From d888cfa39e8b38abe17f3d425d19cb8235136a79 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Fri, 1 Feb 2013 17:25:43 -0600 Subject: Fix FTBFS --- tdeui/kaction.h | 676 -------------------------------------------------------- 1 file changed, 676 deletions(-) delete mode 100644 tdeui/kaction.h (limited to 'tdeui/kaction.h') diff --git a/tdeui/kaction.h b/tdeui/kaction.h deleted file mode 100644 index b68ded272..000000000 --- a/tdeui/kaction.h +++ /dev/null @@ -1,676 +0,0 @@ -/* This file is part of the KDE libraries - Copyright (C) 1999 Reginald Stadlbauer - (C) 1999 Simon Hausmann - (C) 2000 Nicolas Hadacek - (C) 2000 Kurt Granroth - (C) 2000 Michael Koch - (C) 2001 Holger Freyther - (C) 2002 Ellis Whitehead - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -//$Id$ - -#ifndef __kaction_h__ -#define __kaction_h__ - -#include -#include -#include -#include -#include -#include -#include -#include - -class TQMenuBar; -class TQPopupMenu; -class TQComboBox; -class TQPoint; -class TQIconSet; -class TQString; -class TDEToolBar; - -class TDEAccel; -class TDEAccelActions; -class TDEConfig; -class TDEConfigBase; -class KURL; -class TDEInstance; -class TDEToolBar; -class TDEActionCollection; -class TDEPopupMenu; -class TDEMainWindow; - -/** - * @short Class to encapsulate user-driven action or event - * - * The TDEAction class (and derived and super classes) provides a way to - * easily encapsulate a "real" user-selected action or event in your - * program. - * - * For instance, a user may want to @p paste the contents of - * the clipboard or @p scroll @p down a document or @p quit the - * application. These are all @p actions -- events that the - * user causes to happen. The TDEAction class allows the developer to - * deal with these actions in an easy and intuitive manner. - * - * Specifically, the TDEAction class encapsulated the various attributes - * to an event/action. For instance, an action might have an icon - * that goes along with it (a clipboard for a "paste" action or - * scissors for a "cut" action). The action might have some text to - * describe the action. It will certainly have a method or function - * that actually @p executes the action! All these attributes - * are contained within the TDEAction object. - * - * The advantage of dealing with Actions is that you can manipulate - * the Action without regard to the GUI representation of it. For - * instance, in the "normal" way of dealing with actions like "cut", - * you would manually insert a item for Cut into a menu and a button - * into a toolbar. If you want to disable the cut action for a moment - * (maybe nothing is selected), you would have to hunt down the pointer - * to the menu item and the toolbar button and disable both - * individually. Setting the menu item and toolbar item up uses very - * similar code - but has to be done twice! - * - * With the Action concept, you simply "plug" the Action into whatever - * GUI element you want. The TDEAction class will then take care of - * correctly defining the menu item (with icons, accelerators, text, - * etc) or toolbar button.. or whatever. From then on, if you - * manipulate the Action at all, the effect will propogate through all - * GUI representations of it. Back to the "cut" example: if you want - * to disable the Cut Action, you would simply do - * 'cutAction->setEnabled(false)' and the menuitem and button would - * instantly be disabled! - * - * This is the biggest advantage to the Action concept -- there is a - * one-to-one relationship between the "real" action and @p all - * GUI representations of it. - * - * TDEAction emits the activated() signal if the user activated the - * corresponding GUI element ( menu item, toolbar button, etc. ) - * - * If you are in the situation of wanting to map the activated() - * signal of multiple action objects to one slot, with a special - * argument bound to each action, then you might consider using - * TQSignalMapper . A tiny example: - * - * \code - * TQSignalMapper *desktopNumberMapper = new TQSignalMapper( this ); - * connect( desktopNumberMapper, TQT_SIGNAL( mapped( int ) ), - * this, TQT_SLOT( moveWindowToDesktop( int ) ) ); - * - * for ( uint i = 0; i < numberOfDesktops; ++i ) { - * TDEAction *desktopAction = new TDEAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... ); - * connect( desktopAction, TQT_SIGNAL( activated() ), desktopNumberMapper, TQT_SLOT( map() ) ); - * desktopNumberMapper->setMapping( desktopAction, i ); - * } - * \endcode - * - * General Usage:\n - * - * The steps to using actions are roughly as follows - * - * @li Decide which attributes you want to associate with a given - * action (icons, text, keyboard shortcut, etc) - * @li Create the action using TDEAction (or derived or super class). - * @li "Plug" the Action into whatever GUI element you want. Typically, - * this will be a menu or toolbar. - * - * Detailed Example:\n - * - * Here is an example of enabling a "New [document]" action - * \code - * TDEAction *newAct = new TDEAction(i18n("&New"), "filenew", - * TDEStdAccel::shortcut(TDEStdAccel::New), - * this, TQT_SLOT(fileNew()), - * actionCollection(), "new"); - * \endcode - * This line creates our action. It says that wherever this action is - * displayed, it will use "&New" as the text, the standard icon, and - * the standard shortcut. It further says that whenever this action - * is invoked, it will use the fileNew() slot to execute it. - * - * \code - * TQPopupMenu *file = new TQPopupMenu; - * newAct->plug(file); - * \endcode - * That just inserted the action into the File menu. The point is, it's not - * important in which menu it is: all manipulation of the item is - * done through the newAct object. - * - * \code - * newAct->plug(toolBar()); - * \endcode - * And this inserted the Action into the main toolbar as a button. - * - * That's it! - * - * If you want to disable that action sometime later, you can do so - * with - * \code - * newAct->setEnabled(false) - * \endcode - * and both the menuitem in File and the toolbar button will instantly - * be disabled. - * - * Do not delete a TDEAction object without unplugging it from all its - * containers. The simplest way to do that is to use the unplugAll() - * as in the following example: - * \code - * newAct->unplugAll(); - * delete newAct; - * \endcode - * Normally you will not need to do this as TDEActionCollection manages - * everything for you. - * - * Note: if you are using a "standard" action like "new", "paste", - * "quit", or any other action described in the KDE UI Standards, - * please use the methods in the KStdAction class rather than - * defining your own. - * - * Usage Within the XML Framework:\n - * - * If you are using TDEAction within the context of the XML menu and - * toolbar building framework, then there are a few tiny changes. The - * first is that you must insert your new action into an action - * collection. The action collection (a TDEActionCollection) is, - * logically enough, a central collection of all of the actions - * defined in your application. The XML UI framework code in KXMLGUI - * classes needs access to this collection in order to build up the - * GUI (it's how the builder code knows which actions are valid and - * which aren't). - * - * Also, if you use the XML builder framework, then you do not ever - * have to plug your actions into containers manually. The framework - * does that for you. - * - * @see KStdAction - */ -class TDEUI_EXPORT TDEAction : public TQObject -{ - friend class TDEActionCollection; - Q_OBJECT - TQ_PROPERTY( int containerCount READ containerCount ) - TQ_PROPERTY( TQString plainText READ plainText ) - TQ_PROPERTY( TQString text READ text WRITE setText ) - TQ_PROPERTY( TQString shortcut READ shortcutText WRITE setShortcutText ) - TQ_PROPERTY( bool enabled READ isEnabled WRITE setEnabled ) - TQ_PROPERTY( TQString group READ group WRITE setGroup ) - TQ_PROPERTY( TQString whatsThis READ whatsThis WRITE setWhatsThis ) - TQ_PROPERTY( TQString toolTip READ toolTip WRITE setToolTip ) - TQ_PROPERTY( TQString icon READ icon WRITE setIcon ) -public: - /** - * Constructs an action with text, potential keyboard - * shortcut, and a TQT_SLOT to call when this action is invoked by - * the user. - * - * If you do not want or have a keyboard shortcut, - * set the @p cut param to 0. - * - * This is the most common TDEAction used when you do not have a - * corresponding icon (note that it won't appear in the current version - * of the "Edit ToolBar" dialog, because an action needs an icon to be - * plugged in a toolbar...). - * - * @param text The text that will be displayed. - * @param cut The corresponding keyboard shortcut. - * @param receiver The SLOT's parent. - * @param slot The TQT_SLOT to invoke to execute this action. - * @param parent This action's parent. - * @param name An internal name for this action. - */ - TDEAction( const TQString& text, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, - TDEActionCollection* parent, const char* name ); - - /** - * Constructs an action with text, icon, potential keyboard - * shortcut, and a TQT_SLOT to call when this action is invoked by - * the user. - * - * If you do not want or have a keyboard shortcut, set the - * @p cut param to 0. - * - * This is the other common TDEAction used. Use it when you - * @p do have a corresponding icon. - * - * @param text The text that will be displayed. - * @param pix The icon to display. - * @param cut The corresponding keyboard shortcut. - * @param receiver The SLOT's parent. - * @param slot The TQT_SLOT to invoke to execute this action. - * @param parent This action's parent. - * @param name An internal name for this action. - */ - TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, - TDEActionCollection* parent, const char* name ); - - /** - * Constructs an action with text, icon, potential keyboard - * shortcut, and a TQT_SLOT to call when this action is invoked by - * the user. The icon is loaded on demand later based on where it - * is plugged in. - * - * If you do not want or have a keyboard shortcut, set the - * @p cut param to 0. - * - * This is the other common TDEAction used. Use it when you - * @p do have a corresponding icon. - * - * @param text The text that will be displayed. - * @param pix The icon to display. - * @param cut The corresponding keyboard shortcut (shortcut). - * @param receiver The SLOT's parent. - * @param slot The TQT_SLOT to invoke to execute this action. - * @param parent This action's parent. - * @param name An internal name for this action. - */ - TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, - TDEActionCollection* parent, const char* name ); - - /** - * The same as the above constructor, but with a KGuiItem providing - * the text and icon. - * - * @param item The KGuiItem with the label and (optional) icon. - * @param cut The corresponding keyboard shortcut (shortcut). - * @param receiver The SLOT's parent. - * @param slot The TQT_SLOT to invoke to execute this action. - * @param parent This action's parent. - * @param name An internal name for this action. - */ - TDEAction( const KGuiItem& item, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, - TDEActionCollection* parent, const char* name ); - - /** - * @obsolete - */ - TDEAction( const TQString& text, const TDEShortcut& cut = TDEShortcut(), TQObject* parent = 0, const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( const TQString& text, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut = TDEShortcut(), - TQObject* parent = 0, const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut = TDEShortcut(), - TQObject* parent = 0, const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut, - const TQObject* receiver, const char* slot, TQObject* parent, - const char* name = 0 ); - /** - * @obsolete - */ - TDEAction( TQObject* parent = 0, const char* name = 0 ); - - /** - * Standard destructor - */ - virtual ~TDEAction(); - - /** - * "Plug" or insert this action into a given widget. - * - * This will - * typically be a menu or a toolbar. From this point on, you will - * never need to directly manipulate the item in the menu or - * toolbar. You do all enabling/disabling/manipulation directly - * with your TDEAction object. - * - * @param widget The GUI element to display this action - * @param index The position into which the action is plugged. If - * this is negative, the action is inserted at the end. - */ - virtual int plug( TQWidget *widget, int index = -1 ); - - /** - * @deprecated. Shouldn't be used. No substitute available. - * - * "Plug" or insert this action into a given TDEAccel. - * - * @param accel The TDEAccel collection which holds this accel - * @param configurable If the shortcut is configurable via - * the TDEAccel configuration dialog (this is somehow deprecated since - * there is now a TDEAction key configuration dialog). - */ - virtual void plugAccel(TDEAccel *accel, bool configurable = true) KDE_DEPRECATED; - - /** - * "Unplug" or remove this action from a given widget. - * - * This will typically be a menu or a toolbar. This is rarely - * used in "normal" application. Typically, it would be used if - * your application has several views or modes, each with a - * completely different menu structure. If you simply want to - * disable an action for a given period, use setEnabled() - * instead. - * - * @param w Remove the action from this GUI element. - */ - virtual void unplug( TQWidget *w ); - - /** - * @deprecated. Complement method to plugAccel(). - * Disconnect this action from the TDEAccel. - */ - virtual void unplugAccel() KDE_DEPRECATED; - - /** - * returns whether the action is plugged into any container widget or not. - * @since 3.1 - */ - virtual bool isPlugged() const; - - /** - * returns whether the action is plugged into the given container - */ - bool isPlugged( const TQWidget *container ) const; - - /** - * returns whether the action is plugged into the given container with the given, container specific, id (often - * menu or toolbar id ) . - */ - virtual bool isPlugged( const TQWidget *container, int id ) const; - - /** - * returns whether the action is plugged into the given container with the given, container specific, representative - * container widget item. - */ - virtual bool isPlugged( const TQWidget *container, const TQWidget *_representative ) const; - - TQWidget* container( int index ) const; - int itemId( int index ) const; - TQWidget* representative( int index ) const; - int containerCount() const; - /// @since 3.1 - uint kaccelCount() const; - - virtual bool hasIcon() const; -#ifndef KDE_NO_COMPAT - bool hasIconSet() const { return hasIcon(); } -#endif - virtual TQString plainText() const; - - /** - * Get the text associated with this action. - */ - virtual TQString text() const; - - /** - * Get the keyboard shortcut associated with this action. - */ - virtual const TDEShortcut& shortcut() const; - /** - * Get the default shortcut for this action. - */ - virtual const TDEShortcut& shortcutDefault() const; - - // These two methods are for TQ_PROPERTY - TQString shortcutText() const; - void setShortcutText( const TQString& ); - - /** - * Returns true if this action is enabled. - */ - virtual bool isEnabled() const; - - /** - * Returns true if this action's shortcut is configurable. - */ - virtual bool isShortcutConfigurable() const; - - virtual TQString group() const; - - /** - * Get the What's this text for the action. - */ - virtual TQString whatsThis() const; - - /** - * Get the tooltip text for the action. - */ - virtual TQString toolTip() const; - - /** - * Get the TQIconSet from which the icons used to display this action will - * be chosen. - * - * In KDE4 set group default to KIcon::Small while removing the other - * iconSet() function. - */ - virtual TQIconSet iconSet( KIcon::Group group, int size=0 ) const; - /** - * Remove in KDE4 - */ - TQIconSet iconSet() const { return iconSet( KIcon::Small ); } - - virtual TQString icon() const; - - TDEActionCollection *parentCollection() const; - - /** - * @internal - * Generate a toolbar button id. Made public for reimplementations. - */ - static int getToolButtonID(); - - - void unplugAll(); - - /** - * @since 3.4 - */ - enum ActivationReason { UnknownActivation, EmulatedActivation, AccelActivation, PopupMenuActivation, ToolBarActivation }; - -public slots: - /** - * Sets the text associated with this action. The text is used for menu - * and toolbar labels etc. - */ - virtual void setText(const TQString &text); - - /** - * Sets the keyboard shortcut associated with this action. - */ - virtual bool setShortcut( const TDEShortcut& ); - - virtual void setGroup( const TQString& ); - - /** - * Sets the What's this text for the action. This text will be displayed when - * a widget that has been created by plugging this action into a container - * is clicked on in What's this mode. - * - * The What's this text can include QML markup as well as raw text. - */ - virtual void setWhatsThis( const TQString& text ); - - /** - * Sets the tooltip text for the action. - * This will be used as a tooltip for a toolbar button, as a - * statusbar help-text for a menu item, and it also appears - * in the toolbar editor, to describe the action. - * - * For the tooltip to show up on the statusbar you will need to connect - * a couple of the actionclass signals to the toolbar. - * The easiest way of doing this is in your main window class, when you create - * a statusbar. See the TDEActionCollection class for more details. - * - * @see TDEActionCollection - * - */ - virtual void setToolTip( const TQString& ); - - /** - * Sets the TQIconSet from which the icons used to display this action will - * be chosen. - */ - virtual void setIconSet( const TQIconSet &iconSet ); - - virtual void setIcon( const TQString& icon ); - - /** - * Enables or disables this action. All uses of this action (eg. in menus - * or toolbars) will be updated to reflect the state of the action. - */ - virtual void setEnabled(bool enable); - - /** - * Calls setEnabled( !disable ). - * @since 3.5 - */ - void setDisabled(bool disable) { return setEnabled(!disable); } - - /** - * Indicate whether the user may configure the action's shortcut. - */ - virtual void setShortcutConfigurable( bool ); - - /** - * Emulate user's interaction programmatically, by activating the action. - * The implementation simply emits activated(). - */ - virtual void activate(); - -protected slots: - virtual void slotDestroyed(); - virtual void slotKeycodeChanged(); - virtual void slotActivated(); - /// @since 3.4 - void slotPopupActivated(); // KDE4: make virtual - /// @since 3.4 - void slotButtonClicked( int, TQt::ButtonState state ); // KDE4: make virtual - -protected: - TDEToolBar* toolBar( int index ) const; - TQPopupMenu* popupMenu( int index ) const; - void removeContainer( int index ); - int findContainer( const TQWidget* widget ) const; - int findContainer( int id ) const; - void plugMainWindowAccel( TQWidget *w ); - - void addContainer( TQWidget* parent, int id ); - void addContainer( TQWidget* parent, TQWidget* representative ); - - virtual void updateShortcut( int i ); - virtual void updateShortcut( TQPopupMenu* menu, int id ); - virtual void updateGroup( int id ); - virtual void updateText(int i ); - virtual void updateEnabled(int i); - virtual void updateIconSet(int i); - virtual void updateIcon( int i); - virtual void updateToolTip( int id ); - virtual void updateWhatsThis( int i ); - - TDEActionCollection *m_parentCollection; - TQString whatsThisWithIcon() const; - /** - * Return the underlying KGuiItem - * @since 3.3 - */ - const KGuiItem& guiItem() const; - -signals: - /** - * Emitted when this action is activated - */ - void activated(); - /** - * This signal allows to know the reason why an action was activated: - * whether it was due to a toolbar button, popupmenu, keyboard accel, or programmatically. - * In the first two cases, it also allows to know which mouse button was - * used (Left or Middle), and whether keyboard modifiers were pressed (e.g. CTRL). - * - * Note that this signal is emitted before the normal activated() signal. - * Yes, BOTH signals are always emitted, so that connecting to activated() still works. - * Applications which care about reason and state can either ignore the activated() - * signal for a given action and react to this one instead, or store the - * reason and state until the activated() signal is emitted. - * - * @since 3.4 - */ - void activated( TDEAction::ActivationReason reason, TQt::ButtonState state ); - void enabled( bool ); - -private: - void initPrivate( const TQString& text, const TDEShortcut& cut, - const TQObject* receiver, const char* slot ); - TDEAccel* kaccelCurrent(); - bool initShortcut( const TDEShortcut& ); - void plugShortcut(); - bool updateTDEAccelShortcut( TDEAccel* kaccel ); - void insertTDEAccel( TDEAccel* ); - /** @internal To be used exclusively by TDEActionCollection::removeWidget(). */ - void removeTDEAccel( TDEAccel* ); - -#ifndef KDE_NO_COMPAT -public: - /** - * @deprecated. Use shortcut(). - * Get the keyboard accelerator associated with this action. - */ - int accel() const KDE_DEPRECATED; - - TQString statusText() const - { return toolTip(); } - - /** - * @deprecated. Use setShortcut(). - * Sets the keyboard accelerator associated with this action. - */ - void setAccel( int key ) KDE_DEPRECATED; - - /** - * @deprecated. Use setToolTip instead (they do the same thing now). - */ - void setStatusText( const TQString &text ) - { setToolTip( text ); } - - /** - * @deprecated. for backwards compatibility. Use itemId() - */ - int menuId( int i ) { return itemId( i ); } -#endif // !KDE_NO_COMPAT - -protected: - virtual void virtual_hook( int id, void* data ); -private: - class TDEActionPrivate; - TDEActionPrivate* const d; -}; - -#include -#include - -#endif -- cgit v1.2.1