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/* -*- C++ -*-
* Copyright (C) 2003 Thiago Macieira <thiago@kde.org>
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef KSTREAMSOCKET_H
#define KSTREAMSOCKET_H
#include <qstring.h>
#include "kclientsocketbase.h"
/** A namespace to store all networking-related (socket) classes. */
namespace KNetwork {
class KResolverEntry;
class KResolverResults;
class KServerSocket;
class KBufferedSocket;
class KStreamSocketPrivate;
/** @class KStreamSocket kstreamsocket.h kstreamsocket.h
* @brief Simple stream socket
*
* This class provides functionality to creating unbuffered, stream
* sockets. In the case of Internet (IP) sockets, this class creates and
* uses TCP/IP sockets.
*
* Objects of this class start, by default, on non-blocking mode. Call
* setBlocking if you wish to change that.
*
* KStreamSocket objects are thread-safe and can be used in auxiliary
* threads (i.e., not the thread in which the Qt event loop runs in).
* Note that KBufferedSocket cannot be used reliably in an auxiliary thread.
*
* Sample usage:
* \code
* QByteArray httpGet(const QString& hostname)
* {
* KStreamSocket socket(hostname, "http");
* if (!socket.connect())
* return QByteArray();
* QByteArray data = socket.readAll();
* return data;
* }
* \endcode
*
* Here's another sample, showing asynchronous operation:
* \code
* DataRetriever::DataRetriever(const QString& hostname, const QString& port)
* : socket(hostname, port)
* {
* // connect signals to our slots
* QObject::connect(&socket, SIGNAL(connected(const KResolverEntry&)),
* this, SLOT(slotSocketConnected()));
* QObject::connect(&socket, SIGNAL(gotError(int)),
* this, SLOT(slotSocketError(int)));
* QObject::connect(&socket, SIGNAL(readyRead()),
* this, SLOT(slotSocketReadyToRead()));
* QObject::connect(&socket, SIGNAL(readyWrite()),
* this, SLOT(slotSocketReadyToWrite()));
*
* // set non-blocking mode in order to work asynchronously
* socket.setBlocking(false);
*
* // turn on signal emission
* socket.enableRead(true);
* socket.enableWrite(true);
*
* // start connecting
* socket.connect();
* }
* \endcode
*
* @see KNetwork::KBufferedSocket, KNetwork::KServerSocket
* @author Thiago Macieira <thiago@kde.org>
*/
class KDECORE_EXPORT KStreamSocket: public KClientSocketBase
{
Q_OBJECT
public:
/**
* Default constructor.
*
* @param node destination host
* @param service destination service to connect to
* @param parent the parent QObject object
* @param name name for this object
*/
KStreamSocket(const QString& node = QString::null, const QString& service = QString::null,
QObject* parent = 0L, const char *name = 0L);
/**
* Destructor. This closes the socket.
*/
virtual ~KStreamSocket();
/**
* Retrieves the timeout value (in milliseconds).
*/
int timeout() const;
/**
* Retrieves the remaining timeout time (in milliseconds). This value
* equals @ref timeout() if there's no connection in progress.
*/
int remainingTimeout() const;
/**
* Sets the timeout value. Setting this value while a connection attempt
* is in progress will reset the timer.
*
* Please note that the timeout value is valid for the connection attempt
* only. No other operations are timed against this value -- including the
* name lookup associated.
*
* @param msecs the timeout value in milliseconds
*/
void setTimeout(int msecs);
/**
* Binds this socket to the given nodename and service,
* or use the default ones if none are given. In order to bind to a service
* and allow the operating system to choose the interface, set @p node to
* QString::null.
*
* Reimplemented from KClientSocketBase.
*
* Upon successful binding, the @ref bound signal will be
* emitted. If an error is found, the @ref gotError
* signal will be emitted.
*
* @note Due to the internals of the name lookup and binding
* mechanism, some (if not most) implementations of this function
* do not actually bind the socket until the connection
* is requested (see @ref connect). They only set the values
* for future reference.
*
* This function returns true on success.
*
* @param node the nodename
* @param service the service
*/
virtual bool bind(const QString& node = QString::null,
const QString& service = QString::null);
/**
* Reimplemented from KClientSocketBase. Connect this socket to this
* specific address.
*
* Unlike @ref bind(const QString&, const QString&) above, this function
* really does bind the socket. No lookup is performed. The @ref bound
* signal will be emitted.
*/
virtual bool bind(const KResolverEntry& entry)
{ return KClientSocketBase::bind(entry); }
/**
* Reimplemented from KClientSocketBase.
*
* Attempts to connect to the these hostname and service,
* or use the default ones if none are given. If a connection attempt
* is already in progress, check on its state and set the error status
* (NoError, meaning the connection is completed, or InProgress).
*
* If the blocking mode for this object is on, this function will only
* return when all the resolved peer addresses have been tried or when
* a connection is established.
*
* Upon successfully connecting, the @ref connected signal
* will be emitted. If an error is found, the @ref gotError
* signal will be emitted.
*
* This function also implements timeout handling.
*
* @param node the remote node to connect to
* @param service the service on the remote node to connect to
*/
virtual bool connect(const QString& node = QString::null,
const QString& service = QString::null);
/**
* Unshadowing from KClientSocketBase.
*/
virtual bool connect(const KResolverEntry& entry);
signals:
/**
* This signal is emitted when a connection timeout occurs.
*/
void timedOut();
private slots:
void hostFoundSlot();
void connectionEvent();
void timeoutSlot();
private:
/**
* @internal
* If the user requested local bind before connection, bind the socket to one
* suitable address and return true. Also sets d->local to the address used.
*
* Return false in case of error.
*/
bool bindLocallyFor(const KResolverEntry& peer);
/**
* @internal
* Finishes the connection process by setting internal values and
* emitting the proper signals.
*
* Note: assumes d->local iterator points to the address that we bound
* to.
*/
void connectionSucceeded(const KResolverEntry& peer);
KStreamSocket(const KStreamSocket&);
KStreamSocket& operator=(const KStreamSocket&);
KStreamSocketPrivate *d;
friend class KServerSocket;
friend class KBufferedSocket;
};
} // namespace KNetwork
#endif
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