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/*
Copyright (C) 2000 Stefan Westerfeld
stefan@space.twc.de
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KAUDIOPLAYER_H__
#define __KAUDIOPLAYER_H__
#include <qobject.h>
#include "kdelibs_export.h"
class KAudioPlayerPrivate;
/**
* This class provides one-shot-and-forget audio playing. You will never
* know if what you wanted to play really got played.
*
* It doesn't require linking any special libraries, as it operates over
* DCOP. In the current implementation, it only indirectly communicates
* with the aRts soundserver, using knotify as DCOP -> MCOP bridge.
*
* Due to that fact, if you need "fast" response times, more control or
* feedback, use the MCOP interfaces rather than this.
*
* An example of using this class is:
*
* \code
* KAudioPlayer::play("/var/share/foo.wav");
* \endcode
*
* If you want to use signals & slots, you can do something like:
*
* \code
* KAudioPlayer player("/var/share/foo.wav");
* connect(&button, SIGNAL(clicked()), &player, SLOT(play()));
* \endcode
*
*/
//REVISED: hausmann
class KDECORE_EXPORT KAudioPlayer : public QObject {
Q_OBJECT
public:
/**
* Constructor.
*
* @param filename Absolute path to the filename of the sound file to play
* @param parent A parent QObject for this KAudioPlayer
* @param name An internal name for this KAudioPlayer
*/
KAudioPlayer( const QString& filename,
QObject* parent = 0, const char* name = 0 );
/**
* Destructor.
*/
~KAudioPlayer();
/**
* Static play function.
*
* @param filename Absolute path to the filename of the sound file to play.
* if not absolute, goes off KDEDIR/share/sounds/ (preferred)
*/
static void play(const QString &filename);
public slots:
/**
* Play function as slot.
*
* Plays the soundfile given to the constructor.
*/
void play();
private:
KAudioPlayerPrivate *d;
};
#endif // __KAUDIOPLAYER_H__
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