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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE language SYSTEM "language.dtd">
<language name="UnrealScript" version="1" kateversion="2.2" section="Scripts" extensions="*.uc" mimetype="text/x-uscript">
<highlighting>
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<item> continue </item>
<item> if </item>
<item> else </item>
<item> switch </item>
<item> while </item>
<item> for </item>
<item> do </item>
<item> foreach </item>
<item> true </item>
<item> false </item>
<item> null </item>
<item> new </item>
<item> instanceof </item>
<item> state </item>
<item> auto </item>
<item> exec </item>
<item> function </item>
<item> defaultproperties </item>
<item> native </item>
<item> noexport</item>
<item> var </item>
<item> out </item>
<item> local </item>
<item> event </item>
<item> return </item>
<item> static </item>
<item> Static </item>
<item> synchronized </item>
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<item> volatile </item>
<item> final </item>
<item> throws </item>
<item> extends </item>
<item> expands </item>
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<item> abstract </item>
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<item> final </item>
<item> simulated </item>
<item> Dot </item>
<item> nativereplication </item>
<item> replication </item>
<item> unreliable </item>
<item> reliable </item>
<item> ignores </item>
<item> localized </item>
<item> latent </item>
<item> singular </item>
<item> Cross </item>
<item> config </item>
<item> enum </item>
<item> struct </item>
<item> operator </item>
<item> preoperator </item>
<item> postoperator </item>
<item> iterator </item>
<item> coerce </item>
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<item> const </item>
<item> editconst </item>
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<item> editinline </item>
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<item> editinlineuse </item>
<item> cpptext </item>
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<item> hidecategories </item>
<item> super </item>
<item> global </item>
<item> none </item>
<item> self </item>
</list>
<list name="types">
<item> boolean </item>
<item> char </item>
<item> byte </item>
<item> short </item>
<item> int </item>
<item> long </item>
<item> float </item>
<item> double </item>
<item> void </item>
<item> Pawn </item>
<item> sound </item>
<item> ipaddr </item>
<item> ELightType </item>
<item> actor </item>
<item> ammo </item>
<item> bool </item>
<item> vector </item>
<item> rotator </item>
<item> name </item>
<item> string </item>
<item> object </item>
<item> plane </item>
<item> staticmesh </item>
<item> package </item>
<item> color </item>
<item> coords </item>
<item> material </item>
<item> class </item>
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<keyword attribute="Keyword" context="#stay" String="keywords"/>
<keyword attribute="Data Type" context="#stay" String="types"/>
<Float attribute="Float" context="#stay">
<AnyChar String="fF" attribute="Float" context="#stay"/>
</Float>
<HlCOct attribute="Octal" context="#stay"/>
<HlCHex attribute="Hex" context="#stay"/>
<Int attribute="Decimal" context="#stay">
<StringDetect attribute="Decimal" context="#stay" String="ULL" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="LUL" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="LLU" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="UL" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="LU" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="LL" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="U" insensitive="true"/>
<StringDetect attribute="Decimal" context="#stay" String="L" insensitive="true"/>
</Int>
<HlCChar attribute="Char" context="#stay"/>
<RegExpr attribute="Region Marker" context="#stay" String="//BEGIN.*$" beginRegion="Region1"/>
<RegExpr attribute="Region Marker" context="#stay" String="//END.*$" endRegion="Region1"/>
<DetectChar attribute="String" context="String" char="""/>
<DetectChar attribute="String" context="String" char="'"/>
<Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
<Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*" beginRegion="Comment"/>
<DetectChar attribute="Normal Text" context="#stay" char="{" beginRegion="Brace1"/>
<DetectChar attribute="Normal Text" context="#stay" char="}" endRegion="Brace1"/>
<AnyChar attribute="Symbol" context="#stay" String="!%&()+,-<=>?[]^{|}~"/>
<StringDetect attribute="Preprocessor" context="Preprocessor" insensitive="true" String="#exec"/>
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<context attribute="String" lineEndContext="#pop" name="String">
<LineContinue attribute="String" context="#stay"/>
<HlCStringChar attribute="String Char" context="#stay"/>
<DetectChar attribute="String" context="#pop" char="""/>
<DetectChar attribute="String" context="#pop" char="'"/>
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<context attribute="Comment" lineEndContext="#pop" name="Commentar 1"/>
<context attribute="Comment" lineEndContext="#stay" name="Commentar 2">
<Detect2Chars attribute="Comment" context="#pop" char="*" char1="/" endRegion="Comment"/>
</context>
<context attribute="Preprocessor" lineEndContext="#pop" name="Preprocessor">
<Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
<Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*"/>
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</contexts>
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<itemData name="Keyword" defStyleNum="dsKeyword"/>
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<itemData name="Decimal" defStyleNum="dsDecVal"/>
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<itemData name="Hex" defStyleNum="dsBaseN"/>
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<itemData name="Symbol" defStyleNum="dsNormal"/>
<itemData name="Preprocessor" defStyleNum="dsOthers"/>
<itemData name="Region Marker" defStyleNum="dsRegionMarker" />
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</highlighting>
<general>
<comments>
<comment name="singleLine" start="//"/>
<comment name="multiLine" start="/*" end="*/"/>
</comments>
<keywords casesensitive="0" additionalDeliminator=""'"/>
</general>
</language>
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