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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commite2de64d6f1beb9e492daf5b886e19933c1fa41dd (patch)
tree9047cf9e6b5c43878d5bf82660adae77ceee097a /mpeglib/lib/util/render/renderMachine.cpp
downloadtdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.tar.gz
tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'mpeglib/lib/util/render/renderMachine.cpp')
-rw-r--r--mpeglib/lib/util/render/renderMachine.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/mpeglib/lib/util/render/renderMachine.cpp b/mpeglib/lib/util/render/renderMachine.cpp
new file mode 100644
index 00000000..c6327930
--- /dev/null
+++ b/mpeglib/lib/util/render/renderMachine.cpp
@@ -0,0 +1,205 @@
+ /*
+ puts the yuv images onto a surface
+ Copyright (C) 2000 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+
+#include "renderMachine.h"
+
+#include <iostream>
+
+using namespace std;
+
+
+RenderMachine::RenderMachine() {
+
+#ifndef SDL_WRAPPER
+ surface=new X11Surface();
+#endif
+#ifdef SDL_WRAPPER
+ surface=new SDLSurface();
+#endif
+
+
+ pictureArray=NULL;
+
+ startTime=new TimeStamp();
+ endTime=new TimeStamp();
+
+ initialMode = _IMAGE_DESK;
+}
+
+
+RenderMachine::~RenderMachine() {
+
+
+ closeWindow();
+ delete surface;
+
+ delete startTime;
+ delete endTime;
+
+}
+
+
+
+
+
+
+void RenderMachine::waitRestTime() {
+ endTime->gettimeofday();
+ startTime->minus(endTime,endTime);
+ endTime->waitForIt();
+
+}
+
+int RenderMachine::x11WindowId()
+{
+ return surface->x11WindowId();
+}
+
+
+int RenderMachine::openWindow(int width,
+ int height,const char *title) {
+if (surface->open(width,height,title)) {
+ pictureArray=new PictureArray(width, height);
+
+ return switchToMode(initialMode);
+ }
+ return false;
+}
+
+
+void RenderMachine::closeWindow() {
+
+ if (surface->isOpen()==false) {
+ return;
+ }
+ if (pictureArray != NULL) {
+ delete pictureArray;
+ pictureArray=NULL;
+ }
+ surface->close();
+}
+
+/**
+ important method. This is our only way to switch from
+ fullscreen back to the desktop screen.
+ This method is called if the video end (normal or by user request)
+ We dont have a callback, thus after the image stops, we would
+ never get events.
+*/
+void RenderMachine::flushWindow() {
+
+ // we always switch back to desk mode.
+ if (IS_FULL(surface->getImageMode())) {
+ switchToMode(surface->getImageMode() ^ _IMAGE_DESK ^ _IMAGE_FULL);
+ }
+
+
+}
+
+
+
+
+void RenderMachine::putImage(YUVPicture* pic,
+ TimeStamp* waitTime,
+ TimeStamp* ) {
+ if (pic == NULL) {
+ cout << "pic is null"<<endl;
+ return;
+ }
+ startTime->gettimeofday();
+ startTime->addOffset(waitTime);
+
+ // need dither?
+ surface->dither(pic);
+
+ int nextMode;
+ if (surface->checkEvent(&nextMode) == true) {
+ switchToMode(nextMode);
+ }
+ surface->putImage(pic);
+ waitRestTime();
+}
+
+
+int RenderMachine::switchToMode(int mode) {
+ if (surface->getImageMode() != mode) {
+ surface->closeImage();
+ if (mode != _IMAGE_NONE) {
+ surface->openImage(mode);
+ }
+
+ else {
+ cout << "no imageMode, no open, that's life"<<endl;
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+PictureArray* RenderMachine::lockPictureArray() {
+ return pictureArray;
+}
+
+
+void RenderMachine::unlockPictureArray(PictureArray* pictureArray) {
+
+ // chance to switch mode
+
+
+ // put picture out
+ if (surface->getImageMode() != _IMAGE_NONE) {
+ YUVPicture* pic=pictureArray->getYUVPictureCallback();
+ if (pic != NULL) {
+ TimeStamp* waitTime=pic->getWaitTime();
+ TimeStamp* earlyTime=pic->getEarlyTime();
+ putImage(pic,waitTime,earlyTime);
+ }
+ } else {
+ cout << "no mode selected"<<endl;
+ }
+}
+
+
+void RenderMachine::config(const char* key,
+ const char* value,void* user_data) {
+ if (strcmp(key,"getDepth")==0) {
+ int* val=(int*)user_data;
+ *val=surface->getDepth();
+ }
+ if (surface != NULL) {
+ int mode = surface->getImageMode();
+ if (strcmp(key,"toggleFullscreen")==0) {
+ if (surface->findImage(mode ^ _IMAGE_FULL) != NULL) {
+ if (surface->isOpen())
+ switchToMode(mode ^ _IMAGE_FULL);
+ else
+ initialMode = _IMAGE_FULL;
+ }
+ }
+ if (strcmp(key,"toggleDouble")==0) {
+ if (surface->findImage(mode ^ _IMAGE_DOUBLE) != NULL) {
+ if (surface->isOpen())
+ switchToMode(mode ^ _IMAGE_DOUBLE);
+ else
+ initialMode = _IMAGE_DOUBLE;
+ }
+ }
+ }
+
+ surface->config(key,value,user_data);
+}
+
+
+