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-rw-r--r--tdecore/tdenetworkconnections.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/tdecore/tdenetworkconnections.h b/tdecore/tdenetworkconnections.h
index bec8d3201..985f75e68 100644
--- a/tdecore/tdenetworkconnections.h
+++ b/tdecore/tdenetworkconnections.h
@@ -688,4 +688,148 @@ class TDECORE_EXPORT TDENetworkConnectionManager : public TQObject
TQMap<TQString, TDENetworkConnectionStatus::TDENetworkConnectionStatus> m_prevDeviceStatus;
};
+class TDECORE_EXPORT TDEGlobalNetworkManager : public TQObject
+{
+ Q_OBJECT
+
+ public:
+ /**
+ * Constructor.
+ */
+ TDEGlobalNetworkManager();
+
+ /**
+ * Destructor.
+ */
+ ~TDEGlobalNetworkManager();
+
+ /**
+ * @return A TDENetworkGlobalManagerFlags enum value with the current status of the networking backend.
+ */
+ virtual TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags backendStatus();
+
+ /**
+ * Loads all connection information from the configuration backend
+ * Secret information must be loaded separately via a call to
+ * loadConnectionSecrets(TQString uuid) after this method has been
+ * executed at least once.
+ */
+ virtual void loadConnectionInformation();
+
+ /**
+ * @param uuid a TQString conntaining the UUID of a connection for which to
+ * load secrets from the configuration backend.
+ * @return true on success, false on failure.
+ */
+ virtual bool loadConnectionSecrets(TQString uuid);
+
+ /**
+ * @param connection a pointer to a TDENetworkConnection object containing a
+ * connection to save to the configuration backend.
+ * @return true on success, false on failure.
+ */
+ virtual bool saveConnection(TDENetworkConnection* connection);
+
+ /**
+ * @param uuid a TQString conntaining the UUID of a connection to
+ * delete from the configuration backend.
+ * @return true on success, false on failure.
+ */
+ virtual bool deleteConnection(TQString uuid);
+
+ /**
+ * Initiates a connection with UUID @param uuid.
+ * @return A TDENetworkConnectionStatus enum value with the current connection status
+ * The client application should poll for status updates using checkConnectionStatus()
+ */
+ virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus initiateConnection(TQString uuid);
+
+ /**
+ * Checks the status of a connection with UUID @param uuid.
+ * @return A TDENetworkConnectionStatus enum value with the current connection status
+ */
+ virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus checkConnectionStatus(TQString uuid);
+
+ /**
+ * Disconnects a connection with UUID @param uuid.
+ * @return A TDENetworkConnectionStatus enum value with the current connection status
+ * The client application should poll for status updates using checkConnectionStatus()
+ */
+ virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus deactivateConnection(TQString uuid);
+
+ /**
+ * @return a TDENetworkHWNeighborList object containing the result of a site survey;
+ * i.e. all nearby access points or devices. This function only returns valid information
+ * if the underlying network device supports site surveys.
+ *
+ * Note that the returned list is internally managed and must not be deleted!
+ * Also note that pointers in the list may become invalid on subsequent calls to
+ * siteSurvey().
+ */
+ virtual TDENetworkHWNeighborList* siteSurvey();
+
+ /**
+ * @return true if networking is enabled, false if not.
+ */
+ virtual bool networkingEnabled();
+
+ /**
+ * @return true if WiFi hardware is enabled, false if not.
+ */
+ virtual bool wiFiHardwareEnabled();
+
+ /**
+ * @param enable true to enable WiFi, false to disable it.
+ * @return true on success, false on failure.
+ */
+ virtual bool enableWiFi(bool enable);
+
+ /**
+ * @return true if WiFi is enabled, false if not.
+ */
+ virtual bool wiFiEnabled();
+
+ signals:
+ /**
+ * Emitted whenever the state of the system's connection changes
+ * If previous state data was unavailable, @param previousState will contain TDENetworkConnectionStatus::Invalid
+ */
+ void networkConnectionStateChanged(TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags newState, TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags previousState);
+
+ /**
+ * Emitted whenever the state of a device changes
+ * If previous state data was unavailable, @param previousState will contain TDENetworkConnectionStatus::Invalid
+ * If the global connection state has changed, @param hwAddress will be empty, otherwise it will contain the MAC address
+ * of the networking hardware that has changed state.
+ */
+ void networkDeviceStateChanged(TDENetworkConnectionStatus::TDENetworkConnectionStatus newState, TDENetworkConnectionStatus::TDENetworkConnectionStatus previousState, TQString hwAddress);
+
+ public:
+ /**
+ * @return a TDENetworkConnectionList object containing a list of all
+ * possible connections this connection manager is aware of, regardless
+ * of current state or availability.
+ *
+ * loadConnectionInformation() should be called at least once before calling
+ * this method, in order to update internal connection information from the
+ * configuration backend.
+ *
+ * Note that the returned list is internally managed and must not be deleted!
+ * Also note that pointers in the list may become invalid on subsequent calls to
+ * loadConnectionInformation(), saveConnection(), deleteConnection(), or connections().
+ */
+ virtual TDENetworkConnectionList* connections();
+
+ /**
+ * @return a pointer to a TDENetworkConnection object with the specified @param uuid,
+ * or a NULL pointer if no such connection exists.
+ *
+ * Note that the returned object is internally managed and must not be deleted!
+ */
+ TDENetworkConnection* findConnectionByUUID(TQString uuid);
+
+ private:
+ TDENetworkConnectionManager* m_internalConnectionManager;
+};
+
#endif // _TDENETWORKCONNECTIONS_H \ No newline at end of file