garand (germain@ebooksfrance.org)
- * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
- * (C) 2006 Charles Samuels (charles@kde.org)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-//#define DEBUG
-//#define DEBUG_LAYOUT
-//#define BOX_DEBUG
-//#define FLOAT_DEBUG
-//#define PAGE_DEBUG
-
-#include <kdebug.h>
-#include "rendering/render_text.h"
-#include "rendering/render_table.h"
-#include "rendering/render_canvas.h"
-#include "rendering/render_layer.h"
-#include "rendering/render_block.h"
-
-#include "xml/dom_nodeimpl.h"
-#include "xml/dom_docimpl.h"
-#include "html/html_formimpl.h"
-#include "misc/htmltags.h"
-
-#include "khtmlview.h"
-
-using namespace DOM;
-
-namespace khtml {
-
-// -------------------------------------------------------------------------------------------------------
-
-// Our MarginInfo state used when laying out block children.
-RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, int top, int bottom)
-{
- // Whether or not we can collapse our own margins with our children. We don't do this
- // if we had any border/padding (obviously), if we're the root or HTML elements, or if
- // we're positioned, floating, a table cell.
- m_canCollapseWithChildren = !block->isCanvas() && !block->isRoot() && !block->isPositioned() &&
- !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable();
-
- m_canCollapseTopWithChildren = m_canCollapseWithChildren && (top == 0) /*&& block->style()->marginTopCollapse() != MSEPARATE */;
-
- // If any height other than auto is specified in CSS, then we don't collapse our bottom
- // margins with our children's margins. To do otherwise would be to risk odd visual
- // effects when the children overflow out of the parent block and yet still collapse
- // with it. We also don't collapse if we have any bottom border/padding.
- m_canCollapseBottomWithChildren = m_canCollapseWithChildren && (bottom == 0) &&
- (block->style()->height().isVariable() && block->style()->height().value() == 0) /*&& block->style()->marginBottomCollapse() != MSEPARATE*/;
-
- m_quirkContainer = block->isTableCell() || block->isBody() /*|| block->style()->marginTopCollapse() == MDISCARD ||
- block->style()->marginBottomCollapse() == MDISCARD*/;
-
- m_atTopOfBlock = true;
- m_atBottomOfBlock = false;
-
- m_posMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(true) : 0;
- m_negMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(false) : 0;
-
- m_selfCollapsingBlockClearedFloat = false;
-
- m_topQuirk = m_bottomQuirk = m_determinedTopQuirk = false;
-}
-
-// -------------------------------------------------------------------------------------------------------
-
-RenderBlock::RenderBlock(DOM::NodeImpl* node)
- : RenderFlow(node)
-{
- m_childrenInline = true;
- m_floatingObjects = 0;
- m_positionedObjects = 0;
- m_firstLine = false;
- m_avoidPageBreak = false;
- m_clearStatus = CNONE;
- m_maxTopPosMargin = m_maxTopNegMargin = m_maxBottomPosMargin = m_maxBottomNegMargin = 0;
- m_topMarginQuirk = m_bottomMarginQuirk = false;
- m_overflowHeight = m_overflowWidth = 0;
- m_overflowLeft = m_overflowTop = 0;
-}
-
-RenderBlock::~RenderBlock()
-{
- delete m_floatingObjects;
- delete m_positionedObjects;
-}
-
-void RenderBlock::setStyle(RenderStyle* _style)
-{
- setReplaced(_style->isDisplayReplacedType());
-
- RenderFlow::setStyle(_style);
-
- // ### we could save this call when the change only affected
- // non inherited properties
- RenderObject *child = firstChild();
- while (child != 0)
- {
- if (child->isAnonymousBlock())
- {
- RenderStyle* newStyle = new RenderStyle();
- newStyle->inheritFrom(style());
- newStyle->setDisplay(BLOCK);
- child->setStyle(newStyle);
- }
- child = child->nextSibling();
- }
-
- if (attached()) {
- // Update generated content and ::inside
- updateReplacedContent();
- // Update pseudos for :before and :after
- updatePseudoChildren();
- }
-
- // handled by close() during parsing
- // ### remove close move upto updatePseudo
- if (!document()->parsing()) {
- updateFirstLetter();
- }
-}
-
-// Attach handles initial setStyle that requires parent nodes
-void RenderBlock::attach()
-{
- RenderFlow::attach();
-
- updateReplacedContent();
- updatePseudoChildren();
-}
-
-void RenderBlock::updateFirstLetter()
-{
- // Only blocks with inline-children can generate a first-letter
- if (!childrenInline() || !firstChild()) return;
-
- // Don't recurse
- if (style()->styleType() == RenderStyle::FIRST_LETTER) return;
-
- // The first-letter style is inheritable.
- RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LETTER);
- RenderObject *o = this;
- while (o && !pseudoStyle) {
- // ### We should ignore empty preceding siblings
- if (o->parent() && o->parent()->firstChild() == this)
- o = o->parent();
- else
- break;
- pseudoStyle = o->style()->getPseudoStyle(RenderStyle::FIRST_LETTER);
- };
-
- // FIXME: Currently we don't delete first-letters, this is
- // handled instead in NodeImpl::diff by issuing Detach on first-letter changes.
- if (!pseudoStyle) {
- return;
- }
-
- // Drill into inlines looking for our first text child.
- RenderObject* firstText = firstChild();
- while (firstText && firstText->needsLayout() && !firstText->isFloating() && !firstText->isRenderBlock() && !firstText->isReplaced() && !firstText->isText())
- // ### We should skip first children with only white-space and punctuation
- firstText = firstText->firstChild();
-
- if (firstText && firstText->isText() && !firstText->isBR()) {
- RenderObject* firstLetterObject = 0;
- // Find the old first-letter
- if (firstText->parent()->style()->styleType() == RenderStyle::FIRST_LETTER)
- firstLetterObject = firstText->parent();
-
- // Force inline display (except for floating first-letters)
- pseudoStyle->setDisplay( pseudoStyle->isFloating() ? BLOCK : INLINE);
- pseudoStyle->setPosition( STATIC ); // CSS2 says first-letter can't be positioned.
-
- if (firstLetterObject != 0) {
- firstLetterObject->setStyle( pseudoStyle );
- RenderStyle* newStyle = new RenderStyle();
- newStyle->inheritFrom( pseudoStyle );
- firstText->setStyle( newStyle );
- return;
- }
-
- RenderText* textObj = static_cast<RenderText*>(firstText);
- RenderObject* firstLetterContainer = firstText->parent();
-
- firstLetterObject = RenderFlow::createFlow(node(), pseudoStyle, renderArena() );
- firstLetterObject->setIsAnonymous( true );
- firstLetterContainer->addChild(firstLetterObject, firstLetterContainer->firstChild());
-
- // if this object is the result of a :begin, then the text may have not been
- // generated yet if it is a counter
- if (textObj->recalcMinMax())
- textObj->recalcMinMaxWidths();
-
- // The original string is going to be either a generated content string or a DOM node's
- // string. We want the original string before it got transformed in case first-letter has
- // no text-transform or a different text-transform applied to it.
- DOMStringImpl* oldText = textObj->originalString();
- if (!oldText)
- oldText = textObj->string();
- // ### In theory a first-letter can stretch across multiple text objects, if they only contain
- // punctuation and white-space
- if(oldText->l >= 1) {
- oldText->ref();
- // begin: we need skip leading whitespace so that RenderBlock::findNextLineBreak
- // won't think we're continuing from a previous run
- unsigned int begin = 0; // the position that first-letter begins
- unsigned int length = 0; // the position that "the rest" begins
- while ( length < oldText->l && (oldText->s+length)->isSpace() )
- length++;
- begin = length;
- while ( length < oldText->l &&
- ( (oldText->s+length)->isPunct()) || (oldText->s+length)->isSpace() )
- length++;
- if ( length < oldText->l &&
- !( (oldText->s+length)->isSpace() || (oldText->s+length)->isPunct() ))
- length++;
- while ( length < oldText->l && (oldText->s+length)->isMark() )
- length++;
-
- // we need to generated a remainingText object even if no text is left
- // because it holds the place and style for the old textObj
- RenderTextFragment* remainingText =
- new (renderArena()) RenderTextFragment(textObj->node(), oldText, length, oldText->l-length);
- remainingText->setIsAnonymous( textObj->isAnonymous() );
- remainingText->setStyle(textObj->style());
- if (remainingText->element())
- remainingText->element()->setRenderer(remainingText);
-
- RenderObject* nextObj = textObj->nextSibling();
- textObj->detach();
- firstLetterContainer->addChild(remainingText, nextObj);
-
- RenderTextFragment* letter =
- new (renderArena()) RenderTextFragment(remainingText->node(), oldText, begin, length-begin);
- letter->setIsAnonymous( remainingText->isAnonymous() );
- RenderStyle* newStyle = new RenderStyle();
- newStyle->inheritFrom(pseudoStyle);
- letter->setStyle(newStyle);
- firstLetterObject->addChild(letter);
- oldText->deref();
- }
- firstLetterObject->close();
- }
-}
-
-void RenderBlock::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild)
-{
- // Make sure we don't append things after :after-generated content if we have it.
- if ( !beforeChild && lastChild() && lastChild()->style()->styleType() == RenderStyle::AFTER )
- beforeChild = lastChild();
-
- bool madeBoxesNonInline = false;
-
- // If the requested beforeChild is not one of our children, then this is most likely because
- // there is an anonymous block box within this object that contains the beforeChild. So
- // just insert the child into the anonymous block box instead of here. This may also be
- // needed in cases of things like anonymous tables.
- if (beforeChild && beforeChild->parent() != this) {
-
- KHTMLAssert(beforeChild->parent());
-
- // In the special case where we are prepending a block-level element before
- // something contained inside an anonymous block, we can just prepend it before
- // the anonymous block.
- if (!newChild->isInline() && beforeChild->parent()->isAnonymousBlock() &&
- beforeChild->parent()->parent() == this &&
- beforeChild->parent()->firstChild() == beforeChild)
- return addChildToFlow(newChild, beforeChild->parent());
-
- // Otherwise find our kid inside which the beforeChild is, and delegate to it.
- // This may be many levels deep due to anonymous tables, table sections, etc.
- RenderObject* responsible = beforeChild->parent();
- while (responsible->parent() != this)
- responsible = responsible->parent();
-
- return responsible->addChild(newChild,beforeChild);
- }
-
- // prevent elements that haven't received a layout yet from getting painted by pushing
- // them far above the top of the page
- if (!newChild->isInline())
- newChild->setPos(newChild->xPos(), -500000);
-
- if (!newChild->isText() && newChild->style()->position() != STATIC)
- setOverhangingContents();
-
- // A block has to either have all of its children inline, or all of its children as blocks.
- // So, if our children are currently inline and a block child has to be inserted, we move all our
- // inline children into anonymous block boxes
- if ( m_childrenInline && !newChild->isInline() && !newChild->isFloatingOrPositioned() )
- {
- // This is a block with inline content. Wrap the inline content in anonymous blocks.
- makeChildrenNonInline(beforeChild);
- madeBoxesNonInline = true;
-
- if (beforeChild && beforeChild->parent() != this) {
- beforeChild = beforeChild->parent();
- KHTMLAssert(beforeChild->isAnonymousBlock());
- KHTMLAssert(beforeChild->parent() == this);
- }
- }
- else if (!m_childrenInline && !newChild->isFloatingOrPositioned())
- {
- // If we're inserting an inline child but all of our children are blocks, then we have to make sure
- // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
- // a new one is created and inserted into our list of children in the appropriate position.
- if (newChild->isInline()) {
- if (beforeChild) {
- if ( beforeChild->previousSibling() && beforeChild->previousSibling()->isAnonymousBlock() ) {
- beforeChild->previousSibling()->addChild(newChild);
- return;
- }
- }
- else {
- if ( m_last && m_last->isAnonymousBlock() ) {
- m_last->addChild(newChild);
- return;
- }
- }
-
- // no suitable existing anonymous box - create a new one
- RenderBlock* newBox = createAnonymousBlock();
- RenderBox::addChild(newBox,beforeChild);
- newBox->addChild(newChild);
-
- //the above may actually destroy newBox in case an anonymous
- //table got created, and made the anonymous block redundant.
- //so look up what to hide indirectly.
- RenderObject* toHide = newChild;
- while (toHide->parent() != this)
- toHide = toHide->parent();
-
- toHide->setPos(toHide->xPos(), -500000);
- return;
- }
- else {
- // We are adding another block child... if the current last child is an anonymous box
- // then it needs to be closed.
- // ### get rid of the closing thing altogether this will only work during initial parsing
- if (lastChild() && lastChild()->isAnonymous()) {
- lastChild()->close();
- }
- }
- }
-
- RenderBox::addChild(newChild,beforeChild);
- // ### care about aligned stuff
-
- if ( madeBoxesNonInline )
- removeLeftoverAnonymousBoxes();
-}
-
-static void getInlineRun(RenderObject* start, RenderObject* stop,
- RenderObject*& inlineRunStart,
- RenderObject*& inlineRunEnd)
-{
- // Beginning at |start| we find the largest contiguous run of inlines that
- // we can. We denote the run with start and end points, |inlineRunStart|
- // and |inlineRunEnd|. Note that these two values may be the same if
- // we encounter only one inline.
- //
- // We skip any non-inlines we encounter as long as we haven't found any
- // inlines yet.
- //
- // |stop| indicates a non-inclusive stop point. Regardless of whether |stop|
- // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered
- // a non-inline.
-
- RenderObject * curr = start;
- bool sawInline;
- do {
- while (curr && !(curr->isInline() || curr->isFloatingOrPositioned()))
- curr = curr->nextSibling();
-
- inlineRunStart = inlineRunEnd = curr;
-
- if (!curr)
- return; // No more inline children to be found.
-
- sawInline = curr->isInline();
-
- curr = curr->nextSibling();
- while (curr && (curr->isInline() || curr->isFloatingOrPositioned()) && (curr != stop)) {
- inlineRunEnd = curr;
- if (curr->isInline())
- sawInline = true;
- curr = curr->nextSibling();
- }
- } while (!sawInline);
-
-}
-
-void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
-{
- // makeChildrenNonInline takes a block whose children are *all* inline and it
- // makes sure that inline children are coalesced under anonymous
- // blocks. If |insertionPoint| is defined, then it represents the insertion point for
- // the new block child that is causing us to have to wrap all the inlines. This
- // means that we cannot coalesce inlines before |insertionPoint| with inlines following
- // |insertionPoint|, because the new child is going to be inserted in between the inlines,
- // splitting them.
- KHTMLAssert(isReplacedBlock() || !isInline());
- KHTMLAssert(!insertionPoint || insertionPoint->parent() == this);
-
- m_childrenInline = false;
-
- RenderObject *child = firstChild();
-
- while (child) {
- RenderObject *inlineRunStart, *inlineRunEnd;
- getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
-
- if (!inlineRunStart)
- break;
-
- child = inlineRunEnd->nextSibling();
-
- RenderBlock* box = createAnonymousBlock();
- insertChildNode(box, inlineRunStart);
- RenderObject* o = inlineRunStart;
- while(o != inlineRunEnd)
- {
- RenderObject* no = o;
- o = no->nextSibling();
- box->appendChildNode(removeChildNode(no));
- }
- box->appendChildNode(removeChildNode(inlineRunEnd));
- box->close();
- box->setPos(box->xPos(), -500000);
- }
-}
-
-void RenderBlock::makePageBreakAvoidBlocks()
-{
- KHTMLAssert(!childrenInline());
- KHTMLAssert(canvas()->pagedMode());
-
- RenderObject *breakAfter = firstChild();
- RenderObject *breakBefore = breakAfter ? breakAfter->nextSibling() : 0;
-
- RenderBlock* pageRun = 0;
-
- // ### Should follow margin-collapsing rules, skipping self-collapsing blocks
- // and exporting page-breaks from first/last child when collapsing with parent margin.
- while (breakAfter) {
- if (breakAfter->isRenderBlock() && !breakAfter->childrenInline())
- static_cast<RenderBlock*>(breakAfter)->makePageBreakAvoidBlocks();
- EPageBreak pbafter = breakAfter->style()->pageBreakAfter();
- EPageBreak pbbefore = breakBefore ? breakBefore->style()->pageBreakBefore() : PBALWAYS;
- if ((pbafter == PBAVOID && pbbefore == PBAVOID) ||
- (pbafter == PBAVOID && pbbefore == PBAUTO) ||
- (pbafter == PBAUTO && pbbefore == PBAVOID))
- {
- if (!pageRun) {
- pageRun = createAnonymousBlock();
- pageRun->m_avoidPageBreak = true;
- pageRun->setChildrenInline(false);
- }
- pageRun->appendChildNode(removeChildNode(breakAfter));
- } else
- {
- if (pageRun) {
- pageRun->appendChildNode(removeChildNode(breakAfter));
- pageRun->close();
- insertChildNode(pageRun, breakBefore);
- pageRun = 0;
- }
- }
- breakAfter = breakBefore;
- breakBefore = breakBefore ? breakBefore->nextSibling() : 0;
- }
-
- // recurse into positioned block children as well.
- if (m_positionedObjects) {
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; it.current(); ++it ) {
- if (it.current()->isRenderBlock() && !it.current()->childrenInline()) {
- static_cast<RenderBlock*>(it.current())->makePageBreakAvoidBlocks();
- }
- }
- }
-
- // recurse into floating block children.
- if (m_floatingObjects) {
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; it.current(); ++it ) {
- if (it.current()->node->isRenderBlock() && !it.current()->node->childrenInline()) {
- static_cast<RenderBlock*>(it.current()->node)->makePageBreakAvoidBlocks();
- }
- }
- }
-}
-
-void RenderBlock::removeChild(RenderObject *oldChild)
-{
- // If this child is a block, and if our previous and next siblings are
- // both anonymous blocks with inline content, then we can go ahead and
- // fold the inline content back together.
- RenderObject* prev = oldChild->previousSibling();
- RenderObject* next = oldChild->nextSibling();
- bool mergedBlocks = false;
- if (document()->renderer() && !isInline() && !oldChild->isInline() && !oldChild->continuation() &&
- prev && prev->isAnonymousBlock() && prev->childrenInline() &&
- next && next->isAnonymousBlock() && next->childrenInline()) {
- // Take all the children out of the |next| block and put them in
- // the |prev| block.
- RenderObject* o = next->firstChild();
- while (o) {
- RenderObject* no = o;
- o = no->nextSibling();
- prev->appendChildNode(next->removeChildNode(no));
- no->setNeedsLayoutAndMinMaxRecalc();
- }
- prev->setNeedsLayoutAndMinMaxRecalc();
-
- // Nuke the now-empty block.
- next->detach();
-
- mergedBlocks = true;
- }
-
- RenderFlow::removeChild(oldChild);
-
- if (mergedBlocks && prev && !prev->previousSibling() && !prev->nextSibling()) {
- // The remerge has knocked us down to containing only a single anonymous
- // box. We can go ahead and pull the content right back up into our
- // box.
- RenderObject* anonBlock = removeChildNode(prev);
- m_childrenInline = true;
- RenderObject* o = anonBlock->firstChild();
- while (o) {
- RenderObject* no = o;
- o = no->nextSibling();
- appendChildNode(anonBlock->removeChildNode(no));
- no->setNeedsLayoutAndMinMaxRecalc();
- }
-
- // Nuke the now-empty block.
- anonBlock->detach();
- }
-}
-
-bool RenderBlock::isSelfCollapsingBlock() const
-{
- // We are not self-collapsing if we
- // (a) have a non-zero height according to layout (an optimization to avoid wasting time)
- // (b) are a table,
- // (c) have border/padding,
- // (d) have a min-height
- if (m_height > 0 ||
- isTable() || (borderBottom() + paddingBottom() + borderTop() + paddingTop()) != 0 ||
- style()->minHeight().value() > 0)
- return false;
-
- bool hasAutoHeight = style()->height().isVariable();
- if (style()->height().isPercent() && !style()->htmlHacks()) {
- hasAutoHeight = true;
- for (RenderBlock* cb = containingBlock(); !cb->isCanvas(); cb = cb->containingBlock()) {
- if (cb->style()->height().isFixed() || cb->isTableCell())
- hasAutoHeight = false;
- }
- }
-
- // If the height is 0 or auto, then whether or not we are a self-collapsing block depends
- // on whether we have content that is all self-collapsing or not.
- if (hasAutoHeight || ((style()->height().isFixed() || style()->height().isPercent()) && style()->height().value() == 0)) {
- // If the block has inline children, see if we generated any line boxes. If we have any
- // line boxes, then we can't be self-collapsing, since we have content.
- if (childrenInline())
- return !firstLineBox();
-
- // Whether or not we collapse is dependent on whether all our normal flow children
- // are also self-collapsing.
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if (child->isFloatingOrPositioned())
- continue;
- if (!child->isSelfCollapsingBlock())
- return false;
- }
- return true;
- }
- return false;
-}
-
-void RenderBlock::layout()
-{
- // Table cells call layoutBlock directly, so don't add any logic here. Put code into
- // layoutBlock().
- layoutBlock(false);
-}
-
-void RenderBlock::layoutBlock(bool relayoutChildren)
-{
- if (isInline() && !isReplacedBlock()) {
- setNeedsLayout(false);
- return;
- }
- // kdDebug( 6040 ) << renderName() << " " << this << "::layoutBlock() start" << endl;
- // TQTime t;
- // t.start();
- KHTMLAssert( needsLayout() );
- KHTMLAssert( minMaxKnown() );
-
- if (canvas()->pagedMode()) relayoutChildren = true;
-
- if (!relayoutChildren && posChildNeedsLayout() && !normalChildNeedsLayout() && !selfNeedsLayout()) {
- // All we have to is lay out our positioned objects.
- layoutPositionedObjects(relayoutChildren);
- if (hasOverflowClip())
- m_layer->checkScrollbarsAfterLayout();
- setNeedsLayout(false);
- return;
- }
-
- if (markedForRepaint()) {
- repaintDuringLayout();
- setMarkedForRepaint(false);
- }
-
- int oldWidth = m_width;
-
- calcWidth();
- m_overflowWidth = m_width;
- m_overflowLeft = 0;
- if (style()->direction() == LTR )
- {
- int cw=0;
- if (style()->textIndent().isPercent())
- cw = containingBlock()->contentWidth();
- m_overflowLeft = kMin(0, style()->textIndent().minWidth(cw));
- }
-
- if ( oldWidth != m_width )
- relayoutChildren = true;
-
- // kdDebug( 6040 ) << floatingObjects << "," << oldWidth << ","
- // << m_width << ","<< needsLayout() << "," << isAnonymousBox() << ","
- // << overhangingContents() << "," << isPositioned() << endl;
-
-#ifdef DEBUG_LAYOUT
- kdDebug( 6040 ) << renderName() << "(RenderBlock) " << this << " ::layout() width=" << m_width << ", needsLayout=" << needsLayout() << endl;
- if(containingBlock() == static_cast<RenderObject *>(this))
- kdDebug( 6040 ) << renderName() << ": containingBlock == this" << endl;
-#endif
-
- clearFloats();
-
- int previousHeight = m_height;
- m_height = 0;
- m_overflowHeight = 0;
- m_clearStatus = CNONE;
-
- // We use four values, maxTopPos, maxPosNeg, maxBottomPos, and maxBottomNeg, to track
- // our current maximal positive and negative margins. These values are used when we
- // are collapsed with adjacent blocks, so for example, if you have block A and B
- // collapsing together, then you'd take the maximal positive margin from both A and B
- // and subtract it from the maximal negative margin from both A and B to get the
- // true collapsed margin. This algorithm is recursive, so when we finish layout()
- // our block knows its current maximal positive/negative values.
- //
- // Start out by setting our margin values to our current margins. Table cells have
- // no margins, so we don't fill in the values for table cells.
- if (!isTableCell()) {
- initMaxMarginValues();
-
- m_topMarginQuirk = style()->marginTop().isQuirk();
- m_bottomMarginQuirk = style()->marginBottom().isQuirk();
-
- if (element() && element()->id() == ID_FORM && static_cast<HTMLFormElementImpl*>(element())->isMalformed())
- // See if this form is malformed (i.e., unclosed). If so, don't give the form
- // a bottom margin.
- m_maxBottomPosMargin = m_maxBottomNegMargin = 0;
- }
-
- if (scrollsOverflow() && m_layer) {
- // For overflow:scroll blocks, ensure we have both scrollbars in place always.
- if (style()->overflowX() == OSCROLL)
- m_layer->showScrollbar( Qt::Horizontal, true );
- if (style()->overflowY() == OSCROLL)
- m_layer->showScrollbar( Qt::Vertical, true );
- }
-
- setContainsPageBreak(false);
-
- if (childrenInline())
- layoutInlineChildren( relayoutChildren );
- else
- layoutBlockChildren( relayoutChildren );
-
- // Expand our intrinsic height to encompass floats.
- int toAdd = borderBottom() + paddingBottom();
- if (m_layer && scrollsOverflowX() && style()->height().isVariable())
- toAdd += m_layer->horizontalScrollbarHeight();
- if ( hasOverhangingFloats() && (isFloatingOrPositioned() || flowAroundFloats()) )
- m_overflowHeight = m_height = floatBottom() + toAdd;
-
- int oldHeight = m_height;
- calcHeight();
- if (oldHeight != m_height) {
- m_overflowHeight -= toAdd;
- if (m_layer && scrollsOverflowY()) {
- // overflow-height only includes padding-bottom when it scrolls
- m_overflowHeight += paddingBottom();
- }
- // If the block got expanded in size, then increase our overflowheight to match.
- if (m_overflowHeight < m_height)
- m_overflowHeight = m_height;
- }
- if (previousHeight != m_height)
- relayoutChildren = true;
-
- if (isTableCell()) {
- // Table cells need to grow to accommodate both overhanging floats and
- // blocks that have overflowed content.
- // Check for an overhanging float first.
- // FIXME: This needs to look at the last flow, not the last child.
- if (lastChild() && lastChild()->hasOverhangingFloats() && !lastChild()->hasOverflowClip()) {
- KHTMLAssert(lastChild()->isRenderBlock());
- m_height = lastChild()->yPos() + static_cast<RenderBlock*>(lastChild())->floatBottom();
- m_height += borderBottom() + paddingBottom();
- }
-
- if (m_overflowHeight > m_height && !hasOverflowClip())
- m_height = m_overflowHeight + borderBottom() + paddingBottom();
- }
-
- if( hasOverhangingFloats() && ((isFloating() && style()->height().isVariable()) || isTableCell())) {
- m_height = floatBottom();
- m_height += borderBottom() + paddingBottom();
- }
-
- if (canvas()->pagedMode()) {
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << " Page Bottom: " << pageTopAfter(0) << endl;
- kdDebug(6040) << renderName() << " Bottom: " << m_height << endl;
-#endif
- bool needsPageBreak = false;
- int xpage = crossesPageBreak(0, m_height);
- if (xpage) {
- needsPageBreak = true;
-#ifdef PAGE_DEBUG
- kdDebug( 6040 ) << renderName() << " crosses to page " << xpage << endl;
-#endif
- }
- if (needsPageBreak && !containsPageBreak()) {
- setNeedsPageClear(true);
-#ifdef PAGE_DEBUG
- kdDebug( 6040 ) << renderName() << " marked for page-clear" << endl;
-#endif
- }
- }
-
- layoutPositionedObjects( relayoutChildren );
-
- // Always ensure our overflow width/height are at least as large as our width/height.
- m_overflowWidth = kMax(m_overflowWidth, (int)m_width);
- m_overflowHeight = kMax(m_overflowHeight, m_height);
-
- // Update our scrollbars if we're overflow:auto/scroll now that we know if
- // we overflow or not.
- if (hasOverflowClip() && m_layer)
- m_layer->checkScrollbarsAfterLayout();
-
- setNeedsLayout(false);
-}
-
-void RenderBlock::adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo)
-{
- if (child->isBox() && child->hasStaticX()) {
- if (style()->direction() == LTR)
- static_cast<RenderBox*>(child)->setStaticX(borderLeft() + paddingLeft());
- else
- static_cast<RenderBox*>(child)->setStaticX(borderRight() + paddingRight());
- }
-
- if (child->isBox() && child->hasStaticY()) {
- int y = m_height;
- if (!marginInfo.canCollapseWithTop()) {
- child->calcVerticalMargins();
- int marginTop = child->marginTop();
- int collapsedTopPos = marginInfo.posMargin();
- int collapsedTopNeg = marginInfo.negMargin();
- if (marginTop > 0) {
- if (marginTop > collapsedTopPos)
- collapsedTopPos = marginTop;
- } else {
- if (-marginTop > collapsedTopNeg)
- collapsedTopNeg = -marginTop;
- }
- y += (collapsedTopPos - collapsedTopNeg) - marginTop;
- }
- static_cast<RenderBox*>(child)->setStaticY(y);
- }
-}
-
-void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo)
-{
- // The float should be positioned taking into account the bottom margin
- // of the previous flow. We add that margin into the height, get the
- // float positioned properly, and then subtract the margin out of the
- // height again. In the case of self-collapsing blocks, we always just
- // use the top margins, since the self-collapsing block collapsed its
- // own bottom margin into its top margin.
- //
- // Note also that the previous flow may collapse its margin into the top of
- // our block. If this is the case, then we do not add the margin in to our
- // height when computing the position of the float. This condition can be tested
- // for by simply calling canCollapseWithTop. See
- // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
- // an example of this scenario.
- int marginOffset = marginInfo.canCollapseWithTop() ? 0 : marginInfo.margin();
- m_height += marginOffset;
- positionNewFloats();
- m_height -= marginOffset;
-}
-
-RenderObject* RenderBlock::handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled)
-{
- // Handle positioned children first.
- RenderObject* next = handlePositionedChild(child, marginInfo, handled);
- if (handled) return next;
-
- // Handle floating children next.
- next = handleFloatingChild(child, marginInfo, handled);
- if (handled) return next;
-
- // See if we have a compact element. If we do, then try to tuck the compact element into the margin space of the next block.
- next = handleCompactChild(child, compactInfo, marginInfo, handled);
- if (handled) return next;
-
- // Finally, see if we have a run-in element.
- return handleRunInChild(child, handled);
-}
-
-RenderObject* RenderBlock::handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled)
-{
- if (child->isPositioned()) {
- handled = true;
- child->containingBlock()->insertPositionedObject(child);
- adjustPositionedBlock(child, marginInfo);
- return child->nextSibling();
- }
- return 0;
-}
-
-RenderObject* RenderBlock::handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled)
-{
- if (child->isFloating()) {
- handled = true;
- insertFloatingObject(child);
- adjustFloatingBlock(marginInfo);
- return child->nextSibling();
- }
- return 0;
-}
-
-static inline bool isAnonymousWhitespace( RenderObject* o ) {
- if (!o->isAnonymous())
- return false;
- RenderObject *fc = o->firstChild();
- return fc && fc == o->lastChild() && fc->isText() && static_cast<RenderText *>(fc)->stringLength() == 1 &&
- static_cast<RenderText *>(fc)->text()[0].unicode() == ' ';
-}
-
-RenderObject* RenderBlock::handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled)
-{
- // FIXME: We only deal with one compact at a time. It is unclear what should be
- // done if multiple contiguous compacts are encountered. For now we assume that
- // compact A followed by another compact B should simply be treated as block A.
- if (child->isCompact() && !compactInfo.compact() && (child->childrenInline() || child->isReplaced())) {
- // Get the next non-positioned/non-floating RenderBlock.
- RenderObject* next = child->nextSibling();
- RenderObject* curr = next;
- while (curr && (curr->isFloatingOrPositioned() || isAnonymousWhitespace(curr)) )
- curr = curr->nextSibling();
- if (curr && curr->isRenderBlock() && !curr->isCompact() && !curr->isRunIn()) {
- curr->calcWidth(); // So that horizontal margins are correct.
- // Need to compute margins for the child as though it is a block.
- child->style()->setDisplay(BLOCK);
- child->calcWidth();
- child->style()->setDisplay(COMPACT);
-
- int childMargins = child->marginLeft() + child->marginRight();
- int margin = style()->direction() == LTR ? curr->marginLeft() : curr->marginRight();
- if (margin >= (childMargins + child->maxWidth())) {
- // The compact will fit in the margin.
- handled = true;
- compactInfo.set(child, curr);
- child->layoutIfNeeded();
- int off = marginInfo.margin();
- m_height += off + curr->marginTop() < child->marginTop() ?
- child->marginTop() - curr->marginTop() -off: 0;
-
- child->setPos(0,0); // This position will be updated to reflect the compact's
- // desired position and the line box for the compact will
- // pick that position up.
- return next;
- }
- }
- }
- return 0;
-}
-
-void RenderBlock::adjustSizeForCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo)
-{
- // if the compact is bigger than the block it was run into
- // then "this" block should take the height of the compact
- if (compactInfo.matches(child)) {
- // We have a compact child to squeeze in.
- RenderObject* compactChild = compactInfo.compact();
- if (compactChild->height() > child->height())
- m_height += compactChild->height() - child->height();
- }
-}
-
-void RenderBlock::insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo)
-{
- if (compactInfo.matches(child)) {
- // We have a compact child to squeeze in.
- RenderObject* compactChild = compactInfo.compact();
- int compactXPos = borderLeft() + paddingLeft() + compactChild->marginLeft();
- if (style()->direction() == RTL) {
- compactChild->calcWidth(); // have to do this because of the capped maxwidth
- compactXPos = width() - borderRight() - paddingRight() -
- compactChild->width() - compactChild->marginRight();
- }
-
- int compactYPos = child->yPos() + child->borderTop() + child->paddingTop()
- - compactChild->paddingTop() - compactChild->borderTop();
- int adj = 0;
- KHTMLAssert(child->isRenderBlock());
- InlineRunBox *b = static_cast<RenderBlock*>(child)->firstLineBox();
- InlineRunBox *c = static_cast<RenderBlock*>(compactChild)->firstLineBox();
- if (b && c) {
- // adjust our vertical position
- int vpos = compactChild->getVerticalPosition( true, child );
- if (vpos == PositionBottom)
- adj = b->height() > c->height() ? (b->height() + b->yPos() - c->height() - c->yPos()) : 0;
- else if (vpos == PositionTop)
- adj = b->yPos() - c->yPos();
- else
- adj = vpos;
- compactYPos += adj;
- }
- Length newLineHeight( kMax(compactChild->lineHeight(true)+adj, (int)child->lineHeight(true)), khtml::Fixed);
- child->style()->setLineHeight( newLineHeight );
- child->setNeedsLayout( true, false );
- child->layout();
-
- compactChild->setPos(compactXPos, compactYPos); // Set the x position.
- compactInfo.clear();
- }
-}
-
-RenderObject* RenderBlock::handleRunInChild(RenderObject* child, bool& handled)
-{
- // See if we have a run-in element with inline children. If the
- // children aren't inline, then just treat the run-in as a normal
- // block.
- if (child->isRunIn() && (child->childrenInline() || child->isReplaced())) {
- // Get the next non-positioned/non-floating RenderBlock.
- RenderObject* curr = child->nextSibling();
- while (curr && (curr->isFloatingOrPositioned() || isAnonymousWhitespace(curr)) )
- curr = curr->nextSibling();
- if (curr && (curr->isRenderBlock() && curr->childrenInline() && !curr->isCompact() && !curr->isRunIn())) {
- // The block acts like an inline, so just null out its
- // position.
- handled = true;
- child->setInline(true);
- child->setPos(0,0);
-
- // Remove the child.
- RenderObject* next = child->nextSibling();
- removeChildNode(child);
-
- // Now insert the child under |curr|.
- curr->insertChildNode(child, curr->firstChild());
- return next;
- }
- }
- return 0;
-}
-
-void RenderBlock::collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate)
-{
- // Get our max pos and neg top margins.
- int posTop = child->maxTopMargin(true);
- int negTop = child->maxTopMargin(false);
-
- // For self-collapsing blocks, collapse our bottom margins into our
- // top to get new posTop and negTop values.
- if (child->isSelfCollapsingBlock()) {
- posTop = kMax(posTop, (int)child->maxBottomMargin(true));
- negTop = kMax(negTop, (int)child->maxBottomMargin(false));
- }
-
- // See if the top margin is quirky. We only care if this child has
- // margins that will collapse with us.
- bool topQuirk = child->isTopMarginQuirk() /*|| style()->marginTopCollapse() == MDISCARD*/;
-
- if (marginInfo.canCollapseWithTop()) {
- // This child is collapsing with the top of the
- // block. If it has larger margin values, then we need to update
- // our own maximal values.
- if (!style()->htmlHacks() || !marginInfo.quirkContainer() || !topQuirk) {
- m_maxTopPosMargin = kMax(posTop, (int)m_maxTopPosMargin);
- m_maxTopNegMargin = kMax(negTop, (int)m_maxTopNegMargin);
- }
-
- // The minute any of the margins involved isn't a quirk, don't
- // collapse it away, even if the margin is smaller (www.webreference.com
- // has an example of this, a <dt> with 0.8em author-specified inside
- // a <dl> inside a <td>.
- if (!marginInfo.determinedTopQuirk() && !topQuirk && (posTop-negTop)) {
- m_topMarginQuirk = false;
- marginInfo.setDeterminedTopQuirk(true);
- }
-
- if (!marginInfo.determinedTopQuirk() && topQuirk && marginTop() == 0)
- // We have no top margin and our top child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- // Don't do this for a block that split two inlines though. You do
- // still apply margins in this case.
- m_topMarginQuirk = true;
- }
-
- if (marginInfo.quirkContainer() && marginInfo.atTopOfBlock() && (posTop - negTop))
- marginInfo.setTopQuirk(topQuirk);
-
- int ypos = m_height;
- if (child->isSelfCollapsingBlock()) {
- // This child has no height. We need to compute our
- // position before we collapse the child's margins together,
- // so that we can get an accurate position for the zero-height block.
- int collapsedTopPos = kMax(marginInfo.posMargin(), (int)child->maxTopMargin(true));
- int collapsedTopNeg = kMax(marginInfo.negMargin(), (int)child->maxTopMargin(false));
- marginInfo.setMargin(collapsedTopPos, collapsedTopNeg);
-
- // Now collapse the child's margins together, which means examining our
- // bottom margin values as well.
- marginInfo.setPosMarginIfLarger(child->maxBottomMargin(true));
- marginInfo.setNegMarginIfLarger(child->maxBottomMargin(false));
-
- if (!marginInfo.canCollapseWithTop())
- // We need to make sure that the position of the self-collapsing block
- // is correct, since it could have overflowing content
- // that needs to be positioned correctly (e.g., a block that
- // had a specified height of 0 but that actually had subcontent).
- ypos = m_height + collapsedTopPos - collapsedTopNeg;
- }
- else {
-#ifdef APPLE_CHANGES
- if (child->style()->marginTopCollapse() == MSEPARATE) {
- m_height += marginInfo.margin() + child->marginTop();
- ypos = m_height;
- }
- else
-#endif
- if (!marginInfo.atTopOfBlock() ||
- (!marginInfo.canCollapseTopWithChildren()
- && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.topQuirk()))) {
- // We're collapsing with a previous sibling's margins and not
- // with the top of the block.
- m_height += kMax(marginInfo.posMargin(), posTop) - kMax(marginInfo.negMargin(), negTop);
- ypos = m_height;
- }
-
- marginInfo.setPosMargin(child->maxBottomMargin(true));
- marginInfo.setNegMargin(child->maxBottomMargin(false));
-
- if (marginInfo.margin())
- marginInfo.setBottomQuirk(child->isBottomMarginQuirk() /*|| style()->marginBottomCollapse() == MDISCARD*/);
-
- marginInfo.setSelfCollapsingBlockClearedFloat(false);
- }
-
- child->setPos(child->xPos(), ypos);
- if (ypos != yPosEstimate) {
- if (child->style()->width().isPercent() && child->usesLineWidth())
- // The child's width is a percentage of the line width.
- // When the child shifts to clear an item, its width can
- // change (because it has more available line width).
- // So go ahead and mark the item as dirty.
- child->setChildNeedsLayout(true);
-
- if (!child->flowAroundFloats() && child->hasFloats())
- child->markAllDescendantsWithFloatsForLayout();
-
- // Our guess was wrong. Make the child lay itself out again.
- child->layoutIfNeeded();
- }
-}
-
-void RenderBlock::clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin)
-{
- int heightIncrease = getClearDelta(child);
- if (heightIncrease) {
- // The child needs to be lowered. Move the child so that it just clears the float.
- child->setPos(child->xPos(), child->yPos() + heightIncrease);
-
- // Increase our height by the amount we had to clear.
- bool selfCollapsing = child->isSelfCollapsingBlock();
- if (!selfCollapsing)
- m_height += heightIncrease;
- else {
- // For self-collapsing blocks that clear, they may end up collapsing
- // into the bottom of the parent block. We simulate this behavior by
- // setting our positive margin value to compensate for the clear.
- marginInfo.setPosMargin(kMax(0, child->yPos() - m_height));
- marginInfo.setNegMargin(0);
- marginInfo.setSelfCollapsingBlockClearedFloat(true);
- }
-
- if (marginInfo.canCollapseWithTop()) {
- // We can no longer collapse with the top of the block since a clear
- // occurred. The empty blocks collapse into the cleared block.
- // FIXME: This isn't quite correct. Need clarification for what to do
- // if the height the cleared block is offset by is smaller than the
- // margins involved.
- m_maxTopPosMargin = oldTopPosMargin;
- m_maxTopNegMargin = oldTopNegMargin;
- marginInfo.setAtTopOfBlock(false);
- }
-
- // If our value of clear caused us to be repositioned vertically to be
- // underneath a float, we might have to do another layout to take into account
- // the extra space we now have available.
- if (!selfCollapsing && !child->style()->width().isFixed() && child->usesLineWidth())
- // The child's width is a percentage of the line width.
- // When the child shifts to clear an item, its width can
- // change (because it has more available line width).
- // So go ahead and mark the item as dirty.
- child->setChildNeedsLayout(true);
- if (!child->flowAroundFloats() && child->hasFloats())
- child->markAllDescendantsWithFloatsForLayout();
- child->layoutIfNeeded();
- }
-}
-
-bool RenderBlock::canClear(RenderObject *child, PageBreakLevel level)
-{
- KHTMLAssert(child->parent() && child->parent() == this);
- KHTMLAssert(canvas()->pagedMode());
-
- // Positioned elements cannot be moved. Only normal flow and floating.
- if (child->isPositioned() || child->isRelPositioned()) return false;
-
- switch(level) {
- case PageBreakNormal:
- // check page-break-inside: avoid
- if (!style()->pageBreakInside())
- // we cannot, but can our parent?
- if(!parent()->canClear(this, level)) return false;
- case PageBreakHarder:
- // check page-break-after/before: avoid
- if (m_avoidPageBreak)
- // we cannot, but can our parent?
- if(!parent()->canClear(this, level)) return false;
- case PageBreakForced:
- // child is larger than page-height and is forced to break
- if(child->height() > canvas()->pageHeight()) return false;
- return true;
- }
- assert(false);
- return false;
-}
-
-void RenderBlock::clearPageBreak(RenderObject* child, int pageBottom)
-{
- KHTMLAssert(child->parent() && child->parent() == this);
- KHTMLAssert(canvas()->pagedMode());
-
- if (child->yPos() >= pageBottom) return;
-
- int heightIncrease = 0;
-
- heightIncrease = pageBottom - child->yPos();
-
- // ### should never happen, canClear should have been called to detect it.
- if (child->height() > canvas()->pageHeight()) {
- kdDebug(6040) << "### child is too large to clear: " << child->height() << " > " << canvas()->pageHeight() << endl;
- return;
- }
-
- // The child needs to be lowered. Move the child so that it just clears the break.
- child->setPos(child->xPos(), pageBottom);
-
-#ifdef PAGE_DEBUG
- kdDebug(6040) << "Cleared block " << heightIncrease << "px" << endl;
-#endif
-
- // Increase our height by the amount we had to clear.
- m_height += heightIncrease;
-
- // We might have to do another layout to take into account
- // the extra space we now have available.
- if (!child->style()->width().isFixed() && child->usesLineWidth())
- // The child's width is a percentage of the line width.
- // When the child shifts to clear a page-break, its width can
- // change (because it has more available line width).
- // So go ahead and mark the item as dirty.
- child->setChildNeedsLayout(true);
- if (!child->flowAroundFloats() && child->hasFloats())
- child->markAllDescendantsWithFloatsForLayout();
- if (child->containsPageBreak())
- child->setNeedsLayout(true);
- child->layoutIfNeeded();
-
- child->setAfterPageBreak(true);
-}
-
-int RenderBlock::estimateVerticalPosition(RenderObject* child, const MarginInfo& marginInfo)
-{
- // FIXME: We need to eliminate the estimation of vertical position, because
- // when it's wrong we sometimes trigger a pathological relayout if there are
- // intruding floats.
- int yPosEstimate = m_height;
- if (!marginInfo.canCollapseWithTop()) {
- int childMarginTop = child->selfNeedsLayout() ? child->marginTop() : child->collapsedMarginTop();
- yPosEstimate += kMax(marginInfo.margin(), childMarginTop);
- }
- return yPosEstimate;
-}
-
-void RenderBlock::determineHorizontalPosition(RenderObject* child)
-{
- if (style()->direction() == LTR) {
- int xPos = borderLeft() + paddingLeft();
-
- // Add in our left margin.
- int chPos = xPos + child->marginLeft();
-
- // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need
- // to shift over as necessary to dodge any floats that might get in the way.
- if (child->flowAroundFloats()) {
- int leftOff = leftOffset(m_height);
- if (style()->textAlign() != KHTML_CENTER && !child->style()->marginLeft().isVariable()) {
- if (child->marginLeft() < 0)
- leftOff += child->marginLeft();
- chPos = kMax(chPos, leftOff); // Let the float sit in the child's margin if it can fit.
- }
- else if (leftOff != xPos) {
- // The object is shifting right. The object might be centered, so we need to
- // recalculate our horizontal margins. Note that the containing block content
- // width computation will take into account the delta between |leftOff| and |xPos|
- // so that we can just pass the content width in directly to the |calcHorizontalMargins|
- // function.
- static_cast<RenderBox*>(child)->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->yPos()));
- chPos = leftOff + child->marginLeft();
- }
- }
-
- child->setPos(chPos, child->yPos());
- } else {
- int xPos = m_width - borderRight() - paddingRight();
- if (m_layer && scrollsOverflowY())
- xPos -= m_layer->verticalScrollbarWidth();
- int chPos = xPos - (child->width() + child->marginRight());
- if (child->flowAroundFloats()) {
- int rightOff = rightOffset(m_height);
- if (style()->textAlign() != KHTML_CENTER && !child->style()->marginRight().isVariable()) {
- if (child->marginRight() < 0)
- rightOff -= child->marginRight();
- chPos = kMin(chPos, rightOff - child->width()); // Let the float sit in the child's margin if it can fit.
- } else if (rightOff != xPos) {
- // The object is shifting left. The object might be centered, so we need to
- // recalculate our horizontal margins. Note that the containing block content
- // width computation will take into account the delta between |rightOff| and |xPos|
- // so that we can just pass the content width in directly to the |calcHorizontalMargins|
- // function.
- static_cast<RenderBox*>(child)->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->yPos()));
- chPos = rightOff - child->marginRight() - child->width();
- }
- }
- child->setPos(chPos, child->yPos());
- }
-}
-
-void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo)
-{
- if (marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()) {
- // Update our max pos/neg bottom margins, since we collapsed our bottom margins
- // with our children.
- m_maxBottomPosMargin = kMax((int)m_maxBottomPosMargin, marginInfo.posMargin());
- m_maxBottomNegMargin = kMax((int)m_maxBottomNegMargin, marginInfo.negMargin());
-
- if (!marginInfo.bottomQuirk())
- m_bottomMarginQuirk = false;
-
- if (marginInfo.bottomQuirk() && marginBottom() == 0)
- // We have no bottom margin and our last child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- m_bottomMarginQuirk = true;
- }
-}
-
-void RenderBlock::handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo)
-{
- // If our last flow was a self-collapsing block that cleared a float, then we don't
- // collapse it with the bottom of the block.
- if (!marginInfo.selfCollapsingBlockClearedFloat())
- marginInfo.setAtBottomOfBlock(true);
-
- // If we can't collapse with children then go ahead and add in the bottom margin.
- if (!marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()
- && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.bottomQuirk()))
- m_height += marginInfo.margin();
-
- // Now add in our bottom border/padding.
- m_height += bottom;
-
- // Negative margins can cause our height to shrink below our minimal height (border/padding).
- // If this happens, ensure that the computed height is increased to the minimal height.
- m_height = kMax(m_height, top + bottom);
-
- // Always make sure our overflow height is at least our height.
- m_overflowHeight = kMax(m_height, m_overflowHeight);
-
- // Update our bottom collapsed margin info.
- setCollapsedBottomMargin(marginInfo);
-}
-
-void RenderBlock::layoutBlockChildren( bool relayoutChildren )
-{
-#ifdef DEBUG_LAYOUT
- kdDebug( 6040 ) << renderName() << " layoutBlockChildren( " << this <<" ), relayoutChildren="<< relayoutChildren << endl;
-#endif
-
- int top = borderTop() + paddingTop();
- int bottom = borderBottom() + paddingBottom();
- if (m_layer && scrollsOverflowX() && style()->height().isVariable())
- bottom += m_layer->horizontalScrollbarHeight();
-
- m_height = m_overflowHeight = top;
-
- // The margin struct caches all our current margin collapsing state.
- // The compact struct caches state when we encounter compacts.
- MarginInfo marginInfo(this, top, bottom);
- CompactInfo compactInfo;
-
- // Fieldsets need to find their legend and position it inside the border of the object.
- // The legend then gets skipped during normal layout.
- RenderObject* legend = layoutLegend(relayoutChildren);
-
- PageBreakInfo pageBreakInfo(pageTopAfter(0));
-
- RenderObject* child = firstChild();
- while( child != 0 )
- {
- if (legend == child) {
- child = child->nextSibling();
- continue; // Skip the legend, since it has already been positioned up in the fieldset's border.
- }
-
- int oldTopPosMargin = m_maxTopPosMargin;
- int oldTopNegMargin = m_maxTopNegMargin;
-
- // make sure we relayout children if we need it.
- if (!child->isPositioned() && (relayoutChildren ||
- (child->isReplaced() && (child->style()->width().isPercent() || child->style()->height().isPercent())) ||
- (child->isRenderBlock() && child->style()->height().isPercent()) ||
- (child->isBody() && child->style()->htmlHacks())))
- {
- child->setChildNeedsLayout(true);
- }
-
- // Handle the four types of special elements first. These include positioned content, floating content, compacts and
- // run-ins. When we encounter these four types of objects, we don't actually lay them out as normal flow blocks.
- bool handled = false;
- RenderObject* next = handleSpecialChild(child, marginInfo, compactInfo, handled);
- if (handled) { child = next; continue; }
-
- // The child is a normal flow object. Compute its vertical margins now.
- child->calcVerticalMargins();
-
-#ifdef APPLE_CHANGES /* margin-*-collapse not merged yet */
- // Do not allow a collapse if the margin top collapse style is set to SEPARATE.
- if (child->style()->marginTopCollapse() == MSEPARATE) {
- marginInfo.setAtTopOfBlock(false);
- marginInfo.clearMargin();
- }
-#endif
-
- // Try to guess our correct y position. In most cases this guess will
- // be correct. Only if we're wrong (when we compute the real y position)
- // will we have to potentially relayout.
- int yPosEstimate = estimateVerticalPosition(child, marginInfo);
-
- // If an element might be affected by the presence of floats, then always mark it for
- // layout.
- if ( !child->flowAroundFloats() || child->usesLineWidth() ) {
- int fb = floatBottom();
- if (fb > m_height || fb > yPosEstimate)
- child->setChildNeedsLayout(true);
- }
-
- // Go ahead and position the child as though it didn't collapse with the top.
- child->setPos(child->xPos(), yPosEstimate);
- child->layoutIfNeeded();
-
- // Now determine the correct ypos based on examination of collapsing margin
- // values.
- collapseMargins(child, marginInfo, yPosEstimate);
-
- // Now check for clear.
- clearFloatsIfNeeded(child, marginInfo, oldTopPosMargin, oldTopNegMargin);
-
- // We are no longer at the top of the block if we encounter a non-empty child.
- // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
- if (marginInfo.atTopOfBlock() && !child->isSelfCollapsingBlock())
- marginInfo.setAtTopOfBlock(false);
-
- // Now place the child in the correct horizontal position
- determineHorizontalPosition(child);
-
- adjustSizeForCompactIfNeeded(child, compactInfo);
- // Update our height now that the child has been placed in the correct position.
- m_height += child->height();
-
-#ifdef APPLE_CHANGES
- if (child->style()->marginBottomCollapse() == MSEPARATE) {
- m_height += child->marginBottom();
- marginInfo.clearMargin();
- }
-#endif
-
- // Check for page-breaks
- if (canvas()->pagedMode())
- clearChildOfPageBreaks(child, pageBreakInfo, marginInfo);
-
- if (child->hasOverhangingFloats() && !child->flowAroundFloats()) {
- // need to add the child's floats to our floating objects list, but not in the case where
- // overflow is auto/scroll
- addOverHangingFloats( static_cast<RenderBlock *>(child), -child->xPos(), -child->yPos(), true );
- }
-
- // See if this child has made our overflow need to grow.
- int effX = child->effectiveXPos();
- int effY = child->effectiveYPos();
- m_overflowWidth = kMax(effX + child->effectiveWidth(), m_overflowWidth);
- m_overflowLeft = kMin(effX, m_overflowLeft);
- m_overflowHeight = kMax(effY + child->effectiveHeight(), m_overflowHeight);
- m_overflowTop = kMin(effY, m_overflowTop);
-
- // Insert our compact into the block margin if we have one.
- insertCompactIfNeeded(child, compactInfo);
-
- child = child->nextSibling();
- }
-
- // The last child had forced page-break-after
- if (pageBreakInfo.forcePageBreak())
- m_height = pageBreakInfo.pageBottom();
-
- // Now do the handling of the bottom of the block, adding in our bottom border/padding and
- // determining the correct collapsed bottom margin information.
- handleBottomOfBlock(top, bottom, marginInfo);
-
- setNeedsLayout(false);
-}
-
-void RenderBlock::clearChildOfPageBreaks(RenderObject *child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo)
-{
- (void)marginInfo;
- int childTop = child->yPos();
- int childBottom = child->yPos()+child->height();
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << " ChildTop: " << childTop << " ChildBottom: " << childBottom << endl;
-#endif
-
- bool forcePageBreak = pageBreakInfo.forcePageBreak() || child->style()->pageBreakBefore() == PBALWAYS;
-#ifdef PAGE_DEBUG
- if (forcePageBreak)
- kdDebug(6040) << renderName() << "Forced break required" << endl;
-#endif
-
- int xpage = crossesPageBreak(childTop, childBottom);
- if (xpage || forcePageBreak)
- {
- if (!forcePageBreak && child->containsPageBreak() && !child->needsPageClear()) {
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << " Child contains page-break to page " << xpage << endl;
-#endif
- // ### Actually this assumes floating children are breaking/clearing
- // nicely as well.
- setContainsPageBreak(true);
- }
- else {
- bool doBreak = true;
- // don't break before the first child or when page-break-inside is avoid
- if (!forcePageBreak && (!style()->pageBreakInside() || m_avoidPageBreak || child == firstChild())) {
- if (parent()->canClear(this, (m_avoidPageBreak) ? PageBreakHarder : PageBreakNormal )) {
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << "Avoid page-break inside" << endl;
-#endif
- child->setNeedsPageClear(false);
- setNeedsPageClear(true);
- doBreak = false;
- }
-#ifdef PAGE_DEBUG
- else
- kdDebug(6040) << renderName() << "Ignoring page-break avoid" << endl;
-#endif
- }
- if (doBreak) {
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << " Clearing child of page-break" << endl;
- kdDebug(6040) << renderName() << " child top of page " << xpage << endl;
-#endif
- clearPageBreak(child, pageBreakInfo.pageBottom());
- child->setNeedsPageClear(false);
- setContainsPageBreak(true);
- }
- }
- pageBreakInfo.setPageBottom(pageBreakInfo.pageBottom() + canvas()->pageHeight());
- }
- else
- if (child->yPos() >= pageBreakInfo.pageBottom()) {
- bool doBreak = true;
-#ifdef PAGE_DEBUG
- kdDebug(6040) << "Page-break between children" << endl;
-#endif
- if (!style()->pageBreakInside() || m_avoidPageBreak) {
- if(parent()->canClear(this, (m_avoidPageBreak) ? PageBreakHarder : PageBreakNormal )) {
-#ifdef PAGE_DEBUG
- kdDebug(6040) << "Avoid page-break inside" << endl;
-#endif
- child->setNeedsPageClear(false);
- setNeedsPageClear(true);
- doBreak = false;
- }
-#ifdef PAGE_DEBUG
- else
- kdDebug(6040) << "Ignoring page-break avoid" << endl;
-#endif
- }
- if (doBreak) {
- // Break between children
- setContainsPageBreak(true);
- // ### Should collapse top-margin with page-margin
- }
- pageBreakInfo.setPageBottom(pageBreakInfo.pageBottom() + canvas()->pageHeight());
- }
-
- // Do we need a forced page-break before next child?
- pageBreakInfo.setForcePageBreak(false);
- if (child->style()->pageBreakAfter() == PBALWAYS)
- pageBreakInfo.setForcePageBreak(true);
-}
-
-void RenderBlock::layoutPositionedObjects(bool relayoutChildren)
-{
- if (m_positionedObjects) {
- //kdDebug( 6040 ) << renderName() << " " << this << "::layoutPositionedObjects() start" << endl;
- RenderObject* r;
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; (r = it.current()); ++it ) {
- //kdDebug(6040) << " have a positioned object" << endl;
- if (r->markedForRepaint()) {
- r->repaintDuringLayout();
- r->setMarkedForRepaint(false);
- }
- if ( relayoutChildren || r->style()->position() == FIXED ||
- ((r->hasStaticY()||r->hasStaticX()) && r->parent() != this && r->parent()->isBlockFlow()) ) {
- r->setChildNeedsLayout(true);
- r->dirtyFormattingContext(false);
- }
- r->layoutIfNeeded();
- }
- }
-}
-
-void RenderBlock::paint(PaintInfo& pI, int _tx, int _ty)
-{
- _tx += m_x;
- _ty += m_y;
-
- // check if we need to do anything at all...
- if (!isRoot() && !isInlineFlow() && !overhangingContents() && !isRelPositioned() && !isPositioned() )
- {
- int h = m_overflowHeight;
- int yPos = _ty;
- if (m_floatingObjects && floatBottom() > h)
- h = floatBottom();
-
- yPos += overflowTop();
-
- int os = maximalOutlineSize(pI.phase);
- if( (yPos > pI.r.bottom() + os) || (_ty + h <= pI.r.y() - os))
- return;
- }
-
- paintObject(pI, _tx, _ty);
-}
-
-void RenderBlock::paintObject(PaintInfo& pI, int _tx, int _ty, bool shouldPaintOutline)
-{
-#ifdef DEBUG_LAYOUT
- //kdDebug( 6040 ) << renderName() << "(RenderBlock) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl;
-#endif
-
- // If we're a repositioned run-in, don't paint background/borders.
- bool inlineFlow = isInlineFlow();
-
- // 1. paint background, borders etc
- if (!inlineFlow &&
- (pI.phase == PaintActionElementBackground || pI.phase == PaintActionChildBackground ) &&
- shouldPaintBackgroundOrBorder() && style()->visibility() == VISIBLE)
- paintBoxDecorations(pI, _tx, _ty);
-
- if ( pI.phase == PaintActionElementBackground )
- return;
- if ( pI.phase == PaintActionChildBackgrounds )
- pI.phase = PaintActionChildBackground;
-
- // 2. paint contents
- int scrolledX = _tx;
- int scrolledY = _ty;
- if (hasOverflowClip() && m_layer)
- m_layer->subtractScrollOffset(scrolledX, scrolledY);
-
- if (childrenInline())
- paintLines(pI, scrolledX, scrolledY);
- else {
- for(RenderObject *child = firstChild(); child; child = child->nextSibling())
- if(!child->layer() && !child->isFloating())
- child->paint(pI, scrolledX, scrolledY);
- }
-
- // 3. paint floats.
- if (!inlineFlow && (pI.phase == PaintActionFloat || pI.phase == PaintActionSelection))
- paintFloats(pI, scrolledX, scrolledY, pI.phase == PaintActionSelection);
-
- // 4. paint outline.
- if (shouldPaintOutline && !inlineFlow && pI.phase == PaintActionOutline &&
- style()->outlineWidth() && style()->visibility() == VISIBLE)
- paintOutline(pI.p, _tx, _ty, width(), height(), style());
-
-#ifdef BOX_DEBUG
- if ( style() && style()->visibility() == VISIBLE ) {
- if(isAnonymous())
- outlineBox(pI.p, _tx, _ty, "green");
- if(isFloating())
- outlineBox(pI.p, _tx, _ty, "yellow");
- else
- outlineBox(pI.p, _tx, _ty);
- }
-#endif
-}
-
-void RenderBlock::paintFloats(PaintInfo& pI, int _tx, int _ty, bool paintSelection)
-{
- if (!m_floatingObjects)
- return;
-
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it) {
- // Only paint the object if our noPaint flag isn't set.
- if (r->node->isFloating() && !r->noPaint && !r->node->layer()) {
- PaintAction oldphase = pI.phase;
- if (paintSelection) {
- pI.phase = PaintActionSelection;
- r->node->paint(pI, _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- }
- else {
- pI.phase = PaintActionElementBackground;
- r->node->paint(pI,
- _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- pI.phase = PaintActionChildBackgrounds;
- r->node->paint(pI,
- _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- pI.phase = PaintActionFloat;
- r->node->paint(pI,
- _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- pI.phase = PaintActionForeground;
- r->node->paint(pI,
- _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- pI.phase = PaintActionOutline;
- r->node->paint(pI,
- _tx + r->left - r->node->xPos() + r->node->marginLeft(),
- _ty + r->startY - r->node->yPos() + r->node->marginTop());
- }
- pI.phase = oldphase;
- }
- }
-}
-
-void RenderBlock::insertPositionedObject(RenderObject *o)
-{
- // Create the list of special objects if we don't aleady have one
- if (!m_positionedObjects) {
- m_positionedObjects = new TQPtrList<RenderObject>;
- m_positionedObjects->setAutoDelete(false);
- }
- else {
- // Don't insert the object again if it's already in the list
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- RenderObject* f;
- while ( (f = it.current()) ) {
- if (f == o) return;
- ++it;
- }
- }
-
- // Create the special object entry & append it to the list
- setOverhangingContents();
- m_positionedObjects->append(o);
-}
-
-void RenderBlock::removePositionedObject(RenderObject *o)
-{
- if (m_positionedObjects) {
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- while (it.current()) {
- if (it.current() == o)
- m_positionedObjects->removeRef(it.current());
- ++it;
- }
- if (m_positionedObjects->isEmpty()) {
- delete m_positionedObjects;
- m_positionedObjects = 0;
- }
- }
-}
-
-void RenderBlock::insertFloatingObject(RenderObject *o)
-{
- // Create the list of special objects if we don't aleady have one
- if (!m_floatingObjects) {
- m_floatingObjects = new TQPtrList<FloatingObject>;
- m_floatingObjects->setAutoDelete(true);
- }
- else {
- // Don't insert the object again if it's already in the list
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- FloatingObject* f;
- while ( (f = it.current()) ) {
- if (f->node == o) return;
- ++it;
- }
- }
-
- // Create the special object entry & append it to the list
-
- FloatingObject *newObj;
- if (o->isFloating()) {
- // floating object
- o->layoutIfNeeded();
-
- if(o->style()->floating() & FLEFT)
- newObj = new FloatingObject(FloatingObject::FloatLeft);
- else
- newObj = new FloatingObject(FloatingObject::FloatRight);
-
- newObj->startY = -500000;
- newObj->endY = -500000;
- newObj->width = o->width() + o->marginLeft() + o->marginRight();
- }
- else {
- // We should never get here, as insertFloatingObject() should only ever be called with floating
- // objects.
- KHTMLAssert(false);
- newObj = 0; // keep gcc's uninitialized variable warnings happy
- }
-
- newObj->node = o;
-
- m_floatingObjects->append(newObj);
-}
-
-void RenderBlock::removeFloatingObject(RenderObject *o)
-{
- if (m_floatingObjects) {
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- while (it.current()) {
- if (it.current()->node == o)
- m_floatingObjects->removeRef(it.current());
- ++it;
- }
- }
-}
-
-void RenderBlock::positionNewFloats()
-{
- if(!m_floatingObjects) return;
- FloatingObject *f = m_floatingObjects->getLast();
- if(!f || f->startY != -500000) return;
- FloatingObject *lastFloat;
- while(1)
- {
- lastFloat = m_floatingObjects->prev();
- if (!lastFloat || lastFloat->startY != -500000) {
- m_floatingObjects->next();
- break;
- }
- f = lastFloat;
- }
-
- int y = m_height;
-
-
- // the float can not start above the y position of the last positioned float.
- if(lastFloat && lastFloat->startY > y)
- y = lastFloat->startY;
-
- while(f)
- {
- //skip elements copied from elsewhere and positioned elements
- if (f->node->containingBlock()!=this)
- {
- f = m_floatingObjects->next();
- continue;
- }
-
- RenderObject *o = f->node;
- int _height = o->height() + o->marginTop() + o->marginBottom();
-
- // floats avoid page-breaks
- if(canvas()->pagedMode())
- {
- int top = y;
- int bottom = y + o->height();
- if (crossesPageBreak(top, bottom) && o->height() < canvas()->pageHeight() ) {
- int newY = pageTopAfter(top);
-#ifdef PAGE_DEBUG
- kdDebug(6040) << renderName() << " clearing float " << newY - y << "px" << endl;
-#endif
- y = newY;
- }
- }
-
- int ro = rightOffset(); // Constant part of right offset.
- int lo = leftOffset(); // Constant part of left offset.
- int fwidth = f->width; // The width we look for.
- //kdDebug( 6040 ) << " Object width: " << fwidth << " available width: " << ro - lo << endl;
-
- // in quirk mode, floated auto-width tables try to fit within remaining linewidth
- bool ftQuirk = o->isTable() && style()->htmlHacks() && o->style()->width().isVariable();
- if (ftQuirk)
- fwidth = kMin( o->minWidth()+o->marginLeft()+o->marginRight(), fwidth );
-
- if (ro - lo < fwidth)
- fwidth = ro - lo; // Never look for more than what will be available.
-
- if ( o->style()->clear() & CLEFT )
- y = kMax( leftBottom(), y );
- if ( o->style()->clear() & CRIGHT )
- y = kMax( rightBottom(), y );
-
- bool canClearLine;
- if (o->style()->floating() & FLEFT)
- {
- int heightRemainingLeft = 1;
- int heightRemainingRight = 1;
- int fx = leftRelOffset(y,lo, false, &heightRemainingLeft, &canClearLine);
- if (canClearLine)
- {
- while (rightRelOffset(y,ro, false, &heightRemainingRight)-fx < fwidth)
- {
- y += kMin( heightRemainingLeft, heightRemainingRight );
- fx = leftRelOffset(y,lo, false, &heightRemainingLeft);
- }
- }
- if (ftQuirk && (rightRelOffset(y,ro, false)-fx < f->width)) {
- o->setPos( o->xPos(), y + o->marginTop() );
- o->setChildNeedsLayout(true, false);
- o->layoutIfNeeded();
- _height = o->height() + o->marginTop() + o->marginBottom();
- f->width = o->width() + o->marginLeft() + o->marginRight();
- }
- f->left = fx;
- //kdDebug( 6040 ) << "positioning left aligned float at (" << fx + o->marginLeft() << "/" << y + o->marginTop() << ") fx=" << fx << endl;
- o->setPos(fx + o->marginLeft(), y + o->marginTop());
- }
- else
- {
- int heightRemainingLeft = 1;
- int heightRemainingRight = 1;
- int fx = rightRelOffset(y,ro, false, &heightRemainingRight, &canClearLine);
- if (canClearLine)
- {
- while (fx - leftRelOffset(y,lo, false, &heightRemainingLeft) < fwidth)
- {
- y += kMin(heightRemainingLeft, heightRemainingRight);
- fx = rightRelOffset(y,ro, false, &heightRemainingRight);
- }
- }
- if (ftQuirk && (fx - leftRelOffset(y,lo, false) < f->width)) {
- o->setPos( o->xPos(), y + o->marginTop() );
- o->setChildNeedsLayout(true, false);
- o->layoutIfNeeded();
- _height = o->height() + o->marginTop() + o->marginBottom();
- f->width = o->width() + o->marginLeft() + o->marginRight();
- }
- f->left = fx - f->width;
- //kdDebug( 6040 ) << "positioning right aligned float at (" << fx - o->marginRight() - o->width() << "/" << y + o->marginTop() << ")" << endl;
- o->setPos(fx - o->marginRight() - o->width(), y + o->marginTop());
- }
-
- if ( m_layer && hasOverflowClip()) {
- if (o->xPos()+o->width() > m_overflowWidth)
- m_overflowWidth = o->xPos()+o->width();
- else
- if (o->xPos() < m_overflowLeft)
- m_overflowLeft = o->xPos();
- }
-
- f->startY = y;
- f->endY = f->startY + _height;
-
-
- //kdDebug( 6040 ) << "floatingObject x/y= (" << f->left << "/" << f->startY << "-" << f->width << "/" << f->endY - f->startY << ")" << endl;
-
- f = m_floatingObjects->next();
- }
-}
-
-void RenderBlock::newLine()
-{
- positionNewFloats();
- // set y position
- int newY = 0;
- switch(m_clearStatus)
- {
- case CLEFT:
- newY = leftBottom();
- break;
- case CRIGHT:
- newY = rightBottom();
- break;
- case CBOTH:
- newY = floatBottom();
- default:
- break;
- }
- if(m_height < newY)
- {
- // kdDebug( 6040 ) << "adjusting y position" << endl;
- m_height = newY;
- }
- m_clearStatus = CNONE;
-}
-
-int
-RenderBlock::leftOffset() const
-{
- return borderLeft()+paddingLeft();
-}
-
-int
-RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int *heightRemaining, bool *canClearLine ) const
-{
- int left = fixedOffset;
- if (canClearLine) *canClearLine = true;
-
- if (m_floatingObjects) {
- if ( heightRemaining ) *heightRemaining = 1;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- {
- //kdDebug( 6040 ) <<(void *)this << " left: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl;
- if (r->startY <= y && r->endY > y &&
- r->type == FloatingObject::FloatLeft &&
- r->left + r->width > left) {
- left = r->left + r->width;
- if ( heightRemaining ) *heightRemaining = r->endY - y;
- if ( canClearLine ) *canClearLine = (r->node->style()->floating() != FLEFT_ALIGN);
- }
- }
- }
-
- if (applyTextIndent && m_firstLine && style()->direction() == LTR ) {
- int cw=0;
- if (style()->textIndent().isPercent())
- cw = containingBlock()->contentWidth();
- left += style()->textIndent().minWidth(cw);
- }
-
- //kdDebug( 6040 ) << "leftOffset(" << y << ") = " << left << endl;
- return left;
-}
-
-int
-RenderBlock::rightOffset() const
-{
- int right = m_width - borderRight() - paddingRight();
- if (m_layer && scrollsOverflowY())
- right -= m_layer->verticalScrollbarWidth();
- return right;
-}
-
-int
-RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int *heightRemaining, bool *canClearLine ) const
-{
- int right = fixedOffset;
- if (canClearLine) *canClearLine = true;
-
- if (m_floatingObjects) {
- if (heightRemaining) *heightRemaining = 1;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- {
- //kdDebug( 6040 ) << "right: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl;
- if (r->startY <= y && r->endY > y &&
- r->type == FloatingObject::FloatRight &&
- r->left < right) {
- right = r->left;
- if ( heightRemaining ) *heightRemaining = r->endY - y;
- if ( canClearLine ) *canClearLine = (r->node->style()->floating() != FRIGHT_ALIGN);
- }
- }
- }
-
- if (applyTextIndent && m_firstLine && style()->direction() == RTL ) {
- int cw=0;
- if (style()->textIndent().isPercent())
- cw = containingBlock()->contentWidth();
- right -= style()->textIndent().minWidth(cw);
- }
-
- //kdDebug( 6040 ) << "rightOffset(" << y << ") = " << right << endl;
- return right;
-}
-
-unsigned short
-RenderBlock::lineWidth(int y, bool *canClearLine) const
-{
- //kdDebug( 6040 ) << "lineWidth(" << y << ")=" << rightOffset(y) - leftOffset(y) << endl;
- int result;
- if (canClearLine) {
- bool rightCanClearLine;
- bool leftCanClearLine;
- result = rightOffset(y, &rightCanClearLine) - leftOffset(y, &leftCanClearLine);
- *canClearLine = rightCanClearLine && leftCanClearLine;
- } else
- result = rightOffset(y) - leftOffset(y);
- return (result < 0) ? 0 : result;
-}
-
-int
-RenderBlock::nearestFloatBottom(int height) const
-{
- if (!m_floatingObjects) return 0;
- int bottom = 0;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- if (r->endY>height && (r->endY<bottom || bottom==0))
- bottom=r->endY;
- return kMax(bottom, height);
-}
-
-int RenderBlock::floatBottom() const
-{
- if (!m_floatingObjects) return 0;
- int bottom=0;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- if (r->endY>bottom)
- bottom=r->endY;
- return bottom;
-}
-
-int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
-{
- int bottom = RenderFlow::lowestPosition(includeOverflowInterior, includeSelf);
- if (!includeOverflowInterior && hasOverflowClip())
- return bottom;
- if (includeSelf && m_overflowHeight > bottom)
- bottom = m_overflowHeight;
-
- if (m_floatingObjects) {
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it ) {
- if (!r->noPaint) {
- int lp = r->startY + r->node->marginTop() + r->node->lowestPosition(false);
- bottom = kMax(bottom, lp);
- }
- }
- }
- bottom = kMax(bottom, lowestAbsolutePosition());
-
- if (!includeSelf && lastLineBox()) {
- int lp = lastLineBox()->yPos() + lastLineBox()->height();
- bottom = kMax(bottom, lp);
- }
-
- return bottom;
-}
-
-int RenderBlock::lowestAbsolutePosition() const
-{
- if (!m_positionedObjects)
- return 0;
-
- // Fixed positioned objects do not scroll and thus should not constitute
- // part of the lowest position.
- int bottom = 0;
- RenderObject* r;
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; (r = it.current()); ++it ) {
- if (r->style()->position() == FIXED)
- continue;
- int lp = r->yPos() + r->lowestPosition(false);
- bottom = kMax(bottom, lp);
- }
- return bottom;
-}
-
-int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
-{
- int right = RenderFlow::rightmostPosition(includeOverflowInterior, includeSelf);
- if (!includeOverflowInterior && hasOverflowClip())
- return right;
- if (includeSelf && m_overflowWidth > right)
- right = m_overflowWidth;
-
- if (m_floatingObjects) {
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it ) {
- if (!r->noPaint) {
- int rp = r->left + r->node->marginLeft() + r->node->rightmostPosition(false);
- right = kMax(right, rp);
- }
- }
- }
- right = kMax(right, rightmostAbsolutePosition());
-
- if (!includeSelf && firstLineBox()) {
- for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox()) {
- int rp = currBox->xPos() + currBox->width();
- right = kMax(right, rp);
- }
- }
-
- return right;
-}
-
-int RenderBlock::rightmostAbsolutePosition() const
-{
- if (!m_positionedObjects)
- return 0;
- int right = 0;
- RenderObject* r;
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; (r = it.current()); ++it ) {
- if (r->style()->position() == FIXED)
- continue;
- int rp = r->xPos() + r->rightmostPosition(false);
- right = kMax(right, rp);
- }
- return right;
-}
-
-int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
-{
- int left = RenderFlow::leftmostPosition(includeOverflowInterior, includeSelf);
- if (!includeOverflowInterior && hasOverflowClip())
- return left;
-
- if (includeSelf && m_overflowLeft < left)
- left = m_overflowLeft;
-
- if (m_floatingObjects) {
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it ) {
- if (!r->noPaint) {
- int lp = r->left + r->node->marginLeft() + r->node->leftmostPosition(false);
- left = kMin(left, lp);
- }
- }
- }
- left = kMin(left, leftmostAbsolutePosition());
-
- if (!includeSelf && firstLineBox()) {
- for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox())
- left = kMin(left, (int)currBox->xPos());
- }
-
- return left;
-}
-
-int RenderBlock::leftmostAbsolutePosition() const
-{
- if (!m_positionedObjects)
- return 0;
- int left = 0;
- RenderObject* r;
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; (r = it.current()); ++it ) {
- if (r->style()->position() == FIXED)
- continue;
- int lp = r->xPos() + r->leftmostPosition(false);
- left = kMin(left, lp);
- }
- return left;
-}
-
-int RenderBlock::highestPosition(bool includeOverflowInterior, bool includeSelf) const
-{
- int top = RenderFlow::highestPosition(includeOverflowInterior, includeSelf);
- if (!includeOverflowInterior && hasOverflowClip())
- return top;
-
- if (includeSelf && m_overflowTop < top)
- top = m_overflowTop;
-
- if (m_floatingObjects) {
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it ) {
- if (!r->noPaint) {
- int hp = r->startY + r->node->marginTop() + r->node->highestPosition(false);
- top = kMin(top, hp);
- }
- }
- }
- top = kMin(top, highestAbsolutePosition());
-
- if (!includeSelf && firstLineBox()) {
- top = kMin(top, (int)firstLineBox()->yPos());
- }
-
- return top;
-}
-
-int RenderBlock::highestAbsolutePosition() const
-{
- if (!m_positionedObjects)
- return 0;
- int top = 0;
- RenderObject* r;
- TQPtrListIterator<RenderObject> it(*m_positionedObjects);
- for ( ; (r = it.current()); ++it ) {
- if (r->style()->position() == FIXED)
- continue;
- int hp = r->yPos() + r->highestPosition(false);
- hp = kMin(top, hp);
- }
- return top;
-}
-
-int
-RenderBlock::leftBottom()
-{
- if (!m_floatingObjects) return 0;
- int bottom=0;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- if (r->endY>bottom && r->type == FloatingObject::FloatLeft)
- bottom=r->endY;
-
- return bottom;
-}
-
-int
-RenderBlock::rightBottom()
-{
- if (!m_floatingObjects) return 0;
- int bottom=0;
- FloatingObject* r;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for ( ; (r = it.current()); ++it )
- if (r->endY>bottom && r->type == FloatingObject::FloatRight)
- bottom=r->endY;
-
- return bottom;
-}
-
-void
-RenderBlock::clearFloats()
-{
- if (m_floatingObjects)
- m_floatingObjects->clear();
-
- // we are done if the element defines a new block formatting context
- if (flowAroundFloats() || isRoot() || isCanvas() || isFloatingOrPositioned() || isTableCell()) return;
-
- RenderObject *prev = previousSibling();
-
- // find the element to copy the floats from
- // pass non-flows
- // pass fAF's
- bool parentHasFloats = false;
- while (prev) {
- if (!prev->isRenderBlock() || prev->isFloatingOrPositioned() || prev->flowAroundFloats()) {
- if ( prev->isFloating() && parent()->isRenderBlock() ) {
- parentHasFloats = true;
- }
- prev = prev->previousSibling();
- } else
- break;
- }
-
- int offset = m_y;
- if (parentHasFloats)
- {
- addOverHangingFloats( static_cast<RenderBlock *>( parent() ),
- parent()->borderLeft() + parent()->paddingLeft(), offset, false );
- }
-
- int xoffset = 0;
- if (prev) {
- if(prev->isTableCell()) return;
- offset -= prev->yPos();
- } else {
- prev = parent();
- if(!prev) return;
- xoffset += prev->borderLeft() + prev->paddingLeft();
- }
- //kdDebug() << "RenderBlock::clearFloats found previous "<< (void *)this << " prev=" << (void *)prev<< endl;
-
- // add overhanging special objects from the previous RenderBlock
- if(!prev->isRenderBlock()) return;
- RenderBlock * flow = static_cast<RenderBlock *>(prev);
- if(!flow->m_floatingObjects) return;
- if(flow->floatBottom() > offset)
- addOverHangingFloats( flow, xoffset, offset, false );
-}
-
-void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, bool child )
-{
-#ifdef DEBUG_LAYOUT
- kdDebug( 6040 ) << (void *)this << ": adding overhanging floats xoff=" << xoff << " offset=" << offset << " child=" << child << endl;
-#endif
-
- // Prevent floats from being added to the canvas by the root element, e.g., <html>.
- if ( !flow->m_floatingObjects || (child && flow->isRoot()) )
- return;
-
- // if I am clear of my floats, don't add them
- // the CSS spec also mentions that child floats
- // are not cleared.
- if (!child && style()->clear() == CBOTH)
- {
- return;
- }
-
- TQPtrListIterator<FloatingObject> it(*flow->m_floatingObjects);
- FloatingObject *r;
- for ( ; (r = it.current()); ++it ) {
-
- if (!child && r->type == FloatingObject::FloatLeft && style()->clear() == CLEFT )
- continue;
- if (!child && r->type == FloatingObject::FloatRight && style()->clear() == CRIGHT )
- continue;
-
- if ( ( !child && r->endY > offset ) ||
- ( child && flow->yPos() + r->endY > height() ) ) {
- if (child && !r->crossedLayer) {
- if (flow->enclosingLayer() == enclosingLayer()) {
- // Set noPaint to true only if we didn't cross layers.
- r->noPaint = true;
- } else {
- r->crossedLayer = true;
- }
- }
-
- FloatingObject* f = 0;
- // don't insert it twice!
- if (m_floatingObjects) {
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- while ( (f = it.current()) ) {
- if (f->node == r->node) break;
- ++it;
- }
- }
- if ( !f ) {
- FloatingObject *floatingObj = new FloatingObject(r->type);
- floatingObj->startY = r->startY - offset;
- floatingObj->endY = r->endY - offset;
- floatingObj->left = r->left - xoff;
- // Applying the child's margin makes no sense in the case where the child was passed in.
- // since his own margin was added already through the subtraction of the |xoff| variable
- // above. |xoff| will equal -flow->marginLeft() in this case, so it's already been taken
- // into account. Only apply this code if |child| is false, since otherwise the left margin
- // will get applied twice. -dwh
- if (!child && flow != parent())
- floatingObj->left += flow->marginLeft();
- if ( !child ) {
- floatingObj->left -= marginLeft();
- floatingObj->noPaint = true;
- }
- else {
- floatingObj->noPaint = (r->crossedLayer || !r->noPaint);
- floatingObj->crossedLayer = r->crossedLayer;
- }
-
- floatingObj->width = r->width;
- floatingObj->node = r->node;
- if (!m_floatingObjects) {
- m_floatingObjects = new TQPtrList<FloatingObject>;
- m_floatingObjects->setAutoDelete(true);
- }
- m_floatingObjects->append(floatingObj);
-#ifdef DEBUG_LAYOUT
- kdDebug( 6040 ) << "addOverHangingFloats x/y= (" << floatingObj->left << "/" << floatingObj->startY << "-" << floatingObj->width << "/" << floatingObj->endY - floatingObj->startY << ")" << endl;
-#endif
- }
- }
- }
-}
-
-bool RenderBlock::containsFloat(RenderObject* o) const
-{
- if (m_floatingObjects) {
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- while (it.current()) {
- if (it.current()->node == o)
- return true;
- ++it;
- }
- }
- return false;
-}
-
-void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove)
-{
- dirtyFormattingContext(false);
- setChildNeedsLayout(true);
-
- if (floatToRemove)
- removeFloatingObject(floatToRemove);
-
- // Iterate over our children and mark them as needed.
- if (!childrenInline()) {
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if (isBlockFlow() && !child->isFloatingOrPositioned() &&
- ((floatToRemove ? child->containsFloat(floatToRemove) : child->hasFloats()) || child->usesLineWidth()))
- child->markAllDescendantsWithFloatsForLayout(floatToRemove);
- }
- }
-}
-
-int RenderBlock::getClearDelta(RenderObject *child)
-{
- if (!hasFloats())
- return 0;
-
- //kdDebug( 6040 ) << "getClearDelta on child " << child << " oldheight=" << m_height << endl;
- bool clearSet = child->style()->clear() != CNONE;
- int bottom = 0;
- switch(child->style()->clear())
- {
- case CNONE:
- break;
- case CLEFT:
- bottom = leftBottom();
- break;
- case CRIGHT:
- bottom = rightBottom();
- break;
- case CBOTH:
- bottom = floatBottom();
- break;
- }
-
- // We also clear floats if we are too big to sit on the same line as a float, and happen to flow around floats.
- // FIXME: Note that the remaining space checks aren't quite accurate, since you should be able to clear only some floats (the minimum # needed
- // to fit) and not all (we should be using nearestFloatBottom and looping).
-
- int result = clearSet ? kMax(0, bottom - child->yPos()) : 0;
- if (!result && child->flowAroundFloats() && !style()->width().isVariable()) {
- bool canClearLine;
- int lw = lineWidth(child->yPos(), &canClearLine);
- if (((child->style()->width().isPercent() && child->width() > lw) ||
- (child->style()->width().isFixed() && child->minWidth() > lw)) &&
- child->minWidth() <= contentWidth() && canClearLine)
- result = kMax(0, floatBottom() - child->yPos());
- }
- return result;
-}
-
-bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty)
-{
- if (!scrollsOverflow() || !m_layer)
- return false;
-
- if (m_layer->verticalScrollbarWidth()) {
- TQRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(),
- _ty + borderTop() - borderTopExtra(),
- m_layer->verticalScrollbarWidth(),
- height() + borderTopExtra() + borderBottomExtra()-borderTop()-borderBottom());
- if (vertRect.contains(_x, _y)) {
-#ifdef APPLE_CHANGES
- RenderLayer::gScrollBar = m_layer->verticalScrollbar();
-#endif
- return true;
- }
- }
-
- if (m_layer->horizontalScrollbarHeight()) {
- TQRect horizRect(_tx + borderLeft(),
- _ty + height() + borderTop() + borderBottomExtra() - borderBottom() - m_layer->horizontalScrollbarHeight(),
- width()-borderLeft()-borderRight(),
- m_layer->horizontalScrollbarHeight());
- if (horizRect.contains(_x, _y)) {
-#ifdef APPLE_CHANGES
- RenderLayer::gScrollBar = m_layer->horizontalScrollbar();
-#endif
- return true;
- }
- }
-
- return false;
-}
-
-bool RenderBlock::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inBox)
-{
- bool inScrollbar = isPointInScrollbar(_x, _y, _tx+xPos(), _ty+yPos());
- if (inScrollbar && hitTestAction != HitTestChildrenOnly)
- inBox = true;
-
- if (hitTestAction != HitTestSelfOnly && m_floatingObjects && !inScrollbar) {
- int stx = _tx + xPos();
- int sty = _ty + yPos();
- if (hasOverflowClip() && m_layer)
- m_layer->subtractScrollOffset(stx, sty);
- FloatingObject* o;
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- for (it.toLast(); (o = it.current()); --it)
- if (!o->noPaint && !o->node->layer())
- inBox |= o->node->nodeAtPoint(info, _x, _y,
- stx+o->left + o->node->marginLeft() - o->node->xPos(),
- sty+o->startY + o->node->marginTop() - o->node->yPos(), HitTestAll ) ;
- }
-
- inBox |= RenderFlow::nodeAtPoint(info, _x, _y, _tx, _ty, hitTestAction, inBox);
- return inBox;
-}
-
-void RenderBlock::calcMinMaxWidth()
-{
- KHTMLAssert( !minMaxKnown() );
-
-#ifdef DEBUG_LAYOUT
- kdDebug( 6040 ) << renderName() << "(RenderBlock)::calcMinMaxWidth() this=" << this << endl;
-#endif
-
- m_minWidth = 0;
- m_maxWidth = 0;
-
- bool noWrap = !style()->autoWrap();
- if (childrenInline())
- calcInlineMinMaxWidth();
- else
- calcBlockMinMaxWidth();
-
- if(m_maxWidth < m_minWidth) m_maxWidth = m_minWidth;
-
- if (noWrap && childrenInline()) {
- m_minWidth = m_maxWidth;
-
- // A horizontal marquee with inline children has no minimum width.
- if (style()->overflowX() == OMARQUEE && m_layer && m_layer->marquee() &&
- m_layer->marquee()->isHorizontal() && !m_layer->marquee()->isUnfurlMarquee())
- m_minWidth = 0;
- }
-
- if (isTableCell()) {
- Length w = static_cast<RenderTableCell*>(this)->styleOrColWidth();
- if (w.isFixed() && w.value() > 0)
- m_maxWidth = kMax((int)m_minWidth, calcContentWidth(w.value()));
- } else if (style()->width().isFixed() && style()->width().value() > 0)
- m_minWidth = m_maxWidth = calcContentWidth(style()->width().value());
-
- if (style()->minWidth().isFixed() && style()->minWidth().value() > 0) {
- m_maxWidth = kMax(m_maxWidth, (int)calcContentWidth(style()->minWidth().value()));
- m_minWidth = kMax(m_minWidth, (short)calcContentWidth(style()->minWidth().value()));
- }
-
- if (style()->maxWidth().isFixed() && style()->maxWidth().value() != UNDEFINED) {
- m_maxWidth = kMin(m_maxWidth, (int)calcContentWidth(style()->maxWidth().value()));
- m_minWidth = kMin(m_minWidth, (short)calcContentWidth(style()->maxWidth().value()));
- }
-
- int toAdd = 0;
- toAdd = borderLeft() + borderRight() + paddingLeft() + paddingRight();
-
- m_minWidth += toAdd;
- m_maxWidth += toAdd;
-
- setMinMaxKnown();
-
- //kdDebug( 6040 ) << "Text::calcMinMaxWidth(" << this << "): min = " << m_minWidth << " max = " << m_maxWidth << endl;
- // ### compare with min/max width set in style sheet...
-}
-
-// bidi.cpp defines the following functions too.
-// Maybe these should not be static, after all...
-
-#ifndef KDE_USE_FINAL
-
-static int getBPMWidth(int childValue, Length cssUnit)
-{
- if (!cssUnit.isVariable())
- return (cssUnit.isFixed() ? cssUnit.value() : childValue);
- return 0;
-}
-
-static int getBorderPaddingMargin(RenderObject* child, bool endOfInline)
-{
- RenderStyle* cstyle = child->style();
- int result = 0;
- bool leftSide = (cstyle->direction() == LTR) ? !endOfInline : endOfInline;
- result += getBPMWidth((leftSide ? child->marginLeft() : child->marginRight()),
- (leftSide ? cstyle->marginLeft() :
- cstyle->marginRight()));
- result += getBPMWidth((leftSide ? child->paddingLeft() : child->paddingRight()),
- (leftSide ? cstyle->paddingLeft() :
- cstyle->paddingRight()));
- result += leftSide ? child->borderLeft() : child->borderRight();
- return result;
-}
-#endif
-
-static void stripTrailingSpace(bool preserveWS,
- int& inlineMax, int& inlineMin,
- RenderObject* trailingSpaceChild)
-{
- if (!preserveWS && trailingSpaceChild && trailingSpaceChild->isText()) {
- // Collapse away the trailing space at the end of a block.
- RenderText* t = static_cast<RenderText *>(trailingSpaceChild);
- const Font *f = t->htmlFont( false );
- TQChar space[1]; space[0] = ' ';
- int spaceWidth = f->width(space, 1, 0);
- inlineMax -= spaceWidth;
- if (inlineMin > inlineMax)
- inlineMin = inlineMax;
- }
-}
-
-void RenderBlock::calcInlineMinMaxWidth()
-{
- int inlineMax=0;
- int inlineMin=0;
-
- int cw = containingBlock()->contentWidth();
- int floatMaxWidth = 0;
-
- // If we are at the start of a line, we want to ignore all white-space.
- // Also strip spaces if we previously had text that ended in a trailing space.
- bool stripFrontSpaces = true;
-
- bool isTcQuirk = isTableCell() && style()->htmlHacks() && style()->width().isVariable();
-
- RenderObject* trailingSpaceChild = 0;
-
- bool autoWrap, oldAutoWrap;
- autoWrap = oldAutoWrap = style()->autoWrap();
-
- InlineMinMaxIterator childIterator(this, this);
- bool addedTextIndent = false; // Only gets added in once.
- RenderObject* prevFloat = 0;
- while (RenderObject* child = childIterator.next())
- {
- autoWrap = child->style()->autoWrap();
-
- if( !child->isBR() )
- {
- // Step One: determine whether or not we need to go ahead and
- // terminate our current line. Each discrete chunk can become
- // the new min-width, if it is the widest chunk seen so far, and
- // it can also become the max-width.
-
- // Children fall into three categories:
- // (1) An inline flow object. These objects always have a min/max of 0,
- // and are included in the iteration solely so that their margins can
- // be added in.
- //
- // (2) An inline non-text non-flow object, e.g., an inline replaced element.
- // These objects can always be on a line by themselves, so in this situation
- // we need to go ahead and break the current line, and then add in our own
- // margins and min/max width on its own line, and then terminate the line.
- //
- // (3) A text object. Text runs can have breakable characters at the start,
- // the middle or the end. They may also lose whitespace off the front if
- // we're already ignoring whitespace. In order to compute accurate min-width
- // information, we need three pieces of information.
- // (a) the min-width of the first non-breakable run. Should be 0 if the text string
- // starts with whitespace.
- // (b) the min-width of the last non-breakable run. Should be 0 if the text string
- // ends with whitespace.
- // (c) the min/max width of the string (trimmed for whitespace).
- //
- // If the text string starts with whitespace, then we need to go ahead and
- // terminate our current line (unless we're already in a whitespace stripping
- // mode.
- //
- // If the text string has a breakable character in the middle, but didn't start
- // with whitespace, then we add the width of the first non-breakable run and
- // then end the current line. We then need to use the intermediate min/max width
- // values (if any of them are larger than our current min/max). We then look at
- // the width of the last non-breakable run and use that to start a new line
- // (unless we end in whitespace).
- RenderStyle* cstyle = child->style();
- short childMin = 0;
- short childMax = 0;
-
- if (!child->isText()) {
- // Case (1) and (2). Inline replaced and inline flow elements.
- if (child->isInlineFlow()) {
- // Add in padding/border/margin from the appropriate side of
- // the element.
- int bpm = getBorderPaddingMargin(child, childIterator.endOfInline);
- childMin += bpm;
- childMax += bpm;
-
- inlineMin += childMin;
- inlineMax += childMax;
- }
- else {
- // Inline replaced elements add in their margins to their min/max values.
- int margins = 0;
- LengthType type = cstyle->marginLeft().type();
- if ( type != Variable )
- margins += (type == Fixed ? cstyle->marginLeft().value() : child->marginLeft());
- type = cstyle->marginRight().type();
- if ( type != Variable )
- margins += (type == Fixed ? cstyle->marginRight().value() : child->marginRight());
- childMin += margins;
- childMax += margins;
- }
- }
-
- if (!child->isRenderInline() && !child->isText()) {
-
- bool qBreak = isTcQuirk && !child->isFloatingOrPositioned();
- // Case (2). Inline replaced elements and floats.
- // Go ahead and terminate the current line as far as
- // minwidth is concerned.
- childMin += child->minWidth();
- childMax += child->maxWidth();
-
- if (!qBreak && (autoWrap || oldAutoWrap)) {
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- inlineMin = 0;
- }
-
- // Check our "clear" setting. If we're supposed to clear the previous float, then
- // go ahead and terminate maxwidth as well.
- if (child->isFloating()) {
- if (prevFloat &&
- ((inlineMax + childMax > floatMaxWidth) ||
- ((prevFloat->style()->floating() & FLEFT) && (child->style()->clear() & CLEFT)) ||
- ((prevFloat->style()->floating() & FRIGHT) && (child->style()->clear() & CRIGHT)))) {
- m_maxWidth = kMax(inlineMax, (int)m_maxWidth);
- inlineMax = 0;
- }
- prevFloat = child;
- if (!floatMaxWidth)
- floatMaxWidth = availableWidth();
- }
-
- // Add in text-indent. This is added in only once.
- int ti = 0;
- if ( !addedTextIndent ) {
- addedTextIndent = true;
- ti = style()->textIndent().minWidth( cw );
- childMin+=ti;
- childMax+=ti;
- }
-
- // Add our width to the max.
- inlineMax += childMax;
-
- if (!autoWrap||qBreak)
- inlineMin += childMin;
- else {
- // Now check our line.
- inlineMin = childMin;
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
-
- // Now start a new line.
- inlineMin = 0;
- }
-
- // We are no longer stripping whitespace at the start of
- // a line.
- if (!child->isFloating()) {
- stripFrontSpaces = false;
- trailingSpaceChild = 0;
- }
- }
- else if (child->isText())
- {
- // Case (3). Text.
- RenderText* t = static_cast<RenderText *>(child);
-
- // Determine if we have a breakable character. Pass in
- // whether or not we should ignore any spaces at the front
- // of the string. If those are going to be stripped out,
- // then they shouldn't be considered in the breakable char
- // check.
- bool hasBreakableChar, hasBreak;
- short beginMin, endMin;
- bool beginWS, endWS;
- short beginMax, endMax;
- t->trimmedMinMaxWidth(beginMin, beginWS, endMin, endWS, hasBreakableChar,
- hasBreak, beginMax, endMax,
- childMin, childMax, stripFrontSpaces);
-
- // This text object is insignificant and will not be rendered. Just
- // continue.
- if (!hasBreak && childMax == 0) continue;
-
- if (stripFrontSpaces)
- trailingSpaceChild = child;
- else
- trailingSpaceChild = 0;
-
- // Add in text-indent. This is added in only once.
- int ti = 0;
- if (!addedTextIndent) {
- addedTextIndent = true;
- ti = style()->textIndent().minWidth(cw);
- childMin+=ti; beginMin += ti;
- childMax+=ti; beginMax += ti;
- }
-
- // If we have no breakable characters at all,
- // then this is the easy case. We add ourselves to the current
- // min and max and continue.
- if (!hasBreakableChar) {
- inlineMin += childMin;
- }
- else {
- // We have a breakable character. Now we need to know if
- // we start and end with whitespace.
- if (beginWS) {
- // Go ahead and end the current line.
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- }
- else {
- inlineMin += beginMin;
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- childMin -= ti;
- }
-
- inlineMin = childMin;
-
- if (endWS) {
- // We end in whitespace, which means we can go ahead
- // and end our current line.
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- inlineMin = 0;
- }
- else {
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- inlineMin = endMin;
- }
- }
-
- if (hasBreak) {
- inlineMax += beginMax;
- if (m_maxWidth < inlineMax) m_maxWidth = inlineMax;
- if (m_maxWidth < childMax) m_maxWidth = childMax;
- inlineMax = endMax;
- }
- else
- inlineMax += childMax;
- }
- }
- else
- {
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- if(m_maxWidth < inlineMax) m_maxWidth = inlineMax;
- inlineMin = inlineMax = 0;
- stripFrontSpaces = true;
- trailingSpaceChild = 0;
- }
-
- oldAutoWrap = autoWrap;
- }
-
- stripTrailingSpace(style()->preserveWS(), inlineMax, inlineMin, trailingSpaceChild);
-
- if(m_minWidth < inlineMin) m_minWidth = inlineMin;
- if(m_maxWidth < inlineMax) m_maxWidth = inlineMax;
- // kdDebug( 6040 ) << "m_minWidth=" << m_minWidth
- // << " m_maxWidth=" << m_maxWidth << endl;
-}
-
-// Use a very large value (in effect infinite).
-#define BLOCK_MAX_WIDTH 15000
-
-void RenderBlock::calcBlockMinMaxWidth()
-{
- bool nowrap = !style()->autoWrap();
-
- RenderObject *child = firstChild();
- RenderObject* prevFloat = 0;
- int floatWidths = 0;
- int floatMaxWidth = 0;
-
- while(child != 0)
- {
- // positioned children don't affect the minmaxwidth
- if (child->isPositioned()) {
- child = child->nextSibling();
- continue;
- }
-
- if (prevFloat && (!child->isFloating() ||
- ((prevFloat->style()->floating() & FLEFT) && (child->style()->clear() & CLEFT)) ||
- ((prevFloat->style()->floating() & FRIGHT) && (child->style()->clear() & CRIGHT)))) {
- m_maxWidth = kMax(floatWidths, m_maxWidth);
- floatWidths = 0;
- }
-
- Length ml = child->style()->marginLeft();
- Length mr = child->style()->marginRight();
-
- // Call calcWidth on the child to ensure that our margins are
- // up to date. This method can be called before the child has actually
- // calculated its margins (which are computed inside calcWidth).
- if (ml.isPercent() || mr.isPercent())
- calcWidth();
-
- // A margin basically has three types: fixed, percentage, and auto (variable).
- // Auto margins simply become 0 when computing min/max width.
- // Fixed margins can be added in as is.
- // Percentage margins are computed as a percentage of the width we calculated in
- // the calcWidth call above. In this case we use the actual cached margin values on
- // the RenderObject itself.
- int margin = 0;
- if (ml.isFixed())
- margin += ml.value();
- else if (ml.isPercent())
- margin += child->marginLeft();
-
- if (mr.isFixed())
- margin += mr.value();
- else if (mr.isPercent())
- margin += child->marginRight();
-
- if (margin < 0) margin = 0;
-
- int w = child->minWidth() + margin;
- if(m_minWidth < w) m_minWidth = w;
- // IE ignores tables for calculation of nowrap. Makes some sense.
- if ( nowrap && !child->isTable() && m_maxWidth < w )
- m_maxWidth = w;
-
- w = child->maxWidth() + margin;
-
- if(m_maxWidth < w) m_maxWidth = w;
-
- if (child->isFloating()) {
- if (prevFloat && (floatWidths + w > floatMaxWidth)) {
- m_maxWidth = kMax(floatWidths, m_maxWidth);
- floatWidths = w;
- } else
- floatWidths += w;
- } else if (m_maxWidth < w)
- m_maxWidth = w;
-
- // A very specific WinIE quirk.
- // Example:
- /*
- <div style="position:absolute; width:100px; top:50px;">
- <div style="position:absolute;left:0px;top:50px;height:50px;background-color:green">
- <table style="width:100%"><tr><td></table>
- </div>
- </div>
- */
- // In the above example, the inner absolute positioned block should have a computed width
- // of 100px because of the table.
- // We can achieve this effect by making the maxwidth of blocks that contain tables
- // with percentage widths be infinite (as long as they are not inside a table cell).
- if (style()->htmlHacks() && child->style()->width().isPercent() &&
- !isTableCell() && child->isTable() && m_maxWidth < BLOCK_MAX_WIDTH) {
- RenderBlock* cb = containingBlock();
- while (!cb->isCanvas() && !cb->isTableCell())
- cb = cb->containingBlock();
- if (!cb->isTableCell())
- m_maxWidth = BLOCK_MAX_WIDTH;
- }
- if (child->isFloating()) {
- prevFloat = child;
- if (!floatMaxWidth)
- floatMaxWidth = availableWidth();
- }
- child = child->nextSibling();
- }
- m_maxWidth = kMax(floatWidths, m_maxWidth);
-}
-
-void RenderBlock::close()
-{
- if (lastChild() && lastChild()->isAnonymousBlock())
- lastChild()->close();
- updateFirstLetter();
- RenderFlow::close();
-}
-
-int RenderBlock::getBaselineOfFirstLineBox()
-{
- if (m_firstLineBox)
- return m_firstLineBox->yPos() + m_firstLineBox->baseline();
-
- if (isInline())
- return -1; // We're inline and had no line box, so we have no baseline we can return.
-
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
- int result = curr->getBaselineOfFirstLineBox();
- if (result != -1)
- return curr->yPos() + result; // Translate to our coordinate space.
- }
-
- return -1;
-}
-
-InlineFlowBox* RenderBlock::getFirstLineBox()
-{
- if (m_firstLineBox)
- return m_firstLineBox;
-
- if (isInline())
- return 0; // We're inline and had no line box, so we have no baseline we can return.
-
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
- InlineFlowBox* result = curr->getFirstLineBox();
- if (result)
- return result;
- }
-
- return 0;
-}
-
-bool RenderBlock::inRootBlockContext() const
-{
- if (isTableCell() || isFloatingOrPositioned() || hasOverflowClip())
- return false;
-
- if (isRoot() || isCanvas())
- return true;
-
- return containingBlock()->inRootBlockContext();
-}
-
-const char *RenderBlock::renderName() const
-{
- if (isFloating())
- return "RenderBlock (floating)";
- if (isPositioned())
- return "RenderBlock (positioned)";
- if (isAnonymousBlock() && m_avoidPageBreak)
- return "RenderBlock (avoidPageBreak)";
- if (isAnonymousBlock())
- return "RenderBlock (anonymous)";
- else if (isAnonymous())
- return "RenderBlock (generated)";
- if (isRelPositioned())
- return "RenderBlock (relative positioned)";
- if (style() && style()->display() == COMPACT)
- return "RenderBlock (compact)";
- if (style() && style()->display() == RUN_IN)
- return "RenderBlock (run-in)";
- return "RenderBlock";
-}
-
-#ifdef ENABLE_DUMP
-void RenderBlock::printTree(int indent) const
-{
- RenderFlow::printTree(indent);
-
- if (m_floatingObjects)
- {
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- FloatingObject *r;
- for ( ; (r = it.current()); ++it )
- {
- TQString s;
- s.fill(' ', indent);
- kdDebug() << s << renderName() << ": " <<
- (r->type == FloatingObject::FloatLeft ? "FloatLeft" : "FloatRight" ) <<
- "[" << r->node->renderName() << ": " << (void*)r->node << "] (" << r->startY << " - " << r->endY << ")" << "width: " << r->width <<
- endl;
- }
- }
-}
-
-void RenderBlock::dump(TQTextStream &stream, const TQString &ind) const
-{
- RenderFlow::dump(stream,ind);
-
- if (m_childrenInline) { stream << " childrenInline"; }
- // FIXME: currently only print pre to not mess up regression
- if (style()->preserveWS()) { stream << " pre"; }
- if (m_firstLine) { stream << " firstLine"; }
-
- if (m_floatingObjects && !m_floatingObjects->isEmpty())
- {
- stream << " special(";
- TQPtrListIterator<FloatingObject> it(*m_floatingObjects);
- FloatingObject *r;
- bool first = true;
- for ( ; (r = it.current()); ++it )
- {
- if (!first)
- stream << ",";
- stream << r->node->renderName();
- first = false;
- }
- stream << ")";
- }
-
- // ### EClear m_clearStatus
-}
-#endif
-
-#undef DEBUG
-#undef DEBUG_LAYOUT
-#undef BOX_DEBUG
-
-} // namespace khtml
-