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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | e2de64d6f1beb9e492daf5b886e19933c1fa41dd (patch) | |
tree | 9047cf9e6b5c43878d5bf82660adae77ceee097a /mpeglib/lib/util/render/renderMachine.h | |
download | tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.tar.gz tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'mpeglib/lib/util/render/renderMachine.h')
-rw-r--r-- | mpeglib/lib/util/render/renderMachine.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/mpeglib/lib/util/render/renderMachine.h b/mpeglib/lib/util/render/renderMachine.h new file mode 100644 index 00000000..728a6740 --- /dev/null +++ b/mpeglib/lib/util/render/renderMachine.h @@ -0,0 +1,90 @@ +/* + puts the yuv images onto a surface + Copyright (C) 2000 Martin Vogt + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU Library General Public License as published by + the Free Software Foundation. + + For more information look at the file COPYRIGHT in this package + + */ + + + + +#ifndef __RENDERMACHINE_H +#define __RENDERMACHINE_H + + + + +/** + RenderMachine. We still have the problem, because of performance, + that we cannot have a yuv picture format in the decoder + and one in the output to x11. they must be shared. + XV support then directly works on them and SDL images + can be exported to the decoder as well. + + Another point is : mode switch. User want desktop->fullscreen switch. + Due to the threaded nature, we must have a single synchronization + point, when we know that the decoder currently does _not_ decode + so that we can switch the imaged and free the memory. + + Some points are currently unclear, for example how to handle + applications, which want to redirect the image into their own + buffers, but hey, there are that many classes and layers + I really think it should be doable somehow + +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#ifndef SDL_WRAPPER +#include "x11/x11Surface.h" +#endif + +#ifdef SDL_WRAPPER +#include "sdl/sdlSurface.h" +#endif + +#include "pictureArray.h" +#include "../abstract/abs_thread.h" + +class RenderMachine { + + + Surface* surface; + PictureArray* pictureArray; + + + TimeStamp* startTime; + TimeStamp* endTime; + + int initialMode; + + public: + RenderMachine(); + ~RenderMachine(); + + int openWindow(int width, int height,const char *title); + int x11WindowId(); + void closeWindow(); + void flushWindow(); + + + PictureArray* lockPictureArray(); + void unlockPictureArray(PictureArray* pictureArray); + + void config(const char* key, const char* value,void* user_data); + + private: + void waitRestTime(); + void putImage(YUVPicture* pic,TimeStamp* waitTime,TimeStamp* earlyTime); + + int switchToMode(int mode); + +}; +#endif |