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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | e2de64d6f1beb9e492daf5b886e19933c1fa41dd (patch) | |
tree | 9047cf9e6b5c43878d5bf82660adae77ceee097a /juk/akodeplayer.h | |
download | tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.tar.gz tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'juk/akodeplayer.h')
-rw-r--r-- | juk/akodeplayer.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/juk/akodeplayer.h b/juk/akodeplayer.h new file mode 100644 index 00000000..6b44f2fd --- /dev/null +++ b/juk/akodeplayer.h @@ -0,0 +1,66 @@ +/*************************************************************************** + copyright : (C) 2004 by Allan Sandfeld Jensen + email : kde@carewolf.com +***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + + +#ifndef AKODEPLAYER_H +#define AKODEPLAYER_H + +#include <config.h> + +#ifdef HAVE_AKODE + +#include <qstring.h> + +#include "player.h" +#include <kdemacros.h> + +namespace aKode { + class File; + class Player; +} + +class KDE_EXPORT aKodePlayer : public Player +{ + Q_OBJECT + +public: + aKodePlayer(); + virtual ~aKodePlayer(); + + virtual void play(const FileHandle &file = FileHandle::null()); + + virtual void setVolume(float volume = 1.0); + virtual float volume() const; + + virtual bool playing() const; + virtual bool paused() const; + + virtual int totalTime() const; + virtual int currentTime() const; + virtual int position() const; + + virtual void seek(int seekTime); + virtual void seekPosition(int position); + +public slots: + void pause(); + void stop(); + +private: + aKode::Player *m_player; + float m_volume; +}; + +#endif +#endif |