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/*
* Copyright (C) 2002 Apple Computer, Inc.
* Copyright (C) 2003 Dirk Mueller (mueller@kde.org)
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "render_arena.h"
#include <string.h>
#include <assert.h>
using namespace tdehtml;
namespace tdehtml {
//#ifdef NDEBUG
#define TDEHTML_USE_ARENA_ALLOCATOR
//#endif
typedef struct {
RenderArena *arena;
size_t size;
} RenderArenaDebugHeader;
#ifdef VALGRIND_SUPPORT
Arena* findContainingArena(ArenaPool* pool, void* ptr) {
uword ptrBits = reinterpret_cast<uword>(ptr);
for (Arena* a = &pool->first; a; a = a->next)
if (ptrBits >= a->base && ptrBits < a->limit)
return a;
return 0; //Should not happen
}
#endif
RenderArena::RenderArena(unsigned int arenaSize)
{
// Initialize the arena pool
INIT_ARENA_POOL(&m_pool, "RenderArena", arenaSize);
// Zero out the recyclers array
memset(m_recyclers, 0, sizeof(m_recyclers));
}
RenderArena::~RenderArena()
{
// Free the arena in the pool and finish using it
FreeArenaPool(&m_pool);
}
void* RenderArena::allocate(size_t size)
{
#ifndef TDEHTML_USE_ARENA_ALLOCATOR
// Use standard malloc so that memory debugging tools work.
void *block = ::malloc(sizeof(RenderArenaDebugHeader) + size);
RenderArenaDebugHeader *header = (RenderArenaDebugHeader *)block;
header->arena = this;
header->size = size;
return header + 1;
#else
void* result = 0;
// Ensure we have correct alignment for pointers. Important for Tru64
size = TDEHTML_ROUNDUP(size, sizeof(void*));
// Check recyclers first
if (size < TDEHTML_MAX_RECYCLED_SIZE) {
const int index = size >> 2;
result = m_recyclers[index];
if (result) {
#ifdef VALGRIND_SUPPORT
VALGRIND_MEMPOOL_ALLOC(findContainingArena(&m_pool, result)->base, result, size);
#endif
// Need to move to the next object
void* next = *((void**)result);
m_recyclers[index] = next;
}
}
if (!result) {
// Allocate a new chunk from the arena
ARENA_ALLOCATE(result, &m_pool, size);
}
return result;
#endif
}
void RenderArena::free(size_t size, void* ptr)
{
#ifndef TDEHTML_USE_ARENA_ALLOCATOR
// Use standard free so that memory debugging tools work.
assert(this);
RenderArenaDebugHeader *header = (RenderArenaDebugHeader *)ptr - 1;
assert(header->size == size);
assert(header->arena == this);
::free(header);
#else
#ifdef VALGRIND_SUPPORT
VALGRIND_MEMPOOL_FREE(findContainingArena(&m_pool, ptr)->base, ptr);
#endif
// Ensure we have correct alignment for pointers. Important for Tru64
size = TDEHTML_ROUNDUP(size, sizeof(void*));
// See if it's a size that we recycle
if (size < TDEHTML_MAX_RECYCLED_SIZE) {
const int index = size >> 2;
void* currentTop = m_recyclers[index];
m_recyclers[index] = ptr;
*((void**)ptr) = currentTop;
}
#endif
}
}
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