From ce4a32fe52ef09d8f5ff1dd22c001110902b60a2 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kjs/lookup.h | 401 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 401 insertions(+) create mode 100644 kjs/lookup.h (limited to 'kjs/lookup.h') diff --git a/kjs/lookup.h b/kjs/lookup.h new file mode 100644 index 000000000..a77b0b633 --- /dev/null +++ b/kjs/lookup.h @@ -0,0 +1,401 @@ +// -*- c-basic-offset: 2 -*- +/* + * This file is part of the KDE libraries + * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) + * Copyright (C) 2003 Apple Computer, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + */ + +#ifndef _KJSLOOKUP_H_ +#define _KJSLOOKUP_H_ + +#include "identifier.h" +#include "value.h" +#include "object.h" +#include "interpreter.h" +#include + +namespace KJS { + + /** + * An entry in a hash table. + */ + struct HashEntry { + /** + * s is the offset to the string key (e.g. a property name) + */ + unsigned short soffset; + /** + * value is the result value (usually an enum value) + */ + short int value; + /** + * attr is a set for flags (e.g. the property flags, see object.h) + */ + unsigned char attr; + /** + * params is another number. For property hashtables, it is used to + * denote the number of argument of the function + */ + unsigned char params; + /** + * next is the index to the next entry for the same hash value + */ + short next; + }; + + /** + * A hash table + * Usually the hashtable is generated by the create_hash_table script, from a .table file. + * + * The implementation uses an array of entries, "size" is the total size of that array. + * The entries between 0 and hashSize-1 are the entry points + * for each hash value, and the entries between hashSize and size-1 + * are the overflow entries for the hash values that need one. + * The "next" pointer of the entry links entry points to overflow entries, + * and links overflow entries between them. + */ + struct HashTable { + /** + * type is a version number. Currently always 2 + */ + int type; + /** + * size is the total number of entries in the hashtable, including the null entries, + * i.e. the size of the "entries" array. + * Used to iterate over all entries in the table + */ + int size; + /** + * pointer to the array of entries + * Mind that some entries in the array are null (0,0,0,0). + */ + const HashEntry *const entries; + /** + * the maximum value for the hash. Always smaller than size. + */ + int hashSize; + + /** + * pointer to the string table. + */ + const char* const sbase; + }; + + /** + * @short Fast keyword lookup. + */ + class KJS_EXPORT Lookup { + public: + /** + * Find an entry in the table, and return its value (i.e. the value field of HashEntry) + */ + static int find(const struct HashTable *table, const Identifier &s); + static int find(const struct HashTable *table, + const UChar *c, unsigned int len); + + /** + * Find an entry in the table, and return the entry + * This variant gives access to the other attributes of the entry, + * especially the attr field. + */ + static const HashEntry* findEntry(const struct HashTable *table, + const Identifier &s); + static const HashEntry* findEntry(const struct HashTable *table, + const UChar *c, unsigned int len); + + /** + * Calculate the hash value for a given key + */ + static unsigned int hash(const Identifier &key); + static unsigned int hash(const UChar *c, unsigned int len); + static unsigned int hash(const char *s); + }; + + class ExecState; + class UString; + /** + * @internal + * Helper for lookupFunction and lookupValueOrFunction + */ + template + inline Value lookupOrCreateFunction(ExecState *exec, const Identifier &propertyName, + const ObjectImp *thisObj, int token, int params, int attr) + { + // Look for cached value in dynamic map of properties (in ObjectImp) + ValueImp * cachedVal = thisObj->ObjectImp::getDirect(propertyName); + /*if (cachedVal) + fprintf(stderr, "lookupOrCreateFunction: Function -> looked up in ObjectImp, found type=%d\n", cachedVal->type());*/ + if (cachedVal) + return Value(cachedVal); + + ObjectImp* func = new FuncImp( exec, token, params ); + Value val( func ); + func->setFunctionName( propertyName ); + ObjectImp *thatObj = const_cast(thisObj); + thatObj->ObjectImp::put(exec, propertyName, val, attr); + return val; + } + + /** + * Helper method for property lookups + * + * This method does it all (looking in the hashtable, checking for function + * overrides, creating the function or retrieving from cache, calling + * getValueProperty in case of a non-function property, forwarding to parent if + * unknown property). + * + * Template arguments: + * - @c FuncImp the class which implements this object's functions + * - @c ThisImp the class of "this". It must implement the + * getValueProperty(exec,token) method, for non-function properties. + * - @c ParentImp the class of the parent, to propagate the lookup. + * + * Method arguments: + * @param exec execution state, as usual + * @param propertyName the property we're looking for + * @param table the static hashtable for this class + * @param thisObj "this" + */ + template + inline Value lookupGet(ExecState *exec, const Identifier &propertyName, + const HashTable* table, const ThisImp* thisObj) + { + const HashEntry* entry = Lookup::findEntry(table, propertyName); + + if (!entry) // not found, forward to parent + return thisObj->ParentImp::get(exec, propertyName); + + //fprintf(stderr, "lookupGet: found value=%d attr=%d\n", entry->value, entry->attr); + if (entry->attr & Function) + return lookupOrCreateFunction(exec, propertyName, thisObj, entry->value, entry->params, entry->attr); + return thisObj->getValueProperty(exec, entry->value); + } + + /** + * Simplified version of lookupGet in case there are only functions. + * Using this instead of lookupGet prevents 'this' from implementing a dummy getValueProperty. + */ + template + inline Value lookupGetFunction(ExecState *exec, const Identifier &propertyName, + const HashTable* table, const ObjectImp* thisObj) + { + const HashEntry* entry = Lookup::findEntry(table, propertyName); + + if (!entry) // not found, forward to parent + return static_cast(thisObj)->ParentImp::get(exec, propertyName); + + if (entry->attr & Function) + return lookupOrCreateFunction(exec, propertyName, thisObj, entry->value, entry->params, entry->attr); + + fprintf(stderr, "Function bit not set! Shouldn't happen in lookupGetFunction!\n" ); + return Undefined(); + } + + /** + * Simplified version of lookupGet in case there are no functions, only "values". + * Using this instead of lookupGet removes the need for a FuncImp class. + */ + template + inline Value lookupGetValue(ExecState *exec, const Identifier &propertyName, + const HashTable* table, const ThisImp* thisObj) + { + const HashEntry* entry = Lookup::findEntry(table, propertyName); + + if (!entry) // not found, forward to parent + return thisObj->ParentImp::get(exec, propertyName); + + if (entry->attr & Function) + fprintf(stderr, "Function bit set! Shouldn't happen in lookupGetValue! propertyName was %s\n", propertyName.ascii() ); + return thisObj->getValueProperty(exec, entry->value); + } + + /** + * This one is for "put". + * Lookup hash entry for property to be set, and set the value. + */ + template + inline void lookupPut(ExecState *exec, const Identifier &propertyName, + const Value& value, int attr, + const HashTable* table, ThisImp* thisObj) + { + const HashEntry* entry = Lookup::findEntry(table, propertyName); + + if (!entry) // not found: forward to parent + thisObj->ParentImp::put(exec, propertyName, value, attr); + else if (entry->attr & Function) // function: put as override property + thisObj->ObjectImp::put(exec, propertyName, value, attr); + else if (entry->attr & ReadOnly) // readonly! Can't put! +#ifdef KJS_VERBOSE + fprintf(stderr,"WARNING: Attempt to change value of readonly property '%s'\n",propertyName.ascii()); +#else + ; // do nothing +#endif + else + thisObj->putValueProperty(exec, entry->value, value, attr); + } + + + /** + * This template method retrieves or create an object that is unique + * (for a given interpreter) The first time this is called (for a given + * property name), the Object will be constructed, and set as a property + * of the interpreter's global object. Later calls will simply retrieve + * that cached object. Note that the object constructor must take 1 argument, exec. + */ + template + inline KJS::Object cacheGlobalObject(ExecState *exec, const Identifier &propertyName) + { + ValueImp *obj = static_cast(exec->interpreter()->globalObject().imp())->getDirect(propertyName); + if (obj) + return KJS::Object::dynamicCast(Value(obj)); + else + { + KJS::Object newObject(new ClassCtor(exec)); + exec->interpreter()->globalObject().put(exec, propertyName, newObject, Internal); + return newObject; + } + } + + + /** + * Helpers to define prototype objects (each of which simply implements + * the functions for a type of objects). + * Sorry for this not being very readable, but it actually saves much copy-n-paste. + * ParentProto is not our base class, it's the object we use as fallback. + * The reason for this is that there should only be ONE DOMNode.hasAttributes (e.g.), + * not one in each derived class. So we link the (unique) prototypes between them. + * + * Using those macros is very simple: define the hashtable (e.g. "DOMNodeProtoTable"), then + * DEFINE_PROTOTYPE("DOMNode",DOMNodeProto) + * IMPLEMENT_PROTOFUNC(DOMNodeProtoFunc) + * IMPLEMENT_PROTOTYPE(DOMNodeProto,DOMNodeProtoFunc) + * and use DOMNodeProto::self(exec) as prototype in the DOMNode constructor. + * If the prototype has a "parent prototype", e.g. DOMElementProto falls back on DOMNodeProto, + * then the last line will use IMPLEMENT_PROTOTYPE_WITH_PARENT, with DOMNodeProto as last argument. + * PUBLIC_DEFINE_PROTOTYPE and PUBLIC_IMPLEMENT_PROTOTYPE are versions with support for separate compilation + */ + +#define PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \ + namespace KJS { \ + class ClassProto : public KJS::ObjectImp { \ + friend KJS::Object cacheGlobalObject(KJS::ExecState *exec, const KJS::Identifier &propertyName); \ + public: \ + static KJS::Object self(KJS::ExecState *exec) \ + { \ + return cacheGlobalObject( exec, "[[" ClassName ".prototype]]" ); \ + } \ + protected: \ + ClassProto( KJS::ExecState *exec ) \ + : KJS::ObjectImp( exec->interpreter()->builtinObjectPrototype() ) {} \ + \ + public: \ + virtual const KJS::ClassInfo *classInfo() const { return &info; } \ + static const KJS::ClassInfo info; \ + KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \ + bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \ + }; \ + } + +#define IMPLEMENT_CLASSINFO(ClassName,ClassProto) \ + namespace KJS {\ + const KJS::ClassInfo ClassProto::info = { ClassName, 0, &ClassProto##Table, 0 }; \ + } + +#define DEFINE_PROTOTYPE(ClassName,ClassProto) \ + PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \ + IMPLEMENT_CLASSINFO(ClassName,ClassProto) + +#define IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc) \ + KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ + { \ + /*fprintf( stderr, "%sProto::get(%s) [in macro, no parent]\n", info.className, propertyName.ascii());*/ \ + return lookupGetFunction(exec, propertyName, &ClassProto##Table, this ); \ + } \ + bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ + { /*stupid but we need this to have a common macro for the declaration*/ \ + return KJS::ObjectImp::hasProperty(exec, propertyName); \ + } + +#define PUBLIC_IMPLEMENT_PROTOTYPE(ClassProto,ClassName,ClassFunc) \ + IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc)\ + IMPLEMENT_CLASSINFO(ClassName,ClassProto) + +#define IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \ + KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ + { \ + /*fprintf( stderr, "%sProto::get(%s) [in macro]\n", info.className, propertyName.ascii());*/ \ + KJS::Value val = lookupGetFunction(exec, propertyName, &ClassProto##Table, this ); \ + if ( val.type() != UndefinedType ) return val; \ + /* Not found -> forward request to "parent" prototype */ \ + return ParentProto::self(exec).get( exec, propertyName ); \ + } \ + bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ + { \ + if (KJS::ObjectImp::hasProperty(exec, propertyName)) \ + return true; \ + return ParentProto::self(exec).hasProperty(exec, propertyName); \ + } + +#define PUBLIC_IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassName,ClassFunc,ParentProto) \ + IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \ + IMPLEMENT_CLASSINFO(ClassName,ClassProto) + +#define IMPLEMENT_PROTOFUNC(ClassFunc) \ + namespace KJS { \ + class ClassFunc : public ObjectImp { \ + public: \ + ClassFunc(KJS::ExecState *exec, int i, int len) \ + : ObjectImp( /*proto? */ ), id(i) { \ + KJS::Value protect(this); \ + put(exec,lengthPropertyName,Number(len),DontDelete|ReadOnly|DontEnum); \ + } \ + virtual bool implementsCall() const { return true; } \ + /** You need to implement that one */ \ + virtual KJS::Value call(KJS::ExecState *exec, KJS::Object &thisObj, const KJS::List &args); \ + private: \ + int id; \ + }; \ + } + + // To be used in all call() implementations, before casting the type of thisObj +#define KJS_CHECK_THIS( ClassName, theObj ) \ + if (!theObj.isValid() || !theObj.inherits(&ClassName::info)) { \ + KJS::UString errMsg = "Attempt at calling a function that expects a "; \ + errMsg += ClassName::info.className; \ + errMsg += " on a "; \ + errMsg += thisObj.className(); \ + KJS::Object err = KJS::Error::create(exec, KJS::TypeError, errMsg.ascii()); \ + exec->setException(err); \ + return err; \ + } + + /* + * List of things to do when porting an objectimp to the 'static hashtable' mechanism: + * - write the hashtable source, between @begin and @end + * - add a rule to build the .lut.h + * - include the .lut.h + * - mention the table in the classinfo (add a classinfo if necessary) + * - write/update the class enum (for the tokens) + * - turn get() into getValueProperty(), put() into putValueProperty(), using a switch and removing funcs + * - write get() and/or put() using a template method + * - cleanup old stuff (e.g. hasProperty) + * - compile, test, commit ;) + */ +} // namespace + +#endif -- cgit v1.2.1