diff options
Diffstat (limited to 'tdehtml/rendering/render_layer.h')
-rw-r--r-- | tdehtml/rendering/render_layer.h | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/tdehtml/rendering/render_layer.h b/tdehtml/rendering/render_layer.h new file mode 100644 index 000000000..ae5ddff65 --- /dev/null +++ b/tdehtml/rendering/render_layer.h @@ -0,0 +1,342 @@ +/* + * Copyright (C) 2003 Apple Computer, Inc. + * + * Portions are Copyright (C) 1998 Netscape Communications Corporation. + * + * Other contributors: + * Robert O'Callahan <roc+@cs.cmu.edu> + * David Baron <dbaron@fas.harvard.edu> + * Christian Biesinger <cbiesinger@web.de> + * Randall Jesup <rjesup@wgate.com> + * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> + * Josh Soref <timeless@mac.com> + * Boris Zbarsky <bzbarsky@mit.edu> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Alternatively, the contents of this file may be used under the terms + * of either the Mozilla Public License Version 1.1, found at + * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public + * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html + * (the "GPL"), in which case the provisions of the MPL or the GPL are + * applicable instead of those above. If you wish to allow use of your + * version of this file only under the terms of one of those two + * licenses (the MPL or the GPL) and not to allow others to use your + * version of this file under the LGPL, indicate your decision by + * deletingthe provisions above and replace them with the notice and + * other provisions required by the MPL or the GPL, as the case may be. + * If you do not delete the provisions above, a recipient may use your + * version of this file under any of the LGPL, the MPL or the GPL. + */ + +#ifndef render_layer_h +#define render_layer_h + +#include <tqcolor.h> +#include <tqrect.h> +#include <assert.h> + +#include "render_object.h" + +class TQScrollBar; +template <class T> class TQPtrVector; + +namespace tdehtml { + class RenderStyle; + class RenderTable; + class CachedObject; + class RenderCanvas; + class RenderText; + class RenderFrameSet; + class RenderObject; + class RenderScrollMediator; + +class RenderScrollMediator: public TQObject +{ + Q_OBJECT +public: + RenderScrollMediator(RenderLayer* layer) + :m_layer(layer) {} + +public slots: + void slotValueChanged(); + +private: + RenderLayer* m_layer; +}; + +// This class handles the auto-scrolling of layers with overflow: marquee. +class Marquee: public TQObject +{ + Q_OBJECT + +public: + Marquee(RenderLayer* l); + + void timerEvent(TQTimerEvent*); + + int speed() const { return m_speed; } + int marqueeSpeed() const; + EMarqueeDirection direction() const; + EMarqueeDirection reverseDirection() const { return static_cast<EMarqueeDirection>(-direction()); } + bool isHorizontal() const; + bool isUnfurlMarquee() const; + int unfurlPos() const { return m_unfurlPos; } + + EWhiteSpace whiteSpace() { return m_whiteSpace; } + + int computePosition(EMarqueeDirection dir, bool stopAtClientEdge); + + void setEnd(int end) { m_end = end; } + + void start(); + void suspend(); + void stop(); + + void updateMarqueeStyle(); + void updateMarqueePosition(); + +private: + RenderLayer* m_layer; + int m_currentLoop; + int m_totalLoops; + int m_timerId; + int m_start; + int m_end; + int m_speed; + int m_unfurlPos; + bool m_reset:1; + bool m_suspended:1; + bool m_stopped:1; + EWhiteSpace m_whiteSpace : 3; + EMarqueeDirection m_direction : 4; +}; + +class RenderLayer +{ +public: +#ifdef APPLE_CHANGES + static TQScrollBar* gScrollBar; +#endif + + RenderLayer(RenderObject* object); + ~RenderLayer(); + + RenderObject* renderer() const { return m_object; } + RenderLayer *parent() const { return m_parent; } + RenderLayer *previousSibling() const { return m_previous; } + RenderLayer *nextSibling() const { return m_next; } + + RenderLayer *firstChild() const { return m_first; } + RenderLayer *lastChild() const { return m_last; } + + void addChild(RenderLayer *newChild, RenderLayer* beforeChild = 0); + RenderLayer* removeChild(RenderLayer *oldChild); + + void removeOnlyThisLayer(); + void insertOnlyThisLayer(); + + void styleChanged(); + + Marquee* marquee() const { return m_marquee; } + void suspendMarquees(); + + bool isOverflowOnly() const { return m_isOverflowOnly; } + +#ifdef APPLE_CHANGES + bool isTransparent(); + RenderLayer* transparentAncestor(); +#endif + + RenderLayer* root() { + RenderLayer* curr = this; + while (curr->parent()) curr = curr->parent(); + return curr; + } + + int xPos() const { return m_x; } + int yPos() const { return m_y; } + + short width() const; + int height() const; + + short scrollWidth() const { return m_scrollWidth; } + int scrollHeight() const { return m_scrollHeight; } + + void resize( int w, int h ) { + m_scrollWidth = w; m_scrollHeight = h; + } + + void setPos( int xPos, int yPos ) { + m_x = xPos; + m_y = yPos; + } + + // Scrolling methods for layers that can scroll their overflow. + void scrollOffset(int& x, int& y); + void subtractScrollOffset(int& x, int& y); + void checkInlineRelOffset(const RenderObject* o, int& x, int& y); + short scrollXOffset() { return m_scrollX; } + int scrollYOffset() { return m_scrollY; } + void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true); + void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); } + void scrollToYOffset(int y) { scrollToOffset(m_scrollX, y); } + void showScrollbar(Qt::Orientation, bool); + TQScrollBar* horizontalScrollbar() { return m_hBar; } + TQScrollBar* verticalScrollbar() { return m_vBar; } + int verticalScrollbarWidth(); + int horizontalScrollbarHeight(); + void positionScrollbars(const TQRect &damageRect); + void paintScrollbars(RenderObject::PaintInfo& pI); + void checkScrollbarsAfterLayout(); + void slotValueChanged(int); + void repaint(Priority p=NormalPriority, bool markForRepaint = false); + void updateScrollPositionFromScrollbars(); + + void updateLayerPosition(); + void updateLayerPositions( RenderLayer* rootLayer, bool doFullRepaint = false, bool checkForRepaint = false); + + // Get the enclosing stacking context for this layer. A stacking context is a layer + // that has a non-auto z-index. + RenderLayer* stackingContext() const; + bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isCanvas(); } + + void dirtyZOrderLists(); + void updateZOrderLists(); + TQPtrVector<RenderLayer>* posZOrderList() const { return m_posZOrderList; } + TQPtrVector<RenderLayer>* negZOrderList() const { return m_negZOrderList; } + + void dirtyOverflowList(); + void updateOverflowList(); + TQValueList<RenderLayer*>* overflowList() const { return m_overflowList; } + + void setHasOverlaidWidgets(bool b=true) { m_hasOverlaidWidgets = b; } + bool hasOverlaidWidgets() const { return m_hasOverlaidWidgets; } + TQRegion getMask() const { return m_region; } + TQRegion paintedRegion(RenderLayer* rootLayer); + void updateWidgetMasks(RenderLayer* rootLayer); + + // Gets the nearest enclosing positioned ancestor layer (also includes + // the <html> layer and the root layer). + RenderLayer* enclosingPositionedAncestor() const; + + void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const; + + bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); } + int zIndex() const { return renderer()->style()->zIndex(); } + + // The two main functions that use the layer system. The paint method + // paints the layers that intersect the damage rect from back to + // front. The nodeAtPoint method looks for mouse events by walking + // layers that intersect the point from front to back. + KDE_EXPORT void paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly=false); + bool nodeAtPoint(RenderObject::NodeInfo& info, int x, int y); + + // This method figures out our layerBounds in coordinates relative to + // |rootLayer}. It also computes our background and foreground clip rects + // for painting/event handling. + void calculateRects(const RenderLayer* rootLayer, const TQRect& paintDirtyRect, TQRect& layerBounds, + TQRect& backgroundRect, TQRect& foregroundRect); + void calculateClipRects(const RenderLayer* rootLayer, TQRect& overflowClipRect, + TQRect& posClipRect, TQRect& fixedClipRect); + + bool intersectsDamageRect(const TQRect& layerBounds, const TQRect& damageRect) const; + bool containsPoint(int x, int y, const TQRect& damageRect) const; + + void updateHoverActiveState(RenderObject::NodeInfo& info); + + void detach(RenderArena* renderArena); + +#ifdef ENABLE_DUMP + KDE_EXPORT void dump(TQTextStream &stream, const TQString &ind = TQString::null); +#endif + + // Overloaded new operator. Derived classes must override operator new + // in order to allocate out of the RenderArena. + void* operator new(size_t sz, RenderArena* renderArena) throw(); + + // Overridden to prevent the normal delete from being called. + void operator delete(void* ptr, size_t sz); + +private: + // The normal operator new is disallowed on all render objects. + void* operator new(size_t sz) throw(); + +private: + void setNextSibling(RenderLayer* next) { m_next = next; } + void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } + void setParent(RenderLayer* parent) { m_parent = parent; } + void setFirstChild(RenderLayer* first) { m_first = first; } + void setLastChild(RenderLayer* last) { m_last = last; } + + void collectLayers(TQPtrVector<RenderLayer>*&, TQPtrVector<RenderLayer>*&); + + KDE_EXPORT void paintLayer(RenderLayer* rootLayer, TQPainter *p, const TQRect& paintDirtyRect, bool selectionOnly=false); + RenderLayer* nodeAtPointForLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info, + int x, int y, const TQRect& hitTestRect); + bool shouldBeOverflowOnly() const; + +protected: + RenderObject* m_object; + + RenderLayer* m_parent; + RenderLayer* m_previous; + RenderLayer* m_next; + + RenderLayer* m_first; + RenderLayer* m_last; + + // Our (x,y) coordinates are in our parent layer's coordinate space. + short m_x; + int m_y; + + // Our scroll offsets if the view is scrolled. + short m_scrollX; + int m_scrollY; + + // The width/height of our scrolled area. + short m_scrollWidth; + int m_scrollHeight; + + // For layers with overflow, we have a pair of scrollbars. + TQScrollBar* m_hBar; + TQScrollBar* m_vBar; + RenderScrollMediator* m_scrollMediator; + + // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the + // descendant layers within the stacking context that have z-indices of 0 or greater + // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative + // z-indices. + TQPtrVector<RenderLayer>* m_posZOrderList; + TQPtrVector<RenderLayer>* m_negZOrderList; + + // This list contains our overflow child layers. + TQValueList<RenderLayer*>* m_overflowList; + + bool m_zOrderListsDirty: 1; + bool m_overflowListDirty: 1; + bool m_isOverflowOnly: 1; + bool m_markedForRepaint: 1; + bool m_hasOverlaidWidgets: 1; + + TQRect m_visibleRect; + + TQRegion m_region; // used by overlaid (non z-order aware) widgets + + Marquee* m_marquee; // Used by layers with overflow:marquee +}; + +} // namespace +#endif |