1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
|
/* This file is part of the KDE libraries
Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
(C) 1999 Simon Hausmann <hausmann@kde.org>
(C) 2000 Nicolas Hadacek <haadcek@kde.org>
(C) 2000 Kurt Granroth <granroth@kde.org>
(C) 2000 Michael Koch <koch@kde.org>
(C) 2001 Holger Freyther <freyther@kde.org>
(C) 2002 Ellis Whitehead <ellis@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
//$Id$
#ifndef __tdeaction_h__
#define __tdeaction_h__
#include <tqkeysequence.h>
#include <tqobject.h>
#include <tqvaluelist.h>
#include <tqguardedptr.h>
#include <kguiitem.h>
#include <tdeshortcut.h>
#include <kstdaction.h>
#include <kicontheme.h>
class TQMenuBar;
class TQPopupMenu;
class TQComboBox;
class TQPoint;
class TQIconSet;
class TQString;
class TDEToolBar;
class TDEAccel;
class TDEAccelActions;
class TDEConfig;
class TDEConfigBase;
class KURL;
class TDEInstance;
class TDEToolBar;
class TDEActionCollection;
class TDEPopupMenu;
class TDEMainWindow;
/**
* @short Class to encapsulate user-driven action or event
*
* The TDEAction class (and derived and super classes) provides a way to
* easily encapsulate a "real" user-selected action or event in your
* program.
*
* For instance, a user may want to @p paste the contents of
* the clipboard or @p scroll @p down a document or @p quit the
* application. These are all @p actions -- events that the
* user causes to happen. The TDEAction class allows the developer to
* deal with these actions in an easy and intuitive manner.
*
* Specifically, the TDEAction class encapsulated the various attributes
* to an event/action. For instance, an action might have an icon
* that goes along with it (a clipboard for a "paste" action or
* scissors for a "cut" action). The action might have some text to
* describe the action. It will certainly have a method or function
* that actually @p executes the action! All these attributes
* are contained within the TDEAction object.
*
* The advantage of dealing with Actions is that you can manipulate
* the Action without regard to the GUI representation of it. For
* instance, in the "normal" way of dealing with actions like "cut",
* you would manually insert a item for Cut into a menu and a button
* into a toolbar. If you want to disable the cut action for a moment
* (maybe nothing is selected), you would have to hunt down the pointer
* to the menu item and the toolbar button and disable both
* individually. Setting the menu item and toolbar item up uses very
* similar code - but has to be done twice!
*
* With the Action concept, you simply "plug" the Action into whatever
* GUI element you want. The TDEAction class will then take care of
* correctly defining the menu item (with icons, accelerators, text,
* etc) or toolbar button.. or whatever. From then on, if you
* manipulate the Action at all, the effect will propogate through all
* GUI representations of it. Back to the "cut" example: if you want
* to disable the Cut Action, you would simply do
* 'cutAction->setEnabled(false)' and the menuitem and button would
* instantly be disabled!
*
* This is the biggest advantage to the Action concept -- there is a
* one-to-one relationship between the "real" action and @p all
* GUI representations of it.
*
* TDEAction emits the activated() signal if the user activated the
* corresponding GUI element ( menu item, toolbar button, etc. )
*
* If you are in the situation of wanting to map the activated()
* signal of multiple action objects to one slot, with a special
* argument bound to each action, then you might consider using
* TQSignalMapper . A tiny example:
*
* \code
* TQSignalMapper *desktopNumberMapper = new TQSignalMapper( this );
* connect( desktopNumberMapper, TQ_SIGNAL( mapped( int ) ),
* this, TQ_SLOT( moveWindowToDesktop( int ) ) );
*
* for ( uint i = 0; i < numberOfDesktops; ++i ) {
* TDEAction *desktopAction = new TDEAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... );
* connect( desktopAction, TQ_SIGNAL( activated() ), desktopNumberMapper, TQ_SLOT( map() ) );
* desktopNumberMapper->setMapping( desktopAction, i );
* }
* \endcode
*
* <b>General Usage:</b>\n
*
* The steps to using actions are roughly as follows
*
* @li Decide which attributes you want to associate with a given
* action (icons, text, keyboard shortcut, etc)
* @li Create the action using TDEAction (or derived or super class).
* @li "Plug" the Action into whatever GUI element you want. Typically,
* this will be a menu or toolbar.
*
* <b>Detailed Example:</b>\n
*
* Here is an example of enabling a "New [document]" action
* \code
* TDEAction *newAct = new TDEAction(i18n("&New"), "document-new",
* TDEStdAccel::shortcut(TDEStdAccel::New),
* this, TQ_SLOT(fileNew()),
* actionCollection(), "new");
* \endcode
* This line creates our action. It says that wherever this action is
* displayed, it will use "&New" as the text, the standard icon, and
* the standard shortcut. It further says that whenever this action
* is invoked, it will use the fileNew() slot to execute it.
*
* \code
* TQPopupMenu *file = new TQPopupMenu;
* newAct->plug(file);
* \endcode
* That just inserted the action into the File menu. The point is, it's not
* important in which menu it is: all manipulation of the item is
* done through the newAct object.
*
* \code
* newAct->plug(toolBar());
* \endcode
* And this inserted the Action into the main toolbar as a button.
*
* That's it!
*
* If you want to disable that action sometime later, you can do so
* with
* \code
* newAct->setEnabled(false)
* \endcode
* and both the menuitem in File and the toolbar button will instantly
* be disabled.
*
* Do not delete a TDEAction object without unplugging it from all its
* containers. The simplest way to do that is to use the unplugAll()
* as in the following example:
* \code
* newAct->unplugAll();
* delete newAct;
* \endcode
* Normally you will not need to do this as TDEActionCollection manages
* everything for you.
*
* Note: if you are using a "standard" action like "new", "paste",
* "quit", or any other action described in the KDE UI Standards,
* please use the methods in the KStdAction class rather than
* defining your own.
*
* <b>Usage Within the XML Framework:</b>\n
*
* If you are using TDEAction within the context of the XML menu and
* toolbar building framework, then there are a few tiny changes. The
* first is that you must insert your new action into an action
* collection. The action collection (a TDEActionCollection) is,
* logically enough, a central collection of all of the actions
* defined in your application. The XML UI framework code in KXMLGUI
* classes needs access to this collection in order to build up the
* GUI (it's how the builder code knows which actions are valid and
* which aren't).
*
* Also, if you use the XML builder framework, then you do not ever
* have to plug your actions into containers manually. The framework
* does that for you.
*
* @see KStdAction
*/
class TDEUI_EXPORT TDEAction : public TQObject
{
friend class TDEActionCollection;
TQ_OBJECT
TQ_PROPERTY( int containerCount READ containerCount )
TQ_PROPERTY( TQString plainText READ plainText )
TQ_PROPERTY( TQString text READ text WRITE setText )
TQ_PROPERTY( TQString shortcut READ shortcutText WRITE setShortcutText )
TQ_PROPERTY( bool enabled READ isEnabled WRITE setEnabled )
TQ_PROPERTY( TQString group READ group WRITE setGroup )
TQ_PROPERTY( TQString whatsThis READ whatsThis WRITE setWhatsThis )
TQ_PROPERTY( TQString toolTip READ toolTip WRITE setToolTip )
TQ_PROPERTY( TQString icon READ icon WRITE setIcon )
public:
/**
* Constructs an action with text, potential keyboard
* shortcut, and a slot to call when this action is invoked by
* the user.
*
* If you do not want or have a keyboard shortcut,
* set the @p cut param to 0.
*
* This is the most common TDEAction used when you do not have a
* corresponding icon (note that it won't appear in the current version
* of the "Edit ToolBar" dialog, because an action needs an icon to be
* plugged in a toolbar...).
*
* @param text The text that will be displayed.
* @param cut The corresponding keyboard shortcut.
* @param receiver The slot's parent.
* @param slot The slot to invoke to execute this action.
* @param parent This action's parent.
* @param name An internal name for this action.
*/
TDEAction( const TQString& text, const TDEShortcut& cut,
const TQObject* receiver, const char* slot,
TDEActionCollection* parent, const char* name );
/**
* Constructs an action with text, icon, potential keyboard
* shortcut, and a slot to call when this action is invoked by
* the user.
*
* If you do not want or have a keyboard shortcut, set the
* @p cut param to 0.
*
* This is the other common TDEAction used. Use it when you
* @p do have a corresponding icon.
*
* @param text The text that will be displayed.
* @param pix The icon to display.
* @param cut The corresponding keyboard shortcut.
* @param receiver The slot's parent.
* @param slot The slot to invoke to execute this action.
* @param parent This action's parent.
* @param name An internal name for this action.
*/
TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
const TQObject* receiver, const char* slot,
TDEActionCollection* parent, const char* name );
/**
* Constructs an action with text, icon, potential keyboard
* shortcut, and a slot to call when this action is invoked by
* the user. The icon is loaded on demand later based on where it
* is plugged in.
*
* If you do not want or have a keyboard shortcut, set the
* @p cut param to 0.
*
* This is the other common TDEAction used. Use it when you
* @p do have a corresponding icon.
*
* @param text The text that will be displayed.
* @param pix The icon to display.
* @param cut The corresponding keyboard shortcut (shortcut).
* @param receiver The slot's parent.
* @param slot The slot to invoke to execute this action.
* @param parent This action's parent.
* @param name An internal name for this action.
*/
TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
const TQObject* receiver, const char* slot,
TDEActionCollection* parent, const char* name );
/**
* The same as the above constructor, but with a KGuiItem providing
* the text and icon.
*
* @param item The KGuiItem with the label and (optional) icon.
* @param cut The corresponding keyboard shortcut (shortcut).
* @param receiver The slot's parent.
* @param slot The slot to invoke to execute this action.
* @param parent This action's parent.
* @param name An internal name for this action.
*/
TDEAction( const KGuiItem& item, const TDEShortcut& cut,
const TQObject* receiver, const char* slot,
TDEActionCollection* parent, const char* name );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TDEShortcut& cut = TDEShortcut(), TQObject* parent = 0, const char* name = 0 );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TDEShortcut& cut,
const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut = TDEShortcut(),
TQObject* parent = 0, const char* name = 0 );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut = TDEShortcut(),
TQObject* parent = 0, const char* name = 0 );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
/**
* @obsolete
*/
TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
const TQObject* receiver, const char* slot, TQObject* parent,
const char* name = 0 );
/**
* @obsolete
*/
TDEAction( TQObject* parent = 0, const char* name = 0 );
/**
* Standard destructor
*/
virtual ~TDEAction();
/**
* "Plug" or insert this action into a given widget.
*
* This will
* typically be a menu or a toolbar. From this point on, you will
* never need to directly manipulate the item in the menu or
* toolbar. You do all enabling/disabling/manipulation directly
* with your TDEAction object.
*
* @param widget The GUI element to display this action
* @param index The position into which the action is plugged. If
* this is negative, the action is inserted at the end.
*/
virtual int plug( TQWidget *widget, int index = -1 );
/**
* @deprecated. Shouldn't be used. No substitute available.
*
* "Plug" or insert this action into a given TDEAccel.
*
* @param accel The TDEAccel collection which holds this accel
* @param configurable If the shortcut is configurable via
* the TDEAccel configuration dialog (this is somehow deprecated since
* there is now a TDEAction key configuration dialog).
*/
virtual void plugAccel(TDEAccel *accel, bool configurable = true) TDE_DEPRECATED;
/**
* "Unplug" or remove this action from a given widget.
*
* This will typically be a menu or a toolbar. This is rarely
* used in "normal" application. Typically, it would be used if
* your application has several views or modes, each with a
* completely different menu structure. If you simply want to
* disable an action for a given period, use setEnabled()
* instead.
*
* @param w Remove the action from this GUI element.
*/
virtual void unplug( TQWidget *w );
/**
* @deprecated. Complement method to plugAccel().
* Disconnect this action from the TDEAccel.
*/
virtual void unplugAccel() TDE_DEPRECATED;
/**
* returns whether the action is plugged into any container widget or not.
* @since 3.1
*/
virtual bool isPlugged() const;
/**
* returns whether the action is plugged into the given container
*/
bool isPlugged( const TQWidget *container ) const;
/**
* returns whether the action is plugged into the given container with the given, container specific, id (often
* menu or toolbar id ) .
*/
virtual bool isPlugged( const TQWidget *container, int id ) const;
/**
* returns whether the action is plugged into the given container with the given, container specific, representative
* container widget item.
*/
virtual bool isPlugged( const TQWidget *container, const TQWidget *_representative ) const;
TQWidget* container( int index ) const;
int itemId( int index ) const;
TQWidget* representative( int index ) const;
int containerCount() const;
/// @since 3.1
uint tdeaccelCount() const;
virtual bool hasIcon() const;
#ifndef KDE_NO_COMPAT
bool hasIconSet() const { return hasIcon(); }
#endif
virtual TQString plainText() const;
/**
* Get the text associated with this action.
*/
virtual TQString text() const;
/**
* Get the keyboard shortcut associated with this action.
*/
virtual const TDEShortcut& shortcut() const;
/**
* Get the default shortcut for this action.
*/
virtual const TDEShortcut& shortcutDefault() const;
// These two methods are for TQ_PROPERTY
TQString shortcutText() const;
void setShortcutText( const TQString& );
/**
* Returns true if this action is enabled.
*/
virtual bool isEnabled() const;
/**
* Returns true if this action's shortcut is configurable.
*/
virtual bool isShortcutConfigurable() const;
virtual TQString group() const;
/**
* Get the What's this text for the action.
*/
virtual TQString whatsThis() const;
/**
* Get the tooltip text for the action.
*/
virtual TQString toolTip() const;
/**
* Get the TQIconSet from which the icons used to display this action will
* be chosen.
*
* In KDE4 set group default to TDEIcon::Small while removing the other
* iconSet() function.
*/
virtual TQIconSet iconSet( TDEIcon::Group group, int size=0 ) const;
/**
* Remove in KDE4
*/
TQIconSet iconSet() const { return iconSet( TDEIcon::Small ); }
virtual TQString icon() const;
TDEActionCollection *parentCollection() const;
/**
* @internal
* Generate a toolbar button id. Made public for reimplementations.
*/
static int getToolButtonID();
void unplugAll();
/**
* @since 3.4
*/
enum ActivationReason { UnknownActivation, EmulatedActivation, AccelActivation, PopupMenuActivation, ToolBarActivation };
public slots:
/**
* Sets the text associated with this action. The text is used for menu
* and toolbar labels etc.
*/
virtual void setText(const TQString &text);
/**
* Sets the keyboard shortcut associated with this action.
*/
virtual bool setShortcut( const TDEShortcut& );
virtual void setGroup( const TQString& );
/**
* Sets the What's this text for the action. This text will be displayed when
* a widget that has been created by plugging this action into a container
* is clicked on in What's this mode.
*
* The What's this text can include QML markup as well as raw text.
*/
virtual void setWhatsThis( const TQString& text );
/**
* Sets the tooltip text for the action.
* This will be used as a tooltip for a toolbar button, as a
* statusbar help-text for a menu item, and it also appears
* in the toolbar editor, to describe the action.
*
* For the tooltip to show up on the statusbar you will need to connect
* a couple of the actionclass signals to the toolbar.
* The easiest way of doing this is in your main window class, when you create
* a statusbar. See the TDEActionCollection class for more details.
*
* @see TDEActionCollection
*
*/
virtual void setToolTip( const TQString& );
/**
* Sets the TQIconSet from which the icons used to display this action will
* be chosen.
*/
virtual void setIconSet( const TQIconSet &iconSet );
virtual void setIcon( const TQString& icon );
/**
* Enables or disables this action. All uses of this action (eg. in menus
* or toolbars) will be updated to reflect the state of the action.
*/
virtual void setEnabled(bool enable);
/**
* Calls setEnabled( !disable ).
* @since 3.5
*/
void setDisabled(bool disable) { return setEnabled(!disable); }
/**
* Indicate whether the user may configure the action's shortcut.
*/
virtual void setShortcutConfigurable( bool );
/**
* Emulate user's interaction programmatically, by activating the action.
* The implementation simply emits activated().
*/
virtual void activate();
protected slots:
virtual void slotDestroyed();
virtual void slotKeycodeChanged();
virtual void slotActivated();
/// @since 3.4
void slotPopupActivated(); // KDE4: make virtual
/// @since 3.4
void slotButtonClicked( int, TQt::ButtonState state ); // KDE4: make virtual
protected:
TDEToolBar* toolBar( int index ) const;
TQPopupMenu* popupMenu( int index ) const;
void removeContainer( int index );
int findContainer( const TQWidget* widget ) const;
int findContainer( int id ) const;
void plugMainWindowAccel( TQWidget *w );
void addContainer( TQWidget* parent, int id );
void addContainer( TQWidget* parent, TQWidget* representative );
virtual void updateShortcut( int i );
virtual void updateShortcut( TQPopupMenu* menu, int id );
virtual void updateGroup( int id );
virtual void updateText(int i );
virtual void updateEnabled(int i);
virtual void updateIconSet(int i);
virtual void updateIcon( int i);
virtual void updateToolTip( int id );
virtual void updateWhatsThis( int i );
TDEActionCollection *m_parentCollection;
TQString whatsThisWithIcon() const;
/**
* Return the underlying KGuiItem
* @since 3.3
*/
const KGuiItem& guiItem() const;
signals:
/**
* Emitted when this action is activated
*/
void activated();
/**
* This signal allows to know the reason why an action was activated:
* whether it was due to a toolbar button, popupmenu, keyboard accel, or programmatically.
* In the first two cases, it also allows to know which mouse button was
* used (Left or Middle), and whether keyboard modifiers were pressed (e.g. CTRL).
*
* Note that this signal is emitted before the normal activated() signal.
* Yes, BOTH signals are always emitted, so that connecting to activated() still works.
* Applications which care about reason and state can either ignore the activated()
* signal for a given action and react to this one instead, or store the
* reason and state until the activated() signal is emitted.
*
* @since 3.4
*/
void activated( TDEAction::ActivationReason reason, TQt::ButtonState state );
void enabled( bool );
private:
void initPrivate( const TQString& text, const TDEShortcut& cut,
const TQObject* receiver, const char* slot );
TDEAccel* tdeaccelCurrent();
bool initShortcut( const TDEShortcut& );
void plugShortcut();
bool updateTDEAccelShortcut( TDEAccel* tdeaccel );
void insertTDEAccel( TDEAccel* );
/** @internal To be used exclusively by TDEActionCollection::removeWidget(). */
void removeTDEAccel( TDEAccel* );
#ifndef KDE_NO_COMPAT
public:
/**
* @deprecated. Use shortcut().
* Get the keyboard accelerator associated with this action.
*/
int accel() const TDE_DEPRECATED;
TQString statusText() const
{ return toolTip(); }
/**
* @deprecated. Use setShortcut().
* Sets the keyboard accelerator associated with this action.
*/
void setAccel( int key ) TDE_DEPRECATED;
/**
* @deprecated. Use setToolTip instead (they do the same thing now).
*/
void setStatusText( const TQString &text )
{ setToolTip( text ); }
/**
* @deprecated. for backwards compatibility. Use itemId()
*/
int menuId( int i ) { return itemId( i ); }
#endif // !KDE_NO_COMPAT
protected:
virtual void virtual_hook( int id, void* data );
private:
class TDEActionPrivate;
TDEActionPrivate* const d;
};
#include <tdeactioncollection.h>
#include <tdeactionclasses.h>
#endif
|