// Copyright (C) 2002 Neil Stevens // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Except as contained in this notice, the name(s) of the author(s) shall not be // used in advertising or otherwise to promote the sale, use or other dealings // in this Software without prior written authorization from the author(s). #ifndef KMEDIAPLAYERPLAYER_H #define KMEDIAPLAYERPLAYER_H #include #include #include /** KMediaPlayer contains an interface to reusable media player components. */ namespace KMediaPlayer { /** Player is the center of the KMediaPlayer interface. It provides all of * the necessary media player operations, and optionally provides the GUI to * control them. * * There are two servicetypes for Player: KMediaPlayer/Player and * KMediaPlayer/Engine. KMediaPlayer/Player provides a widget (accessable * through view as well as XML GUI KActions. KMediaPlayer/Engine omits * the user interface facets, for those who wish to provide their own * interface. */ class KDE_EXPORT Player : public KParts::ReadOnlyPart, public PlayerDCOPObject { Q_OBJECT public: /** This constructor is what to use when no GUI is required, as in the * case of a KMediaPlayer/Engine. */ Player(QObject *parent, const char *name); /** This constructor is what to use when a GUI is required, as in the * case of a KMediaPlayer/Player. */ Player(QWidget *parentWidget, const char *widgetName, QObject *parent, const char *name); virtual ~Player(void); /** A convenience function returning a pointer to the View for this * Player, or 0 if this Player has no GUI. */ virtual View *view(void) = 0; public slots: /** Pause playback of the media track.*/ virtual void pause(void) = 0; /** Begin playing the media track.*/ virtual void play(void) = 0; /** Stop playback of the media track and return to the beginning.*/ virtual void stop(void) = 0; /** Move the current playback position to the specified time in * milliseconds, if the track is seekable. Some streams may not be * seeked. */ virtual void seek(unsigned long msec) = 0; public: /** Returns whether the current track honors seek requests.*/ virtual bool isSeekable(void) const = 0; /** Returns the current playback position in the track.*/ virtual unsigned long position(void) const = 0; /** Returns whether the current track has a length. Some streams are * endless, and do not have one. */ virtual bool hasLength(void) const = 0; /** Returns the length of the current track.*/ virtual unsigned long length(void) const = 0; public slots: /** Set whether the Player should continue playing at the beginning of * the track when the end of the track is reached. */ void setLooping(bool); public: /** Return the current looping state. */ bool isLooping(void) const; signals: /** Emitted when the looping state is changed. */ void loopingChanged(bool); public: /** The possible states of the Player */ enum State { /** No track is loaded. */ Empty, /** Not playing. */ Stop, /** Playing is temporarily suspended. */ Pause, /** The media is currently being output. */ Play }; /** Return the current state of the player. */ int state(void) const; signals: /** Emitted when the state changes. */ void stateChanged(int); protected slots: /** Implementers use this to control what users see as the current * state.*/ void setState(int); private: bool currentLooping; State currentState; struct Data; Data *d; }; } #endif