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+/*
+ * This file is part of the html renderer for KDE.
+ *
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * Copyright (C) 2003 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef BIDI_H
+#define BIDI_H
+
+#include <tqstring.h>
+#include "rendering/render_object.h"
+
+namespace tdehtml {
+ class RenderArena;
+ class RenderBlock;
+ class RenderObject;
+ class InlineBox;
+
+ class BidiContext {
+ public:
+ BidiContext(unsigned char level, TQChar::Direction embedding, BidiContext *parent = 0, bool override = false);
+ ~BidiContext();
+
+ void ref() const;
+ void deref() const;
+
+ unsigned char level;
+ bool override : 1;
+ TQChar::Direction dir : 5;
+ TQChar::Direction basicDir : 5;
+
+ BidiContext *parent;
+
+
+ // refcounting....
+ mutable int count;
+ };
+
+ struct BidiRun {
+ BidiRun(int _start, int _stop, RenderObject *_obj, BidiContext *context, TQChar::Direction dir)
+ : start( _start ), stop( _stop ), obj( _obj ), box(0), nextRun(0)
+ {
+ if(dir == TQChar::DirON) dir = context->dir;
+
+ level = context->level;
+
+ // add level of run (cases I1 & I2)
+ if( level % 2 ) {
+ if(dir == TQChar::DirL || dir == TQChar::DirAN || dir == TQChar::DirEN)
+ level++;
+ } else {
+ if( dir == TQChar::DirR )
+ level++;
+ else if( dir == TQChar::DirAN || dir == TQChar::DirEN)
+ level += 2;
+ }
+ }
+
+ void detach(RenderArena* renderArena);
+
+ // Overloaded new operator.
+ void* operator new(size_t sz, RenderArena* renderArena) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void* ptr, size_t sz);
+
+private:
+ // The normal operator new is disallowed.
+ void* operator new(size_t sz) throw();
+
+public:
+ int start;
+ int stop;
+
+ RenderObject *obj;
+ InlineBox* box;
+
+ // explicit + implicit levels here
+ uchar level;
+
+ bool compact : 1;
+
+ BidiRun* nextRun;
+ };
+
+ struct BidiIterator;
+ struct BidiState;
+
+ struct InlineMinMaxIterator
+ {
+ /* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to
+ inline min/max width calculations. Note the following about the way it walks:
+ (1) Positioned content is skipped (since it does not contribute to min/max width of a block)
+ (2) We do not drill into the children of floats or replaced elements, since you can't break
+ in the middle of such an element.
+ (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have
+ distinct borders/margin/padding that contribute to the min/max width.
+ */
+ RenderObject* parent;
+ RenderObject* current;
+ bool endOfInline;
+ bool skipPositioned;
+ InlineMinMaxIterator(RenderObject* p, RenderObject* o, bool eOI=false, bool skipPos=true)
+ :parent(p), current(o), endOfInline(eOI), skipPositioned(skipPos) {}
+ inline RenderObject* next();
+ };
+
+ inline RenderObject* InlineMinMaxIterator::next()
+ {
+ RenderObject* result = 0;
+ bool oldEndOfInline = endOfInline;
+ endOfInline = false;
+ while (current != 0 || (current == parent))
+ {
+ //kDebug( 6040 ) << "current = " << current;
+ if (!oldEndOfInline &&
+ (current == parent ||
+ (!current->isFloating() && !current->isReplaced() && !current->isPositioned())))
+ result = current->firstChild();
+ if (!result) {
+ // We hit the end of our inline. (It was empty, e.g., <span></span>.)
+ if (!oldEndOfInline && current->isInlineFlow()) {
+ result = current;
+ endOfInline = true;
+ break;
+ }
+ while (current && current != parent) {
+ result = current->nextSibling();
+ if (result) break;
+ current = current->parent();
+ if (current && current != parent && current->isInlineFlow()) {
+ result = current;
+ endOfInline = true;
+ break;
+ }
+ }
+ }
+
+ if (!result) break;
+
+ if ((!skipPositioned || !result->isPositioned()) && (result->isText() || result->isBR() ||
+ result->isFloatingOrPositioned() || result->isReplaced() || result->isGlyph() || result->isInlineFlow()))
+ break;
+
+ current = result;
+ result = 0;
+ }
+
+ // Update our position.
+ current = result;
+ return current;
+ }
+
+}
+
+#endif