<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE language SYSTEM "language.dtd"> <!-- ** Cg Syntax Rules ** NOTES: - some stuff stolen from c.xml TODO: - some exotic keywords are missing, find out which; the spec is a bloody mess 2004-05-25 * Initial release 2004-05-27 * Added swizzle highlighting * Added stdlib function highlighting 2004-12-07 (julien.antille at kdemail.net) * Added COLOR1 through COLOR3 output sementics, for Multiple Render Targets (MRTs). * Added FACE sementic for the new fp40 profile --> <language name="Cg" section="Sources" extensions="*.cg;*.cgfx" mimetype="text/x-cgsrc" version="1.11" kateversion="2.4" author="Florian Schanda (florian.schanda@schanda.de)" license="LGPL"> <highlighting> <list name="binding"> <item>POSITION</item> <item>COLOR</item> <item>COLOR0</item> <item>COLOR1</item> <item>COLOR2</item> <item>COLOR3</item> <item>TEXCOORD0</item> <item>TEXCOORD1</item> <item>TEXCOORD2</item> <item>TEXCOORD3</item> <item>TEXCOORD4</item> <item>TEXCOORD5</item> <item>TEXCOORD6</item> <item>TEXCOORD7</item> <item>TEXCOORD8</item> <item>TEXCOORD9</item> <item>TEXCOORD10</item> <item>TEXCOORD11</item> <item>TEXCOORD12</item> <item>TEXCOORD13</item> <item>TEXCOORD14</item> <item>TEXCOORD15</item> <item>TEXUNIT0</item> <item>TEXUNIT1</item> <item>TEXUNIT2</item> <item>TEXUNIT3</item> <item>TEXUNIT4</item> <item>TEXUNIT5</item> <item>TEXUNIT6</item> <item>TEXUNIT7</item> <item>TEXUNIT8</item> <item>TEXUNIT9</item> <item>TEXUNIT10</item> <item>TEXUNIT11</item> <item>TEXUNIT12</item> <item>TEXUNIT13</item> <item>TEXUNIT14</item> <item>TEXUNIT15</item> <item>WPOS</item> <item>DEPTH</item> <item>BLENDWEIGHT</item> <item>NORMAL</item> <item>TESSFACTOR</item> <item>FOGCOORD</item> <item>PSIZE</item> <item>BLENDINDICES</item> <item>TANGENT</item> <item>BINORMAL</item> <item>FOG</item> <item>BCOL0</item> <item>BCOL1</item> <item>FACE</item> </list> <list name="keywords"> <item>do</item> <item>while</item> <item>if</item> <item>else</item> <item>for</item> <item>struct</item> <item>return</item> <item>static</item> <item>typedef</item> <item>discard</item> <item>true</item> <item>false</item> </list> <list name="types"> <item>bool</item> <item>int</item> <item>fixed</item> <item>half</item> <item>float</item> <item>void</item> <item>sampler</item> <item>sampler1D</item> <item>sampler2D</item> <item>sampler3D</item> <item>samplerCUBE</item> <item>samplerRECT</item> <item>packed</item> <item>const</item> <item>uniform</item> <item>in</item> <item>out</item> <item>inout</item> </list> <list name="attention"> <item>FIXME</item> <item>TODO</item> <item>BUG</item> </list> <list name="stdlib"> <item>abs</item> <item>acos</item> <item>all</item> <item>any</item> <item>asin</item> <item>atan</item> <item>atan2</item> <item>ceil</item> <item>clamp</item> <item>cos</item> <item>cosh</item> <item>cross</item> <item>degrees</item> <!-- the spec got this wrong... --> <item>determinant</item> <item>dot</item> <item>exp</item> <item>exp2</item> <item>floor</item> <item>fmod</item> <item>frac</item> <item>frexp</item> <item>isfinite</item> <item>isinf</item> <item>isnan</item> <item>ldexp</item> <item>lerp</item> <item>lit</item> <item>log</item> <item>log2</item> <item>log10</item> <item>max</item> <item>min</item> <item>modf</item> <item>mul</item> <item>noise</item> <item>pow</item> <item>radians</item> <item>round</item> <item>rsqrt</item> <item>saturate</item> <item>sign</item> <item>sin</item> <item>sincos</item> <item>sinh</item> <item>smoothstep</item> <item>step</item> <item>sqrt</item> <item>tan</item> <item>tanh</item> <item>transpose</item> <item>distance</item> <item>faceforward</item> <item>length</item> <item>normalize</item> <item>reflect</item> <item>refract</item> <item>tex1D</item> <item>tex1Dproj</item> <item>tex2D</item> <item>tex2Dproj</item> <item>texRECT</item> <item>texRECTproj</item> <item>tex3D</item> <item>tex3Dproj</item> <item>texCUBE</item> <item>texCUBEproj</item> <item>ddx</item> <item>ddy</item> <item>debug</item> <item>pack_2half</item> <item>unpack_2half</item> <item>pack_2ushort</item> <item>unpack_2ushort</item> <item>pack_4byte</item> <item>unpack_4byte</item> <item>pack_4ubyte</item> <item>unpack_4ubyte</item> </list> <list name="stdstruct"> <item>fragout</item> <item>fragout_float</item> </list> <contexts> <context attribute="Normal Text" lineEndContext="#stay" name="Normal"> <keyword String="keywords" attribute="Keyword" context="#stay" /> <keyword String="binding" attribute="Binding" context="#stay" /> <keyword String="attention" attribute="Alert" context="#stay" /> <DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1" /> <DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1" /> <RegExpr String="float[1234](x[1234])?" attribute="Data Type" context="#stay" /> <RegExpr String="half[1234](x[1234])?" attribute="Data Type" context="#stay" /> <RegExpr String="fixed[1234](x[1234])?" attribute="Data Type" 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