From 5159cd2beb2e87806a5b54e9991b7895285c9d3e Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sun, 27 Jan 2013 01:04:16 -0600 Subject: Rename a number of libraries and executables to avoid conflicts with KDE4 --- tdeioslave/http/shoutcast-icecast.txt | 605 ++++++++++++++++++++++++++++++++++ 1 file changed, 605 insertions(+) create mode 100644 tdeioslave/http/shoutcast-icecast.txt (limited to 'tdeioslave/http/shoutcast-icecast.txt') diff --git a/tdeioslave/http/shoutcast-icecast.txt b/tdeioslave/http/shoutcast-icecast.txt new file mode 100644 index 000000000..f7bdcf1e7 --- /dev/null +++ b/tdeioslave/http/shoutcast-icecast.txt @@ -0,0 +1,605 @@ + +Audio and Apache HTTPD +ApacheCon 2001 +Santa Clara, US + +April 6th, 2001 + +Sander van Zoest +Covalent Technologies, Inc. + + +Latest version can be found at: + + +Introduction: + +About this paper: + +Contents: + + 1. Why serve Audio on the Net? + + This is almost like asking, why are you reading this? it might be + because of the excitement caused by the new media that has recently + crazed upon the internet. People are looking to bring their lifes onto + the net, one of the things that brings that closer to a reality is the + ability to hear live broadcasts of the worlds news, favorite sport; + hear music and to teleconference with others. Sometimes it is simply + to enhance the mood to a web site or to provide audio feedback of + actions performed by the visitor of the web site. + + 2. What makes delivering audio so different? + + The biggest reason to what makes audio different then traditional + web media such as graphics, text and HTML is the fact that timing + is very important. This caused by the significant increase in size + of the media and the different quality levels that exist. + + There really are two kinds of goals behind audio streams. + In one case there is a need for immediate response the moment + playback is requested and this can sacrifice quality. While + in the other case quality and a non-interrupted stream are much + more important. + + This sort of timing is not really required of any other media, + with the exception of video. In the case of HTML and images the + files sizes are usually a lot smaller which causes the objects + to load much quicker and usually are not very useful without + having the entire file. In audio the middle of a stream can have + useful information and still set a particular mood. + + 3. Different ways of delivery Audio on the Net. + Embedding audio in your Web Page + + This used to be a lot more common in the past. Just like embedding + an image in a web page, it is possible to add a sound clip or score + to the web page. + + The linked in audio files are usually short and of low quality to + avoid a long delay for downloading the rest of the web page and the + audio format needs to be supported by the browser natively or with + a browser plug-in to avoid annoying the visitor. + + This can be accomplished using the HTML 4.0 [HTML4] object element which + works similar to how to specify an applet with the object element. + In the past this could also be accomplished using the embed and bgsound + browser specific additions to HTML. + + example: + + + + + + + Each param element is specific to each browser. Please check with each + browser for specific information in regards to what param elements are + available. + + In this method of delivering audio the audio file is served up via the + web server. When using an Apache HTTPD server make sure that the appropriate + mime type is configured for the audio file and that the audio file is + named and referenced by the appropriate extension. + + Although the current HTML 4.01 [HTML4] says to use the object element + many browsers out on the market today still look for the embed element. + Below find a little snipbit that will work work in many browsers. + + + + + + + + Your browser does not support embedded WAV files. + + + With the increasing installation base of the Flash browser plug-in by + Macromedia most developers that are looking to provide this kind of + functionality to a web page are creating flash elements that have their + own way of adding audio that is discussed in Flash specific documents. + + Downloading via HTTP + + Using this method the visitor to the website will have to download the + entire audio file and save it to the hard drive before it can be + listened to. (1) This is very popular with people that want to listen + to high quality streams of audio and have a below ISDN connection to + the internet. In some cases where the demand for a stream is high or + the internet is congested downloading the content even for high bandwidth + users can be affective and useful. + + One of the advantages of downloading audio to the local computer hard + drive is that it can be played back (once downloaded) any time as long + as the audio file is accessable from the computer. + + There are a lot of sites on the internet that provide this functionality + for music and other audio files. It is also one of the easiest ways to + delivery high quality audio to visitors. + + (1) Microsoft Windows Media Player in conjunction with the Microsoft + Internet Explorer Browser will automaticly start playing the + audio stream after a sufficient amount of the file has been + downloaded. This can be accomplished because of the tight + integration of the Browser and Media Player. With most audio players + you can listen to a file being downloaded, but you will have to + envoke the action manually. + + . On-Demand streaming via HTTP + + The real difference between downloading and on-demand streaming is + that in on-demand streaming the audio starts playing before the entire + audio file has been downloaded. This is accomplished by a hand of off + the browser to the audio player via an intermediate file format that + has been configured by the browser to be handled by the audio player. + + Look in a further section entitled "Linking to Audio via Apache HTTPD" + below for more information about the different intermediate file formats. + + This type of streaming is very popular among the open source crowd and + is the most widely implemented using the MP3 file format. Apache, + Shoutcast [SHOUTCAST] and Icecast [ICECAST] are the most common + software components used to provide on-demand streaming via HTTP. Both + Icecast and Shoutcast are not fully HTTP compliant, but Icecast is + becoming closer. For more information about the Shoutcast and Icecast + differences see the section below. + + Sites like Live365.com and MP3.com are huge sites that rely on this + method of delivery of audio. + + . On-Demand Streaming via RTSP/RTP + + RTSP/RTP is a new set of streaming protocols that is getting more + backing and becoming more popular by the second. The specification + was developed by the Internet Engineering Task Force Working Groups + AVT [IETFAVT] and MMUSIC [IETFMMUSIC]. RTP the Realtime Transfer + Protocol has been around longer then RTSP and originally came out + of the work towards a better teleconferencing, mbone, type system. + RTSP is the Real-Time Streaming Protocol that is used as a control + protocol and acts similarily to HTTP except that it maintains state + and is bi-directional. + + Currently the latest Real Networks Streaming Servers support RTSP + and RTP and Real Networks own proprietary transfer protocol RDT. + Apple's Darwin Streaming server is also RTSP/RTP compliant. + + The RTSP/RTP protocol suite is very powerful and flexable in regards + to your streaming needs. It has the ability to suport "server-push" + style stream redirects and has the ability to throttle streams to + ensure the stream can sustain the limited bandwidth over the network. + + For On-Demand streams the RTP protocol would usually stream over + TCP and have a second TCP connection open for RTSP. Because of the + rich features provided by the protocol suite, it is not very well + suited to allow people to download the stream and therefore the + download via HTTP method might still be preferred by some. + + . Live Broadcast Streaming via RTSP/RTP + + In the case of a live broadcast streaming RTSP/RTP shines. RTP allowing + for UDP datagrams to be transmitted to clients allows for fast immediate + delivery of content with the sacrifice of reliability. The RTP stream + can be send over IP Multicast to minimize bandwidth on the network. + + Many Content Delivery Networks (CDNs) are starting to provide support for + RTSP/RTP proxies that should provide a better quality streaming environment + on the internet. + + Much work is also being done in the RTP space to provide transfers over + telecommunication networks such as cellular phones. Although not directly + related, per se, it does provide a positive feeling knowing that all the + audio related transfer groups seem to be working towards a common standard + such as RTP. + + . On-Demand or Live Broadcast streaming via MMS. + + This is the Microsoft Windows Media Technologies Streaming protocol. It + is only supported by Microsoft Windows Media Player and currently only + works on Microsoft Windows. + + 5. Configuring Mime Types + + One of the most hardest things in serving audio has been the wide variety + of audio codecs and mime types available. The battle of mime types on the + audio player side of things isn't over, but it seems to be a little more + controlled. + + On the server side of things provide the appropriate mime type for the + particular audio streams and/or files that are being served to the audio + players. Although some clients and operating systems handle files fully + based on the file extension. The mime type [RFC2045] is more specific + and more defined. + + The registered mime types are maintained by IANA [IANA]. On their site + they have a list of all the registered mime types and their name space. + + If you are planning on using a mime type that isn't registered by IANA + then signal this in the name space by adding a "x-" before the subtype. + Because this was not done very often in the audio space, there was a + lot of confusion to what the real mime type should be. + + For example the MPEG 1.0 Layer 3 Audio (MP3) [ORAMP3BOOK] mime type + was not specified for the longest time. Because of this the mime type + was audio/x-mpeg. Although none of the audio players understood + audio/x-mpeg, but understood audio/mpeg it was not a technically + correct mime type. Later audio players recognized this and started + using the audio/x-mpeg mime type. Which in the end caused a lot + of hassles with clients needing to be configured differently depending + on the website and client that was used. Last november we thanked + Martin Nilsson of the ID3 tagging project for registering audo/mpeg + with IANA. [RFC3003] + + Correct configuration of Mime Types is very important. Apache HTTPD + ships with a fairly up to date copy of the mime.types file, so most + of the default ones (including audio/mpeg) are there. + + But in case you run into some that are not defined use the mod_mime + directives such as AddType to fix this. + + Examples: + AddType audio/x-mpegurl .m3u + AddType audio/x-scpls .pls + AddType application/x-ogg .ogg + + + 6. Common Audio File Formats + + There are many audio formats and metadata formats that exist. Many of + them do not have registered mime types and are hardly documented. + This section is an attempt at providing the most accurate mime type + information for each format with a rough description of what the files + are used for. + + . Real Audio + + Real Networks Proprietary audio format and meta formats. This is one + of the more common streaming audio formats today. It comes in several + sub flavors such as Real 5.0, Real G2 and Real 8.0 etc. The file size + varies depending on the bitrates and what combination of bitrates are + contained within the single file. + The following mime types are used + audio/x-pn-realaudio .ra, .ram, .rm + audio/x-pn-realaudio-plugin .rpm + application/x-pn-realmedia + + . MPEG 1.0 Layer 3 Audio (MP3) + + This is currently one of the most popular downloaded audio formats + that was originally developed by the Motion Pictures Experts Group + and has patents by the Fraunhofer IIS Institute and Thompson + Multimedia. [ORAMP3BOOK] The file is a lossy compression that at + a bitrate of 128kbps reduces the file size to roughly a MB/minute. + The mime type is audio/mpeg with the extension of .mp3 [RFC3003] + + . Windows Media Audio + + Originally known as MS Audio was developed by Microsoft as the MP3 + killer. Still relatively a new format but heavily marketed by + Microsoft and becoming more popular by the minute. It is a successor + to the Microsoft Audio Streaming Format (ASF). + + . WAV + + Windows Audio Format is a pretty semi-complicated encapsulating + format that in the most common case is PCM with a WAV header up front. + It has the mime type audio/x-wav with the extension .wav. + + . Vorbis + + Ogg Vorbis [VORBIS] is still a relatively new format brought to + life by CD Paranoia author Christopher Montgomery; known to the + world as Monty. It is an open source audio format free of patents + and gotchas. It is a codec/file format that is roughly as good as + the MP3 format, if not much better. The mime type for Ogg Vorbis is + application/x-ogg with the extension of .ogg. + + . MIDI + + The MIDI standard and file format [MIDISPEC] have been used by + Musicians for a long time. It is a great format to add music to + a website without the long download times and needing special players + or plug-ins. The mime type is audio/x-midi and the extension is .mid + + . Shockwave Flash (ADPCM/MP3) [FLASH4AUDIO] + + Macromedia Flash [FLASH4AUDIO] uses its own internal audio format + that is often used on Flash websites. It is based on Adaptive + Differential Pulse Code Modulation (ADPCM) and the MP3 file format. + Because it is usually used from within Flash it usually isn't served + up seperatedly but it's extension is .swf + + There are many many many more audio codecs and file formats that exist. + I have listed a few that won't be discussed but should be kept in mind. + Formats such as PCM/Raw Audio (audio/basic), MOD, MIDI (audio/x-midi), + QDesign (used by Quicktime), Beatnik, Sun's AU, Apple/SGI's AIFF, AAC + by the MPEG Group, Liquid Audio and AT&T's a2b (AAC derivatives), + Dolby AC-3, Yamaha's TwinVQ (originally by Nippon Telephone and Telegraph) + and MPEG-4 audio. + + 7. Linking to Audio via Apache HTTPD + + There are many different ways to link to audio from the Apache HTTPD + web server. It seems as if every codec has their own metafile format. + The metafile format is provided to allow the browser to hand off the + job of requesting the audio file to the audio player, because it is + more familiar with the file format and how to handle streaming or how + to actually connect to the audio server then the web browser is. + + This section will discuss the more common methods to provide streaming + links to provide that gateway from the web to the audio world. + + Probably the one that is the most recognized file is the RAM file. + + . RAM + + Real Audio Metafile. It is a pretty straight forward way that Real + Networks allowed their Real Player to take more control over their + proprietary audio streams. The file format is simply a URL on each + line that will be streamed in order by the client. The mime type + is the same as other RealAudio files audio/x-pn-realaudio where + the pn stands for Progressive Networks the old name of the company. + + . M3U + + This next one is the MPEG Layer 3 URL Metafile that has been around + for a very long time as a playlist format for MP3 players. It supported + URLs pretty early on by some players and got the mime type + audio/x-mpegurl and is now used by Icecast and many destination sites + such as MP3.com. The format is exactly the same as that of the RAM + file, just a list of urls that are separated by line feeds. + + . PLS + + This is the playlist files used by Nullsoft's Winamp MP3 Player. Later + on it got more widely used by Nullsoft's Shoutcast and has the mime + type of audio/x-scpls with the extension .pls. Before shoutcast the + mimetype was simply audio/x-pls. As you can see in the example below + it looks very much like a standard windows INI file format. + + Example: + [playlist] + numberofentries=2 + File1= + Title1= + Length1=<length or -1> + File2=<uri> + Title2=<title> + Length2=<length or -1> + + . SDP + + This is the Session Description Protocol [RFC2327] which is heavily + used within RTSP and is a standard way of describing how to subscribe + to a particular RTP stream. The mime type is application/sdp with the + extension .sdp . + + Sometimes you might see RTSL (Real-Time Streaming Language) floating + around. This was an old Real Networks format that has been succeeded + by SDP. It's mimetype was application/x-rtsl with the extension of .rtsl + + . ASX + + Is a Windows Media Metafile format [MSASX] that is based on early XML + standards. It can be found with many extensions such as .wvx, .wax + and .asx. I am not aware of a mime type for this format. + + . SMIL + + Is the Synchronized Multimedia Integration Language [SMIL20] that + is now a W3C Recommendation [W3SYMM]. It was originally developed + by Real Networks to provide an HTML-like language to their Real Player + that was more focused on multimedia. The mime type is application/smil + with the extensions of either .smil or .smi + + . MHEG + + Is a hypertext language developed by the ISO group. [MHEG1] [MHEG5] + and [MHEG5COR]. It has been adopted by the Digital Audio Visual + Council [DAVIC]. It is more used for teleconferencing, broadcasting + and television, but close enough related that it receives a mention + here. The mime type is application/x-mheg with the extension of + .mheg + + 8. Configuring Apache HTTPD specificly to serve large Audio Files + + Some of the most common things that you will need to adjust to be + able to serve many large audio files via the Apache HTTPD Server. + Because of the difference in size between HTML files and Audio files, + the MaxClients will need to be adjusted appropriatedly depending on + the amount of time listeners end up tieing up a process. If you are + serving high quality MP3 files at 128kbps for example you should + expect more then 5 minute download times for most people. + + This will significantly impact your webserver since this means that + that process is occupied for the entire time. Because of this you + will also want to in crease the TimeOut Directive to a higher + number. This is to ensure that connections do not get disconnected + half way through a transfer and having that person hit "reload" + and connect again. + + Because of the amount of time the downloads tie up the processes + of the server, the smallest footprint of the server in memory would + be recommended because that would mean you could run more processes + on the machine. + + After that normal performance tweaks such as max file descriptor + changes and longer tcp listen queues apply. + + 9. Icecast/Shoutcast Protocol. + + Both protocols are very tightly based on HTTP/1.0. The main difference + is a group of new headers such as the icy headers by Shoutcast and the + new x-audiocast headers provided by Icecast. + + A typical shoutcast request from the client. + + GET / HTTP/1.0 + + ICY 200 OK + icy-notice1:<BR>This stream requires <a href="http://www.winamp.com/"> + Winamp</a><BR> + icy-notice2:SHOUTcast Distributed Network Audio Server/posix v1.0b<BR> + icy-name: Great Songs + icy-genre: Jazz + icy-url: http://shout.serv.dom/ + icy-pub: 1 + icy-br: 24 + + <data><songtitle><data> + + The icy headers display the song title and other formation including if + this stream is public and what the bitrate is. + + A typical icecast request from the client. + + GET / HTTP/1.0 + Host: icecast.serv.dom + x-audiocast-udpport: 6000 + Icy-MetaData: 0 + Accept: */* + + HTTP/1.0 200 OK + Server: Icecast/VERSION + Content-Type: audio/mpeg + x-audiocast-name: Great Songs + x-audiocast-genre: Jazz + x-audiocast-url: http://icecast.serv.dom/ + x-audiocast-streamid: + x-audiocast-public: 0 + x-audiocast-bitrate: 24 + x-audiocast-description: served by Icecast + + <data> + + NOTE: I am mixing the headers of the controlling client with those form + a listening client. This might be better explained at a latter + date. + + The CPAN Perl Package Apache::MP3 by Lincoln Stein implements a little of + each which works because MP3 players tend to support both. + + One of the big differences in implementations between the listening clients + is that Icecast uses an out of band UDP channel to update metadata + while the Shoutcast server gets it meta data from the client embedded within + the MP3 stream. The general meta data for the stream is set up via the + icy and x-audiocast HTTP headers. + + Although the MP3 standard documents were written for interrupted communication + it is not very specific on that. So although it doesn't state that there is + anything wrong with embedding garbage between MPEG frames the players that + do not understand it might make a noisy bleep and chirps because of it. + +References and Further Reading: + +[DAVIC] + Digital Audio Visual Council + <http://www.davic.org/> + +[FLASH4AUDIO] + L. J. Lotus, "Flash 4: Audio Options", ZD, Inc. 2000. + <http://www.zdnet.com/devhead/stories/articles/0,4413,2580376,00.html> + +[HTML4] + D. Ragget, A. Le Hors, I. Jacobs, "HTML 4.01 Specification", W3C + Recommendation, December, 1999. + <http://www.w3.org/TR/html401/> + +[IANA] + Internet Assigned Numbers Authority. + <http:/www.iana.org/> + +[ICECAST] + Icecast Open Source Streaming Audio System. + <http://www.icecast.org/> + +[IETFAVT] + Audio/Video Transport WG, Internet Engineering Task Force. + <http://www.ietf.org/html.charters/avt-charter.html> + +[IETFMMUSIC] + Multiparty Multimedia Session Control WG, Internet Engineering Task + Force. <http://www.ietf.org/html.charters/mmusic-charter.html> + +[IETFSIP] + Session Initiation Protocol WG, Internet Engineering Task Force. + <http://www.ietf.org/html.charters/sip-charter.html> + +[IPMULTICAST] + Transmit information to a group of recipients via a single transmission + by the source, in contrast to unicast. + IP Multicast Initiative + <http://www.ipmulticast.com/> + +[MIDISPEC] + The International MIDI Association,"MIDI File Format Spec 1.1", + <http://www.vanZoest.com/sander/apachecon/2001/midispec.html> + +[MHEG1] + ISO/IEC, "Information Technology - Coding of Multimedia and Hypermedia + Information - Part 1: MHEG Object Representation, Base Notation (ASN.1)"; + Draft International Standard ISO 13522-1;1997; + <http://www.ansi.org/> + <http://www.iso.ch/cate/d22153.html> + +[MHEG5] + ISO/IEC, "Information Technology - Coding of Multimedia and Hypermedia + Information - Part 5: Support for Base-Level Interactive Applications"; + Draft International Standard ISO 13522-5:1997; + <http://www.ansi.org/> + <http://www.iso.ch/cate/d26876.html> + +[MHEG5COR] + Information Technology - Coding of Multimedia and Hypermedia Information + - Part 5: Support for base-level interactive applications - + - Technical Corrigendum 1; ISO/IEC 13552-5:1997/Cor.1:1999(E) + <http://www.ansi.org/> + <http://www.iso.ch/cate/d31582.html> + +[MSASX] + Microsoft Corp. "All About Windows Media Metafiles". October 2000. + <http://msdn.microsoft.com/workshop/imedia/windowsmedia/ + crcontent/asx.asp> + +[ORAMP3] + S. Hacker; MP3: The Definitive Guide; O'Reilly and Associates, Inc. + March, 2000. + <http://www.oreilly.com/catalog/mp3/> +[RFC2045] + N. Freed and N. Borenstein, "Multipurpose Internet Mail + Extensions (MIME) Part One: Format of Internet Message Bodies", + RFC 2045, November 1996. <http://www.ietf.org/rfc/2045.txt> + +[RFC2327] + M. Handley and V. Jacobson, "SDP: Session Description Protocol", + RFC 2327, April 1998. <http://www.ietf.org/rfc/rfc2327.txt> + +[RFC3003] + M. Nilsson, "The audio/mpeg Media Type", RFC 3003, November 2000. + <http://www.ietf.org/rfc/rfc3003.txt> + +[SHOUTCAST] + Nullsoft Shoutcast MP3 Streaming Technology. + <http://www.shoutcast.com/> + +[SMIL20] + L. Rutledge, J. van Ossenbruggen, L. Hardman, D. Bulterman, + "Anticipating SMIL 2.0: The Developing Cooperative Infrastructure + for Multimedia on the Web"; 8th International WWW Conference, + Proc. May, 1999. + <http://www8.org/w8-papers/3c-hypermedia-video/anticipating/ + anticipating.html> + +[W39CIR] + V. Krishnan and S. G. Chang, "Customized Internet Radio"; 9th + International WWW Conference Proc. May 2000. + <http://www9.org/w9cdrom/353/353.html> + +[VORBIS] + Ogg Vorbis - Open Source Audio Codec + <http://www.xiph.org/ogg/vorbis/> + +[W3SYMM] + W3C Synchronized Multimedia Activity (SYMM Working Group); + <http://www.w3.org/AudioVideo/> -- cgit v1.2.1