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-rw-r--r--khtml/rendering/render_layer.cpp158
1 files changed, 79 insertions, 79 deletions
diff --git a/khtml/rendering/render_layer.cpp b/khtml/rendering/render_layer.cpp
index b4af3536c..2b7e93f1f 100644
--- a/khtml/rendering/render_layer.cpp
+++ b/khtml/rendering/render_layer.cpp
@@ -58,15 +58,15 @@
#include "html/html_blockimpl.h"
#include "xml/dom_restyler.h"
-#include <qscrollbar.h>
-#include <qptrvector.h>
-#include <qstyle.h>
+#include <tqscrollbar.h>
+#include <tqptrvector.h>
+#include <tqstyle.h>
using namespace DOM;
using namespace khtml;
#ifdef APPLE_CHANGES
-QScrollBar* RenderLayer::gScrollBar = 0;
+TQScrollBar* RenderLayer::gScrollBar = 0;
#endif
#ifndef NDEBUG
@@ -161,10 +161,10 @@ void RenderLayer::updateLayerPosition()
setPos(x,y);
}
-QRegion RenderLayer::paintedRegion(RenderLayer* rootLayer)
+TQRegion RenderLayer::paintedRegion(RenderLayer* rootLayer)
{
updateZOrderLists();
- QRegion r;
+ TQRegion r;
if (m_negZOrderList) {
uint count = m_negZOrderList->count();
for (uint i = 0; i < count; i++) {
@@ -176,7 +176,7 @@ QRegion RenderLayer::paintedRegion(RenderLayer* rootLayer)
if (s->visibility() == VISIBLE) {
int x = 0; int y = 0;
convertToLayerCoords(rootLayer,x,y);
- QRect cr(x,y,width(),height());
+ TQRect cr(x,y,width(),height());
if ( s->backgroundImage() || s->backgroundColor().isValid() || s->hasBorder() ||
renderer()->scrollsOverflow() || renderer()->isReplaced() ) {
r += cr;
@@ -201,7 +201,7 @@ void RenderLayer::repaint( Priority p, bool markForRepaint )
return;
for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
child->repaint( p, markForRepaint );
- QRect layerBounds, damageRect, fgrect;
+ TQRect layerBounds, damageRect, fgrect;
calculateRects(renderer()->canvas()->layer(), renderer()->viewRect(), layerBounds, damageRect, fgrect);
m_visibleRect = damageRect.intersect( layerBounds );
if (m_visibleRect.isValid())
@@ -226,7 +226,7 @@ void RenderLayer::updateLayerPositions(RenderLayer* rootLayer, bool doFullRepain
int x = 0;
int y = 0;
convertToLayerCoords(rootLayer, x, y);
- QRect layerBounds = QRect(x,y,width(),height());
+ TQRect layerBounds = TQRect(x,y,width(),height());
positionScrollbars(layerBounds);
}
@@ -236,9 +236,9 @@ void RenderLayer::updateLayerPositions(RenderLayer* rootLayer, bool doFullRepain
m_object->repaintAfterLayoutIfNeeded(m_repaintRect, m_fullRepaintRect);
#else
if (checkForRepaint && m_markedForRepaint) {
- QRect layerBounds, damageRect, fgrect;
+ TQRect layerBounds, damageRect, fgrect;
calculateRects(rootLayer, renderer()->viewRect(), layerBounds, damageRect, fgrect);
- QRect vr = damageRect.intersect( layerBounds );
+ TQRect vr = damageRect.intersect( layerBounds );
if (vr != m_visibleRect && vr.isValid()) {
renderer()->canvas()->repaintViewRectangle( vr.x(), vr.y(), vr.width(), vr.height() );
m_visibleRect = vr;
@@ -262,8 +262,8 @@ void RenderLayer::updateWidgetMasks(RenderLayer* rootLayer)
uint count = m_posZOrderList ? m_posZOrderList->count() : 0;
bool needUpdate = (count || !m_region.isNull());
if (count) {
- QScrollView* sv = m_object->document()->view();
- m_region = QRect(0,0,sv->contentsWidth(),sv->contentsHeight());
+ TQScrollView* sv = m_object->document()->view();
+ m_region = TQRect(0,0,sv->contentsWidth(),sv->contentsHeight());
for (uint i = 0; i < count; i++) {
RenderLayer* child = m_posZOrderList->at(i);
@@ -272,7 +272,7 @@ void RenderLayer::updateWidgetMasks(RenderLayer* rootLayer)
m_region -= child->paintedRegion(rootLayer);
}
} else {
- m_region = QRegion();
+ m_region = TQRegion();
}
if (needUpdate)
renderer()->updateWidgetMasks();
@@ -606,17 +606,17 @@ void RenderLayer::updateScrollPositionFromScrollbars()
void
RenderLayer::showScrollbar(Qt::Orientation o, bool show)
{
- QScrollBar *sb = (o == Qt::Horizontal) ? m_hBar : m_vBar;
+ TQScrollBar *sb = (o == Qt::Horizontal) ? m_hBar : m_vBar;
if (show && !sb) {
- QScrollView* scrollView = m_object->document()->view();
- sb = new QScrollBar(o, scrollView, "__khtml");
+ TQScrollView* scrollView = m_object->document()->view();
+ sb = new TQScrollBar(o, scrollView, "__khtml");
scrollView->addChild(sb, 0, -50000);
- sb->setBackgroundMode(QWidget::NoBackground);
+ sb->setBackgroundMode(TQWidget::NoBackground);
sb->show();
if (!m_scrollMediator)
m_scrollMediator = new RenderScrollMediator(this);
- m_scrollMediator->connect(sb, SIGNAL(valueChanged(int)), SLOT(slotValueChanged()));
+ m_scrollMediator->connect(sb, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(slotValueChanged()));
}
else if (!show && sb) {
delete sb;
@@ -637,7 +637,7 @@ int RenderLayer::verticalScrollbarWidth()
#ifdef APPLE_CHANGES
return m_vBar->width();
#else
- return m_vBar->style().pixelMetric(QStyle::PM_ScrollBarExtent);
+ return m_vBar->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
#endif
}
@@ -650,12 +650,12 @@ int RenderLayer::horizontalScrollbarHeight()
#ifdef APPLE_CHANGES
return m_hBar->height();
#else
- return m_hBar->style().pixelMetric(QStyle::PM_ScrollBarExtent);
+ return m_hBar->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
#endif
}
-void RenderLayer::positionScrollbars(const QRect& absBounds)
+void RenderLayer::positionScrollbars(const TQRect& absBounds)
{
#ifdef APPLE_CHANGES
if (m_vBar) {
@@ -683,24 +683,24 @@ void RenderLayer::positionScrollbars(const QRect& absBounds)
if (w <= 0 || h <= 0 || (!m_vBar && !m_hBar))
return;
- QScrollView* scrollView = m_object->document()->view();
+ TQScrollView* scrollView = m_object->document()->view();
tx += bl;
ty += bt;
- QScrollBar *b = m_hBar;
+ TQScrollBar *b = m_hBar;
if (!m_hBar)
b = m_vBar;
- int sw = b->style().pixelMetric(QStyle::PM_ScrollBarExtent);
+ int sw = b->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
if (m_vBar) {
- QRect vBarRect = QRect(tx + w - sw + 1, ty, sw, h - (m_hBar ? sw : 0) + 1);
+ TQRect vBarRect = TQRect(tx + w - sw + 1, ty, sw, h - (m_hBar ? sw : 0) + 1);
m_vBar->resize(vBarRect.width(), vBarRect.height());
scrollView->addChild(m_vBar, vBarRect.x(), vBarRect.y());
}
if (m_hBar) {
- QRect hBarRect = QRect(tx, ty + h - sw + 1, w - (m_vBar ? sw : 0) + 1, sw);
+ TQRect hBarRect = TQRect(tx, ty + h - sw + 1, w - (m_vBar ? sw : 0) + 1, sw);
m_hBar->resize(hBarRect.width(), hBarRect.height());
scrollView->addChild(m_hBar, hBarRect.x(), hBarRect.y());
}
@@ -801,7 +801,7 @@ void RenderLayer::paintScrollbars(RenderObject::PaintInfo& pI)
if (!m_object->element())
return;
- QScrollView* scrollView = m_object->document()->view();
+ TQScrollView* scrollView = m_object->document()->view();
if (m_hBar) {
int x = m_hBar->x();
int y = m_hBar->y();
@@ -817,12 +817,12 @@ void RenderLayer::paintScrollbars(RenderObject::PaintInfo& pI)
#endif
}
-void RenderLayer::paint(QPainter *p, const QRect& damageRect, bool selectionOnly)
+void RenderLayer::paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly)
{
paintLayer(this, p, damageRect, selectionOnly);
}
-static void setClip(QPainter* p, const QRect& paintDirtyRect, const QRect& clipRect)
+static void setClip(TQPainter* p, const TQRect& paintDirtyRect, const TQRect& clipRect)
{
if (paintDirtyRect == clipRect)
return;
@@ -832,9 +832,9 @@ static void setClip(QPainter* p, const QRect& paintDirtyRect, const QRect& clipR
p->addClip(clipRect);
#else
- QRect clippedRect = p->xForm(clipRect);
- QRegion creg(clippedRect);
- QRegion old = p->clipRegion();
+ TQRect clippedRect = p->xForm(clipRect);
+ TQRegion creg(clippedRect);
+ TQRegion old = p->clipRegion();
if (!old.isNull())
creg = old.intersect(creg);
p->setClipRegion(creg);
@@ -842,18 +842,18 @@ static void setClip(QPainter* p, const QRect& paintDirtyRect, const QRect& clipR
}
-static void restoreClip(QPainter* p, const QRect& paintDirtyRect, const QRect& clipRect)
+static void restoreClip(TQPainter* p, const TQRect& paintDirtyRect, const TQRect& clipRect)
{
if (paintDirtyRect == clipRect)
return;
p->restore();
}
-void RenderLayer::paintLayer(RenderLayer* rootLayer, QPainter *p,
- const QRect& paintDirtyRect, bool selectionOnly)
+void RenderLayer::paintLayer(RenderLayer* rootLayer, TQPainter *p,
+ const TQRect& paintDirtyRect, bool selectionOnly)
{
// Calculate the clip rects we should use.
- QRect layerBounds, damageRect, clipRectToApply;
+ TQRect layerBounds, damageRect, clipRectToApply;
calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply);
int x = layerBounds.x();
int y = layerBounds.y();
@@ -939,7 +939,7 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, QPainter *p,
// Paint any child layers that have overflow.
if (m_overflowList)
- for (QValueList<RenderLayer*>::iterator it = m_overflowList->begin(); it != m_overflowList->end(); ++it)
+ for (TQValueList<RenderLayer*>::iterator it = m_overflowList->begin(); it != m_overflowList->end(); ++it)
(*it)->paintLayer(rootLayer, p, paintDirtyRect, selectionOnly);
// Now walk the sorted list of children with positive z-indices.
@@ -956,7 +956,7 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, QPainter *p,
int ax=0;
int ay=0;
renderer()->absolutePosition( ax, ay );
- p->setPen(QPen(QColor("yellow"), 1, Qt::DotLine));
+ p->setPen(TQPen(TQColor("yellow"), 1, Qt::DotLine));
p->setBrush( Qt::NoBrush );
p->drawRect(ax, ay, width(), height());
}
@@ -987,7 +987,7 @@ bool RenderLayer::nodeAtPoint(RenderObject::NodeInfo& info, int x, int y)
sty += static_cast<RenderCanvas*>(renderer())->view()->contentsY();
}
- QRect damageRect(stx,sty, width(), height());
+ TQRect damageRect(stx,sty, width(), height());
RenderLayer* insideLayer = nodeAtPointForLayer(this, info, x, y, damageRect);
// Now determine if the result is inside an anchor.
@@ -1007,10 +1007,10 @@ bool RenderLayer::nodeAtPoint(RenderObject::NodeInfo& info, int x, int y)
}
RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info,
- int xMousePos, int yMousePos, const QRect& hitTestRect)
+ int xMousePos, int yMousePos, const TQRect& hitTestRect)
{
// Calculate the clip rects we should use.
- QRect layerBounds, bgRect, fgRect;
+ TQRect layerBounds, bgRect, fgRect;
calculateRects(rootLayer, hitTestRect, layerBounds, bgRect, fgRect);
// Ensure our lists are up-to-date.
@@ -1035,7 +1035,7 @@ RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObje
// Now check our overflow objects.
if (m_overflowList) {
- QValueList<RenderLayer*>::iterator it = m_overflowList->end();
+ TQValueList<RenderLayer*>::iterator it = m_overflowList->end();
for (--it; it != m_overflowList->end(); --it) {
insideLayer = (*it)->nodeAtPointForLayer(rootLayer, info, xMousePos, yMousePos, hitTestRect);
if (insideLayer)
@@ -1076,8 +1076,8 @@ RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObje
return 0;
}
-void RenderLayer::calculateClipRects(const RenderLayer* rootLayer, QRect& overflowClipRect,
- QRect& posClipRect, QRect& fixedClipRect)
+void RenderLayer::calculateClipRects(const RenderLayer* rootLayer, TQRect& overflowClipRect,
+ TQRect& posClipRect, TQRect& fixedClipRect)
{
if (parent())
parent()->calculateClipRects(rootLayer, overflowClipRect, posClipRect, fixedClipRect);
@@ -1107,13 +1107,13 @@ void RenderLayer::calculateClipRects(const RenderLayer* rootLayer, QRect& overfl
convertToLayerCoords(rootLayer, x, y);
if (m_object->hasOverflowClip()) {
- QRect newOverflowClip = m_object->getOverflowClipRect(x,y);
+ TQRect newOverflowClip = m_object->getOverflowClipRect(x,y);
overflowClipRect = newOverflowClip.intersect(overflowClipRect);
if (m_object->isPositioned() || m_object->isRelPositioned())
posClipRect = newOverflowClip.intersect(posClipRect);
}
if (m_object->hasClip()) {
- QRect newPosClip = m_object->getClipRect(x,y);
+ TQRect newPosClip = m_object->getClipRect(x,y);
posClipRect = posClipRect.intersect(newPosClip);
overflowClipRect = overflowClipRect.intersect(newPosClip);
fixedClipRect = fixedClipRect.intersect(newPosClip);
@@ -1121,19 +1121,19 @@ void RenderLayer::calculateClipRects(const RenderLayer* rootLayer, QRect& overfl
}
}
-void RenderLayer::calculateRects(const RenderLayer* rootLayer, const QRect& paintDirtyRect, QRect& layerBounds,
- QRect& backgroundRect, QRect& foregroundRect)
+void RenderLayer::calculateRects(const RenderLayer* rootLayer, const TQRect& paintDirtyRect, TQRect& layerBounds,
+ TQRect& backgroundRect, TQRect& foregroundRect)
{
- QRect overflowClipRect = paintDirtyRect;
- QRect posClipRect = paintDirtyRect;
- QRect fixedClipRect = paintDirtyRect;
+ TQRect overflowClipRect = paintDirtyRect;
+ TQRect posClipRect = paintDirtyRect;
+ TQRect fixedClipRect = paintDirtyRect;
if (parent())
parent()->calculateClipRects(rootLayer, overflowClipRect, posClipRect, fixedClipRect);
int x = 0;
int y = 0;
convertToLayerCoords(rootLayer, x, y);
- layerBounds = QRect(x,y,width(),height());
+ layerBounds = TQRect(x,y,width(),height());
backgroundRect = m_object->style()->position() == FIXED ? fixedClipRect :
(m_object->isPositioned() ? posClipRect : overflowClipRect);
@@ -1147,7 +1147,7 @@ void RenderLayer::calculateRects(const RenderLayer* rootLayer, const QRect& pain
if (m_object->hasClip()) {
// Clip applies to *us* as well, so go ahead and update the damageRect.
- QRect newPosClip = m_object->getClipRect(x,y);
+ TQRect newPosClip = m_object->getClipRect(x,y);
backgroundRect = backgroundRect.intersect(newPosClip);
foregroundRect = foregroundRect.intersect(newPosClip);
}
@@ -1158,7 +1158,7 @@ void RenderLayer::calculateRects(const RenderLayer* rootLayer, const QRect& pain
}
}
-bool RenderLayer::intersectsDamageRect(const QRect& layerBounds, const QRect& damageRect) const
+bool RenderLayer::intersectsDamageRect(const TQRect& layerBounds, const TQRect& damageRect) const
{
return (renderer()->isCanvas() || renderer()->isRoot() || renderer()->isBody() ||
(renderer()->hasOverhangingFloats() && !renderer()->hasOverflowClip()) ||
@@ -1166,7 +1166,7 @@ bool RenderLayer::intersectsDamageRect(const QRect& layerBounds, const QRect& da
layerBounds.intersects(damageRect));
}
-bool RenderLayer::containsPoint(int x, int y, const QRect& damageRect) const
+bool RenderLayer::containsPoint(int x, int y, const TQRect& damageRect) const
{
return (renderer()->isCanvas() || renderer()->isRoot() || renderer()->isBody() ||
renderer()->hasOverhangingFloats() ||
@@ -1249,8 +1249,8 @@ void RenderLayer::updateHoverActiveState(RenderObject::NodeInfo& info)
// Sort the buffer from lowest z-index to highest. The common scenario will have
// most z-indices equal, so we optimize for that case (i.e., the list will be mostly
// sorted already).
-static void sortByZOrder(QPtrVector<RenderLayer>* buffer,
- QPtrVector<RenderLayer>* mergeBuffer,
+static void sortByZOrder(TQPtrVector<RenderLayer>* buffer,
+ TQPtrVector<RenderLayer>* mergeBuffer,
uint start, uint end)
{
if (start >= end)
@@ -1344,11 +1344,11 @@ void RenderLayer::updateZOrderLists()
// Sort the two lists.
if (m_posZOrderList) {
- QPtrVector<RenderLayer> mergeBuffer;
+ TQPtrVector<RenderLayer> mergeBuffer;
sortByZOrder(m_posZOrderList, &mergeBuffer, 0, m_posZOrderList->count());
}
if (m_negZOrderList) {
- QPtrVector<RenderLayer> mergeBuffer;
+ TQPtrVector<RenderLayer> mergeBuffer;
sortByZOrder(m_negZOrderList, &mergeBuffer, 0, m_negZOrderList->count());
}
@@ -1363,7 +1363,7 @@ void RenderLayer::updateOverflowList()
for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) {
if (child->isOverflowOnly()) {
if (!m_overflowList)
- m_overflowList = new QValueList<RenderLayer*>;
+ m_overflowList = new TQValueList<RenderLayer*>;
m_overflowList->append(child);
}
}
@@ -1371,7 +1371,7 @@ void RenderLayer::updateOverflowList()
m_overflowListDirty = false;
}
-void RenderLayer::collectLayers(QPtrVector<RenderLayer>*& posBuffer, QPtrVector<RenderLayer>*& negBuffer)
+void RenderLayer::collectLayers(TQPtrVector<RenderLayer>*& posBuffer, TQPtrVector<RenderLayer>*& negBuffer)
{
// FIXME: A child render object or layer could override visibility. Don't remove this
// optimization though until RenderObject's nodeAtPoint is patched to understand what to do
@@ -1383,11 +1383,11 @@ void RenderLayer::collectLayers(QPtrVector<RenderLayer>*& posBuffer, QPtrVector<
if (!isOverflowOnly()) {
// Determine which buffer the child should be in.
- QPtrVector<RenderLayer>*& buffer = (zIndex() >= 0) ? posBuffer : negBuffer;
+ TQPtrVector<RenderLayer>*& buffer = (zIndex() >= 0) ? posBuffer : negBuffer;
// Create the buffer if it doesn't exist yet.
if (!buffer)
- buffer = new QPtrVector<RenderLayer>();
+ buffer = new TQPtrVector<RenderLayer>();
// Resize by a power of 2 when our buffer fills up.
if (buffer->count() == buffer->size())
@@ -1407,13 +1407,13 @@ void RenderLayer::collectLayers(QPtrVector<RenderLayer>*& posBuffer, QPtrVector<
#ifdef ENABLE_DUMP
#ifndef KDE_USE_FINAL
-static QTextStream &operator<<(QTextStream &ts, const QRect &r)
+static TQTextStream &operator<<(TQTextStream &ts, const TQRect &r)
{
return ts << "at (" << r.x() << "," << r.y() << ") size " << r.width() << "x" << r.height();
}
#endif
-static void write(QTextStream &ts, RenderObject& o, const QString& indent )
+static void write(TQTextStream &ts, RenderObject& o, const TQString& indent )
{
o.dump(ts, indent);
@@ -1423,9 +1423,9 @@ static void write(QTextStream &ts, RenderObject& o, const QString& indent )
}
}
-static void write(QTextStream &ts, const RenderLayer &l,
- const QRect& layerBounds, const QRect& backgroundClipRect, const QRect& clipRect,
- int layerType = 0, const QString& indent = QString::null)
+static void write(TQTextStream &ts, const RenderLayer &l,
+ const TQRect& layerBounds, const TQRect& backgroundClipRect, const TQRect& clipRect,
+ int layerType = 0, const TQString& indent = TQString::null)
{
ts << indent << "layer";
@@ -1452,11 +1452,11 @@ static void write(QTextStream &ts, const RenderLayer &l,
ts << "\n";
}
-static void writeLayers(QTextStream &ts, const RenderLayer* rootLayer, RenderLayer* l,
- const QRect& paintDirtyRect, const QString& indent)
+static void writeLayers(TQTextStream &ts, const RenderLayer* rootLayer, RenderLayer* l,
+ const TQRect& paintDirtyRect, const TQString& indent)
{
// Calculate the clip rects we should use.
- QRect layerBounds, damageRect, clipRectToApply;
+ TQRect layerBounds, damageRect, clipRectToApply;
l->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply);
// Ensure our lists are up-to-date.
@@ -1464,8 +1464,8 @@ static void writeLayers(QTextStream &ts, const RenderLayer* rootLayer, RenderLay
l->updateOverflowList();
bool shouldPaint = l->intersectsDamageRect(layerBounds, damageRect);
- QPtrVector<RenderLayer>* negList = l->negZOrderList();
- QValueList<RenderLayer*>* ovfList = l->overflowList();
+ TQPtrVector<RenderLayer>* negList = l->negZOrderList();
+ TQValueList<RenderLayer*>* ovfList = l->overflowList();
if (shouldPaint && negList && negList->count() > 0)
write(ts, *l, layerBounds, damageRect, clipRectToApply, -1, indent);
@@ -1478,11 +1478,11 @@ static void writeLayers(QTextStream &ts, const RenderLayer* rootLayer, RenderLay
write(ts, *l, layerBounds, damageRect, clipRectToApply, negList && negList->count() > 0, indent);
if (ovfList) {
- for (QValueList<RenderLayer*>::iterator it = ovfList->begin(); it != ovfList->end(); ++it)
+ for (TQValueList<RenderLayer*>::iterator it = ovfList->begin(); it != ovfList->end(); ++it)
writeLayers(ts, rootLayer, *it, paintDirtyRect, indent);
}
- QPtrVector<RenderLayer>* posList = l->posZOrderList();
+ TQPtrVector<RenderLayer>* posList = l->posZOrderList();
if (posList) {
for (unsigned i = 0; i != posList->count(); ++i)
writeLayers(ts, rootLayer, posList->at(i), paintDirtyRect, indent);
@@ -1490,11 +1490,11 @@ static void writeLayers(QTextStream &ts, const RenderLayer* rootLayer, RenderLay
}
-void RenderLayer::dump(QTextStream &ts, const QString &ind)
+void RenderLayer::dump(TQTextStream &ts, const TQString &ind)
{
assert( renderer()->isCanvas() );
- writeLayers(ts, this, this, QRect(xPos(), yPos(), width(), height()), ind);
+ writeLayers(ts, this, this, TQRect(xPos(), yPos(), width(), height()), ind);
}
@@ -1757,7 +1757,7 @@ void Marquee::updateMarqueeStyle()
}
}
-void Marquee::timerEvent(QTimerEvent* /*evt*/)
+void Marquee::timerEvent(TQTimerEvent* /*evt*/)
{
if (m_layer->renderer()->needsLayout())
return;